unused potions now are collected in the inventory and can be consumed with the p key
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parent
a0635de65a
commit
2b8f7eebba
@ -54,10 +54,12 @@ impl Artifact for Chest {
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}
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}
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#[derive(Clone, Copy)]
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pub struct Potion {
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/// a potion that restores some health
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position: Position,
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health: usize,
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was_collected: bool,
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}
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impl Potion {
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@ -67,6 +69,7 @@ impl Potion {
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Self {
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position,
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health: rand::thread_rng().gen_range(min_health_gain..=max_health_gain),
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was_collected: false,
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}
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}
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}
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@ -89,15 +92,20 @@ impl Artifact for Potion {
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format!("picked up potion and gained {} health.", new - old).to_string(),
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);
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self.health = 0;
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self.was_collected = true;
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} else {
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messages.insert(
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0,
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"not using the potion because you're healthy.".to_string(),
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);
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messages.insert(0, "move potion to inventory.".to_string());
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player.add_to_inventory(self);
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self.was_collected = true;
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}
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}
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fn was_collected(&self) -> bool {
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self.health == 0
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self.was_collected
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}
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}
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impl Potion {
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pub fn get_health(&self) -> usize {
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self.health
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}
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}
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18
src/main.rs
18
src/main.rs
@ -103,12 +103,13 @@ fn main() -> Result<()> {
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.style(Style::default().bg(Color::Blue));
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frame.render_widget(
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Paragraph::new(format!(
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"Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
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"Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}\nInventory: {}",
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game.get_player().get_life(),
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level() + 1
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game.get_player().get_immutable_position().get_level() + 1,
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game.get_player().inventory_size(),
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))
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.block(block)
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.wrap(Wrap { trim: true }),
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@ -155,6 +156,19 @@ fn main() -> Result<()> {
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.to_string(),
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);
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}
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KeyCode::Char('p') => {
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let gained_health = game.get_mutable_player().consume_inventory();
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if gained_health > 0 {
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game.messages.insert(
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0,
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format!(
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"used a potion from inventory and gained {} health.",
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gained_health
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)
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.to_string(),
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);
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}
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}
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KeyCode::Char('q') => {
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break;
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}
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@ -1,6 +1,7 @@
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use rand::Rng;
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use std::cmp::{max, min};
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use crate::artifacts::Potion;
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use crate::position::{HasPosition, Position};
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pub struct Player {
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@ -10,6 +11,7 @@ pub struct Player {
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max_life: i16,
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gold: usize,
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experience: usize,
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inventory: Vec<Potion>,
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}
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impl Player {
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@ -21,6 +23,7 @@ impl Player {
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max_life,
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gold: 0,
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experience: 0,
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inventory: vec![],
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}
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}
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pub fn get_name(&self) -> String {
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@ -65,6 +68,25 @@ impl Player {
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pub fn damage(&self) -> usize {
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rand::thread_rng().gen_range(1..4)
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}
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pub fn add_to_inventory(&mut self, potion: &Potion) {
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self.inventory.push(*potion);
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}
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pub fn inventory_size(&self) -> usize {
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self.inventory.len()
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}
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pub fn consume_inventory(&mut self) -> usize {
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if self.is_healthy() {
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return 0;
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}
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if let Some(potion) = self.inventory.pop() {
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self.change_life(potion.get_health() as i16);
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return potion.get_health();
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}
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0
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}
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}
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impl HasPosition for Player {
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@ -85,6 +107,7 @@ fn test_get_name() {
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max_life: 10,
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gold: 0,
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experience: 0,
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inventory: vec![],
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};
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assert_eq!(p.get_name(), "Teddy Tester");
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}
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@ -108,6 +131,7 @@ fn test_change_life() {
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max_life: 10,
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gold: 0,
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experience: 0,
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inventory: vec![],
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};
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assert_eq!(p.get_life(), 5);
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p.change_life(-2);
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@ -141,6 +165,7 @@ fn test_max_life() {
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max_life: 10,
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gold: 0,
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experience: 0,
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inventory: vec![],
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};
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assert_eq!(p.get_max_life(), 10);
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}
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