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42 Commits
add_monste
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cefb0cc5f2
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| 227e44dd43 |
11
.idea/el_diabolo.iml
generated
11
.idea/el_diabolo.iml
generated
@@ -1,11 +0,0 @@
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|||||||
<?xml version="1.0" encoding="UTF-8"?>
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|
||||||
<module type="EMPTY_MODULE" version="4">
|
|
||||||
<component name="NewModuleRootManager">
|
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||||||
<content url="file://$MODULE_DIR$">
|
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||||||
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
|
||||||
<excludeFolder url="file://$MODULE_DIR$/target" />
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||||||
</content>
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||||||
<orderEntry type="inheritedJdk" />
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||||||
<orderEntry type="sourceFolder" forTests="false" />
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||||||
</component>
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||||||
</module>
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||||||
297
Cargo.lock
generated
297
Cargo.lock
generated
@@ -50,6 +50,15 @@ version = "0.3.0"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53"
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checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53"
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||||||
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||||||
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[[package]]
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||||||
|
name = "castaway"
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||||||
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version = "0.2.3"
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||||||
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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checksum = "0abae9be0aaf9ea96a3b1b8b1b55c602ca751eba1b1500220cea4ecbafe7c0d5"
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||||||
|
dependencies = [
|
||||||
|
"rustversion",
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||||||
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]
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||||||
|
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||||||
[[package]]
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[[package]]
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||||||
name = "cfg-if"
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name = "cfg-if"
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||||||
version = "1.0.0"
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version = "1.0.0"
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||||||
@@ -57,16 +66,30 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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|||||||
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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||||||
|
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||||||
[[package]]
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[[package]]
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||||||
name = "crossterm"
|
name = "compact_str"
|
||||||
version = "0.27.0"
|
version = "0.8.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "f476fe445d41c9e991fd07515a6f463074b782242ccf4a5b7b1d1012e70824df"
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checksum = "6050c3a16ddab2e412160b31f2c871015704239bca62f72f6e5f0be631d3f644"
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||||||
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dependencies = [
|
||||||
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"castaway",
|
||||||
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"cfg-if",
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||||||
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"itoa",
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||||||
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"rustversion",
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||||||
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"ryu",
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||||||
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"static_assertions",
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]
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||||||
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||||||
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[[package]]
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||||||
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name = "crossterm"
|
||||||
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version = "0.28.1"
|
||||||
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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checksum = "829d955a0bb380ef178a640b91779e3987da38c9aea133b20614cfed8cdea9c6"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.4.1",
|
"bitflags 2.4.1",
|
||||||
"crossterm_winapi",
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"crossterm_winapi",
|
||||||
"libc",
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||||||
"mio",
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"mio",
|
||||||
"parking_lot",
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"parking_lot",
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||||||
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"rustix",
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"signal-hook",
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"signal-hook",
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"signal-hook-mio",
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"signal-hook-mio",
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"winapi",
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"winapi",
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||||||
@@ -104,6 +127,16 @@ version = "1.0.1"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
|
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
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||||||
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||||||
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[[package]]
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||||||
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name = "errno"
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||||||
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version = "0.3.9"
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||||||
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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checksum = "534c5cf6194dfab3db3242765c03bbe257cf92f22b38f6bc0c58d59108a820ba"
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||||||
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dependencies = [
|
||||||
|
"libc",
|
||||||
|
"windows-sys",
|
||||||
|
]
|
||||||
|
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||||||
[[package]]
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[[package]]
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||||||
name = "fixedbitset"
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name = "fixedbitset"
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||||||
version = "0.4.2"
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version = "0.4.2"
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||||||
@@ -133,9 +166,15 @@ dependencies = [
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|||||||
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||||||
[[package]]
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[[package]]
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||||||
name = "heck"
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name = "heck"
|
||||||
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|
version = "0.5.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8"
|
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "hermit-abi"
|
||||||
|
version = "0.3.9"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d231dfb89cfffdbc30e7fc41579ed6066ad03abda9e567ccafae602b97ec5024"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "indexmap"
|
name = "indexmap"
|
||||||
@@ -148,34 +187,50 @@ dependencies = [
|
|||||||
]
|
]
|
||||||
|
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||||||
[[package]]
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[[package]]
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||||||
name = "indoc"
|
name = "instability"
|
||||||
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|
version = "0.3.2"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8"
|
checksum = "b23a0c8dfe501baac4adf6ebbfa6eddf8f0c07f56b058cc1288017e32397846c"
|
||||||
|
dependencies = [
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
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|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
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|
||||||
checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
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|
||||||
dependencies = [
|
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|
||||||
"either",
|
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|
||||||
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|
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|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "js-sys"
|
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|
||||||
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|
version = "1.0.11"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
|
checksum = "49f1f14873335454500d59611f1cf4a4b0f786f9ac11f4312a78e4cf2566695b"
|
||||||
|
|
||||||
|
[[package]]
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||||||
|
name = "js-sys"
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|
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|
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|
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
|
checksum = "cee9c64da59eae3b50095c18d3e74f8b73c0b86d2792824ff01bbce68ba229ca"
|
||||||
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|
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|
||||||
"wasm-bindgen",
|
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|
||||||
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|
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|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libc"
|
name = "libc"
|
||||||
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|
version = "0.2.161"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "a08173bc88b7955d1b3145aa561539096c421ac8debde8cbc3612ec635fee29b"
|
checksum = "8e9489c2807c139ffd9c1794f4af0ebe86a828db53ecdc7fea2111d0fed085d1"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "linux-raw-sys"
|
||||||
|
version = "0.4.14"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "78b3ae25bc7c8c38cec158d1f2757ee79e9b3740fbc7ccf0e59e4b08d793fa89"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "lock_api"
|
name = "lock_api"
|
||||||
@@ -204,10 +259,11 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "mio"
|
name = "mio"
|
||||||
version = "0.8.9"
|
version = "1.0.2"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "3dce281c5e46beae905d4de1870d8b1509a9142b62eedf18b443b011ca8343d0"
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checksum = "80e04d1dcff3aae0704555fe5fee3bcfaf3d1fdf8a7e521d5b9d2b42acb52cec"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"hermit-abi",
|
||||||
"libc",
|
"libc",
|
||||||
"log",
|
"log",
|
||||||
"wasi",
|
"wasi",
|
||||||
@@ -238,9 +294,9 @@ checksum = "4c42a9226546d68acdd9c0a280d17ce19bfe27a46bf68784e4066115788d008e"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"cfg-if",
|
"cfg-if",
|
||||||
"libc",
|
"libc",
|
||||||
"redox_syscall",
|
"redox_syscall 0.4.1",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
"windows-targets",
|
"windows-targets 0.48.5",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -251,9 +307,9 @@ checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "petgraph"
|
name = "petgraph"
|
||||||
version = "0.6.4"
|
version = "0.6.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "e1d3afd2628e69da2be385eb6f2fd57c8ac7977ceeff6dc166ff1657b0e386a9"
|
checksum = "b4c5cc86750666a3ed20bdaf5ca2a0344f9c67674cae0515bec2da16fbaa47db"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"fixedbitset",
|
"fixedbitset",
|
||||||
"indexmap",
|
"indexmap",
|
||||||
@@ -315,19 +371,22 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ratatui"
|
name = "ratatui"
|
||||||
version = "0.24.0"
|
version = "0.28.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0ebc917cfb527a566c37ecb94c7e3fd098353516fb4eb6bea17015ade0182425"
|
checksum = "fdef7f9be5c0122f890d58bdf4d964349ba6a6161f705907526d891efabba57d"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.4.1",
|
"bitflags 2.4.1",
|
||||||
"cassowary",
|
"cassowary",
|
||||||
|
"compact_str",
|
||||||
"crossterm",
|
"crossterm",
|
||||||
"indoc",
|
"instability",
|
||||||
"itertools",
|
"itertools",
|
||||||
"lru",
|
"lru",
|
||||||
"paste",
|
"paste",
|
||||||
"strum",
|
"strum",
|
||||||
|
"strum_macros",
|
||||||
"unicode-segmentation",
|
"unicode-segmentation",
|
||||||
|
"unicode-truncate",
|
||||||
"unicode-width",
|
"unicode-width",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -340,12 +399,40 @@ dependencies = [
|
|||||||
"bitflags 1.3.2",
|
"bitflags 1.3.2",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "redox_syscall"
|
||||||
|
version = "0.5.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9b6dfecf2c74bce2466cabf93f6664d6998a69eb21e39f4207930065b27b771f"
|
||||||
|
dependencies = [
|
||||||
|
"bitflags 2.4.1",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rustix"
|
||||||
|
version = "0.38.37"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "8acb788b847c24f28525660c4d7758620a7210875711f79e7f663cc152726811"
|
||||||
|
dependencies = [
|
||||||
|
"bitflags 2.4.1",
|
||||||
|
"errno",
|
||||||
|
"libc",
|
||||||
|
"linux-raw-sys",
|
||||||
|
"windows-sys",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rustversion"
|
name = "rustversion"
|
||||||
version = "1.0.14"
|
version = "1.0.14"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "7ffc183a10b4478d04cbbbfc96d0873219d962dd5accaff2ffbd4ceb7df837f4"
|
checksum = "7ffc183a10b4478d04cbbbfc96d0873219d962dd5accaff2ffbd4ceb7df837f4"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "ryu"
|
||||||
|
version = "1.0.18"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "f3cb5ba0dc43242ce17de99c180e96db90b235b8a9fdc9543c96d2209116bd9f"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "scopeguard"
|
name = "scopeguard"
|
||||||
version = "1.2.0"
|
version = "1.2.0"
|
||||||
@@ -364,9 +451,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "signal-hook-mio"
|
name = "signal-hook-mio"
|
||||||
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|
version = "0.2.4"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "29ad2e15f37ec9a6cc544097b78a1ec90001e9f71b81338ca39f430adaca99af"
|
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|
||||||
dependencies = [
|
dependencies = [
|
||||||
"libc",
|
"libc",
|
||||||
"mio",
|
"mio",
|
||||||
@@ -389,19 +476,25 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
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checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
|
checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_gnullvm"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_x86_64_msvc"
|
name = "windows_x86_64_msvc"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
|
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "windows_x86_64_msvc"
|
||||||
|
version = "0.52.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "zerocopy"
|
name = "zerocopy"
|
||||||
version = "0.7.19"
|
version = "0.7.19"
|
||||||
|
|||||||
@@ -6,8 +6,8 @@ edition = "2021"
|
|||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
ratatui = "0.24.0"
|
ratatui = "0.28.1"
|
||||||
crossterm = "0.27.0"
|
crossterm = "0.28.1"
|
||||||
rand = "0.8.5"
|
rand = "0.8.5"
|
||||||
petgraph = "0.6.4"
|
petgraph = "0.6.5"
|
||||||
whoami = "1.4.1"
|
whoami = "1.5.2"
|
||||||
10
build.rs
Normal file
10
build.rs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
use std::process::Command;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let output = Command::new("git")
|
||||||
|
.args(["rev-parse", "--short", "HEAD"])
|
||||||
|
.output()
|
||||||
|
.unwrap();
|
||||||
|
let git_hash = String::from_utf8(output.stdout).unwrap();
|
||||||
|
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
|
||||||
|
}
|
||||||
100
src/artifacts.rs
Normal file
100
src/artifacts.rs
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
use ratatui::style::Color;
|
||||||
|
|
||||||
|
use crate::player::Player;
|
||||||
|
use crate::position::Position;
|
||||||
|
|
||||||
|
pub trait Artifact {
|
||||||
|
//! An artifact that can be collected by the player
|
||||||
|
fn get_representation(&self) -> (&str, Color);
|
||||||
|
/// get the position of the artifact in the level
|
||||||
|
fn get_immutable_position(&self) -> &Position;
|
||||||
|
/// call to apply the effects of the artifact to the player
|
||||||
|
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
|
||||||
|
/// returns if the artifact was collected and can be removed from the level
|
||||||
|
fn was_collected(&self) -> bool;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Chest {
|
||||||
|
/// a chest that contains some gold
|
||||||
|
position: Position,
|
||||||
|
gold: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Chest {
|
||||||
|
pub fn new(position: Position) -> Self {
|
||||||
|
let level = position.get_level();
|
||||||
|
Self {
|
||||||
|
position,
|
||||||
|
// TODO maybe randomize this?
|
||||||
|
gold: (level + 1) * 10,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Artifact for Chest {
|
||||||
|
fn get_representation(&self) -> (&str, Color) {
|
||||||
|
("C", Color::Blue)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_immutable_position(&self) -> &Position {
|
||||||
|
&self.position
|
||||||
|
}
|
||||||
|
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
||||||
|
player.retrieve_gold(self.gold);
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!("opened chest and collected {} gold.", self.gold).to_string(),
|
||||||
|
);
|
||||||
|
self.gold = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn was_collected(&self) -> bool {
|
||||||
|
self.gold == 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Potion {
|
||||||
|
/// a potion that restores some health
|
||||||
|
position: Position,
|
||||||
|
health: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Potion {
|
||||||
|
pub fn new(position: Position) -> Self {
|
||||||
|
Self {
|
||||||
|
position,
|
||||||
|
health: 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Artifact for Potion {
|
||||||
|
fn get_representation(&self) -> (&str, Color) {
|
||||||
|
("P", Color::Green)
|
||||||
|
}
|
||||||
|
fn get_immutable_position(&self) -> &Position {
|
||||||
|
&self.position
|
||||||
|
}
|
||||||
|
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
||||||
|
// only consume potion of the player can gain at least one health point
|
||||||
|
if !player.is_healthy() {
|
||||||
|
let old = player.get_life();
|
||||||
|
player.change_life(self.health.try_into().unwrap());
|
||||||
|
let new = player.get_life();
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!("picked up potion and gained {} hp.", new - old).to_string(),
|
||||||
|
);
|
||||||
|
self.health = 0;
|
||||||
|
} else {
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
"not using the potion because you're healthy.".to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn was_collected(&self) -> bool {
|
||||||
|
self.health == 0
|
||||||
|
}
|
||||||
|
}
|
||||||
272
src/game.rs
272
src/game.rs
@@ -1,66 +1,244 @@
|
|||||||
use crate::level::{Artifact, Level, StructureElement};
|
use crate::level::{Level, StructureElement};
|
||||||
|
use crate::level_generator::LevelGenerator;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
use crate::position::{HasPosition, Position};
|
||||||
|
|
||||||
|
pub const LEVELS: usize = 10;
|
||||||
|
|
||||||
|
#[derive(PartialEq)]
|
||||||
|
/// represents a state of a game
|
||||||
|
pub enum GameState {
|
||||||
|
/// the game is ongoing (neither won or lost)
|
||||||
|
Running,
|
||||||
|
/// the player died
|
||||||
|
Lost,
|
||||||
|
/// the player reached the Ω
|
||||||
|
Won,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// the main structure to hold all information about the ongoing game
|
||||||
pub struct Game {
|
pub struct Game {
|
||||||
pub player: Player,
|
/// the player
|
||||||
pub levels: [Level; 25],
|
player: Player,
|
||||||
|
/// the levels of the game
|
||||||
|
levels: Vec<Level>,
|
||||||
|
pub messages: Vec<String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Game {
|
impl Game {
|
||||||
pub fn move_player(&mut self, dx: i16, dy: i16) {
|
pub fn new(p: Player) -> Game {
|
||||||
// check if move is allowed first
|
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
|
||||||
let player_pos = self.player.get_position();
|
for d in 0..LEVELS {
|
||||||
let level = &self.levels[player_pos.get_level()];
|
v.push(LevelGenerator::generate(d, d == 0, d == LEVELS - 1).render());
|
||||||
|
}
|
||||||
|
let mut g = Game {
|
||||||
|
player: p,
|
||||||
|
levels: v,
|
||||||
|
messages: Vec::with_capacity(10),
|
||||||
|
};
|
||||||
|
let start = { g.get_level(0).start };
|
||||||
|
g.get_mutable_player()
|
||||||
|
.get_position()
|
||||||
|
.set(0, start.0, start.1);
|
||||||
|
g.get_mutable_level(0)
|
||||||
|
.discover(&Position::new(0, start.0, start.1));
|
||||||
|
g
|
||||||
|
}
|
||||||
|
|
||||||
|
/// returns true if the player is standing on the End element
|
||||||
|
fn player_reached_goal(&mut self) -> bool {
|
||||||
|
match self.next_element(0, 0) {
|
||||||
|
None => {}
|
||||||
|
Some(a) => {
|
||||||
|
if a == StructureElement::End {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
false
|
||||||
|
}
|
||||||
|
/// returns the state of the game (depending on player's life and position)
|
||||||
|
pub fn get_game_state(&mut self) -> GameState {
|
||||||
|
if self.player.is_dead() {
|
||||||
|
return GameState::Lost;
|
||||||
|
}
|
||||||
|
if self.player_reached_goal() {
|
||||||
|
return GameState::Won;
|
||||||
|
}
|
||||||
|
GameState::Running
|
||||||
|
}
|
||||||
|
pub fn get_player(&self) -> &Player {
|
||||||
|
&self.player
|
||||||
|
}
|
||||||
|
pub fn get_mutable_player(&mut self) -> &mut Player {
|
||||||
|
&mut self.player
|
||||||
|
}
|
||||||
|
pub fn get_level(&self, level: usize) -> &Level {
|
||||||
|
&self.levels[level]
|
||||||
|
}
|
||||||
|
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level {
|
||||||
|
&mut self.levels[level]
|
||||||
|
}
|
||||||
|
/// check if the player can move in the given direction. This only checks for structure element
|
||||||
|
/// limitation as walls.
|
||||||
|
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
|
||||||
|
let player_pos = &self.player.get_position();
|
||||||
|
let level = &mut self.levels[player_pos.get_level()];
|
||||||
|
level.can_player_move(&self.player, dx, dy)
|
||||||
|
}
|
||||||
|
/// returns the position (as tuple) of the next level's start point.
|
||||||
|
fn next_start(&self) -> (usize, usize, usize) {
|
||||||
|
let level = self.player.get_immutable_position().get_level() + 1;
|
||||||
|
let (x, y) = self.levels[level].start;
|
||||||
|
(level, x, y)
|
||||||
|
}
|
||||||
|
/// returns the position (as tuple) of the previous level's end point.
|
||||||
|
fn prev_end(&self) -> (usize, usize, usize) {
|
||||||
|
let level = self.player.get_immutable_position().get_level() - 1;
|
||||||
|
let (x, y) = self.levels[level].end;
|
||||||
|
(level, x, y)
|
||||||
|
}
|
||||||
|
/// get the next structure element sen from the player's position into the given direction.
|
||||||
|
fn next_element(&mut self, dx: i16, dy: i16) -> Option<StructureElement> {
|
||||||
|
let player_pos = &self.player.get_position();
|
||||||
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||||
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||||
let can_go: bool = match level.get_element(new_x, new_y) {
|
let player_level = player_pos.get_level();
|
||||||
(None, _, _) => { false }
|
let level = &mut self.levels[player_level];
|
||||||
(_, _, Some(e)) => {
|
level.get_element(new_x, new_y).0
|
||||||
self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player)
|
|
||||||
}
|
}
|
||||||
(Some(t), _, _) => {
|
|
||||||
match t {
|
/// move the game's player into the given direction. If on the target field there is a stair,
|
||||||
StructureElement::Wall => { false }
|
/// the player follows the stair up/down to the next level.
|
||||||
_ => { true }
|
/// Discovery is performed on the new location of the player.
|
||||||
|
/// The returned value is the direction that will bring the player back to his original field.
|
||||||
|
pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
|
||||||
|
// verify the player can do the move
|
||||||
|
if !self.can_move(dx, dy) {
|
||||||
|
return (-dx, -dy);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
};
|
let player_pos = &self.player.get_position();
|
||||||
if can_go {
|
let mut player_level = player_pos.get_level();
|
||||||
let tmp = level.get_element(new_x, new_y);
|
let structure = self.next_element(dx, dy);
|
||||||
match tmp.0.unwrap() {
|
|
||||||
|
// use stairs if walked onto one
|
||||||
|
if let Some(e) = structure {
|
||||||
|
match e {
|
||||||
StructureElement::StairDown => {
|
StructureElement::StairDown => {
|
||||||
let next_level = player_pos.get_level() + 1;
|
(dx, dy) = (0, 0);
|
||||||
let start_x: usize = self.levels[next_level].start_x;
|
let (next_level, x, y) = self.next_start();
|
||||||
let start_y: usize = self.levels[next_level].start_y;
|
player_level = next_level;
|
||||||
self.player.set_position(next_level, start_x, start_y);
|
self.messages
|
||||||
self.levels[next_level].discover(self.player.get_position());
|
.insert(0, format!("you climb down to level {}.", next_level));
|
||||||
|
self.get_mutable_player()
|
||||||
|
.get_position()
|
||||||
|
.set(next_level, x, y);
|
||||||
}
|
}
|
||||||
StructureElement::StairUp => {
|
StructureElement::StairUp => {
|
||||||
self.player.set_position(
|
(dx, dy) = (0, 0);
|
||||||
player_pos.get_level() - 1,
|
let (next_level, x, y) = self.prev_end();
|
||||||
self.levels[player_pos.get_level() - 1].end_x,
|
player_level = next_level;
|
||||||
self.levels[player_pos.get_level() - 1].end_y,
|
self.messages
|
||||||
);
|
.insert(0, format!("you climb up to level {}.", next_level));
|
||||||
}
|
self.get_mutable_player()
|
||||||
_ => {
|
.get_position()
|
||||||
self.player.change_position(dx, dy);
|
.set(next_level, x, y);
|
||||||
self.levels[player_pos.get_level()].discover(self.player.get_position());
|
|
||||||
}
|
|
||||||
};
|
|
||||||
match tmp.1 {
|
|
||||||
Some(Artifact::Chest {gold}) => {
|
|
||||||
self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
|
|
||||||
self.player.add_gold(gold);
|
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
// match tmp.2 {
|
};
|
||||||
// Some(enemy) => {
|
|
||||||
// // todo!("implement fighting!");
|
// update position and discover area on new position
|
||||||
// self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player);
|
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
|
||||||
// }
|
self.get_mutable_level(player_level)
|
||||||
// _ => {}
|
.discover(&Position::new(player_level, new_x, new_y));
|
||||||
// }
|
(-dx, -dy)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn player_fights_monster(&mut self) -> bool {
|
||||||
|
let player_pos = &self.player.get_immutable_position();
|
||||||
|
let player_level = player_pos.get_level();
|
||||||
|
let level = &mut self.levels[player_level];
|
||||||
|
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
||||||
|
match m {
|
||||||
|
None => {}
|
||||||
|
Some(m) => {
|
||||||
|
// TODO fight the monster
|
||||||
|
|
||||||
|
let monster_dmg = m.damage() as i16;
|
||||||
|
let player_dmg = self.player.damage();
|
||||||
|
self.player.change_life(-monster_dmg);
|
||||||
|
m.decrease_life(player_dmg);
|
||||||
|
|
||||||
|
// inform player
|
||||||
|
self.messages.insert(
|
||||||
|
0,
|
||||||
|
format!("{} hits you for {} damage.", m.get_name(), monster_dmg).to_string(),
|
||||||
|
);
|
||||||
|
self.messages.insert(
|
||||||
|
0,
|
||||||
|
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
|
||||||
|
);
|
||||||
|
// monster died, player gains experience
|
||||||
|
if m.is_dead() {
|
||||||
|
self.player.gain_experience(m.get_experience_gain());
|
||||||
|
}
|
||||||
|
return m.is_dead();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
true
|
||||||
|
}
|
||||||
|
pub fn player_collects_artifact(&mut self) {
|
||||||
|
let player_pos = &self.player.get_immutable_position();
|
||||||
|
let player_level = player_pos.get_level();
|
||||||
|
let level = &mut self.levels[player_level];
|
||||||
|
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
||||||
|
match a {
|
||||||
|
None => {}
|
||||||
|
Some(a) => {
|
||||||
|
a.collect(&mut self.player, &mut self.messages);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// updates the player's current level. This will remove collected artifacts and dead monsters.
|
||||||
|
pub fn update_level(&mut self, ticks: u128) {
|
||||||
|
let player_pos = &self.player.get_immutable_position();
|
||||||
|
let player_level = player_pos.get_level();
|
||||||
|
let level = &mut self.levels[player_level];
|
||||||
|
level.update(ticks, &mut self.player, &mut self.messages);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn game_has_correct_number_of_levels() {
|
||||||
|
let p = Player::new("foo", 42);
|
||||||
|
let g = Game::new(p);
|
||||||
|
assert_eq!(g.levels.len(), LEVELS);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn game_has_player() {
|
||||||
|
let p = Player::new("foo", 42);
|
||||||
|
let g = Game::new(p);
|
||||||
|
assert_eq!(g.get_player().get_name(), "foo");
|
||||||
|
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn game_has_mutable_player() {
|
||||||
|
let p = Player::new("foo", 42);
|
||||||
|
let mut g = Game::new(p);
|
||||||
|
assert_eq!(g.get_player().get_name(), "foo");
|
||||||
|
g.get_mutable_player().change_life(-1);
|
||||||
|
assert_eq!(g.get_player().get_life(), 41);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn game_get_level() {
|
||||||
|
let p = Player::new("foo", 42);
|
||||||
|
let mut g = Game::new(p);
|
||||||
|
g.get_level(0);
|
||||||
|
assert_ne!(g.get_level(0).start, (0, 0));
|
||||||
|
g.get_mutable_level(0).discover(&Position::new(0, 1, 1));
|
||||||
|
}
|
||||||
|
|||||||
374
src/level.rs
374
src/level.rs
@@ -1,6 +1,16 @@
|
|||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
|
use rand::rngs::ThreadRng;
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
|
use crate::artifacts::Artifact;
|
||||||
|
#[cfg(test)]
|
||||||
|
use crate::artifacts::{Chest, Potion};
|
||||||
use crate::monster::Monster;
|
use crate::monster::Monster;
|
||||||
|
#[cfg(test)]
|
||||||
|
use crate::monster::{Orc, Rat};
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
use crate::position::HasPosition;
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
|
|
||||||
pub const LEVEL_WIDTH: usize = 50;
|
pub const LEVEL_WIDTH: usize = 50;
|
||||||
@@ -8,79 +18,37 @@ pub const LEVEL_HEIGHT: usize = 25;
|
|||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub enum StructureElement {
|
pub enum StructureElement {
|
||||||
|
Start,
|
||||||
|
End,
|
||||||
Wall,
|
Wall,
|
||||||
Floor,
|
Floor,
|
||||||
StairDown,
|
StairDown,
|
||||||
StairUp,
|
StairUp,
|
||||||
Start,
|
|
||||||
End,
|
|
||||||
Unknown,
|
Unknown,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
type PossibleArtifact<'a> = Option<&'a mut Box<(dyn Artifact + 'static)>>;
|
||||||
pub enum Artifact {
|
type PossibleMonster<'a> = Option<&'a mut Box<(dyn Monster + 'static)>>;
|
||||||
Chest { gold: usize },
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
|
||||||
pub struct Level {
|
pub struct Level {
|
||||||
|
pub(crate) level: usize,
|
||||||
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
pub(crate) monsters: Vec<Box<dyn Monster>>,
|
||||||
pub(crate) enemies: [[Option<Monster>; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
pub(crate) artifacts: Vec<Box<dyn Artifact>>,
|
||||||
pub(crate) start_x: usize,
|
/// the position of the start in the level (either stair up or start point)
|
||||||
pub(crate) start_y: usize,
|
pub(crate) start: (usize, usize),
|
||||||
pub(crate) end_x: usize,
|
/// the position of the end in the level (either stair down or end point)
|
||||||
pub(crate) end_y: usize,
|
pub(crate) end: (usize, usize),
|
||||||
|
pub(crate) rng: ThreadRng,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Level {
|
impl Level {
|
||||||
pub fn new() -> Level {
|
pub fn get_element(
|
||||||
let s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
&mut self,
|
||||||
Level {
|
x: i16,
|
||||||
structure: s,
|
y: i16,
|
||||||
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
) -> (Option<StructureElement>, PossibleMonster, PossibleArtifact) {
|
||||||
artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
|
||||||
enemies: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
|
||||||
start_x: 1,
|
|
||||||
start_y: 1,
|
|
||||||
end_x: 1,
|
|
||||||
end_y: 1,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub(crate) fn attack(&self, x: i16, y: i16, player: &mut Player) -> bool {
|
|
||||||
if x < 0 || y < 0 {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
let x = x as usize;
|
|
||||||
let y = y as usize;
|
|
||||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
match &self.enemies[x][y] {
|
|
||||||
Some(mut enemy) => {
|
|
||||||
player.change_life(-1);
|
|
||||||
enemy.decrease_life(1);
|
|
||||||
println!("{}",enemy.get_life());
|
|
||||||
return enemy.get_life() == 0
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
false
|
|
||||||
}
|
|
||||||
pub fn remove_artifact(&mut self, x: i16, y: i16) {
|
|
||||||
if x < 0 || y < 0 {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
let x = x as usize;
|
|
||||||
let y = y as usize;
|
|
||||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
self.artifacts[x][y] = None;
|
|
||||||
}
|
|
||||||
pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>, Option<Monster>) {
|
|
||||||
if x < 0 || y < 0 {
|
if x < 0 || y < 0 {
|
||||||
return (None, None, None);
|
return (None, None, None);
|
||||||
}
|
}
|
||||||
@@ -89,14 +57,26 @@ impl Level {
|
|||||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||||
return (None, None, None);
|
return (None, None, None);
|
||||||
}
|
}
|
||||||
// if !self.discovered[x][y] {
|
if !self.discovered[x][y] {
|
||||||
// if !self.discovered[x][y] {
|
return (Some(StructureElement::Unknown), None, None);
|
||||||
// return (Some(StructureElement::Unknown), None, None);
|
}
|
||||||
// }
|
let search_pos = &Position::new(self.level, x, y);
|
||||||
return (Some(self.structure[x][y]), self.artifacts[x][y], self.enemies[x][y]);
|
let mut res_m: Option<&mut Box<dyn Monster>> = None;
|
||||||
|
for m in &mut self.monsters {
|
||||||
|
if m.get_immutable_position() == search_pos {
|
||||||
|
res_m = Some(m);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let mut res_a: Option<&mut Box<dyn Artifact>> = None;
|
||||||
|
for a in &mut self.artifacts {
|
||||||
|
if a.get_immutable_position() == search_pos {
|
||||||
|
res_a = Some(a);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
(Some(self.structure[x][y]), res_m, res_a)
|
||||||
}
|
}
|
||||||
/// discover the area with in the level around the given position
|
/// discover the area with in the level around the given position
|
||||||
pub fn discover(&mut self, pos: Position) {
|
pub fn discover(&mut self, pos: &Position) {
|
||||||
let x = pos.get_x();
|
let x = pos.get_x();
|
||||||
let y = pos.get_y();
|
let y = pos.get_y();
|
||||||
|
|
||||||
@@ -139,13 +119,267 @@ impl Level {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
|
||||||
|
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
||||||
|
if a.was_collected() {
|
||||||
|
self.artifacts.remove(index);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for index in 0..self.monsters.len() {
|
||||||
|
if self.monsters[index].is_dead() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
loop {
|
||||||
|
// calculate the direction the monster will try to walk
|
||||||
|
let (dx, dy) = match self.rng.gen_range(0..5) {
|
||||||
|
1 => (1, 0),
|
||||||
|
2 => (-1, 0),
|
||||||
|
3 => (0, 1),
|
||||||
|
4 => (0, -1),
|
||||||
|
_ => (0, 0),
|
||||||
|
};
|
||||||
|
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
|
||||||
|
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
|
||||||
|
if player.get_immutable_position().get_x() == new_x
|
||||||
|
&& player.get_immutable_position().get_y() == new_y
|
||||||
|
{
|
||||||
|
// TODO handle fight between monster and player
|
||||||
|
let monster_dmg = self.monsters[index].damage() as i16;
|
||||||
|
let player_dmg = player.damage();
|
||||||
|
self.monsters[index].decrease_life(player_dmg);
|
||||||
|
player.change_life(-monster_dmg);
|
||||||
|
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"{} hits you for {} damage.",
|
||||||
|
self.monsters[index].get_name(),
|
||||||
|
monster_dmg
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"you hit {} for {} damage.",
|
||||||
|
self.monsters[index].get_name(),
|
||||||
|
player_dmg
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
// if the attack did not kill the opponent, back down
|
||||||
|
if !player.is_dead() {
|
||||||
|
self.monsters[index].get_position().change(-dx, -dy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (index, m) in &mut self.monsters.iter().enumerate() {
|
||||||
|
if m.is_dead() {
|
||||||
|
self.monsters.remove(index);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
|
||||||
|
let agent_pos = agent.get_immutable_position();
|
||||||
|
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
||||||
|
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
||||||
|
|
||||||
|
// verify we cannot leave the playing field
|
||||||
|
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for index in 0..self.monsters.len() {
|
||||||
|
let pos = self.monsters[index].get_immutable_position();
|
||||||
|
if pos.get_x() == new_x && pos.get_y() == new_y {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.structure[new_x][new_y] != StructureElement::Wall
|
||||||
|
}
|
||||||
|
pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
|
||||||
|
let agent_pos = agent.get_immutable_position();
|
||||||
|
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
||||||
|
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
||||||
|
|
||||||
|
// verify we cannot leave the playing field
|
||||||
|
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.structure[new_x][new_y] != StructureElement::Wall
|
||||||
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn new(level: usize) -> Level {
|
||||||
|
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
|
for x in 2..LEVEL_WIDTH - 2 {
|
||||||
|
for y in 2..LEVEL_HEIGHT - 2 {
|
||||||
|
s[x][y] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Level {
|
||||||
|
level,
|
||||||
|
structure: s,
|
||||||
|
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
monsters: Vec::with_capacity(10),
|
||||||
|
artifacts: Vec::with_capacity(10),
|
||||||
|
start: (0, 0),
|
||||||
|
end: (0, 0),
|
||||||
|
rng: rand::thread_rng(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
|
||||||
|
if self.level != monster.get_position().get_level() {
|
||||||
|
return Err("Wrong Level".to_string());
|
||||||
|
}
|
||||||
|
for m in &mut self.monsters {
|
||||||
|
if m.get_position() == monster.get_position() {
|
||||||
|
return Err("Position already used".to_string());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.monsters.push(Box::new(monster));
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
|
||||||
|
if self.level != artifact.get_immutable_position().get_level() {
|
||||||
|
return Err("Wrong Level".to_string());
|
||||||
|
}
|
||||||
|
for a in &mut self.artifacts {
|
||||||
|
if a.get_immutable_position() == artifact.get_immutable_position() {
|
||||||
|
return Err("Position already used".to_string());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.artifacts.push(Box::new(artifact));
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_get_element() {
|
fn test_get_element() {
|
||||||
let l = Level::new();
|
let mut l = Level::new(0);
|
||||||
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Wall);
|
assert_eq!(l.get_element(-1, -1).0, None);
|
||||||
assert_eq!(l.get_element(4, 4).0.unwrap(), StructureElement::StairDown);
|
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
|
||||||
assert_eq!(l.get_element(49, 24).0.unwrap(), StructureElement::Wall);
|
assert_eq!(
|
||||||
assert_eq!(l.get_element(50, 25).0, None);
|
l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1)
|
||||||
|
.0
|
||||||
|
.unwrap(),
|
||||||
|
StructureElement::Unknown
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0,
|
||||||
|
None
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_get_element() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
|
||||||
|
let p = Position::new(0, 10, 10);
|
||||||
|
l.discover(&p);
|
||||||
|
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_can_add_monster() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
let m = Rat::new_with_position(Position::new(1, 2, 3));
|
||||||
|
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
|
||||||
|
|
||||||
|
let mut m = Orc::new_with_position(Position::new(0, 2, 3));
|
||||||
|
m.get_position().set(0, 2, 3);
|
||||||
|
assert_eq!(l.add_monster(m), Ok(()));
|
||||||
|
|
||||||
|
let m = Rat::new_with_position(Position::new(0, 2, 3));
|
||||||
|
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
|
||||||
|
|
||||||
|
let m = Rat::new_with_position(Position::new(0, 2, 4));
|
||||||
|
assert_eq!(l.add_monster(m), Ok(()));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_can_add_artifact() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
let a = Chest::new(Position::new(1, 2, 3));
|
||||||
|
assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
|
||||||
|
|
||||||
|
let a = Chest::new(Position::new(0, 2, 3));
|
||||||
|
assert_eq!(l.add_artifact(a), Ok(()));
|
||||||
|
|
||||||
|
let a = Potion::new(Position::new(0, 2, 3));
|
||||||
|
assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
|
||||||
|
|
||||||
|
let a = Chest::new(Position::new(0, 1, 3));
|
||||||
|
assert_eq!(l.add_artifact(a), Ok(()));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_get_monster() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
let p = Position::new(0, 10, 10);
|
||||||
|
l.discover(&p);
|
||||||
|
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert!(l.get_element(10, 10).1.is_none());
|
||||||
|
|
||||||
|
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
||||||
|
assert_eq!(l.add_monster(m), Ok(()));
|
||||||
|
|
||||||
|
let elem = l.get_element(10, 10);
|
||||||
|
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||||
|
assert!(elem.1.is_some());
|
||||||
|
let m = elem.1.unwrap();
|
||||||
|
assert_eq!(m.get_life(), 2);
|
||||||
|
|
||||||
|
m.decrease_life(2);
|
||||||
|
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_get_artifact() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
let p = Position::new(0, 10, 10);
|
||||||
|
l.discover(&p);
|
||||||
|
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||||
|
assert!(l.get_element(10, 10).2.is_none());
|
||||||
|
|
||||||
|
let a = Chest::new(Position::new(0, 10, 10));
|
||||||
|
assert_eq!(l.add_artifact(a), Ok(()));
|
||||||
|
|
||||||
|
let elem = l.get_element(10, 10);
|
||||||
|
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||||
|
assert!(elem.2.is_some());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_discover_get_monster_can_move() {
|
||||||
|
let mut l = Level::new(0);
|
||||||
|
let p = Position::new(0, 10, 10);
|
||||||
|
l.discover(&p);
|
||||||
|
|
||||||
|
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
||||||
|
l.add_monster(m).expect("Panic because of");
|
||||||
|
|
||||||
|
let m = l.get_element(10, 10).1.unwrap();
|
||||||
|
m.get_position().change(1, 1);
|
||||||
|
|
||||||
|
let m = l.get_element(10, 10).1;
|
||||||
|
assert!(m.is_none());
|
||||||
|
let m = l.get_element(11, 11).1;
|
||||||
|
assert!(m.is_some());
|
||||||
|
assert_eq!(m.unwrap().get_life(), 2);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,19 +6,22 @@ use petgraph::data::*;
|
|||||||
use petgraph::graph::Graph;
|
use petgraph::graph::Graph;
|
||||||
use petgraph::graph::UnGraph;
|
use petgraph::graph::UnGraph;
|
||||||
use rand::prelude::SliceRandom;
|
use rand::prelude::SliceRandom;
|
||||||
use rand::Rng;
|
|
||||||
use rand::rngs::ThreadRng;
|
use rand::rngs::ThreadRng;
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
use crate::level::{Artifact, Level, StructureElement};
|
use crate::artifacts::{Artifact, Chest, Potion};
|
||||||
use crate::monster::Monster;
|
use crate::level::{Level, StructureElement};
|
||||||
|
use crate::monster::{Monster, Orc, Rat, Snake};
|
||||||
|
use crate::position::Position;
|
||||||
|
|
||||||
const ROOMS_VERTICAL: usize = 7;
|
const ROOMS_VERTICAL: usize = 7;
|
||||||
const ROOMS_HORIZONTAL: usize = 4;
|
const ROOMS_HORIZONTAL: usize = 4;
|
||||||
|
|
||||||
const ROOM_WIDTH: usize = 7;
|
const ROOM_WIDTH: usize = 7;
|
||||||
const ROOM_HEIGHT: usize = 6;
|
const ROOM_HEIGHT: usize = 6;
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
pub enum RoomType {
|
enum RoomType {
|
||||||
Start,
|
Start,
|
||||||
End,
|
End,
|
||||||
StairUp,
|
StairUp,
|
||||||
@@ -29,13 +32,13 @@ pub enum RoomType {
|
|||||||
EmptyRoom,
|
EmptyRoom,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone)]
|
||||||
struct ConnectionInfo {
|
struct ConnectionInfo {
|
||||||
offset: usize,
|
offset: usize,
|
||||||
distance: usize,
|
distance: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone)]
|
||||||
struct Room {
|
struct Room {
|
||||||
pub kind: RoomType,
|
pub kind: RoomType,
|
||||||
pub offset_x: usize,
|
pub offset_x: usize,
|
||||||
@@ -44,7 +47,6 @@ struct Room {
|
|||||||
pub height: usize,
|
pub height: usize,
|
||||||
pub connection_down: Option<ConnectionInfo>,
|
pub connection_down: Option<ConnectionInfo>,
|
||||||
pub connection_right: Option<ConnectionInfo>,
|
pub connection_right: Option<ConnectionInfo>,
|
||||||
// pub connected: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Room {
|
impl Room {
|
||||||
@@ -76,13 +78,13 @@ impl Room {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct LevelGenerator {
|
pub struct LevelGenerator {
|
||||||
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
|
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
|
||||||
|
level: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl LevelGenerator {
|
impl LevelGenerator {
|
||||||
pub fn generate(level: usize) -> Self {
|
pub fn generate(level: usize, first: bool, last: bool) -> Self {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
|
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
|
||||||
let mut graph = UnGraph::<(usize, usize), u16>::default();
|
let mut graph = UnGraph::<(usize, usize), u16>::default();
|
||||||
@@ -91,39 +93,41 @@ impl LevelGenerator {
|
|||||||
rooms[0][0].kind = RoomType::BasicRoom;
|
rooms[0][0].kind = RoomType::BasicRoom;
|
||||||
|
|
||||||
while !LevelGenerator::rooms_connectable(&rooms) {
|
while !LevelGenerator::rooms_connectable(&rooms) {
|
||||||
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
|
let mut room_types: Vec<RoomType> =
|
||||||
|
Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
|
||||||
// level 0 contains a start room, all others contain a stair up
|
// level 0 contains a start room, all others contain a stair up
|
||||||
if level == 0 {
|
if first {
|
||||||
room_types.push(RoomType::Start);
|
room_types.push(RoomType::Start);
|
||||||
} else {
|
} else {
|
||||||
room_types.push(RoomType::StairUp);
|
room_types.push(RoomType::StairUp);
|
||||||
}
|
}
|
||||||
// level 24 (the last) contains an end room, all others a stair down
|
// level 24 (the last) contains an end room, all others a stair down
|
||||||
if level == 24 {
|
if last {
|
||||||
room_types.push(RoomType::End);
|
room_types.push(RoomType::End);
|
||||||
} else {
|
} else {
|
||||||
room_types.push(RoomType::StairDown);
|
room_types.push(RoomType::StairDown);
|
||||||
}
|
}
|
||||||
room_types.push(RoomType::MonsterRoom);
|
room_types.push(RoomType::MonsterRoom);
|
||||||
|
room_types.push(RoomType::TreasureRoom);
|
||||||
// generate a random set of rooms and shuffle them
|
// generate a random set of rooms and shuffle them
|
||||||
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
||||||
match rng.gen_range(1..=100) {
|
match rng.gen_range(1..=100) {
|
||||||
// TODO tune room type distribution
|
// TODO tune room type distribution
|
||||||
1..=33 => { room_types.push(RoomType::EmptyRoom) }
|
1..=33 => room_types.push(RoomType::EmptyRoom),
|
||||||
34..=66 => { room_types.push(RoomType::TreasureRoom) }
|
34..=66 => room_types.push(RoomType::TreasureRoom),
|
||||||
67..=90 => { room_types.push(RoomType::MonsterRoom) }
|
67..=90 => room_types.push(RoomType::MonsterRoom),
|
||||||
_ => { room_types.push(RoomType::BasicRoom) }
|
_ => room_types.push(RoomType::BasicRoom),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
room_types.shuffle(&mut rng);
|
room_types.shuffle(&mut rng);
|
||||||
|
|
||||||
graph.clear();
|
graph.clear();
|
||||||
// place the rooms in the array an add nodes to the graph for every non empty room
|
// place the rooms in the array an add nodes to the graph for every non empty room
|
||||||
for c in 0..ROOMS_VERTICAL {
|
for (c, rs) in rooms.iter_mut().enumerate().take(ROOMS_VERTICAL) {
|
||||||
for r in 0..ROOMS_HORIZONTAL {
|
for (r, room) in rs.iter_mut().enumerate().take(ROOMS_HORIZONTAL) {
|
||||||
rooms[c][r].kind = room_types.pop().unwrap();
|
room.kind = room_types.pop().unwrap();
|
||||||
if rooms[c][r].kind != RoomType::EmptyRoom {
|
if room.kind != RoomType::EmptyRoom {
|
||||||
rooms[c][r].random(&mut rng);
|
room.random(&mut rng);
|
||||||
graph.add_node((c, r));
|
graph.add_node((c, r));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -139,15 +143,21 @@ impl LevelGenerator {
|
|||||||
let src_index = graph.node_indices().find(|i| graph[*i] == (c, r)).unwrap();
|
let src_index = graph.node_indices().find(|i| graph[*i] == (c, r)).unwrap();
|
||||||
for r_1 in r + 1..ROOMS_HORIZONTAL {
|
for r_1 in r + 1..ROOMS_HORIZONTAL {
|
||||||
if rooms[c][r_1].kind != RoomType::EmptyRoom {
|
if rooms[c][r_1].kind != RoomType::EmptyRoom {
|
||||||
let tgt_index = graph.node_indices().find(|i| graph[*i] == (c, r_1)).unwrap();
|
let tgt_index = graph
|
||||||
|
.node_indices()
|
||||||
|
.find(|i| graph[*i] == (c, r_1))
|
||||||
|
.unwrap();
|
||||||
// todo use random weight for edge
|
// todo use random weight for edge
|
||||||
graph.add_edge(src_index, tgt_index, 1);
|
graph.add_edge(src_index, tgt_index, 1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for c_1 in c + 1..ROOMS_VERTICAL {
|
for (c_1, rs) in rooms.iter().enumerate().take(ROOMS_VERTICAL).skip(c + 1) {
|
||||||
if rooms[c_1][r].kind != RoomType::EmptyRoom {
|
if rs[r].kind != RoomType::EmptyRoom {
|
||||||
let tgt_index = graph.node_indices().find(|i| graph[*i] == (c_1, r)).unwrap();
|
let tgt_index = graph
|
||||||
|
.node_indices()
|
||||||
|
.find(|i| graph[*i] == (c_1, r))
|
||||||
|
.unwrap();
|
||||||
// todo use random weight for edge
|
// todo use random weight for edge
|
||||||
graph.add_edge(src_index, tgt_index, 1);
|
graph.add_edge(src_index, tgt_index, 1);
|
||||||
break;
|
break;
|
||||||
@@ -157,7 +167,8 @@ impl LevelGenerator {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// calculate a minimum spanning tree
|
// calculate a minimum spanning tree
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = Graph::from_elements(min_spanning_tree(&graph));
|
let mst: Graph<(usize, usize), u16, petgraph::Undirected> =
|
||||||
|
Graph::from_elements(min_spanning_tree(&graph));
|
||||||
for edge in mst.raw_edges() {
|
for edge in mst.raw_edges() {
|
||||||
let src = mst[edge.source()];
|
let src = mst[edge.source()];
|
||||||
let tgt = mst[edge.target()];
|
let tgt = mst[edge.target()];
|
||||||
@@ -167,24 +178,31 @@ impl LevelGenerator {
|
|||||||
|
|
||||||
// cols are the same, either up or down
|
// cols are the same, either up or down
|
||||||
if src.0 == tgt.0 {
|
if src.0 == tgt.0 {
|
||||||
let range = LevelGenerator::range_overlap(src_room.get_x_range(), tgt_room.get_x_range());
|
let range =
|
||||||
let position: usize;
|
LevelGenerator::range_overlap(src_room.get_x_range(), tgt_room.get_x_range());
|
||||||
if range.is_empty() {
|
let position: usize = if range.is_empty() {
|
||||||
position = range.start;
|
range.start
|
||||||
} else {
|
} else {
|
||||||
position = rng.gen_range(range);
|
rng.gen_range(range)
|
||||||
}
|
};
|
||||||
if src.1 < tgt.1 {
|
if src.1 < tgt.1 {
|
||||||
// src to tgt
|
// src to tgt
|
||||||
rooms[src.0][src.1].connection_down = Some(ConnectionInfo { offset: position, distance: tgt.1 - src.1 });
|
rooms[src.0][src.1].connection_down = Some(ConnectionInfo {
|
||||||
|
offset: position,
|
||||||
|
distance: tgt.1 - src.1,
|
||||||
|
});
|
||||||
} else {
|
} else {
|
||||||
// tgt to src
|
// tgt to src
|
||||||
tgt_room.connection_down = Some(ConnectionInfo { offset: position, distance: src.1 - tgt.1 });
|
tgt_room.connection_down = Some(ConnectionInfo {
|
||||||
|
offset: position,
|
||||||
|
distance: src.1 - tgt.1,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// rows are the same, either left or right
|
// rows are the same, either left or right
|
||||||
if src.1 == tgt.1 {
|
if src.1 == tgt.1 {
|
||||||
let range = LevelGenerator::range_overlap(src_room.get_y_range(), tgt_room.get_y_range());
|
let range =
|
||||||
|
LevelGenerator::range_overlap(src_room.get_y_range(), tgt_room.get_y_range());
|
||||||
let mut position: usize;
|
let mut position: usize;
|
||||||
if range.is_empty() {
|
if range.is_empty() {
|
||||||
position = range.start;
|
position = range.start;
|
||||||
@@ -196,17 +214,21 @@ impl LevelGenerator {
|
|||||||
}
|
}
|
||||||
if src.0 < tgt.0 {
|
if src.0 < tgt.0 {
|
||||||
// src to tgt
|
// src to tgt
|
||||||
rooms[src.0][src.1].connection_right = Some(ConnectionInfo { offset: position, distance: tgt.0 - src.0 });
|
rooms[src.0][src.1].connection_right = Some(ConnectionInfo {
|
||||||
|
offset: position,
|
||||||
|
distance: tgt.0 - src.0,
|
||||||
|
});
|
||||||
} else {
|
} else {
|
||||||
// tgt to src
|
// tgt to src
|
||||||
tgt_room.connection_right = Some(ConnectionInfo { offset: position, distance: src.1 - tgt.1 });
|
tgt_room.connection_right = Some(ConnectionInfo {
|
||||||
|
offset: position,
|
||||||
|
distance: src.1 - tgt.1,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
LevelGenerator {
|
LevelGenerator { rooms, level }
|
||||||
rooms
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn range_overlap(r1: Range<usize>, r2: Range<usize>) -> Range<usize> {
|
fn range_overlap(r1: Range<usize>, r2: Range<usize>) -> Range<usize> {
|
||||||
@@ -220,8 +242,8 @@ impl LevelGenerator {
|
|||||||
for r in 0..ROOMS_HORIZONTAL {
|
for r in 0..ROOMS_HORIZONTAL {
|
||||||
if rooms[c][r].kind != RoomType::EmptyRoom {
|
if rooms[c][r].kind != RoomType::EmptyRoom {
|
||||||
let mut connected = 0;
|
let mut connected = 0;
|
||||||
for c1 in 0..ROOMS_VERTICAL {
|
for room in rooms.iter().take(ROOMS_VERTICAL) {
|
||||||
if rooms[c1][r].kind != RoomType::EmptyRoom {
|
if room[r].kind != RoomType::EmptyRoom {
|
||||||
connected += 1;
|
connected += 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -236,13 +258,14 @@ impl LevelGenerator {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
true
|
||||||
}
|
}
|
||||||
pub fn render(&self) -> Level {
|
pub fn render(&self) -> Level {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT];
|
||||||
let mut artifacts = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
let mut enemies = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
|
||||||
|
let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
|
||||||
let mut start_x: usize = 0;
|
let mut start_x: usize = 0;
|
||||||
let mut start_y: usize = 0;
|
let mut start_y: usize = 0;
|
||||||
let mut end_x: usize = 0;
|
let mut end_x: usize = 0;
|
||||||
@@ -254,21 +277,49 @@ impl LevelGenerator {
|
|||||||
let room = self.rooms[c][r];
|
let room = self.rooms[c][r];
|
||||||
for x in 0..room.width {
|
for x in 0..room.width {
|
||||||
for y in 0..room.height {
|
for y in 0..room.height {
|
||||||
structure[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor;
|
structure[left + room.offset_x + x][top + room.offset_y + y] =
|
||||||
|
StructureElement::Floor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::TreasureRoom {
|
if room.kind == RoomType::TreasureRoom {
|
||||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
artifacts[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..30) });
|
// TODO randomize artifacts
|
||||||
|
match rng.gen_range(1..=100) {
|
||||||
|
1..=50 => {
|
||||||
|
artifacts
|
||||||
|
.push(Box::new(Chest::new(Position::new(self.level, t_x, t_y))));
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
artifacts
|
||||||
|
.push(Box::new(Potion::new(Position::new(self.level, t_x, t_y))));
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::MonsterRoom {
|
if room.kind == RoomType::MonsterRoom {
|
||||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
// TODO randomize enemies here
|
// TODO randomize enemies here
|
||||||
enemies[t_x][t_y] = Some(Monster::new(2));
|
match rng.gen_range(1..=100) {
|
||||||
|
1..=30 => {
|
||||||
|
enemies.push(Box::new(Orc::new_with_position(Position::new(
|
||||||
|
self.level, t_x, t_y,
|
||||||
|
))));
|
||||||
}
|
}
|
||||||
if room.kind == RoomType::StairDown {
|
31..=60 => {
|
||||||
|
enemies.push(Box::new(Snake::new_with_position(Position::new(
|
||||||
|
self.level, t_x, t_y,
|
||||||
|
))));
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
enemies.push(Box::new(Rat::new_with_position(Position::new(
|
||||||
|
self.level, t_x, t_y,
|
||||||
|
))));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
if room.kind == RoomType::End || room.kind == RoomType::StairDown {
|
||||||
end_x = left + room.offset_x + rng.gen_range(0..room.width);
|
end_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
end_y = top + room.offset_y + rng.gen_range(0..room.height);
|
end_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
}
|
}
|
||||||
@@ -278,6 +329,7 @@ impl LevelGenerator {
|
|||||||
if room.kind == RoomType::End {
|
if room.kind == RoomType::End {
|
||||||
structure[end_x][end_y] = StructureElement::End;
|
structure[end_x][end_y] = StructureElement::End;
|
||||||
}
|
}
|
||||||
|
|
||||||
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
||||||
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
@@ -298,7 +350,10 @@ impl LevelGenerator {
|
|||||||
let tgt_room = self.rooms[c][r + x_conn.distance];
|
let tgt_room = self.rooms[c][r + x_conn.distance];
|
||||||
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y;
|
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y;
|
||||||
let left = 1 + c * ROOM_WIDTH + x_conn.offset;
|
let left = 1 + c * ROOM_WIDTH + x_conn.offset;
|
||||||
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
|
let bottom = 1
|
||||||
|
+ (r + x_conn.distance) * ROOM_HEIGHT
|
||||||
|
+ tgt_room.offset_y
|
||||||
|
+ tgt_room.height;
|
||||||
for i in top..bottom {
|
for i in top..bottom {
|
||||||
if structure[left][i] == StructureElement::Wall {
|
if structure[left][i] == StructureElement::Wall {
|
||||||
structure[left][i] = StructureElement::Floor;
|
structure[left][i] = StructureElement::Floor;
|
||||||
@@ -310,31 +365,37 @@ impl LevelGenerator {
|
|||||||
|
|
||||||
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y + y_conn.offset - 1;
|
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y + y_conn.offset - 1;
|
||||||
let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
|
let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
|
||||||
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
|
let right =
|
||||||
for i in left..right {
|
1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
|
||||||
if structure[i][top] == StructureElement::Wall {
|
for room in structure.iter_mut().take(right).skip(left) {
|
||||||
structure[i][top] = StructureElement::Floor;
|
if room[top] == StructureElement::Wall {
|
||||||
|
room[top] = StructureElement::Floor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Level {
|
Level {
|
||||||
|
level: self.level,
|
||||||
structure,
|
structure,
|
||||||
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT];
|
||||||
|
1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
||||||
|
monsters: enemies,
|
||||||
artifacts,
|
artifacts,
|
||||||
enemies,
|
start: (start_x, start_y),
|
||||||
start_x,
|
end: (end_x, end_y),
|
||||||
start_y,
|
rng: rand::thread_rng(),
|
||||||
end_x,
|
|
||||||
end_y,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_level_gen() {
|
fn test_level_gen() {
|
||||||
let level = LevelGenerator::generate(0);
|
let level = LevelGenerator::generate(23, false, false).render();
|
||||||
println!("{:?}", level);
|
assert_eq!(level.level, 23);
|
||||||
assert_eq!(1, 2);
|
assert_ne!(level.start, (0, 0));
|
||||||
|
assert_ne!(level.end, (0, 0));
|
||||||
|
assert_ne!(level.start, level.end);
|
||||||
|
assert_ne!(level.monsters.len(), 0);
|
||||||
|
assert_ne!(level.artifacts.len(), 0);
|
||||||
}
|
}
|
||||||
@@ -1,111 +1,52 @@
|
|||||||
use ratatui::prelude::*;
|
use ratatui::buffer::Buffer;
|
||||||
use ratatui::widgets::Widget;
|
use ratatui::layout::Rect;
|
||||||
|
use ratatui::style::Color;
|
||||||
|
use ratatui::widgets::{StatefulWidget, Widget};
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::level::{Artifact, Level, StructureElement};
|
use crate::level::StructureElement;
|
||||||
|
use crate::position::HasPosition;
|
||||||
|
|
||||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||||
|
|
||||||
//⌂ α Ω
|
pub struct LevelWidget {}
|
||||||
pub struct LevelWidget<'a> {
|
|
||||||
pub game: &'a Game,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a> LevelWidget<'a> {
|
impl LevelWidget {
|
||||||
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
buf.
|
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
|
||||||
get_mut(x, y).
|
|
||||||
set_symbol(symbol).
|
|
||||||
set_bg(bg).
|
|
||||||
set_fg(fg);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
|
|
||||||
let mut val = 0;
|
|
||||||
val += match top {
|
|
||||||
Some(n) => {
|
|
||||||
match n {
|
|
||||||
StructureElement::Wall => 1,
|
|
||||||
_ => 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => 0
|
|
||||||
};
|
|
||||||
val += match right {
|
|
||||||
Some(n) => {
|
|
||||||
match n {
|
|
||||||
StructureElement::Wall => 2,
|
|
||||||
_ => 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => 0
|
|
||||||
};
|
|
||||||
val += match bottom {
|
|
||||||
Some(n) => {
|
|
||||||
match n {
|
|
||||||
StructureElement::Wall => 4,
|
|
||||||
_ => 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => 0
|
|
||||||
};
|
|
||||||
val += match left {
|
|
||||||
Some(n) => {
|
|
||||||
match n {
|
|
||||||
StructureElement::Wall => 8,
|
|
||||||
_ => 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => 0
|
|
||||||
};
|
|
||||||
[
|
|
||||||
"╋", "┃", "━", "┗",
|
|
||||||
"┃", "┃", "┏", "┣",
|
|
||||||
"━", "┛", "━", "┻",
|
|
||||||
"┓", "┫", "┳", "╋",
|
|
||||||
][val].to_string()
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Widget for LevelWidget<'a> {
|
impl StatefulWidget for LevelWidget {
|
||||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
type State = Game;
|
||||||
let player = &self.game.player;
|
|
||||||
let player_pos = player.get_position();
|
|
||||||
let level: &Level = &self.game.levels[player_pos.get_level()];
|
|
||||||
|
|
||||||
|
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
|
||||||
let al: u16 = area.left();
|
let al: u16 = area.left();
|
||||||
let at: u16 = area.top();
|
let at: u16 = area.top();
|
||||||
|
|
||||||
|
{
|
||||||
|
let player = state.get_mutable_player();
|
||||||
|
let player_pos = player.get_immutable_position();
|
||||||
|
let player_level = player_pos.get_level();
|
||||||
|
|
||||||
// draw the level elements
|
// draw the level elements
|
||||||
for x in al..area.right() {
|
for x in al..area.right() {
|
||||||
for y in at..area.bottom() {
|
for y in at..area.bottom() {
|
||||||
|
let level = state.get_mutable_level(player_level);
|
||||||
let level_x = (x - al) as i16;
|
let level_x = (x - al) as i16;
|
||||||
let level_y = (y - at) as i16;
|
let level_y = (y - at) as i16;
|
||||||
match level.get_element(level_x, level_y) {
|
match level.get_element(level_x, level_y) {
|
||||||
(None, _, _) => {}
|
(Some(structure_element), None, None) => {
|
||||||
(_, Some(e), _) => {
|
match structure_element {
|
||||||
match e {
|
StructureElement::Start => {
|
||||||
Artifact::Chest { gold: _ } => {
|
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||||
self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
|
|
||||||
}
|
}
|
||||||
|
StructureElement::End => {
|
||||||
|
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
(_, _, Some(e)) => {
|
|
||||||
match e {
|
|
||||||
Ene => {
|
|
||||||
self.set_cell(buf, x, y, "R", Color::Black, Color::Gray);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
(Some(e), _, _) => {
|
|
||||||
match e {
|
|
||||||
StructureElement::Wall => {
|
StructureElement::Wall => {
|
||||||
let top = level.get_element(level_x, level_y - 1).0;
|
// TODO add fancy walls
|
||||||
let right = level.get_element(level_x + 1, level_y).0;
|
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
|
||||||
let bottom = level.get_element(level_x, level_y + 1).0;
|
|
||||||
let left = level.get_element(level_x - 1, level_y).0;
|
|
||||||
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
|
|
||||||
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
|
|
||||||
}
|
}
|
||||||
StructureElement::Floor => {
|
StructureElement::Floor => {
|
||||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||||
@@ -119,63 +60,31 @@ impl<'a> Widget for LevelWidget<'a> {
|
|||||||
StructureElement::Unknown => {
|
StructureElement::Unknown => {
|
||||||
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||||
}
|
}
|
||||||
StructureElement::Start => {
|
|
||||||
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
|
||||||
}
|
}
|
||||||
StructureElement::End => {
|
}
|
||||||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
(_, Some(m), _) => {
|
||||||
|
let (s, c) = m.get_representation();
|
||||||
|
self.set_cell(buf, x, y, s, c, Color::Gray);
|
||||||
|
}
|
||||||
|
(_, _, Some(t)) => {
|
||||||
|
let (s, c) = t.get_representation();
|
||||||
|
self.set_cell(buf, x, y, s, c, Color::Gray);
|
||||||
|
}
|
||||||
|
(None, None, None) => {}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
{
|
||||||
}
|
let player = state.get_mutable_player();
|
||||||
}
|
let player_pos = player.get_immutable_position();
|
||||||
|
|
||||||
// draw player
|
|
||||||
let player_x = al + player_pos.get_x() as u16;
|
let player_x = al + player_pos.get_x() as u16;
|
||||||
let player_y = at + player_pos.get_y() as u16;
|
let player_y = at + player_pos.get_y() as u16;
|
||||||
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
impl Widget for LevelWidget {
|
||||||
fn test_get_wall_symbol() {
|
fn render(self, _area: Rect, _buf: &mut Buffer) {}
|
||||||
let wall = Some(StructureElement::Wall);
|
|
||||||
// 0
|
|
||||||
let s = LevelWidget::calculate_wall(None, None, None, None);
|
|
||||||
assert_eq!(s, "╋");
|
|
||||||
// 15
|
|
||||||
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
|
|
||||||
assert_eq!(s, "╋");
|
|
||||||
|
|
||||||
// 1
|
|
||||||
let s = LevelWidget::calculate_wall(wall, None, None, None);
|
|
||||||
assert_eq!(s, "┃");
|
|
||||||
// 5
|
|
||||||
let s = LevelWidget::calculate_wall(wall, None, wall, None);
|
|
||||||
assert_eq!(s, "┃");
|
|
||||||
// 4
|
|
||||||
let s = LevelWidget::calculate_wall(None, None, wall, None);
|
|
||||||
assert_eq!(s, "┃");
|
|
||||||
|
|
||||||
// 2
|
|
||||||
let s = LevelWidget::calculate_wall(None, wall, None, None);
|
|
||||||
assert_eq!(s, "━");
|
|
||||||
// 10
|
|
||||||
let s = LevelWidget::calculate_wall(None, wall, None, wall);
|
|
||||||
assert_eq!(s, "━");
|
|
||||||
|
|
||||||
// 9
|
|
||||||
let s = LevelWidget::calculate_wall(wall, None, None, wall);
|
|
||||||
assert_eq!(s, "┛");
|
|
||||||
// 3
|
|
||||||
let s = LevelWidget::calculate_wall(wall, wall, None, None);
|
|
||||||
assert_eq!(s, "┗");
|
|
||||||
// 6
|
|
||||||
let s = LevelWidget::calculate_wall(None, wall, wall, None);
|
|
||||||
assert_eq!(s, "┏");
|
|
||||||
// 12
|
|
||||||
let s = LevelWidget::calculate_wall(None, None, wall, wall);
|
|
||||||
assert_eq!(s, "┓");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
222
src/main.rs
222
src/main.rs
@@ -1,53 +1,72 @@
|
|||||||
use std::io::{Result, stdout};
|
use std::io::stdout;
|
||||||
|
use std::io::Result;
|
||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
use crossterm::{
|
use crossterm::{
|
||||||
event::{self, KeyCode, KeyEventKind},
|
event::{self, KeyCode, KeyEventKind},
|
||||||
ExecutableCommand,
|
|
||||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||||
};
|
ExecutableCommand,
|
||||||
use ratatui::{
|
|
||||||
prelude::{CrosstermBackend, Stylize, Terminal},
|
|
||||||
widgets::Paragraph,
|
|
||||||
};
|
};
|
||||||
use ratatui::prelude::*;
|
use ratatui::prelude::*;
|
||||||
use ratatui::widgets::Block;
|
use ratatui::widgets::block::{Position, Title};
|
||||||
|
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
|
||||||
|
use ratatui::{
|
||||||
|
prelude::{CrosstermBackend, Terminal},
|
||||||
|
widgets::Paragraph,
|
||||||
|
};
|
||||||
use whoami::realname;
|
use whoami::realname;
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::{Game, GameState};
|
||||||
use crate::level::Level;
|
|
||||||
use crate::level_generator::LevelGenerator;
|
|
||||||
use crate::level_widget::LevelWidget;
|
use crate::level_widget::LevelWidget;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
use crate::position::HasPosition;
|
||||||
|
|
||||||
|
mod artifacts;
|
||||||
mod game;
|
mod game;
|
||||||
mod player;
|
|
||||||
mod level;
|
mod level;
|
||||||
mod position;
|
|
||||||
mod level_widget;
|
|
||||||
mod level_generator;
|
mod level_generator;
|
||||||
|
mod level_widget;
|
||||||
mod monster;
|
mod monster;
|
||||||
|
mod player;
|
||||||
|
mod position;
|
||||||
|
|
||||||
|
/// length of a game frame in ms
|
||||||
|
pub const FRAME_LENGTH: u64 = 100;
|
||||||
|
|
||||||
|
//
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let mut levels: [Level; 25] = [Level::new(); 25];
|
let mut game = Game::new(Player::new(realname().as_str(), 30));
|
||||||
for l in 0..25 {
|
|
||||||
levels[l] = LevelGenerator::generate(l).render();
|
|
||||||
}
|
|
||||||
let mut g = Game {
|
|
||||||
player: Player::new(realname().as_str(), 10),
|
|
||||||
levels,
|
|
||||||
};
|
|
||||||
|
|
||||||
g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
|
|
||||||
|
|
||||||
stdout().execute(EnterAlternateScreen)?;
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
enable_raw_mode()?;
|
enable_raw_mode()?;
|
||||||
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
||||||
terminal.clear()?;
|
terminal.clear()?;
|
||||||
|
|
||||||
|
let start_time = Instant::now();
|
||||||
|
let mut ticks = 0;
|
||||||
loop {
|
loop {
|
||||||
terminal.draw(|frame| {
|
terminal.draw(|frame| {
|
||||||
let mut area = frame.size();
|
let mut area = frame.area();
|
||||||
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
|
frame.render_widget(
|
||||||
|
Block::default().style(Style::default().bg(Color::Green)),
|
||||||
|
area,
|
||||||
|
);
|
||||||
|
|
||||||
|
// don't draw stuff except an info box if the terminal is too small (less than 80x25)
|
||||||
|
// to prevent the read drawing code from crashing the game.
|
||||||
|
if area.width < 80 || area.height < 25 {
|
||||||
|
let block = Block::default()
|
||||||
|
.title("Info")
|
||||||
|
.borders(Borders::ALL)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Black));
|
||||||
|
let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
|
||||||
|
.block(block)
|
||||||
|
.wrap(Wrap { trim: true });
|
||||||
|
frame.render_widget(paragraph, area);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if area.width > 80 {
|
if area.width > 80 {
|
||||||
area.x = (area.width - 80) / 2;
|
area.x = (area.width - 80) / 2;
|
||||||
@@ -64,50 +83,151 @@ fn main() -> Result<()> {
|
|||||||
width: level::LEVEL_WIDTH as u16,
|
width: level::LEVEL_WIDTH as u16,
|
||||||
height: level::LEVEL_HEIGHT as u16,
|
height: level::LEVEL_HEIGHT as u16,
|
||||||
};
|
};
|
||||||
frame.render_widget(LevelWidget { game: &g }, map_area);
|
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
|
||||||
|
|
||||||
let stats_area = Rect {
|
let stats_area = Rect {
|
||||||
x: area.x + 50,
|
x: area.x + 50,
|
||||||
y: area.y,
|
y: area.y,
|
||||||
width: 30,
|
width: 30,
|
||||||
height: 25,
|
height: 15,
|
||||||
};
|
};
|
||||||
|
let block = Block::default()
|
||||||
|
.title(
|
||||||
|
Title::from(format!(" {} ", game.get_player().get_name()))
|
||||||
|
.alignment(Alignment::Center)
|
||||||
|
.position(Position::Top),
|
||||||
|
)
|
||||||
|
.borders(Borders::TOP)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Blue));
|
||||||
frame.render_widget(
|
frame.render_widget(
|
||||||
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
|
Paragraph::new(format!(
|
||||||
g.player.get_name(),
|
"Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
|
||||||
g.player.get_life(),
|
game.get_player().get_life(),
|
||||||
g.player.get_max_life(),
|
game.get_player().get_max_life(),
|
||||||
g.player.get_gold(),
|
game.get_player().get_experience(),
|
||||||
g.player.get_position().get_level()))
|
game.get_player().get_gold(),
|
||||||
.white()
|
game.get_player().get_immutable_position().get_level()+1
|
||||||
.on_blue(),
|
))
|
||||||
|
.block(block)
|
||||||
|
.wrap(Wrap { trim: true }),
|
||||||
stats_area,
|
stats_area,
|
||||||
);
|
);
|
||||||
|
let messages_area = Rect {
|
||||||
|
x: area.x + 50,
|
||||||
|
y: area.y + 15,
|
||||||
|
width: 30,
|
||||||
|
height: 10,
|
||||||
|
};
|
||||||
|
// Display the latest messages from the game to the user
|
||||||
|
let block = Block::default()
|
||||||
|
.title(
|
||||||
|
Title::from(" messages ")
|
||||||
|
.alignment(Alignment::Center)
|
||||||
|
.position(Position::Top),
|
||||||
|
)
|
||||||
|
.borders(Borders::TOP)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Blue));
|
||||||
|
|
||||||
|
let paragraph1 = if game.messages.is_empty() {
|
||||||
|
"".to_string()
|
||||||
|
} else {
|
||||||
|
format!("> {}", game.messages.join("\n> "))
|
||||||
|
};
|
||||||
|
frame.render_widget(
|
||||||
|
Paragraph::new(paragraph1)
|
||||||
|
.block(block)
|
||||||
|
.wrap(Wrap { trim: true }),
|
||||||
|
messages_area,
|
||||||
|
);
|
||||||
})?;
|
})?;
|
||||||
|
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
|
||||||
|
if let event::Event::Key(key) = event::read()? {
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
|
||||||
|
game.messages.insert(
|
||||||
|
0,
|
||||||
|
format!("You are playing version '{}'.", env!("GIT_HASH")).to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if key.kind == KeyEventKind::Press {
|
||||||
|
let new_pos = match key.code {
|
||||||
|
KeyCode::Left => game.move_player(-1, 0),
|
||||||
|
KeyCode::Right => game.move_player(1, 0),
|
||||||
|
KeyCode::Up => game.move_player(0, -1),
|
||||||
|
KeyCode::Down => game.move_player(0, 1),
|
||||||
|
_ => (0, 0),
|
||||||
|
};
|
||||||
|
if !game.player_fights_monster() {
|
||||||
|
// player attacked monster but did not kill it
|
||||||
|
game.move_player(new_pos.0, new_pos.1);
|
||||||
|
}
|
||||||
|
game.player_collects_artifact();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
game.update_level(ticks);
|
||||||
|
if game.get_game_state() != GameState::Running {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
ticks += 1;
|
||||||
|
}
|
||||||
|
let playtime = start_time.elapsed();
|
||||||
|
loop {
|
||||||
|
let _ = terminal.draw(|frame| {
|
||||||
|
let mut area = frame.area();
|
||||||
|
let w = area.width / 2;
|
||||||
|
let h = area.height / 2;
|
||||||
|
area.x += w - 20;
|
||||||
|
area.y += h - 10;
|
||||||
|
area.width = 40;
|
||||||
|
area.height = 20;
|
||||||
|
let block = Block::default()
|
||||||
|
.title(
|
||||||
|
Title::from(" Game ended ")
|
||||||
|
.alignment(Alignment::Center)
|
||||||
|
.position(Position::Top),
|
||||||
|
)
|
||||||
|
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
|
||||||
|
.borders(Borders::ALL)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Black));
|
||||||
|
let mut text = match game.get_game_state() {
|
||||||
|
GameState::Running => {
|
||||||
|
"Quitting is for cowards! You'll better try again!".to_string()
|
||||||
|
}
|
||||||
|
GameState::Lost => {
|
||||||
|
"Sorry, you died in the dungeon. Better luck next time!".to_string()
|
||||||
|
}
|
||||||
|
GameState::Won => {
|
||||||
|
"Congratulation! You mastered your way through the dungeon and won the game."
|
||||||
|
.to_string()
|
||||||
|
}
|
||||||
|
};
|
||||||
|
text += format!(
|
||||||
|
"\nYou gained {} experience.",
|
||||||
|
game.get_player().get_experience()
|
||||||
|
)
|
||||||
|
.as_str();
|
||||||
|
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
|
||||||
|
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
|
||||||
|
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
|
||||||
|
frame.render_widget(paragraph, area);
|
||||||
|
});
|
||||||
if event::poll(std::time::Duration::from_millis(16))? {
|
if event::poll(std::time::Duration::from_millis(16))? {
|
||||||
if let event::Event::Key(key) = event::read()? {
|
if let event::Event::Key(key) = event::read()? {
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
|
|
||||||
;
|
|
||||||
}
|
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
|
||||||
g.move_player(-1, 0);
|
|
||||||
}
|
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
|
|
||||||
g.move_player(1, 0);
|
|
||||||
}
|
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
|
|
||||||
g.move_player(0, -1);
|
|
||||||
}
|
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
|
|
||||||
g.move_player(0, 1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
stdout().execute(LeaveAlternateScreen)?;
|
stdout().execute(LeaveAlternateScreen)?;
|
||||||
disable_raw_mode()?;
|
disable_raw_mode()?;
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|||||||
133
src/monster.rs
133
src/monster.rs
@@ -1,20 +1,129 @@
|
|||||||
use std::cmp::{max, min};
|
use std::ops::RangeInclusive;
|
||||||
|
|
||||||
use crate::position::Position;
|
use rand::Rng;
|
||||||
|
use ratatui::prelude::Color;
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
use crate::position::{HasPosition, Position};
|
||||||
pub struct Monster {
|
|
||||||
|
pub trait Monster: HasPosition {
|
||||||
|
fn get_name(&self) -> &str;
|
||||||
|
fn is_dead(&self) -> bool;
|
||||||
|
fn get_representation(&self) -> (&str, Color);
|
||||||
|
fn decrease_life(&mut self, by: usize);
|
||||||
|
// fn get_immutable_position(&self) -> &Position;
|
||||||
|
fn get_experience_gain(&self) -> usize;
|
||||||
|
fn get_ticks_between_steps(&self) -> u128;
|
||||||
|
#[cfg(test)]
|
||||||
|
fn get_life(&self) -> usize;
|
||||||
|
fn damage(&self) -> usize;
|
||||||
|
}
|
||||||
|
|
||||||
|
macro_rules! create_monster {
|
||||||
|
($($t:ident),+ $(,)?) => ($(
|
||||||
|
pub struct $t {
|
||||||
|
name: String,
|
||||||
life: usize,
|
life: usize,
|
||||||
|
position: Position,
|
||||||
|
symbol: String,
|
||||||
|
color: Color,
|
||||||
|
experience_gain: usize,
|
||||||
|
ticks_between_steps: u128,
|
||||||
|
damage_range: RangeInclusive<usize>,
|
||||||
|
}
|
||||||
|
impl Monster for $t {
|
||||||
|
fn get_name(&self) -> &str { &self.name }
|
||||||
|
fn is_dead(&self) -> bool { self.life <= 0 }
|
||||||
|
fn get_experience_gain(&self) -> usize { self.experience_gain }
|
||||||
|
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
||||||
|
fn decrease_life(&mut self, by: usize) {
|
||||||
|
self.life = self.life.saturating_sub(by);
|
||||||
|
}
|
||||||
|
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
|
||||||
|
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
fn get_life(&self) -> usize { self.life }
|
||||||
|
}
|
||||||
|
impl HasPosition for $t {
|
||||||
|
fn get_position(&mut self) -> &mut Position {
|
||||||
|
&mut self.position
|
||||||
|
}
|
||||||
|
fn get_immutable_position(&self) -> &Position {
|
||||||
|
&self.position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)+)
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Monster {
|
impl Rat {
|
||||||
pub fn new(life: usize) -> Monster {
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
Monster {
|
Self {
|
||||||
life,
|
name: "rat".to_string(),
|
||||||
|
life: 2,
|
||||||
|
position,
|
||||||
|
symbol: String::from("R"),
|
||||||
|
color: Color::Black,
|
||||||
|
experience_gain: 5,
|
||||||
|
ticks_between_steps: 5,
|
||||||
|
damage_range: 1..=2,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_life(&self) -> usize { self.life }
|
}
|
||||||
pub fn decrease_life(&mut self, by: i16) {
|
create_monster!(Rat);
|
||||||
self.life = max(0, (self.life as i16 - by) as usize);
|
|
||||||
}
|
impl Orc {
|
||||||
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
Self {
|
||||||
|
name: "orc".to_string(),
|
||||||
|
life: 4,
|
||||||
|
position,
|
||||||
|
symbol: String::from("O"),
|
||||||
|
color: Color::DarkGray,
|
||||||
|
experience_gain: 10,
|
||||||
|
ticks_between_steps: 10,
|
||||||
|
damage_range: 2..=3,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
create_monster!(Orc);
|
||||||
|
|
||||||
|
impl Snake {
|
||||||
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
Self {
|
||||||
|
name: "snake".to_string(),
|
||||||
|
life: 3,
|
||||||
|
position,
|
||||||
|
symbol: String::from("S"),
|
||||||
|
color: Color::DarkGray,
|
||||||
|
experience_gain: 10,
|
||||||
|
ticks_between_steps: 20,
|
||||||
|
damage_range: 1..=4,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
create_monster!(Snake);
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn monsters_can_move() {
|
||||||
|
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||||
|
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
||||||
|
m.get_position().change(1, 2);
|
||||||
|
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
||||||
|
m.get_position().change(2, 1);
|
||||||
|
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
|
||||||
|
m.get_position().set(1, 2, 3);
|
||||||
|
m.get_position().change(2, 1);
|
||||||
|
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn monsters_can_die() {
|
||||||
|
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||||
|
assert_eq!(m.get_life(), 2);
|
||||||
|
assert_eq!(m.is_dead(), false);
|
||||||
|
m.decrease_life(1);
|
||||||
|
assert_eq!(m.get_life(), 1);
|
||||||
|
m.decrease_life(2);
|
||||||
|
assert_eq!(m.get_life(), 0);
|
||||||
|
assert_eq!(m.is_dead(), true);
|
||||||
}
|
}
|
||||||
|
|||||||
123
src/player.rs
123
src/player.rs
@@ -1,48 +1,78 @@
|
|||||||
|
use rand::Rng;
|
||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use crate::position::Position;
|
use crate::position::{HasPosition, Position};
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
name: String,
|
name: String,
|
||||||
position: Position,
|
position: Position,
|
||||||
|
life: i16,
|
||||||
|
max_life: i16,
|
||||||
gold: usize,
|
gold: usize,
|
||||||
life: usize,
|
experience: usize,
|
||||||
max_life: usize,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
pub fn new(name: &str, max_life: usize) -> Player {
|
pub fn new(name: &str, max_life: i16) -> Player {
|
||||||
Player {
|
Player {
|
||||||
name: name.to_string(),
|
name: name.to_string(),
|
||||||
position: Position::new(0, 0, 0),
|
position: Position::new(0, 0, 0),
|
||||||
gold: 0,
|
|
||||||
life: max_life,
|
life: max_life,
|
||||||
max_life,
|
max_life,
|
||||||
|
gold: 0,
|
||||||
|
experience: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
return self.name.clone();
|
self.name.clone()
|
||||||
}
|
}
|
||||||
pub fn get_life(&self) -> usize { self.life }
|
|
||||||
pub fn get_max_life(&self) -> usize { self.max_life }
|
|
||||||
pub fn get_gold(&self) -> usize { self.gold }
|
|
||||||
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
|
|
||||||
pub fn change_life(&mut self, by: i16) {
|
pub fn change_life(&mut self, by: i16) {
|
||||||
self.life = max(0,
|
self.life = max(0, min(self.max_life, self.life + by));
|
||||||
min(self.max_life,
|
|
||||||
(self.life as i16 + by) as usize,
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
pub fn get_position(&self) -> Position {
|
pub fn get_life(&self) -> i16 {
|
||||||
self.position
|
self.life
|
||||||
}
|
}
|
||||||
pub fn change_position(&mut self, dx: i16, dy: i16) {
|
/// returns true if the player is dead (life <= 0)
|
||||||
self.position.change(dx, dy);
|
pub fn is_dead(&self) -> bool {
|
||||||
|
self.life <= 0
|
||||||
|
}
|
||||||
|
/// returns true if the player's life is at maximum
|
||||||
|
pub fn is_healthy(&self) -> bool {
|
||||||
|
self.life == self.max_life
|
||||||
|
}
|
||||||
|
pub fn get_max_life(&self) -> i16 {
|
||||||
|
self.max_life
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
|
/// add the given amount to the players gold stash
|
||||||
self.position.set(level, x, y);
|
pub fn retrieve_gold(&mut self, amount: usize) {
|
||||||
|
self.gold += amount
|
||||||
|
}
|
||||||
|
|
||||||
|
/// return the size of the players gold stash
|
||||||
|
pub fn get_gold(&self) -> usize {
|
||||||
|
self.gold
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn gain_experience(&mut self, amount: usize) {
|
||||||
|
self.experience += amount
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_experience(&self) -> usize {
|
||||||
|
self.experience
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn damage(&self) -> usize {
|
||||||
|
rand::thread_rng().gen_range(1..4)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl HasPosition for Player {
|
||||||
|
fn get_position(&mut self) -> &mut Position {
|
||||||
|
&mut self.position
|
||||||
|
}
|
||||||
|
fn get_immutable_position(&self) -> &Position {
|
||||||
|
&self.position
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -51,27 +81,66 @@ fn test_get_name() {
|
|||||||
let p = Player {
|
let p = Player {
|
||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
gold: 0,
|
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
|
gold: 0,
|
||||||
|
experience: 0,
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_name(), "Teddy Tester");
|
assert_eq!(p.get_name(), "Teddy Tester");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_can_receive_gold() {
|
||||||
|
let mut p = Player::new("Teddy Tester", 10);
|
||||||
|
assert_eq!(p.get_gold(), 0);
|
||||||
|
|
||||||
|
p.retrieve_gold(13);
|
||||||
|
p.retrieve_gold(10);
|
||||||
|
assert_eq!(p.get_gold(), 23);
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_change_life() {
|
fn test_change_life() {
|
||||||
let mut p = Player {
|
let mut p = Player {
|
||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
gold: 0,
|
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
|
gold: 0,
|
||||||
|
experience: 0,
|
||||||
};
|
};
|
||||||
assert_eq!(p.life, 5);
|
assert_eq!(p.get_life(), 5);
|
||||||
p.change_life(-2);
|
p.change_life(-2);
|
||||||
assert_eq!(p.life, 3);
|
assert_eq!(p.get_life(), 3);
|
||||||
p.change_life(10);
|
p.change_life(10);
|
||||||
assert_eq!(p.life, 10);
|
assert_eq!(p.get_life(), 10);
|
||||||
p.change_life(-12);
|
p.change_life(-12);
|
||||||
assert_eq!(p.life, 0);
|
assert_eq!(p.get_life(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn player_can_move() {
|
||||||
|
let mut p = Player::new("Teddy Tester", 10);
|
||||||
|
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
||||||
|
p.get_position().change(1, 2);
|
||||||
|
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
||||||
|
p.get_position().change(2, 1);
|
||||||
|
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
|
||||||
|
p.get_position().set(1, 2, 3);
|
||||||
|
p.get_position().change(2, 1);
|
||||||
|
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
|
||||||
|
assert_eq!(p.get_immutable_position(), &Position::new(1, 4, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_max_life() {
|
||||||
|
let p = Player {
|
||||||
|
name: "Teddy Tester".to_string(),
|
||||||
|
position: Position::new(0, 1, 1),
|
||||||
|
life: 5,
|
||||||
|
max_life: 10,
|
||||||
|
gold: 0,
|
||||||
|
experience: 0,
|
||||||
|
};
|
||||||
|
assert_eq!(p.get_max_life(), 10);
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,14 @@
|
|||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
use std::cmp::max;
|
||||||
|
|
||||||
|
/// describes an character (PC or NPC) in the dungeon that has a position.
|
||||||
|
pub trait HasPosition {
|
||||||
|
/// returns a mutable position
|
||||||
|
fn get_position(&mut self) -> &mut Position;
|
||||||
|
/// returns an immutable position
|
||||||
|
fn get_immutable_position(&self) -> &Position;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(PartialEq, Debug)]
|
||||||
pub struct Position {
|
pub struct Position {
|
||||||
level: usize,
|
level: usize,
|
||||||
x: usize,
|
x: usize,
|
||||||
@@ -7,13 +17,20 @@ pub struct Position {
|
|||||||
|
|
||||||
impl Position {
|
impl Position {
|
||||||
pub fn new(level: usize, x: usize, y: usize) -> Self {
|
pub fn new(level: usize, x: usize, y: usize) -> Self {
|
||||||
Self {
|
Self { level, x, y }
|
||||||
level,
|
|
||||||
x,
|
|
||||||
y,
|
|
||||||
}
|
}
|
||||||
|
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
|
||||||
|
self.x = max((self.x as i16) + dx, 0) as usize;
|
||||||
|
self.y = max((self.y as i16) + dy, 0) as usize;
|
||||||
|
(self.x, self.y)
|
||||||
}
|
}
|
||||||
pub fn get_level(&self) -> usize{
|
pub fn set(&mut self, level: usize, x: usize, y: usize) {
|
||||||
|
self.level = level;
|
||||||
|
self.x = x;
|
||||||
|
self.y = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_level(&self) -> usize {
|
||||||
self.level
|
self.level
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -24,14 +41,34 @@ impl Position {
|
|||||||
pub fn get_y(&self) -> usize {
|
pub fn get_y(&self) -> usize {
|
||||||
self.y
|
self.y
|
||||||
}
|
}
|
||||||
|
}
|
||||||
pub fn change(&mut self, dx: i16, dy: i16) {
|
|
||||||
self.x = ((self.x as i16) + dx) as usize;
|
#[test]
|
||||||
self.y = ((self.y as i16) + dy) as usize;
|
fn test_position_change() {
|
||||||
}
|
let mut p = Position::new(0, 10, 10);
|
||||||
pub fn set(&mut self, level: usize, x: usize, y:usize) {
|
|
||||||
self.level = level;
|
let res = p.change(-1, 1);
|
||||||
self.x = x;
|
assert_eq!(res, (9, 11));
|
||||||
self.y = y;
|
assert_eq!(p.get_x(), 9);
|
||||||
}
|
assert_eq!(p.get_y(), 11);
|
||||||
|
|
||||||
|
let res = p.change(-9, 1);
|
||||||
|
assert_eq!(res, (0, 12));
|
||||||
|
assert_eq!(p.get_x(), 0);
|
||||||
|
assert_eq!(p.get_y(), 12);
|
||||||
|
|
||||||
|
let res = p.change(-1, -13);
|
||||||
|
assert_eq!(res, (0, 0));
|
||||||
|
assert_eq!(p.get_x(), 0);
|
||||||
|
assert_eq!(p.get_y(), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_position_set() {
|
||||||
|
let mut p = Position::new(0, 10, 10);
|
||||||
|
|
||||||
|
p.set(1, 2, 3);
|
||||||
|
assert_eq!(p.get_level(), 1);
|
||||||
|
assert_eq!(p.get_x(), 2);
|
||||||
|
assert_eq!(p.get_y(), 3);
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user