Make enemies randomized
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73315a7636
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6b6206370b
@ -274,7 +274,14 @@ impl LevelGenerator {
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let t_x = left + room.offset_x + rng.gen_range(0..room.width);
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let t_y = top + room.offset_y + rng.gen_range(0..room.height);
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// TODO randomize enemies here
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enemies.push(Box::new(Orc::new_with_position(2, Position::new(self.level, t_x, t_y))));
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match rng.gen_range(1..=100) {
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1..=50 => {
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println!("Orc! {} {} {}", self.level, t_x, t_y);
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enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y)))); }
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_ => {
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println!("Rat! {} {} {}", self.level, t_x, t_y);
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enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));}
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};
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}
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if room.kind == RoomType::End || room.kind == RoomType::StairDown {
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@ -48,15 +48,15 @@ impl Rat {
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life,
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position: Position::new(0, 0, 0),
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symbol: String::from("R"),
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color: Color::Gray,
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color: Color::Black,
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}
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}
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pub fn new_with_position(life: usize, position: Position) -> Self {
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pub fn new_with_position(position: Position) -> Self {
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Self {
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life,
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life: 2,
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position,
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symbol: String::from("R"),
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color: Color::Gray,
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color: Color::Black,
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}
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}
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#[cfg(test)]
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@ -81,9 +81,9 @@ impl Orc {
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color: Color::DarkGray,
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}
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}
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pub fn new_with_position(life: usize, position: Position) -> Self {
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pub fn new_with_position(position: Position) -> Self {
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Self {
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life,
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life: 4,
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position,
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symbol: String::from("O"),
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color: Color::DarkGray,
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