Add variable artifacts
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@ -1,16 +1,56 @@
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use crate::position::Position;
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use crate::player::Player;
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pub struct Artifact {
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position: Position,
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pub trait Artifact {
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//! An artifact that can be collected by the player
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/// get the position of the artifact in the level
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fn get_immutable_position(&self) -> &Position;
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/// call to apply the effects of the artifact to the player
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fn collect(&mut self, player: &mut Player);
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}
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impl Artifact {
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pub struct Chest {
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/// a chest that contains some gold
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position: Position,
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gold: usize,
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}
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impl Chest {
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pub fn new(position: Position) -> Self {
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Artifact {
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Self {
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position,
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gold: 10,
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}
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}
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pub fn get_immutable_position(&self) -> &Position {
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&self.position
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}
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impl Artifact for Chest {
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fn get_immutable_position(&self) -> &Position { &self.position }
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fn collect(&mut self, player: &mut Player) {
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player.retrieve_gold(self.gold);
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self.gold = 0;
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}
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}
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pub struct Potion {
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/// a potion that restores some health
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position: Position,
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health: usize,
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}
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impl Potion {
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pub fn new(position: Position) -> Self {
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Self {
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position,
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health: 5,
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}
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}
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}
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impl Artifact for Potion {
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fn get_immutable_position(&self) -> &Position { &self.position }
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fn collect(&mut self, player: &mut Player) {
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player.change_life(self.health.try_into().unwrap());
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self.health = 0;
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}
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}
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23
src/level.rs
23
src/level.rs
@ -1,5 +1,5 @@
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use std::cmp::{max, min};
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use crate::artifacts::Artifact;
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use crate::artifacts::{Artifact, Chest, Potion};
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use crate::monster::Monster;
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use crate::position::Position;
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@ -20,7 +20,7 @@ pub struct Level {
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structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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monsters: Vec<Monster>,
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artifacts: Vec<Artifact>,
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artifacts: Vec<Box<dyn Artifact>>,
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}
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impl Level {
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@ -39,7 +39,7 @@ impl Level {
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artifacts: Vec::with_capacity(10),
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}
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}
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Artifact>) {
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
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if x < 0 || y < 0 {
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return (None, None, None);
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}
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@ -58,7 +58,7 @@ impl Level {
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res_m = Some(m);
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}
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}
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let mut res_a: Option<&mut Artifact> = None;
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let mut res_a: Option<&mut Box<dyn Artifact>> = None;
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for a in &mut self.artifacts {
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if a.get_immutable_position() == search_pos {
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res_a = Some(a);
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@ -94,7 +94,7 @@ impl Level {
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}
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Ok(())
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}
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pub fn add_artifact(&mut self, mut artifact: Artifact) -> Result<(), String> {
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pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
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if self.level != artifact.get_immutable_position().get_level() {
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return Err("Wrong Level".to_string());
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}
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@ -103,7 +103,7 @@ impl Level {
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return Err("Position already used".to_string());
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}
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}
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self.artifacts.push(artifact);
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self.artifacts.push(Box::new(artifact));
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Ok(())
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}
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pub fn remove_artifact(&mut self, position: &Position) -> Result<(), String> {
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@ -209,16 +209,16 @@ fn test_discover_can_add_monster() {
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#[test]
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fn test_discover_can_add_artifact() {
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let mut l = Level::new(0);
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let a = Artifact::new(Position::new(1, 2, 3));
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let a = Chest::new(Position::new(1, 2, 3));
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assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
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let a = Artifact::new(Position::new(0, 2, 3));
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let a = Chest::new(Position::new(0, 2, 3));
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assert_eq!(l.add_artifact(a), Ok(()));
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let a = Artifact::new(Position::new(0, 2, 3));
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let a = Potion::new(Position::new(0, 2, 3));
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assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
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let a = Artifact::new(Position::new(0, 1, 3));
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let a = Chest::new(Position::new(0, 1, 3));
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assert_eq!(l.add_artifact(a), Ok(()));
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}
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@ -252,13 +252,12 @@ fn test_discover_get_artifact() {
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assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
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assert!(l.get_element(10, 10).2.is_none());
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let a = Artifact::new(Position::new(0, 10, 10));
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let a = Chest::new(Position::new(0, 10, 10));
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assert_eq!(l.add_artifact(a), Ok(()));
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let elem = l.get_element(10, 10);
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assert_eq!(elem.0.unwrap(), StructureElement::Floor);
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assert!(elem.2.is_some());
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let a = elem.2.unwrap();
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}
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#[test]
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