cleanup
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@ -136,10 +136,7 @@ impl LevelGenerator {
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rooms
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}
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fn create_mst(
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rng: &mut ThreadRng,
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rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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) -> GeneratorGraph {
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fn create_mst(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> GeneratorGraph {
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// calculate the weight of an edge
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fn calc_edge_weight(delta: usize) -> usize {
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delta * delta
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@ -274,7 +271,7 @@ impl LevelGenerator {
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LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
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let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator { level, rooms, rng }
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}
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@ -521,32 +518,32 @@ fn test_place_rooms() {
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fn test_create_mst() {
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let mut rng = rand::thread_rng();
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let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
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let res: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let res: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 0);
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assert_eq!(res.edge_count(), 0);
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rooms[1][1].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&mut rng, &rooms);
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let res = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 1);
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assert_eq!(res.edge_count(), 0);
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rooms[1][3].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&mut rng, &rooms);
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let res = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 2);
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assert_eq!(res.edge_count(), 1);
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rooms[3][1].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&mut rng, &rooms);
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let res = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 3);
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assert_eq!(res.edge_count(), 2);
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rooms[3][3].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&mut rng, &rooms);
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let res = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 4);
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assert_eq!(res.edge_count(), 3);
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rooms[3][5].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&mut rng, &rooms);
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let res = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 5);
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assert_eq!(res.edge_count(), 4);
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}
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@ -566,7 +563,7 @@ fn test_create_connections() {
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rooms[3][0].height = ROOM_HEIGHT - 1;
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rooms[3][0].offset_y = 0;
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rooms[3][0].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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println!("{:?}", mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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@ -601,7 +598,7 @@ fn test_create_connections_2() {
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rooms[3][0].height = ROOM_HEIGHT - 1;
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rooms[3][0].offset_y = 0;
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rooms[3][0].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][0].connection_right.is_some());
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@ -635,7 +632,7 @@ fn test_create_connections_d_1() {
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rooms[0][3].height = ROOM_HEIGHT - 1;
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rooms[0][3].offset_y = 0;
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rooms[0][3].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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println!("{:?}", mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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@ -672,7 +669,7 @@ fn test_create_connections_d_2() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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@ -707,7 +704,7 @@ fn test_create_connections_d_3() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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@ -742,7 +739,7 @@ fn test_create_connections_d_4() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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@ -777,7 +774,7 @@ fn test_create_connections_d_5() {
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rooms[1][3].height = 4;
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rooms[1][3].offset_y = 1;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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@ -811,7 +808,7 @@ fn test_create_connections_right_1() {
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rooms[3][1].height = ROOM_HEIGHT - 1;
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rooms[3][1].offset_y = 0;
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rooms[3][1].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_none());
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@ -846,7 +843,7 @@ fn test_create_connections_right_2() {
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rooms[3][1].height = 4;
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rooms[3][1].offset_y = 2;
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rooms[3][1].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_none());
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@ -881,7 +878,7 @@ fn test_create_connections_right_3() {
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rooms[3][1].height = 2;
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rooms[3][1].offset_y = 4;
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rooms[3][1].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_none());
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@ -916,7 +913,7 @@ fn test_create_connections_right_4() {
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rooms[3][1].height = 2;
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rooms[3][1].offset_y = 4;
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rooms[3][1].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_none());
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@ -4,7 +4,9 @@ use std::{
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};
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use crate::{
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constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH},
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constants::{
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LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
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},
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level::StructureElement,
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};
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use rand::rngs::ThreadRng;
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