redo some colors
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c6492c28c2
commit
e96660cea0
@ -39,7 +39,7 @@ impl Chest {
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impl Artifact for Chest {
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fn get_representation(&self) -> (&str, Color) {
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("C", Color::Blue)
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("C", Color::Cyan)
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}
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fn get_immutable_position(&self) -> &Position {
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@ -7,7 +7,8 @@ use crate::game::Game;
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use crate::level::StructureElement;
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use crate::position::HasPosition;
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const FG_BROWN: Color = Color::Rgb(186, 74, 0);
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const FG_BROWN: Color = Color::Rgb(140, 34, 0);
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const BACKGROUND: Color = Color::Black;
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pub struct LevelWidget {}
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@ -42,36 +43,36 @@ impl StatefulWidget for LevelWidget {
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(Some(structure_element), None, None) => {
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match structure_element {
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StructureElement::Start => {
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self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
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self.set_cell(buf, x, y, "α", Color::White, BACKGROUND);
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}
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StructureElement::End => {
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self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
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self.set_cell(buf, x, y, "Ω", Color::White, BACKGROUND);
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}
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StructureElement::Wall => {
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// TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters
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self.set_cell(buf, x, y, "#", FG_BROWN, FG_BROWN);
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}
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StructureElement::Floor => {
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self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
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self.set_cell(buf, x, y, " ", FG_BROWN, BACKGROUND);
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}
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StructureElement::StairDown => {
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self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
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self.set_cell(buf, x, y, ">", Color::White, BACKGROUND);
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}
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StructureElement::StairUp => {
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self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
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self.set_cell(buf, x, y, "<", Color::White, BACKGROUND);
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}
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StructureElement::Unknown => {
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self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
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self.set_cell(buf, x, y, "▒", Color::Gray, BACKGROUND);
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}
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}
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}
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(_, Some(m), _) => {
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let (s, c) = m.get_representation();
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self.set_cell(buf, x, y, s, c, Color::Gray);
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self.set_cell(buf, x, y, s, c, BACKGROUND);
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}
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(_, _, Some(t)) => {
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let (s, c) = t.get_representation();
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self.set_bold_cell(buf, x, y, s, c, Color::Gray);
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self.set_bold_cell(buf, x, y, s, c, BACKGROUND);
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}
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(None, None, None) => {}
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};
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@ -83,7 +84,7 @@ impl StatefulWidget for LevelWidget {
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let player_pos = player.get_immutable_position();
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let player_x = al + player_pos.get_x() as u16;
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let player_y = at + player_pos.get_y() as u16;
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self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
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self.set_cell(buf, player_x, player_y, "8", Color::LightRed, BACKGROUND);
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}
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}
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}
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