Show manual
extract playing the game and the manual from main
This commit is contained in:
parent
4a31994ac9
commit
1c6e5d26d0
450
src/main.rs
450
src/main.rs
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@ -1,4 +1,5 @@
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use std::io::Result;
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use std::cmp::min;
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use std::io::{Result, Stdout};
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use std::io::stdout;
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use std::string::ToString;
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use std::time::Instant;
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@ -48,229 +49,250 @@ struct CliOptions {
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fn main() -> Result<()> {
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let cli_options = CliOptions::parse();
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let player_stats = PlayerStats::create_random();
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let mut game = Game::new(Player::new(realname().as_str(), player_stats));
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stdout().execute(EnterAlternateScreen)?;
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enable_raw_mode()?;
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let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
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terminal.clear()?;
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if cli_options.manual {
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loop {
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let _ = terminal.draw(|frame| {
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let mut area = frame.size();
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let w = area.width / 2;
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let h = area.height / 2;
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area.x += w - 20;
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area.y += h - 10;
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area.width = 40;
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area.height = 20;
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let block = Block::default()
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.title(Title::from(" Manual ").alignment(Alignment::Center).position(Position::Top))
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.title(Title::from("Press `q` to quit!").position(Position::Bottom))
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Black));
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let mut text = "To control your character (depicted by the 8) you can use the cursor keys. \n\n\
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To interact simply walk into the entity to interact with. Possible entities are creates \
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(depicted by C), potions (depicted by P) or enemies.".to_string();
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let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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});
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if event::poll(std::time::Duration::from_millis(16))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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}
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}
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}
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}
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show_manual(&mut terminal);
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} else {
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let start_time = Instant::now();
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let mut ticks = 0;
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loop {
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terminal.draw(|frame| {
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let mut area = frame.size();
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frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
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// don't draw stuff except an info box if the terminal is too small (less than 80x25)
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// to prevent the read drawing code from crashing the game.
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if area.width < 80 || area.height < 25 {
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let block = Block::default()
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.title("Info")
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Black));
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let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
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.block(block)
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.wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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return;
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}
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if area.width > 80 {
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area.x = (area.width - 80) / 2;
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area.width = 80;
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}
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if area.height > 25 {
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area.y = (area.height - 25) / 2;
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area.height = 25;
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}
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let map_area = Rect {
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x: area.x,
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y: area.y,
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width: level::LEVEL_WIDTH as u16,
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height: level::LEVEL_HEIGHT as u16,
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};
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frame.render_stateful_widget(LevelWidget::new(game.uses_fog_of_war()), map_area, &mut game);
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let stats_area = Rect {
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x: area.x + 50,
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y: area.y,
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width: 30,
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height: 15,
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};
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let block = Block::default()
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.title(
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Title::from(
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format!(" {} ", game.get_player().get_name()))
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.alignment(Alignment::Center)
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.position(Position::Top)
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)
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Blue));
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frame.render_widget(
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Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
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game.get_player().get_life(),
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level()))
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.block(block).wrap(Wrap { trim: true }),
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stats_area,
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);
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let messages_area = Rect {
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x: area.x + 50,
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y: area.y + 15,
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width: 30,
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height: 10,
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};
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// Display the latest messages from the game to the user
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let block = Block::default()
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.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Blue));
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let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
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frame.render_widget(
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Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
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messages_area,
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);
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})?;
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let mut player_moved = false;
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if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
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game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
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}
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// disabling the d key (disable fog of war) in release builds!
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#[cfg(debug_assertions)]
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
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game.messages.insert(0, "toggle fog of war!".to_string());
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game.toggle_fog_of_war();
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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}
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if key.kind == KeyEventKind::Press {
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let new_pos = match key.code {
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KeyCode::Left => {
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player_moved = true;
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game.move_player(-1, 0)
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}
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KeyCode::Right => {
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player_moved = true;
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game.move_player(1, 0)
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}
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KeyCode::Up => {
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player_moved = true;
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game.move_player(0, -1)
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}
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KeyCode::Down => {
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player_moved = true;
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game.move_player(0, 1)
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}
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_ => { (0, 0) }
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};
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if !game.player_fights_monster() {
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// player attacked monster but did not kill it
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game.move_player(new_pos.0, new_pos.1);
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}
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game.player_collects_artifact();
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}
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}
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}
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game.update_level(ticks, player_moved);
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if game.get_game_state() != GameState::RUNNING {
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break;
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}
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ticks += 1;
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}
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let playtime = start_time.elapsed();
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loop {
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let _ = terminal.draw(|frame| {
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let mut area = frame.size();
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let w = area.width / 2;
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let h = area.height / 2;
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area.x += w - 20;
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area.y += h - 10;
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area.width = 40;
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area.height = 20;
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let block = Block::default()
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.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
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.title(Title::from("Press `q` to quit!").position(Position::Bottom))
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Black));
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let mut text = match game.get_game_state() {
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GameState::RUNNING => {
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"Quitting is for cowards! You'll better try again!".to_string()
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}
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GameState::LOST => {
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format!("Sorry, you died in the dungeon. Better luck next time!\nLast message:\n{}", game.messages[0]).to_string()
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}
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GameState::WON => {
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"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
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}
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};
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text += format!("\n\nYou gained {} experience.", game.get_player().get_experience()).as_str();
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text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
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text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
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let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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});
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if event::poll(std::time::Duration::from_millis(16))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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}
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}
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}
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}
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play_game(&mut terminal)?;
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}
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stdout().execute(LeaveAlternateScreen)?;
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disable_raw_mode()?;
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Ok(())
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}
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/// play the game ;)
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fn play_game(terminal: &mut Terminal<CrosstermBackend<Stdout>>) -> Result<()> {
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let player_stats = PlayerStats::create_random();
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let mut game = Game::new(Player::new(realname().as_str(), player_stats));
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let start_time = Instant::now();
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let mut ticks = 0;
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loop {
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terminal.draw(|frame| {
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let mut area = frame.size();
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frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
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// don't draw stuff except an info box if the terminal is too small (less than 80x25)
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// to prevent the read drawing code from crashing the game.
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if area.width < 80 || area.height < 25 {
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let block = Block::default()
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.title("Info")
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Black));
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let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
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.block(block)
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.wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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return;
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}
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if area.width > 80 {
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area.x = (area.width - 80) / 2;
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area.width = 80;
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}
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if area.height > 25 {
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area.y = (area.height - 25) / 2;
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area.height = 25;
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}
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let map_area = Rect {
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x: area.x,
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y: area.y,
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width: level::LEVEL_WIDTH as u16,
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height: level::LEVEL_HEIGHT as u16,
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};
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frame.render_stateful_widget(LevelWidget::new(game.uses_fog_of_war()), map_area, &mut game);
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let stats_area = Rect {
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x: area.x + 50,
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y: area.y,
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width: 30,
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height: 15,
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};
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let block = Block::default()
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.title(
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Title::from(
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format!(" {} ", game.get_player().get_name()))
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.alignment(Alignment::Center)
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.position(Position::Top)
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)
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Blue));
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frame.render_widget(
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Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
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game.get_player().get_life(),
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game.get_player().get_max_life(),
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game.get_player().get_experience(),
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game.get_player().get_gold(),
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game.get_player().get_immutable_position().get_level()))
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.block(block).wrap(Wrap { trim: true }),
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stats_area,
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);
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let messages_area = Rect {
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x: area.x + 50,
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y: area.y + 15,
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width: 30,
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height: 10,
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};
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// Display the latest messages from the game to the user
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let block = Block::default()
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.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
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.borders(Borders::TOP)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Blue));
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let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
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frame.render_widget(
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Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
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messages_area,
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);
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})?;
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let mut player_moved = false;
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if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
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game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
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}
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// disabling the d key (disable fog of war) in release builds!
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#[cfg(debug_assertions)]
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
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game.messages.insert(0, "toggle fog of war!".to_string());
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game.toggle_fog_of_war();
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}
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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}
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if key.kind == KeyEventKind::Press {
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let new_pos = match key.code {
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KeyCode::Left => {
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player_moved = true;
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game.move_player(-1, 0)
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}
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KeyCode::Right => {
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player_moved = true;
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game.move_player(1, 0)
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}
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KeyCode::Up => {
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player_moved = true;
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game.move_player(0, -1)
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}
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KeyCode::Down => {
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player_moved = true;
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game.move_player(0, 1)
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}
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_ => { (0, 0) }
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};
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if !game.player_fights_monster() {
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// player attacked monster but did not kill it
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game.move_player(new_pos.0, new_pos.1);
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}
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game.player_collects_artifact();
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}
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}
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}
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game.update_level(ticks, player_moved);
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if game.get_game_state() != GameState::RUNNING {
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break;
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}
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ticks += 1;
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}
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let playtime = start_time.elapsed();
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loop {
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let _ = terminal.draw(|frame| {
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let mut area = frame.size();
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let w = area.width / 2;
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let h = area.height / 2;
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area.x += w - 20;
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area.y += h - 10;
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area.width = 40;
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area.height = 20;
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let block = Block::default()
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.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
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.title(Title::from("Press `q` to quit!").position(Position::Bottom))
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::White))
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.border_type(BorderType::Rounded)
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.style(Style::default().bg(Color::Black));
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let mut text = match game.get_game_state() {
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GameState::RUNNING => {
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"Quitting is for cowards! You'll better try again!".to_string()
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}
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GameState::LOST => {
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format!("Sorry, you died in the dungeon. Better luck next time!\nLast message:\n{}", game.messages[0]).to_string()
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}
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GameState::WON => {
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"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
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}
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};
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text += format!("\n\nYou gained {} experience.", game.get_player().get_experience()).as_str();
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text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
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text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
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let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
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frame.render_widget(paragraph, area);
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});
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if event::poll(std::time::Duration::from_millis(16))? {
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if let event::Event::Key(key) = event::read()? {
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if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
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break;
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}
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}
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}
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}
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Ok(())
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}
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/// this function shows some manual text
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fn show_manual(terminal: &mut Terminal<CrosstermBackend<Stdout>>) {
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let mut page = 0;
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let pages = [
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"Background story\n\n\
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You are a traveller and on your journey....
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".to_string(),
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"To control your character (depicted by the 8) you can use the cursor keys (←, ↑, →, ↓). \n\n\
|
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To interact simply walk into the entity to interact with. Possible entities are creates \
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(depicted by C), potions (depicted by P) or enemies.".to_string(),
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];
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loop {
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let _ = terminal.draw(|frame| {
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let mut area = frame.size();
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let w = area.width / 2;
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let h = area.height / 2;
|
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area.x += w - 20;
|
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area.y += h - 10;
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area.width = 40;
|
||||
area.height = 20;
|
||||
let block = Block::default()
|
||||
.title(Title::from(format!(" Manual ({}/{})", page + 1, pages.len())).alignment(Alignment::Center).position(Position::Top))
|
||||
.title(Title::from("`q` to quit, `↑` and `↓` to scroll.").position(Position::Bottom))
|
||||
.borders(Borders::ALL)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
.style(Style::default().bg(Color::Black));
|
||||
let paragraph = Paragraph::new(pages[page].as_str()).block(block).wrap(Wrap { trim: true });
|
||||
frame.render_widget(paragraph, area);
|
||||
});
|
||||
if event::poll(std::time::Duration::from_millis(16)).unwrap_or(false) {
|
||||
if let event::Event::Key(key) = event::read().unwrap() {
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||
break;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
|
||||
page = page.saturating_sub(1);
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
|
||||
page = min(pages.len() - 1, page + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue