randomize artifact generation
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@ -11,7 +11,7 @@ use rand::rngs::ThreadRng;
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use crate::level::{Level, StructureElement};
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use crate::monster::Monster;
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use crate::artifacts::{Artifact, Chest};
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use crate::artifacts::{Artifact, Chest, Potion};
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use crate::position::Position;
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const ROOMS_VERTICAL: usize = 7;
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@ -264,7 +264,11 @@ impl LevelGenerator {
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if room.kind == RoomType::TreasureRoom {
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let t_x = left + room.offset_x + rng.gen_range(0..room.width);
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let t_y = top + room.offset_y + rng.gen_range(0..room.height);
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artifacts.push(Box::new(Chest::new(Position::new(self.level, t_x, t_y))));
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// TODO randomize artifacts
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match rng.gen_range(1..=100) {
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1..=50 => { artifacts.push(Box::new(Chest::new(Position::new(self.level, t_x, t_y)))); }
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_ => { artifacts.push(Box::new(Potion::new(Position::new(self.level, t_x, t_y)))); }
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};
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}
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if room.kind == RoomType::MonsterRoom {
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let t_x = left + room.offset_x + rng.gen_range(0..room.width);
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