Compare commits
90 Commits
Author | SHA1 | Date |
---|---|---|
Joachim Lusiardi | 51123ecd8e | |
Joachim Lusiardi | 4d77265b2f | |
Joachim Lusiardi | c91d57f049 | |
Joachim Lusiardi | 8f151836bd | |
Joachim Lusiardi | 9d862011a7 | |
Joachim Lusiardi | d068620c3f | |
Joachim Lusiardi | 6660c11306 | |
Joachim Lusiardi | 1d8896d1ad | |
Joachim Lusiardi | 252c1c244d | |
Joachim Lusiardi | ef3a6026f5 | |
Joachim Lusiardi | 542616cb0b | |
Joachim Lusiardi | 9a6c8f5116 | |
Joachim Lusiardi | d82e0d2d48 | |
Joachim Lusiardi | a542e4b1c0 | |
Joachim Lusiardi | 3249529f94 | |
Joachim Lusiardi | 72f7be2ed8 | |
Joachim Lusiardi | 5311f56ca0 | |
Joachim Lusiardi | df80dfdd8a | |
Joachim Lusiardi | 8b23c565b8 | |
Joachim Lusiardi | 789a41cb3f | |
Joachim Lusiardi | d42d8a12b4 | |
Joachim Lusiardi | 8ee142586b | |
Joachim Lusiardi | 1878959e69 | |
Joachim Lusiardi | 8bae1c7668 | |
Joachim Lusiardi | 3096386ad1 | |
Joachim Lusiardi | f5d257e826 | |
Joachim Lusiardi | a82a847ecd | |
Joachim Lusiardi | 50d98bfb4d | |
Joachim Lusiardi | c429784775 | |
Joachim Lusiardi | e96660cea0 | |
Joachim Lusiardi | c6492c28c2 | |
Joachim Lusiardi | 7f288dbcd1 | |
Joachim Lusiardi | 74831857cf | |
Joachim Lusiardi | 1ae7ff45ab | |
Joachim Lusiardi | b833b43c7c | |
Joachim Lusiardi | e490011b4e | |
Joachim Lusiardi | 8267ad083f | |
Joachim Lusiardi | 38dc7285c2 | |
Joachim Lusiardi | 6f4c37728f | |
Joachim Lusiardi | 5111fec1fa | |
Joachim Lusiardi | 9fb3c83b67 | |
Joachim Lusiardi | 9ae713b6c8 | |
Joachim Lusiardi | 5949b2a2d6 | |
Joachim Lusiardi | 2b8f7eebba | |
Joachim Lusiardi | a0635de65a | |
Joachim Lusiardi | d6f4fdaa5b | |
Joachim Lusiardi | 8dfe56a3c2 | |
Joachim Lusiardi | b3d85ac7b3 | |
Joachim Lusiardi | cefb0cc5f2 | |
Joachim Lusiardi | efc4cdd363 | |
Joachim Lusiardi | 210d590e38 | |
Joachim Lusiardi | e4018d9cce | |
Joachim Lusiardi | f6bb0a9297 | |
Joachim Lusiardi | b6d61e4bd1 | |
Joachim Lusiardi | 85496e3200 | |
Joachim Lusiardi | 4770a21abe | |
Joachim Lusiardi | a69e89c806 | |
Joachim Lusiardi | b3d64f7438 | |
Joachim Lusiardi | b88bc67c50 | |
Joachim Lusiardi | 2098bedabe | |
Joachim Lusiardi | c0d51f501f | |
Joachim Lusiardi | bb8a24aa91 | |
Joachim Lusiardi | 67faae44b1 | |
Joachim Lusiardi | de5ea76913 | |
Joachim Lusiardi | 6082a740e9 | |
Joachim Lusiardi | db96dc5c8a | |
Joachim Lusiardi | 2a86201c3e | |
Joachim Lusiardi | 6b6206370b | |
Joachim Lusiardi | 73315a7636 | |
Joachim Lusiardi | 7ac3b76e6c | |
Joachim Lusiardi | f87712e8d2 | |
Joachim Lusiardi | 8b21e179c2 | |
User Jlusiardi | 643f3b76f9 | |
Joachim Lusiardi | 206a49fb08 | |
Joachim Lusiardi | 6e2441aad1 | |
Joachim Lusiardi | 4a024a47d9 | |
Joachim Lusiardi | e47036bd8d | |
Joachim Lusiardi | 7b0eaf6640 | |
Joachim Lusiardi | 6aee9d974f | |
Joachim Lusiardi | 21a292b7ad | |
Joachim Lusiardi | aa3fa6efb1 | |
Joachim Lusiardi | 2eeb95e3a3 | |
Joachim Lusiardi | 07c629bdaa | |
Joachim Lusiardi | 220607133a | |
Joachim Lusiardi | 900739190d | |
Joachim Lusiardi | 209a277684 | |
Joachim Lusiardi | 1ba1ed7de4 | |
Joachim Lusiardi | ee1f11cd1f | |
Joachim Lusiardi | 677acf771a | |
Joachim Lusiardi | 227e44dd43 |
|
@ -0,0 +1,16 @@
|
||||||
|
name: publish package
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches-ignore:
|
||||||
|
- main
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Explore-Gitea-Actions:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Check out repository code
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
- name: run tests
|
||||||
|
run: |
|
||||||
|
cd ${{ gitea.workspace }}
|
||||||
|
cargo test
|
|
@ -0,0 +1,28 @@
|
||||||
|
name: publish package
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- main
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Explore-Gitea-Actions:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Check out repository code
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
- name: run tests
|
||||||
|
run: |
|
||||||
|
cd ${{ gitea.workspace }}
|
||||||
|
cargo test --release
|
||||||
|
- name: build & release package
|
||||||
|
run: |
|
||||||
|
cd ${{ gitea.workspace }}
|
||||||
|
cargo build --release
|
||||||
|
cargo deb
|
||||||
|
ls -al target/debian
|
||||||
|
UPLOAD_FILE=$(ls target/debian/*.deb)
|
||||||
|
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
|
||||||
|
echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
|
||||||
|
chmod 0600 /tmp/ssh_key
|
||||||
|
scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
|
||||||
|
ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh
|
|
@ -1 +1,2 @@
|
||||||
/target
|
/target
|
||||||
|
*.profraw
|
||||||
|
|
|
@ -38,12 +38,27 @@ version = "2.4.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "327762f6e5a765692301e5bb513e0d9fef63be86bbc14528052b1cd3e6f03e07"
|
checksum = "327762f6e5a765692301e5bb513e0d9fef63be86bbc14528052b1cd3e6f03e07"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bumpalo"
|
||||||
|
version = "3.14.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7f30e7476521f6f8af1a1c4c0b8cc94f0bee37d91763d0ca2665f299b6cd8aec"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "cassowary"
|
name = "cassowary"
|
||||||
version = "0.3.0"
|
version = "0.3.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53"
|
checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "castaway"
|
||||||
|
version = "0.2.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0abae9be0aaf9ea96a3b1b8b1b55c602ca751eba1b1500220cea4ecbafe7c0d5"
|
||||||
|
dependencies = [
|
||||||
|
"rustversion",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "cfg-if"
|
name = "cfg-if"
|
||||||
version = "1.0.0"
|
version = "1.0.0"
|
||||||
|
@ -51,16 +66,30 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
|
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "crossterm"
|
name = "compact_str"
|
||||||
version = "0.27.0"
|
version = "0.8.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "f476fe445d41c9e991fd07515a6f463074b782242ccf4a5b7b1d1012e70824df"
|
checksum = "6050c3a16ddab2e412160b31f2c871015704239bca62f72f6e5f0be631d3f644"
|
||||||
|
dependencies = [
|
||||||
|
"castaway",
|
||||||
|
"cfg-if",
|
||||||
|
"itoa",
|
||||||
|
"rustversion",
|
||||||
|
"ryu",
|
||||||
|
"static_assertions",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "crossterm"
|
||||||
|
version = "0.28.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "829d955a0bb380ef178a640b91779e3987da38c9aea133b20614cfed8cdea9c6"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.4.1",
|
"bitflags 2.4.1",
|
||||||
"crossterm_winapi",
|
"crossterm_winapi",
|
||||||
"libc",
|
|
||||||
"mio",
|
"mio",
|
||||||
"parking_lot",
|
"parking_lot",
|
||||||
|
"rustix",
|
||||||
"signal-hook",
|
"signal-hook",
|
||||||
"signal-hook-mio",
|
"signal-hook-mio",
|
||||||
"winapi",
|
"winapi",
|
||||||
|
@ -75,6 +104,41 @@ dependencies = [
|
||||||
"winapi",
|
"winapi",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "darling"
|
||||||
|
version = "0.20.10"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "6f63b86c8a8826a49b8c21f08a2d07338eec8d900540f8630dc76284be802989"
|
||||||
|
dependencies = [
|
||||||
|
"darling_core",
|
||||||
|
"darling_macro",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "darling_core"
|
||||||
|
version = "0.20.10"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "95133861a8032aaea082871032f5815eb9e98cef03fa916ab4500513994df9e5"
|
||||||
|
dependencies = [
|
||||||
|
"fnv",
|
||||||
|
"ident_case",
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"strsim",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "darling_macro"
|
||||||
|
version = "0.20.10"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d336a2a514f6ccccaa3e09b02d41d35330c07ddf03a62165fcec10bb561c7806"
|
||||||
|
dependencies = [
|
||||||
|
"darling_core",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "either"
|
name = "either"
|
||||||
version = "1.9.0"
|
version = "1.9.0"
|
||||||
|
@ -83,10 +147,53 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "el_diabolo"
|
name = "el_diabolo"
|
||||||
version = "0.1.0"
|
version = "0.2.2"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"crossterm",
|
"crossterm",
|
||||||
|
"macros",
|
||||||
|
"petgraph",
|
||||||
|
"rand",
|
||||||
"ratatui",
|
"ratatui",
|
||||||
|
"whoami",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "equivalent"
|
||||||
|
version = "1.0.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "errno"
|
||||||
|
version = "0.3.9"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "534c5cf6194dfab3db3242765c03bbe257cf92f22b38f6bc0c58d59108a820ba"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
|
||||||
|
"windows-sys",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "fixedbitset"
|
||||||
|
version = "0.4.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "fnv"
|
||||||
|
version = "1.0.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3f9eec918d3f24069decb9af1554cad7c880e2da24a9afd88aca000531ab82c1"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "getrandom"
|
||||||
|
version = "0.2.11"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "fe9006bed769170c11f845cf00c7c1e9092aeb3f268e007c3e760ac68008070f"
|
||||||
|
dependencies = [
|
||||||
|
"cfg-if",
|
||||||
|
"libc",
|
||||||
|
"wasi",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -101,30 +208,83 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "heck"
|
name = "heck"
|
||||||
version = "0.4.1"
|
version = "0.5.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8"
|
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "hermit-abi"
|
||||||
|
version = "0.3.9"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d231dfb89cfffdbc30e7fc41579ed6066ad03abda9e567ccafae602b97ec5024"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "ident_case"
|
||||||
|
version = "1.0.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "b9e0384b61958566e926dc50660321d12159025e767c18e043daf26b70104c39"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "indexmap"
|
||||||
|
version = "2.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d530e1a18b1cb4c484e6e34556a0d948706958449fca0cab753d649f2bce3d1f"
|
||||||
|
dependencies = [
|
||||||
|
"equivalent",
|
||||||
|
"hashbrown",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "indoc"
|
name = "indoc"
|
||||||
version = "2.0.4"
|
version = "2.0.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8"
|
checksum = "b248f5224d1d606005e02c97f5aa4e88eeb230488bcc03bc9ca4d7991399f2b5"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "instability"
|
||||||
|
version = "0.3.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "b23a0c8dfe501baac4adf6ebbfa6eddf8f0c07f56b058cc1288017e32397846c"
|
||||||
|
dependencies = [
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "itertools"
|
name = "itertools"
|
||||||
version = "0.11.0"
|
version = "0.13.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
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||||||
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|
||||||
"either",
|
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|
||||||
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|
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|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
||||||
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||||||
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||||||
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|
||||||
|
[[package]]
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||||||
|
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|
||||||
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|
||||||
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||||||
|
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|
||||||
|
"wasm-bindgen",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
name = "lock_api"
|
||||||
|
@ -152,11 +312,22 @@ dependencies = [
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
||||||
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|
||||||
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|
||||||
|
"darling",
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
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|
||||||
|
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|
||||||
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||||||
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|
||||||
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|
||||||
|
"hermit-abi",
|
||||||
"libc",
|
"libc",
|
||||||
"log",
|
"log",
|
||||||
"wasi",
|
"wasi",
|
||||||
|
@ -187,9 +358,9 @@ checksum = "4c42a9226546d68acdd9c0a280d17ce19bfe27a46bf68784e4066115788d008e"
|
||||||
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dependencies = [
|
||||||
"cfg-if",
|
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|
||||||
"libc",
|
"libc",
|
||||||
"redox_syscall",
|
"redox_syscall 0.4.1",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
"windows-targets",
|
"windows-targets 0.48.5",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -199,39 +370,88 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
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||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
||||||
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|
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||||||
|
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|
||||||
|
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|
||||||
|
"indexmap",
|
||||||
|
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|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
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|
||||||
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||||||
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|
||||||
|
[[package]]
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||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
[[package]]
|
[[package]]
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||||||
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|
||||||
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|
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|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
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|
||||||
|
"libc",
|
||||||
|
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|
||||||
|
"rand_core",
|
||||||
|
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|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
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|
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|
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|
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|
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|
||||||
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|
||||||
|
[[package]]
|
||||||
|
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|
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
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|
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|
||||||
"indoc",
|
"indoc",
|
||||||
|
"instability",
|
||||||
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|
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|
||||||
"lru",
|
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|
||||||
"paste",
|
"paste",
|
||||||
"strum",
|
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|
||||||
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|
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|
||||||
"unicode-width",
|
"unicode-truncate",
|
||||||
|
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|
||||||
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|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -243,12 +463,40 @@ dependencies = [
|
||||||
"bitflags 1.3.2",
|
"bitflags 1.3.2",
|
||||||
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|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
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|
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|
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|
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|
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|
|
||||||
|
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||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
"libc",
|
||||||
|
"linux-raw-sys",
|
||||||
|
"windows-sys",
|
||||||
|
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|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
||||||
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||||||
|
|
||||||
|
[[package]]
|
||||||
|
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|
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|
||||||
[[package]]
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|
||||||
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|
||||||
|
@ -267,9 +515,9 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
@ -292,19 +540,31 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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|
||||||
[[package]]
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|
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|
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||||||
|
@ -315,9 +575,9 @@ dependencies = [
|
||||||
|
|
||||||
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|
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|
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|
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||||||
|
@ -354,6 +631,87 @@ version = "0.11.0+wasi-snapshot-preview1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasite"
|
||||||
|
version = "0.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "b8dad83b4f25e74f184f64c43b150b91efe7647395b42289f38e50566d82855b"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasm-bindgen"
|
||||||
|
version = "0.2.89"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0ed0d4f68a3015cc185aff4db9506a015f4b96f95303897bfa23f846db54064e"
|
||||||
|
dependencies = [
|
||||||
|
"cfg-if",
|
||||||
|
"wasm-bindgen-macro",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasm-bindgen-backend"
|
||||||
|
version = "0.2.89"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1b56f625e64f3a1084ded111c4d5f477df9f8c92df113852fa5a374dbda78826"
|
||||||
|
dependencies = [
|
||||||
|
"bumpalo",
|
||||||
|
"log",
|
||||||
|
"once_cell",
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
"wasm-bindgen-shared",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasm-bindgen-macro"
|
||||||
|
version = "0.2.89"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0162dbf37223cd2afce98f3d0785506dcb8d266223983e4b5b525859e6e182b2"
|
||||||
|
dependencies = [
|
||||||
|
"quote",
|
||||||
|
"wasm-bindgen-macro-support",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasm-bindgen-macro-support"
|
||||||
|
version = "0.2.89"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
"wasm-bindgen-backend",
|
||||||
|
"wasm-bindgen-shared",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "wasm-bindgen-shared"
|
||||||
|
version = "0.2.89"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7ab9b36309365056cd639da3134bf87fa8f3d86008abf99e612384a6eecd459f"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "web-sys"
|
||||||
|
version = "0.3.66"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "50c24a44ec86bb68fbecd1b3efed7e85ea5621b39b35ef2766b66cd984f8010f"
|
||||||
|
dependencies = [
|
||||||
|
"js-sys",
|
||||||
|
"wasm-bindgen",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "whoami"
|
||||||
|
version = "1.5.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "372d5b87f58ec45c384ba03563b03544dc5fadc3983e434b286913f5b4a9bb6d"
|
||||||
|
dependencies = [
|
||||||
|
"redox_syscall 0.5.7",
|
||||||
|
"wasite",
|
||||||
|
"web-sys",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "winapi"
|
name = "winapi"
|
||||||
version = "0.3.9"
|
version = "0.3.9"
|
||||||
|
@ -378,11 +736,11 @@ checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows-sys"
|
name = "windows-sys"
|
||||||
version = "0.48.0"
|
version = "0.52.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "677d2418bec65e3338edb076e806bc1ec15693c5d0104683f2efe857f61056a9"
|
checksum = "282be5f36a8ce781fad8c8ae18fa3f9beff57ec1b52cb3de0789201425d9a33d"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"windows-targets",
|
"windows-targets 0.52.6",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -391,13 +749,29 @@ version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "9a2fa6e2155d7247be68c096456083145c183cbbbc2764150dda45a87197940c"
|
checksum = "9a2fa6e2155d7247be68c096456083145c183cbbbc2764150dda45a87197940c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"windows_aarch64_gnullvm",
|
"windows_aarch64_gnullvm 0.48.5",
|
||||||
"windows_aarch64_msvc",
|
"windows_aarch64_msvc 0.48.5",
|
||||||
"windows_i686_gnu",
|
"windows_i686_gnu 0.48.5",
|
||||||
"windows_i686_msvc",
|
"windows_i686_msvc 0.48.5",
|
||||||
"windows_x86_64_gnu",
|
"windows_x86_64_gnu 0.48.5",
|
||||||
"windows_x86_64_gnullvm",
|
"windows_x86_64_gnullvm 0.48.5",
|
||||||
"windows_x86_64_msvc",
|
"windows_x86_64_msvc 0.48.5",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows-targets"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9b724f72796e036ab90c1021d4780d4d3d648aca59e491e6b98e725b84e99973"
|
||||||
|
dependencies = [
|
||||||
|
"windows_aarch64_gnullvm 0.52.6",
|
||||||
|
"windows_aarch64_msvc 0.52.6",
|
||||||
|
"windows_i686_gnu 0.52.6",
|
||||||
|
"windows_i686_gnullvm",
|
||||||
|
"windows_i686_msvc 0.52.6",
|
||||||
|
"windows_x86_64_gnu 0.52.6",
|
||||||
|
"windows_x86_64_gnullvm 0.52.6",
|
||||||
|
"windows_x86_64_msvc 0.52.6",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -406,42 +780,90 @@ version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "2b38e32f0abccf9987a4e3079dfb67dcd799fb61361e53e2882c3cbaf0d905d8"
|
checksum = "2b38e32f0abccf9987a4e3079dfb67dcd799fb61361e53e2882c3cbaf0d905d8"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_aarch64_gnullvm"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "32a4622180e7a0ec044bb555404c800bc9fd9ec262ec147edd5989ccd0c02cd3"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_aarch64_msvc"
|
name = "windows_aarch64_msvc"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "dc35310971f3b2dbbf3f0690a219f40e2d9afcf64f9ab7cc1be722937c26b4bc"
|
checksum = "dc35310971f3b2dbbf3f0690a219f40e2d9afcf64f9ab7cc1be722937c26b4bc"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_aarch64_msvc"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_i686_gnu"
|
name = "windows_i686_gnu"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e"
|
checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_i686_gnu"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_i686_gnullvm"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_i686_msvc"
|
name = "windows_i686_msvc"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "8f55c233f70c4b27f66c523580f78f1004e8b5a8b659e05a4eb49d4166cca406"
|
checksum = "8f55c233f70c4b27f66c523580f78f1004e8b5a8b659e05a4eb49d4166cca406"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_i686_msvc"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_x86_64_gnu"
|
name = "windows_x86_64_gnu"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "53d40abd2583d23e4718fddf1ebec84dbff8381c07cae67ff7768bbf19c6718e"
|
checksum = "53d40abd2583d23e4718fddf1ebec84dbff8381c07cae67ff7768bbf19c6718e"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_gnu"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_x86_64_gnullvm"
|
name = "windows_x86_64_gnullvm"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
|
checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_gnullvm"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_x86_64_msvc"
|
name = "windows_x86_64_msvc"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
|
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_msvc"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "zerocopy"
|
name = "zerocopy"
|
||||||
version = "0.7.19"
|
version = "0.7.19"
|
||||||
|
|
24
Cargo.toml
24
Cargo.toml
|
@ -1,10 +1,28 @@
|
||||||
|
[workspace]
|
||||||
|
members = ["macros"]
|
||||||
|
|
||||||
[package]
|
[package]
|
||||||
name = "el_diabolo"
|
name = "el_diabolo"
|
||||||
version = "0.1.0"
|
version = "0.2.2"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
ratatui = "0.24.0"
|
ratatui = "0.29.0"
|
||||||
crossterm = "0.27.0"
|
crossterm = "0.28.1"
|
||||||
|
rand = "0.8.5"
|
||||||
|
petgraph = "0.6.5"
|
||||||
|
whoami = "1.5.2"
|
||||||
|
macros = { path = "./macros" }
|
||||||
|
|
||||||
|
[package.metadata.deb]
|
||||||
|
maintainer = "Joachim Lusiardi <joachim@lusiardi.de>"
|
||||||
|
copyright = "2024, Joachim Lusiardi <joachim@lusiardi.de>"
|
||||||
|
extended-description = """Little roguelike game"""
|
||||||
|
depends = "$auto"
|
||||||
|
section = "game"
|
||||||
|
priority = "optional"
|
||||||
|
assets = [
|
||||||
|
["target/release/el_diabolo", "/usr/bin/", "755"],
|
||||||
|
]
|
|
@ -0,0 +1,10 @@
|
||||||
|
use std::process::Command;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let output = Command::new("git")
|
||||||
|
.args(["rev-parse", "--short", "HEAD"])
|
||||||
|
.output()
|
||||||
|
.unwrap();
|
||||||
|
let git_hash = String::from_utf8(output.stdout).unwrap();
|
||||||
|
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
```
|
||||||
|
cargo install grcov
|
||||||
|
rustup component add llvm-tools-preview
|
||||||
|
```
|
||||||
|
|
||||||
|
```
|
||||||
|
RUSTFLAGS="-Cinstrument-coverage" cargo clean
|
||||||
|
RUSTFLAGS="-Cinstrument-coverage" cargo test
|
||||||
|
grcov . --binary-path ./target/debug/deps/ -s . -t html --branch --ignore-not-existing --ignore '../*' --ignore "/*" -o target/coverage/html
|
||||||
|
```
|
|
@ -0,0 +1,17 @@
|
||||||
|
[package]
|
||||||
|
name = "macros"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
[lib]
|
||||||
|
name = "macros"
|
||||||
|
path = "src/lib.rs"
|
||||||
|
proc-macro = true
|
||||||
|
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
syn = "2.0.85"
|
||||||
|
quote = "1.0.37"
|
||||||
|
proc-macro2 = "1.0.89"
|
||||||
|
darling= "0.20.10"
|
|
@ -0,0 +1,57 @@
|
||||||
|
extern crate proc_macro;
|
||||||
|
|
||||||
|
use proc_macro::TokenStream;
|
||||||
|
use quote::quote;
|
||||||
|
|
||||||
|
#[proc_macro_derive(CreateMonsters)]
|
||||||
|
pub fn create_monsters(input: TokenStream) -> TokenStream {
|
||||||
|
let input = syn::parse_macro_input!(input as syn::File);
|
||||||
|
let (enum_item, _) = match &input.items[0] {
|
||||||
|
syn::Item::Enum(enum_item) => (enum_item, &enum_item.attrs),
|
||||||
|
_ => panic!("must be an enum"),
|
||||||
|
};
|
||||||
|
|
||||||
|
let structs = enum_item.variants.iter().map(|variant| {
|
||||||
|
let variant_name = &variant.ident;
|
||||||
|
|
||||||
|
let t = quote! {
|
||||||
|
pub struct #variant_name {
|
||||||
|
name: String,
|
||||||
|
life: usize,
|
||||||
|
position: Position,
|
||||||
|
symbol: String,
|
||||||
|
color: Color,
|
||||||
|
experience_gain: usize,
|
||||||
|
ticks_between_steps: u128,
|
||||||
|
damage_range: RangeInclusive<usize>,
|
||||||
|
}
|
||||||
|
impl Monster for #variant_name {
|
||||||
|
fn get_name(&self) -> &str { &self.name }
|
||||||
|
fn is_dead(&self) -> bool { self.life <= 0 }
|
||||||
|
fn get_experience_gain(&self) -> usize { self.experience_gain }
|
||||||
|
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
||||||
|
fn decrease_life(&mut self, by: usize) {
|
||||||
|
self.life = self.life.saturating_sub(by);
|
||||||
|
}
|
||||||
|
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
|
||||||
|
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
fn get_life(&self) -> usize { self.life }
|
||||||
|
}
|
||||||
|
impl HasPosition for #variant_name {
|
||||||
|
fn get_position(&mut self) -> &mut Position {
|
||||||
|
&mut self.position
|
||||||
|
}
|
||||||
|
fn get_immutable_position(&self) -> &Position {
|
||||||
|
&self.position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
t
|
||||||
|
});
|
||||||
|
let output = quote::quote! {
|
||||||
|
#(#structs)*
|
||||||
|
};
|
||||||
|
output.into()
|
||||||
|
}
|
|
@ -0,0 +1,122 @@
|
||||||
|
use rand::Rng;
|
||||||
|
use ratatui::style::Color;
|
||||||
|
|
||||||
|
use crate::player::Player;
|
||||||
|
use crate::position::Position;
|
||||||
|
|
||||||
|
pub trait Artifact {
|
||||||
|
//! An artifact that can be collected by the player
|
||||||
|
/// get the character and color used to draw the artifact into the level
|
||||||
|
fn get_representation(&self) -> (&str, Color);
|
||||||
|
/// get the position of the artifact in the level
|
||||||
|
fn get_immutable_position(&self) -> &Position;
|
||||||
|
/// call to apply the effects of the artifact to the player
|
||||||
|
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
|
||||||
|
/// returns if the artifact was collected and can be removed from the level
|
||||||
|
fn was_collected(&self) -> bool;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// An artifact that contains a random amount of gold pieces.
|
||||||
|
pub struct Chest {
|
||||||
|
/// the chests position
|
||||||
|
position: Position,
|
||||||
|
/// the chests value
|
||||||
|
gold: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Chest {
|
||||||
|
/// create a chest at the given position with a random amount of gold.
|
||||||
|
/// The gold amount depends on the level, the deeper you go, the more you get.
|
||||||
|
pub fn new(position: Position) -> Self {
|
||||||
|
let min_gold = 10 * (position.get_level() + 1);
|
||||||
|
let max_gold = min_gold + 10 * position.get_level();
|
||||||
|
Self {
|
||||||
|
position,
|
||||||
|
gold: rand::thread_rng().gen_range(min_gold..=max_gold),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Artifact for Chest {
|
||||||
|
fn get_representation(&self) -> (&str, Color) {
|
||||||
|
("C", Color::Cyan)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_immutable_position(&self) -> &Position {
|
||||||
|
&self.position
|
||||||
|
}
|
||||||
|
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
||||||
|
player.retrieve_gold(self.gold);
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!("opened chest and collected {} gold.", self.gold).to_string(),
|
||||||
|
);
|
||||||
|
self.gold = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn was_collected(&self) -> bool {
|
||||||
|
self.gold == 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy)]
|
||||||
|
/// An artifact that gives the player some health on consumption.
|
||||||
|
pub struct Potion {
|
||||||
|
/// a potion that restores some health
|
||||||
|
position: Position,
|
||||||
|
health: usize,
|
||||||
|
was_collected: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Potion {
|
||||||
|
pub fn new(position: Position) -> Self {
|
||||||
|
let min_health_gain = 5 + position.get_level();
|
||||||
|
let max_health_gain = min_health_gain + 3 * position.get_level();
|
||||||
|
Self {
|
||||||
|
position,
|
||||||
|
health: rand::thread_rng().gen_range(min_health_gain..=max_health_gain),
|
||||||
|
was_collected: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_health(&self) -> usize {
|
||||||
|
self.health
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Artifact for Potion {
|
||||||
|
fn get_representation(&self) -> (&str, Color) {
|
||||||
|
("P", Color::Green)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_immutable_position(&self) -> &Position {
|
||||||
|
&self.position
|
||||||
|
}
|
||||||
|
|
||||||
|
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
||||||
|
//! called when the player walked on to a potion.
|
||||||
|
//!
|
||||||
|
//! Depending on health status and inventory usage the potion will
|
||||||
|
//! be consumed directly or moved to inventory.
|
||||||
|
if !player.is_healthy() {
|
||||||
|
let old = player.get_life();
|
||||||
|
player.change_life(self.health.try_into().unwrap());
|
||||||
|
let new = player.get_life();
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!("picked up potion and gained {} health.", new - old).to_string(),
|
||||||
|
);
|
||||||
|
self.health = 0;
|
||||||
|
self.was_collected = true;
|
||||||
|
} else if player.add_to_inventory(self) {
|
||||||
|
messages.insert(0, "move potion to inventory.".to_string());
|
||||||
|
self.was_collected = true;
|
||||||
|
} else {
|
||||||
|
messages.insert(0, "inventory is full.".to_string());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn was_collected(&self) -> bool {
|
||||||
|
self.was_collected
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,137 @@
|
||||||
|
use std::{collections::HashMap, ops::RangeInclusive};
|
||||||
|
|
||||||
|
use crate::{monster::MonsterTypes, room::RoomType};
|
||||||
|
|
||||||
|
/// the number of rooms in vertical direction
|
||||||
|
pub const ROOMS_HORIZONTAL: usize = 8;
|
||||||
|
/// the number of rooms in horizontal direction
|
||||||
|
pub const ROOMS_VERTICAL: usize = 7;
|
||||||
|
|
||||||
|
/// the width of a room in the grid of rooms (number of characters)
|
||||||
|
pub const ROOM_WIDTH: usize = 9;
|
||||||
|
/// the height of a room in the grid of rooms (number of characters)
|
||||||
|
pub const ROOM_HEIGHT: usize = 6;
|
||||||
|
|
||||||
|
// the minmal width of a room
|
||||||
|
pub const ROOM_MIN_WIDTH: usize = 4;
|
||||||
|
|
||||||
|
// the minmal height of a room
|
||||||
|
pub const ROOM_MIN_HEIGHT: usize = 4;
|
||||||
|
|
||||||
|
/// How many levels does the dungeon have?
|
||||||
|
pub const LEVELS: usize = 4;
|
||||||
|
|
||||||
|
/// length of a game frame in ms
|
||||||
|
pub const FRAME_LENGTH: u64 = 100;
|
||||||
|
|
||||||
|
/// define the minimum width of a terminal to run the game, must be at least the level width plus some space for stats and messages
|
||||||
|
pub const MIN_WIDTH: u16 = 120;
|
||||||
|
/// define the minimum height of a terminal to run the game, this must be at least the level height!
|
||||||
|
pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16;
|
||||||
|
|
||||||
|
/// the calculated width of a level
|
||||||
|
pub const LEVEL_WIDTH: usize = 1 + ROOMS_HORIZONTAL * ROOM_WIDTH;
|
||||||
|
/// the calculated height of a level
|
||||||
|
pub const LEVEL_HEIGHT: usize = 1 + ROOMS_VERTICAL * ROOM_HEIGHT;
|
||||||
|
|
||||||
|
pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> {
|
||||||
|
let tmp = [
|
||||||
|
// level 1
|
||||||
|
vec![(MonsterTypes::Rat, 50), (MonsterTypes::Spider, 50)],
|
||||||
|
// level 2
|
||||||
|
vec![(MonsterTypes::Rat, 50), (MonsterTypes::Snake, 50)],
|
||||||
|
// level 3
|
||||||
|
vec![
|
||||||
|
(MonsterTypes::Orc, 34),
|
||||||
|
(MonsterTypes::Skeleton, 33),
|
||||||
|
(MonsterTypes::Snake, 33),
|
||||||
|
],
|
||||||
|
// level 4
|
||||||
|
vec![
|
||||||
|
(MonsterTypes::Orc, 34),
|
||||||
|
(MonsterTypes::Skeleton, 33),
|
||||||
|
(MonsterTypes::Snake, 33),
|
||||||
|
],
|
||||||
|
];
|
||||||
|
if tmp.len() < LEVELS {
|
||||||
|
panic!(
|
||||||
|
"Only {} monster sets defined for {} levels!",
|
||||||
|
tmp.len(),
|
||||||
|
LEVELS
|
||||||
|
);
|
||||||
|
}
|
||||||
|
let mut result: Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> = vec![];
|
||||||
|
for (idx, level) in tmp.iter().enumerate() {
|
||||||
|
let mut sum = 0;
|
||||||
|
let mut map: HashMap<MonsterTypes, RangeInclusive<u8>> = HashMap::new();
|
||||||
|
for monster in level {
|
||||||
|
map.insert(monster.0, RangeInclusive::new(sum + 1, sum + monster.1));
|
||||||
|
sum += monster.1;
|
||||||
|
}
|
||||||
|
if sum != 100 {
|
||||||
|
panic!(
|
||||||
|
"all percentages must add to 100 (was {}) per level, error in level {}!",
|
||||||
|
sum,
|
||||||
|
idx + 1
|
||||||
|
);
|
||||||
|
}
|
||||||
|
result.push(map);
|
||||||
|
}
|
||||||
|
result
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> {
|
||||||
|
let tmp = [
|
||||||
|
// level 1
|
||||||
|
vec![
|
||||||
|
(RoomType::EmptyRoom, 50),
|
||||||
|
(RoomType::ArtifactRoom, 10),
|
||||||
|
(RoomType::MonsterRoom, 20),
|
||||||
|
(RoomType::BasicRoom, 20),
|
||||||
|
],
|
||||||
|
// level 2
|
||||||
|
vec![
|
||||||
|
(RoomType::EmptyRoom, 50),
|
||||||
|
(RoomType::BasicRoom, 25),
|
||||||
|
(RoomType::MonsterRoom, 12),
|
||||||
|
(RoomType::ArtifactRoom, 13),
|
||||||
|
],
|
||||||
|
// level 3
|
||||||
|
vec![
|
||||||
|
(RoomType::EmptyRoom, 50),
|
||||||
|
(RoomType::BasicRoom, 25),
|
||||||
|
(RoomType::MonsterRoom, 25),
|
||||||
|
],
|
||||||
|
// level 4
|
||||||
|
vec![
|
||||||
|
(RoomType::BasicRoom, 33),
|
||||||
|
(RoomType::MonsterRoom, 33),
|
||||||
|
(RoomType::ArtifactRoom, 34),
|
||||||
|
],
|
||||||
|
];
|
||||||
|
if tmp.len() < LEVELS {
|
||||||
|
panic!(
|
||||||
|
"Only {} room sets defined for {} levels!",
|
||||||
|
tmp.len(),
|
||||||
|
LEVELS
|
||||||
|
);
|
||||||
|
}
|
||||||
|
let mut result: Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> = vec![];
|
||||||
|
for (idx, level) in tmp.iter().enumerate() {
|
||||||
|
let mut sum = 0;
|
||||||
|
let mut map: HashMap<RoomType, RangeInclusive<u8>> = HashMap::new();
|
||||||
|
for room in level {
|
||||||
|
map.insert(room.0, RangeInclusive::new(sum + 1, sum + room.1));
|
||||||
|
sum += room.1;
|
||||||
|
}
|
||||||
|
if sum != 100 {
|
||||||
|
panic!(
|
||||||
|
"all percentages must add to 100 (was {}) per level, error in level {}!",
|
||||||
|
sum,
|
||||||
|
idx + 1
|
||||||
|
);
|
||||||
|
}
|
||||||
|
result.push(map);
|
||||||
|
}
|
||||||
|
result
|
||||||
|
}
|
262
src/game.rs
262
src/game.rs
|
@ -1,7 +1,261 @@
|
||||||
use crate::level::Level;
|
use crate::constants::LEVELS;
|
||||||
|
use crate::level::{Level, StructureElement};
|
||||||
|
use crate::level_generator::LevelGenerator;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
use crate::position::{HasPosition, Position};
|
||||||
|
|
||||||
pub struct Game {
|
#[derive(PartialEq)]
|
||||||
pub player: Player,
|
/// represents a state of a game
|
||||||
pub levels: [Level; 25]
|
pub enum GameState {
|
||||||
|
/// the game is ongoing (neither won or lost)
|
||||||
|
Running,
|
||||||
|
/// the player died
|
||||||
|
Lost,
|
||||||
|
/// the player reached the Ω
|
||||||
|
Won,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// the main structure to hold all information about the ongoing game
|
||||||
|
pub struct Game {
|
||||||
|
/// the player
|
||||||
|
player: Player,
|
||||||
|
/// the levels of the game
|
||||||
|
levels: Vec<Level>,
|
||||||
|
/// messages that are displayed in the ui
|
||||||
|
pub messages: Vec<String>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Game {
|
||||||
|
pub fn new(p: Player) -> Game {
|
||||||
|
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
|
||||||
|
for d in 0..LEVELS {
|
||||||
|
v.push(LevelGenerator::generate(d, d == 0, d == LEVELS - 1).render());
|
||||||
|
}
|
||||||
|
let mut g = Game {
|
||||||
|
player: p,
|
||||||
|
levels: v,
|
||||||
|
messages: Vec::with_capacity(10),
|
||||||
|
};
|
||||||
|
let start = { g.get_level(0).start };
|
||||||
|
g.get_mutable_player()
|
||||||
|
.get_position()
|
||||||
|
.set(0, start.0, start.1);
|
||||||
|
g.get_mutable_level(0)
|
||||||
|
.discover(&Position::new(0, start.0, start.1));
|
||||||
|
g
|
||||||
|
}
|
||||||
|
|
||||||
|
/// returns true if the player is standing on the End element
|
||||||
|
fn player_reached_goal(&mut self) -> bool {
|
||||||
|
match self.next_element(0, 0) {
|
||||||
|
None => {}
|
||||||
|
Some(a) => {
|
||||||
|
if a == StructureElement::End {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
false
|
||||||
|
}
|
||||||
|
/// returns the state of the game (depending on player's life and position)
|
||||||
|
pub fn get_game_state(&mut self) -> GameState {
|
||||||
|
if self.player.is_dead() {
|
||||||
|
return GameState::Lost;
|
||||||
|
}
|
||||||
|
if self.player_reached_goal() {
|
||||||
|
return GameState::Won;
|
||||||
|
}
|
||||||
|
GameState::Running
|
||||||
|
}
|
||||||
|
pub fn get_player(&self) -> &Player {
|
||||||
|
&self.player
|
||||||
|
}
|
||||||
|
pub fn get_mutable_player(&mut self) -> &mut Player {
|
||||||
|
&mut self.player
|
||||||
|
}
|
||||||
|
pub fn get_level(&self, level: usize) -> &Level {
|
||||||
|
&self.levels[level]
|
||||||
|
}
|
||||||
|
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level {
|
||||||
|
&mut self.levels[level]
|
||||||
|
}
|
||||||
|
/// check if the player can move in the given direction. This only checks for structure element
|
||||||
|
/// limitation as walls.
|
||||||
|
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
|
||||||
|
let player_pos = &self.player.get_position();
|
||||||
|
let level = &mut self.levels[player_pos.get_level()];
|
||||||
|
level.can_player_move(&self.player, dx, dy)
|
||||||
|
}
|
||||||
|
/// returns the position (as tuple) of the next level's start point.
|
||||||
|
fn next_start(&self) -> (usize, usize, usize) {
|
||||||
|
let level = self.player.get_immutable_position().get_level() + 1;
|
||||||
|
let (x, y) = self.levels[level].start;
|
||||||
|
(level, x, y)
|
||||||
|
}
|
||||||
|
/// returns the position (as tuple) of the previous level's end point.
|
||||||
|
fn prev_end(&self) -> (usize, usize, usize) {
|
||||||
|
let level = self.player.get_immutable_position().get_level() - 1;
|
||||||
|
let (x, y) = self.levels[level].end;
|
||||||
|
(level, x, y)
|
||||||
|
}
|
||||||
|
/// get the next structure element sen from the player's position into the given direction.
|
||||||
|
fn next_element(&mut self, dx: i16, dy: i16) -> Option<StructureElement> {
|
||||||
|
let player_pos = &self.player.get_position();
|
||||||
|
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||||
|
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||||
|
let player_level = player_pos.get_level();
|
||||||
|
let level = &mut self.levels[player_level];
|
||||||
|
level.get_element(new_x, new_y).0
|
||||||
|
}
|
||||||
|
|
||||||
|
/// move the game's player into the given direction. If on the target field there is a stair,
|
||||||
|
/// the player follows the stair up/down to the next level.
|
||||||
|
/// Discovery is performed on the new location of the player.
|
||||||
|
/// The returned value is the direction that will bring the player back to his original field.
|
||||||
|
pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
|
||||||
|
// verify the player can do the move
|
||||||
|
if !self.can_move(dx, dy) {
|
||||||
|
return (-dx, -dy);
|
||||||
|
}
|
||||||
|
|
||||||
|
let player_pos = &self.player.get_position();
|
||||||
|
let mut player_level = player_pos.get_level();
|
||||||
|
let structure = self.next_element(dx, dy);
|
||||||
|
|
||||||
|
// use stairs if walked onto one
|
||||||
|
if let Some(e) = structure {
|
||||||
|
match e {
|
||||||
|
StructureElement::StairDown => {
|
||||||
|
(dx, dy) = (0, 0);
|
||||||
|
let (next_level, x, y) = self.next_start();
|
||||||
|
player_level = next_level;
|
||||||
|
self.messages
|
||||||
|
.insert(0, format!("you climb down to level {}.", next_level + 1));
|
||||||
|
self.get_mutable_player()
|
||||||
|
.get_position()
|
||||||
|
.set(next_level, x, y);
|
||||||
|
}
|
||||||
|
StructureElement::StairUp => {
|
||||||
|
(dx, dy) = (0, 0);
|
||||||
|
let (next_level, x, y) = self.prev_end();
|
||||||
|
player_level = next_level;
|
||||||
|
self.messages
|
||||||
|
.insert(0, format!("you climb up to level {}.", next_level + 1));
|
||||||
|
self.get_mutable_player()
|
||||||
|
.get_position()
|
||||||
|
.set(next_level, x, y);
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// update position and discover area on new position
|
||||||
|
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
|
||||||
|
self.get_mutable_level(player_level)
|
||||||
|
.discover(&Position::new(player_level, new_x, new_y));
|
||||||
|
(-dx, -dy)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn player_fights_monster(&mut self) -> bool {
|
||||||
|
let player_pos = &self.player.get_immutable_position();
|
||||||
|
let player_level = player_pos.get_level();
|
||||||
|
let level = &mut self.levels[player_level];
|
||||||
|
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
||||||
|
match m {
|
||||||
|
None => {}
|
||||||
|
Some(m) => {
|
||||||
|
let player_dmg = self.player.damage();
|
||||||
|
m.decrease_life(player_dmg);
|
||||||
|
if m.is_dead() {
|
||||||
|
let level_up: bool = self.player.gain_experience(m.get_experience_gain());
|
||||||
|
self.messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"you hit {} for {} damage and kill it.",
|
||||||
|
m.get_name(),
|
||||||
|
player_dmg
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
if level_up {
|
||||||
|
self.messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"you reach a new experience level, it's now {}",
|
||||||
|
self.player.get_experience_level(),
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.messages.insert(
|
||||||
|
0,
|
||||||
|
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
|
||||||
|
);
|
||||||
|
let monster_dmg = m.damage() as i16;
|
||||||
|
self.player.change_life(-monster_dmg);
|
||||||
|
|
||||||
|
self.messages.insert(
|
||||||
|
0,
|
||||||
|
format!("{} hits you for {} damage.", m.get_name(), monster_dmg)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
return m.is_dead();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
true
|
||||||
|
}
|
||||||
|
pub fn player_collects_artifact(&mut self) {
|
||||||
|
let player_pos = &self.player.get_immutable_position();
|
||||||
|
let player_level = player_pos.get_level();
|
||||||
|
let level = &mut self.levels[player_level];
|
||||||
|
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
||||||
|
match a {
|
||||||
|
None => {}
|
||||||
|
Some(a) => {
|
||||||
|
a.collect(&mut self.player, &mut self.messages);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// updates the player's current level. This will remove collected artifacts and dead monsters.
|
||||||
|
pub fn update_level(&mut self, ticks: u128) {
|
||||||
|
let player_pos = &self.player.get_immutable_position();
|
||||||
|
let player_level = player_pos.get_level();
|
||||||
|
let level = &mut self.levels[player_level];
|
||||||
|
level.update(ticks, &mut self.player, &mut self.messages);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn game_has_correct_number_of_levels() {
|
||||||
|
let p = Player::new("foo", 42);
|
||||||
|
let g = Game::new(p);
|
||||||
|
assert_eq!(g.levels.len(), LEVELS);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn game_has_player() {
|
||||||
|
let p = Player::new("foo", 42);
|
||||||
|
let g = Game::new(p);
|
||||||
|
assert_eq!(g.get_player().get_name(), "foo");
|
||||||
|
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn game_has_mutable_player() {
|
||||||
|
let p = Player::new("foo", 42);
|
||||||
|
let mut g = Game::new(p);
|
||||||
|
assert_eq!(g.get_player().get_name(), "foo");
|
||||||
|
g.get_mutable_player().change_life(-1);
|
||||||
|
assert_eq!(g.get_player().get_life(), 41);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn game_get_level() {
|
||||||
|
let p = Player::new("foo", 42);
|
||||||
|
let mut g = Game::new(p);
|
||||||
|
g.get_level(0);
|
||||||
|
assert_ne!(g.get_level(0).start, (0, 0));
|
||||||
|
g.get_mutable_level(0).discover(&Position::new(0, 1, 1));
|
||||||
}
|
}
|
414
src/level.rs
414
src/level.rs
|
@ -1,38 +1,418 @@
|
||||||
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
|
use rand::rngs::ThreadRng;
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
|
use crate::artifacts::Artifact;
|
||||||
|
#[cfg(test)]
|
||||||
|
use crate::artifacts::{Chest, Potion};
|
||||||
|
use crate::constants::LEVEL_HEIGHT;
|
||||||
|
use crate::constants::LEVEL_WIDTH;
|
||||||
|
use crate::monster::Monster;
|
||||||
|
#[cfg(test)]
|
||||||
|
use crate::monster::{Orc, Rat};
|
||||||
|
use crate::player::Player;
|
||||||
|
use crate::position::HasPosition;
|
||||||
|
use crate::position::Position;
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
enum LevelElement {
|
pub enum StructureElement {
|
||||||
|
Start,
|
||||||
|
End,
|
||||||
Wall,
|
Wall,
|
||||||
Floor,
|
Floor,
|
||||||
StairDown,
|
StairDown,
|
||||||
StairUp,
|
StairUp,
|
||||||
|
Unknown,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
type PossibleArtifact<'a> = Option<&'a mut Box<(dyn Artifact + 'static)>>;
|
||||||
|
type PossibleMonster<'a> = Option<&'a mut Box<(dyn Monster + 'static)>>;
|
||||||
|
|
||||||
pub struct Level {
|
pub struct Level {
|
||||||
structure: [[LevelElement; 25]; 80],
|
pub(crate) level: usize,
|
||||||
|
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
pub(crate) monsters: Vec<Box<dyn Monster>>,
|
||||||
|
pub(crate) artifacts: Vec<Box<dyn Artifact>>,
|
||||||
|
/// the position of the start in the level (either stair up or start point)
|
||||||
|
pub(crate) start: (usize, usize),
|
||||||
|
/// the position of the end in the level (either stair down or end point)
|
||||||
|
pub(crate) end: (usize, usize),
|
||||||
|
pub(crate) rng: ThreadRng,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Level {
|
impl Level {
|
||||||
pub fn new() -> Level {
|
pub fn get_element(
|
||||||
let mut s = [[LevelElement::Wall; 25]; 80];
|
&mut self,
|
||||||
s[4][4] = LevelElement::StairDown;
|
x: i16,
|
||||||
s[75][20] = LevelElement::StairUp;
|
y: i16,
|
||||||
|
) -> (Option<StructureElement>, PossibleMonster, PossibleArtifact) {
|
||||||
|
if x < 0 || y < 0 {
|
||||||
|
return (None, None, None);
|
||||||
|
}
|
||||||
|
let x = x as usize;
|
||||||
|
let y = y as usize;
|
||||||
|
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||||
|
return (None, None, None);
|
||||||
|
}
|
||||||
|
if !self.discovered[x][y] {
|
||||||
|
// #[cfg(test)]
|
||||||
|
return (Some(StructureElement::Unknown), None, None);
|
||||||
|
}
|
||||||
|
let search_pos = &Position::new(self.level, x, y);
|
||||||
|
let mut res_m: Option<&mut Box<dyn Monster>> = None;
|
||||||
|
for m in &mut self.monsters {
|
||||||
|
if m.get_immutable_position() == search_pos {
|
||||||
|
res_m = Some(m);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let mut res_a: Option<&mut Box<dyn Artifact>> = None;
|
||||||
|
for a in &mut self.artifacts {
|
||||||
|
if a.get_immutable_position() == search_pos {
|
||||||
|
res_a = Some(a);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(Some(self.structure[x][y]), res_m, res_a)
|
||||||
|
}
|
||||||
|
/// discover the area with in the level around the given position
|
||||||
|
pub fn discover(&mut self, pos: &Position) {
|
||||||
|
let x = pos.get_x();
|
||||||
|
let y = pos.get_y();
|
||||||
|
|
||||||
|
// uncover fields directly next to the player
|
||||||
|
for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
|
||||||
|
for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
|
||||||
|
self.discovered[x_r][y_r] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// uncover fields up to 2 fields right of the player
|
||||||
|
for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
|
||||||
|
self.discovered[x_r][y] = true;
|
||||||
|
if self.structure[x_r][y] == StructureElement::Wall {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// uncover fields up to 2 fields below of the player
|
||||||
|
for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
|
||||||
|
self.discovered[x][y_r] = true;
|
||||||
|
if self.structure[x][y_r] == StructureElement::Wall {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// uncover fields up to 2 fields left of the player
|
||||||
|
for x_r in (max(x, 2)..x + 2).rev() {
|
||||||
|
self.discovered[x_r - 2][y] = true;
|
||||||
|
if self.structure[x_r - 2][y] == StructureElement::Wall {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// uncover fields up to 2 fields above of the player
|
||||||
|
for y_r in (max(y, 2)..y + 2).rev() {
|
||||||
|
self.discovered[x][y_r - 2] = true;
|
||||||
|
if self.structure[x][y_r - 2] == StructureElement::Wall {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
|
||||||
|
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
||||||
|
if a.was_collected() {
|
||||||
|
self.artifacts.remove(index);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for index in 0..self.monsters.len() {
|
||||||
|
if self.monsters[index].is_dead() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
loop {
|
||||||
|
// calculate the direction the monster will try to walk
|
||||||
|
let (dx, dy) = match self.rng.gen_range(0..5) {
|
||||||
|
1 => (1, 0),
|
||||||
|
2 => (-1, 0),
|
||||||
|
3 => (0, 1),
|
||||||
|
4 => (0, -1),
|
||||||
|
_ => (0, 0),
|
||||||
|
};
|
||||||
|
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
|
||||||
|
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
|
||||||
|
if player.get_immutable_position().get_x() == new_x
|
||||||
|
&& player.get_immutable_position().get_y() == new_y
|
||||||
|
{
|
||||||
|
let monster_dmg = self.monsters[index].damage() as i16;
|
||||||
|
player.change_life(-monster_dmg);
|
||||||
|
if player.is_dead() {
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"{} hits you for {} damage and kills you.",
|
||||||
|
self.monsters[index].get_name(),
|
||||||
|
monster_dmg
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"{} hits you for {} damage.",
|
||||||
|
self.monsters[index].get_name(),
|
||||||
|
monster_dmg
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
// player not dead => monster can occupy new position
|
||||||
|
self.monsters[index].get_position().change(-dx, -dy);
|
||||||
|
// player fights back
|
||||||
|
let player_dmg = player.damage();
|
||||||
|
self.monsters[index].decrease_life(player_dmg);
|
||||||
|
if self.monsters[index].is_dead() {
|
||||||
|
let level_up: bool = player
|
||||||
|
.gain_experience(self.monsters[index].get_experience_gain());
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"you hit {} for {} damage and kill it.",
|
||||||
|
self.monsters[index].get_name(),
|
||||||
|
player_dmg
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
if level_up {
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"you reach a new experience level, it's now {}",
|
||||||
|
player.get_experience_level(),
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"you hit {} for {} damage.",
|
||||||
|
self.monsters[index].get_name(),
|
||||||
|
player_dmg
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (index, m) in &mut self.monsters.iter().enumerate() {
|
||||||
|
if m.is_dead() {
|
||||||
|
self.monsters.remove(index);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
|
||||||
|
let agent_pos = agent.get_immutable_position();
|
||||||
|
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
||||||
|
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
||||||
|
|
||||||
|
// verify we cannot leave the playing field
|
||||||
|
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for index in 0..self.monsters.len() {
|
||||||
|
let pos = self.monsters[index].get_immutable_position();
|
||||||
|
if pos.get_x() == new_x && pos.get_y() == new_y {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.structure[new_x][new_y] != StructureElement::Wall
|
||||||
|
}
|
||||||
|
pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
|
||||||
|
let agent_pos = agent.get_immutable_position();
|
||||||
|
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
||||||
|
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
||||||
|
|
||||||
|
// verify we cannot leave the playing field
|
||||||
|
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.structure[new_x][new_y] != StructureElement::Wall
|
||||||
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn new(level: usize) -> Level {
|
||||||
|
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
|
for x in 2..LEVEL_WIDTH - 2 {
|
||||||
|
for y in 2..LEVEL_HEIGHT - 2 {
|
||||||
|
s[x][y] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
Level {
|
Level {
|
||||||
structure: s
|
level,
|
||||||
|
structure: s,
|
||||||
|
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
monsters: Vec::with_capacity(10),
|
||||||
|
artifacts: Vec::with_capacity(10),
|
||||||
|
start: (0, 0),
|
||||||
|
end: (0, 0),
|
||||||
|
rng: rand::thread_rng(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_element(&self, x: usize, y: usize) -> Option<LevelElement> {
|
#[cfg(test)]
|
||||||
if x >= 80 || y >= 25 {
|
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
|
||||||
return None;
|
if self.level != monster.get_position().get_level() {
|
||||||
|
return Err("Wrong Level".to_string());
|
||||||
}
|
}
|
||||||
Some(self.structure[x][y])
|
for m in &mut self.monsters {
|
||||||
|
if m.get_position() == monster.get_position() {
|
||||||
|
return Err("Position already used".to_string());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.monsters.push(Box::new(monster));
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
|
||||||
|
if self.level != artifact.get_immutable_position().get_level() {
|
||||||
|
return Err("Wrong Level".to_string());
|
||||||
|
}
|
||||||
|
for a in &mut self.artifacts {
|
||||||
|
if a.get_immutable_position() == artifact.get_immutable_position() {
|
||||||
|
return Err("Position already used".to_string());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.artifacts.push(Box::new(artifact));
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_get_element() {
|
fn test_get_element() {
|
||||||
let l = Level::new();
|
let mut l = Level::new(0);
|
||||||
assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
|
assert_eq!(l.get_element(-1, -1).0, None);
|
||||||
assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
|
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
|
||||||
assert_eq!(l.get_element(79, 24).unwrap(), LevelElement::Wall);
|
assert_eq!(
|
||||||
assert_eq!(l.get_element(80, 25), None);
|
l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1)
|
||||||
|
.0
|
||||||
|
.unwrap(),
|
||||||
|
StructureElement::Unknown
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0,
|
||||||
|
None
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_get_element() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
|
||||||
|
let p = Position::new(0, 10, 10);
|
||||||
|
l.discover(&p);
|
||||||
|
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_can_add_monster() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
let m = Rat::new_with_position(Position::new(1, 2, 3));
|
||||||
|
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
|
||||||
|
|
||||||
|
let mut m = Orc::new_with_position(Position::new(0, 2, 3));
|
||||||
|
m.get_position().set(0, 2, 3);
|
||||||
|
assert_eq!(l.add_monster(m), Ok(()));
|
||||||
|
|
||||||
|
let m = Rat::new_with_position(Position::new(0, 2, 3));
|
||||||
|
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
|
||||||
|
|
||||||
|
let m = Rat::new_with_position(Position::new(0, 2, 4));
|
||||||
|
assert_eq!(l.add_monster(m), Ok(()));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_can_add_artifact() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
let a = Chest::new(Position::new(1, 2, 3));
|
||||||
|
assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
|
||||||
|
|
||||||
|
let a = Chest::new(Position::new(0, 2, 3));
|
||||||
|
assert_eq!(l.add_artifact(a), Ok(()));
|
||||||
|
|
||||||
|
let a = Potion::new(Position::new(0, 2, 3));
|
||||||
|
assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
|
||||||
|
|
||||||
|
let a = Chest::new(Position::new(0, 1, 3));
|
||||||
|
assert_eq!(l.add_artifact(a), Ok(()));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_get_monster() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
let p = Position::new(0, 10, 10);
|
||||||
|
l.discover(&p);
|
||||||
|
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert!(l.get_element(10, 10).1.is_none());
|
||||||
|
|
||||||
|
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
||||||
|
assert_eq!(l.add_monster(m), Ok(()));
|
||||||
|
|
||||||
|
let elem = l.get_element(10, 10);
|
||||||
|
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||||
|
assert!(elem.1.is_some());
|
||||||
|
let m = elem.1.unwrap();
|
||||||
|
assert_eq!(m.get_life(), 2);
|
||||||
|
|
||||||
|
m.decrease_life(2);
|
||||||
|
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_get_artifact() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
let p = Position::new(0, 10, 10);
|
||||||
|
l.discover(&p);
|
||||||
|
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert!(l.get_element(10, 10).2.is_none());
|
||||||
|
|
||||||
|
let a = Chest::new(Position::new(0, 10, 10));
|
||||||
|
assert_eq!(l.add_artifact(a), Ok(()));
|
||||||
|
|
||||||
|
let elem = l.get_element(10, 10);
|
||||||
|
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||||
|
assert!(elem.2.is_some());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_get_monster_can_move() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
let p = Position::new(0, 10, 10);
|
||||||
|
l.discover(&p);
|
||||||
|
|
||||||
|
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
||||||
|
l.add_monster(m).expect("Panic because of");
|
||||||
|
|
||||||
|
let m = l.get_element(10, 10).1.unwrap();
|
||||||
|
m.get_position().change(1, 1);
|
||||||
|
|
||||||
|
let m = l.get_element(10, 10).1;
|
||||||
|
assert!(m.is_none());
|
||||||
|
let m = l.get_element(11, 11).1;
|
||||||
|
assert!(m.is_some());
|
||||||
|
assert_eq!(m.unwrap().get_life(), 2);
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,954 @@
|
||||||
|
use petgraph::algo::min_spanning_tree;
|
||||||
|
use petgraph::data::*;
|
||||||
|
use petgraph::graph::Edge;
|
||||||
|
use petgraph::graph::Graph;
|
||||||
|
use petgraph::graph::UnGraph;
|
||||||
|
|
||||||
|
use rand::Rng;
|
||||||
|
use rand::{rngs::ThreadRng, seq::SliceRandom};
|
||||||
|
|
||||||
|
use crate::artifacts::Artifact;
|
||||||
|
use crate::artifacts::Chest;
|
||||||
|
use crate::artifacts::Potion;
|
||||||
|
use crate::constants::get_monsters_per_level;
|
||||||
|
use crate::constants::ROOM_HEIGHT;
|
||||||
|
use crate::constants::ROOM_WIDTH;
|
||||||
|
use crate::monster::create_monster_by_type;
|
||||||
|
use crate::monster::Monster;
|
||||||
|
use crate::position::Position;
|
||||||
|
use crate::room::Connection;
|
||||||
|
use crate::{
|
||||||
|
constants::{
|
||||||
|
get_room_type_per_level, LEVEL_HEIGHT, LEVEL_WIDTH, ROOMS_HORIZONTAL, ROOMS_VERTICAL,
|
||||||
|
},
|
||||||
|
level::{Level, StructureElement},
|
||||||
|
room::{Room, RoomType},
|
||||||
|
};
|
||||||
|
|
||||||
|
type GeneratorGraph = Graph<(usize, usize), usize, petgraph::Undirected>;
|
||||||
|
pub struct LevelGenerator {
|
||||||
|
level: usize,
|
||||||
|
rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
|
||||||
|
rng: ThreadRng,
|
||||||
|
}
|
||||||
|
enum Direction {
|
||||||
|
Horizontal,
|
||||||
|
Vertical,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl LevelGenerator {
|
||||||
|
fn generate_rooms_to_place(
|
||||||
|
rng: &mut ThreadRng,
|
||||||
|
level: usize,
|
||||||
|
first: bool,
|
||||||
|
last: bool,
|
||||||
|
) -> Vec<Room> {
|
||||||
|
let mut rooms_to_place: Vec<Room> = Vec::with_capacity(ROOMS_VERTICAL * ROOMS_HORIZONTAL);
|
||||||
|
|
||||||
|
let mut start_room = Room::new(rng);
|
||||||
|
if first {
|
||||||
|
start_room.kind = RoomType::Start;
|
||||||
|
} else {
|
||||||
|
start_room.kind = RoomType::StairUp;
|
||||||
|
}
|
||||||
|
rooms_to_place.push(start_room);
|
||||||
|
for _ in 2..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
||||||
|
let mut room = Room::new(rng);
|
||||||
|
room.kind = LevelGenerator::select_room_type(level, rng);
|
||||||
|
if room.kind != RoomType::EmptyRoom {
|
||||||
|
rooms_to_place.push(room);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let mut end_room = Room::new(rng);
|
||||||
|
if last {
|
||||||
|
end_room.kind = RoomType::End;
|
||||||
|
} else {
|
||||||
|
end_room.kind = RoomType::StairDown;
|
||||||
|
}
|
||||||
|
rooms_to_place.push(end_room);
|
||||||
|
rooms_to_place
|
||||||
|
}
|
||||||
|
|
||||||
|
fn place_rooms(
|
||||||
|
rng: &mut ThreadRng,
|
||||||
|
rooms_to_place: &mut Vec<Room>,
|
||||||
|
) -> [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL] {
|
||||||
|
let mut rooms: [[Room; 7]; 8] = [[Room::new(rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
let mut room_row = rng.gen_range(0..ROOMS_VERTICAL);
|
||||||
|
let mut room_col = rng.gen_range(0..ROOMS_HORIZONTAL);
|
||||||
|
rooms[room_col][room_row] = rooms_to_place.pop().unwrap();
|
||||||
|
while let Some(room) = rooms_to_place.pop() {
|
||||||
|
let mut placed = false;
|
||||||
|
// randomize going horizontal or vertical
|
||||||
|
let mut directions_to_try = vec![Direction::Horizontal, Direction::Vertical];
|
||||||
|
directions_to_try.shuffle(rng);
|
||||||
|
while !directions_to_try.is_empty() {
|
||||||
|
match directions_to_try.pop().unwrap() {
|
||||||
|
Direction::Horizontal => {
|
||||||
|
let mut free_cols: Vec<usize> = vec![];
|
||||||
|
for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
|
||||||
|
if room_col[room_row].kind == RoomType::EmptyRoom {
|
||||||
|
free_cols.push(col);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if free_cols.is_empty() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
free_cols.shuffle(rng);
|
||||||
|
room_col = *free_cols.first().unwrap();
|
||||||
|
rooms[room_col][room_row] = room;
|
||||||
|
placed = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Direction::Vertical => {
|
||||||
|
let mut free_rows: Vec<usize> = vec![];
|
||||||
|
for row in 0..ROOMS_VERTICAL {
|
||||||
|
if rooms[room_col][row].kind == RoomType::EmptyRoom {
|
||||||
|
free_rows.push(row);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if free_rows.is_empty() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
free_rows.shuffle(rng);
|
||||||
|
room_row = *free_rows.first().unwrap();
|
||||||
|
rooms[room_col][room_row] = room;
|
||||||
|
placed = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// all fields in the row/column was full so we can place it at any empty position
|
||||||
|
if !placed {
|
||||||
|
let mut free_pos: Vec<(usize, usize)> = vec![];
|
||||||
|
for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
|
||||||
|
for (row, room) in room_col.iter().enumerate().take(ROOMS_VERTICAL) {
|
||||||
|
if room.kind == RoomType::EmptyRoom {
|
||||||
|
free_pos.push((col, row));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let selected_pos = free_pos[rng.gen_range(0..free_pos.len())];
|
||||||
|
rooms[selected_pos.0][selected_pos.1] = room;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
rooms
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_mst(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> GeneratorGraph {
|
||||||
|
// calculate the weight of an edge
|
||||||
|
fn calc_edge_weight(delta: usize) -> usize {
|
||||||
|
delta * delta
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut graph: GeneratorGraph = UnGraph::<(usize, usize), usize>::default();
|
||||||
|
for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
|
||||||
|
for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
|
||||||
|
if room.kind != RoomType::EmptyRoom {
|
||||||
|
graph.add_node((col, row));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for col in 0..ROOMS_HORIZONTAL {
|
||||||
|
for row in 0..ROOMS_VERTICAL {
|
||||||
|
if rooms[col][row].kind == RoomType::EmptyRoom {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if let Some(src_index) = graph.node_indices().find(|i| graph[*i] == (col, row)) {
|
||||||
|
for (col_1, tgt_col) in rooms
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.take(ROOMS_HORIZONTAL)
|
||||||
|
.skip(col + 1)
|
||||||
|
{
|
||||||
|
if tgt_col[row].kind != RoomType::EmptyRoom {
|
||||||
|
if let Some(tgt_index) =
|
||||||
|
graph.node_indices().find(|i| graph[*i] == (col_1, row))
|
||||||
|
{
|
||||||
|
graph.add_edge(
|
||||||
|
src_index,
|
||||||
|
tgt_index,
|
||||||
|
calc_edge_weight(col.abs_diff(col_1)),
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for row_1 in row + 1..ROOMS_VERTICAL {
|
||||||
|
if rooms[col][row_1].kind != RoomType::EmptyRoom {
|
||||||
|
if let Some(tgt_index) =
|
||||||
|
graph.node_indices().find(|i| graph[*i] == (col, row_1))
|
||||||
|
{
|
||||||
|
graph.add_edge(
|
||||||
|
src_index,
|
||||||
|
tgt_index,
|
||||||
|
calc_edge_weight(row.abs_diff(row_1)),
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let mut mst: GeneratorGraph = Graph::from_elements(min_spanning_tree(&graph));
|
||||||
|
|
||||||
|
// readd some of the short edges that were remove (all between a weight of 1 to 10)
|
||||||
|
let initial_edges = graph.raw_edges();
|
||||||
|
let minimal_edges = mst.raw_edges();
|
||||||
|
let mut extra_edges: Vec<Edge<usize>> = vec![];
|
||||||
|
for init_edge in initial_edges {
|
||||||
|
let start_node = init_edge.source();
|
||||||
|
let end_node = init_edge.target();
|
||||||
|
let mut found = false;
|
||||||
|
for min_edge in minimal_edges {
|
||||||
|
if min_edge.source() == start_node && min_edge.target() == end_node {
|
||||||
|
found = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if !found {
|
||||||
|
extra_edges.push(init_edge.clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
extra_edges.sort_by(|a, b| a.weight.cmp(&b.weight));
|
||||||
|
for e in extra_edges
|
||||||
|
.iter()
|
||||||
|
.filter(|x| x.weight > 1)
|
||||||
|
.filter(|x| x.weight < 7)
|
||||||
|
{
|
||||||
|
mst.add_edge(e.source(), e.target(), e.weight);
|
||||||
|
}
|
||||||
|
mst
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_connections(
|
||||||
|
rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
|
||||||
|
mst: &GeneratorGraph,
|
||||||
|
) {
|
||||||
|
for edge in mst.raw_edges() {
|
||||||
|
// the tuples are (col, row)
|
||||||
|
let (src_node_col, src_node_row) = mst[edge.source()];
|
||||||
|
let (tgt_node_col, tgt_node_row) = mst[edge.target()];
|
||||||
|
let src_room = rooms[src_node_col][src_node_row];
|
||||||
|
let tgt_room = rooms[tgt_node_col][tgt_node_row];
|
||||||
|
|
||||||
|
if src_node_col == tgt_node_col {
|
||||||
|
// Right
|
||||||
|
let start_col =
|
||||||
|
src_node_col * ROOM_WIDTH + src_room.offset_x + (src_room.width + 1) / 2;
|
||||||
|
let start_row =
|
||||||
|
src_node_row * ROOM_HEIGHT + src_room.offset_y + src_room.height + 1;
|
||||||
|
let end_col =
|
||||||
|
tgt_node_col * ROOM_WIDTH + tgt_room.offset_x + (tgt_room.width + 1) / 2;
|
||||||
|
let end_row = 1 + tgt_node_row * ROOM_HEIGHT - 1 + tgt_room.offset_y;
|
||||||
|
rooms[src_node_col][src_node_row].connection_down = Some(Connection {
|
||||||
|
start_pos: (start_col, start_row),
|
||||||
|
end_pos: (end_col, end_row),
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
// Down
|
||||||
|
let start_col =
|
||||||
|
1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
|
||||||
|
let start_row =
|
||||||
|
1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2;
|
||||||
|
let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x;
|
||||||
|
let end_row =
|
||||||
|
1 + tgt_node_row * ROOM_HEIGHT + tgt_room.offset_y + (tgt_room.height - 1) / 2;
|
||||||
|
rooms[src_node_col][src_node_row].connection_right = Some(Connection {
|
||||||
|
start_pos: (start_col, start_row),
|
||||||
|
end_pos: (end_col, end_row),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate(level: usize, first: bool, last: bool) -> Self {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
|
||||||
|
let mut rooms_to_place: Vec<Room> =
|
||||||
|
LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
|
||||||
|
let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
|
||||||
|
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
LevelGenerator { level, rooms, rng }
|
||||||
|
}
|
||||||
|
|
||||||
|
fn select_monster(position: Position, rng: &mut ThreadRng) -> Box<dyn Monster> {
|
||||||
|
let level = position.get_level();
|
||||||
|
let value = rng.gen_range(1..=100);
|
||||||
|
|
||||||
|
let t = get_monsters_per_level();
|
||||||
|
if level < t.len() {
|
||||||
|
for (mtype, range) in &t[level] {
|
||||||
|
if range.contains(&value) {
|
||||||
|
return create_monster_by_type(mtype, position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
panic!("no monster selectable!");
|
||||||
|
}
|
||||||
|
|
||||||
|
fn select_room_type(level: usize, rng: &mut ThreadRng) -> RoomType {
|
||||||
|
let value = rng.gen_range(1..=100);
|
||||||
|
|
||||||
|
let t = get_room_type_per_level();
|
||||||
|
if level < t.len() {
|
||||||
|
for (mtype, range) in &t[level] {
|
||||||
|
if range.contains(&value) {
|
||||||
|
return *mtype;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
panic!("no room selectable!");
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render(&mut self) -> Level {
|
||||||
|
let mut structure = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
|
let mut start_pos = (0, 0);
|
||||||
|
let mut end_pos = (0, 0);
|
||||||
|
let mut monsters: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
|
||||||
|
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
|
||||||
|
for col in 0..ROOMS_HORIZONTAL {
|
||||||
|
for row in 0..ROOMS_VERTICAL {
|
||||||
|
let room = self.rooms[col][row];
|
||||||
|
let position = room.render(&mut structure, col, row);
|
||||||
|
match room.kind {
|
||||||
|
RoomType::Start => start_pos = position,
|
||||||
|
RoomType::End => end_pos = position,
|
||||||
|
RoomType::StairUp => start_pos = position,
|
||||||
|
RoomType::StairDown => end_pos = position,
|
||||||
|
RoomType::BasicRoom => {}
|
||||||
|
RoomType::ArtifactRoom => {
|
||||||
|
match self.rng.gen_range(1..=100) {
|
||||||
|
1..=50 => {
|
||||||
|
artifacts.push(Box::new(Chest::new(Position::new(
|
||||||
|
self.level, position.0, position.1,
|
||||||
|
))));
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
artifacts.push(Box::new(Potion::new(Position::new(
|
||||||
|
self.level, position.0, position.1,
|
||||||
|
))));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
RoomType::MonsterRoom => {
|
||||||
|
monsters.push(LevelGenerator::select_monster(
|
||||||
|
Position::new(self.level, position.0, position.1),
|
||||||
|
&mut self.rng,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
RoomType::EmptyRoom => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for col in 0..ROOMS_HORIZONTAL {
|
||||||
|
for row in 0..ROOMS_VERTICAL {
|
||||||
|
if let Some(connection) = self.rooms[col][row].connection_down {
|
||||||
|
// println!("down");
|
||||||
|
connection.render(&mut self.rng, &mut structure);
|
||||||
|
}
|
||||||
|
if let Some(connection) = self.rooms[col][row].connection_right {
|
||||||
|
// println!("right");
|
||||||
|
connection.render(&mut self.rng, &mut structure);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Level {
|
||||||
|
level: self.level,
|
||||||
|
structure,
|
||||||
|
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
monsters,
|
||||||
|
artifacts,
|
||||||
|
start: start_pos,
|
||||||
|
end: end_pos,
|
||||||
|
rng: rand::thread_rng(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_level_gen() {
|
||||||
|
for _ in 0..1000 {
|
||||||
|
LevelGenerator::generate(0, true, false).render();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_level_gen_respects_level() {
|
||||||
|
let level = LevelGenerator::generate(0, true, false).render();
|
||||||
|
assert_eq!(0, level.level);
|
||||||
|
let level = LevelGenerator::generate(1, true, false).render();
|
||||||
|
assert_eq!(1, level.level);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
fn find_room_types(rooms: &Vec<Room>) -> (bool, bool, bool, bool) {
|
||||||
|
let mut start_found = false;
|
||||||
|
let mut end_found: bool = false;
|
||||||
|
let mut down_found: bool = false;
|
||||||
|
let mut up_found: bool = false;
|
||||||
|
for room in rooms {
|
||||||
|
if room.kind == RoomType::Start {
|
||||||
|
start_found = true;
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::End {
|
||||||
|
end_found = true;
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::StairDown {
|
||||||
|
down_found = true;
|
||||||
|
}
|
||||||
|
if room.kind == RoomType::StairUp {
|
||||||
|
up_found = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(start_found, up_found, down_found, end_found)
|
||||||
|
}
|
||||||
|
#[test]
|
||||||
|
fn test_rooms_to_place_first_level() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 0, true, false);
|
||||||
|
assert!(
|
||||||
|
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
|
||||||
|
"too many rooms created"
|
||||||
|
);
|
||||||
|
assert!(0 < res.len(), "too many rooms created");
|
||||||
|
|
||||||
|
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
|
||||||
|
assert!(start_found);
|
||||||
|
assert!(!end_found);
|
||||||
|
assert!(down_found);
|
||||||
|
assert!(!up_found);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_rooms_to_place_middle_level() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 1, false, false);
|
||||||
|
assert!(
|
||||||
|
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
|
||||||
|
"too many rooms created"
|
||||||
|
);
|
||||||
|
assert!(0 < res.len(), "too many rooms created");
|
||||||
|
|
||||||
|
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
|
||||||
|
assert!(!start_found);
|
||||||
|
assert!(!end_found);
|
||||||
|
assert!(down_found);
|
||||||
|
assert!(up_found);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_rooms_to_place_last_level() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 2, false, true);
|
||||||
|
assert!(
|
||||||
|
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
|
||||||
|
"too many rooms created"
|
||||||
|
);
|
||||||
|
assert!(0 < res.len(), "too many rooms created");
|
||||||
|
|
||||||
|
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
|
||||||
|
assert!(!start_found);
|
||||||
|
assert!(end_found);
|
||||||
|
assert!(!down_found);
|
||||||
|
assert!(up_found);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
fn check_valid_placement(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> bool {
|
||||||
|
for col in 0..ROOMS_HORIZONTAL {
|
||||||
|
for row in 0..ROOMS_VERTICAL {
|
||||||
|
if rooms[col][row].kind != RoomType::EmptyRoom {
|
||||||
|
let mut count = 0;
|
||||||
|
for test_col in 0..ROOMS_HORIZONTAL {
|
||||||
|
if rooms[test_col][row].kind != RoomType::EmptyRoom {
|
||||||
|
count += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for test_row in 0..ROOMS_VERTICAL {
|
||||||
|
if rooms[col][test_row].kind != RoomType::EmptyRoom {
|
||||||
|
count += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if count < 3 {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
fn count_rooms(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> usize {
|
||||||
|
let mut res = 0;
|
||||||
|
for col in 0..ROOMS_HORIZONTAL {
|
||||||
|
for row in 0..ROOMS_VERTICAL {
|
||||||
|
if rooms[col][row].kind != RoomType::EmptyRoom {
|
||||||
|
res += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
res
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_place_rooms() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
for count in 2..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
||||||
|
let mut rooms: Vec<Room> = vec![Room::new(&mut rng), Room::new(&mut rng)];
|
||||||
|
rooms[0].kind = RoomType::Start;
|
||||||
|
rooms[1].kind = RoomType::End;
|
||||||
|
for t in 2..count {
|
||||||
|
rooms.push(Room::new(&mut rng));
|
||||||
|
rooms[t].kind = RoomType::BasicRoom;
|
||||||
|
}
|
||||||
|
let res = LevelGenerator::place_rooms(&mut rng, &mut rooms);
|
||||||
|
|
||||||
|
assert_eq!(count_rooms(&res), count, "counting {}", count);
|
||||||
|
assert!(check_valid_placement(&res));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_mst() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
let res: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
assert_eq!(res.node_count(), 0);
|
||||||
|
assert_eq!(res.edge_count(), 0);
|
||||||
|
|
||||||
|
rooms[1][1].kind = RoomType::BasicRoom;
|
||||||
|
let res = LevelGenerator::create_mst(&rooms);
|
||||||
|
assert_eq!(res.node_count(), 1);
|
||||||
|
assert_eq!(res.edge_count(), 0);
|
||||||
|
|
||||||
|
rooms[1][3].kind = RoomType::BasicRoom;
|
||||||
|
let res = LevelGenerator::create_mst(&rooms);
|
||||||
|
assert_eq!(res.node_count(), 2);
|
||||||
|
assert_eq!(res.edge_count(), 1);
|
||||||
|
|
||||||
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
|
let res = LevelGenerator::create_mst(&rooms);
|
||||||
|
assert_eq!(res.node_count(), 3);
|
||||||
|
assert_eq!(res.edge_count(), 2);
|
||||||
|
|
||||||
|
rooms[3][3].kind = RoomType::BasicRoom;
|
||||||
|
let res = LevelGenerator::create_mst(&rooms);
|
||||||
|
assert_eq!(res.node_count(), 4);
|
||||||
|
assert_eq!(res.edge_count(), 4);
|
||||||
|
|
||||||
|
rooms[3][5].kind = RoomType::BasicRoom;
|
||||||
|
let res = LevelGenerator::create_mst(&rooms);
|
||||||
|
assert_eq!(res.node_count(), 5);
|
||||||
|
assert_eq!(res.edge_count(), 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[1][0].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[1][0].offset_x = 0;
|
||||||
|
rooms[1][0].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[1][0].offset_y = 0;
|
||||||
|
rooms[1][0].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[3][0].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[3][0].offset_x = 0;
|
||||||
|
rooms[3][0].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[3][0].offset_y = 0;
|
||||||
|
rooms[3][0].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
println!("{:?}", mst);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[1][0].connection_right.is_some());
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][0].connection_right.unwrap().start_pos,
|
||||||
|
(18, 3),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][0].connection_right.unwrap().end_pos,
|
||||||
|
(27, 3),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
assert!(rooms[1][0].connection_down.is_none());
|
||||||
|
assert!(rooms[3][0].connection_down.is_none());
|
||||||
|
assert!(rooms[3][0].connection_right.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections_2() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[1][0].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[1][0].offset_x = 0;
|
||||||
|
rooms[1][0].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[1][0].offset_y = 0;
|
||||||
|
rooms[1][0].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[3][0].width = ROOM_WIDTH - 2;
|
||||||
|
rooms[3][0].offset_x = 1;
|
||||||
|
rooms[3][0].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[3][0].offset_y = 0;
|
||||||
|
rooms[3][0].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[1][0].connection_right.is_some());
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][0].connection_right.unwrap().start_pos,
|
||||||
|
(18, 3),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][0].connection_right.unwrap().end_pos,
|
||||||
|
(28, 3),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
assert!(rooms[1][0].connection_down.is_none());
|
||||||
|
assert!(rooms[3][0].connection_down.is_none());
|
||||||
|
assert!(rooms[3][0].connection_right.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections_d_1() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[0][1].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[0][1].offset_x = 0;
|
||||||
|
rooms[0][1].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[0][1].offset_y = 0;
|
||||||
|
rooms[0][1].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[0][3].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[0][3].offset_x = 0;
|
||||||
|
rooms[0][3].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[0][3].offset_y = 0;
|
||||||
|
rooms[0][3].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
println!("{:?}", mst);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[0][1].connection_down.is_some());
|
||||||
|
assert!(rooms[0][1].connection_right.is_none());
|
||||||
|
assert!(rooms[0][3].connection_down.is_none());
|
||||||
|
assert!(rooms[0][3].connection_right.is_none());
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
rooms[0][1].connection_down.unwrap().start_pos,
|
||||||
|
(4, 12),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[0][1].connection_down.unwrap().end_pos,
|
||||||
|
(4, 18),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections_d_2() {
|
||||||
|
// test full sized rooms for downwards connection
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[1][1].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[1][1].offset_x = 0;
|
||||||
|
rooms[1][1].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[1][1].offset_y = 0;
|
||||||
|
rooms[1][1].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[1][3].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[1][3].offset_x = 0;
|
||||||
|
rooms[1][3].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[1][3].offset_y = 0;
|
||||||
|
rooms[1][3].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[1][1].connection_down.is_some());
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_down.unwrap().start_pos,
|
||||||
|
(13, 12),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_down.unwrap().end_pos,
|
||||||
|
(13, 18),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
assert!(rooms[1][1].connection_right.is_none());
|
||||||
|
assert!(rooms[1][2].connection_down.is_none());
|
||||||
|
assert!(rooms[1][2].connection_right.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections_d_3() {
|
||||||
|
// test reduced width rooms (with overlap) for downwards connection
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[1][1].width = 5;
|
||||||
|
rooms[1][1].offset_x = 0;
|
||||||
|
rooms[1][1].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[1][1].offset_y = 0;
|
||||||
|
rooms[1][1].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[1][3].width = 5;
|
||||||
|
rooms[1][3].offset_x = 4;
|
||||||
|
rooms[1][3].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[1][3].offset_y = 0;
|
||||||
|
rooms[1][3].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[1][1].connection_down.is_some());
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_down.unwrap().start_pos,
|
||||||
|
(ROOM_WIDTH + 3, ROOM_HEIGHT * 2),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_down.unwrap().end_pos,
|
||||||
|
(ROOM_WIDTH + 7, ROOM_HEIGHT * 3),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
assert!(rooms[1][1].connection_right.is_none());
|
||||||
|
assert!(rooms[1][3].connection_down.is_none());
|
||||||
|
assert!(rooms[1][3].connection_right.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections_d_4() {
|
||||||
|
// test reduced width rooms (with NO overlap) for downwards connection
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[1][1].width = 3;
|
||||||
|
rooms[1][1].offset_x = 0;
|
||||||
|
rooms[1][1].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[1][1].offset_y = 0;
|
||||||
|
rooms[1][1].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[1][3].width = 3;
|
||||||
|
rooms[1][3].offset_x = 5;
|
||||||
|
rooms[1][3].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[1][3].offset_y = 0;
|
||||||
|
rooms[1][3].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[1][1].connection_down.is_some());
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_down.unwrap().start_pos,
|
||||||
|
(ROOM_WIDTH + 2, ROOM_HEIGHT * 2),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_down.unwrap().end_pos,
|
||||||
|
(ROOM_WIDTH + 7, ROOM_HEIGHT * 3),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
assert!(rooms[1][1].connection_right.is_none());
|
||||||
|
assert!(rooms[1][3].connection_down.is_none());
|
||||||
|
assert!(rooms[1][3].connection_right.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections_d_5() {
|
||||||
|
// test reduced and moved width rooms (with NO overlap) for downwards connection
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[1][1].width = 3;
|
||||||
|
rooms[1][1].offset_x = 0;
|
||||||
|
rooms[1][1].height = 4;
|
||||||
|
rooms[1][1].offset_y = 0;
|
||||||
|
rooms[1][1].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[1][3].width = 3;
|
||||||
|
rooms[1][3].offset_x = 5;
|
||||||
|
rooms[1][3].height = 4;
|
||||||
|
rooms[1][3].offset_y = 1;
|
||||||
|
rooms[1][3].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[1][1].connection_down.is_some());
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_down.unwrap().start_pos,
|
||||||
|
(11, 11),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_down.unwrap().end_pos,
|
||||||
|
(16, 19),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
assert!(rooms[1][1].connection_right.is_none());
|
||||||
|
assert!(rooms[1][3].connection_down.is_none());
|
||||||
|
assert!(rooms[1][3].connection_right.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections_right_1() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[1][1].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[1][1].offset_x = 0;
|
||||||
|
rooms[1][1].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[1][1].offset_y = 0;
|
||||||
|
rooms[1][1].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[3][1].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[3][1].offset_x = 0;
|
||||||
|
rooms[3][1].height = ROOM_HEIGHT - 1;
|
||||||
|
rooms[3][1].offset_y = 0;
|
||||||
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
|
assert!(rooms[1][1].connection_right.is_some());
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_right.unwrap().start_pos,
|
||||||
|
(18, 9),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_right.unwrap().end_pos,
|
||||||
|
(27, 9),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
assert!(rooms[3][1].connection_down.is_none());
|
||||||
|
assert!(rooms[3][1].connection_right.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections_right_2() {
|
||||||
|
// test reduced width rooms (with overlap) for downwards connection
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[1][1].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[1][1].offset_x = 0;
|
||||||
|
rooms[1][1].height = 4;
|
||||||
|
rooms[1][1].offset_y = 0;
|
||||||
|
rooms[1][1].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[3][1].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[3][1].offset_x = 0;
|
||||||
|
rooms[3][1].height = 4;
|
||||||
|
rooms[3][1].offset_y = 2;
|
||||||
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
|
assert!(rooms[1][1].connection_right.is_some());
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_right.unwrap().start_pos,
|
||||||
|
(18, 8),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_right.unwrap().end_pos,
|
||||||
|
(27, 10),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
assert!(rooms[1][2].connection_down.is_none());
|
||||||
|
assert!(rooms[1][2].connection_right.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections_right_3() {
|
||||||
|
// test reduced width rooms (with NO overlap) for downwards connection
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[1][1].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[1][1].offset_x = 0;
|
||||||
|
rooms[1][1].height = 2;
|
||||||
|
rooms[1][1].offset_y = 0;
|
||||||
|
rooms[1][1].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[3][1].width = ROOM_WIDTH - 1;
|
||||||
|
rooms[3][1].offset_x = 0;
|
||||||
|
rooms[3][1].height = 2;
|
||||||
|
rooms[3][1].offset_y = 4;
|
||||||
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
|
assert!(rooms[1][1].connection_right.is_some());
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_right.unwrap().start_pos,
|
||||||
|
(18, 7),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_right.unwrap().end_pos,
|
||||||
|
(27, 11),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
assert!(rooms[1][3].connection_down.is_none());
|
||||||
|
assert!(rooms[1][3].connection_right.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_connections_right_4() {
|
||||||
|
// test reduced width rooms (with NO overlap) for downwards connection
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
|
rooms[1][1].width = 4;
|
||||||
|
rooms[1][1].offset_x = 3;
|
||||||
|
rooms[1][1].height = 2;
|
||||||
|
rooms[1][1].offset_y = 0;
|
||||||
|
rooms[1][1].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
|
rooms[3][1].width = 3;
|
||||||
|
rooms[3][1].offset_x = 3;
|
||||||
|
rooms[3][1].height = 2;
|
||||||
|
rooms[3][1].offset_y = 4;
|
||||||
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
|
assert!(rooms[1][1].connection_right.is_some());
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_right.unwrap().start_pos,
|
||||||
|
(17, 7),
|
||||||
|
"wrong start"
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
rooms[1][1].connection_right.unwrap().end_pos,
|
||||||
|
(30, 11),
|
||||||
|
"wrong end"
|
||||||
|
);
|
||||||
|
assert!(rooms[1][3].connection_down.is_none());
|
||||||
|
assert!(rooms[1][3].connection_right.is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
// /*
|
||||||
|
// println!(" 0 1 2 3 4 5 6 7");
|
||||||
|
// for r in 0..ROOMS_VERTICAL {
|
||||||
|
// print!("{} ", r);
|
||||||
|
// for c in 0..ROOMS_HORIZONTAL {
|
||||||
|
// match res[c][r].kind {
|
||||||
|
// RoomType::Start => print!("S "),
|
||||||
|
// RoomType::End => print!("E "),
|
||||||
|
// RoomType::StairUp => print!("< "),
|
||||||
|
// RoomType::StairDown => print!("> "),
|
||||||
|
// RoomType::BasicRoom => print!("_ "),
|
||||||
|
// RoomType::ArtifactRoom => print!("A "),
|
||||||
|
// RoomType::MonsterRoom => print!("M "),
|
||||||
|
// RoomType::EmptyRoom => print!(" "),
|
||||||
|
// };
|
||||||
|
// }
|
||||||
|
// println!();
|
||||||
|
// }
|
||||||
|
// println!();
|
||||||
|
// */
|
|
@ -0,0 +1,30 @@
|
||||||
|
pub struct LevelLadder {
|
||||||
|
curr: usize,
|
||||||
|
next: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Iterator for LevelLadder {
|
||||||
|
type Item = usize;
|
||||||
|
|
||||||
|
fn next(&mut self) -> Option<Self::Item> {
|
||||||
|
let current = self.curr;
|
||||||
|
|
||||||
|
self.curr = self.next;
|
||||||
|
self.next += current;
|
||||||
|
|
||||||
|
// Since there's no endpoint to a Fibonacci sequence, the `Iterator`
|
||||||
|
// will never return `None`, and `Some` is always returned.
|
||||||
|
Some(current * 30)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns a Fibonacci sequence generator
|
||||||
|
pub fn get_level_ladder() -> LevelLadder {
|
||||||
|
LevelLadder { curr: 1, next: 2 }
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_level_ladder() {
|
||||||
|
let mut iter = get_level_ladder();
|
||||||
|
assert_eq!(iter.next(), Some(30));
|
||||||
|
}
|
|
@ -0,0 +1,98 @@
|
||||||
|
use ratatui::buffer::Buffer;
|
||||||
|
use ratatui::layout::Rect;
|
||||||
|
use ratatui::style::{Color, Modifier, Style};
|
||||||
|
use ratatui::widgets::{StatefulWidget, Widget};
|
||||||
|
|
||||||
|
use crate::game::Game;
|
||||||
|
use crate::level::StructureElement;
|
||||||
|
use crate::position::HasPosition;
|
||||||
|
|
||||||
|
const FG_BROWN: Color = Color::Rgb(140, 34, 0);
|
||||||
|
const BACKGROUND: Color = Color::Black;
|
||||||
|
|
||||||
|
pub struct LevelWidget {}
|
||||||
|
|
||||||
|
impl LevelWidget {
|
||||||
|
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
|
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
|
||||||
|
}
|
||||||
|
fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
|
buf[(x, y)]
|
||||||
|
.set_symbol(symbol)
|
||||||
|
.set_bg(bg)
|
||||||
|
.set_fg(fg)
|
||||||
|
.set_style(Style::new().add_modifier(Modifier::BOLD));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl StatefulWidget for LevelWidget {
|
||||||
|
type State = Game;
|
||||||
|
|
||||||
|
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
|
||||||
|
let al: u16 = area.left();
|
||||||
|
let at: u16 = area.top();
|
||||||
|
|
||||||
|
{
|
||||||
|
let player = state.get_mutable_player();
|
||||||
|
let player_pos = player.get_immutable_position();
|
||||||
|
let player_level = player_pos.get_level();
|
||||||
|
|
||||||
|
// draw the level elements
|
||||||
|
for x in al..area.right() {
|
||||||
|
for y in at..area.bottom() {
|
||||||
|
let level = state.get_mutable_level(player_level);
|
||||||
|
let level_x = (x - al) as i16;
|
||||||
|
let level_y = (y - at) as i16;
|
||||||
|
match level.get_element(level_x, level_y) {
|
||||||
|
(Some(structure_element), None, None) => {
|
||||||
|
match structure_element {
|
||||||
|
StructureElement::Start => {
|
||||||
|
self.set_cell(buf, x, y, "α", Color::White, BACKGROUND);
|
||||||
|
}
|
||||||
|
StructureElement::End => {
|
||||||
|
self.set_cell(buf, x, y, "Ω", Color::White, BACKGROUND);
|
||||||
|
}
|
||||||
|
StructureElement::Wall => {
|
||||||
|
// TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters
|
||||||
|
self.set_cell(buf, x, y, "#", FG_BROWN, FG_BROWN);
|
||||||
|
}
|
||||||
|
StructureElement::Floor => {
|
||||||
|
self.set_cell(buf, x, y, " ", FG_BROWN, BACKGROUND);
|
||||||
|
}
|
||||||
|
StructureElement::StairDown => {
|
||||||
|
self.set_cell(buf, x, y, ">", Color::White, BACKGROUND);
|
||||||
|
}
|
||||||
|
StructureElement::StairUp => {
|
||||||
|
self.set_cell(buf, x, y, "<", Color::White, BACKGROUND);
|
||||||
|
}
|
||||||
|
StructureElement::Unknown => {
|
||||||
|
self.set_cell(buf, x, y, "▒", Color::Gray, BACKGROUND);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(_, Some(m), _) => {
|
||||||
|
let (s, c) = m.get_representation();
|
||||||
|
self.set_cell(buf, x, y, s, c, BACKGROUND);
|
||||||
|
}
|
||||||
|
(_, _, Some(t)) => {
|
||||||
|
let (s, c) = t.get_representation();
|
||||||
|
self.set_bold_cell(buf, x, y, s, c, BACKGROUND);
|
||||||
|
}
|
||||||
|
(None, None, None) => {}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
{
|
||||||
|
let player = state.get_mutable_player();
|
||||||
|
let player_pos = player.get_immutable_position();
|
||||||
|
let player_x = al + player_pos.get_x() as u16;
|
||||||
|
let player_y = at + player_pos.get_y() as u16;
|
||||||
|
self.set_cell(buf, player_x, player_y, "8", Color::LightRed, BACKGROUND);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Widget for LevelWidget {
|
||||||
|
fn render(self, _area: Rect, _buf: &mut Buffer) {}
|
||||||
|
}
|
266
src/main.rs
266
src/main.rs
|
@ -1,16 +1,256 @@
|
||||||
use crate::game::Game;
|
use std::io::stdout;
|
||||||
use crate::level::Level;
|
use std::io::Result;
|
||||||
use crate::player::Player;
|
use std::time::Instant;
|
||||||
|
|
||||||
mod game;
|
use constants::FRAME_LENGTH;
|
||||||
mod player;
|
use constants::LEVELS;
|
||||||
mod level;
|
use constants::LEVEL_HEIGHT;
|
||||||
mod position;
|
use constants::LEVEL_WIDTH;
|
||||||
|
use constants::MIN_HEIGHT;
|
||||||
fn main() {
|
use constants::MIN_WIDTH;
|
||||||
let g = Game {
|
use crossterm::{
|
||||||
player: Player::new("Teddy Tester", 10),
|
event::{self, KeyCode, KeyEventKind},
|
||||||
levels: [Level::new();25]
|
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||||
|
ExecutableCommand,
|
||||||
};
|
};
|
||||||
println!("{}",g.player.get_name());
|
use ratatui::prelude::*;
|
||||||
|
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
|
||||||
|
use ratatui::{
|
||||||
|
prelude::{CrosstermBackend, Terminal},
|
||||||
|
widgets::Paragraph,
|
||||||
|
};
|
||||||
|
use whoami::realname;
|
||||||
|
|
||||||
|
use crate::game::{Game, GameState};
|
||||||
|
use crate::level_widget::LevelWidget;
|
||||||
|
use crate::player::Player;
|
||||||
|
use crate::position::HasPosition;
|
||||||
|
|
||||||
|
mod artifacts;
|
||||||
|
mod constants;
|
||||||
|
mod game;
|
||||||
|
mod level;
|
||||||
|
mod level_generator;
|
||||||
|
mod level_ladder;
|
||||||
|
mod level_widget;
|
||||||
|
mod monster;
|
||||||
|
mod player;
|
||||||
|
mod position;
|
||||||
|
mod room;
|
||||||
|
|
||||||
|
//
|
||||||
|
fn main() -> Result<()> {
|
||||||
|
let mut game = Game::new(Player::new(realname().as_str(), 30));
|
||||||
|
|
||||||
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
|
enable_raw_mode()?;
|
||||||
|
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
||||||
|
terminal.clear()?;
|
||||||
|
|
||||||
|
let start_time = Instant::now();
|
||||||
|
let mut ticks = 0;
|
||||||
|
loop {
|
||||||
|
terminal.draw(|frame| {
|
||||||
|
let mut area = frame.area();
|
||||||
|
frame.render_widget(
|
||||||
|
Block::default().style(Style::default().bg(Color::Green)),
|
||||||
|
area,
|
||||||
|
);
|
||||||
|
|
||||||
|
// don't draw stuff except an info box if the terminal is too small (less than 80x25)
|
||||||
|
// to prevent the read drawing code from crashing the game.
|
||||||
|
if area.width < MIN_WIDTH || area.height < MIN_HEIGHT {
|
||||||
|
let block = Block::default()
|
||||||
|
.title("Info")
|
||||||
|
.borders(Borders::ALL)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Black));
|
||||||
|
let paragraph = Paragraph::new(format!(
|
||||||
|
"Terminal needs to be at leas {}x{}!",
|
||||||
|
MIN_WIDTH, MIN_HEIGHT
|
||||||
|
))
|
||||||
|
.block(block)
|
||||||
|
.wrap(Wrap { trim: true });
|
||||||
|
frame.render_widget(paragraph, area);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if area.width > MIN_WIDTH {
|
||||||
|
area.x = (area.width - MIN_WIDTH) / 2;
|
||||||
|
area.width = MIN_WIDTH;
|
||||||
|
}
|
||||||
|
if area.height > MIN_HEIGHT {
|
||||||
|
area.y = (area.height - LEVEL_HEIGHT as u16) / 2;
|
||||||
|
area.height = LEVEL_HEIGHT as u16;
|
||||||
|
}
|
||||||
|
|
||||||
|
let map_area = Rect {
|
||||||
|
x: area.x,
|
||||||
|
y: area.y,
|
||||||
|
width: LEVEL_WIDTH as u16,
|
||||||
|
height: LEVEL_HEIGHT as u16,
|
||||||
|
};
|
||||||
|
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
|
||||||
|
|
||||||
|
let stats_area = Rect {
|
||||||
|
x: area.x + map_area.width,
|
||||||
|
y: area.y,
|
||||||
|
width: MIN_WIDTH - map_area.width,
|
||||||
|
height: map_area.height / 2 + 1,
|
||||||
|
};
|
||||||
|
let block = Block::default()
|
||||||
|
.title_top(
|
||||||
|
Line::from(format!(" {} ", game.get_player().get_name())).centered()
|
||||||
|
)
|
||||||
|
.borders(Borders::TOP)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Blue));
|
||||||
|
frame.render_widget(
|
||||||
|
Paragraph::new(format!(
|
||||||
|
"Health: {} of {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
|
||||||
|
game.get_player().get_life(),
|
||||||
|
game.get_player().get_max_life(),
|
||||||
|
game.get_player().get_experience(),
|
||||||
|
game.get_player().get_gold(),
|
||||||
|
game.get_player().get_immutable_position().get_level() + 1,
|
||||||
|
LEVELS,
|
||||||
|
game.get_player().inventory_size().0,
|
||||||
|
game.get_player().inventory_size().1,
|
||||||
|
))
|
||||||
|
.block(block)
|
||||||
|
.wrap(Wrap { trim: true }),
|
||||||
|
stats_area,
|
||||||
|
);
|
||||||
|
let messages_area = Rect {
|
||||||
|
x: area.x + map_area.width,
|
||||||
|
y: area.y + map_area.height / 2 + 1,
|
||||||
|
width: MIN_WIDTH - map_area.width,
|
||||||
|
height: map_area.height / 2,
|
||||||
|
};
|
||||||
|
// Display the latest messages from the game to the user
|
||||||
|
let block = Block::default()
|
||||||
|
.title_top(
|
||||||
|
Line::from(" messages ").centered()
|
||||||
|
)
|
||||||
|
.borders(Borders::TOP)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Blue));
|
||||||
|
|
||||||
|
let paragraph1 = if game.messages.is_empty() {
|
||||||
|
"".to_string()
|
||||||
|
} else {
|
||||||
|
format!("> {}", game.messages.join("\n> "))
|
||||||
|
};
|
||||||
|
frame.render_widget(
|
||||||
|
Paragraph::new(paragraph1)
|
||||||
|
.block(block)
|
||||||
|
.wrap(Wrap { trim: true }),
|
||||||
|
messages_area,
|
||||||
|
);
|
||||||
|
})?;
|
||||||
|
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
|
||||||
|
if let event::Event::Key(key) = event::read()? {
|
||||||
|
if key.kind == KeyEventKind::Press {
|
||||||
|
match key.code {
|
||||||
|
KeyCode::Char('v') => {
|
||||||
|
game.messages.insert(
|
||||||
|
0,
|
||||||
|
format!("You are playing version '{}'.", env!("GIT_HASH"))
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
KeyCode::Char('p') => {
|
||||||
|
let gained_health = game.get_mutable_player().consume_inventory();
|
||||||
|
if gained_health > 0 {
|
||||||
|
game.messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"used a potion from inventory and gained {} health.",
|
||||||
|
gained_health
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
KeyCode::Char('q') => {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
KeyCode::Left | KeyCode::Down | KeyCode::Right | KeyCode::Up => {
|
||||||
|
let new_pos = match key.code {
|
||||||
|
KeyCode::Left => game.move_player(-1, 0),
|
||||||
|
KeyCode::Right => game.move_player(1, 0),
|
||||||
|
KeyCode::Up => game.move_player(0, -1),
|
||||||
|
KeyCode::Down => game.move_player(0, 1),
|
||||||
|
_ => (0, 0),
|
||||||
|
};
|
||||||
|
if !game.player_fights_monster() {
|
||||||
|
// player attacked monster but did not kill it
|
||||||
|
game.move_player(new_pos.0, new_pos.1);
|
||||||
|
}
|
||||||
|
game.player_collects_artifact();
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
game.update_level(ticks);
|
||||||
|
if game.get_game_state() != GameState::Running {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
ticks += 1;
|
||||||
|
}
|
||||||
|
let playtime = start_time.elapsed();
|
||||||
|
loop {
|
||||||
|
let _ = terminal.draw(|frame| {
|
||||||
|
let mut area = frame.area();
|
||||||
|
let w = area.width / 2;
|
||||||
|
let h = area.height / 2;
|
||||||
|
area.x += w - 20;
|
||||||
|
area.y += h - 10;
|
||||||
|
area.width = 40;
|
||||||
|
area.height = 20;
|
||||||
|
let block = Block::default()
|
||||||
|
.title_top(Line::from(" Game ended ").centered())
|
||||||
|
.title_bottom(Line::from("Press `q` to quit!"))
|
||||||
|
.borders(Borders::ALL)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Black));
|
||||||
|
let mut text = match game.get_game_state() {
|
||||||
|
GameState::Running => {
|
||||||
|
"Quitting is for cowards! You'll better try again!".to_string()
|
||||||
|
}
|
||||||
|
GameState::Lost => {
|
||||||
|
"Sorry, you died in the dungeon. Better luck next time!".to_string()
|
||||||
|
}
|
||||||
|
GameState::Won => {
|
||||||
|
"Congratulation! You mastered your way through the dungeon and won the game."
|
||||||
|
.to_string()
|
||||||
|
}
|
||||||
|
};
|
||||||
|
text += format!(
|
||||||
|
"\nYou gained {} experience.",
|
||||||
|
game.get_player().get_experience()
|
||||||
|
)
|
||||||
|
.as_str();
|
||||||
|
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
|
||||||
|
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
|
||||||
|
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
|
||||||
|
frame.render_widget(paragraph, area);
|
||||||
|
});
|
||||||
|
if event::poll(std::time::Duration::from_millis(16))? {
|
||||||
|
if let event::Event::Key(key) = event::read()? {
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stdout().execute(LeaveAlternateScreen)?;
|
||||||
|
disable_raw_mode()?;
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,131 @@
|
||||||
|
use std::ops::RangeInclusive;
|
||||||
|
|
||||||
|
use crate::position::{HasPosition, Position};
|
||||||
|
use macros::CreateMonsters;
|
||||||
|
use rand::Rng;
|
||||||
|
use ratatui::prelude::Color;
|
||||||
|
|
||||||
|
pub trait Monster: HasPosition {
|
||||||
|
fn get_name(&self) -> &str;
|
||||||
|
fn is_dead(&self) -> bool;
|
||||||
|
fn get_representation(&self) -> (&str, Color);
|
||||||
|
fn decrease_life(&mut self, by: usize);
|
||||||
|
// fn get_immutable_position(&self) -> &Position;
|
||||||
|
fn get_experience_gain(&self) -> usize;
|
||||||
|
fn get_ticks_between_steps(&self) -> u128;
|
||||||
|
#[cfg(test)]
|
||||||
|
fn get_life(&self) -> usize;
|
||||||
|
fn damage(&self) -> usize;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
|
||||||
|
pub enum MonsterTypes {
|
||||||
|
Rat,
|
||||||
|
Orc,
|
||||||
|
Snake,
|
||||||
|
Skeleton,
|
||||||
|
Spider,
|
||||||
|
}
|
||||||
|
|
||||||
|
macro_rules! create_monster {
|
||||||
|
($t:ident $(, $k:ident : $v:expr)*$(,)?) => (
|
||||||
|
impl $t {
|
||||||
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
Self {
|
||||||
|
position,
|
||||||
|
$($k: $v,)*
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
create_monster!(
|
||||||
|
Rat,
|
||||||
|
name:"rat".to_string(),
|
||||||
|
life: 2,
|
||||||
|
symbol: String::from("r"),
|
||||||
|
color: Color::White,
|
||||||
|
experience_gain: 5,
|
||||||
|
ticks_between_steps: 5,
|
||||||
|
damage_range: 1..=2,
|
||||||
|
);
|
||||||
|
|
||||||
|
create_monster!(
|
||||||
|
Spider,
|
||||||
|
name:"spider".to_string(),
|
||||||
|
life: 3,
|
||||||
|
symbol: String::from("s"),
|
||||||
|
color: Color::Yellow,
|
||||||
|
experience_gain: 7,
|
||||||
|
ticks_between_steps: 7,
|
||||||
|
damage_range: 2..=3,
|
||||||
|
);
|
||||||
|
|
||||||
|
create_monster!(
|
||||||
|
Orc,
|
||||||
|
name: "orc".to_string(),
|
||||||
|
life: 4,
|
||||||
|
symbol: String::from("O"),
|
||||||
|
color: Color::Gray,
|
||||||
|
experience_gain: 10,
|
||||||
|
ticks_between_steps: 10,
|
||||||
|
damage_range: 2..=3,
|
||||||
|
);
|
||||||
|
|
||||||
|
create_monster!(
|
||||||
|
Snake,
|
||||||
|
name: "snake".to_string(),
|
||||||
|
life: 3,
|
||||||
|
symbol: String::from("s"),
|
||||||
|
color: Color::White,
|
||||||
|
experience_gain: 10,
|
||||||
|
ticks_between_steps: 20,
|
||||||
|
damage_range: 1..=4,
|
||||||
|
);
|
||||||
|
|
||||||
|
create_monster!(
|
||||||
|
Skeleton,
|
||||||
|
name: "skeleton".to_string(),
|
||||||
|
life: 3,
|
||||||
|
symbol: String::from("S"),
|
||||||
|
color: Color::Gray,
|
||||||
|
experience_gain: 20,
|
||||||
|
ticks_between_steps: 10,
|
||||||
|
damage_range: 1..=5,
|
||||||
|
);
|
||||||
|
|
||||||
|
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {
|
||||||
|
match monster_type {
|
||||||
|
MonsterTypes::Rat => Box::new(Rat::new_with_position(position)),
|
||||||
|
MonsterTypes::Orc => Box::new(Orc::new_with_position(position)),
|
||||||
|
MonsterTypes::Snake => Box::new(Snake::new_with_position(position)),
|
||||||
|
MonsterTypes::Skeleton => Box::new(Skeleton::new_with_position(position)),
|
||||||
|
MonsterTypes::Spider => Box::new(Spider::new_with_position(position)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn monsters_can_move() {
|
||||||
|
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||||
|
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
||||||
|
m.get_position().change(1, 2);
|
||||||
|
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
||||||
|
m.get_position().change(2, 1);
|
||||||
|
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
|
||||||
|
m.get_position().set(1, 2, 3);
|
||||||
|
m.get_position().change(2, 1);
|
||||||
|
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn monsters_can_die() {
|
||||||
|
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||||
|
assert_eq!(m.get_life(), 2);
|
||||||
|
assert_eq!(m.is_dead(), false);
|
||||||
|
m.decrease_life(1);
|
||||||
|
assert_eq!(m.get_life(), 1);
|
||||||
|
m.decrease_life(2);
|
||||||
|
assert_eq!(m.get_life(), 0);
|
||||||
|
assert_eq!(m.is_dead(), true);
|
||||||
|
}
|
165
src/player.rs
165
src/player.rs
|
@ -1,28 +1,129 @@
|
||||||
|
use rand::Rng;
|
||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
use crate::position::Position;
|
|
||||||
|
use crate::artifacts::Potion;
|
||||||
|
use crate::level_ladder::get_level_ladder;
|
||||||
|
use crate::position::{HasPosition, Position};
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
name: String,
|
name: String,
|
||||||
position: Position,
|
position: Position,
|
||||||
life: i16,
|
life: i16,
|
||||||
max_life: i16,
|
max_life: i16,
|
||||||
|
gold: usize,
|
||||||
|
experience: usize,
|
||||||
|
inventory: Vec<Potion>,
|
||||||
|
inventory_slots: usize,
|
||||||
|
level: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
pub fn new(name: &str, max_life: i16) -> Player {
|
pub fn new(name: &str, max_life: i16) -> Player {
|
||||||
Player {
|
Player {
|
||||||
name: name.to_string(),
|
name: name.to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 0, 0),
|
||||||
life: max_life,
|
life: max_life,
|
||||||
max_life,
|
max_life,
|
||||||
|
gold: 0,
|
||||||
|
experience: 0,
|
||||||
|
inventory: vec![],
|
||||||
|
inventory_slots: 2,
|
||||||
|
level: 1,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
return self.name.clone();
|
self.name.clone()
|
||||||
}
|
}
|
||||||
pub fn change_life(&mut self, by: i16) {
|
pub fn change_life(&mut self, by: i16) {
|
||||||
self.life = max(0, min(self.max_life, self.life + by));
|
self.life = max(0, min(self.max_life, self.life + by));
|
||||||
}
|
}
|
||||||
|
pub fn get_life(&self) -> i16 {
|
||||||
|
self.life
|
||||||
|
}
|
||||||
|
/// returns true if the player is dead (life <= 0)
|
||||||
|
pub fn is_dead(&self) -> bool {
|
||||||
|
self.life <= 0
|
||||||
|
}
|
||||||
|
/// returns true if the player's life is at maximum
|
||||||
|
pub fn is_healthy(&self) -> bool {
|
||||||
|
self.life == self.max_life
|
||||||
|
}
|
||||||
|
pub fn get_max_life(&self) -> i16 {
|
||||||
|
self.max_life
|
||||||
|
}
|
||||||
|
|
||||||
|
/// add the given amount to the players gold stash
|
||||||
|
pub fn retrieve_gold(&mut self, amount: usize) {
|
||||||
|
self.gold += amount
|
||||||
|
}
|
||||||
|
|
||||||
|
/// return the size of the players gold stash
|
||||||
|
pub fn get_gold(&self) -> usize {
|
||||||
|
self.gold
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn gain_experience(&mut self, amount: usize) -> bool {
|
||||||
|
let mut result = false;
|
||||||
|
for (i, level_step) in get_level_ladder().enumerate() {
|
||||||
|
if self.experience <= level_step && self.experience + amount > level_step {
|
||||||
|
self.level += 1;
|
||||||
|
self.max_life += 5;
|
||||||
|
self.life = self.max_life;
|
||||||
|
result = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if i > self.level {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.experience += amount;
|
||||||
|
result
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_experience_level(&self) -> usize {
|
||||||
|
self.level
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_experience(&self) -> usize {
|
||||||
|
self.experience
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn damage(&self) -> usize {
|
||||||
|
rand::thread_rng().gen_range(1..4)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
|
||||||
|
if self.inventory.len() < self.inventory_slots {
|
||||||
|
self.inventory.push(*potion);
|
||||||
|
true
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn inventory_size(&self) -> (usize, usize) {
|
||||||
|
(self.inventory.len(), self.inventory_slots)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn consume_inventory(&mut self) -> usize {
|
||||||
|
if self.is_healthy() {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if let Some(potion) = self.inventory.pop() {
|
||||||
|
self.change_life(potion.get_health() as i16);
|
||||||
|
return potion.get_health();
|
||||||
|
}
|
||||||
|
0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl HasPosition for Player {
|
||||||
|
fn get_position(&mut self) -> &mut Position {
|
||||||
|
&mut self.position
|
||||||
|
}
|
||||||
|
fn get_immutable_position(&self) -> &Position {
|
||||||
|
&self.position
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
@ -32,10 +133,25 @@ fn test_get_name() {
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
|
gold: 0,
|
||||||
|
experience: 0,
|
||||||
|
inventory: vec![],
|
||||||
|
inventory_slots: 1,
|
||||||
|
level: 0,
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_name(), "Teddy Tester");
|
assert_eq!(p.get_name(), "Teddy Tester");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_can_receive_gold() {
|
||||||
|
let mut p = Player::new("Teddy Tester", 10);
|
||||||
|
assert_eq!(p.get_gold(), 0);
|
||||||
|
|
||||||
|
p.retrieve_gold(13);
|
||||||
|
p.retrieve_gold(10);
|
||||||
|
assert_eq!(p.get_gold(), 23);
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_change_life() {
|
fn test_change_life() {
|
||||||
let mut p = Player {
|
let mut p = Player {
|
||||||
|
@ -43,12 +159,47 @@ fn test_change_life() {
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
|
gold: 0,
|
||||||
|
experience: 0,
|
||||||
|
inventory: vec![],
|
||||||
|
inventory_slots: 1,
|
||||||
|
level: 0,
|
||||||
};
|
};
|
||||||
assert_eq!(p.life, 5);
|
assert_eq!(p.get_life(), 5);
|
||||||
p.change_life(-2);
|
p.change_life(-2);
|
||||||
assert_eq!(p.life, 3);
|
assert_eq!(p.get_life(), 3);
|
||||||
p.change_life(10);
|
p.change_life(10);
|
||||||
assert_eq!(p.life, 10);
|
assert_eq!(p.get_life(), 10);
|
||||||
p.change_life(-12);
|
p.change_life(-12);
|
||||||
assert_eq!(p.life, 0);
|
assert_eq!(p.get_life(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn player_can_move() {
|
||||||
|
let mut p = Player::new("Teddy Tester", 10);
|
||||||
|
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
||||||
|
p.get_position().change(1, 2);
|
||||||
|
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
||||||
|
p.get_position().change(2, 1);
|
||||||
|
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
|
||||||
|
p.get_position().set(1, 2, 3);
|
||||||
|
p.get_position().change(2, 1);
|
||||||
|
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
|
||||||
|
assert_eq!(p.get_immutable_position(), &Position::new(1, 4, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_max_life() {
|
||||||
|
let p = Player {
|
||||||
|
name: "Teddy Tester".to_string(),
|
||||||
|
position: Position::new(0, 1, 1),
|
||||||
|
life: 5,
|
||||||
|
max_life: 10,
|
||||||
|
gold: 0,
|
||||||
|
experience: 0,
|
||||||
|
inventory: vec![],
|
||||||
|
inventory_slots: 1,
|
||||||
|
level: 0,
|
||||||
|
};
|
||||||
|
assert_eq!(p.get_max_life(), 10);
|
||||||
}
|
}
|
|
@ -1,15 +1,74 @@
|
||||||
|
use std::cmp::max;
|
||||||
|
|
||||||
|
/// describes an character (PC or NPC) in the dungeon that has a position.
|
||||||
|
pub trait HasPosition {
|
||||||
|
/// returns a mutable position
|
||||||
|
fn get_position(&mut self) -> &mut Position;
|
||||||
|
/// returns an immutable position
|
||||||
|
fn get_immutable_position(&self) -> &Position;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(PartialEq, Debug, Clone, Copy)]
|
||||||
pub struct Position {
|
pub struct Position {
|
||||||
level: u8,
|
level: usize,
|
||||||
x: u8,
|
x: usize,
|
||||||
y: u8,
|
y: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Position {
|
impl Position {
|
||||||
pub fn new(level: u8, x: u8, y: u8) -> Self {
|
pub fn new(level: usize, x: usize, y: usize) -> Self {
|
||||||
Self {
|
Self { level, x, y }
|
||||||
level,
|
}
|
||||||
x,
|
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
|
||||||
y,
|
self.x = max((self.x as i16) + dx, 0) as usize;
|
||||||
|
self.y = max((self.y as i16) + dy, 0) as usize;
|
||||||
|
(self.x, self.y)
|
||||||
|
}
|
||||||
|
pub fn set(&mut self, level: usize, x: usize, y: usize) {
|
||||||
|
self.level = level;
|
||||||
|
self.x = x;
|
||||||
|
self.y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_level(&self) -> usize {
|
||||||
|
self.level
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_x(&self) -> usize {
|
||||||
|
self.x
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_y(&self) -> usize {
|
||||||
|
self.y
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_change() {
|
||||||
|
let mut p = Position::new(0, 10, 10);
|
||||||
|
|
||||||
|
let res = p.change(-1, 1);
|
||||||
|
assert_eq!(res, (9, 11));
|
||||||
|
assert_eq!(p.get_x(), 9);
|
||||||
|
assert_eq!(p.get_y(), 11);
|
||||||
|
|
||||||
|
let res = p.change(-9, 1);
|
||||||
|
assert_eq!(res, (0, 12));
|
||||||
|
assert_eq!(p.get_x(), 0);
|
||||||
|
assert_eq!(p.get_y(), 12);
|
||||||
|
|
||||||
|
let res = p.change(-1, -13);
|
||||||
|
assert_eq!(res, (0, 0));
|
||||||
|
assert_eq!(p.get_x(), 0);
|
||||||
|
assert_eq!(p.get_y(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_set() {
|
||||||
|
let mut p = Position::new(0, 10, 10);
|
||||||
|
|
||||||
|
p.set(1, 2, 3);
|
||||||
|
assert_eq!(p.get_level(), 1);
|
||||||
|
assert_eq!(p.get_x(), 2);
|
||||||
|
assert_eq!(p.get_y(), 3);
|
||||||
}
|
}
|
|
@ -0,0 +1,280 @@
|
||||||
|
use std::{
|
||||||
|
cmp::{max, min},
|
||||||
|
ops::RangeInclusive,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
constants::{
|
||||||
|
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
|
||||||
|
},
|
||||||
|
level::StructureElement,
|
||||||
|
};
|
||||||
|
use rand::rngs::ThreadRng;
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
|
#[derive(PartialEq, Copy, Clone, Eq, Hash, Debug)]
|
||||||
|
pub enum RoomType {
|
||||||
|
Start,
|
||||||
|
End,
|
||||||
|
StairUp,
|
||||||
|
StairDown,
|
||||||
|
BasicRoom,
|
||||||
|
ArtifactRoom,
|
||||||
|
MonsterRoom,
|
||||||
|
EmptyRoom,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug)]
|
||||||
|
pub struct Connection {
|
||||||
|
pub start_pos: (usize, usize),
|
||||||
|
pub end_pos: (usize, usize),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Connection {
|
||||||
|
pub fn render(
|
||||||
|
&self,
|
||||||
|
rng: &mut ThreadRng,
|
||||||
|
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
) {
|
||||||
|
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
|
||||||
|
if a > b {
|
||||||
|
b..=a
|
||||||
|
} else {
|
||||||
|
a..=b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// the tuples are (col, row)
|
||||||
|
let abs_d_col =
|
||||||
|
max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
|
||||||
|
|
||||||
|
let abs_d_row =
|
||||||
|
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
|
||||||
|
|
||||||
|
if abs_d_col == 0 {
|
||||||
|
for row in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||||
|
tgt[self.end_pos.0][row] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
} else if abs_d_row == 0 {
|
||||||
|
for col in calc_range(self.end_pos.0, self.start_pos.0) {
|
||||||
|
tgt[col][self.end_pos.1] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
|
||||||
|
if d_row > 0 {
|
||||||
|
// more up/down
|
||||||
|
let d_row = self.end_pos.1 - self.start_pos.1;
|
||||||
|
let vert_offset = if d_row > 3 {
|
||||||
|
rng.gen_range(1..=d_row - 1)
|
||||||
|
} else {
|
||||||
|
d_row / 2
|
||||||
|
};
|
||||||
|
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
|
||||||
|
tgt[self.start_pos.0][r] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for c in calc_range(self.end_pos.0, self.start_pos.0) {
|
||||||
|
tgt[c][self.start_pos.1 + vert_offset] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for r in (self.start_pos.1 + vert_offset)..=self.end_pos.1 {
|
||||||
|
tgt[self.end_pos.0][r] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// more left/right
|
||||||
|
let d_col = self.end_pos.0 - self.start_pos.0;
|
||||||
|
let horizont_offset = if d_col > 3 {
|
||||||
|
rng.gen_range(1..=d_col - 1)
|
||||||
|
} else {
|
||||||
|
d_col / 2
|
||||||
|
};
|
||||||
|
for tgt_col in tgt
|
||||||
|
.iter_mut()
|
||||||
|
.skip(self.start_pos.0)
|
||||||
|
.take(horizont_offset + 1)
|
||||||
|
{
|
||||||
|
tgt_col[self.start_pos.1] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for r in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||||
|
tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for tgt_col in tgt
|
||||||
|
.iter_mut()
|
||||||
|
.take(self.end_pos.0 + 1)
|
||||||
|
.skip(self.start_pos.0 + horizont_offset)
|
||||||
|
{
|
||||||
|
tgt_col[self.end_pos.1] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug)]
|
||||||
|
pub struct Room {
|
||||||
|
pub kind: RoomType,
|
||||||
|
pub offset_x: usize,
|
||||||
|
pub offset_y: usize,
|
||||||
|
pub width: usize,
|
||||||
|
pub height: usize,
|
||||||
|
pub special: (usize, usize),
|
||||||
|
pub connection_down: Option<Connection>,
|
||||||
|
pub connection_right: Option<Connection>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Room {
|
||||||
|
pub fn new(rng: &mut ThreadRng) -> Self {
|
||||||
|
let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
|
||||||
|
let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
|
||||||
|
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
||||||
|
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||||
|
let sx = offset_x + rng.gen_range(1..width - 1);
|
||||||
|
let sy = offset_y + rng.gen_range(1..height - 1);
|
||||||
|
|
||||||
|
Self {
|
||||||
|
kind: RoomType::EmptyRoom,
|
||||||
|
offset_x,
|
||||||
|
offset_y,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
special: (sx, sy),
|
||||||
|
connection_down: None,
|
||||||
|
connection_right: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// pub fn get_x_range(&self) -> Range<usize> {
|
||||||
|
// self.offset_x..self.offset_x + self.width
|
||||||
|
// }
|
||||||
|
|
||||||
|
// pub fn get_y_range(&self) -> Range<usize> {
|
||||||
|
// self.offset_y..self.offset_y + self.height
|
||||||
|
// }
|
||||||
|
|
||||||
|
pub fn render(
|
||||||
|
&self,
|
||||||
|
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
col: usize,
|
||||||
|
row: usize,
|
||||||
|
) -> (usize, usize) {
|
||||||
|
let top = 1 + row * ROOM_HEIGHT;
|
||||||
|
let left = 1 + col * ROOM_WIDTH;
|
||||||
|
for col in tgt.iter_mut().skip(left).take(ROOM_WIDTH) {
|
||||||
|
//left..left + ROOM_WIDTH {
|
||||||
|
for row_element in col.iter_mut().skip(top).take(ROOM_HEIGHT) {
|
||||||
|
// top..top + ROOM_HEIGHT {
|
||||||
|
*row_element = StructureElement::Wall;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if self.kind == RoomType::EmptyRoom {
|
||||||
|
return (0, 0);
|
||||||
|
}
|
||||||
|
// render floor elements
|
||||||
|
for x in 0..self.width {
|
||||||
|
for y in 0..self.height {
|
||||||
|
tgt[left + self.offset_x + x][top + self.offset_y + y] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
match self.kind {
|
||||||
|
RoomType::Start => {
|
||||||
|
tgt[left + self.special.0][top + self.special.1] = StructureElement::Start;
|
||||||
|
}
|
||||||
|
RoomType::End => {
|
||||||
|
tgt[left + self.special.0][top + self.special.1] = StructureElement::End;
|
||||||
|
}
|
||||||
|
RoomType::StairUp => {
|
||||||
|
tgt[left + self.special.0][top + self.special.1] = StructureElement::StairUp;
|
||||||
|
}
|
||||||
|
RoomType::StairDown => {
|
||||||
|
tgt[left + self.special.0][top + self.special.1] = StructureElement::StairDown;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
};
|
||||||
|
(left + self.special.0, top + self.special.1)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_room_creation() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let room = Room::new(&mut rng);
|
||||||
|
assert_eq!(room.kind, RoomType::EmptyRoom);
|
||||||
|
for _ in 0..1000 {
|
||||||
|
let room = Room::new(&mut rng);
|
||||||
|
assert!((3..=ROOM_WIDTH).contains(&room.width));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
fn all_wall(
|
||||||
|
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
col: usize,
|
||||||
|
row: usize,
|
||||||
|
) -> bool {
|
||||||
|
let top = 1 + row * ROOM_HEIGHT;
|
||||||
|
let left = 1 + col * ROOM_WIDTH;
|
||||||
|
for x in left..left + ROOM_WIDTH {
|
||||||
|
for y in top..top + ROOM_HEIGHT {
|
||||||
|
if tgt[x][y] != StructureElement::Wall {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
fn has_structure_element(
|
||||||
|
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
col: usize,
|
||||||
|
row: usize,
|
||||||
|
element: StructureElement,
|
||||||
|
) -> bool {
|
||||||
|
let top = 1 + row * ROOM_HEIGHT;
|
||||||
|
let left = 1 + col * ROOM_WIDTH;
|
||||||
|
for x in left..left + ROOM_WIDTH {
|
||||||
|
for y in top..top + ROOM_HEIGHT {
|
||||||
|
if tgt[x][y] == element {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_room_render_empty() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let room = Room::new(&mut rng);
|
||||||
|
assert_eq!(room.kind, RoomType::EmptyRoom);
|
||||||
|
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
|
|
||||||
|
room.render(&mut structure, 0, 0);
|
||||||
|
assert!(all_wall(&mut structure, 0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_room_render_basic() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut room = Room::new(&mut rng);
|
||||||
|
room.kind = RoomType::BasicRoom;
|
||||||
|
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
|
|
||||||
|
room.render(&mut structure, 1, 3);
|
||||||
|
assert!(!all_wall(&mut structure, 1, 3));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_room_render_start() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut room = Room::new(&mut rng);
|
||||||
|
room.kind = RoomType::Start;
|
||||||
|
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
|
|
||||||
|
room.render(&mut structure, 1, 3);
|
||||||
|
assert!(!all_wall(&mut structure, 1, 3));
|
||||||
|
assert!(has_structure_element(
|
||||||
|
&mut structure,
|
||||||
|
1,
|
||||||
|
3,
|
||||||
|
StructureElement::Start
|
||||||
|
));
|
||||||
|
}
|
Loading…
Reference in New Issue