19 Commits

Author SHA1 Message Date
e4018d9cce remove unused import 2024-01-01 15:34:52 +01:00
f6bb0a9297 version can be displayed as message 2023-12-31 18:10:09 +01:00
b6d61e4bd1 Merge remote-tracking branch 'origin/include_git_hash' into add_messages 2023-12-31 17:45:42 +01:00
85496e3200 make git commit hash available at compile time 2023-12-31 17:41:59 +01:00
4770a21abe for changes to add messages 2023-12-31 15:59:52 +01:00
a69e89c806 Only consume potions if they have an effect 2023-12-30 16:44:23 +01:00
b3d64f7438 Monsters can attack player now 2023-12-30 16:31:27 +01:00
b88bc67c50 monsters move and attack the player 2023-12-26 19:11:41 +01:00
2098bedabe make monsters more like players 2023-12-26 11:38:23 +01:00
c0d51f501f extract has_position trait 2023-12-25 13:47:15 +01:00
bb8a24aa91 clean up monsters 2023-12-25 13:26:45 +01:00
67faae44b1 Prevent crashes when terminal is too small 2023-12-25 08:44:44 +01:00
de5ea76913 step to xp 2023-12-22 20:10:30 +01:00
6082a740e9 make chest's gold depend on level 2023-12-22 09:52:50 +01:00
db96dc5c8a Add gold to the result message 2023-12-21 23:13:13 +01:00
2a86201c3e add 3 distinct outcomes for the game 2023-12-21 23:02:06 +01:00
6b6206370b Make enemies randomized 2023-12-18 17:04:48 +01:00
73315a7636 monsters as trait 2023-12-18 16:11:19 +01:00
7ac3b76e6c add some documentation 2023-12-17 22:00:42 +01:00
10 changed files with 464 additions and 149 deletions

7
build.rs Normal file
View File

@@ -0,0 +1,7 @@
use std::process::Command;
fn main() {
let output = Command::new("git").args(&["rev-parse", "--short", "HEAD"]).output().unwrap();
let git_hash = String::from_utf8(output.stdout).unwrap();
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
}

View File

@@ -1,6 +1,7 @@
use ratatui::style::Color; use ratatui::style::Color;
use crate::position::Position;
use crate::player::Player; use crate::player::Player;
use crate::position::Position;
pub trait Artifact { pub trait Artifact {
//! An artifact that can be collected by the player //! An artifact that can be collected by the player
@@ -8,7 +9,8 @@ pub trait Artifact {
/// get the position of the artifact in the level /// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position; fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player /// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player); fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
/// returns if the artifact was collected and can be removed from the level
fn was_collected(&self) -> bool; fn was_collected(&self) -> bool;
} }
@@ -20,9 +22,11 @@ pub struct Chest {
impl Chest { impl Chest {
pub fn new(position: Position) -> Self { pub fn new(position: Position) -> Self {
let level = position.get_level();
Self { Self {
position, position,
gold: 10, // TODO maybe randomize this?
gold: (level + 1) * 10,
} }
} }
} }
@@ -33,8 +37,9 @@ impl Artifact for Chest {
} }
fn get_immutable_position(&self) -> &Position { &self.position } fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) { fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
player.retrieve_gold(self.gold); player.retrieve_gold(self.gold);
messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string());
self.gold = 0; self.gold = 0;
} }
@@ -63,9 +68,17 @@ impl Artifact for Potion {
("P", Color::Green) ("P", Color::Green)
} }
fn get_immutable_position(&self) -> &Position { &self.position } fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) { fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
// only consume potion of the player can gain at least one health point
if !player.is_healthy() {
let old = player.get_life();
player.change_life(self.health.try_into().unwrap()); player.change_life(self.health.try_into().unwrap());
let new = player.get_life();
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
self.health = 0; self.health = 0;
} else {
messages.insert(0, "not using the potion because you're healthy.".to_string());
}
} }
fn was_collected(&self) -> bool { fn was_collected(&self) -> bool {

View File

@@ -1,15 +1,29 @@
use crate::artifacts::Artifact;
use crate::level::{Level, StructureElement}; use crate::level::{Level, StructureElement};
use crate::level_generator::LevelGenerator; use crate::level_generator::LevelGenerator;
use crate::monster::Monster;
use crate::player::Player; use crate::player::Player;
use crate::position::Position; use crate::position::{HasPosition, Position};
pub const LEVELS: usize = 2; pub const LEVELS: usize = 10;
#[derive(PartialEq)]
/// represents a state of a game
pub enum GameState {
/// the game is ongoing (neither won or lost)
RUNNING,
/// the player died
LOST,
/// the player reached the Ω
WON,
}
/// the main structure to hold all information about the ongoing game
pub struct Game { pub struct Game {
pub player: Player, /// the player
pub levels: Vec<Level>, player: Player,
/// the levels of the game
levels: Vec<Level>,
pub messages: Vec<String>,
} }
impl Game { impl Game {
@@ -21,6 +35,7 @@ impl Game {
let mut g = Game { let mut g = Game {
player: p, player: p,
levels: v, levels: v,
messages: Vec::with_capacity(10),
}; };
let start = { let start = {
g.get_level(0).start g.get_level(0).start
@@ -30,6 +45,29 @@ impl Game {
g g
} }
/// returns true if the player is standing on the End element
fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) {
None => {}
Some(a) => {
match a {
StructureElement::End => { return true; }
_ => {}
}
}
};
false
}
/// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState {
if self.player.is_dead() {
return GameState::LOST;
}
if self.player_reached_goal() {
return GameState::WON;
}
GameState::RUNNING
}
pub fn get_player(&self) -> &Player { pub fn get_player(&self) -> &Player {
&self.player &self.player
} }
@@ -38,41 +76,39 @@ impl Game {
} }
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] } pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] } pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
/// check if the player can move in the given direction. This only checks for structure element
/// limitation as walls.
fn can_move(&mut self, dx: i16, dy: i16) -> bool { fn can_move(&mut self, dx: i16, dy: i16) -> bool {
let player_pos = &self.player.get_position(); let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy;
let level = &mut self.levels[player_pos.get_level()]; let level = &mut self.levels[player_pos.get_level()];
match level.get_element(new_x, new_y) { level.can_player_move(&self.player, dx, dy)
(None, _, _) => { return false; }
(Some(t), _, _) => {
match t {
StructureElement::Wall => { return false; }
_ => {}
}
}
};
true
} }
/// returns the position (as tuple) of the next level's start point.
fn next_start(&self) -> (usize, usize, usize) { fn next_start(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() + 1; let level = self.player.get_immutable_position().get_level() + 1;
let (x, y) = self.levels[level].start; let (x, y) = self.levels[level].start;
(level, x, y) (level, x, y)
} }
/// returns the position (as tuple) of the previous level's end point.
fn prev_end(&self) -> (usize, usize, usize) { fn prev_end(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() - 1; let level = self.player.get_immutable_position().get_level() - 1;
let (x, y) = self.levels[level].end; let (x, y) = self.levels[level].end;
(level, x, y) (level, x, y)
} }
fn next_element(&mut self, dx: i16, dy: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) { /// get the next structure element sen from the player's position into the given direction.
fn next_element(&mut self, dx: i16, dy: i16) -> Option<StructureElement> {
let player_pos = &self.player.get_position(); let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx; let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy; let new_y: i16 = player_pos.get_y() as i16 + dy;
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
let level = &mut self.levels[player_level]; let level = &mut self.levels[player_level];
level.get_element(new_x, new_y) level.get_element(new_x, new_y).0
} }
/// move the game's player into the given direction. If on the target field there is a stair,
/// the player follows the stair up/down to the next level.
/// Discovery is performed on the new location of the player.
/// The returned value is the direction that will bring the player back to his original field.
pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) { pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
// verify the player can do the move // verify the player can do the move
if !self.can_move(dx, dy) { if !self.can_move(dx, dy) {
@@ -81,7 +117,7 @@ impl Game {
let player_pos = &self.player.get_position(); let player_pos = &self.player.get_position();
let mut player_level = player_pos.get_level(); let mut player_level = player_pos.get_level();
let (structure, _, _) = self.next_element(dx, dy); let structure = self.next_element(dx, dy);
// use stairs if walked onto one // use stairs if walked onto one
match structure { match structure {
@@ -91,12 +127,14 @@ impl Game {
(dx, dy) = (0, 0); (dx, dy) = (0, 0);
let (next_level, x, y) = self.next_start(); let (next_level, x, y) = self.next_start();
player_level = next_level; player_level = next_level;
self.messages.insert(0, format!("you climb down to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y); self.get_mutable_player().get_position().set(next_level, x, y);
} }
StructureElement::StairUp => { StructureElement::StairUp => {
(dx, dy) = (0, 0); (dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end(); let (next_level, x, y) = self.prev_end();
player_level = next_level; player_level = next_level;
self.messages.insert(0, format!("you climb up to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y); self.get_mutable_player().get_position().set(next_level, x, y);
} }
_ => {} _ => {}
@@ -121,6 +159,12 @@ impl Game {
// TODO fight the monster // TODO fight the monster
self.player.change_life(-1); self.player.change_life(-1);
m.decrease_life(1); m.decrease_life(1);
self.messages.insert(0, format!("{} hits you.", m.get_name()).to_string());
self.messages.insert(0, format!("you hit {}.", m.get_name()).to_string());
// monster died, player gains experience
if m.is_dead() {
self.player.gain_experience(m.get_experience_gain());
}
return m.is_dead(); return m.is_dead();
} }
}; };
@@ -134,15 +178,16 @@ impl Game {
match a { match a {
None => {} None => {}
Some(a) => { Some(a) => {
a.collect(&mut self.player); a.collect(&mut self.player, &mut self.messages);
} }
} }
} }
pub fn update_level(&mut self) { /// updates the player's current level. This will remove collected artifacts and dead monsters.
pub fn update_level(&mut self, ticks: u128) {
let player_pos = &self.player.get_immutable_position(); let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
let level = &mut self.levels[player_level]; let level = &mut self.levels[player_level];
level.update(); level.update(ticks, &mut self.player, &mut self.messages);
} }
} }

View File

@@ -1,8 +1,16 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::artifacts::Artifact;
use rand::Rng;
use rand::rngs::ThreadRng;
#[cfg(test)] #[cfg(test)]
use crate::artifacts::{Chest, Potion}; use crate::artifacts::{Chest, Potion};
use crate::artifacts::Artifact;
#[cfg(test)]
use crate::monster::{Orc, Rat};
use crate::monster::Monster; use crate::monster::Monster;
use crate::player::Player;
use crate::position::HasPosition;
use crate::position::Position; use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50; pub const LEVEL_WIDTH: usize = 50;
@@ -23,34 +31,17 @@ pub struct Level {
pub(crate) level: usize, pub(crate) level: usize,
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) monsters: Vec<Monster>, pub(crate) monsters: Vec<Box<dyn Monster>>,
pub(crate) artifacts: Vec<Box<dyn Artifact>>, pub(crate) artifacts: Vec<Box<dyn Artifact>>,
/// the position of the start in the level (either stair up or start point) /// the position of the start in the level (either stair up or start point)
pub(crate) start: (usize, usize), pub(crate) start: (usize, usize),
/// the position of the end in the level (either stair down or end point) /// the position of the end in the level (either stair down or end point)
pub(crate) end: (usize, usize), pub(crate) end: (usize, usize),
pub(crate) rng: ThreadRng,
} }
impl Level { impl Level {
#[cfg(test)] pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
}
}
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
if x < 0 || y < 0 { if x < 0 || y < 0 {
return (None, None, None); return (None, None, None);
} }
@@ -63,7 +54,7 @@ impl Level {
return (Some(StructureElement::Unknown), None, None); return (Some(StructureElement::Unknown), None, None);
} }
let search_pos = &Position::new(self.level, x, y); let search_pos = &Position::new(self.level, x, y);
let mut res_m: Option<&mut Monster> = None; let mut res_m: Option<&mut Box<dyn Monster>> = None;
for m in &mut self.monsters { for m in &mut self.monsters {
if m.get_immutable_position() == search_pos { if m.get_immutable_position() == search_pos {
res_m = Some(m); res_m = Some(m);
@@ -77,33 +68,6 @@ impl Level {
} }
(Some(self.structure[x][y]), res_m, res_a) (Some(self.structure[x][y]), res_m, res_a)
} }
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(monster);
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
/// discover the area with in the level around the given position /// discover the area with in the level around the given position
pub fn discover(&mut self, pos: &Position) { pub fn discover(&mut self, pos: &Position) {
let x = pos.get_x(); let x = pos.get_x();
@@ -148,14 +112,45 @@ impl Level {
} }
} }
} }
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
pub fn update(&mut self) {
for (index, a) in &mut self.artifacts.iter().enumerate() { for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() { if a.was_collected() {
self.artifacts.remove(index); self.artifacts.remove(index);
break; break;
} }
} }
for index in 0..self.monsters.len() {
if self.monsters[index].is_dead() {
continue;
}
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
continue;
}
loop {
// calculate the direction the monster will try to walk
let (dx, dy) = match self.rng.gen_range(0..5) {
1 => { (1, 0) }
2 => { (-1, 0) }
3 => { (0, 1) }
4 => { (0, -1) }
_ => { (0, 0) }
};
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
self.monsters[index].decrease_life(1);
player.change_life(-1);
messages.insert(0, format!("{} hits you.", self.monsters[index].get_name()).to_string());
messages.insert(0, format!("you hit {}.", self.monsters[index].get_name()).to_string());
// if the attack did not kill the opponent, back down
if !player.is_dead() {
self.monsters[index].get_position().change(-dx, -dy);
}
}
break;
}
}
}
for (index, m) in &mut self.monsters.iter().enumerate() { for (index, m) in &mut self.monsters.iter().enumerate() {
if m.is_dead() { if m.is_dead() {
self.monsters.remove(index); self.monsters.remove(index);
@@ -163,6 +158,73 @@ impl Level {
} }
} }
} }
pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
return false;
}
for index in 0..self.monsters.len() {
let pos = self.monsters[index].get_immutable_position();
if pos.get_x() == new_x && pos.get_y() == new_y { return false; }
}
self.structure[new_x][new_y] != StructureElement::Wall
}
pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
self.structure[new_x][new_y] != StructureElement::Wall
}
#[cfg(test)]
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
rng: rand::thread_rng(),
}
}
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
} }
#[test] #[test]
@@ -190,20 +252,17 @@ fn test_discover_get_element() {
#[test] #[test]
fn test_discover_can_add_monster() { fn test_discover_can_add_monster() {
let mut l = Level::new(0); let mut l = Level::new(0);
let mut m = Monster::new(2); let m = Rat::new_with_position(Position::new(1, 2, 3));
m.get_position().set(1, 2, 3);
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string())); assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Monster::new(2); let mut m = Orc::new_with_position(Position::new(0, 2, 3));
m.get_position().set(0, 2, 3); m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
let mut m = Monster::new(2); let m = Rat::new_with_position(Position::new(0, 2, 3));
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Err("Position already used".to_string())); assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let mut m = Monster::new(2); let m = Rat::new_with_position(Position::new(0, 2, 4));
m.get_position().set(0, 2, 4);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
} }
@@ -231,18 +290,17 @@ fn test_discover_get_monster() {
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none()); assert!(l.get_element(10, 10).1.is_none());
let mut m = Monster::new(23); let m = Rat::new_with_position(Position::new(0, 10, 10));
m.get_position().set(0, 10, 10);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
let elem = l.get_element(10, 10); let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor); assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.1.is_some()); assert!(elem.1.is_some());
let m = elem.1.unwrap(); let m = elem.1.unwrap();
assert_eq!(m.get_life(), 23); assert_eq!(m.get_life(), 2);
m.decrease_life(2); m.decrease_life(2);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21); assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
} }
#[test] #[test]
@@ -267,8 +325,7 @@ fn test_discover_get_monster_can_move() {
let p = Position::new(0, 10, 10); let p = Position::new(0, 10, 10);
l.discover(&p); l.discover(&p);
let mut m = Monster::new(23); let m = Rat::new_with_position(Position::new(0, 10, 10));
m.get_position().set(0, 10, 10);
l.add_monster(m).expect("Panic because of"); l.add_monster(m).expect("Panic because of");
let m = l.get_element(10, 10).1.unwrap(); let m = l.get_element(10, 10).1.unwrap();
@@ -278,5 +335,5 @@ fn test_discover_get_monster_can_move() {
assert!(m.is_none()); assert!(m.is_none());
let m = l.get_element(11, 11).1; let m = l.get_element(11, 11).1;
assert!(m.is_some()); assert!(m.is_some());
assert_eq!(m.unwrap().get_life(), 23); assert_eq!(m.unwrap().get_life(), 2);
} }

View File

@@ -9,9 +9,9 @@ use rand::prelude::SliceRandom;
use rand::Rng; use rand::Rng;
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
use crate::level::{Level, StructureElement};
use crate::monster::Monster;
use crate::artifacts::{Artifact, Chest, Potion}; use crate::artifacts::{Artifact, Chest, Potion};
use crate::level::{Level, StructureElement};
use crate::monster::{Monster, Orc, Rat};
use crate::position::Position; use crate::position::Position;
const ROOMS_VERTICAL: usize = 7; const ROOMS_VERTICAL: usize = 7;
@@ -246,7 +246,7 @@ impl LevelGenerator {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH]; let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10); let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
let mut enemies: Vec<Monster> = Vec::with_capacity(10); let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
let mut start_x: usize = 0; let mut start_x: usize = 0;
let mut start_y: usize = 0; let mut start_y: usize = 0;
let mut end_x: usize = 0; let mut end_x: usize = 0;
@@ -274,7 +274,14 @@ impl LevelGenerator {
let t_x = left + room.offset_x + rng.gen_range(0..room.width); let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height); let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize enemies here // TODO randomize enemies here
enemies.push(Monster::new_with_position(2, Position::new(self.level, t_x, t_y))); match rng.gen_range(1..=100) {
1..=50 => {
enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y))));
}
_ => {
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));
}
};
} }
if room.kind == RoomType::End || room.kind == RoomType::StairDown { if room.kind == RoomType::End || room.kind == RoomType::StairDown {
@@ -337,6 +344,7 @@ impl LevelGenerator {
artifacts, artifacts,
start: (start_x, start_y), start: (start_x, start_y),
end: (end_x, end_y), end: (end_x, end_y),
rng: rand::thread_rng(),
} }
} }
} }

View File

@@ -5,6 +5,7 @@ use ratatui::widgets::{StatefulWidget, Widget};
use crate::game::Game; use crate::game::Game;
use crate::level::StructureElement; use crate::level::StructureElement;
use crate::position::HasPosition;
const FG_BROWN: Color = Color::Rgb(186, 74, 0); const FG_BROWN: Color = Color::Rgb(186, 74, 0);
@@ -65,8 +66,9 @@ impl StatefulWidget for LevelWidget {
} }
} }
} }
(_, Some(_), _) => { (_, Some(m), _) => {
self.set_cell(buf, x, y, "M", Color::Red, Color::Gray); let (s, c) = m.get_representation();
self.set_cell(buf, x, y, s, c, Color::Gray);
} }
(_, _, Some(t)) => { (_, _, Some(t)) => {
let (s, c) = t.get_representation(); let (s, c) = t.get_representation();

View File

@@ -1,5 +1,6 @@
use std::io::Result; use std::io::Result;
use std::io::stdout; use std::io::stdout;
use std::time::Instant;
use crossterm::{ use crossterm::{
event::{self, KeyCode, KeyEventKind}, event::{self, KeyCode, KeyEventKind},
@@ -7,17 +8,18 @@ use crossterm::{
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
}; };
use ratatui::{ use ratatui::{
prelude::{CrosstermBackend, Stylize, Terminal}, prelude::{CrosstermBackend, Terminal},
widgets::Paragraph, widgets::Paragraph,
}; };
use ratatui::prelude::*; use ratatui::prelude::*;
use ratatui::widgets::Block; use ratatui::widgets::{Block, Borders, BorderType, Wrap};
use ratatui::widgets::block::{Position, Title};
use whoami::realname; use whoami::realname;
use crate::game::Game; use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget; use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
use crate::position::HasPosition;
mod game; mod game;
mod player; mod player;
@@ -28,6 +30,9 @@ mod level_generator;
mod artifacts; mod artifacts;
mod monster; mod monster;
/// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100;
// //
fn main() -> Result<()> { fn main() -> Result<()> {
let mut game = Game::new(Player::new(realname().as_str(), 10)); let mut game = Game::new(Player::new(realname().as_str(), 10));
@@ -37,11 +42,29 @@ fn main() -> Result<()> {
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?; let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?; terminal.clear()?;
let start_time = Instant::now();
let mut ticks = 0;
loop { loop {
terminal.draw(|frame| { terminal.draw(|frame| {
let mut area = frame.size(); let mut area = frame.size();
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area); frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
// don't draw stuff except an info box if the terminal is too small (less than 80x25)
// to prevent the read drawing code from crashing the game.
if area.width < 80 || area.height < 25 {
let block = Block::default()
.title("Info")
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
.block(block)
.wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
return;
}
if area.width > 80 { if area.width > 80 {
area.x = (area.width - 80) / 2; area.x = (area.width - 80) / 2;
area.width = 80; area.width = 80;
@@ -63,22 +86,54 @@ fn main() -> Result<()> {
x: area.x + 50, x: area.x + 50,
y: area.y, y: area.y,
width: 30, width: 30,
height: 25, height: 15,
}; };
let block = Block::default()
.title(
Title::from(
format!(" {} ", game.get_player().get_name()))
.alignment(Alignment::Center)
.position(Position::Top)
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
frame.render_widget( frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}", Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
game.get_player().get_name(),
game.get_player().get_life(), game.get_player().get_life(),
game.get_player().get_max_life(), game.get_player().get_max_life(),
game.get_player().get_experience(),
game.get_player().get_gold(), game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level())) game.get_player().get_immutable_position().get_level()))
.white() .block(block).wrap(Wrap { trim: true }),
.on_blue(),
stats_area, stats_area,
); );
let messages_area = Rect {
x: area.x + 50,
y: area.y + 15,
width: 30,
height: 10,
};
// Display the latest messages from the game to the user
let block = Block::default()
.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
frame.render_widget(
Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
messages_area,
);
})?; })?;
if event::poll(std::time::Duration::from_millis(16))? { if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
if let event::Event::Key(key) = event::read()? { if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break; break;
} }
@@ -95,12 +150,57 @@ fn main() -> Result<()> {
game.move_player(new_pos.0, new_pos.1); game.move_player(new_pos.0, new_pos.1);
} }
game.player_collects_artifact(); game.player_collects_artifact();
game.update_level(); }
}
}
game.update_level(ticks);
if game.get_game_state() != GameState::RUNNING {
break;
}
ticks += 1;
}
let playtime = start_time.elapsed();
loop {
let _ = terminal.draw(|frame| {
let mut area = frame.size();
let w = area.width / 2;
let h = area.height / 2;
area.x += w - 20;
area.y += h - 10;
area.width = 40;
area.height = 20;
let block = Block::default()
.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let mut text = match game.get_game_state() {
GameState::RUNNING => {
"Quitting is for cowards! You'll better try again!".to_string()
}
GameState::LOST => {
"Sorry, you died in the dungeon. Better luck next time!".to_string()
}
GameState::WON => {
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
}
};
text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
});
if event::poll(std::time::Duration::from_millis(16))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
} }
} }
} }
} }
stdout().execute(LeaveAlternateScreen)?; stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?; disable_raw_mode()?;
Ok(()) Ok(())

View File

@@ -1,42 +1,100 @@
use crate::position::Position; use ratatui::prelude::Color;
pub struct Monster { use crate::position::{HasPosition, Position};
life: usize,
position: Position, pub trait Monster: HasPosition {
fn get_name(&self) -> &str;
fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
// fn get_immutable_position(&self) -> &Position;
fn get_experience_gain(&self) -> usize;
fn get_ticks_between_steps(&self) -> u128;
#[cfg(test)]
fn get_life(&self) -> usize;
} }
impl Monster { macro_rules! default_monster {
#[cfg(test)] ($($t:ty),+ $(,)?) => ($(
pub fn new(life: usize) -> Self { impl Monster for $t {
Monster { fn get_name(&self) -> &str { &self.name }
life, fn is_dead(&self) -> bool { self.life <= 0 }
position: Position::new(0, 0, 0), fn get_experience_gain(&self) -> usize { self.experience_gain }
} fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
} fn decrease_life(&mut self, by: usize) {
pub fn new_with_position(life: usize, position: Position) -> Self {
Monster {
life,
position,
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
pub fn is_dead(&self) -> bool { self.life <= 0 }
pub fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by); self.life = self.life.saturating_sub(by);
} }
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
#[cfg(test)] #[cfg(test)]
pub fn get_position(&mut self) -> &mut Position { fn get_life(&self) -> usize { self.life }
}
impl HasPosition for $t {
fn get_position(&mut self) -> &mut Position {
&mut self.position &mut self.position
} }
pub fn get_immutable_position(&self) -> &Position { fn get_immutable_position(&self) -> &Position {
&self.position &self.position
} }
} }
)+)
}
pub struct Rat {
name: String,
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
}
impl Rat {
pub fn new_with_position(position: Position) -> Self {
Self {
name: "rat".to_string(),
life: 2,
position,
symbol: String::from("R"),
color: Color::Black,
experience_gain: 5,
ticks_between_steps: 5,
}
}
}
default_monster!(Rat);
pub struct Orc {
name: String,
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
}
impl Orc {
pub fn new_with_position(position: Position) -> Self {
Self {
name: "orc".to_string(),
life: 4,
position,
symbol: String::from("O"),
color: Color::DarkGray,
experience_gain: 10,
ticks_between_steps: 10,
}
}
}
default_monster!(Orc);
#[test] #[test]
fn monsters_can_move() { fn monsters_can_move() {
let mut m = Monster::new(2); let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_position(), &Position::new(0, 0, 0)); assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2); m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2)); assert_eq!(m.get_position(), &Position::new(0, 1, 2));
@@ -49,7 +107,7 @@ fn monsters_can_move() {
#[test] #[test]
fn monsters_can_die() { fn monsters_can_die() {
let mut m = Monster::new(2); let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_life(), 2); assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false); assert_eq!(m.is_dead(), false);
m.decrease_life(1); m.decrease_life(1);

View File

@@ -1,5 +1,6 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::position::Position;
use crate::position::{HasPosition, Position};
pub struct Player { pub struct Player {
name: String, name: String,
@@ -7,6 +8,7 @@ pub struct Player {
life: i16, life: i16,
max_life: i16, max_life: i16,
gold: usize, gold: usize,
experience: usize,
} }
impl Player { impl Player {
@@ -17,6 +19,7 @@ impl Player {
life: max_life, life: max_life,
max_life, max_life,
gold: 0, gold: 0,
experience: 0,
} }
} }
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
@@ -28,21 +31,32 @@ impl Player {
pub fn get_life(&self) -> i16 { pub fn get_life(&self) -> i16 {
self.life self.life
} }
/// returns true if the player is dead (life <= 0)
pub fn is_dead(&self) -> bool { self.life <= 0 }
/// returns true if the player's life is at maximum
pub fn is_healthy(&self) -> bool { self.life == self.max_life }
pub fn get_max_life(&self) -> i16 { pub fn get_max_life(&self) -> i16 {
self.max_life self.max_life
} }
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
pub fn get_immutable_position(&self) -> &Position {
&self.position
}
/// add the given amount to the players gold stash /// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount } pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
/// return the size of the players gold stash /// return the size of the players gold stash
pub fn get_gold(&self) -> usize { self.gold } pub fn get_gold(&self) -> usize { self.gold }
pub fn gain_experience(&mut self, amount: usize) { self.experience += amount }
pub fn get_experience(&self) -> usize { self.experience }
}
impl HasPosition for Player {
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
} }
#[test] #[test]
@@ -53,6 +67,7 @@ fn test_get_name() {
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0,
}; };
assert_eq!(p.get_name(), "Teddy Tester"); assert_eq!(p.get_name(), "Teddy Tester");
} }
@@ -75,6 +90,7 @@ fn test_change_life() {
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0,
}; };
assert_eq!(p.get_life(), 5); assert_eq!(p.get_life(), 5);
p.change_life(-2); p.change_life(-2);
@@ -107,6 +123,7 @@ fn test_max_life() {
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0,
}; };
assert_eq!(p.get_max_life(), 10); assert_eq!(p.get_max_life(), 10);
} }

View File

@@ -1,5 +1,13 @@
use std::cmp::max; use std::cmp::max;
/// describes an character (PC or NPC) in the dungeon that has a position.
pub trait HasPosition {
/// returns a mutable position
fn get_position(&mut self) -> &mut Position;
/// returns an immutable position
fn get_immutable_position(&self) -> &Position;
}
#[derive(PartialEq, Debug)] #[derive(PartialEq, Debug)]
pub struct Position { pub struct Position {
level: usize, level: usize,