monsters move and attack the player
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2098bedabe
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b88bc67c50
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@ -179,11 +179,11 @@ impl Game {
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}
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}
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/// updates the player's current level. This will remove collected artifacts and dead monsters.
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pub fn update_level(&mut self) {
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pub fn update_level(&mut self, ticks: u128) {
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let player_pos = &self.player.get_immutable_position();
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let player_level = player_pos.get_level();
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let level = &mut self.levels[player_level];
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level.update();
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level.update(ticks, &mut self.player);
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}
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}
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40
src/level.rs
40
src/level.rs
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@ -9,6 +9,8 @@ use crate::monster::Monster;
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use crate::player::Player;
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use crate::position::HasPosition;
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use crate::position::Position;
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use rand::Rng;
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use rand::rngs::ThreadRng;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_HEIGHT: usize = 25;
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@ -34,6 +36,7 @@ pub struct Level {
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pub(crate) start: (usize, usize),
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/// the position of the end in the level (either stair down or end point)
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pub(crate) end: (usize, usize),
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pub(crate) rng: ThreadRng,
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}
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impl Level {
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@ -108,7 +111,7 @@ impl Level {
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}
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}
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}
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pub fn update(&mut self) {
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pub fn update(&mut self, ticks: u128, player: &mut Player) {
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for (index, a) in &mut self.artifacts.iter().enumerate() {
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if a.was_collected() {
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self.artifacts.remove(index);
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@ -122,17 +125,43 @@ impl Level {
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}
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}
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for index in 0..self.monsters.len() {
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if self.can_monster_move(self.monsters[index].as_ref(), 0, 1) {
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self.monsters[index].get_position().change(0, 1);
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} else if self.can_monster_move(self.monsters[index].as_ref(), 0, -1) {
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self.monsters[index].get_position().change(0, -1);
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if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
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continue;
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}
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loop {
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// calculate the direction the monster will try to walk
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let (dx, dy) = match self.rng.gen_range(0..5) {
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1 => { (1, 0) }
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2 => { (-1, 0) }
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3 => { (0, 1) }
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4 => { (0, -1) }
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_ => { (0, 0) }
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};
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if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
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let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
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if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
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self.monsters[index].decrease_life(1);
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player.change_life(-1);
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}
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break;
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}
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}
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}
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}
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pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
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let agent_pos = agent.get_immutable_position();
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let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
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let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
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if new_x < 0 || new_y < 0 || new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
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return false;
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}
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for index in 0..self.monsters.len() {
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let pos = self.monsters[index].get_immutable_position();
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if pos.get_x() == new_x && pos.get_y() == new_y { return false; }
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}
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self.structure[new_x][new_y] != StructureElement::Wall
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}
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pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
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@ -157,6 +186,7 @@ impl Level {
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artifacts: Vec::with_capacity(10),
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start: (0, 0),
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end: (0, 0),
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rng: rand::thread_rng(),
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}
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}
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#[cfg(test)]
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@ -344,6 +344,7 @@ impl LevelGenerator {
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artifacts,
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start: (start_x, start_y),
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end: (end_x, end_y),
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rng: rand::thread_rng(),
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}
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}
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}
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15
src/main.rs
15
src/main.rs
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@ -1,5 +1,6 @@
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use std::io::Result;
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use std::io::stdout;
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use std::time::Instant;
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use crossterm::{
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event::{self, KeyCode, KeyEventKind},
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@ -30,6 +31,9 @@ mod level_generator;
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mod artifacts;
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mod monster;
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/// length of a game frame in ms
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pub const FRAME_LENGTH: u64 = 100;
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//
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fn main() -> Result<()> {
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let mut game = Game::new(Player::new(realname().as_str(), 10));
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@ -39,6 +43,8 @@ fn main() -> Result<()> {
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let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
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terminal.clear()?;
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let start_time = Instant::now();
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let mut ticks = 0;
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loop {
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terminal.draw(|frame| {
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let mut area = frame.size();
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@ -57,7 +63,7 @@ fn main() -> Result<()> {
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.block(block)
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.wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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return
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return;
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}
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if area.width > 80 {
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@ -96,7 +102,7 @@ fn main() -> Result<()> {
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stats_area,
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);
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})?;
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if event::poll(std::time::Duration::from_millis(100))? {
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if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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@ -117,11 +123,13 @@ fn main() -> Result<()> {
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}
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}
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}
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game.update_level();
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game.update_level(ticks);
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if game.get_game_state() != GameState::RUNNING {
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break;
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}
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ticks += 1;
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}
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let playtime = start_time.elapsed();
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loop {
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let _ = terminal.draw(|frame| {
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let mut area = frame.size();
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@ -151,6 +159,7 @@ fn main() -> Result<()> {
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};
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text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
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text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
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text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
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let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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});
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@ -8,8 +8,7 @@ pub trait Monster: HasPosition {
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fn decrease_life(&mut self, by: usize);
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// fn get_immutable_position(&self) -> &Position;
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fn get_experience_gain(&self) -> usize;
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// #[cfg(test)]
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// fn get_position(&mut self) -> &mut Position;
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fn get_ticks_between_steps(&self) -> u128;
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#[cfg(test)]
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fn get_life(&self) -> usize;
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}
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@ -23,6 +22,8 @@ macro_rules! default_monster {
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fn decrease_life(&mut self, by: usize) {
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self.life = self.life.saturating_sub(by);
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}
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fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
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#[cfg(test)]
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fn get_life(&self) -> usize { self.life }
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}
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@ -43,6 +44,7 @@ pub struct Rat {
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symbol: String,
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color: Color,
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experience_gain: usize,
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ticks_between_steps: u128,
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}
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impl Rat {
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@ -53,6 +55,7 @@ impl Rat {
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symbol: String::from("R"),
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color: Color::Black,
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experience_gain: 5,
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ticks_between_steps: 5,
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}
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}
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}
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@ -64,6 +67,7 @@ pub struct Orc {
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symbol: String,
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color: Color,
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experience_gain: usize,
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ticks_between_steps: u128,
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}
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impl Orc {
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@ -74,6 +78,7 @@ impl Orc {
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symbol: String::from("O"),
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color: Color::DarkGray,
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experience_gain: 10,
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ticks_between_steps: 10,
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}
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}
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}
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