27 Commits

Author SHA1 Message Date
de5ea76913 step to xp 2023-12-22 20:10:30 +01:00
6082a740e9 make chest's gold depend on level 2023-12-22 09:52:50 +01:00
db96dc5c8a Add gold to the result message 2023-12-21 23:13:13 +01:00
2a86201c3e add 3 distinct outcomes for the game 2023-12-21 23:02:06 +01:00
6b6206370b Make enemies randomized 2023-12-18 17:04:48 +01:00
73315a7636 monsters as trait 2023-12-18 16:11:19 +01:00
7ac3b76e6c add some documentation 2023-12-17 22:00:42 +01:00
f87712e8d2 clean up code 2023-12-17 19:48:58 +01:00
8b21e179c2 fight monsters, collect artifacts 2023-12-17 16:14:17 +01:00
User Jlusiardi
643f3b76f9 More work 2023-12-09 22:43:06 +01:00
206a49fb08 reworked level widget to stateful widget 2023-12-09 20:16:03 +01:00
6e2441aad1 give different artifacts differen looks 2023-12-09 20:05:39 +01:00
4a024a47d9 randomize artifact generation 2023-12-09 17:39:26 +01:00
e47036bd8d more tests 2023-12-09 08:43:41 +01:00
7b0eaf6640 add test & fix bug 2023-12-06 21:02:40 +01:00
6aee9d974f Move works again 2023-12-06 03:18:59 +01:00
21a292b7ad make stuff public 2023-12-05 17:13:39 +01:00
aa3fa6efb1 Work on levelgenerator 2023-12-04 18:41:21 +01:00
2eeb95e3a3 Add variable artifacts 2023-12-03 23:59:05 +01:00
07c629bdaa add gold to the player 2023-12-03 21:20:16 +01:00
220607133a Add Artifacts 2023-12-03 13:44:29 +01:00
900739190d Monsters can be removed 2023-12-03 10:41:43 +01:00
209a277684 Monsters can move 2023-12-03 09:36:58 +01:00
1ba1ed7de4 Monster in Level 2023-12-03 09:25:03 +01:00
ee1f11cd1f Cleanup 2023-11-27 21:24:43 +01:00
677acf771a first steps with refs 2023-11-27 19:21:10 +01:00
227e44dd43 Work on more references 2023-11-26 20:14:33 +01:00
11 changed files with 922 additions and 399 deletions

11
.idea/el_diabolo.iml generated
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@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="EMPTY_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<excludeFolder url="file://$MODULE_DIR$/target" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

28
Cargo.lock generated
View File

@@ -164,9 +164,9 @@ dependencies = [
[[package]]
name = "js-sys"
version = "0.3.65"
version = "0.3.66"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
checksum = "cee9c64da59eae3b50095c18d3e74f8b73c0b86d2792824ff01bbce68ba229ca"
dependencies = [
"wasm-bindgen",
]
@@ -453,9 +453,9 @@ checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
[[package]]
name = "wasm-bindgen"
version = "0.2.88"
version = "0.2.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7daec296f25a1bae309c0cd5c29c4b260e510e6d813c286b19eaadf409d40fce"
checksum = "0ed0d4f68a3015cc185aff4db9506a015f4b96f95303897bfa23f846db54064e"
dependencies = [
"cfg-if",
"wasm-bindgen-macro",
@@ -463,9 +463,9 @@ dependencies = [
[[package]]
name = "wasm-bindgen-backend"
version = "0.2.88"
version = "0.2.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e397f4664c0e4e428e8313a469aaa58310d302159845980fd23b0f22a847f217"
checksum = "1b56f625e64f3a1084ded111c4d5f477df9f8c92df113852fa5a374dbda78826"
dependencies = [
"bumpalo",
"log",
@@ -478,9 +478,9 @@ dependencies = [
[[package]]
name = "wasm-bindgen-macro"
version = "0.2.88"
version = "0.2.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5961017b3b08ad5f3fe39f1e79877f8ee7c23c5e5fd5eb80de95abc41f1f16b2"
checksum = "0162dbf37223cd2afce98f3d0785506dcb8d266223983e4b5b525859e6e182b2"
dependencies = [
"quote",
"wasm-bindgen-macro-support",
@@ -488,9 +488,9 @@ dependencies = [
[[package]]
name = "wasm-bindgen-macro-support"
version = "0.2.88"
version = "0.2.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c5353b8dab669f5e10f5bd76df26a9360c748f054f862ff5f3f8aae0c7fb3907"
checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
dependencies = [
"proc-macro2",
"quote",
@@ -501,15 +501,15 @@ dependencies = [
[[package]]
name = "wasm-bindgen-shared"
version = "0.2.88"
version = "0.2.89"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0d046c5d029ba91a1ed14da14dca44b68bf2f124cfbaf741c54151fdb3e0750b"
checksum = "7ab9b36309365056cd639da3134bf87fa8f3d86008abf99e612384a6eecd459f"
[[package]]
name = "web-sys"
version = "0.3.65"
version = "0.3.66"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5db499c5f66323272151db0e666cd34f78617522fb0c1604d31a27c50c206a85"
checksum = "50c24a44ec86bb68fbecd1b3efed7e85ea5621b39b35ef2766b66cd984f8010f"
dependencies = [
"js-sys",
"wasm-bindgen",

78
src/artifacts.rs Normal file
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@@ -0,0 +1,78 @@
use ratatui::style::Color;
use crate::player::Player;
use crate::position::Position;
pub trait Artifact {
//! An artifact that can be collected by the player
fn get_representation(&self) -> (&str, Color);
/// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player);
/// returns if the artifact was collected and can be removed from the level
fn was_collected(&self) -> bool;
}
pub struct Chest {
/// a chest that contains some gold
position: Position,
gold: usize,
}
impl Chest {
pub fn new(position: Position) -> Self {
let level = position.get_level();
Self {
position,
// TODO maybe randomize this?
gold: (level + 1) * 10,
}
}
}
impl Artifact for Chest {
fn get_representation(&self) -> (&str, Color) {
("C", Color::Blue)
}
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
player.retrieve_gold(self.gold);
self.gold = 0;
}
fn was_collected(&self) -> bool {
self.gold == 0
}
}
pub struct Potion {
/// a potion that restores some health
position: Position,
health: usize,
}
impl Potion {
pub fn new(position: Position) -> Self {
Self {
position,
health: 5,
}
}
}
impl Artifact for Potion {
fn get_representation(&self) -> (&str, Color) {
("P", Color::Green)
}
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
player.change_life(self.health.try_into().unwrap());
self.health = 0;
}
fn was_collected(&self) -> bool {
self.health == 0
}
}

View File

@@ -1,66 +1,232 @@
use crate::level::{Artifact, Level, StructureElement};
use crate::level::{Level, StructureElement};
use crate::level_generator::LevelGenerator;
use crate::player::Player;
use crate::position::Position;
pub const LEVELS: usize = 10;
#[derive(PartialEq)]
/// represents a state of a game
pub enum GameState {
/// the game is ongoing (neither won or lost)
RUNNING,
/// the player died
LOST,
/// the player reached the Ω
WON,
}
/// the main structure to hold all information about the ongoing game
pub struct Game {
pub player: Player,
pub levels: [Level; 25],
/// the player
player: Player,
/// the levels of the game
levels: Vec<Level>,
}
impl Game {
pub fn move_player(&mut self, dx: i16, dy: i16) {
// check if move is allowed first
let player_pos = self.player.get_position();
let level = &self.levels[player_pos.get_level()];
let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy;
let can_go: bool = match level.get_element(new_x, new_y) {
(None, _, _) => { false }
(_, _, Some(e)) => {
self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player)
}
(Some(t), _, _) => {
match t {
StructureElement::Wall => { false }
_ => { true }
pub fn new(p: Player) -> Game {
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
for d in 0..LEVELS {
v.push(LevelGenerator::generate(d, d == 0, d == LEVELS - 1).render());
}
let mut g = Game {
player: p,
levels: v,
};
let start = {
g.get_level(0).start
};
g.get_mutable_player().get_position().set(0, start.0, start.1);
g.get_mutable_level(0).discover(&Position::new(0, start.0, start.1));
g
}
/// returns true if the player is dead (life <= 0)
fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
/// returns true if the player is standing on the End element
fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) {
None => {}
Some(a) => {
match a {
StructureElement::End => { return true; }
_ => {}
}
}
};
if can_go {
let tmp = level.get_element(new_x, new_y);
match tmp.0.unwrap() {
StructureElement::StairDown => {
let next_level = player_pos.get_level() + 1;
let start_x: usize = self.levels[next_level].start_x;
let start_y: usize = self.levels[next_level].start_y;
self.player.set_position(next_level, start_x, start_y);
self.levels[next_level].discover(self.player.get_position());
false
}
/// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState {
if self.player_is_dead() {
return GameState::LOST;
}
if self.player_reached_goal() {
return GameState::WON;
}
GameState::RUNNING
}
pub fn get_player(&self) -> &Player {
&self.player
}
pub fn get_mutable_player(&mut self) -> &mut Player {
&mut self.player
}
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
/// check if the player can move in the given direction. This only checks for structure element
/// limitation as walls.
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy;
let level = &mut self.levels[player_pos.get_level()];
match level.get_element(new_x, new_y) {
(None, _, _) => { return false; }
(Some(t), _, _) => {
match t {
StructureElement::Wall => { return false; }
_ => {}
}
StructureElement::StairUp => {
self.player.set_position(
player_pos.get_level() - 1,
self.levels[player_pos.get_level() - 1].end_x,
self.levels[player_pos.get_level() - 1].end_y,
);
}
_ => {
self.player.change_position(dx, dy);
self.levels[player_pos.get_level()].discover(self.player.get_position());
}
};
match tmp.1 {
Some(Artifact::Chest {gold}) => {
self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
self.player.add_gold(gold);
}
_ => {}
}
// match tmp.2 {
// Some(enemy) => {
// // todo!("implement fighting!");
// self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player);
// }
// _ => {}
// }
};
true
}
/// returns the position (as tuple) of the next level's start point.
fn next_start(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() + 1;
let (x, y) = self.levels[level].start;
(level, x, y)
}
/// returns the position (as tuple) of the previous level's end point.
fn prev_end(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() - 1;
let (x, y) = self.levels[level].end;
(level, x, y)
}
/// get the next structure element sen from the player's position into the given direction.
fn next_element(&mut self, dx: i16, dy: i16) -> Option<StructureElement> {
let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy;
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
level.get_element(new_x, new_y).0
}
/// move the game's player into the given direction. If on the target field there is a stair,
/// the player follows the stair up/down to the next level.
/// Discovery is performed on the new location of the player.
/// The returned value is the direction that will bring the player back to his original field.
pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
// verify the player can do the move
if !self.can_move(dx, dy) {
return (-dx, -dy);
}
let player_pos = &self.player.get_position();
let mut player_level = player_pos.get_level();
let structure = self.next_element(dx, dy);
// use stairs if walked onto one
match structure {
Some(e) => {
match e {
StructureElement::StairDown => {
(dx, dy) = (0, 0);
let (next_level, x, y) = self.next_start();
player_level = next_level;
self.get_mutable_player().get_position().set(next_level, x, y);
}
StructureElement::StairUp => {
(dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end();
player_level = next_level;
self.get_mutable_player().get_position().set(next_level, x, y);
}
_ => {}
}
}
_ => {}
}
// update position and discover area on new position
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y));
(-dx, -dy)
}
pub fn player_fights_monster(&mut self) -> bool {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
match m {
None => {}
Some(m) => {
// TODO fight the monster
self.player.change_life(-1);
m.decrease_life(1);
// monster died, player gains experience
if m.is_dead() {
self.player.gain_experience(m.get_experience_gain());
}
return m.is_dead();
}
};
true
}
pub fn player_collects_artifact(&mut self) {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
match a {
None => {}
Some(a) => {
a.collect(&mut self.player);
}
}
}
}
/// updates the player's current level. This will remove collected artifacts and dead monsters.
pub fn update_level(&mut self) {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
level.update();
}
}
#[test]
fn game_has_correct_number_of_levels() {
let p = Player::new("foo", 42);
let g = Game::new(p);
assert_eq!(g.levels.len(), LEVELS);
}
#[test]
fn game_has_player() {
let p = Player::new("foo", 42);
let g = Game::new(p);
assert_eq!(g.get_player().get_name(), "foo");
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
}
#[test]
fn game_has_mutable_player() {
let p = Player::new("foo", 42);
let mut g = Game::new(p);
assert_eq!(g.get_player().get_name(), "foo");
g.get_mutable_player().change_life(-1);
assert_eq!(g.get_player().get_life(), 41);
}
#[test]
fn game_get_level() {
let p = Player::new("foo", 42);
let mut g = Game::new(p);
g.get_level(0);
assert_ne!(g.get_level(0).start, (0, 0));
g.get_mutable_level(0).discover(&Position::new(0, 1, 1));
}

View File

@@ -1,6 +1,11 @@
use std::cmp::{max, min};
#[cfg(test)]
use crate::artifacts::{Chest, Potion};
use crate::artifacts::Artifact;
use crate::monster::Monster;
use crate::player::Player;
#[cfg(test)]
use crate::monster::Rat;
use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50;
@@ -8,95 +13,102 @@ pub const LEVEL_HEIGHT: usize = 25;
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum StructureElement {
Start,
End,
Wall,
Floor,
StairDown,
StairUp,
Start,
End,
Unknown,
}
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum Artifact {
Chest { gold: usize },
}
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Level {
pub(crate) level: usize,
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) enemies: [[Option<Monster>; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) start_x: usize,
pub(crate) start_y: usize,
pub(crate) end_x: usize,
pub(crate) end_y: usize,
pub(crate) monsters: Vec<Box<dyn Monster>>,
pub(crate) artifacts: Vec<Box<dyn Artifact>>,
/// the position of the start in the level (either stair up or start point)
pub(crate) start: (usize, usize),
/// the position of the end in the level (either stair down or end point)
pub(crate) end: (usize, usize),
}
impl Level {
pub fn new() -> Level {
let s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
#[cfg(test)]
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
enemies: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
start_x: 1,
start_y: 1,
end_x: 1,
end_y: 1,
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
}
}
pub(crate) fn attack(&self, x: i16, y: i16, player: &mut Player) -> bool {
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
if x < 0 || y < 0 {
return false;
return (None, None, None);
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return false;
return (None, None, None);
}
match &self.enemies[x][y] {
Some(mut enemy) => {
player.change_life(-1);
enemy.decrease_life(1);
println!("{}",enemy.get_life());
return enemy.get_life() == 0
if !self.discovered[x][y] {
return (Some(StructureElement::Unknown), None, None);
}
let search_pos = &Position::new(self.level, x, y);
let mut res_m: Option<&mut Box<dyn Monster>> = None;
for m in &mut self.monsters {
if m.get_immutable_position() == search_pos {
res_m = Some(m);
}
_ => {}
}
false
let mut res_a: Option<&mut Box<dyn Artifact>> = None;
for a in &mut self.artifacts {
if a.get_immutable_position() == search_pos {
res_a = Some(a);
}
}
(Some(self.structure[x][y]), res_m, res_a)
}
pub fn remove_artifact(&mut self, x: i16, y: i16) {
if x < 0 || y < 0 {
return;
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return;
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.artifacts[x][y] = None;
self.monsters.push(Box::new(monster));
Ok(())
}
pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>, Option<Monster>) {
if x < 0 || y < 0 {
return (None, None, None);
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return (None, None, None);
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
// if !self.discovered[x][y] {
// if !self.discovered[x][y] {
// return (Some(StructureElement::Unknown), None, None);
// }
return (Some(self.structure[x][y]), self.artifacts[x][y], self.enemies[x][y]);
self.artifacts.push(Box::new(artifact));
Ok(())
}
/// discover the area with in the level around the given position
pub fn discover(&mut self, pos: Position) {
pub fn discover(&mut self, pos: &Position) {
let x = pos.get_x();
let y = pos.get_y();
@@ -139,13 +151,135 @@ impl Level {
}
}
}
pub fn update(&mut self) {
for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() {
self.artifacts.remove(index);
break;
}
}
for (index, m) in &mut self.monsters.iter().enumerate() {
if m.is_dead() {
self.monsters.remove(index);
break;
}
}
}
}
#[test]
fn test_get_element() {
let l = Level::new();
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Wall);
assert_eq!(l.get_element(4, 4).0.unwrap(), StructureElement::StairDown);
assert_eq!(l.get_element(49, 24).0.unwrap(), StructureElement::Wall);
assert_eq!(l.get_element(50, 25).0, None);
let mut l = Level::new(0);
assert_eq!(l.get_element(-1, -1).0, None);
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown);
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None);
}
#[test]
fn test_discover_get_element() {
let mut l = Level::new(0);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
}
#[test]
fn test_discover_can_add_monster() {
let mut l = Level::new(0);
let mut m = Rat::new(2);
m.get_position().set(1, 2, 3);
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(()));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 4);
assert_eq!(l.add_monster(m), Ok(()));
}
#[test]
fn test_discover_can_add_artifact() {
let mut l = Level::new(0);
let a = Chest::new(Position::new(1, 2, 3));
assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
let a = Chest::new(Position::new(0, 2, 3));
assert_eq!(l.add_artifact(a), Ok(()));
let a = Potion::new(Position::new(0, 2, 3));
assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
let a = Chest::new(Position::new(0, 1, 3));
assert_eq!(l.add_artifact(a), Ok(()));
}
#[test]
fn test_discover_get_monster() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none());
let mut m = Rat::new(23);
m.get_position().set(0, 10, 10);
assert_eq!(l.add_monster(m), Ok(()));
let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.1.is_some());
let m = elem.1.unwrap();
assert_eq!(m.get_life(), 23);
m.decrease_life(2);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
}
#[test]
fn test_discover_get_artifact() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).2.is_none());
let a = Chest::new(Position::new(0, 10, 10));
assert_eq!(l.add_artifact(a), Ok(()));
let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.2.is_some());
}
#[test]
fn test_discover_get_monster_can_move() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
let mut m = Rat::new(23);
m.get_position().set(0, 10, 10);
l.add_monster(m).expect("Panic because of");
let m = l.get_element(10, 10).1.unwrap();
m.get_position().change(1, 1);
let m = l.get_element(10, 10).1;
assert!(m.is_none());
let m = l.get_element(11, 11).1;
assert!(m.is_some());
assert_eq!(m.unwrap().get_life(), 23);
}

View File

@@ -9,16 +9,19 @@ use rand::prelude::SliceRandom;
use rand::Rng;
use rand::rngs::ThreadRng;
use crate::level::{Artifact, Level, StructureElement};
use crate::monster::Monster;
use crate::artifacts::{Artifact, Chest, Potion};
use crate::level::{Level, StructureElement};
use crate::monster::{Monster, Orc, Rat};
use crate::position::Position;
const ROOMS_VERTICAL: usize = 7;
const ROOMS_HORIZONTAL: usize = 4;
const ROOM_WIDTH: usize = 7;
const ROOM_HEIGHT: usize = 6;
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum RoomType {
#[derive(PartialEq, Copy, Clone)]
enum RoomType {
Start,
End,
StairUp,
@@ -29,13 +32,13 @@ pub enum RoomType {
EmptyRoom,
}
#[derive(Copy, Clone, Debug, PartialEq)]
#[derive(Copy, Clone)]
struct ConnectionInfo {
offset: usize,
distance: usize,
}
#[derive(Copy, Clone, Debug, PartialEq)]
#[derive(Copy, Clone)]
struct Room {
pub kind: RoomType,
pub offset_x: usize,
@@ -44,7 +47,6 @@ struct Room {
pub height: usize,
pub connection_down: Option<ConnectionInfo>,
pub connection_right: Option<ConnectionInfo>,
// pub connected: bool,
}
impl Room {
@@ -76,13 +78,13 @@ impl Room {
}
}
#[derive(Debug)]
pub struct LevelGenerator {
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
level: usize,
}
impl LevelGenerator {
pub fn generate(level: usize) -> Self {
pub fn generate(level: usize, first: bool, last: bool) -> Self {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
let mut graph = UnGraph::<(usize, usize), u16>::default();
@@ -93,18 +95,19 @@ impl LevelGenerator {
while !LevelGenerator::rooms_connectable(&rooms) {
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
// level 0 contains a start room, all others contain a stair up
if level == 0 {
if first {
room_types.push(RoomType::Start);
} else {
room_types.push(RoomType::StairUp);
}
// level 24 (the last) contains an end room, all others a stair down
if level == 24 {
if last {
room_types.push(RoomType::End);
} else {
room_types.push(RoomType::StairDown);
}
room_types.push(RoomType::MonsterRoom);
room_types.push(RoomType::TreasureRoom);
// generate a random set of rooms and shuffle them
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
match rng.gen_range(1..=100) {
@@ -205,7 +208,8 @@ impl LevelGenerator {
}
LevelGenerator {
rooms
rooms,
level,
}
}
@@ -241,8 +245,8 @@ impl LevelGenerator {
pub fn render(&self) -> Level {
let mut rng = rand::thread_rng();
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut artifacts = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut enemies = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
let mut start_x: usize = 0;
let mut start_y: usize = 0;
let mut end_x: usize = 0;
@@ -260,15 +264,27 @@ impl LevelGenerator {
if room.kind == RoomType::TreasureRoom {
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
artifacts[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..30) });
// TODO randomize artifacts
match rng.gen_range(1..=100) {
1..=50 => { artifacts.push(Box::new(Chest::new(Position::new(self.level, t_x, t_y)))); }
_ => { artifacts.push(Box::new(Potion::new(Position::new(self.level, t_x, t_y)))); }
};
}
if room.kind == RoomType::MonsterRoom {
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize enemies here
enemies[t_x][t_y] = Some(Monster::new(2));
match rng.gen_range(1..=100) {
1..=50 => {
enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y))));
}
_ => {
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));
}
};
}
if room.kind == RoomType::StairDown {
if room.kind == RoomType::End || room.kind == RoomType::StairDown {
end_x = left + room.offset_x + rng.gen_range(0..room.width);
end_y = top + room.offset_y + rng.gen_range(0..room.height);
}
@@ -278,6 +294,7 @@ impl LevelGenerator {
if room.kind == RoomType::End {
structure[end_x][end_y] = StructureElement::End;
}
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
start_x = left + room.offset_x + rng.gen_range(0..room.width);
start_y = top + room.offset_y + rng.gen_range(0..room.height);
@@ -320,21 +337,24 @@ impl LevelGenerator {
}
}
Level {
level: self.level,
structure,
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
monsters: enemies,
artifacts,
enemies,
start_x,
start_y,
end_x,
end_y,
start: (start_x, start_y),
end: (end_x, end_y),
}
}
}
#[test]
fn test_level_gen() {
let level = LevelGenerator::generate(0);
println!("{:?}", level);
assert_eq!(1, 2);
}
let level = LevelGenerator::generate(23, false, false).render();
assert_eq!(level.level, 23);
assert_ne!(level.start, (0, 0));
assert_ne!(level.end, (0, 0));
assert_ne!(level.start, level.end);
assert_ne!(level.monsters.len(), 0);
assert_ne!(level.artifacts.len(), 0);
}

View File

@@ -1,17 +1,16 @@
use ratatui::prelude::*;
use ratatui::widgets::Widget;
use ratatui::buffer::Buffer;
use ratatui::layout::Rect;
use ratatui::style::Color;
use ratatui::widgets::{StatefulWidget, Widget};
use crate::game::Game;
use crate::level::{Artifact, Level, StructureElement};
use crate::level::StructureElement;
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
//⌂ α Ω
pub struct LevelWidget<'a> {
pub game: &'a Game,
}
pub struct LevelWidget {}
impl<'a> LevelWidget<'a> {
impl LevelWidget {
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf.
get_mut(x, y).
@@ -19,163 +18,76 @@ impl<'a> LevelWidget<'a> {
set_bg(bg).
set_fg(fg);
}
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
let mut val = 0;
val += match top {
Some(n) => {
match n {
StructureElement::Wall => 1,
_ => 0
}
}
None => 0
};
val += match right {
Some(n) => {
match n {
StructureElement::Wall => 2,
_ => 0
}
}
None => 0
};
val += match bottom {
Some(n) => {
match n {
StructureElement::Wall => 4,
_ => 0
}
}
None => 0
};
val += match left {
Some(n) => {
match n {
StructureElement::Wall => 8,
_ => 0
}
}
None => 0
};
[
"", "", "", "",
"", "", "", "",
"", "", "", "",
"", "", "", "",
][val].to_string()
}
}
impl<'a> Widget for LevelWidget<'a> {
fn render(self, area: Rect, buf: &mut Buffer) {
let player = &self.game.player;
let player_pos = player.get_position();
let level: &Level = &self.game.levels[player_pos.get_level()];
impl StatefulWidget for LevelWidget {
type State = Game;
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
let al: u16 = area.left();
let at: u16 = area.top();
// draw the level elements
for x in al..area.right() {
for y in at..area.bottom() {
let level_x = (x - al) as i16;
let level_y = (y - at) as i16;
match level.get_element(level_x, level_y) {
(None, _, _) => {}
(_, Some(e), _) => {
match e {
Artifact::Chest { gold: _ } => {
self.set_cell(buf, x, y, "", Color::Black, Color::Gray);
{
let player = state.get_mutable_player();
let player_pos = player.get_immutable_position();
let player_level = player_pos.get_level();
// draw the level elements
for x in al..area.right() {
for y in at..area.bottom() {
let level = state.get_mutable_level(player_level);
let level_x = (x - al) as i16;
let level_y = (y - at) as i16;
match level.get_element(level_x, level_y) {
(Some(structure_element), None, None) => {
match structure_element {
StructureElement::Start => {
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
}
StructureElement::End => {
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
}
StructureElement::Wall => {
// TODO add fancy walls
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
}
StructureElement::Floor => {
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
}
StructureElement::StairDown => {
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
}
StructureElement::StairUp => {
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
}
StructureElement::Unknown => {
self.set_cell(buf, x, y, "", Color::DarkGray, Color::Gray);
}
}
}
}
(_, _, Some(e)) => {
match e {
Ene => {
self.set_cell(buf, x, y, "R", Color::Black, Color::Gray);
}
(_, Some(m), _) => {
let (s, c) = m.get_representation();
self.set_cell(buf, x, y, s, c, Color::Gray);
}
}
(Some(e), _, _) => {
match e {
StructureElement::Wall => {
let top = level.get_element(level_x, level_y - 1).0;
let right = level.get_element(level_x + 1, level_y).0;
let bottom = level.get_element(level_x, level_y + 1).0;
let left = level.get_element(level_x - 1, level_y).0;
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
}
StructureElement::Floor => {
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
}
StructureElement::StairDown => {
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
}
StructureElement::StairUp => {
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
}
StructureElement::Unknown => {
self.set_cell(buf, x, y, "", Color::DarkGray, Color::Gray);
}
StructureElement::Start => {
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
}
StructureElement::End => {
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
}
(_, _, Some(t)) => {
let (s, c) = t.get_representation();
self.set_cell(buf, x, y, s, c, Color::Gray);
}
}
(None, None, None) => {}
};
}
}
}
// draw player
let player_x = al + player_pos.get_x() as u16;
let player_y = at + player_pos.get_y() as u16;
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
{
let player = state.get_mutable_player();
let player_pos = player.get_immutable_position();
let player_x = al + player_pos.get_x() as u16;
let player_y = at + player_pos.get_y() as u16;
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
}
}
}
#[test]
fn test_get_wall_symbol() {
let wall = Some(StructureElement::Wall);
// 0
let s = LevelWidget::calculate_wall(None, None, None, None);
assert_eq!(s, "");
// 15
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
assert_eq!(s, "");
// 1
let s = LevelWidget::calculate_wall(wall, None, None, None);
assert_eq!(s, "");
// 5
let s = LevelWidget::calculate_wall(wall, None, wall, None);
assert_eq!(s, "");
// 4
let s = LevelWidget::calculate_wall(None, None, wall, None);
assert_eq!(s, "");
// 2
let s = LevelWidget::calculate_wall(None, wall, None, None);
assert_eq!(s, "");
// 10
let s = LevelWidget::calculate_wall(None, wall, None, wall);
assert_eq!(s, "");
// 9
let s = LevelWidget::calculate_wall(wall, None, None, wall);
assert_eq!(s, "");
// 3
let s = LevelWidget::calculate_wall(wall, wall, None, None);
assert_eq!(s, "");
// 6
let s = LevelWidget::calculate_wall(None, wall, wall, None);
assert_eq!(s, "");
// 12
let s = LevelWidget::calculate_wall(None, None, wall, wall);
assert_eq!(s, "");
impl Widget for LevelWidget {
fn render(self, _area: Rect, _buf: &mut Buffer) {}
}

View File

@@ -1,4 +1,5 @@
use std::io::{Result, stdout};
use std::io::Result;
use std::io::stdout;
use crossterm::{
event::{self, KeyCode, KeyEventKind},
@@ -10,13 +11,13 @@ use ratatui::{
widgets::Paragraph,
};
use ratatui::prelude::*;
use ratatui::widgets::Block;
use ratatui::widgets::{Block, Borders, BorderType, Wrap};
use ratatui::widgets::block::{Position, Title};
use whoami::realname;
use crate::game::Game;
use crate::level::Level;
use crate::level_generator::LevelGenerator;
use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget;
use crate::player::Player;
mod game;
@@ -25,19 +26,12 @@ mod level;
mod position;
mod level_widget;
mod level_generator;
mod artifacts;
mod monster;
//
fn main() -> Result<()> {
let mut levels: [Level; 25] = [Level::new(); 25];
for l in 0..25 {
levels[l] = LevelGenerator::generate(l).render();
}
let mut g = Game {
player: Player::new(realname().as_str(), 10),
levels,
};
g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
let mut game = Game::new(Player::new(realname().as_str(), 10));
stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?;
@@ -64,7 +58,7 @@ fn main() -> Result<()> {
width: level::LEVEL_WIDTH as u16,
height: level::LEVEL_HEIGHT as u16,
};
frame.render_widget(LevelWidget { game: &g }, map_area);
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
let stats_area = Rect {
x: area.x + 50,
@@ -73,12 +67,13 @@ fn main() -> Result<()> {
height: 25,
};
frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
g.player.get_name(),
g.player.get_life(),
g.player.get_max_life(),
g.player.get_gold(),
g.player.get_position().get_level()))
Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
game.get_player().get_name(),
game.get_player().get_life(),
game.get_player().get_max_life(),
game.get_player().get_experience(),
game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level()))
.white()
.on_blue(),
stats_area,
@@ -89,20 +84,63 @@ fn main() -> Result<()> {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
;
if key.kind == KeyEventKind::Press {
let new_pos = match key.code {
KeyCode::Left => { game.move_player(-1, 0) }
KeyCode::Right => { game.move_player(1, 0) }
KeyCode::Up => { game.move_player(0, -1) }
KeyCode::Down => { game.move_player(0, 1) }
_ => { (0, 0) }
};
if !game.player_fights_monster() {
// player attacked monster but did not kill it
game.move_player(new_pos.0, new_pos.1);
}
game.player_collects_artifact();
game.update_level();
if game.get_game_state() != GameState::RUNNING {
break;
}
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
g.move_player(-1, 0);
}
}
}
loop {
let _ = terminal.draw(|frame| {
let mut area = frame.size();
let w = area.width / 2;
let h = area.height / 2;
area.x += w - 20;
area.y += h - 10;
area.width = 40;
area.height = 20;
let block = Block::default()
.title("Game ended")
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let mut text = match game.get_game_state() {
GameState::RUNNING => {
"Quitting is for cowards! You'll better try again!".to_string()
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
g.move_player(1, 0);
GameState::LOST => {
"Sorry, you died in the dungeon. Better luck next time!".to_string()
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
g.move_player(0, -1);
GameState::WON => {
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
g.move_player(0, 1);
};
text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
});
if event::poll(std::time::Duration::from_millis(16))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
}
}
}

View File

@@ -1,20 +1,130 @@
use std::cmp::{max, min};
use ratatui::prelude::Color;
use crate::position::Position;
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Monster {
life: usize,
pub trait Monster {
fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
fn get_immutable_position(&self) -> &Position;
fn get_experience_gain(&self) -> usize;
#[cfg(test)]
fn get_position(&mut self) -> &mut Position;
#[cfg(test)]
fn get_life(&self) -> usize;
}
impl Monster {
pub fn new(life: usize) -> Monster {
Monster {
macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($(
impl Monster for $t {
fn is_dead(&self) -> bool { self.life <= 0 }
fn get_experience_gain(&self) -> usize { self.experience_gain }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
#[cfg(test)]
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
)+)
}
pub struct Rat {
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
}
impl Rat {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("R"),
color: Color::Black,
experience_gain: 5,
}
}
pub fn get_life(&self) -> usize { self.life }
pub fn decrease_life(&mut self, by: i16) {
self.life = max(0, (self.life as i16 - by) as usize);
pub fn new_with_position(position: Position) -> Self {
Self {
life: 2,
position,
symbol: String::from("R"),
color: Color::Black,
experience_gain: 5,
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
}
default_monster!(Rat);
pub struct Orc {
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
}
impl Orc {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("O"),
color: Color::DarkGray,
experience_gain: 10,
}
}
pub fn new_with_position(position: Position) -> Self {
Self {
life: 4,
position,
symbol: String::from("O"),
color: Color::DarkGray,
experience_gain: 10,
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
}
default_monster!(Orc);
#[test]
fn monsters_can_move() {
let mut m = Rat::new(2);
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
m.get_position().set(1, 2, 3);
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
}
#[test]
fn monsters_can_die() {
let mut m = Rat::new(2);
assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false);
m.decrease_life(1);
assert_eq!(m.get_life(), 1);
m.decrease_life(2);
assert_eq!(m.get_life(), 0);
assert_eq!(m.is_dead(), true);
}

View File

@@ -5,45 +5,51 @@ use crate::position::Position;
pub struct Player {
name: String,
position: Position,
life: i16,
max_life: i16,
gold: usize,
life: usize,
max_life: usize,
experience: usize,
}
impl Player {
pub fn new(name: &str, max_life: usize) -> Player {
pub fn new(name: &str, max_life: i16) -> Player {
Player {
name: name.to_string(),
position: Position::new(0, 0, 0),
gold: 0,
life: max_life,
max_life,
gold: 0,
experience: 0,
}
}
pub fn get_name(&self) -> String {
return self.name.clone();
}
pub fn get_life(&self) -> usize { self.life }
pub fn get_max_life(&self) -> usize { self.max_life }
pub fn get_gold(&self) -> usize { self.gold }
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
pub fn change_life(&mut self, by: i16) {
self.life = max(0,
min(self.max_life,
(self.life as i16 + by) as usize,
),
);
self.life = max(0, min(self.max_life, self.life + by));
}
pub fn get_position(&self) -> Position {
self.position
pub fn get_life(&self) -> i16 {
self.life
}
pub fn change_position(&mut self, dx: i16, dy: i16) {
self.position.change(dx, dy);
pub fn get_max_life(&self) -> i16 {
self.max_life
}
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
pub fn get_immutable_position(&self) -> &Position {
&self.position
}
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
self.position.set(level, x, y);
}
/// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
/// return the size of the players gold stash
pub fn get_gold(&self) -> usize { self.gold }
pub fn gain_experience(&mut self, amount: usize) { self.experience += amount }
pub fn get_experience(&self) -> usize { self.experience }
}
#[test]
@@ -51,27 +57,66 @@ fn test_get_name() {
let p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
gold: 0,
life: 5,
max_life: 10,
gold: 0,
experience: 0,
};
assert_eq!(p.get_name(), "Teddy Tester");
}
#[test]
fn test_can_receive_gold() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_gold(), 0);
p.retrieve_gold(13);
p.retrieve_gold(10);
assert_eq!(p.get_gold(), 23);
}
#[test]
fn test_change_life() {
let mut p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
gold: 0,
life: 5,
max_life: 10,
gold: 0,
experience: 0,
};
assert_eq!(p.life, 5);
assert_eq!(p.get_life(), 5);
p.change_life(-2);
assert_eq!(p.life, 3);
assert_eq!(p.get_life(), 3);
p.change_life(10);
assert_eq!(p.life, 10);
assert_eq!(p.get_life(), 10);
p.change_life(-12);
assert_eq!(p.life, 0);
}
assert_eq!(p.get_life(), 0);
}
#[test]
fn player_can_move() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
p.get_position().change(1, 2);
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
p.get_position().set(1, 2, 3);
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
assert_eq!(p.get_immutable_position(), &Position::new(1, 4, 4));
}
#[test]
fn test_max_life() {
let p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
gold: 0,
experience: 0,
};
assert_eq!(p.get_max_life(), 10);
}

View File

@@ -1,4 +1,6 @@
#[derive(Copy, Clone, Debug, PartialEq)]
use std::cmp::max;
#[derive(PartialEq, Debug)]
pub struct Position {
level: usize,
x: usize,
@@ -13,7 +15,18 @@ impl Position {
y,
}
}
pub fn get_level(&self) -> usize{
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
self.x = max((self.x as i16) + dx, 0) as usize;
self.y = max((self.y as i16) + dy, 0) as usize;
(self.x, self.y)
}
pub fn set(&mut self, level: usize, x: usize, y: usize) {
self.level = level;
self.x = x;
self.y = y;
}
pub fn get_level(&self) -> usize {
self.level
}
@@ -21,17 +34,35 @@ impl Position {
self.x
}
pub fn get_y(&self) -> usize {
self.y
}
pub fn get_y(&self) -> usize { self.y }
}
pub fn change(&mut self, dx: i16, dy: i16) {
self.x = ((self.x as i16) + dx) as usize;
self.y = ((self.y as i16) + dy) as usize;
}
pub fn set(&mut self, level: usize, x: usize, y:usize) {
self.level = level;
self.x = x;
self.y = y;
}
#[test]
fn test_position_change() {
let mut p = Position::new(0, 10, 10);
let res = p.change(-1, 1);
assert_eq!(res, (9, 11));
assert_eq!(p.get_x(), 9);
assert_eq!(p.get_y(), 11);
let res = p.change(-9, 1);
assert_eq!(res, (0, 12));
assert_eq!(p.get_x(), 0);
assert_eq!(p.get_y(), 12);
let res = p.change(-1, -13);
assert_eq!(res, (0, 0));
assert_eq!(p.get_x(), 0);
assert_eq!(p.get_y(), 0);
}
#[test]
fn test_position_set() {
let mut p = Position::new(0, 10, 10);
p.set(1, 2, 3);
assert_eq!(p.get_level(), 1);
assert_eq!(p.get_x(), 2);
assert_eq!(p.get_y(), 3);
}