Monster in Level
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@ -11,8 +11,8 @@ pub struct Game<'game> {
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impl Game<'_> {
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pub fn new(p: &mut Player) -> Game {
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let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
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for _ in 0..LEVELS {
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let l = Level::new();
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for d in 0..LEVELS {
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let l = Level::new(d);
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v.push(l);
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}
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Game {
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105
src/level.rs
105
src/level.rs
@ -1,4 +1,5 @@
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use std::cmp::{max,min};
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use std::cmp::{max, min};
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use crate::monster::Monster;
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use crate::position::Position;
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pub const LEVEL_WIDTH: usize = 50;
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@ -13,14 +14,15 @@ pub enum StructureElement {
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Unknown,
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}
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#[derive(Debug, PartialEq)]
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pub struct Level {
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level: usize,
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structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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monsters: Vec<Monster>,
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}
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impl Level {
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pub fn new() -> Level {
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pub fn new(level: usize) -> Level {
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let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
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for x in 2..LEVEL_WIDTH - 2 {
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for y in 2..LEVEL_HEIGHT - 2 {
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@ -28,23 +30,44 @@ impl Level {
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}
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}
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Level {
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level,
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structure: s,
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discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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monsters: Vec::with_capacity(10),
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}
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}
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pub fn get_element(&self, x: i16, y: i16) -> Option<StructureElement> {
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>) {
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if x < 0 || y < 0 {
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return None;
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return (None, None);
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}
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let x = x as usize;
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let y = y as usize;
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if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
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return None;
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return (None, None);
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}
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if !self.discovered[x][y] {
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return Some(StructureElement::Unknown);
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return (Some(StructureElement::Unknown), None);
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}
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Some(self.structure[x][y])
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let mut res_m: Option<&mut Monster> = None;
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for m in &mut self.monsters {
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if m.get_position() == &mut Position::new(self.level, x, y) {
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res_m = Some(m);
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}
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}
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(Some(self.structure[x][y]), res_m)
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}
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pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> {
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if self.level != monster.get_position().get_level() {
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return Err("Wrong Level".to_string());
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}
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for m in &mut self.monsters {
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if m.get_position() == monster.get_position() {
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return Err("Position already used".to_string());
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}
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}
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self.monsters.push(monster);
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Ok(())
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}
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/// discover the area with in the level around the given position
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pub fn discover(&mut self, pos: &Position) {
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@ -94,22 +117,64 @@ impl Level {
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#[test]
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fn test_get_element() {
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let l = Level::new();
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assert_eq!(l.get_element(-1, -1), None);
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assert_eq!(l.get_element(0, 0).unwrap(), StructureElement::Unknown);
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assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).unwrap(), StructureElement::Unknown);
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assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16), None);
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let mut l = Level::new(0);
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assert_eq!(l.get_element(-1, -1).0, None);
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assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
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assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown);
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assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None);
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}
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#[test]
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fn test_discover_get_element() {
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let mut l = Level::new();
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assert_eq!(l.get_element(10, 10).unwrap(), StructureElement::Unknown);
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let mut l = Level::new(0);
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assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
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let p = Position::new(0, 10, 10);
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l.discover(&p);
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assert_eq!(l.get_element(10, 10).unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(9, 10).unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(10, 9).unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(11, 10).unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(10, 11).unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
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assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
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}
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#[test]
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fn test_discover_can_add_monster() {
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let mut l = Level::new(0);
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let mut m = Monster::new(2);
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m.get_position().set(1, 2, 3);
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assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
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let mut m = Monster::new(2);
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m.get_position().set(0, 2, 3);
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assert_eq!(l.add_monster(m), Ok(()));
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let mut m = Monster::new(2);
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m.get_position().set(0, 2, 3);
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assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
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let mut m = Monster::new(2);
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m.get_position().set(0, 2, 4);
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assert_eq!(l.add_monster(m), Ok(()));
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}
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#[test]
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fn test_discover_get_monster() {
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let mut l = Level::new(0);
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let p = Position::new(0, 10, 10);
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l.discover(&p);
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assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
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assert!(l.get_element(10, 10).1.is_none());
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let mut m = Monster::new(23);
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m.get_position().set(0, 10, 10);
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assert_eq!(l.add_monster(m), Ok(()));
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let elem =l.get_element(10, 10);
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assert_eq!(elem.0.unwrap(), StructureElement::Floor);
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assert!(elem.1.is_some());
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let m = elem.1.unwrap();
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assert_eq!(m.get_life(), 23);
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m.decrease_life(2);
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assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
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}
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@ -23,11 +23,13 @@ impl Position {
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self.y = y;
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}
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pub fn get_level(&self) -> usize {
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self.level
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}
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pub fn get_x(&self) -> usize {
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self.x
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}
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pub fn get_y(&self) -> usize {
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self.y
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}
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pub fn get_y(&self) -> usize { self.y }
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}
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