Monsters can attack player now
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@ -43,8 +43,6 @@ impl Game {
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g
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}
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/// returns true if the player is dead (life <= 0)
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fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
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/// returns true if the player is standing on the End element
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fn player_reached_goal(&mut self) -> bool {
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match self.next_element(0, 0) {
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@ -60,7 +58,7 @@ impl Game {
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}
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/// returns the state of the game (depending on player's life and position)
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pub fn get_game_state(&mut self) -> GameState {
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if self.player_is_dead() {
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if self.player.is_dead() {
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return GameState::LOST;
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}
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if self.player_reached_goal() {
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26
src/level.rs
26
src/level.rs
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@ -1,5 +1,8 @@
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use std::cmp::{max, min};
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use rand::Rng;
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use rand::rngs::ThreadRng;
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#[cfg(test)]
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use crate::artifacts::{Chest, Potion};
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use crate::artifacts::Artifact;
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@ -9,8 +12,6 @@ use crate::monster::Monster;
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use crate::player::Player;
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use crate::position::HasPosition;
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use crate::position::Position;
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use rand::Rng;
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use rand::rngs::ThreadRng;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_HEIGHT: usize = 25;
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@ -118,13 +119,10 @@ impl Level {
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break;
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}
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}
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for (index, m) in &mut self.monsters.iter().enumerate() {
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if m.is_dead() {
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self.monsters.remove(index);
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break;
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}
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}
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for index in 0..self.monsters.len() {
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if self.monsters[index].is_dead() {
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continue;
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}
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if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
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continue;
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}
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@ -142,11 +140,21 @@ impl Level {
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if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
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self.monsters[index].decrease_life(1);
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player.change_life(-1);
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// if the attack did not kill the opponent, back down
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if !player.is_dead() {
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self.monsters[index].get_position().change(-dx, -dy);
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}
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}
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break;
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}
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}
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}
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for (index, m) in &mut self.monsters.iter().enumerate() {
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if m.is_dead() {
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self.monsters.remove(index);
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break;
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}
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}
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}
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pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
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@ -154,7 +162,7 @@ impl Level {
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let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
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let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
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if new_x < 0 || new_y < 0 || new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
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if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
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return false;
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}
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@ -28,9 +28,11 @@ impl Player {
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pub fn change_life(&mut self, by: i16) {
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self.life = max(0, min(self.max_life, self.life + by));
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}
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/// returns true if the player is dead (life <= 0)
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pub fn get_life(&self) -> i16 {
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self.life
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}
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pub fn is_dead(&self) -> bool { self.life <= 0 }
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pub fn get_max_life(&self) -> i16 {
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self.max_life
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}
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