add 3 distinct outcomes for the game
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parent
6b6206370b
commit
2a86201c3e
39
src/game.rs
39
src/game.rs
@ -3,7 +3,19 @@ use crate::level_generator::LevelGenerator;
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use crate::player::Player;
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use crate::position::Position;
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pub const LEVELS: usize = 2;
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pub const LEVELS: usize = 10;
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#[derive(PartialEq)]
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/// represents a state of a game
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pub enum GameState {
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/// the game is ongoing (neither won or lost)
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RUNNING,
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/// the player died
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LOST,
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/// the player reached the Ω
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WON,
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}
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/// the main structure to hold all information about the ongoing game
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pub struct Game {
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@ -31,6 +43,31 @@ impl Game {
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g
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}
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/// returns true if the player is dead (life <= 0)
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fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
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/// returns true if the player is standing on the End element
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fn player_reached_goal(&mut self) -> bool {
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match self.next_element(0, 0) {
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None => {}
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Some(a) => {
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match a {
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StructureElement::End => { return true; }
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_ => {}
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}
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}
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};
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false
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}
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/// returns the state of the game (depending on player's life and position)
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pub fn get_game_state(&mut self) -> GameState {
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if self.player_is_dead() {
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return GameState::LOST;
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}
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if self.player_reached_goal() {
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return GameState::WON;
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}
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GameState::RUNNING
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}
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pub fn get_player(&self) -> &Player {
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&self.player
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}
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@ -276,11 +276,11 @@ impl LevelGenerator {
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// TODO randomize enemies here
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match rng.gen_range(1..=100) {
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1..=50 => {
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println!("Orc! {} {} {}", self.level, t_x, t_y);
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enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y)))); }
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enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y))));
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}
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_ => {
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println!("Rat! {} {} {}", self.level, t_x, t_y);
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enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));}
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enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));
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}
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};
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}
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45
src/main.rs
45
src/main.rs
@ -11,10 +11,11 @@ use ratatui::{
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widgets::Paragraph,
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};
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use ratatui::prelude::*;
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use ratatui::widgets::Block;
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use ratatui::widgets::{Block, Borders, BorderType, Wrap};
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use ratatui::widgets::block::{Position, Title};
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use whoami::realname;
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use crate::game::Game;
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use crate::game::{Game, GameState};
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use crate::level_widget::LevelWidget;
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// use crate::level_widget::LevelWidget;
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use crate::player::Player;
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@ -96,6 +97,46 @@ fn main() -> Result<()> {
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}
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game.player_collects_artifact();
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game.update_level();
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if game.get_game_state() != GameState::RUNNING {
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break;
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}
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}
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}
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}
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}
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loop {
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let _ = terminal.draw(|frame| {
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let mut area = frame.size();
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let w = area.width / 2;
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let h = area.height / 2;
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area.x += w - 20;
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area.y += h - 10;
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area.width = 40;
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area.height = 20;
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let block = Block::default()
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.title("Game ended")
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.title(Title::from("Press `q` to quit!").position(Position::Bottom))
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Black));
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let paragraph = match game.get_game_state() {
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GameState::RUNNING => {
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Paragraph::new("Quitting is for cowards! You'll better try again!")
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}
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GameState::LOST => {
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Paragraph::new("Sorry, you died in the dungeon. Better luck next time!")
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}
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GameState::WON => {
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Paragraph::new("Congratulation! You mastered your way through the dungeon and won the game.")
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}
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}.block(block).wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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});
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if event::poll(std::time::Duration::from_millis(16))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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}
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}
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}
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