step to xp
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@ -168,6 +168,10 @@ impl Game {
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// TODO fight the monster
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self.player.change_life(-1);
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m.decrease_life(1);
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// monster died, player gains experience
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if m.is_dead() {
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self.player.gain_experience(m.get_experience_gain());
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}
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return m.is_dead();
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}
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};
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@ -67,10 +67,11 @@ fn main() -> Result<()> {
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height: 25,
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};
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frame.render_widget(
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Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
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Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
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game.get_player().get_name(),
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game.get_player().get_life(),
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level()))
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.white()
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@ -131,6 +132,7 @@ fn main() -> Result<()> {
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"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
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}
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};
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text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
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text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
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let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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@ -7,6 +7,7 @@ pub trait Monster {
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fn get_representation(&self) -> (&str, Color);
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fn decrease_life(&mut self, by: usize);
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fn get_immutable_position(&self) -> &Position;
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fn get_experience_gain(&self) -> usize;
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#[cfg(test)]
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fn get_position(&mut self) -> &mut Position;
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#[cfg(test)]
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@ -17,6 +18,7 @@ macro_rules! default_monster {
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($($t:ty),+ $(,)?) => ($(
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impl Monster for $t {
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fn is_dead(&self) -> bool { self.life <= 0 }
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fn get_experience_gain(&self) -> usize { self.experience_gain }
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fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
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fn decrease_life(&mut self, by: usize) {
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self.life = self.life.saturating_sub(by);
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@ -39,6 +41,7 @@ pub struct Rat {
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position: Position,
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symbol: String,
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color: Color,
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experience_gain: usize,
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}
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impl Rat {
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@ -49,6 +52,7 @@ impl Rat {
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position: Position::new(0, 0, 0),
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symbol: String::from("R"),
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color: Color::Black,
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experience_gain: 5,
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}
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}
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pub fn new_with_position(position: Position) -> Self {
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@ -57,6 +61,7 @@ impl Rat {
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position,
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symbol: String::from("R"),
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color: Color::Black,
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experience_gain: 5,
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}
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}
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#[cfg(test)]
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@ -69,6 +74,7 @@ pub struct Orc {
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position: Position,
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symbol: String,
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color: Color,
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experience_gain: usize,
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}
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impl Orc {
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@ -79,6 +85,7 @@ impl Orc {
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position: Position::new(0, 0, 0),
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symbol: String::from("O"),
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color: Color::DarkGray,
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experience_gain: 10,
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}
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}
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pub fn new_with_position(position: Position) -> Self {
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@ -87,6 +94,7 @@ impl Orc {
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position,
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symbol: String::from("O"),
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color: Color::DarkGray,
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experience_gain: 10,
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}
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}
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#[cfg(test)]
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@ -8,6 +8,7 @@ pub struct Player {
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life: i16,
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max_life: i16,
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gold: usize,
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experience: usize,
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}
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impl Player {
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@ -18,6 +19,7 @@ impl Player {
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life: max_life,
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max_life,
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gold: 0,
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experience: 0,
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}
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}
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pub fn get_name(&self) -> String {
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@ -44,6 +46,10 @@ impl Player {
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/// return the size of the players gold stash
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pub fn get_gold(&self) -> usize { self.gold }
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pub fn gain_experience(&mut self, amount: usize) { self.experience += amount }
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pub fn get_experience(&self) -> usize { self.experience }
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}
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#[test]
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@ -54,6 +60,7 @@ fn test_get_name() {
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life: 5,
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max_life: 10,
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gold: 0,
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experience: 0,
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};
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assert_eq!(p.get_name(), "Teddy Tester");
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}
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@ -76,6 +83,7 @@ fn test_change_life() {
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life: 5,
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max_life: 10,
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gold: 0,
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experience: 0,
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};
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assert_eq!(p.get_life(), 5);
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p.change_life(-2);
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@ -108,6 +116,7 @@ fn test_max_life() {
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life: 5,
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max_life: 10,
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gold: 0,
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experience: 0,
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};
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assert_eq!(p.get_max_life(), 10);
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}
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