Compare commits
50 Commits
implement_
...
main
Author | SHA1 | Date |
---|---|---|
Joachim Lusiardi | 51123ecd8e | |
Joachim Lusiardi | 4d77265b2f | |
Joachim Lusiardi | c91d57f049 | |
Joachim Lusiardi | 8f151836bd | |
Joachim Lusiardi | 9d862011a7 | |
Joachim Lusiardi | d068620c3f | |
Joachim Lusiardi | 6660c11306 | |
Joachim Lusiardi | 1d8896d1ad | |
Joachim Lusiardi | 252c1c244d | |
Joachim Lusiardi | ef3a6026f5 | |
Joachim Lusiardi | 542616cb0b | |
Joachim Lusiardi | 9a6c8f5116 | |
Joachim Lusiardi | d82e0d2d48 | |
Joachim Lusiardi | a542e4b1c0 | |
Joachim Lusiardi | 3249529f94 | |
Joachim Lusiardi | 72f7be2ed8 | |
Joachim Lusiardi | 5311f56ca0 | |
Joachim Lusiardi | df80dfdd8a | |
Joachim Lusiardi | 8b23c565b8 | |
Joachim Lusiardi | 789a41cb3f | |
Joachim Lusiardi | d42d8a12b4 | |
Joachim Lusiardi | 8ee142586b | |
Joachim Lusiardi | 1878959e69 | |
Joachim Lusiardi | 8bae1c7668 | |
Joachim Lusiardi | 3096386ad1 | |
Joachim Lusiardi | f5d257e826 | |
Joachim Lusiardi | a82a847ecd | |
Joachim Lusiardi | 50d98bfb4d | |
Joachim Lusiardi | c429784775 | |
Joachim Lusiardi | e96660cea0 | |
Joachim Lusiardi | c6492c28c2 | |
Joachim Lusiardi | 7f288dbcd1 | |
Joachim Lusiardi | 74831857cf | |
Joachim Lusiardi | 1ae7ff45ab | |
Joachim Lusiardi | b833b43c7c | |
Joachim Lusiardi | e490011b4e | |
Joachim Lusiardi | 8267ad083f | |
Joachim Lusiardi | 38dc7285c2 | |
Joachim Lusiardi | 6f4c37728f | |
Joachim Lusiardi | 5111fec1fa | |
Joachim Lusiardi | 9fb3c83b67 | |
Joachim Lusiardi | 9ae713b6c8 | |
Joachim Lusiardi | 5949b2a2d6 | |
Joachim Lusiardi | 2b8f7eebba | |
Joachim Lusiardi | a0635de65a | |
Joachim Lusiardi | d6f4fdaa5b | |
Joachim Lusiardi | 8dfe56a3c2 | |
Joachim Lusiardi | b3d85ac7b3 | |
Joachim Lusiardi | cefb0cc5f2 | |
Joachim Lusiardi | efc4cdd363 |
|
@ -0,0 +1,16 @@
|
|||
name: publish package
|
||||
on:
|
||||
push:
|
||||
branches-ignore:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
Explore-Gitea-Actions:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check out repository code
|
||||
uses: actions/checkout@v4
|
||||
- name: run tests
|
||||
run: |
|
||||
cd ${{ gitea.workspace }}
|
||||
cargo test
|
|
@ -0,0 +1,28 @@
|
|||
name: publish package
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
Explore-Gitea-Actions:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check out repository code
|
||||
uses: actions/checkout@v4
|
||||
- name: run tests
|
||||
run: |
|
||||
cd ${{ gitea.workspace }}
|
||||
cargo test --release
|
||||
- name: build & release package
|
||||
run: |
|
||||
cd ${{ gitea.workspace }}
|
||||
cargo build --release
|
||||
cargo deb
|
||||
ls -al target/debian
|
||||
UPLOAD_FILE=$(ls target/debian/*.deb)
|
||||
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
|
||||
echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
|
||||
chmod 0600 /tmp/ssh_key
|
||||
scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
|
||||
ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh
|
|
@ -1 +1,2 @@
|
|||
/target
|
||||
*.profraw
|
||||
|
|
|
@ -20,54 +20,6 @@ version = "0.2.16"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0942ffc6dcaadf03badf6e6a2d0228460359d5e34b57ccdc720b7382dfbd5ec5"
|
||||
|
||||
[[package]]
|
||||
name = "anstream"
|
||||
version = "0.6.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6e2e1ebcb11de5c03c67de28a7df593d32191b44939c482e97702baaaa6ab6a5"
|
||||
dependencies = [
|
||||
"anstyle",
|
||||
"anstyle-parse",
|
||||
"anstyle-query",
|
||||
"anstyle-wincon",
|
||||
"colorchoice",
|
||||
"utf8parse",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "anstyle"
|
||||
version = "1.0.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7079075b41f533b8c61d2a4d073c4676e1f8b249ff94a393b0595db304e0dd87"
|
||||
|
||||
[[package]]
|
||||
name = "anstyle-parse"
|
||||
version = "0.2.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c75ac65da39e5fe5ab759307499ddad880d724eed2f6ce5b5e8a26f4f387928c"
|
||||
dependencies = [
|
||||
"utf8parse",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "anstyle-query"
|
||||
version = "1.0.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e28923312444cdd728e4738b3f9c9cac739500909bb3d3c94b43551b16517648"
|
||||
dependencies = [
|
||||
"windows-sys 0.52.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "anstyle-wincon"
|
||||
version = "3.0.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1cd54b81ec8d6180e24654d0b371ad22fc3dd083b6ff8ba325b72e00c87660a7"
|
||||
dependencies = [
|
||||
"anstyle",
|
||||
"windows-sys 0.52.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "autocfg"
|
||||
version = "1.1.0"
|
||||
|
@ -98,6 +50,15 @@ version = "0.3.0"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53"
|
||||
|
||||
[[package]]
|
||||
name = "castaway"
|
||||
version = "0.2.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0abae9be0aaf9ea96a3b1b8b1b55c602ca751eba1b1500220cea4ecbafe7c0d5"
|
||||
dependencies = [
|
||||
"rustversion",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "cfg-if"
|
||||
version = "1.0.0"
|
||||
|
@ -105,62 +66,30 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
|
||||
|
||||
[[package]]
|
||||
name = "clap"
|
||||
version = "4.4.18"
|
||||
name = "compact_str"
|
||||
version = "0.8.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1e578d6ec4194633722ccf9544794b71b1385c3c027efe0c55db226fc880865c"
|
||||
checksum = "6050c3a16ddab2e412160b31f2c871015704239bca62f72f6e5f0be631d3f644"
|
||||
dependencies = [
|
||||
"clap_builder",
|
||||
"clap_derive",
|
||||
"castaway",
|
||||
"cfg-if",
|
||||
"itoa",
|
||||
"rustversion",
|
||||
"ryu",
|
||||
"static_assertions",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "clap_builder"
|
||||
version = "4.4.18"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4df4df40ec50c46000231c914968278b1eb05098cf8f1b3a518a95030e71d1c7"
|
||||
dependencies = [
|
||||
"anstream",
|
||||
"anstyle",
|
||||
"clap_lex",
|
||||
"strsim",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "clap_derive"
|
||||
version = "4.4.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cf9804afaaf59a91e75b022a30fb7229a7901f60c755489cc61c9b423b836442"
|
||||
dependencies = [
|
||||
"heck",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.38",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "clap_lex"
|
||||
version = "0.6.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "702fc72eb24e5a1e48ce58027a675bc24edd52096d5397d4aea7c6dd9eca0bd1"
|
||||
|
||||
[[package]]
|
||||
name = "colorchoice"
|
||||
version = "1.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "acbf1af155f9b9ef647e42cdc158db4b64a1b61f743629225fde6f3e0be2a7c7"
|
||||
|
||||
[[package]]
|
||||
name = "crossterm"
|
||||
version = "0.27.0"
|
||||
version = "0.28.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f476fe445d41c9e991fd07515a6f463074b782242ccf4a5b7b1d1012e70824df"
|
||||
checksum = "829d955a0bb380ef178a640b91779e3987da38c9aea133b20614cfed8cdea9c6"
|
||||
dependencies = [
|
||||
"bitflags 2.4.1",
|
||||
"crossterm_winapi",
|
||||
"libc",
|
||||
"mio",
|
||||
"parking_lot",
|
||||
"rustix",
|
||||
"signal-hook",
|
||||
"signal-hook-mio",
|
||||
"winapi",
|
||||
|
@ -175,6 +104,41 @@ dependencies = [
|
|||
"winapi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "darling"
|
||||
version = "0.20.10"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6f63b86c8a8826a49b8c21f08a2d07338eec8d900540f8630dc76284be802989"
|
||||
dependencies = [
|
||||
"darling_core",
|
||||
"darling_macro",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "darling_core"
|
||||
version = "0.20.10"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "95133861a8032aaea082871032f5815eb9e98cef03fa916ab4500513994df9e5"
|
||||
dependencies = [
|
||||
"fnv",
|
||||
"ident_case",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"strsim",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "darling_macro"
|
||||
version = "0.20.10"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d336a2a514f6ccccaa3e09b02d41d35330c07ddf03a62165fcec10bb561c7806"
|
||||
dependencies = [
|
||||
"darling_core",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "either"
|
||||
version = "1.9.0"
|
||||
|
@ -183,10 +147,10 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
|
|||
|
||||
[[package]]
|
||||
name = "el_diabolo"
|
||||
version = "0.1.0"
|
||||
version = "0.2.2"
|
||||
dependencies = [
|
||||
"clap",
|
||||
"crossterm",
|
||||
"macros",
|
||||
"petgraph",
|
||||
"rand",
|
||||
"ratatui",
|
||||
|
@ -199,12 +163,28 @@ version = "1.0.1"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
|
||||
|
||||
[[package]]
|
||||
name = "errno"
|
||||
version = "0.3.9"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "534c5cf6194dfab3db3242765c03bbe257cf92f22b38f6bc0c58d59108a820ba"
|
||||
dependencies = [
|
||||
"libc",
|
||||
"windows-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "fixedbitset"
|
||||
version = "0.4.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80"
|
||||
|
||||
[[package]]
|
||||
name = "fnv"
|
||||
version = "1.0.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3f9eec918d3f24069decb9af1554cad7c880e2da24a9afd88aca000531ab82c1"
|
||||
|
||||
[[package]]
|
||||
name = "getrandom"
|
||||
version = "0.2.11"
|
||||
|
@ -228,9 +208,21 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
name = "heck"
|
||||
version = "0.4.1"
|
||||
version = "0.5.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8"
|
||||
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
|
||||
|
||||
[[package]]
|
||||
name = "hermit-abi"
|
||||
version = "0.3.9"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d231dfb89cfffdbc30e7fc41579ed6066ad03abda9e567ccafae602b97ec5024"
|
||||
|
||||
[[package]]
|
||||
name = "ident_case"
|
||||
version = "1.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b9e0384b61958566e926dc50660321d12159025e767c18e043daf26b70104c39"
|
||||
|
||||
[[package]]
|
||||
name = "indexmap"
|
||||
|
@ -244,19 +236,35 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
name = "indoc"
|
||||
version = "2.0.4"
|
||||
version = "2.0.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8"
|
||||
checksum = "b248f5224d1d606005e02c97f5aa4e88eeb230488bcc03bc9ca4d7991399f2b5"
|
||||
|
||||
[[package]]
|
||||
name = "instability"
|
||||
version = "0.3.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b23a0c8dfe501baac4adf6ebbfa6eddf8f0c07f56b058cc1288017e32397846c"
|
||||
dependencies = [
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "itertools"
|
||||
version = "0.12.0"
|
||||
version = "0.13.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "25db6b064527c5d482d0423354fcd07a89a2dfe07b67892e62411946db7f07b0"
|
||||
checksum = "413ee7dfc52ee1a4949ceeb7dbc8a33f2d6c088194d9f922fb8318faf1f01186"
|
||||
dependencies = [
|
||||
"either",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "itoa"
|
||||
version = "1.0.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "49f1f14873335454500d59611f1cf4a4b0f786f9ac11f4312a78e4cf2566695b"
|
||||
|
||||
[[package]]
|
||||
name = "js-sys"
|
||||
version = "0.3.66"
|
||||
|
@ -268,9 +276,15 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
name = "libc"
|
||||
version = "0.2.149"
|
||||
version = "0.2.161"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a08173bc88b7955d1b3145aa561539096c421ac8debde8cbc3612ec635fee29b"
|
||||
checksum = "8e9489c2807c139ffd9c1794f4af0ebe86a828db53ecdc7fea2111d0fed085d1"
|
||||
|
||||
[[package]]
|
||||
name = "linux-raw-sys"
|
||||
version = "0.4.14"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "78b3ae25bc7c8c38cec158d1f2757ee79e9b3740fbc7ccf0e59e4b08d793fa89"
|
||||
|
||||
[[package]]
|
||||
name = "lock_api"
|
||||
|
@ -298,15 +312,26 @@ dependencies = [
|
|||
]
|
||||
|
||||
[[package]]
|
||||
name = "mio"
|
||||
version = "0.8.9"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"hermit-abi",
|
||||
"libc",
|
||||
"log",
|
||||
"wasi",
|
||||
"windows-sys 0.48.0",
|
||||
"windows-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
|
@ -333,7 +358,7 @@ checksum = "4c42a9226546d68acdd9c0a280d17ce19bfe27a46bf68784e4066115788d008e"
|
|||
dependencies = [
|
||||
"cfg-if",
|
||||
"libc",
|
||||
"redox_syscall",
|
||||
"redox_syscall 0.4.1",
|
||||
"smallvec",
|
||||
"windows-targets 0.48.5",
|
||||
]
|
||||
|
@ -346,9 +371,9 @@ checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
|||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"fixedbitset",
|
||||
"indexmap",
|
||||
|
@ -362,18 +387,18 @@ checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
|
|||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
]
|
||||
|
@ -410,21 +435,23 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
name = "ratatui"
|
||||
version = "0.25.0"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"bitflags 2.4.1",
|
||||
"cassowary",
|
||||
"compact_str",
|
||||
"crossterm",
|
||||
"indoc",
|
||||
"instability",
|
||||
"itertools",
|
||||
"lru",
|
||||
"paste",
|
||||
"stability",
|
||||
"strum",
|
||||
"unicode-segmentation",
|
||||
"unicode-width",
|
||||
"unicode-truncate",
|
||||
"unicode-width 0.2.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
|
@ -436,12 +463,40 @@ dependencies = [
|
|||
"bitflags 1.3.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "redox_syscall"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"bitflags 2.4.1",
|
||||
"errno",
|
||||
"libc",
|
||||
"linux-raw-sys",
|
||||
"windows-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
|
@ -460,9 +515,9 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
"libc",
|
||||
"mio",
|
||||
|
@ -485,59 +540,44 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
|
||||
[[package]]
|
||||
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|
||||
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||||
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||||
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||||
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||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
"quote",
|
||||
|
@ -557,16 +597,27 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||
checksum = "1dd624098567895118886609431a7c3b8f516e41d30e0643f03d94592a147e36"
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
|
||||
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|
||||
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||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
|
@ -580,6 +631,12 @@ version = "0.11.0+wasi-snapshot-preview1"
|
|||
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|
||||
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||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
|
@ -601,7 +658,7 @@ dependencies = [
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
|
@ -623,7 +680,7 @@ checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
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|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
]
|
||||
|
@ -646,11 +703,12 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
]
|
||||
|
||||
|
@ -676,22 +734,13 @@ version = "0.4.0"
|
|||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
|
@ -711,17 +760,18 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"windows_x86_64_msvc 0.52.6",
|
||||
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|
||||
|
||||
[[package]]
|
||||
|
@ -732,9 +782,9 @@ checksum = "2b38e32f0abccf9987a4e3079dfb67dcd799fb61361e53e2882c3cbaf0d905d8"
|
|||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
|
@ -744,9 +794,9 @@ checksum = "dc35310971f3b2dbbf3f0690a219f40e2d9afcf64f9ab7cc1be722937c26b4bc"
|
|||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
|
@ -756,9 +806,15 @@ checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e"
|
|||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.52.0"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a28637cb1fa3560a16915793afb20081aba2c92ee8af57b4d5f28e4b3e7df313"
|
||||
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
|
@ -768,9 +824,9 @@ checksum = "8f55c233f70c4b27f66c523580f78f1004e8b5a8b659e05a4eb49d4166cca406"
|
|||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.52.0"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ffe5e8e31046ce6230cc7215707b816e339ff4d4d67c65dffa206fd0f7aa7b9a"
|
||||
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
|
@ -780,9 +836,9 @@ checksum = "53d40abd2583d23e4718fddf1ebec84dbff8381c07cae67ff7768bbf19c6718e"
|
|||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.52.0"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3d6fa32db2bc4a2f5abeacf2b69f7992cd09dca97498da74a151a3132c26befd"
|
||||
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
|
@ -792,9 +848,9 @@ checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
|
|||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.52.0"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1a657e1e9d3f514745a572a6846d3c7aa7dbe1658c056ed9c3344c4109a6949e"
|
||||
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
|
@ -804,9 +860,9 @@ checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
|
|||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.52.0"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dff9641d1cd4be8d1a070daf9e3773c5f67e78b4d9d42263020c057706765c04"
|
||||
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
|
@ -825,5 +881,5 @@ checksum = "56feebc4664bdb37f39c0b1b8fc8fa2f5648e3ec5f9cf4344978b4b7ca561fff"
|
|||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.38",
|
||||
"syn",
|
||||
]
|
||||
|
|
26
Cargo.toml
26
Cargo.toml
|
@ -1,14 +1,28 @@
|
|||
[workspace]
|
||||
members = ["macros"]
|
||||
|
||||
[package]
|
||||
name = "el_diabolo"
|
||||
version = "0.1.0"
|
||||
version = "0.2.2"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
ratatui = "0.25.0"
|
||||
crossterm = "0.27.0"
|
||||
ratatui = "0.29.0"
|
||||
crossterm = "0.28.1"
|
||||
rand = "0.8.5"
|
||||
petgraph = "0.6.4"
|
||||
whoami = "1.4.1"
|
||||
clap = { version = "4.4.11", features = ["derive"] }
|
||||
petgraph = "0.6.5"
|
||||
whoami = "1.5.2"
|
||||
macros = { path = "./macros" }
|
||||
|
||||
[package.metadata.deb]
|
||||
maintainer = "Joachim Lusiardi <joachim@lusiardi.de>"
|
||||
copyright = "2024, Joachim Lusiardi <joachim@lusiardi.de>"
|
||||
extended-description = """Little roguelike game"""
|
||||
depends = "$auto"
|
||||
section = "game"
|
||||
priority = "optional"
|
||||
assets = [
|
||||
["target/release/el_diabolo", "/usr/bin/", "755"],
|
||||
]
|
5
build.rs
5
build.rs
|
@ -1,7 +1,10 @@
|
|||
use std::process::Command;
|
||||
|
||||
fn main() {
|
||||
let output = Command::new("git").args(&["rev-parse", "--short", "HEAD"]).output().unwrap();
|
||||
let output = Command::new("git")
|
||||
.args(["rev-parse", "--short", "HEAD"])
|
||||
.output()
|
||||
.unwrap();
|
||||
let git_hash = String::from_utf8(output.stdout).unwrap();
|
||||
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
```
|
||||
cargo install grcov
|
||||
rustup component add llvm-tools-preview
|
||||
```
|
||||
|
||||
```
|
||||
RUSTFLAGS="-Cinstrument-coverage" cargo clean
|
||||
RUSTFLAGS="-Cinstrument-coverage" cargo test
|
||||
grcov . --binary-path ./target/debug/deps/ -s . -t html --branch --ignore-not-existing --ignore '../*' --ignore "/*" -o target/coverage/html
|
||||
```
|
|
@ -0,0 +1,17 @@
|
|||
[package]
|
||||
name = "macros"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
[lib]
|
||||
name = "macros"
|
||||
path = "src/lib.rs"
|
||||
proc-macro = true
|
||||
|
||||
|
||||
[dependencies]
|
||||
syn = "2.0.85"
|
||||
quote = "1.0.37"
|
||||
proc-macro2 = "1.0.89"
|
||||
darling= "0.20.10"
|
|
@ -0,0 +1,57 @@
|
|||
extern crate proc_macro;
|
||||
|
||||
use proc_macro::TokenStream;
|
||||
use quote::quote;
|
||||
|
||||
#[proc_macro_derive(CreateMonsters)]
|
||||
pub fn create_monsters(input: TokenStream) -> TokenStream {
|
||||
let input = syn::parse_macro_input!(input as syn::File);
|
||||
let (enum_item, _) = match &input.items[0] {
|
||||
syn::Item::Enum(enum_item) => (enum_item, &enum_item.attrs),
|
||||
_ => panic!("must be an enum"),
|
||||
};
|
||||
|
||||
let structs = enum_item.variants.iter().map(|variant| {
|
||||
let variant_name = &variant.ident;
|
||||
|
||||
let t = quote! {
|
||||
pub struct #variant_name {
|
||||
name: String,
|
||||
life: usize,
|
||||
position: Position,
|
||||
symbol: String,
|
||||
color: Color,
|
||||
experience_gain: usize,
|
||||
ticks_between_steps: u128,
|
||||
damage_range: RangeInclusive<usize>,
|
||||
}
|
||||
impl Monster for #variant_name {
|
||||
fn get_name(&self) -> &str { &self.name }
|
||||
fn is_dead(&self) -> bool { self.life <= 0 }
|
||||
fn get_experience_gain(&self) -> usize { self.experience_gain }
|
||||
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
||||
fn decrease_life(&mut self, by: usize) {
|
||||
self.life = self.life.saturating_sub(by);
|
||||
}
|
||||
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
|
||||
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
|
||||
|
||||
#[cfg(test)]
|
||||
fn get_life(&self) -> usize { self.life }
|
||||
}
|
||||
impl HasPosition for #variant_name {
|
||||
fn get_position(&mut self) -> &mut Position {
|
||||
&mut self.position
|
||||
}
|
||||
fn get_immutable_position(&self) -> &Position {
|
||||
&self.position
|
||||
}
|
||||
}
|
||||
};
|
||||
t
|
||||
});
|
||||
let output = quote::quote! {
|
||||
#(#structs)*
|
||||
};
|
||||
output.into()
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
use rand::Rng;
|
||||
use ratatui::style::Color;
|
||||
|
||||
use crate::player::Player;
|
||||
|
@ -5,6 +6,7 @@ use crate::position::Position;
|
|||
|
||||
pub trait Artifact {
|
||||
//! An artifact that can be collected by the player
|
||||
/// get the character and color used to draw the artifact into the level
|
||||
fn get_representation(&self) -> (&str, Color);
|
||||
/// get the position of the artifact in the level
|
||||
fn get_immutable_position(&self) -> &Position;
|
||||
|
@ -14,32 +16,41 @@ pub trait Artifact {
|
|||
fn was_collected(&self) -> bool;
|
||||
}
|
||||
|
||||
/// An artifact that contains a random amount of gold pieces.
|
||||
pub struct Chest {
|
||||
/// a chest that contains some gold
|
||||
/// the chests position
|
||||
position: Position,
|
||||
/// the chests value
|
||||
gold: usize,
|
||||
}
|
||||
|
||||
impl Chest {
|
||||
/// create a chest at the given position with a random amount of gold.
|
||||
/// The gold amount depends on the level, the deeper you go, the more you get.
|
||||
pub fn new(position: Position) -> Self {
|
||||
let level = position.get_level();
|
||||
let min_gold = 10 * (position.get_level() + 1);
|
||||
let max_gold = min_gold + 10 * position.get_level();
|
||||
Self {
|
||||
position,
|
||||
// TODO maybe randomize this?
|
||||
gold: (level + 1) * 10,
|
||||
gold: rand::thread_rng().gen_range(min_gold..=max_gold),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Artifact for Chest {
|
||||
fn get_representation(&self) -> (&str, Color) {
|
||||
("C", Color::Blue)
|
||||
("C", Color::Cyan)
|
||||
}
|
||||
|
||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
||||
fn get_immutable_position(&self) -> &Position {
|
||||
&self.position
|
||||
}
|
||||
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
||||
player.retrieve_gold(self.gold);
|
||||
messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string());
|
||||
messages.insert(
|
||||
0,
|
||||
format!("opened chest and collected {} gold.", self.gold).to_string(),
|
||||
);
|
||||
self.gold = 0;
|
||||
}
|
||||
|
||||
|
@ -48,40 +59,64 @@ impl Artifact for Chest {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
/// An artifact that gives the player some health on consumption.
|
||||
pub struct Potion {
|
||||
/// a potion that restores some health
|
||||
position: Position,
|
||||
health: usize,
|
||||
was_collected: bool,
|
||||
}
|
||||
|
||||
impl Potion {
|
||||
pub fn new(position: Position) -> Self {
|
||||
let min_health_gain = 5 + position.get_level();
|
||||
let max_health_gain = min_health_gain + 3 * position.get_level();
|
||||
Self {
|
||||
position,
|
||||
health: 5,
|
||||
health: rand::thread_rng().gen_range(min_health_gain..=max_health_gain),
|
||||
was_collected: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_health(&self) -> usize {
|
||||
self.health
|
||||
}
|
||||
}
|
||||
|
||||
impl Artifact for Potion {
|
||||
fn get_representation(&self) -> (&str, Color) {
|
||||
("P", Color::Green)
|
||||
}
|
||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
||||
|
||||
fn get_immutable_position(&self) -> &Position {
|
||||
&self.position
|
||||
}
|
||||
|
||||
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
||||
// only consume potion of the player can gain at least one health point
|
||||
//! called when the player walked on to a potion.
|
||||
//!
|
||||
//! Depending on health status and inventory usage the potion will
|
||||
//! be consumed directly or moved to inventory.
|
||||
if !player.is_healthy() {
|
||||
let old = player.get_life();
|
||||
player.increase_life(self.health.try_into().unwrap());
|
||||
player.change_life(self.health.try_into().unwrap());
|
||||
let new = player.get_life();
|
||||
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
|
||||
messages.insert(
|
||||
0,
|
||||
format!("picked up potion and gained {} health.", new - old).to_string(),
|
||||
);
|
||||
self.health = 0;
|
||||
self.was_collected = true;
|
||||
} else if player.add_to_inventory(self) {
|
||||
messages.insert(0, "move potion to inventory.".to_string());
|
||||
self.was_collected = true;
|
||||
} else {
|
||||
messages.insert(0, "not using the potion because you're healthy.".to_string());
|
||||
messages.insert(0, "inventory is full.".to_string());
|
||||
}
|
||||
}
|
||||
|
||||
fn was_collected(&self) -> bool {
|
||||
self.health == 0
|
||||
self.was_collected
|
||||
}
|
||||
}
|
|
@ -0,0 +1,137 @@
|
|||
use std::{collections::HashMap, ops::RangeInclusive};
|
||||
|
||||
use crate::{monster::MonsterTypes, room::RoomType};
|
||||
|
||||
/// the number of rooms in vertical direction
|
||||
pub const ROOMS_HORIZONTAL: usize = 8;
|
||||
/// the number of rooms in horizontal direction
|
||||
pub const ROOMS_VERTICAL: usize = 7;
|
||||
|
||||
/// the width of a room in the grid of rooms (number of characters)
|
||||
pub const ROOM_WIDTH: usize = 9;
|
||||
/// the height of a room in the grid of rooms (number of characters)
|
||||
pub const ROOM_HEIGHT: usize = 6;
|
||||
|
||||
// the minmal width of a room
|
||||
pub const ROOM_MIN_WIDTH: usize = 4;
|
||||
|
||||
// the minmal height of a room
|
||||
pub const ROOM_MIN_HEIGHT: usize = 4;
|
||||
|
||||
/// How many levels does the dungeon have?
|
||||
pub const LEVELS: usize = 4;
|
||||
|
||||
/// length of a game frame in ms
|
||||
pub const FRAME_LENGTH: u64 = 100;
|
||||
|
||||
/// define the minimum width of a terminal to run the game, must be at least the level width plus some space for stats and messages
|
||||
pub const MIN_WIDTH: u16 = 120;
|
||||
/// define the minimum height of a terminal to run the game, this must be at least the level height!
|
||||
pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16;
|
||||
|
||||
/// the calculated width of a level
|
||||
pub const LEVEL_WIDTH: usize = 1 + ROOMS_HORIZONTAL * ROOM_WIDTH;
|
||||
/// the calculated height of a level
|
||||
pub const LEVEL_HEIGHT: usize = 1 + ROOMS_VERTICAL * ROOM_HEIGHT;
|
||||
|
||||
pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> {
|
||||
let tmp = [
|
||||
// level 1
|
||||
vec![(MonsterTypes::Rat, 50), (MonsterTypes::Spider, 50)],
|
||||
// level 2
|
||||
vec![(MonsterTypes::Rat, 50), (MonsterTypes::Snake, 50)],
|
||||
// level 3
|
||||
vec![
|
||||
(MonsterTypes::Orc, 34),
|
||||
(MonsterTypes::Skeleton, 33),
|
||||
(MonsterTypes::Snake, 33),
|
||||
],
|
||||
// level 4
|
||||
vec![
|
||||
(MonsterTypes::Orc, 34),
|
||||
(MonsterTypes::Skeleton, 33),
|
||||
(MonsterTypes::Snake, 33),
|
||||
],
|
||||
];
|
||||
if tmp.len() < LEVELS {
|
||||
panic!(
|
||||
"Only {} monster sets defined for {} levels!",
|
||||
tmp.len(),
|
||||
LEVELS
|
||||
);
|
||||
}
|
||||
let mut result: Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> = vec![];
|
||||
for (idx, level) in tmp.iter().enumerate() {
|
||||
let mut sum = 0;
|
||||
let mut map: HashMap<MonsterTypes, RangeInclusive<u8>> = HashMap::new();
|
||||
for monster in level {
|
||||
map.insert(monster.0, RangeInclusive::new(sum + 1, sum + monster.1));
|
||||
sum += monster.1;
|
||||
}
|
||||
if sum != 100 {
|
||||
panic!(
|
||||
"all percentages must add to 100 (was {}) per level, error in level {}!",
|
||||
sum,
|
||||
idx + 1
|
||||
);
|
||||
}
|
||||
result.push(map);
|
||||
}
|
||||
result
|
||||
}
|
||||
|
||||
pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> {
|
||||
let tmp = [
|
||||
// level 1
|
||||
vec![
|
||||
(RoomType::EmptyRoom, 50),
|
||||
(RoomType::ArtifactRoom, 10),
|
||||
(RoomType::MonsterRoom, 20),
|
||||
(RoomType::BasicRoom, 20),
|
||||
],
|
||||
// level 2
|
||||
vec![
|
||||
(RoomType::EmptyRoom, 50),
|
||||
(RoomType::BasicRoom, 25),
|
||||
(RoomType::MonsterRoom, 12),
|
||||
(RoomType::ArtifactRoom, 13),
|
||||
],
|
||||
// level 3
|
||||
vec![
|
||||
(RoomType::EmptyRoom, 50),
|
||||
(RoomType::BasicRoom, 25),
|
||||
(RoomType::MonsterRoom, 25),
|
||||
],
|
||||
// level 4
|
||||
vec![
|
||||
(RoomType::BasicRoom, 33),
|
||||
(RoomType::MonsterRoom, 33),
|
||||
(RoomType::ArtifactRoom, 34),
|
||||
],
|
||||
];
|
||||
if tmp.len() < LEVELS {
|
||||
panic!(
|
||||
"Only {} room sets defined for {} levels!",
|
||||
tmp.len(),
|
||||
LEVELS
|
||||
);
|
||||
}
|
||||
let mut result: Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> = vec![];
|
||||
for (idx, level) in tmp.iter().enumerate() {
|
||||
let mut sum = 0;
|
||||
let mut map: HashMap<RoomType, RangeInclusive<u8>> = HashMap::new();
|
||||
for room in level {
|
||||
map.insert(room.0, RangeInclusive::new(sum + 1, sum + room.1));
|
||||
sum += room.1;
|
||||
}
|
||||
if sum != 100 {
|
||||
panic!(
|
||||
"all percentages must add to 100 (was {}) per level, error in level {}!",
|
||||
sum,
|
||||
idx + 1
|
||||
);
|
||||
}
|
||||
result.push(map);
|
||||
}
|
||||
result
|
||||
}
|
|
@ -1,150 +0,0 @@
|
|||
use rand::Rng;
|
||||
|
||||
|
||||
pub fn do_challenge(stat: u8) -> (bool, u8) {
|
||||
if stat <= 20 {
|
||||
let mut rng = rand::thread_rng();
|
||||
let dice_roll = rng.gen_range(1..21);
|
||||
return match dice_roll {
|
||||
20 => { (false, 0) }
|
||||
1 => { (true, dice_roll) }
|
||||
_ => {
|
||||
if dice_roll <= stat {
|
||||
(true, stat - dice_roll)
|
||||
} else {
|
||||
(false, 0)
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
(false, 0)
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub struct PlayerStats {
|
||||
// dungeon slayer attributes
|
||||
pub(crate) body: u8,
|
||||
pub(crate) agility: u8,
|
||||
pub(crate) mind: u8,
|
||||
|
||||
// dungeon slayer properties
|
||||
// for body
|
||||
pub(crate) strength: u8,
|
||||
pub(crate) toughness: u8,
|
||||
// for agility
|
||||
pub(crate) movement: u8,
|
||||
pub(crate) dexterity: u8,
|
||||
// for mind
|
||||
pub(crate) wisdom: u8,
|
||||
// TODO maybe the wrong translation of Verstand
|
||||
pub(crate) aura: u8,
|
||||
}
|
||||
|
||||
impl PlayerStats {
|
||||
/// create random values for the 3 attributes of the dungeon slayer character
|
||||
/// Each attribute is between 4 and 8, not over 20 in sum.
|
||||
fn create_random_attributes() -> (u8, u8, u8) {
|
||||
let mut values: [u8; 3] = [8, 8, 8];
|
||||
let mut rng = rand::thread_rng();
|
||||
while values[0] + values[1] + values[2] > 20 {
|
||||
let i = rng.gen_range(0..3);
|
||||
values[i] = values[i].saturating_sub(1);
|
||||
}
|
||||
(values[0], values[1], values[2])
|
||||
}
|
||||
|
||||
/// create random values for the 6 properties of the dungeon slayer character
|
||||
/// Each property is between 0 and 4, not over 8 in sum.
|
||||
fn create_random_properties() -> (u8, u8, u8, u8, u8, u8) {
|
||||
let mut values: [u8; 6] = [4, 4, 4, 4, 4, 4];
|
||||
let mut rng = rand::thread_rng();
|
||||
while values[0] + values[1] + values[2] + values[3] + values[4] + values[5] > 8 {
|
||||
let i = rng.gen_range(0..6);
|
||||
values[i] = values[i].saturating_sub(1);
|
||||
}
|
||||
(values[0], values[1], values[2], values[3], values[4], values[5])
|
||||
}
|
||||
|
||||
/// create a set of player stats containing attributes and properties according to the
|
||||
/// dungeon slayer rules.
|
||||
pub fn create_random() -> PlayerStats {
|
||||
let attributes = PlayerStats::create_random_attributes();
|
||||
let properties = PlayerStats::create_random_properties();
|
||||
PlayerStats {
|
||||
body: attributes.0,
|
||||
agility: attributes.1,
|
||||
mind: attributes.2,
|
||||
strength: properties.0,
|
||||
toughness: properties.1,
|
||||
movement: properties.2,
|
||||
dexterity: properties.3,
|
||||
wisdom: properties.4,
|
||||
aura: properties.5,
|
||||
}
|
||||
}
|
||||
|
||||
/// calculate the max life based on this player stats.
|
||||
pub fn get_max_life(&self) -> u8 {
|
||||
self.body + self.toughness + 10
|
||||
}
|
||||
pub fn get_defense(&self) -> u8 {
|
||||
self.body + self.toughness // TODO + self.armor
|
||||
}
|
||||
pub fn get_hit(&self) -> u8 {
|
||||
self.body + self.strength // TODO + self.weapon
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub struct MonsterStats {
|
||||
// dungeon slayer attributes
|
||||
pub(crate) body: u8,
|
||||
pub(crate) agility: u8,
|
||||
pub(crate) mind: u8,
|
||||
|
||||
// dungeon slayer properties
|
||||
// for body
|
||||
pub(crate) strength: u8,
|
||||
pub(crate) toughness: u8,
|
||||
// for agility
|
||||
pub(crate) movement: u8,
|
||||
pub(crate) dexterity: u8,
|
||||
// for mind
|
||||
pub(crate) wisdom: u8,
|
||||
// TODO maybe the wrong translation of Verstand
|
||||
pub(crate) aura: u8,
|
||||
|
||||
pub(crate) max_life: u8,
|
||||
pub(crate) defense: u8,
|
||||
pub(crate) initiative: u8,
|
||||
pub(crate) walk: u8,
|
||||
pub(crate) hit: u8,
|
||||
pub(crate) shoot: u8,
|
||||
pub(crate) cast: u8,
|
||||
pub(crate) targeted_cast: u8,
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_create_random_attributes() {
|
||||
for _ in 0..1000 {
|
||||
let attributes = PlayerStats::create_random_attributes();
|
||||
assert!(attributes.0 <= 8);
|
||||
assert!(attributes.1 <= 8);
|
||||
assert!(attributes.2 <= 8);
|
||||
assert_eq!(attributes.0 + attributes.1 + attributes.2, 20);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_create_random_properties() {
|
||||
for _ in 0..1000 {
|
||||
let properties = PlayerStats::create_random_properties();
|
||||
assert!(properties.0 <= 4);
|
||||
assert!(properties.1 <= 4);
|
||||
assert!(properties.2 <= 4);
|
||||
assert!(properties.3 <= 4);
|
||||
assert!(properties.4 <= 4);
|
||||
assert!(properties.5 <= 4);
|
||||
assert_eq!(properties.0 + properties.1 + properties.2 + properties.3 + properties.4 + properties.5, 8);
|
||||
}
|
||||
}
|
214
src/game.rs
214
src/game.rs
|
@ -1,33 +1,28 @@
|
|||
use crate::dungeon_slayer::do_challenge;
|
||||
#[cfg(test)]
|
||||
use crate::dungeon_slayer::PlayerStats;
|
||||
use crate::constants::LEVELS;
|
||||
use crate::level::{Level, StructureElement};
|
||||
use crate::level_generator::LevelGenerator;
|
||||
use crate::player::Player;
|
||||
use crate::position::{HasPosition, Position};
|
||||
|
||||
pub const LEVELS: usize = 10;
|
||||
|
||||
#[derive(PartialEq)]
|
||||
/// represents a state of a game
|
||||
pub enum GameState {
|
||||
/// the game is ongoing (neither won or lost)
|
||||
RUNNING,
|
||||
Running,
|
||||
/// the player died
|
||||
LOST,
|
||||
Lost,
|
||||
/// the player reached the Ω
|
||||
WON,
|
||||
Won,
|
||||
}
|
||||
|
||||
|
||||
/// the main structure to hold all information about the ongoing game
|
||||
pub struct Game {
|
||||
/// the player
|
||||
player: Player,
|
||||
/// the levels of the game
|
||||
levels: Vec<Level>,
|
||||
/// messages that are displayed in the ui
|
||||
pub messages: Vec<String>,
|
||||
use_fog_of_war: bool,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
|
@ -40,13 +35,13 @@ impl Game {
|
|||
player: p,
|
||||
levels: v,
|
||||
messages: Vec::with_capacity(10),
|
||||
use_fog_of_war: true,
|
||||
};
|
||||
let start = {
|
||||
g.get_level(0).start
|
||||
};
|
||||
g.get_mutable_player().get_position().set(0, start.0, start.1);
|
||||
g.get_mutable_level(0).discover(&Position::new(0, start.0, start.1));
|
||||
let start = { g.get_level(0).start };
|
||||
g.get_mutable_player()
|
||||
.get_position()
|
||||
.set(0, start.0, start.1);
|
||||
g.get_mutable_level(0)
|
||||
.discover(&Position::new(0, start.0, start.1));
|
||||
g
|
||||
}
|
||||
|
||||
|
@ -55,9 +50,8 @@ impl Game {
|
|||
match self.next_element(0, 0) {
|
||||
None => {}
|
||||
Some(a) => {
|
||||
match a {
|
||||
StructureElement::End => { return true; }
|
||||
_ => {}
|
||||
if a == StructureElement::End {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -66,23 +60,25 @@ impl Game {
|
|||
/// returns the state of the game (depending on player's life and position)
|
||||
pub fn get_game_state(&mut self) -> GameState {
|
||||
if self.player.is_dead() {
|
||||
return GameState::LOST;
|
||||
return GameState::Lost;
|
||||
}
|
||||
if self.player_reached_goal() {
|
||||
return GameState::WON;
|
||||
return GameState::Won;
|
||||
}
|
||||
GameState::RUNNING
|
||||
GameState::Running
|
||||
}
|
||||
pub fn get_player(&self) -> &Player {
|
||||
&self.player
|
||||
}
|
||||
pub fn toggle_fog_of_war(&mut self) { self.use_fog_of_war = !self.use_fog_of_war; }
|
||||
pub fn uses_fog_of_war(&self) -> bool { self.use_fog_of_war }
|
||||
pub fn get_mutable_player(&mut self) -> &mut Player {
|
||||
&mut self.player
|
||||
}
|
||||
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
|
||||
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
|
||||
pub fn get_level(&self, level: usize) -> &Level {
|
||||
&self.levels[level]
|
||||
}
|
||||
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level {
|
||||
&mut self.levels[level]
|
||||
}
|
||||
/// check if the player can move in the given direction. This only checks for structure element
|
||||
/// limitation as walls.
|
||||
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
|
||||
|
@ -109,7 +105,7 @@ impl Game {
|
|||
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||
let player_level = player_pos.get_level();
|
||||
let level = &mut self.levels[player_level];
|
||||
level.get_element(new_x, new_y, self.use_fog_of_war).0
|
||||
level.get_element(new_x, new_y).0
|
||||
}
|
||||
|
||||
/// move the game's player into the given direction. If on the target field there is a stair,
|
||||
|
@ -127,59 +123,83 @@ impl Game {
|
|||
let structure = self.next_element(dx, dy);
|
||||
|
||||
// use stairs if walked onto one
|
||||
match structure {
|
||||
Some(e) => {
|
||||
match e {
|
||||
StructureElement::StairDown => {
|
||||
(dx, dy) = (0, 0);
|
||||
let (next_level, x, y) = self.next_start();
|
||||
player_level = next_level;
|
||||
self.messages.insert(0, format!("You climb down to level {}.", next_level));
|
||||
self.get_mutable_player().get_position().set(next_level, x, y);
|
||||
}
|
||||
StructureElement::StairUp => {
|
||||
(dx, dy) = (0, 0);
|
||||
let (next_level, x, y) = self.prev_end();
|
||||
player_level = next_level;
|
||||
self.messages.insert(0, format!("You climb up to level {}.", next_level));
|
||||
self.get_mutable_player().get_position().set(next_level, x, y);
|
||||
}
|
||||
_ => {}
|
||||
if let Some(e) = structure {
|
||||
match e {
|
||||
StructureElement::StairDown => {
|
||||
(dx, dy) = (0, 0);
|
||||
let (next_level, x, y) = self.next_start();
|
||||
player_level = next_level;
|
||||
self.messages
|
||||
.insert(0, format!("you climb down to level {}.", next_level + 1));
|
||||
self.get_mutable_player()
|
||||
.get_position()
|
||||
.set(next_level, x, y);
|
||||
}
|
||||
StructureElement::StairUp => {
|
||||
(dx, dy) = (0, 0);
|
||||
let (next_level, x, y) = self.prev_end();
|
||||
player_level = next_level;
|
||||
self.messages
|
||||
.insert(0, format!("you climb up to level {}.", next_level + 1));
|
||||
self.get_mutable_player()
|
||||
.get_position()
|
||||
.set(next_level, x, y);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
};
|
||||
|
||||
// update position and discover area on new position
|
||||
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
|
||||
self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y));
|
||||
self.get_mutable_level(player_level)
|
||||
.discover(&Position::new(player_level, new_x, new_y));
|
||||
(-dx, -dy)
|
||||
}
|
||||
|
||||
pub fn player_fights_monster(&mut self) -> bool {
|
||||
let player_pos = &self.player.get_immutable_position();
|
||||
let player_level = player_pos.get_level();
|
||||
let level = &mut self.levels[player_level];
|
||||
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16, true);
|
||||
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
||||
match m {
|
||||
None => {}
|
||||
Some(m) => {
|
||||
// Player attacks monster
|
||||
let attack = do_challenge(self.player.player_stats.get_hit());
|
||||
if attack.0 {
|
||||
let mut damage = attack.1;
|
||||
let defense = do_challenge(m.get_defense());
|
||||
if defense.0 {
|
||||
damage = damage.saturating_sub(defense.1);
|
||||
}
|
||||
self.messages.insert(0, format!("Attack on {} successful with {} damage.", m.get_name(), damage).to_string());
|
||||
m.decrease_life(damage as usize);
|
||||
} else {
|
||||
self.messages.insert(0, format!("Attack on {} failed.", m.get_name()).to_string());
|
||||
}
|
||||
// monster died, player gains experience
|
||||
let player_dmg = self.player.damage();
|
||||
m.decrease_life(player_dmg);
|
||||
if m.is_dead() {
|
||||
self.player.gain_experience(m.get_experience_gain());
|
||||
self.messages.insert(0, format!("You killed the {}.", m.get_name()).to_string());
|
||||
let level_up: bool = self.player.gain_experience(m.get_experience_gain());
|
||||
self.messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"you hit {} for {} damage and kill it.",
|
||||
m.get_name(),
|
||||
player_dmg
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
if level_up {
|
||||
self.messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"you reach a new experience level, it's now {}",
|
||||
self.player.get_experience_level(),
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
self.messages.insert(
|
||||
0,
|
||||
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
|
||||
);
|
||||
let monster_dmg = m.damage() as i16;
|
||||
self.player.change_life(-monster_dmg);
|
||||
|
||||
self.messages.insert(
|
||||
0,
|
||||
format!("{} hits you for {} damage.", m.get_name(), monster_dmg)
|
||||
.to_string(),
|
||||
);
|
||||
}
|
||||
return m.is_dead();
|
||||
}
|
||||
|
@ -190,7 +210,7 @@ impl Game {
|
|||
let player_pos = &self.player.get_immutable_position();
|
||||
let player_level = player_pos.get_level();
|
||||
let level = &mut self.levels[player_level];
|
||||
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16, true);
|
||||
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
||||
match a {
|
||||
None => {}
|
||||
Some(a) => {
|
||||
|
@ -199,48 +219,24 @@ impl Game {
|
|||
}
|
||||
}
|
||||
/// updates the player's current level. This will remove collected artifacts and dead monsters.
|
||||
/// ticks is measuring the progress of the game even if the player is not moving, player_moved
|
||||
/// indicates the player moved
|
||||
pub fn update_level(&mut self, ticks: u128, player_moved: bool) {
|
||||
pub fn update_level(&mut self, ticks: u128) {
|
||||
let player_pos = &self.player.get_immutable_position();
|
||||
let player_level = player_pos.get_level();
|
||||
let level = &mut self.levels[player_level];
|
||||
level.update(ticks, player_moved, &mut self.player, &mut self.messages);
|
||||
level.update(ticks, &mut self.player, &mut self.messages);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn game_has_correct_number_of_levels() {
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let p = Player::new("foo", player_stats);
|
||||
let p = Player::new("foo", 42);
|
||||
let g = Game::new(p);
|
||||
assert_eq!(g.levels.len(), LEVELS);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn game_has_player() {
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let p = Player::new("foo", player_stats);
|
||||
let p = Player::new("foo", 42);
|
||||
let g = Game::new(p);
|
||||
assert_eq!(g.get_player().get_name(), "foo");
|
||||
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
||||
|
@ -248,38 +244,16 @@ fn game_has_player() {
|
|||
|
||||
#[test]
|
||||
fn game_has_mutable_player() {
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let p = Player::new("foo", player_stats);
|
||||
let p = Player::new("foo", 42);
|
||||
let mut g = Game::new(p);
|
||||
assert_eq!(g.get_player().get_name(), "foo");
|
||||
g.get_mutable_player().decrease_life(1);
|
||||
assert_eq!(g.get_player().get_life(), 20);
|
||||
g.get_mutable_player().change_life(-1);
|
||||
assert_eq!(g.get_player().get_life(), 41);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn game_get_level() {
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let p = Player::new("foo", player_stats);
|
||||
let p = Player::new("foo", 42);
|
||||
let mut g = Game::new(p);
|
||||
g.get_level(0);
|
||||
assert_ne!(g.get_level(0).start, (0, 0));
|
||||
|
|
177
src/level.rs
177
src/level.rs
|
@ -1,19 +1,20 @@
|
|||
use std::cmp::{max, min};
|
||||
|
||||
use rand::rngs::ThreadRng;
|
||||
use rand::Rng;
|
||||
|
||||
use crate::artifacts::Artifact;
|
||||
#[cfg(test)]
|
||||
use crate::artifacts::{Chest, Potion};
|
||||
use crate::artifacts::Artifact;
|
||||
use crate::dungeon_slayer::do_challenge;
|
||||
use crate::constants::LEVEL_HEIGHT;
|
||||
use crate::constants::LEVEL_WIDTH;
|
||||
use crate::monster::Monster;
|
||||
#[cfg(test)]
|
||||
use crate::monster::{Orc, Rat};
|
||||
use crate::monster::Monster;
|
||||
use crate::player::Player;
|
||||
use crate::position::HasPosition;
|
||||
use crate::position::Position;
|
||||
|
||||
pub const LEVEL_WIDTH: usize = 50;
|
||||
pub const LEVEL_HEIGHT: usize = 25;
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub enum StructureElement {
|
||||
Start,
|
||||
|
@ -25,6 +26,9 @@ pub enum StructureElement {
|
|||
Unknown,
|
||||
}
|
||||
|
||||
type PossibleArtifact<'a> = Option<&'a mut Box<(dyn Artifact + 'static)>>;
|
||||
type PossibleMonster<'a> = Option<&'a mut Box<(dyn Monster + 'static)>>;
|
||||
|
||||
pub struct Level {
|
||||
pub(crate) level: usize,
|
||||
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
|
@ -35,10 +39,15 @@ pub struct Level {
|
|||
pub(crate) start: (usize, usize),
|
||||
/// the position of the end in the level (either stair down or end point)
|
||||
pub(crate) end: (usize, usize),
|
||||
pub(crate) rng: ThreadRng,
|
||||
}
|
||||
|
||||
impl Level {
|
||||
pub fn get_element(&mut self, x: i16, y: i16, use_fog_of_war: bool) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
|
||||
pub fn get_element(
|
||||
&mut self,
|
||||
x: i16,
|
||||
y: i16,
|
||||
) -> (Option<StructureElement>, PossibleMonster, PossibleArtifact) {
|
||||
if x < 0 || y < 0 {
|
||||
return (None, None, None);
|
||||
}
|
||||
|
@ -47,7 +56,8 @@ impl Level {
|
|||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||
return (None, None, None);
|
||||
}
|
||||
if use_fog_of_war && !self.discovered[x][y] {
|
||||
if !self.discovered[x][y] {
|
||||
// #[cfg(test)]
|
||||
return (Some(StructureElement::Unknown), None, None);
|
||||
}
|
||||
let search_pos = &Position::new(self.level, x, y);
|
||||
|
@ -109,7 +119,7 @@ impl Level {
|
|||
}
|
||||
}
|
||||
}
|
||||
pub fn update(&mut self, ticks: u128, player_moved: bool, player: &mut Player, messages: &mut Vec<String>) {
|
||||
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
|
||||
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
||||
if a.was_collected() {
|
||||
self.artifacts.remove(index);
|
||||
|
@ -120,35 +130,83 @@ impl Level {
|
|||
if self.monsters[index].is_dead() {
|
||||
continue;
|
||||
}
|
||||
// if the player moved, the monsters move as well all the time
|
||||
if !player_moved && ticks % self.monsters[index].get_ticks_between_steps() != 0 {
|
||||
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
|
||||
continue;
|
||||
}
|
||||
loop {
|
||||
// calculate the direction the monster will try to walk
|
||||
let (dx, dy) = self.monsters[index].get_next_move(&self, player.get_immutable_position());
|
||||
let (dx, dy) = match self.rng.gen_range(0..5) {
|
||||
1 => (1, 0),
|
||||
2 => (-1, 0),
|
||||
3 => (0, 1),
|
||||
4 => (0, -1),
|
||||
_ => (0, 0),
|
||||
};
|
||||
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
|
||||
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
|
||||
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
|
||||
// TODO monster attacks
|
||||
let attack = do_challenge(self.monsters[index].get_hit());
|
||||
if attack.0 {
|
||||
let mut damage = attack.1;
|
||||
let defense = do_challenge(player.player_stats.get_defense());
|
||||
if defense.0 {
|
||||
damage = damage.saturating_sub(defense.1);
|
||||
}
|
||||
player.decrease_life(damage);
|
||||
if player.is_dead() {
|
||||
messages.insert(0, format!("Attack from {} killed you.", self.monsters[index].get_name()).to_string());
|
||||
} else {
|
||||
messages.insert(0, format!("Attack from {} successful with {} damage.", self.monsters[index].get_name(), damage).to_string());
|
||||
}
|
||||
if player.get_immutable_position().get_x() == new_x
|
||||
&& player.get_immutable_position().get_y() == new_y
|
||||
{
|
||||
let monster_dmg = self.monsters[index].damage() as i16;
|
||||
player.change_life(-monster_dmg);
|
||||
if player.is_dead() {
|
||||
messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"{} hits you for {} damage and kills you.",
|
||||
self.monsters[index].get_name(),
|
||||
monster_dmg
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
} else {
|
||||
messages.insert(0, format!("Attack from {} failed.", self.monsters[index].get_name()).to_string());
|
||||
}
|
||||
if !player.is_dead() {
|
||||
messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"{} hits you for {} damage.",
|
||||
self.monsters[index].get_name(),
|
||||
monster_dmg
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
// player not dead => monster can occupy new position
|
||||
self.monsters[index].get_position().change(-dx, -dy);
|
||||
// player fights back
|
||||
let player_dmg = player.damage();
|
||||
self.monsters[index].decrease_life(player_dmg);
|
||||
if self.monsters[index].is_dead() {
|
||||
let level_up: bool = player
|
||||
.gain_experience(self.monsters[index].get_experience_gain());
|
||||
messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"you hit {} for {} damage and kill it.",
|
||||
self.monsters[index].get_name(),
|
||||
player_dmg
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
if level_up {
|
||||
messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"you reach a new experience level, it's now {}",
|
||||
player.get_experience_level(),
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"you hit {} for {} damage.",
|
||||
self.monsters[index].get_name(),
|
||||
player_dmg
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -175,7 +233,9 @@ impl Level {
|
|||
|
||||
for index in 0..self.monsters.len() {
|
||||
let pos = self.monsters[index].get_immutable_position();
|
||||
if pos.get_x() == new_x && pos.get_y() == new_y { return false; }
|
||||
if pos.get_x() == new_x && pos.get_y() == new_y {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
self.structure[new_x][new_y] != StructureElement::Wall
|
||||
}
|
||||
|
@ -207,6 +267,7 @@ impl Level {
|
|||
artifacts: Vec::with_capacity(10),
|
||||
start: (0, 0),
|
||||
end: (0, 0),
|
||||
rng: rand::thread_rng(),
|
||||
}
|
||||
}
|
||||
#[cfg(test)]
|
||||
|
@ -240,23 +301,31 @@ impl Level {
|
|||
#[test]
|
||||
fn test_get_element() {
|
||||
let mut l = Level::new(0);
|
||||
assert_eq!(l.get_element(-1, -1, true).0, None);
|
||||
assert_eq!(l.get_element(0, 0, true).0.unwrap(), StructureElement::Unknown);
|
||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1, true).0.unwrap(), StructureElement::Unknown);
|
||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16, true).0, None);
|
||||
assert_eq!(l.get_element(-1, -1).0, None);
|
||||
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
|
||||
assert_eq!(
|
||||
l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1)
|
||||
.0
|
||||
.unwrap(),
|
||||
StructureElement::Unknown
|
||||
);
|
||||
assert_eq!(
|
||||
l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0,
|
||||
None
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_get_element() {
|
||||
let mut l = Level::new(0);
|
||||
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Unknown);
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(9, 10, true).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(10, 9, true).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(11, 10, true).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(10, 11, true).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -297,20 +366,20 @@ fn test_discover_get_monster() {
|
|||
let mut l = Level::new(0);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Floor);
|
||||
assert!(l.get_element(10, 10, true).1.is_none());
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert!(l.get_element(10, 10).1.is_none());
|
||||
|
||||
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
||||
assert_eq!(l.add_monster(m), Ok(()));
|
||||
|
||||
let elem = l.get_element(10, 10, true);
|
||||
let elem = l.get_element(10, 10);
|
||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||
assert!(elem.1.is_some());
|
||||
let m = elem.1.unwrap();
|
||||
assert_eq!(m.get_life(), 3);
|
||||
assert_eq!(m.get_life(), 2);
|
||||
|
||||
m.decrease_life(3);
|
||||
assert_eq!(l.get_element(10, 10, true).1.unwrap().get_life(), 0);
|
||||
m.decrease_life(2);
|
||||
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -318,13 +387,13 @@ fn test_discover_get_artifact() {
|
|||
let mut l = Level::new(0);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Floor);
|
||||
assert!(l.get_element(10, 10, true).2.is_none());
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert!(l.get_element(10, 10).2.is_none());
|
||||
|
||||
let a = Chest::new(Position::new(0, 10, 10));
|
||||
assert_eq!(l.add_artifact(a), Ok(()));
|
||||
|
||||
let elem = l.get_element(10, 10, true);
|
||||
let elem = l.get_element(10, 10);
|
||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||
assert!(elem.2.is_some());
|
||||
}
|
||||
|
@ -338,12 +407,12 @@ fn test_discover_get_monster_can_move() {
|
|||
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
||||
l.add_monster(m).expect("Panic because of");
|
||||
|
||||
let m = l.get_element(10, 10, true).1.unwrap();
|
||||
let m = l.get_element(10, 10).1.unwrap();
|
||||
m.get_position().change(1, 1);
|
||||
|
||||
let m = l.get_element(10, 10, true).1;
|
||||
let m = l.get_element(10, 10).1;
|
||||
assert!(m.is_none());
|
||||
let m = l.get_element(11, 11, true).1;
|
||||
let m = l.get_element(11, 11).1;
|
||||
assert!(m.is_some());
|
||||
assert_eq!(m.unwrap().get_life(), 3);
|
||||
assert_eq!(m.unwrap().get_life(), 2);
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,30 @@
|
|||
pub struct LevelLadder {
|
||||
curr: usize,
|
||||
next: usize,
|
||||
}
|
||||
|
||||
impl Iterator for LevelLadder {
|
||||
type Item = usize;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
let current = self.curr;
|
||||
|
||||
self.curr = self.next;
|
||||
self.next += current;
|
||||
|
||||
// Since there's no endpoint to a Fibonacci sequence, the `Iterator`
|
||||
// will never return `None`, and `Some` is always returned.
|
||||
Some(current * 30)
|
||||
}
|
||||
}
|
||||
|
||||
// Returns a Fibonacci sequence generator
|
||||
pub fn get_level_ladder() -> LevelLadder {
|
||||
LevelLadder { curr: 1, next: 2 }
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_level_ladder() {
|
||||
let mut iter = get_level_ladder();
|
||||
assert_eq!(iter.next(), Some(30));
|
||||
}
|
|
@ -1,30 +1,27 @@
|
|||
use ratatui::buffer::Buffer;
|
||||
use ratatui::layout::Rect;
|
||||
use ratatui::style::Color;
|
||||
use ratatui::style::{Color, Modifier, Style};
|
||||
use ratatui::widgets::{StatefulWidget, Widget};
|
||||
|
||||
use crate::game::Game;
|
||||
use crate::level::StructureElement;
|
||||
use crate::position::HasPosition;
|
||||
|
||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||
const FG_BROWN: Color = Color::Rgb(140, 34, 0);
|
||||
const BACKGROUND: Color = Color::Black;
|
||||
|
||||
pub struct LevelWidget {
|
||||
use_fog_of_war: bool,
|
||||
}
|
||||
pub struct LevelWidget {}
|
||||
|
||||
impl LevelWidget {
|
||||
pub fn new(use_fog_of_war: bool) -> Self {
|
||||
LevelWidget {
|
||||
use_fog_of_war
|
||||
}
|
||||
}
|
||||
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||
buf.
|
||||
get_mut(x, y).
|
||||
set_symbol(symbol).
|
||||
set_bg(bg).
|
||||
set_fg(fg);
|
||||
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
|
||||
}
|
||||
fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||
buf[(x, y)]
|
||||
.set_symbol(symbol)
|
||||
.set_bg(bg)
|
||||
.set_fg(fg)
|
||||
.set_style(Style::new().add_modifier(Modifier::BOLD));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -46,40 +43,40 @@ impl StatefulWidget for LevelWidget {
|
|||
let level = state.get_mutable_level(player_level);
|
||||
let level_x = (x - al) as i16;
|
||||
let level_y = (y - at) as i16;
|
||||
match level.get_element(level_x, level_y, self.use_fog_of_war) {
|
||||
match level.get_element(level_x, level_y) {
|
||||
(Some(structure_element), None, None) => {
|
||||
match structure_element {
|
||||
StructureElement::Start => {
|
||||
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||
self.set_cell(buf, x, y, "α", Color::White, BACKGROUND);
|
||||
}
|
||||
StructureElement::End => {
|
||||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||
self.set_cell(buf, x, y, "Ω", Color::White, BACKGROUND);
|
||||
}
|
||||
StructureElement::Wall => {
|
||||
// TODO add fancy walls
|
||||
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
|
||||
// TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters
|
||||
self.set_cell(buf, x, y, "#", FG_BROWN, FG_BROWN);
|
||||
}
|
||||
StructureElement::Floor => {
|
||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||
self.set_cell(buf, x, y, " ", FG_BROWN, BACKGROUND);
|
||||
}
|
||||
StructureElement::StairDown => {
|
||||
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
||||
self.set_cell(buf, x, y, ">", Color::White, BACKGROUND);
|
||||
}
|
||||
StructureElement::StairUp => {
|
||||
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
||||
self.set_cell(buf, x, y, "<", Color::White, BACKGROUND);
|
||||
}
|
||||
StructureElement::Unknown => {
|
||||
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||
self.set_cell(buf, x, y, "▒", Color::Gray, BACKGROUND);
|
||||
}
|
||||
}
|
||||
}
|
||||
(_, Some(m), _) => {
|
||||
let (s, c) = m.get_representation();
|
||||
self.set_cell(buf, x, y, s, c, Color::Gray);
|
||||
self.set_cell(buf, x, y, s, c, BACKGROUND);
|
||||
}
|
||||
(_, _, Some(t)) => {
|
||||
let (s, c) = t.get_representation();
|
||||
self.set_cell(buf, x, y, s, c, Color::Gray);
|
||||
self.set_bold_cell(buf, x, y, s, c, BACKGROUND);
|
||||
}
|
||||
(None, None, None) => {}
|
||||
};
|
||||
|
@ -91,7 +88,7 @@ impl StatefulWidget for LevelWidget {
|
|||
let player_pos = player.get_immutable_position();
|
||||
let player_x = al + player_pos.get_x() as u16;
|
||||
let player_y = at + player_pos.get_y() as u16;
|
||||
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||
self.set_cell(buf, player_x, player_y, "8", Color::LightRed, BACKGROUND);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
296
src/main.rs
296
src/main.rs
|
@ -1,207 +1,204 @@
|
|||
use std::cmp::min;
|
||||
use std::io::{Result, Stdout};
|
||||
use std::io::stdout;
|
||||
use std::string::ToString;
|
||||
use std::io::Result;
|
||||
use std::time::Instant;
|
||||
|
||||
use clap::Parser;
|
||||
use constants::FRAME_LENGTH;
|
||||
use constants::LEVELS;
|
||||
use constants::LEVEL_HEIGHT;
|
||||
use constants::LEVEL_WIDTH;
|
||||
use constants::MIN_HEIGHT;
|
||||
use constants::MIN_WIDTH;
|
||||
use crossterm::{
|
||||
event::{self, KeyCode, KeyEventKind},
|
||||
ExecutableCommand,
|
||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||
ExecutableCommand,
|
||||
};
|
||||
use ratatui::prelude::*;
|
||||
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
|
||||
use ratatui::{
|
||||
prelude::{CrosstermBackend, Terminal},
|
||||
widgets::Paragraph,
|
||||
};
|
||||
use ratatui::prelude::*;
|
||||
use ratatui::widgets::{Block, Borders, BorderType, Wrap};
|
||||
use ratatui::widgets::block::{Position, Title};
|
||||
use whoami::realname;
|
||||
|
||||
use crate::dungeon_slayer::PlayerStats;
|
||||
use crate::game::{Game, GameState};
|
||||
use crate::level_widget::LevelWidget;
|
||||
use crate::player::Player;
|
||||
use crate::position::HasPosition;
|
||||
|
||||
mod game;
|
||||
mod player;
|
||||
mod level;
|
||||
mod position;
|
||||
mod level_widget;
|
||||
mod level_generator;
|
||||
mod artifacts;
|
||||
mod constants;
|
||||
mod game;
|
||||
mod level;
|
||||
mod level_generator;
|
||||
mod level_ladder;
|
||||
mod level_widget;
|
||||
mod monster;
|
||||
mod dungeon_slayer;
|
||||
|
||||
/// length of a game frame in ms
|
||||
pub const FRAME_LENGTH: u64 = 100;
|
||||
|
||||
#[derive(Parser)]
|
||||
#[command(author, version, about = "A small game in the tradition of rogue.", long_about = None)]
|
||||
struct CliOptions {
|
||||
#[arg(short, long, action)]
|
||||
manual: bool,
|
||||
}
|
||||
mod player;
|
||||
mod position;
|
||||
mod room;
|
||||
|
||||
//
|
||||
fn main() -> Result<()> {
|
||||
let cli_options = CliOptions::parse();
|
||||
let mut game = Game::new(Player::new(realname().as_str(), 30));
|
||||
|
||||
stdout().execute(EnterAlternateScreen)?;
|
||||
enable_raw_mode()?;
|
||||
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
||||
terminal.clear()?;
|
||||
|
||||
if cli_options.manual {
|
||||
show_manual(&mut terminal);
|
||||
} else {
|
||||
play_game(&mut terminal)?;
|
||||
}
|
||||
|
||||
stdout().execute(LeaveAlternateScreen)?;
|
||||
disable_raw_mode()?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// play the game ;)
|
||||
fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
|
||||
let player_stats = PlayerStats::create_random();
|
||||
let mut game = Game::new(Player::new(realname().as_str(), player_stats));
|
||||
let start_time = Instant::now();
|
||||
let mut ticks = 0;
|
||||
loop {
|
||||
terminal.draw(|frame| {
|
||||
let mut area = frame.size();
|
||||
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
|
||||
let mut area = frame.area();
|
||||
frame.render_widget(
|
||||
Block::default().style(Style::default().bg(Color::Green)),
|
||||
area,
|
||||
);
|
||||
|
||||
// don't draw stuff except an info box if the terminal is too small (less than 80x25)
|
||||
// to prevent the read drawing code from crashing the game.
|
||||
if area.width < 80 || area.height < 25 {
|
||||
if area.width < MIN_WIDTH || area.height < MIN_HEIGHT {
|
||||
let block = Block::default()
|
||||
.title("Info")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
.style(Style::default().bg(Color::Black));
|
||||
let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
|
||||
.block(block)
|
||||
.wrap(Wrap { trim: true });
|
||||
let paragraph = Paragraph::new(format!(
|
||||
"Terminal needs to be at leas {}x{}!",
|
||||
MIN_WIDTH, MIN_HEIGHT
|
||||
))
|
||||
.block(block)
|
||||
.wrap(Wrap { trim: true });
|
||||
frame.render_widget(paragraph, area);
|
||||
return;
|
||||
}
|
||||
|
||||
if area.width > 80 {
|
||||
area.x = (area.width - 80) / 2;
|
||||
area.width = 80;
|
||||
if area.width > MIN_WIDTH {
|
||||
area.x = (area.width - MIN_WIDTH) / 2;
|
||||
area.width = MIN_WIDTH;
|
||||
}
|
||||
if area.height > 25 {
|
||||
area.y = (area.height - 25) / 2;
|
||||
area.height = 25;
|
||||
if area.height > MIN_HEIGHT {
|
||||
area.y = (area.height - LEVEL_HEIGHT as u16) / 2;
|
||||
area.height = LEVEL_HEIGHT as u16;
|
||||
}
|
||||
|
||||
let map_area = Rect {
|
||||
x: area.x,
|
||||
y: area.y,
|
||||
width: level::LEVEL_WIDTH as u16,
|
||||
height: level::LEVEL_HEIGHT as u16,
|
||||
width: LEVEL_WIDTH as u16,
|
||||
height: LEVEL_HEIGHT as u16,
|
||||
};
|
||||
frame.render_stateful_widget(LevelWidget::new(game.uses_fog_of_war()), map_area, &mut game);
|
||||
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
|
||||
|
||||
let stats_area = Rect {
|
||||
x: area.x + 50,
|
||||
x: area.x + map_area.width,
|
||||
y: area.y,
|
||||
width: 30,
|
||||
height: 15,
|
||||
width: MIN_WIDTH - map_area.width,
|
||||
height: map_area.height / 2 + 1,
|
||||
};
|
||||
let block = Block::default()
|
||||
.title(
|
||||
Title::from(
|
||||
format!(" {} ", game.get_player().get_name()))
|
||||
.alignment(Alignment::Center)
|
||||
.position(Position::Top)
|
||||
.title_top(
|
||||
Line::from(format!(" {} ", game.get_player().get_name())).centered()
|
||||
)
|
||||
.borders(Borders::TOP)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
.style(Style::default().bg(Color::Blue));
|
||||
frame.render_widget(
|
||||
Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
|
||||
game.get_player().get_life(),
|
||||
game.get_player().get_max_life(),
|
||||
game.get_player().get_experience(),
|
||||
game.get_player().get_gold(),
|
||||
game.get_player().get_immutable_position().get_level()))
|
||||
.block(block).wrap(Wrap { trim: true }),
|
||||
Paragraph::new(format!(
|
||||
"Health: {} of {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
|
||||
game.get_player().get_life(),
|
||||
game.get_player().get_max_life(),
|
||||
game.get_player().get_experience(),
|
||||
game.get_player().get_gold(),
|
||||
game.get_player().get_immutable_position().get_level() + 1,
|
||||
LEVELS,
|
||||
game.get_player().inventory_size().0,
|
||||
game.get_player().inventory_size().1,
|
||||
))
|
||||
.block(block)
|
||||
.wrap(Wrap { trim: true }),
|
||||
stats_area,
|
||||
);
|
||||
let messages_area = Rect {
|
||||
x: area.x + 50,
|
||||
y: area.y + 15,
|
||||
width: 30,
|
||||
height: 10,
|
||||
x: area.x + map_area.width,
|
||||
y: area.y + map_area.height / 2 + 1,
|
||||
width: MIN_WIDTH - map_area.width,
|
||||
height: map_area.height / 2,
|
||||
};
|
||||
// Display the latest messages from the game to the user
|
||||
let block = Block::default()
|
||||
.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
|
||||
.title_top(
|
||||
Line::from(" messages ").centered()
|
||||
)
|
||||
.borders(Borders::TOP)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
.style(Style::default().bg(Color::Blue));
|
||||
|
||||
let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
|
||||
let paragraph1 = if game.messages.is_empty() {
|
||||
"".to_string()
|
||||
} else {
|
||||
format!("> {}", game.messages.join("\n> "))
|
||||
};
|
||||
frame.render_widget(
|
||||
Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
|
||||
Paragraph::new(paragraph1)
|
||||
.block(block)
|
||||
.wrap(Wrap { trim: true }),
|
||||
messages_area,
|
||||
);
|
||||
})?;
|
||||
let mut player_moved = false;
|
||||
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
|
||||
if let event::Event::Key(key) = event::read()? {
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
|
||||
game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
|
||||
}
|
||||
// disabling the d key (disable fog of war) in release builds!
|
||||
#[cfg(debug_assertions)]
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
|
||||
game.messages.insert(0, "toggle fog of war!".to_string());
|
||||
game.toggle_fog_of_war();
|
||||
}
|
||||
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||
break;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press {
|
||||
let new_pos = match key.code {
|
||||
KeyCode::Left => {
|
||||
player_moved = true;
|
||||
game.move_player(-1, 0)
|
||||
match key.code {
|
||||
KeyCode::Char('v') => {
|
||||
game.messages.insert(
|
||||
0,
|
||||
format!("You are playing version '{}'.", env!("GIT_HASH"))
|
||||
.to_string(),
|
||||
);
|
||||
}
|
||||
KeyCode::Right => {
|
||||
player_moved = true;
|
||||
game.move_player(1, 0)
|
||||
KeyCode::Char('p') => {
|
||||
let gained_health = game.get_mutable_player().consume_inventory();
|
||||
if gained_health > 0 {
|
||||
game.messages.insert(
|
||||
0,
|
||||
format!(
|
||||
"used a potion from inventory and gained {} health.",
|
||||
gained_health
|
||||
)
|
||||
.to_string(),
|
||||
);
|
||||
}
|
||||
}
|
||||
KeyCode::Up => {
|
||||
player_moved = true;
|
||||
game.move_player(0, -1)
|
||||
KeyCode::Char('q') => {
|
||||
break;
|
||||
}
|
||||
KeyCode::Down => {
|
||||
player_moved = true;
|
||||
game.move_player(0, 1)
|
||||
KeyCode::Left | KeyCode::Down | KeyCode::Right | KeyCode::Up => {
|
||||
let new_pos = match key.code {
|
||||
KeyCode::Left => game.move_player(-1, 0),
|
||||
KeyCode::Right => game.move_player(1, 0),
|
||||
KeyCode::Up => game.move_player(0, -1),
|
||||
KeyCode::Down => game.move_player(0, 1),
|
||||
_ => (0, 0),
|
||||
};
|
||||
if !game.player_fights_monster() {
|
||||
// player attacked monster but did not kill it
|
||||
game.move_player(new_pos.0, new_pos.1);
|
||||
}
|
||||
game.player_collects_artifact();
|
||||
}
|
||||
_ => { (0, 0) }
|
||||
};
|
||||
if !game.player_fights_monster() {
|
||||
// player attacked monster but did not kill it
|
||||
game.move_player(new_pos.0, new_pos.1);
|
||||
_ => {}
|
||||
}
|
||||
game.player_collects_artifact();
|
||||
}
|
||||
}
|
||||
}
|
||||
game.update_level(ticks, player_moved);
|
||||
if game.get_game_state() != GameState::RUNNING {
|
||||
game.update_level(ticks);
|
||||
if game.get_game_state() != GameState::Running {
|
||||
break;
|
||||
}
|
||||
ticks += 1;
|
||||
|
@ -209,7 +206,7 @@ fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
|
|||
let playtime = start_time.elapsed();
|
||||
loop {
|
||||
let _ = terminal.draw(|frame| {
|
||||
let mut area = frame.size();
|
||||
let mut area = frame.area();
|
||||
let w = area.width / 2;
|
||||
let h = area.height / 2;
|
||||
area.x += w - 20;
|
||||
|
@ -217,24 +214,29 @@ fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
|
|||
area.width = 40;
|
||||
area.height = 20;
|
||||
let block = Block::default()
|
||||
.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
|
||||
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
|
||||
.title_top(Line::from(" Game ended ").centered())
|
||||
.title_bottom(Line::from("Press `q` to quit!"))
|
||||
.borders(Borders::ALL)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
.style(Style::default().bg(Color::Black));
|
||||
let mut text = match game.get_game_state() {
|
||||
GameState::RUNNING => {
|
||||
GameState::Running => {
|
||||
"Quitting is for cowards! You'll better try again!".to_string()
|
||||
}
|
||||
GameState::LOST => {
|
||||
format!("Sorry, you died in the dungeon. Better luck next time!\nLast message:\n{}", game.messages[0]).to_string()
|
||||
GameState::Lost => {
|
||||
"Sorry, you died in the dungeon. Better luck next time!".to_string()
|
||||
}
|
||||
GameState::WON => {
|
||||
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
|
||||
GameState::Won => {
|
||||
"Congratulation! You mastered your way through the dungeon and won the game."
|
||||
.to_string()
|
||||
}
|
||||
};
|
||||
text += format!("\n\nYou gained {} experience.", game.get_player().get_experience()).as_str();
|
||||
text += format!(
|
||||
"\nYou gained {} experience.",
|
||||
game.get_player().get_experience()
|
||||
)
|
||||
.as_str();
|
||||
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
|
||||
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
|
||||
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
|
||||
|
@ -248,51 +250,7 @@ fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
|
|||
}
|
||||
}
|
||||
}
|
||||
stdout().execute(LeaveAlternateScreen)?;
|
||||
disable_raw_mode()?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// this function shows some manual text
|
||||
fn show_manual(terminal: &mut Terminal<CrosstermBackend<Stdout>>) {
|
||||
let mut page = 0;
|
||||
let pages = [
|
||||
"Background story\n\n\
|
||||
You are a traveller and on your journey....
|
||||
".to_string(),
|
||||
"To control your character (depicted by the 8) you can use the cursor keys (←, ↑, →, ↓). \n\n\
|
||||
To interact simply walk into the entity to interact with. Possible entities are creates \
|
||||
(depicted by C), potions (depicted by P) or enemies.".to_string(),
|
||||
];
|
||||
loop {
|
||||
let _ = terminal.draw(|frame| {
|
||||
let mut area = frame.size();
|
||||
let w = area.width / 2;
|
||||
let h = area.height / 2;
|
||||
area.x += w - 20;
|
||||
area.y += h - 10;
|
||||
area.width = 40;
|
||||
area.height = 20;
|
||||
let block = Block::default()
|
||||
.title(Title::from(format!(" Manual ({}/{})", page + 1, pages.len())).alignment(Alignment::Center).position(Position::Top))
|
||||
.title(Title::from("`q` to quit, `↑` and `↓` to scroll.").position(Position::Bottom))
|
||||
.borders(Borders::ALL)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
.style(Style::default().bg(Color::Black));
|
||||
let paragraph = Paragraph::new(pages[page].as_str()).block(block).wrap(Wrap { trim: true });
|
||||
frame.render_widget(paragraph, area);
|
||||
});
|
||||
if event::poll(std::time::Duration::from_millis(16)).unwrap_or(false) {
|
||||
if let event::Event::Key(key) = event::read().unwrap() {
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||
break;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
|
||||
page = page.saturating_sub(1);
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
|
||||
page = min(pages.len() - 1, page + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
303
src/monster.rs
303
src/monster.rs
|
@ -1,10 +1,9 @@
|
|||
use ratatui::prelude::Color;
|
||||
use std::ops::RangeInclusive;
|
||||
|
||||
use crate::dungeon_slayer::MonsterStats;
|
||||
use crate::level::Level;
|
||||
use crate::position::{HasPosition, Position};
|
||||
use macros::CreateMonsters;
|
||||
use rand::Rng;
|
||||
|
||||
use ratatui::prelude::Color;
|
||||
|
||||
pub trait Monster: HasPosition {
|
||||
fn get_name(&self) -> &str;
|
||||
|
@ -14,223 +13,97 @@ pub trait Monster: HasPosition {
|
|||
// fn get_immutable_position(&self) -> &Position;
|
||||
fn get_experience_gain(&self) -> usize;
|
||||
fn get_ticks_between_steps(&self) -> u128;
|
||||
fn get_defense(&self) -> u8;
|
||||
fn get_hit(&self) -> u8;
|
||||
fn get_next_move(&self, level: &Level, player_pos: &Position) -> (i16, i16);
|
||||
#[cfg(test)]
|
||||
fn get_life(&self) -> usize;
|
||||
fn damage(&self) -> usize;
|
||||
}
|
||||
|
||||
macro_rules! default_monster {
|
||||
($($t:ty),+ $(,)?) => ($(
|
||||
impl Monster for $t {
|
||||
fn get_name(&self) -> &str { &self.name }
|
||||
fn is_dead(&self) -> bool { self.life <= 0 }
|
||||
fn get_experience_gain(&self) -> usize { self.experience_gain }
|
||||
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
||||
fn decrease_life(&mut self, by: usize) {
|
||||
self.life = self.life.saturating_sub(by);
|
||||
}
|
||||
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
|
||||
fn get_defense(&self) -> u8 { self.monster_stats.defense }
|
||||
fn get_hit(&self) -> u8 { self.monster_stats.hit }
|
||||
fn get_next_move(&self, level: &Level, player_pos: &Position) -> (i16, i16) {
|
||||
self.calc_move(level, player_pos)
|
||||
}
|
||||
#[cfg(test)]
|
||||
fn get_life(&self) -> usize { self.life }
|
||||
}
|
||||
impl HasPosition for $t {
|
||||
fn get_position(&mut self) -> &mut Position {
|
||||
&mut self.position
|
||||
}
|
||||
fn get_immutable_position(&self) -> &Position {
|
||||
&self.position
|
||||
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
|
||||
pub enum MonsterTypes {
|
||||
Rat,
|
||||
Orc,
|
||||
Snake,
|
||||
Skeleton,
|
||||
Spider,
|
||||
}
|
||||
|
||||
macro_rules! create_monster {
|
||||
($t:ident $(, $k:ident : $v:expr)*$(,)?) => (
|
||||
impl $t {
|
||||
pub fn new_with_position(position: Position) -> Self {
|
||||
Self {
|
||||
position,
|
||||
$($k: $v,)*
|
||||
}
|
||||
}
|
||||
}
|
||||
)+)
|
||||
)
|
||||
}
|
||||
|
||||
/// Lower Daemon
|
||||
/// Page: 107
|
||||
/// GH: 1
|
||||
pub struct LowerDaemon {
|
||||
name: String,
|
||||
life: usize,
|
||||
position: Position,
|
||||
symbol: String,
|
||||
color: Color,
|
||||
experience_gain: usize,
|
||||
ticks_between_steps: u128,
|
||||
monster_stats: MonsterStats,
|
||||
}
|
||||
create_monster!(
|
||||
Rat,
|
||||
name:"rat".to_string(),
|
||||
life: 2,
|
||||
symbol: String::from("r"),
|
||||
color: Color::White,
|
||||
experience_gain: 5,
|
||||
ticks_between_steps: 5,
|
||||
damage_range: 1..=2,
|
||||
);
|
||||
|
||||
impl crate::monster::LowerDaemon {
|
||||
pub fn new_with_position(position: Position) -> Self {
|
||||
let monster_stats = MonsterStats {
|
||||
body: 5,
|
||||
agility: 5,
|
||||
mind: 5,
|
||||
strength: 2,
|
||||
toughness: 2,
|
||||
movement: 2,
|
||||
dexterity: 2,
|
||||
wisdom: 2,
|
||||
aura: 2,
|
||||
max_life: 9,
|
||||
defense: 9,
|
||||
initiative: 7,
|
||||
walk: 3,
|
||||
hit: 8,
|
||||
shoot: 0,
|
||||
cast: 0,
|
||||
targeted_cast: 0,
|
||||
};
|
||||
Self {
|
||||
name: "lower daemon".to_string(),
|
||||
life: monster_stats.max_life as usize,
|
||||
position,
|
||||
symbol: String::from("d"),
|
||||
color: Color::Black,
|
||||
experience_gain: 104,
|
||||
ticks_between_steps: 30,
|
||||
monster_stats,
|
||||
}
|
||||
}
|
||||
create_monster!(
|
||||
Spider,
|
||||
name:"spider".to_string(),
|
||||
life: 3,
|
||||
symbol: String::from("s"),
|
||||
color: Color::Yellow,
|
||||
experience_gain: 7,
|
||||
ticks_between_steps: 7,
|
||||
damage_range: 2..=3,
|
||||
);
|
||||
|
||||
fn calc_move(&self, _level: &Level, player_pos: &Position) -> (i16, i16) {
|
||||
let d = self.position.distance(player_pos);
|
||||
if d == 1 {
|
||||
return self.position.get_direction(player_pos);
|
||||
}
|
||||
match rand::thread_rng().gen_range(0..5) {
|
||||
1 => { (1, 0) }
|
||||
2 => { (-1, 0) }
|
||||
3 => { (0, 1) }
|
||||
4 => { (0, -1) }
|
||||
_ => { (0, 0) }
|
||||
}
|
||||
create_monster!(
|
||||
Orc,
|
||||
name: "orc".to_string(),
|
||||
life: 4,
|
||||
symbol: String::from("O"),
|
||||
color: Color::Gray,
|
||||
experience_gain: 10,
|
||||
ticks_between_steps: 10,
|
||||
damage_range: 2..=3,
|
||||
);
|
||||
|
||||
create_monster!(
|
||||
Snake,
|
||||
name: "snake".to_string(),
|
||||
life: 3,
|
||||
symbol: String::from("s"),
|
||||
color: Color::White,
|
||||
experience_gain: 10,
|
||||
ticks_between_steps: 20,
|
||||
damage_range: 1..=4,
|
||||
);
|
||||
|
||||
create_monster!(
|
||||
Skeleton,
|
||||
name: "skeleton".to_string(),
|
||||
life: 3,
|
||||
symbol: String::from("S"),
|
||||
color: Color::Gray,
|
||||
experience_gain: 20,
|
||||
ticks_between_steps: 10,
|
||||
damage_range: 1..=5,
|
||||
);
|
||||
|
||||
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {
|
||||
match monster_type {
|
||||
MonsterTypes::Rat => Box::new(Rat::new_with_position(position)),
|
||||
MonsterTypes::Orc => Box::new(Orc::new_with_position(position)),
|
||||
MonsterTypes::Snake => Box::new(Snake::new_with_position(position)),
|
||||
MonsterTypes::Skeleton => Box::new(Skeleton::new_with_position(position)),
|
||||
MonsterTypes::Spider => Box::new(Spider::new_with_position(position)),
|
||||
}
|
||||
}
|
||||
default_monster!(LowerDaemon);
|
||||
|
||||
/// Rat
|
||||
/// Page: 119
|
||||
/// GH: 1
|
||||
pub struct Rat {
|
||||
name: String,
|
||||
life: usize,
|
||||
position: Position,
|
||||
symbol: String,
|
||||
color: Color,
|
||||
experience_gain: usize,
|
||||
ticks_between_steps: u128,
|
||||
monster_stats: MonsterStats,
|
||||
}
|
||||
|
||||
impl Rat {
|
||||
pub fn new_with_position(position: Position) -> Self {
|
||||
let monster_stats = MonsterStats {
|
||||
body: 2,
|
||||
agility: 4,
|
||||
mind: 1,
|
||||
strength: 1,
|
||||
toughness: 0,
|
||||
movement: 2,
|
||||
dexterity: 0,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
max_life: 3,
|
||||
defense: 2,
|
||||
initiative: 6,
|
||||
walk: 3,
|
||||
hit: 4,
|
||||
shoot: 0,
|
||||
cast: 0,
|
||||
targeted_cast: 0,
|
||||
};
|
||||
Self {
|
||||
name: "rat".to_string(),
|
||||
life: monster_stats.max_life as usize,
|
||||
position,
|
||||
symbol: String::from("R"),
|
||||
color: Color::Black,
|
||||
experience_gain: 26,
|
||||
ticks_between_steps: 25,
|
||||
monster_stats,
|
||||
}
|
||||
}
|
||||
fn calc_move(&self, _level: &Level, _player_pos: &Position) -> (i16, i16) {
|
||||
match rand::thread_rng().gen_range(0..5) {
|
||||
1 => { (1, 0) }
|
||||
2 => { (-1, 0) }
|
||||
3 => { (0, 1) }
|
||||
4 => { (0, -1) }
|
||||
_ => { (0, 0) }
|
||||
}
|
||||
}
|
||||
}
|
||||
default_monster!(Rat);
|
||||
|
||||
/// Orc
|
||||
/// Page: 118
|
||||
/// GH: 2
|
||||
pub struct Orc {
|
||||
name: String,
|
||||
life: usize,
|
||||
position: Position,
|
||||
symbol: String,
|
||||
color: Color,
|
||||
experience_gain: usize,
|
||||
ticks_between_steps: u128,
|
||||
monster_stats: MonsterStats,
|
||||
}
|
||||
|
||||
impl Orc {
|
||||
pub fn new_with_position(position: Position) -> Self {
|
||||
let monster_stats = MonsterStats {
|
||||
body: 10,
|
||||
agility: 6,
|
||||
mind: 2,
|
||||
strength: 2,
|
||||
toughness: 3,
|
||||
movement: 0,
|
||||
dexterity: 3,
|
||||
wisdom: 1,
|
||||
aura: 0,
|
||||
max_life: 23,
|
||||
defense: 14,
|
||||
initiative: 1,
|
||||
walk: 4,
|
||||
hit: 13,
|
||||
shoot: 10,
|
||||
cast: 0,
|
||||
targeted_cast: 0,
|
||||
};
|
||||
Self {
|
||||
name: "orc".to_string(),
|
||||
life: monster_stats.max_life as usize,
|
||||
position,
|
||||
symbol: String::from("O"),
|
||||
color: Color::DarkGray,
|
||||
experience_gain: 63,
|
||||
ticks_between_steps: 50,
|
||||
monster_stats,
|
||||
}
|
||||
}
|
||||
fn calc_move(&self, _level: &Level, _player_pos: &Position) -> (i16, i16) {
|
||||
match rand::thread_rng().gen_range(0..5) {
|
||||
1 => { (1, 0) }
|
||||
2 => { (-1, 0) }
|
||||
3 => { (0, 1) }
|
||||
4 => { (0, -1) }
|
||||
_ => { (0, 0) }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
default_monster!(Orc);
|
||||
|
||||
|
||||
#[test]
|
||||
fn monsters_can_move() {
|
||||
|
@ -248,17 +121,11 @@ fn monsters_can_move() {
|
|||
#[test]
|
||||
fn monsters_can_die() {
|
||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||
assert_eq!(m.get_life(), 3);
|
||||
assert_eq!(m.get_life(), 2);
|
||||
assert_eq!(m.is_dead(), false);
|
||||
m.decrease_life(1);
|
||||
assert_eq!(m.get_life(), 2);
|
||||
m.decrease_life(3);
|
||||
assert_eq!(m.get_life(), 1);
|
||||
m.decrease_life(2);
|
||||
assert_eq!(m.get_life(), 0);
|
||||
assert_eq!(m.is_dead(), true);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_rat_values() {
|
||||
let m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||
assert_eq!(m.monster_stats.max_life, 3);
|
||||
}
|
176
src/player.rs
176
src/player.rs
|
@ -1,57 +1,120 @@
|
|||
use rand::Rng;
|
||||
use std::cmp::{max, min};
|
||||
|
||||
use crate::dungeon_slayer::PlayerStats;
|
||||
use crate::artifacts::Potion;
|
||||
use crate::level_ladder::get_level_ladder;
|
||||
use crate::position::{HasPosition, Position};
|
||||
|
||||
pub struct Player {
|
||||
name: String,
|
||||
position: Position,
|
||||
life: i16,
|
||||
max_life: i16,
|
||||
gold: usize,
|
||||
experience: usize,
|
||||
pub(crate) player_stats: PlayerStats,
|
||||
inventory: Vec<Potion>,
|
||||
inventory_slots: usize,
|
||||
level: usize,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(name: &str, player_stats: PlayerStats) -> Player {
|
||||
pub fn new(name: &str, max_life: i16) -> Player {
|
||||
Player {
|
||||
name: name.to_string(),
|
||||
position: Position::new(0, 0, 0),
|
||||
life: player_stats.get_max_life() as i16,
|
||||
life: max_life,
|
||||
max_life,
|
||||
gold: 0,
|
||||
experience: 0,
|
||||
player_stats,
|
||||
inventory: vec![],
|
||||
inventory_slots: 2,
|
||||
level: 1,
|
||||
}
|
||||
}
|
||||
pub fn get_name(&self) -> String {
|
||||
return self.name.clone();
|
||||
self.name.clone()
|
||||
}
|
||||
pub fn decrease_life(&mut self, by: u8) {
|
||||
self.life = max(0, self.life.saturating_sub(by as i16));
|
||||
}
|
||||
pub fn increase_life(&mut self, by: u8) {
|
||||
self.life = min(self.life.saturating_add(by as i16), self.get_max_life());
|
||||
pub fn change_life(&mut self, by: i16) {
|
||||
self.life = max(0, min(self.max_life, self.life + by));
|
||||
}
|
||||
pub fn get_life(&self) -> i16 {
|
||||
self.life
|
||||
}
|
||||
/// returns true if the player is dead (life <= 0)
|
||||
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
||||
pub fn is_dead(&self) -> bool {
|
||||
self.life <= 0
|
||||
}
|
||||
/// returns true if the player's life is at maximum
|
||||
pub fn is_healthy(&self) -> bool { self.life == self.get_max_life() }
|
||||
pub fn is_healthy(&self) -> bool {
|
||||
self.life == self.max_life
|
||||
}
|
||||
pub fn get_max_life(&self) -> i16 {
|
||||
self.player_stats.get_max_life() as i16
|
||||
self.max_life
|
||||
}
|
||||
|
||||
/// add the given amount to the players gold stash
|
||||
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
|
||||
pub fn retrieve_gold(&mut self, amount: usize) {
|
||||
self.gold += amount
|
||||
}
|
||||
|
||||
/// return the size of the players gold stash
|
||||
pub fn get_gold(&self) -> usize { self.gold }
|
||||
pub fn get_gold(&self) -> usize {
|
||||
self.gold
|
||||
}
|
||||
|
||||
pub fn gain_experience(&mut self, amount: usize) { self.experience += amount }
|
||||
pub fn gain_experience(&mut self, amount: usize) -> bool {
|
||||
let mut result = false;
|
||||
for (i, level_step) in get_level_ladder().enumerate() {
|
||||
if self.experience <= level_step && self.experience + amount > level_step {
|
||||
self.level += 1;
|
||||
self.max_life += 5;
|
||||
self.life = self.max_life;
|
||||
result = true;
|
||||
break;
|
||||
}
|
||||
if i > self.level {
|
||||
break;
|
||||
}
|
||||
}
|
||||
self.experience += amount;
|
||||
result
|
||||
}
|
||||
|
||||
pub fn get_experience(&self) -> usize { self.experience }
|
||||
pub fn get_experience_level(&self) -> usize {
|
||||
self.level
|
||||
}
|
||||
|
||||
pub fn get_experience(&self) -> usize {
|
||||
self.experience
|
||||
}
|
||||
|
||||
pub fn damage(&self) -> usize {
|
||||
rand::thread_rng().gen_range(1..4)
|
||||
}
|
||||
|
||||
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
|
||||
if self.inventory.len() < self.inventory_slots {
|
||||
self.inventory.push(*potion);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn inventory_size(&self) -> (usize, usize) {
|
||||
(self.inventory.len(), self.inventory_slots)
|
||||
}
|
||||
|
||||
pub fn consume_inventory(&mut self) -> usize {
|
||||
if self.is_healthy() {
|
||||
return 0;
|
||||
}
|
||||
if let Some(potion) = self.inventory.pop() {
|
||||
self.change_life(potion.get_health() as i16);
|
||||
return potion.get_health();
|
||||
}
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
impl HasPosition for Player {
|
||||
|
@ -69,37 +132,19 @@ fn test_get_name() {
|
|||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
experience: 0,
|
||||
player_stats: PlayerStats {
|
||||
body: 0,
|
||||
agility: 0,
|
||||
mind: 0,
|
||||
strength: 0,
|
||||
toughness: 0,
|
||||
movement: 0,
|
||||
dexterity: 0,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
},
|
||||
inventory: vec![],
|
||||
inventory_slots: 1,
|
||||
level: 0,
|
||||
};
|
||||
assert_eq!(p.get_name(), "Teddy Tester");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_can_receive_gold() {
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let mut p = Player::new("Teddy Tester", player_stats);
|
||||
let mut p = Player::new("Teddy Tester", 10);
|
||||
assert_eq!(p.get_gold(), 0);
|
||||
|
||||
p.retrieve_gold(13);
|
||||
|
@ -113,43 +158,25 @@ fn test_change_life() {
|
|||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
experience: 0,
|
||||
player_stats: PlayerStats {
|
||||
body: 0,
|
||||
agility: 0,
|
||||
mind: 0,
|
||||
strength: 0,
|
||||
toughness: 0,
|
||||
movement: 0,
|
||||
dexterity: 0,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
},
|
||||
inventory: vec![],
|
||||
inventory_slots: 1,
|
||||
level: 0,
|
||||
};
|
||||
assert_eq!(p.get_life(), 5);
|
||||
p.decrease_life(2);
|
||||
p.change_life(-2);
|
||||
assert_eq!(p.get_life(), 3);
|
||||
p.increase_life(10);
|
||||
p.change_life(10);
|
||||
assert_eq!(p.get_life(), 10);
|
||||
p.decrease_life(12);
|
||||
p.change_life(-12);
|
||||
assert_eq!(p.get_life(), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_can_move() {
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let mut p = Player::new("Teddy Tester", player_stats);
|
||||
let mut p = Player::new("Teddy Tester", 10);
|
||||
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
||||
p.get_position().change(1, 2);
|
||||
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
||||
|
@ -167,19 +194,12 @@ fn test_max_life() {
|
|||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
experience: 0,
|
||||
player_stats: PlayerStats {
|
||||
body: 0,
|
||||
agility: 0,
|
||||
mind: 0,
|
||||
strength: 0,
|
||||
toughness: 0,
|
||||
movement: 0,
|
||||
dexterity: 0,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
},
|
||||
inventory: vec![],
|
||||
inventory_slots: 1,
|
||||
level: 0,
|
||||
};
|
||||
assert_eq!(p.get_max_life(), 10);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::cmp::{max, min};
|
||||
use std::cmp::max;
|
||||
|
||||
/// describes an character (PC or NPC) in the dungeon that has a position.
|
||||
pub trait HasPosition {
|
||||
|
@ -8,7 +8,7 @@ pub trait HasPosition {
|
|||
fn get_immutable_position(&self) -> &Position;
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Debug)]
|
||||
#[derive(PartialEq, Debug, Clone, Copy)]
|
||||
pub struct Position {
|
||||
level: usize,
|
||||
x: usize,
|
||||
|
@ -17,11 +17,7 @@ pub struct Position {
|
|||
|
||||
impl Position {
|
||||
pub fn new(level: usize, x: usize, y: usize) -> Self {
|
||||
Self {
|
||||
level,
|
||||
x,
|
||||
y,
|
||||
}
|
||||
Self { level, x, y }
|
||||
}
|
||||
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
|
||||
self.x = max((self.x as i16) + dx, 0) as usize;
|
||||
|
@ -42,29 +38,9 @@ impl Position {
|
|||
self.x
|
||||
}
|
||||
|
||||
pub fn get_y(&self) -> usize { self.y }
|
||||
|
||||
/// calculate the distance to the other position using the manhattan metric
|
||||
pub fn distance(&self, other: &Self) -> usize {
|
||||
self.x.abs_diff(other.x) + self.y.abs_diff(other.y)
|
||||
pub fn get_y(&self) -> usize {
|
||||
self.y
|
||||
}
|
||||
|
||||
/// get the direction (step size 1) towards the other position
|
||||
pub fn get_direction(&self, other: &Self) -> (i16, i16) {
|
||||
(
|
||||
max(min(other.x as i16 - self.x as i16, 1), -1),
|
||||
max(min(other.y as i16 - self.y as i16, 1), -1)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_direction() {
|
||||
let p1 = Position::new(0, 10, 10);
|
||||
let p2 = Position::new(0, 8, 8);
|
||||
assert_eq!(p1.get_direction(&p2), (-1, -1));
|
||||
let p2 = Position::new(0, 11, 10);
|
||||
assert_eq!(p1.get_direction(&p2), (1, 0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
|
@ -0,0 +1,280 @@
|
|||
use std::{
|
||||
cmp::{max, min},
|
||||
ops::RangeInclusive,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
constants::{
|
||||
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
|
||||
},
|
||||
level::StructureElement,
|
||||
};
|
||||
use rand::rngs::ThreadRng;
|
||||
use rand::Rng;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone, Eq, Hash, Debug)]
|
||||
pub enum RoomType {
|
||||
Start,
|
||||
End,
|
||||
StairUp,
|
||||
StairDown,
|
||||
BasicRoom,
|
||||
ArtifactRoom,
|
||||
MonsterRoom,
|
||||
EmptyRoom,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct Connection {
|
||||
pub start_pos: (usize, usize),
|
||||
pub end_pos: (usize, usize),
|
||||
}
|
||||
|
||||
impl Connection {
|
||||
pub fn render(
|
||||
&self,
|
||||
rng: &mut ThreadRng,
|
||||
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
) {
|
||||
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
|
||||
if a > b {
|
||||
b..=a
|
||||
} else {
|
||||
a..=b
|
||||
}
|
||||
}
|
||||
// the tuples are (col, row)
|
||||
let abs_d_col =
|
||||
max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
|
||||
|
||||
let abs_d_row =
|
||||
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
|
||||
|
||||
if abs_d_col == 0 {
|
||||
for row in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||
tgt[self.end_pos.0][row] = StructureElement::Floor;
|
||||
}
|
||||
} else if abs_d_row == 0 {
|
||||
for col in calc_range(self.end_pos.0, self.start_pos.0) {
|
||||
tgt[col][self.end_pos.1] = StructureElement::Floor;
|
||||
}
|
||||
} else {
|
||||
let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
|
||||
if d_row > 0 {
|
||||
// more up/down
|
||||
let d_row = self.end_pos.1 - self.start_pos.1;
|
||||
let vert_offset = if d_row > 3 {
|
||||
rng.gen_range(1..=d_row - 1)
|
||||
} else {
|
||||
d_row / 2
|
||||
};
|
||||
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
|
||||
tgt[self.start_pos.0][r] = StructureElement::Floor;
|
||||
}
|
||||
for c in calc_range(self.end_pos.0, self.start_pos.0) {
|
||||
tgt[c][self.start_pos.1 + vert_offset] = StructureElement::Floor;
|
||||
}
|
||||
for r in (self.start_pos.1 + vert_offset)..=self.end_pos.1 {
|
||||
tgt[self.end_pos.0][r] = StructureElement::Floor;
|
||||
}
|
||||
} else {
|
||||
// more left/right
|
||||
let d_col = self.end_pos.0 - self.start_pos.0;
|
||||
let horizont_offset = if d_col > 3 {
|
||||
rng.gen_range(1..=d_col - 1)
|
||||
} else {
|
||||
d_col / 2
|
||||
};
|
||||
for tgt_col in tgt
|
||||
.iter_mut()
|
||||
.skip(self.start_pos.0)
|
||||
.take(horizont_offset + 1)
|
||||
{
|
||||
tgt_col[self.start_pos.1] = StructureElement::Floor;
|
||||
}
|
||||
for r in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||
tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
|
||||
}
|
||||
for tgt_col in tgt
|
||||
.iter_mut()
|
||||
.take(self.end_pos.0 + 1)
|
||||
.skip(self.start_pos.0 + horizont_offset)
|
||||
{
|
||||
tgt_col[self.end_pos.1] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct Room {
|
||||
pub kind: RoomType,
|
||||
pub offset_x: usize,
|
||||
pub offset_y: usize,
|
||||
pub width: usize,
|
||||
pub height: usize,
|
||||
pub special: (usize, usize),
|
||||
pub connection_down: Option<Connection>,
|
||||
pub connection_right: Option<Connection>,
|
||||
}
|
||||
|
||||
impl Room {
|
||||
pub fn new(rng: &mut ThreadRng) -> Self {
|
||||
let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
|
||||
let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
|
||||
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
||||
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||
let sx = offset_x + rng.gen_range(1..width - 1);
|
||||
let sy = offset_y + rng.gen_range(1..height - 1);
|
||||
|
||||
Self {
|
||||
kind: RoomType::EmptyRoom,
|
||||
offset_x,
|
||||
offset_y,
|
||||
width,
|
||||
height,
|
||||
special: (sx, sy),
|
||||
connection_down: None,
|
||||
connection_right: None,
|
||||
}
|
||||
}
|
||||
|
||||
// pub fn get_x_range(&self) -> Range<usize> {
|
||||
// self.offset_x..self.offset_x + self.width
|
||||
// }
|
||||
|
||||
// pub fn get_y_range(&self) -> Range<usize> {
|
||||
// self.offset_y..self.offset_y + self.height
|
||||
// }
|
||||
|
||||
pub fn render(
|
||||
&self,
|
||||
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
col: usize,
|
||||
row: usize,
|
||||
) -> (usize, usize) {
|
||||
let top = 1 + row * ROOM_HEIGHT;
|
||||
let left = 1 + col * ROOM_WIDTH;
|
||||
for col in tgt.iter_mut().skip(left).take(ROOM_WIDTH) {
|
||||
//left..left + ROOM_WIDTH {
|
||||
for row_element in col.iter_mut().skip(top).take(ROOM_HEIGHT) {
|
||||
// top..top + ROOM_HEIGHT {
|
||||
*row_element = StructureElement::Wall;
|
||||
}
|
||||
}
|
||||
if self.kind == RoomType::EmptyRoom {
|
||||
return (0, 0);
|
||||
}
|
||||
// render floor elements
|
||||
for x in 0..self.width {
|
||||
for y in 0..self.height {
|
||||
tgt[left + self.offset_x + x][top + self.offset_y + y] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
|
||||
match self.kind {
|
||||
RoomType::Start => {
|
||||
tgt[left + self.special.0][top + self.special.1] = StructureElement::Start;
|
||||
}
|
||||
RoomType::End => {
|
||||
tgt[left + self.special.0][top + self.special.1] = StructureElement::End;
|
||||
}
|
||||
RoomType::StairUp => {
|
||||
tgt[left + self.special.0][top + self.special.1] = StructureElement::StairUp;
|
||||
}
|
||||
RoomType::StairDown => {
|
||||
tgt[left + self.special.0][top + self.special.1] = StructureElement::StairDown;
|
||||
}
|
||||
_ => {}
|
||||
};
|
||||
(left + self.special.0, top + self.special.1)
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_room_creation() {
|
||||
let mut rng = rand::thread_rng();
|
||||
let room = Room::new(&mut rng);
|
||||
assert_eq!(room.kind, RoomType::EmptyRoom);
|
||||
for _ in 0..1000 {
|
||||
let room = Room::new(&mut rng);
|
||||
assert!((3..=ROOM_WIDTH).contains(&room.width));
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
fn all_wall(
|
||||
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
col: usize,
|
||||
row: usize,
|
||||
) -> bool {
|
||||
let top = 1 + row * ROOM_HEIGHT;
|
||||
let left = 1 + col * ROOM_WIDTH;
|
||||
for x in left..left + ROOM_WIDTH {
|
||||
for y in top..top + ROOM_HEIGHT {
|
||||
if tgt[x][y] != StructureElement::Wall {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
fn has_structure_element(
|
||||
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
col: usize,
|
||||
row: usize,
|
||||
element: StructureElement,
|
||||
) -> bool {
|
||||
let top = 1 + row * ROOM_HEIGHT;
|
||||
let left = 1 + col * ROOM_WIDTH;
|
||||
for x in left..left + ROOM_WIDTH {
|
||||
for y in top..top + ROOM_HEIGHT {
|
||||
if tgt[x][y] == element {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_room_render_empty() {
|
||||
let mut rng = rand::thread_rng();
|
||||
let room = Room::new(&mut rng);
|
||||
assert_eq!(room.kind, RoomType::EmptyRoom);
|
||||
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||
|
||||
room.render(&mut structure, 0, 0);
|
||||
assert!(all_wall(&mut structure, 0, 0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_room_render_basic() {
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut room = Room::new(&mut rng);
|
||||
room.kind = RoomType::BasicRoom;
|
||||
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||
|
||||
room.render(&mut structure, 1, 3);
|
||||
assert!(!all_wall(&mut structure, 1, 3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_room_render_start() {
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut room = Room::new(&mut rng);
|
||||
room.kind = RoomType::Start;
|
||||
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||
|
||||
room.render(&mut structure, 1, 3);
|
||||
assert!(!all_wall(&mut structure, 1, 3));
|
||||
assert!(has_structure_element(
|
||||
&mut structure,
|
||||
1,
|
||||
3,
|
||||
StructureElement::Start
|
||||
));
|
||||
}
|
Loading…
Reference in New Issue