45 Commits

Author SHA1 Message Date
d6f4fdaa5b add CI/CD 2024-10-21 08:30:24 +02:00
8dfe56a3c2 randomize content of chests and potions 2024-10-21 08:27:55 +02:00
b3d85ac7b3 Improved fights between player and monster 2024-10-21 08:26:51 +02:00
cefb0cc5f2 improve combat system 2024-10-20 22:12:28 +02:00
efc4cdd363 updated deps
fixed clippy remarks
2024-10-20 14:59:20 +02:00
210d590e38 prevent player from leaving the field 2024-01-03 09:12:00 +01:00
e4018d9cce remove unused import 2024-01-01 15:34:52 +01:00
f6bb0a9297 version can be displayed as message 2023-12-31 18:10:09 +01:00
b6d61e4bd1 Merge remote-tracking branch 'origin/include_git_hash' into add_messages 2023-12-31 17:45:42 +01:00
85496e3200 make git commit hash available at compile time 2023-12-31 17:41:59 +01:00
4770a21abe for changes to add messages 2023-12-31 15:59:52 +01:00
a69e89c806 Only consume potions if they have an effect 2023-12-30 16:44:23 +01:00
b3d64f7438 Monsters can attack player now 2023-12-30 16:31:27 +01:00
b88bc67c50 monsters move and attack the player 2023-12-26 19:11:41 +01:00
2098bedabe make monsters more like players 2023-12-26 11:38:23 +01:00
c0d51f501f extract has_position trait 2023-12-25 13:47:15 +01:00
bb8a24aa91 clean up monsters 2023-12-25 13:26:45 +01:00
67faae44b1 Prevent crashes when terminal is too small 2023-12-25 08:44:44 +01:00
de5ea76913 step to xp 2023-12-22 20:10:30 +01:00
6082a740e9 make chest's gold depend on level 2023-12-22 09:52:50 +01:00
db96dc5c8a Add gold to the result message 2023-12-21 23:13:13 +01:00
2a86201c3e add 3 distinct outcomes for the game 2023-12-21 23:02:06 +01:00
6b6206370b Make enemies randomized 2023-12-18 17:04:48 +01:00
73315a7636 monsters as trait 2023-12-18 16:11:19 +01:00
7ac3b76e6c add some documentation 2023-12-17 22:00:42 +01:00
f87712e8d2 clean up code 2023-12-17 19:48:58 +01:00
8b21e179c2 fight monsters, collect artifacts 2023-12-17 16:14:17 +01:00
User Jlusiardi
643f3b76f9 More work 2023-12-09 22:43:06 +01:00
206a49fb08 reworked level widget to stateful widget 2023-12-09 20:16:03 +01:00
6e2441aad1 give different artifacts differen looks 2023-12-09 20:05:39 +01:00
4a024a47d9 randomize artifact generation 2023-12-09 17:39:26 +01:00
e47036bd8d more tests 2023-12-09 08:43:41 +01:00
7b0eaf6640 add test & fix bug 2023-12-06 21:02:40 +01:00
6aee9d974f Move works again 2023-12-06 03:18:59 +01:00
21a292b7ad make stuff public 2023-12-05 17:13:39 +01:00
aa3fa6efb1 Work on levelgenerator 2023-12-04 18:41:21 +01:00
2eeb95e3a3 Add variable artifacts 2023-12-03 23:59:05 +01:00
07c629bdaa add gold to the player 2023-12-03 21:20:16 +01:00
220607133a Add Artifacts 2023-12-03 13:44:29 +01:00
900739190d Monsters can be removed 2023-12-03 10:41:43 +01:00
209a277684 Monsters can move 2023-12-03 09:36:58 +01:00
1ba1ed7de4 Monster in Level 2023-12-03 09:25:03 +01:00
ee1f11cd1f Cleanup 2023-11-27 21:24:43 +01:00
677acf771a first steps with refs 2023-11-27 19:21:10 +01:00
227e44dd43 Work on more references 2023-11-26 20:14:33 +01:00
14 changed files with 1570 additions and 524 deletions

View File

@@ -0,0 +1,24 @@
name: publish package
on:
push:
branches:
- main
jobs:
Explore-Gitea-Actions:
runs-on: ubuntu-latest
steps:
- name: Check out repository code
uses: actions/checkout@v4
- name: run tests
run: |
cd ${{ gitea.workspace }}
cargo test --release
- name: build & release package
run: |
cd ${{ gitea.workspace }}
cargo build --release
cargo deb
ls -al target/debian
UPLOAD_FILE=$(ls target/debian/*.deb)
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload

11
.idea/el_diabolo.iml generated
View File

@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="EMPTY_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<excludeFolder url="file://$MODULE_DIR$/target" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

297
Cargo.lock generated
View File

@@ -50,6 +50,15 @@ version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53"
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checksum = "0abae9be0aaf9ea96a3b1b8b1b55c602ca751eba1b1500220cea4ecbafe7c0d5"
dependencies = [
"rustversion",
]
[[package]]
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@@ -57,16 +66,30 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
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version = "0.27.0"
name = "compact_str"
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f476fe445d41c9e991fd07515a6f463074b782242ccf4a5b7b1d1012e70824df"
checksum = "6050c3a16ddab2e412160b31f2c871015704239bca62f72f6e5f0be631d3f644"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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@@ -104,6 +127,16 @@ version = "1.0.1"
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[[package]]
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@@ -133,9 +166,15 @@ dependencies = [
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[[package]]
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[[package]]
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@@ -148,34 +187,50 @@ dependencies = [
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[[package]]
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[[package]]
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checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
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[[package]]
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checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
checksum = "49f1f14873335454500d59611f1cf4a4b0f786f9ac11f4312a78e4cf2566695b"
[[package]]
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[[package]]
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checksum = "a08173bc88b7955d1b3145aa561539096c421ac8debde8cbc3612ec635fee29b"
checksum = "8e9489c2807c139ffd9c1794f4af0ebe86a828db53ecdc7fea2111d0fed085d1"
[[package]]
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@@ -204,10 +259,11 @@ dependencies = [
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3dce281c5e46beae905d4de1870d8b1509a9142b62eedf18b443b011ca8343d0"
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dependencies = [
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@@ -238,9 +294,9 @@ checksum = "4c42a9226546d68acdd9c0a280d17ce19bfe27a46bf68784e4066115788d008e"
dependencies = [
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[[package]]
@@ -251,9 +307,9 @@ checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
[[package]]
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version = "0.6.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e1d3afd2628e69da2be385eb6f2fd57c8ac7977ceeff6dc166ff1657b0e386a9"
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dependencies = [
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@@ -315,19 +371,22 @@ dependencies = [
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version = "0.24.0"
version = "0.28.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0ebc917cfb527a566c37ecb94c7e3fd098353516fb4eb6bea17015ade0182425"
checksum = "fdef7f9be5c0122f890d58bdf4d964349ba6a6161f705907526d891efabba57d"
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@@ -340,12 +399,40 @@ dependencies = [
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[[package]]
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[[package]]
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@@ -364,9 +451,9 @@ dependencies = [
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@@ -389,19 +476,25 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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@@ -434,10 +527,21 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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@@ -452,10 +556,16 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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@@ -549,11 +660,11 @@ checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
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@@ -562,13 +673,29 @@ version = "0.48.5"
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"windows_i686_gnu 0.48.5",
"windows_i686_msvc 0.48.5",
"windows_x86_64_gnu 0.48.5",
"windows_x86_64_gnullvm 0.48.5",
"windows_x86_64_msvc 0.48.5",
]
[[package]]
name = "windows-targets"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9b724f72796e036ab90c1021d4780d4d3d648aca59e491e6b98e725b84e99973"
dependencies = [
"windows_aarch64_gnullvm 0.52.6",
"windows_aarch64_msvc 0.52.6",
"windows_i686_gnu 0.52.6",
"windows_i686_gnullvm",
"windows_i686_msvc 0.52.6",
"windows_x86_64_gnu 0.52.6",
"windows_x86_64_gnullvm 0.52.6",
"windows_x86_64_msvc 0.52.6",
]
[[package]]
@@ -577,42 +704,90 @@ version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2b38e32f0abccf9987a4e3079dfb67dcd799fb61361e53e2882c3cbaf0d905d8"
[[package]]
name = "windows_aarch64_gnullvm"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32a4622180e7a0ec044bb555404c800bc9fd9ec262ec147edd5989ccd0c02cd3"
[[package]]
name = "windows_aarch64_msvc"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dc35310971f3b2dbbf3f0690a219f40e2d9afcf64f9ab7cc1be722937c26b4bc"
[[package]]
name = "windows_aarch64_msvc"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
[[package]]
name = "windows_i686_gnu"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e"
[[package]]
name = "windows_i686_gnu"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
[[package]]
name = "windows_i686_gnullvm"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
[[package]]
name = "windows_i686_msvc"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8f55c233f70c4b27f66c523580f78f1004e8b5a8b659e05a4eb49d4166cca406"
[[package]]
name = "windows_i686_msvc"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
[[package]]
name = "windows_x86_64_gnu"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "53d40abd2583d23e4718fddf1ebec84dbff8381c07cae67ff7768bbf19c6718e"
[[package]]
name = "windows_x86_64_gnu"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
[[package]]
name = "windows_x86_64_gnullvm"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
[[package]]
name = "windows_x86_64_gnullvm"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
[[package]]
name = "windows_x86_64_msvc"
version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
[[package]]
name = "windows_x86_64_msvc"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
[[package]]
name = "zerocopy"
version = "0.7.19"

View File

@@ -6,8 +6,19 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
ratatui = "0.24.0"
crossterm = "0.27.0"
ratatui = "0.28.1"
crossterm = "0.28.1"
rand = "0.8.5"
petgraph = "0.6.4"
whoami = "1.4.1"
petgraph = "0.6.5"
whoami = "1.5.2"
[package.metadata.deb]
maintainer = "Joachim Lusiardi <joachim@lusiardi.de>"
copyright = "2024, Joachim Lusiardi <joachim@lusiardi.de>"
extended-description = """Little roguelike game"""
depends = "$auto"
section = "game"
priority = "optional"
assets = [
["target/release/el_diabolo", "/usr/bin/", "755"],
]

10
build.rs Normal file
View File

@@ -0,0 +1,10 @@
use std::process::Command;
fn main() {
let output = Command::new("git")
.args(["rev-parse", "--short", "HEAD"])
.output()
.unwrap();
let git_hash = String::from_utf8(output.stdout).unwrap();
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
}

103
src/artifacts.rs Normal file
View File

@@ -0,0 +1,103 @@
use rand::Rng;
use ratatui::style::Color;
use crate::player::Player;
use crate::position::Position;
pub trait Artifact {
//! An artifact that can be collected by the player
fn get_representation(&self) -> (&str, Color);
/// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
/// returns if the artifact was collected and can be removed from the level
fn was_collected(&self) -> bool;
}
pub struct Chest {
/// a chest that contains some gold
position: Position,
gold: usize,
}
impl Chest {
pub fn new(position: Position) -> Self {
let min_gold = 10 * (position.get_level()+1);
let max_gold = min_gold + 10*position.get_level();
Self {
position,
gold: rand::thread_rng().gen_range(min_gold..=max_gold),
}
}
}
impl Artifact for Chest {
fn get_representation(&self) -> (&str, Color) {
("C", Color::Blue)
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
player.retrieve_gold(self.gold);
messages.insert(
0,
format!("opened chest and collected {} gold.", self.gold).to_string(),
);
self.gold = 0;
}
fn was_collected(&self) -> bool {
self.gold == 0
}
}
pub struct Potion {
/// a potion that restores some health
position: Position,
health: usize,
}
impl Potion {
pub fn new(position: Position) -> Self {
let min_health_gain = 5 + position.get_level();
let max_health_gain = min_health_gain + 3 * position.get_level();
Self {
position,
health: rand::thread_rng().gen_range(min_health_gain..=max_health_gain),
}
}
}
impl Artifact for Potion {
fn get_representation(&self) -> (&str, Color) {
("P", Color::Green)
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
// only consume potion of the player can gain at least one health point
if !player.is_healthy() {
let old = player.get_life();
player.change_life(self.health.try_into().unwrap());
let new = player.get_life();
messages.insert(
0,
format!("picked up potion and gained {} health.", new - old).to_string(),
);
self.health = 0;
} else {
messages.insert(
0,
"not using the potion because you're healthy.".to_string(),
);
}
}
fn was_collected(&self) -> bool {
self.health == 0
}
}

View File

@@ -1,66 +1,251 @@
use crate::level::{Artifact, Level, StructureElement};
use crate::level::{Level, StructureElement};
use crate::level_generator::LevelGenerator;
use crate::player::Player;
use crate::position::{HasPosition, Position};
pub const LEVELS: usize = 10;
#[derive(PartialEq)]
/// represents a state of a game
pub enum GameState {
/// the game is ongoing (neither won or lost)
Running,
/// the player died
Lost,
/// the player reached the Ω
Won,
}
/// the main structure to hold all information about the ongoing game
pub struct Game {
pub player: Player,
pub levels: [Level; 25],
/// the player
player: Player,
/// the levels of the game
levels: Vec<Level>,
pub messages: Vec<String>,
}
impl Game {
pub fn move_player(&mut self, dx: i16, dy: i16) {
// check if move is allowed first
let player_pos = self.player.get_position();
let level = &self.levels[player_pos.get_level()];
pub fn new(p: Player) -> Game {
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
for d in 0..LEVELS {
v.push(LevelGenerator::generate(d, d == 0, d == LEVELS - 1).render());
}
let mut g = Game {
player: p,
levels: v,
messages: Vec::with_capacity(10),
};
let start = { g.get_level(0).start };
g.get_mutable_player()
.get_position()
.set(0, start.0, start.1);
g.get_mutable_level(0)
.discover(&Position::new(0, start.0, start.1));
g
}
/// returns true if the player is standing on the End element
fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) {
None => {}
Some(a) => {
if a == StructureElement::End {
return true;
}
}
};
false
}
/// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState {
if self.player.is_dead() {
return GameState::Lost;
}
if self.player_reached_goal() {
return GameState::Won;
}
GameState::Running
}
pub fn get_player(&self) -> &Player {
&self.player
}
pub fn get_mutable_player(&mut self) -> &mut Player {
&mut self.player
}
pub fn get_level(&self, level: usize) -> &Level {
&self.levels[level]
}
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level {
&mut self.levels[level]
}
/// check if the player can move in the given direction. This only checks for structure element
/// limitation as walls.
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
let player_pos = &self.player.get_position();
let level = &mut self.levels[player_pos.get_level()];
level.can_player_move(&self.player, dx, dy)
}
/// returns the position (as tuple) of the next level's start point.
fn next_start(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() + 1;
let (x, y) = self.levels[level].start;
(level, x, y)
}
/// returns the position (as tuple) of the previous level's end point.
fn prev_end(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() - 1;
let (x, y) = self.levels[level].end;
(level, x, y)
}
/// get the next structure element sen from the player's position into the given direction.
fn next_element(&mut self, dx: i16, dy: i16) -> Option<StructureElement> {
let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy;
let can_go: bool = match level.get_element(new_x, new_y) {
(None, _, _) => { false }
(_, _, Some(e)) => {
self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player)
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
level.get_element(new_x, new_y).0
}
(Some(t), _, _) => {
match t {
StructureElement::Wall => { false }
_ => { true }
/// move the game's player into the given direction. If on the target field there is a stair,
/// the player follows the stair up/down to the next level.
/// Discovery is performed on the new location of the player.
/// The returned value is the direction that will bring the player back to his original field.
pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
// verify the player can do the move
if !self.can_move(dx, dy) {
return (-dx, -dy);
}
}
};
if can_go {
let tmp = level.get_element(new_x, new_y);
match tmp.0.unwrap() {
let player_pos = &self.player.get_position();
let mut player_level = player_pos.get_level();
let structure = self.next_element(dx, dy);
// use stairs if walked onto one
if let Some(e) = structure {
match e {
StructureElement::StairDown => {
let next_level = player_pos.get_level() + 1;
let start_x: usize = self.levels[next_level].start_x;
let start_y: usize = self.levels[next_level].start_y;
self.player.set_position(next_level, start_x, start_y);
self.levels[next_level].discover(self.player.get_position());
(dx, dy) = (0, 0);
let (next_level, x, y) = self.next_start();
player_level = next_level;
self.messages
.insert(0, format!("you climb down to level {}.", next_level));
self.get_mutable_player()
.get_position()
.set(next_level, x, y);
}
StructureElement::StairUp => {
self.player.set_position(
player_pos.get_level() - 1,
self.levels[player_pos.get_level() - 1].end_x,
self.levels[player_pos.get_level() - 1].end_y,
);
}
_ => {
self.player.change_position(dx, dy);
self.levels[player_pos.get_level()].discover(self.player.get_position());
}
};
match tmp.1 {
Some(Artifact::Chest {gold}) => {
self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
self.player.add_gold(gold);
(dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end();
player_level = next_level;
self.messages
.insert(0, format!("you climb up to level {}.", next_level));
self.get_mutable_player()
.get_position()
.set(next_level, x, y);
}
_ => {}
}
// match tmp.2 {
// Some(enemy) => {
// // todo!("implement fighting!");
// self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player);
// }
// _ => {}
// }
};
// update position and discover area on new position
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
self.get_mutable_level(player_level)
.discover(&Position::new(player_level, new_x, new_y));
(-dx, -dy)
}
pub fn player_fights_monster(&mut self) -> bool {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
match m {
None => {}
Some(m) => {
let player_dmg = self.player.damage();
m.decrease_life(player_dmg);
if m.is_dead() {
self.player.gain_experience(m.get_experience_gain());
self.messages.insert(
0,
format!(
"you hit {} for {} damage and kill it.",
m.get_name(),
player_dmg
)
.to_string(),
);
} else {
self.messages.insert(
0,
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
);
let monster_dmg = m.damage() as i16;
self.player.change_life(-monster_dmg);
self.messages.insert(
0,
format!("{} hits you for {} damage.", m.get_name(), monster_dmg)
.to_string(),
);
}
return m.is_dead();
}
};
true
}
pub fn player_collects_artifact(&mut self) {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
match a {
None => {}
Some(a) => {
a.collect(&mut self.player, &mut self.messages);
}
}
}
/// updates the player's current level. This will remove collected artifacts and dead monsters.
pub fn update_level(&mut self, ticks: u128) {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
level.update(ticks, &mut self.player, &mut self.messages);
}
}
#[test]
fn game_has_correct_number_of_levels() {
let p = Player::new("foo", 42);
let g = Game::new(p);
assert_eq!(g.levels.len(), LEVELS);
}
#[test]
fn game_has_player() {
let p = Player::new("foo", 42);
let g = Game::new(p);
assert_eq!(g.get_player().get_name(), "foo");
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
}
#[test]
fn game_has_mutable_player() {
let p = Player::new("foo", 42);
let mut g = Game::new(p);
assert_eq!(g.get_player().get_name(), "foo");
g.get_mutable_player().change_life(-1);
assert_eq!(g.get_player().get_life(), 41);
}
#[test]
fn game_get_level() {
let p = Player::new("foo", 42);
let mut g = Game::new(p);
g.get_level(0);
assert_ne!(g.get_level(0).start, (0, 0));
g.get_mutable_level(0).discover(&Position::new(0, 1, 1));
}

View File

@@ -1,6 +1,16 @@
use std::cmp::{max, min};
use rand::rngs::ThreadRng;
use rand::Rng;
use crate::artifacts::Artifact;
#[cfg(test)]
use crate::artifacts::{Chest, Potion};
use crate::monster::Monster;
#[cfg(test)]
use crate::monster::{Orc, Rat};
use crate::player::Player;
use crate::position::HasPosition;
use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50;
@@ -8,79 +18,37 @@ pub const LEVEL_HEIGHT: usize = 25;
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum StructureElement {
Start,
End,
Wall,
Floor,
StairDown,
StairUp,
Start,
End,
Unknown,
}
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum Artifact {
Chest { gold: usize },
}
type PossibleArtifact<'a> = Option<&'a mut Box<(dyn Artifact + 'static)>>;
type PossibleMonster<'a> = Option<&'a mut Box<(dyn Monster + 'static)>>;
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Level {
pub(crate) level: usize,
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) enemies: [[Option<Monster>; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) start_x: usize,
pub(crate) start_y: usize,
pub(crate) end_x: usize,
pub(crate) end_y: usize,
pub(crate) monsters: Vec<Box<dyn Monster>>,
pub(crate) artifacts: Vec<Box<dyn Artifact>>,
/// the position of the start in the level (either stair up or start point)
pub(crate) start: (usize, usize),
/// the position of the end in the level (either stair down or end point)
pub(crate) end: (usize, usize),
pub(crate) rng: ThreadRng,
}
impl Level {
pub fn new() -> Level {
let s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
Level {
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
enemies: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
start_x: 1,
start_y: 1,
end_x: 1,
end_y: 1,
}
}
pub(crate) fn attack(&self, x: i16, y: i16, player: &mut Player) -> bool {
if x < 0 || y < 0 {
return false;
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return false;
}
match &self.enemies[x][y] {
Some(mut enemy) => {
player.change_life(-1);
enemy.decrease_life(1);
println!("{}",enemy.get_life());
return enemy.get_life() == 0
}
_ => {}
}
false
}
pub fn remove_artifact(&mut self, x: i16, y: i16) {
if x < 0 || y < 0 {
return;
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return;
}
self.artifacts[x][y] = None;
}
pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>, Option<Monster>) {
pub fn get_element(
&mut self,
x: i16,
y: i16,
) -> (Option<StructureElement>, PossibleMonster, PossibleArtifact) {
if x < 0 || y < 0 {
return (None, None, None);
}
@@ -89,14 +57,26 @@ impl Level {
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return (None, None, None);
}
// if !self.discovered[x][y] {
// if !self.discovered[x][y] {
// return (Some(StructureElement::Unknown), None, None);
// }
return (Some(self.structure[x][y]), self.artifacts[x][y], self.enemies[x][y]);
if !self.discovered[x][y] {
return (Some(StructureElement::Unknown), None, None);
}
let search_pos = &Position::new(self.level, x, y);
let mut res_m: Option<&mut Box<dyn Monster>> = None;
for m in &mut self.monsters {
if m.get_immutable_position() == search_pos {
res_m = Some(m);
}
}
let mut res_a: Option<&mut Box<dyn Artifact>> = None;
for a in &mut self.artifacts {
if a.get_immutable_position() == search_pos {
res_a = Some(a);
}
}
(Some(self.structure[x][y]), res_m, res_a)
}
/// discover the area with in the level around the given position
pub fn discover(&mut self, pos: Position) {
pub fn discover(&mut self, pos: &Position) {
let x = pos.get_x();
let y = pos.get_y();
@@ -139,13 +119,277 @@ impl Level {
}
}
}
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() {
self.artifacts.remove(index);
break;
}
}
for index in 0..self.monsters.len() {
if self.monsters[index].is_dead() {
continue;
}
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
continue;
}
loop {
// calculate the direction the monster will try to walk
let (dx, dy) = match self.rng.gen_range(0..5) {
1 => (1, 0),
2 => (-1, 0),
3 => (0, 1),
4 => (0, -1),
_ => (0, 0),
};
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
if player.get_immutable_position().get_x() == new_x
&& player.get_immutable_position().get_y() == new_y
{
let monster_dmg = self.monsters[index].damage() as i16;
player.change_life(-monster_dmg);
messages.insert(
0,
format!(
"{} hits you for {} damage.",
self.monsters[index].get_name(),
monster_dmg
)
.to_string(),
);
let player_dmg = player.damage();
self.monsters[index].decrease_life(player_dmg);
// if the attack did not kill the opponent, back down
if !player.is_dead() {
messages.insert(
0,
format!(
"you hit {} for {} damage and kill it.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
self.monsters[index].get_position().change(-dx, -dy);
} else {
messages.insert(
0,
format!(
"you hit {} for {} damage.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
}
}
break;
}
}
}
for (index, m) in &mut self.monsters.iter().enumerate() {
if m.is_dead() {
self.monsters.remove(index);
break;
}
}
}
pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
// verify we cannot leave the playing field
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
return false;
}
for index in 0..self.monsters.len() {
let pos = self.monsters[index].get_immutable_position();
if pos.get_x() == new_x && pos.get_y() == new_y {
return false;
}
}
self.structure[new_x][new_y] != StructureElement::Wall
}
pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
// verify we cannot leave the playing field
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
return false;
}
self.structure[new_x][new_y] != StructureElement::Wall
}
#[cfg(test)]
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
rng: rand::thread_rng(),
}
}
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
}
#[test]
fn test_get_element() {
let l = Level::new();
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Wall);
assert_eq!(l.get_element(4, 4).0.unwrap(), StructureElement::StairDown);
assert_eq!(l.get_element(49, 24).0.unwrap(), StructureElement::Wall);
assert_eq!(l.get_element(50, 25).0, None);
let mut l = Level::new(0);
assert_eq!(l.get_element(-1, -1).0, None);
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
assert_eq!(
l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1)
.0
.unwrap(),
StructureElement::Unknown
);
assert_eq!(
l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0,
None
);
}
#[test]
fn test_discover_get_element() {
let mut l = Level::new(0);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
}
#[test]
fn test_discover_can_add_monster() {
let mut l = Level::new(0);
let m = Rat::new_with_position(Position::new(1, 2, 3));
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Orc::new_with_position(Position::new(0, 2, 3));
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(()));
let m = Rat::new_with_position(Position::new(0, 2, 3));
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let m = Rat::new_with_position(Position::new(0, 2, 4));
assert_eq!(l.add_monster(m), Ok(()));
}
#[test]
fn test_discover_can_add_artifact() {
let mut l = Level::new(0);
let a = Chest::new(Position::new(1, 2, 3));
assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
let a = Chest::new(Position::new(0, 2, 3));
assert_eq!(l.add_artifact(a), Ok(()));
let a = Potion::new(Position::new(0, 2, 3));
assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
let a = Chest::new(Position::new(0, 1, 3));
assert_eq!(l.add_artifact(a), Ok(()));
}
#[test]
fn test_discover_get_monster() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none());
let m = Rat::new_with_position(Position::new(0, 10, 10));
assert_eq!(l.add_monster(m), Ok(()));
let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.1.is_some());
let m = elem.1.unwrap();
assert_eq!(m.get_life(), 2);
m.decrease_life(2);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
}
#[test]
fn test_discover_get_artifact() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).2.is_none());
let a = Chest::new(Position::new(0, 10, 10));
assert_eq!(l.add_artifact(a), Ok(()));
let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.2.is_some());
}
#[test]
fn test_discover_get_monster_can_move() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
let m = Rat::new_with_position(Position::new(0, 10, 10));
l.add_monster(m).expect("Panic because of");
let m = l.get_element(10, 10).1.unwrap();
m.get_position().change(1, 1);
let m = l.get_element(10, 10).1;
assert!(m.is_none());
let m = l.get_element(11, 11).1;
assert!(m.is_some());
assert_eq!(m.unwrap().get_life(), 2);
}

View File

@@ -6,19 +6,22 @@ use petgraph::data::*;
use petgraph::graph::Graph;
use petgraph::graph::UnGraph;
use rand::prelude::SliceRandom;
use rand::Rng;
use rand::rngs::ThreadRng;
use rand::Rng;
use crate::level::{Artifact, Level, StructureElement};
use crate::monster::Monster;
use crate::artifacts::{Artifact, Chest, Potion};
use crate::level::{Level, StructureElement};
use crate::monster::{Monster, Orc, Rat, Snake};
use crate::position::Position;
const ROOMS_VERTICAL: usize = 7;
const ROOMS_HORIZONTAL: usize = 4;
const ROOM_WIDTH: usize = 7;
const ROOM_HEIGHT: usize = 6;
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum RoomType {
#[derive(PartialEq, Copy, Clone)]
enum RoomType {
Start,
End,
StairUp,
@@ -29,13 +32,13 @@ pub enum RoomType {
EmptyRoom,
}
#[derive(Copy, Clone, Debug, PartialEq)]
#[derive(Copy, Clone)]
struct ConnectionInfo {
offset: usize,
distance: usize,
}
#[derive(Copy, Clone, Debug, PartialEq)]
#[derive(Copy, Clone)]
struct Room {
pub kind: RoomType,
pub offset_x: usize,
@@ -44,7 +47,6 @@ struct Room {
pub height: usize,
pub connection_down: Option<ConnectionInfo>,
pub connection_right: Option<ConnectionInfo>,
// pub connected: bool,
}
impl Room {
@@ -76,13 +78,13 @@ impl Room {
}
}
#[derive(Debug)]
pub struct LevelGenerator {
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
level: usize,
}
impl LevelGenerator {
pub fn generate(level: usize) -> Self {
pub fn generate(level: usize, first: bool, last: bool) -> Self {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
let mut graph = UnGraph::<(usize, usize), u16>::default();
@@ -91,39 +93,41 @@ impl LevelGenerator {
rooms[0][0].kind = RoomType::BasicRoom;
while !LevelGenerator::rooms_connectable(&rooms) {
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
let mut room_types: Vec<RoomType> =
Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
// level 0 contains a start room, all others contain a stair up
if level == 0 {
if first {
room_types.push(RoomType::Start);
} else {
room_types.push(RoomType::StairUp);
}
// level 24 (the last) contains an end room, all others a stair down
if level == 24 {
if last {
room_types.push(RoomType::End);
} else {
room_types.push(RoomType::StairDown);
}
room_types.push(RoomType::MonsterRoom);
room_types.push(RoomType::TreasureRoom);
// generate a random set of rooms and shuffle them
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
match rng.gen_range(1..=100) {
// TODO tune room type distribution
1..=33 => { room_types.push(RoomType::EmptyRoom) }
34..=66 => { room_types.push(RoomType::TreasureRoom) }
67..=90 => { room_types.push(RoomType::MonsterRoom) }
_ => { room_types.push(RoomType::BasicRoom) }
1..=33 => room_types.push(RoomType::EmptyRoom),
34..=66 => room_types.push(RoomType::TreasureRoom),
67..=90 => room_types.push(RoomType::MonsterRoom),
_ => room_types.push(RoomType::BasicRoom),
}
}
room_types.shuffle(&mut rng);
graph.clear();
// place the rooms in the array an add nodes to the graph for every non empty room
for c in 0..ROOMS_VERTICAL {
for r in 0..ROOMS_HORIZONTAL {
rooms[c][r].kind = room_types.pop().unwrap();
if rooms[c][r].kind != RoomType::EmptyRoom {
rooms[c][r].random(&mut rng);
for (c, rs) in rooms.iter_mut().enumerate().take(ROOMS_VERTICAL) {
for (r, room) in rs.iter_mut().enumerate().take(ROOMS_HORIZONTAL) {
room.kind = room_types.pop().unwrap();
if room.kind != RoomType::EmptyRoom {
room.random(&mut rng);
graph.add_node((c, r));
}
}
@@ -139,15 +143,21 @@ impl LevelGenerator {
let src_index = graph.node_indices().find(|i| graph[*i] == (c, r)).unwrap();
for r_1 in r + 1..ROOMS_HORIZONTAL {
if rooms[c][r_1].kind != RoomType::EmptyRoom {
let tgt_index = graph.node_indices().find(|i| graph[*i] == (c, r_1)).unwrap();
let tgt_index = graph
.node_indices()
.find(|i| graph[*i] == (c, r_1))
.unwrap();
// todo use random weight for edge
graph.add_edge(src_index, tgt_index, 1);
break;
}
}
for c_1 in c + 1..ROOMS_VERTICAL {
if rooms[c_1][r].kind != RoomType::EmptyRoom {
let tgt_index = graph.node_indices().find(|i| graph[*i] == (c_1, r)).unwrap();
for (c_1, rs) in rooms.iter().enumerate().take(ROOMS_VERTICAL).skip(c + 1) {
if rs[r].kind != RoomType::EmptyRoom {
let tgt_index = graph
.node_indices()
.find(|i| graph[*i] == (c_1, r))
.unwrap();
// todo use random weight for edge
graph.add_edge(src_index, tgt_index, 1);
break;
@@ -157,7 +167,8 @@ impl LevelGenerator {
}
// calculate a minimum spanning tree
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = Graph::from_elements(min_spanning_tree(&graph));
let mst: Graph<(usize, usize), u16, petgraph::Undirected> =
Graph::from_elements(min_spanning_tree(&graph));
for edge in mst.raw_edges() {
let src = mst[edge.source()];
let tgt = mst[edge.target()];
@@ -167,24 +178,31 @@ impl LevelGenerator {
// cols are the same, either up or down
if src.0 == tgt.0 {
let range = LevelGenerator::range_overlap(src_room.get_x_range(), tgt_room.get_x_range());
let position: usize;
if range.is_empty() {
position = range.start;
let range =
LevelGenerator::range_overlap(src_room.get_x_range(), tgt_room.get_x_range());
let position: usize = if range.is_empty() {
range.start
} else {
position = rng.gen_range(range);
}
rng.gen_range(range)
};
if src.1 < tgt.1 {
// src to tgt
rooms[src.0][src.1].connection_down = Some(ConnectionInfo { offset: position, distance: tgt.1 - src.1 });
rooms[src.0][src.1].connection_down = Some(ConnectionInfo {
offset: position,
distance: tgt.1 - src.1,
});
} else {
// tgt to src
tgt_room.connection_down = Some(ConnectionInfo { offset: position, distance: src.1 - tgt.1 });
tgt_room.connection_down = Some(ConnectionInfo {
offset: position,
distance: src.1 - tgt.1,
});
}
}
// rows are the same, either left or right
if src.1 == tgt.1 {
let range = LevelGenerator::range_overlap(src_room.get_y_range(), tgt_room.get_y_range());
let range =
LevelGenerator::range_overlap(src_room.get_y_range(), tgt_room.get_y_range());
let mut position: usize;
if range.is_empty() {
position = range.start;
@@ -196,17 +214,21 @@ impl LevelGenerator {
}
if src.0 < tgt.0 {
// src to tgt
rooms[src.0][src.1].connection_right = Some(ConnectionInfo { offset: position, distance: tgt.0 - src.0 });
rooms[src.0][src.1].connection_right = Some(ConnectionInfo {
offset: position,
distance: tgt.0 - src.0,
});
} else {
// tgt to src
tgt_room.connection_right = Some(ConnectionInfo { offset: position, distance: src.1 - tgt.1 });
tgt_room.connection_right = Some(ConnectionInfo {
offset: position,
distance: src.1 - tgt.1,
});
}
}
}
LevelGenerator {
rooms
}
LevelGenerator { rooms, level }
}
fn range_overlap(r1: Range<usize>, r2: Range<usize>) -> Range<usize> {
@@ -220,8 +242,8 @@ impl LevelGenerator {
for r in 0..ROOMS_HORIZONTAL {
if rooms[c][r].kind != RoomType::EmptyRoom {
let mut connected = 0;
for c1 in 0..ROOMS_VERTICAL {
if rooms[c1][r].kind != RoomType::EmptyRoom {
for room in rooms.iter().take(ROOMS_VERTICAL) {
if room[r].kind != RoomType::EmptyRoom {
connected += 1;
}
}
@@ -236,13 +258,14 @@ impl LevelGenerator {
}
}
}
return true;
true
}
pub fn render(&self) -> Level {
let mut rng = rand::thread_rng();
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut artifacts = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut enemies = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT];
1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
let mut start_x: usize = 0;
let mut start_y: usize = 0;
let mut end_x: usize = 0;
@@ -254,21 +277,49 @@ impl LevelGenerator {
let room = self.rooms[c][r];
for x in 0..room.width {
for y in 0..room.height {
structure[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor;
structure[left + room.offset_x + x][top + room.offset_y + y] =
StructureElement::Floor;
}
}
if room.kind == RoomType::TreasureRoom {
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
artifacts[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..30) });
// TODO randomize artifacts
match rng.gen_range(1..=100) {
1..=50 => {
artifacts
.push(Box::new(Chest::new(Position::new(self.level, t_x, t_y))));
}
_ => {
artifacts
.push(Box::new(Potion::new(Position::new(self.level, t_x, t_y))));
}
};
}
if room.kind == RoomType::MonsterRoom {
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize enemies here
enemies[t_x][t_y] = Some(Monster::new(2));
match rng.gen_range(1..=100) {
1..=30 => {
enemies.push(Box::new(Orc::new_with_position(Position::new(
self.level, t_x, t_y,
))));
}
if room.kind == RoomType::StairDown {
31..=60 => {
enemies.push(Box::new(Snake::new_with_position(Position::new(
self.level, t_x, t_y,
))));
}
_ => {
enemies.push(Box::new(Rat::new_with_position(Position::new(
self.level, t_x, t_y,
))));
}
};
}
if room.kind == RoomType::End || room.kind == RoomType::StairDown {
end_x = left + room.offset_x + rng.gen_range(0..room.width);
end_y = top + room.offset_y + rng.gen_range(0..room.height);
}
@@ -278,6 +329,7 @@ impl LevelGenerator {
if room.kind == RoomType::End {
structure[end_x][end_y] = StructureElement::End;
}
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
start_x = left + room.offset_x + rng.gen_range(0..room.width);
start_y = top + room.offset_y + rng.gen_range(0..room.height);
@@ -298,7 +350,10 @@ impl LevelGenerator {
let tgt_room = self.rooms[c][r + x_conn.distance];
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y;
let left = 1 + c * ROOM_WIDTH + x_conn.offset;
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
let bottom = 1
+ (r + x_conn.distance) * ROOM_HEIGHT
+ tgt_room.offset_y
+ tgt_room.height;
for i in top..bottom {
if structure[left][i] == StructureElement::Wall {
structure[left][i] = StructureElement::Floor;
@@ -310,31 +365,37 @@ impl LevelGenerator {
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y + y_conn.offset - 1;
let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
for i in left..right {
if structure[i][top] == StructureElement::Wall {
structure[i][top] = StructureElement::Floor;
let right =
1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
for room in structure.iter_mut().take(right).skip(left) {
if room[top] == StructureElement::Wall {
room[top] = StructureElement::Floor;
}
}
}
}
}
Level {
level: self.level,
structure,
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT];
1 + ROOMS_VERTICAL * ROOM_WIDTH],
monsters: enemies,
artifacts,
enemies,
start_x,
start_y,
end_x,
end_y,
start: (start_x, start_y),
end: (end_x, end_y),
rng: rand::thread_rng(),
}
}
}
#[test]
fn test_level_gen() {
let level = LevelGenerator::generate(0);
println!("{:?}", level);
assert_eq!(1, 2);
let level = LevelGenerator::generate(23, false, false).render();
assert_eq!(level.level, 23);
assert_ne!(level.start, (0, 0));
assert_ne!(level.end, (0, 0));
assert_ne!(level.start, level.end);
assert_ne!(level.monsters.len(), 0);
assert_ne!(level.artifacts.len(), 0);
}

View File

@@ -1,111 +1,52 @@
use ratatui::prelude::*;
use ratatui::widgets::Widget;
use ratatui::buffer::Buffer;
use ratatui::layout::Rect;
use ratatui::style::Color;
use ratatui::widgets::{StatefulWidget, Widget};
use crate::game::Game;
use crate::level::{Artifact, Level, StructureElement};
use crate::level::StructureElement;
use crate::position::HasPosition;
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
//⌂ α Ω
pub struct LevelWidget<'a> {
pub game: &'a Game,
}
pub struct LevelWidget {}
impl<'a> LevelWidget<'a> {
impl LevelWidget {
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf.
get_mut(x, y).
set_symbol(symbol).
set_bg(bg).
set_fg(fg);
}
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
let mut val = 0;
val += match top {
Some(n) => {
match n {
StructureElement::Wall => 1,
_ => 0
}
}
None => 0
};
val += match right {
Some(n) => {
match n {
StructureElement::Wall => 2,
_ => 0
}
}
None => 0
};
val += match bottom {
Some(n) => {
match n {
StructureElement::Wall => 4,
_ => 0
}
}
None => 0
};
val += match left {
Some(n) => {
match n {
StructureElement::Wall => 8,
_ => 0
}
}
None => 0
};
[
"", "", "", "",
"", "", "", "",
"", "", "", "",
"", "", "", "",
][val].to_string()
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
}
}
impl<'a> Widget for LevelWidget<'a> {
fn render(self, area: Rect, buf: &mut Buffer) {
let player = &self.game.player;
let player_pos = player.get_position();
let level: &Level = &self.game.levels[player_pos.get_level()];
impl StatefulWidget for LevelWidget {
type State = Game;
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
let al: u16 = area.left();
let at: u16 = area.top();
{
let player = state.get_mutable_player();
let player_pos = player.get_immutable_position();
let player_level = player_pos.get_level();
// draw the level elements
for x in al..area.right() {
for y in at..area.bottom() {
let level = state.get_mutable_level(player_level);
let level_x = (x - al) as i16;
let level_y = (y - at) as i16;
match level.get_element(level_x, level_y) {
(None, _, _) => {}
(_, Some(e), _) => {
match e {
Artifact::Chest { gold: _ } => {
self.set_cell(buf, x, y, "", Color::Black, Color::Gray);
(Some(structure_element), None, None) => {
match structure_element {
StructureElement::Start => {
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
}
StructureElement::End => {
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
}
}
(_, _, Some(e)) => {
match e {
Ene => {
self.set_cell(buf, x, y, "R", Color::Black, Color::Gray);
}
}
}
(Some(e), _, _) => {
match e {
StructureElement::Wall => {
let top = level.get_element(level_x, level_y - 1).0;
let right = level.get_element(level_x + 1, level_y).0;
let bottom = level.get_element(level_x, level_y + 1).0;
let left = level.get_element(level_x - 1, level_y).0;
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
// TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
}
StructureElement::Floor => {
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
@@ -119,63 +60,31 @@ impl<'a> Widget for LevelWidget<'a> {
StructureElement::Unknown => {
self.set_cell(buf, x, y, "", Color::DarkGray, Color::Gray);
}
StructureElement::Start => {
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
}
StructureElement::End => {
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
}
(_, Some(m), _) => {
let (s, c) = m.get_representation();
self.set_cell(buf, x, y, s, c, Color::Gray);
}
(_, _, Some(t)) => {
let (s, c) = t.get_representation();
self.set_cell(buf, x, y, s, c, Color::Gray);
}
(None, None, None) => {}
};
}
}
}
}
}
}
// draw player
{
let player = state.get_mutable_player();
let player_pos = player.get_immutable_position();
let player_x = al + player_pos.get_x() as u16;
let player_y = at + player_pos.get_y() as u16;
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
}
}
#[test]
fn test_get_wall_symbol() {
let wall = Some(StructureElement::Wall);
// 0
let s = LevelWidget::calculate_wall(None, None, None, None);
assert_eq!(s, "");
// 15
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
assert_eq!(s, "");
// 1
let s = LevelWidget::calculate_wall(wall, None, None, None);
assert_eq!(s, "");
// 5
let s = LevelWidget::calculate_wall(wall, None, wall, None);
assert_eq!(s, "");
// 4
let s = LevelWidget::calculate_wall(None, None, wall, None);
assert_eq!(s, "");
// 2
let s = LevelWidget::calculate_wall(None, wall, None, None);
assert_eq!(s, "");
// 10
let s = LevelWidget::calculate_wall(None, wall, None, wall);
assert_eq!(s, "");
// 9
let s = LevelWidget::calculate_wall(wall, None, None, wall);
assert_eq!(s, "");
// 3
let s = LevelWidget::calculate_wall(wall, wall, None, None);
assert_eq!(s, "");
// 6
let s = LevelWidget::calculate_wall(None, wall, wall, None);
assert_eq!(s, "");
// 12
let s = LevelWidget::calculate_wall(None, None, wall, wall);
assert_eq!(s, "");
}
impl Widget for LevelWidget {
fn render(self, _area: Rect, _buf: &mut Buffer) {}
}

View File

@@ -1,53 +1,72 @@
use std::io::{Result, stdout};
use std::io::stdout;
use std::io::Result;
use std::time::Instant;
use crossterm::{
event::{self, KeyCode, KeyEventKind},
ExecutableCommand,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{
prelude::{CrosstermBackend, Stylize, Terminal},
widgets::Paragraph,
ExecutableCommand,
};
use ratatui::prelude::*;
use ratatui::widgets::Block;
use ratatui::widgets::block::{Position, Title};
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
use ratatui::{
prelude::{CrosstermBackend, Terminal},
widgets::Paragraph,
};
use whoami::realname;
use crate::game::Game;
use crate::level::Level;
use crate::level_generator::LevelGenerator;
use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget;
use crate::player::Player;
use crate::position::HasPosition;
mod artifacts;
mod game;
mod player;
mod level;
mod position;
mod level_widget;
mod level_generator;
mod level_widget;
mod monster;
mod player;
mod position;
/// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100;
//
fn main() -> Result<()> {
let mut levels: [Level; 25] = [Level::new(); 25];
for l in 0..25 {
levels[l] = LevelGenerator::generate(l).render();
}
let mut g = Game {
player: Player::new(realname().as_str(), 10),
levels,
};
g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
let mut game = Game::new(Player::new(realname().as_str(), 30));
stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?;
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?;
let start_time = Instant::now();
let mut ticks = 0;
loop {
terminal.draw(|frame| {
let mut area = frame.size();
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
let mut area = frame.area();
frame.render_widget(
Block::default().style(Style::default().bg(Color::Green)),
area,
);
// don't draw stuff except an info box if the terminal is too small (less than 80x25)
// to prevent the read drawing code from crashing the game.
if area.width < 80 || area.height < 25 {
let block = Block::default()
.title("Info")
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
.block(block)
.wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
return;
}
if area.width > 80 {
area.x = (area.width - 80) / 2;
@@ -64,50 +83,151 @@ fn main() -> Result<()> {
width: level::LEVEL_WIDTH as u16,
height: level::LEVEL_HEIGHT as u16,
};
frame.render_widget(LevelWidget { game: &g }, map_area);
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
let stats_area = Rect {
x: area.x + 50,
y: area.y,
width: 30,
height: 25,
height: 15,
};
let block = Block::default()
.title(
Title::from(format!(" {} ", game.get_player().get_name()))
.alignment(Alignment::Center)
.position(Position::Top),
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
g.player.get_name(),
g.player.get_life(),
g.player.get_max_life(),
g.player.get_gold(),
g.player.get_position().get_level()))
.white()
.on_blue(),
Paragraph::new(format!(
"Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
game.get_player().get_life(),
game.get_player().get_max_life(),
game.get_player().get_experience(),
game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level() + 1
))
.block(block)
.wrap(Wrap { trim: true }),
stats_area,
);
let messages_area = Rect {
x: area.x + 50,
y: area.y + 15,
width: 30,
height: 10,
};
// Display the latest messages from the game to the user
let block = Block::default()
.title(
Title::from(" messages ")
.alignment(Alignment::Center)
.position(Position::Top),
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
let paragraph1 = if game.messages.is_empty() {
"".to_string()
} else {
format!("> {}", game.messages.join("\n> "))
};
frame.render_widget(
Paragraph::new(paragraph1)
.block(block)
.wrap(Wrap { trim: true }),
messages_area,
);
})?;
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
game.messages.insert(
0,
format!("You are playing version '{}'.", env!("GIT_HASH")).to_string(),
);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
}
if key.kind == KeyEventKind::Press {
let new_pos = match key.code {
KeyCode::Left => game.move_player(-1, 0),
KeyCode::Right => game.move_player(1, 0),
KeyCode::Up => game.move_player(0, -1),
KeyCode::Down => game.move_player(0, 1),
_ => (0, 0),
};
if !game.player_fights_monster() {
// player attacked monster but did not kill it
game.move_player(new_pos.0, new_pos.1);
}
game.player_collects_artifact();
}
}
}
game.update_level(ticks);
if game.get_game_state() != GameState::Running {
break;
}
ticks += 1;
}
let playtime = start_time.elapsed();
loop {
let _ = terminal.draw(|frame| {
let mut area = frame.area();
let w = area.width / 2;
let h = area.height / 2;
area.x += w - 20;
area.y += h - 10;
area.width = 40;
area.height = 20;
let block = Block::default()
.title(
Title::from(" Game ended ")
.alignment(Alignment::Center)
.position(Position::Top),
)
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let mut text = match game.get_game_state() {
GameState::Running => {
"Quitting is for cowards! You'll better try again!".to_string()
}
GameState::Lost => {
"Sorry, you died in the dungeon. Better luck next time!".to_string()
}
GameState::Won => {
"Congratulation! You mastered your way through the dungeon and won the game."
.to_string()
}
};
text += format!(
"\nYou gained {} experience.",
game.get_player().get_experience()
)
.as_str();
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
});
if event::poll(std::time::Duration::from_millis(16))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
;
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
g.move_player(-1, 0);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
g.move_player(1, 0);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
g.move_player(0, -1);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
g.move_player(0, 1);
}
}
}
}
stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?;
Ok(())

View File

@@ -1,20 +1,129 @@
use std::cmp::{max, min};
use std::ops::RangeInclusive;
use crate::position::Position;
use rand::Rng;
use ratatui::prelude::Color;
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Monster {
use crate::position::{HasPosition, Position};
pub trait Monster: HasPosition {
fn get_name(&self) -> &str;
fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
// fn get_immutable_position(&self) -> &Position;
fn get_experience_gain(&self) -> usize;
fn get_ticks_between_steps(&self) -> u128;
#[cfg(test)]
fn get_life(&self) -> usize;
fn damage(&self) -> usize;
}
macro_rules! create_monster {
($($t:ident),+ $(,)?) => ($(
pub struct $t {
name: String,
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
damage_range: RangeInclusive<usize>,
}
impl Monster for $t {
fn get_name(&self) -> &str { &self.name }
fn is_dead(&self) -> bool { self.life <= 0 }
fn get_experience_gain(&self) -> usize { self.experience_gain }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
impl HasPosition for $t {
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
}
)+)
}
impl Monster {
pub fn new(life: usize) -> Monster {
Monster {
life,
impl Rat {
pub fn new_with_position(position: Position) -> Self {
Self {
name: "rat".to_string(),
life: 2,
position,
symbol: String::from("R"),
color: Color::Black,
experience_gain: 5,
ticks_between_steps: 5,
damage_range: 1..=2,
}
}
pub fn get_life(&self) -> usize { self.life }
pub fn decrease_life(&mut self, by: i16) {
self.life = max(0, (self.life as i16 - by) as usize);
}
create_monster!(Rat);
impl Orc {
pub fn new_with_position(position: Position) -> Self {
Self {
name: "orc".to_string(),
life: 4,
position,
symbol: String::from("O"),
color: Color::DarkGray,
experience_gain: 10,
ticks_between_steps: 10,
damage_range: 2..=3,
}
}
}
create_monster!(Orc);
impl Snake {
pub fn new_with_position(position: Position) -> Self {
Self {
name: "snake".to_string(),
life: 3,
position,
symbol: String::from("S"),
color: Color::DarkGray,
experience_gain: 10,
ticks_between_steps: 20,
damage_range: 1..=4,
}
}
}
create_monster!(Snake);
#[test]
fn monsters_can_move() {
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
m.get_position().set(1, 2, 3);
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
}
#[test]
fn monsters_can_die() {
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false);
m.decrease_life(1);
assert_eq!(m.get_life(), 1);
m.decrease_life(2);
assert_eq!(m.get_life(), 0);
assert_eq!(m.is_dead(), true);
}

View File

@@ -1,48 +1,78 @@
use rand::Rng;
use std::cmp::{max, min};
use crate::position::Position;
use crate::position::{HasPosition, Position};
pub struct Player {
name: String,
position: Position,
life: i16,
max_life: i16,
gold: usize,
life: usize,
max_life: usize,
experience: usize,
}
impl Player {
pub fn new(name: &str, max_life: usize) -> Player {
pub fn new(name: &str, max_life: i16) -> Player {
Player {
name: name.to_string(),
position: Position::new(0, 0, 0),
gold: 0,
life: max_life,
max_life,
gold: 0,
experience: 0,
}
}
pub fn get_name(&self) -> String {
return self.name.clone();
self.name.clone()
}
pub fn get_life(&self) -> usize { self.life }
pub fn get_max_life(&self) -> usize { self.max_life }
pub fn get_gold(&self) -> usize { self.gold }
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
pub fn change_life(&mut self, by: i16) {
self.life = max(0,
min(self.max_life,
(self.life as i16 + by) as usize,
),
);
self.life = max(0, min(self.max_life, self.life + by));
}
pub fn get_position(&self) -> Position {
self.position
pub fn get_life(&self) -> i16 {
self.life
}
pub fn change_position(&mut self, dx: i16, dy: i16) {
self.position.change(dx, dy);
/// returns true if the player is dead (life <= 0)
pub fn is_dead(&self) -> bool {
self.life <= 0
}
/// returns true if the player's life is at maximum
pub fn is_healthy(&self) -> bool {
self.life == self.max_life
}
pub fn get_max_life(&self) -> i16 {
self.max_life
}
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
self.position.set(level, x, y);
/// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) {
self.gold += amount
}
/// return the size of the players gold stash
pub fn get_gold(&self) -> usize {
self.gold
}
pub fn gain_experience(&mut self, amount: usize) {
self.experience += amount
}
pub fn get_experience(&self) -> usize {
self.experience
}
pub fn damage(&self) -> usize {
rand::thread_rng().gen_range(1..4)
}
}
impl HasPosition for Player {
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
}
@@ -51,27 +81,66 @@ fn test_get_name() {
let p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
gold: 0,
life: 5,
max_life: 10,
gold: 0,
experience: 0,
};
assert_eq!(p.get_name(), "Teddy Tester");
}
#[test]
fn test_can_receive_gold() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_gold(), 0);
p.retrieve_gold(13);
p.retrieve_gold(10);
assert_eq!(p.get_gold(), 23);
}
#[test]
fn test_change_life() {
let mut p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
gold: 0,
life: 5,
max_life: 10,
gold: 0,
experience: 0,
};
assert_eq!(p.life, 5);
assert_eq!(p.get_life(), 5);
p.change_life(-2);
assert_eq!(p.life, 3);
assert_eq!(p.get_life(), 3);
p.change_life(10);
assert_eq!(p.life, 10);
assert_eq!(p.get_life(), 10);
p.change_life(-12);
assert_eq!(p.life, 0);
assert_eq!(p.get_life(), 0);
}
#[test]
fn player_can_move() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
p.get_position().change(1, 2);
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
p.get_position().set(1, 2, 3);
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
assert_eq!(p.get_immutable_position(), &Position::new(1, 4, 4));
}
#[test]
fn test_max_life() {
let p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
gold: 0,
experience: 0,
};
assert_eq!(p.get_max_life(), 10);
}

View File

@@ -1,4 +1,14 @@
#[derive(Copy, Clone, Debug, PartialEq)]
use std::cmp::max;
/// describes an character (PC or NPC) in the dungeon that has a position.
pub trait HasPosition {
/// returns a mutable position
fn get_position(&mut self) -> &mut Position;
/// returns an immutable position
fn get_immutable_position(&self) -> &Position;
}
#[derive(PartialEq, Debug, Clone, Copy)]
pub struct Position {
level: usize,
x: usize,
@@ -7,12 +17,19 @@ pub struct Position {
impl Position {
pub fn new(level: usize, x: usize, y: usize) -> Self {
Self {
level,
x,
y,
Self { level, x, y }
}
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
self.x = max((self.x as i16) + dx, 0) as usize;
self.y = max((self.y as i16) + dy, 0) as usize;
(self.x, self.y)
}
pub fn set(&mut self, level: usize, x: usize, y: usize) {
self.level = level;
self.x = x;
self.y = y;
}
pub fn get_level(&self) -> usize {
self.level
}
@@ -24,14 +41,34 @@ impl Position {
pub fn get_y(&self) -> usize {
self.y
}
}
pub fn change(&mut self, dx: i16, dy: i16) {
self.x = ((self.x as i16) + dx) as usize;
self.y = ((self.y as i16) + dy) as usize;
}
pub fn set(&mut self, level: usize, x: usize, y:usize) {
self.level = level;
self.x = x;
self.y = y;
#[test]
fn test_position_change() {
let mut p = Position::new(0, 10, 10);
let res = p.change(-1, 1);
assert_eq!(res, (9, 11));
assert_eq!(p.get_x(), 9);
assert_eq!(p.get_y(), 11);
let res = p.change(-9, 1);
assert_eq!(res, (0, 12));
assert_eq!(p.get_x(), 0);
assert_eq!(p.get_y(), 12);
let res = p.change(-1, -13);
assert_eq!(res, (0, 0));
assert_eq!(p.get_x(), 0);
assert_eq!(p.get_y(), 0);
}
#[test]
fn test_position_set() {
let mut p = Position::new(0, 10, 10);
p.set(1, 2, 3);
assert_eq!(p.get_level(), 1);
assert_eq!(p.get_x(), 2);
assert_eq!(p.get_y(), 3);
}