16 Commits

13 changed files with 637 additions and 174 deletions

38
Cargo.lock generated
View File

@@ -155,9 +155,9 @@ checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8"
[[package]]
name = "itertools"
version = "0.11.0"
version = "0.12.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
checksum = "25db6b064527c5d482d0423354fcd07a89a2dfe07b67892e62411946db7f07b0"
dependencies = [
"either",
]
@@ -315,9 +315,9 @@ dependencies = [
[[package]]
name = "ratatui"
version = "0.24.0"
version = "0.25.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0ebc917cfb527a566c37ecb94c7e3fd098353516fb4eb6bea17015ade0182425"
checksum = "a5659e52e4ba6e07b2dad9f1158f578ef84a73762625ddb51536019f34d180eb"
dependencies = [
"bitflags 2.4.1",
"cassowary",
@@ -326,6 +326,7 @@ dependencies = [
"itertools",
"lru",
"paste",
"stability",
"strum",
"unicode-segmentation",
"unicode-width",
@@ -388,6 +389,16 @@ version = "1.11.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "942b4a808e05215192e39f4ab80813e599068285906cc91aa64f923db842bd5a"
[[package]]
name = "stability"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ebd1b177894da2a2d9120208c3386066af06a488255caabc5de8ddca22dbc3ce"
dependencies = [
"quote",
"syn 1.0.109",
]
[[package]]
name = "strum"
version = "0.25.0"
@@ -407,7 +418,18 @@ dependencies = [
"proc-macro2",
"quote",
"rustversion",
"syn",
"syn 2.0.38",
]
[[package]]
name = "syn"
version = "1.0.109"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "72b64191b275b66ffe2469e8af2c1cfe3bafa67b529ead792a6d0160888b4237"
dependencies = [
"proc-macro2",
"quote",
"unicode-ident",
]
[[package]]
@@ -472,7 +494,7 @@ dependencies = [
"once_cell",
"proc-macro2",
"quote",
"syn",
"syn 2.0.38",
"wasm-bindgen-shared",
]
@@ -494,7 +516,7 @@ checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
dependencies = [
"proc-macro2",
"quote",
"syn",
"syn 2.0.38",
"wasm-bindgen-backend",
"wasm-bindgen-shared",
]
@@ -630,5 +652,5 @@ checksum = "56feebc4664bdb37f39c0b1b8fc8fa2f5648e3ec5f9cf4344978b4b7ca561fff"
dependencies = [
"proc-macro2",
"quote",
"syn",
"syn 2.0.38",
]

View File

@@ -6,7 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
ratatui = "0.24.0"
ratatui = "0.25.0"
crossterm = "0.27.0"
rand = "0.8.5"
petgraph = "0.6.4"

7
build.rs Normal file
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@@ -0,0 +1,7 @@
use std::process::Command;
fn main() {
let output = Command::new("git").args(&["rev-parse", "--short", "HEAD"]).output().unwrap();
let git_hash = String::from_utf8(output.stdout).unwrap();
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
}

View File

@@ -9,7 +9,7 @@ pub trait Artifact {
/// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player);
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
/// returns if the artifact was collected and can be removed from the level
fn was_collected(&self) -> bool;
}
@@ -37,8 +37,9 @@ impl Artifact for Chest {
}
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
player.retrieve_gold(self.gold);
messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string());
self.gold = 0;
}
@@ -67,9 +68,17 @@ impl Artifact for Potion {
("P", Color::Green)
}
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
player.change_life(self.health.try_into().unwrap());
self.health = 0;
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
// only consume potion of the player can gain at least one health point
if !player.is_healthy() {
let old = player.get_life();
player.change_life(self.health.try_into().unwrap());
let new = player.get_life();
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
self.health = 0;
} else {
messages.insert(0, "not using the potion because you're healthy.".to_string());
}
}
fn was_collected(&self) -> bool {

138
src/dungeon_slayer.rs Normal file
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@@ -0,0 +1,138 @@
use rand::Rng;
pub fn do_challenge(stat: u8) -> bool {
if stat <= 20 {
let mut rng = rand::thread_rng();
let dice_roll = rng.gen_range(1..21);
return match dice_roll {
20 => { false }
1 => { true }
_ => dice_roll <= stat
};
}
true
}
pub struct PlayerStats {
// dungeon slayer attributes
pub(crate) body: u8,
pub(crate) agility: u8,
pub(crate) mind: u8,
// dungeon slayer properties
// for body
pub(crate) strength: u8,
pub(crate) toughness: u8,
// for agility
pub(crate) movement: u8,
pub(crate) dexterity: u8,
// for mind
pub(crate) wisdom: u8,
// TODO maybe the wrong translation of Verstand
pub(crate) aura: u8,
}
impl PlayerStats {
/// create random values for the 3 attributes of the dungeon slayer character
/// Each attribute is between 4 and 8, not over 20 in sum.
fn create_random_attributes() -> (u8, u8, u8) {
let mut values: [u8; 3] = [8, 8, 8];
let mut rng = rand::thread_rng();
while values[0] + values[1] + values[2] > 20 {
let i = rng.gen_range(0..3);
values[i] = values[i].saturating_sub(1);
}
(values[0], values[1], values[2])
}
/// create random values for the 6 properties of the dungeon slayer character
/// Each property is between 0 and 4, not over 8 in sum.
fn create_random_properties() -> (u8, u8, u8, u8, u8, u8) {
let mut values: [u8; 6] = [4, 4, 4, 4, 4, 4];
let mut rng = rand::thread_rng();
while values[0] + values[1] + values[2] + values[3] + values[4] + values[5] > 8 {
let i = rng.gen_range(0..6);
values[i] = values[i].saturating_sub(1);
}
(values[0], values[1], values[2], values[3], values[4], values[5])
}
/// create a set of player stats containing attributes and properties according to the
/// dungeon slayer rules.
pub fn create_random() -> PlayerStats {
let attributes = PlayerStats::create_random_attributes();
let properties = PlayerStats::create_random_properties();
PlayerStats {
body: attributes.0,
agility: attributes.1,
mind: attributes.2,
strength: properties.0,
toughness: properties.1,
movement: properties.2,
dexterity: properties.3,
wisdom: properties.4,
aura: properties.5,
}
}
/// calculate the max life based on this player stats.
pub fn get_max_life(&self) -> u8 {
self.body + self.toughness + 10
}
pub fn get_defense(&self) -> u8 {
self.body + self.toughness // TODO + self.armor
}
}
pub struct MonsterStats {
// dungeon slayer attributes
pub(crate) body: u8,
pub(crate) agility: u8,
pub(crate) mind: u8,
// dungeon slayer properties
// for body
pub(crate) strength: u8,
pub(crate) toughness: u8,
// for agility
pub(crate) movement: u8,
pub(crate) dexterity: u8,
// for mind
pub(crate) wisdom: u8,
// TODO maybe the wrong translation of Verstand
pub(crate) aura: u8,
pub(crate) max_life: u8,
pub(crate) defense: u8,
pub(crate) initiative: u8,
pub(crate) walk: u8,
pub(crate) hit: u8,
pub(crate) shoot: u8,
pub(crate) cast: u8,
pub(crate) targeted_cast: u8,
}
#[test]
fn test_create_random_attributes() {
for _ in 0..1000 {
let attributes = PlayerStats::create_random_attributes();
assert!(attributes.0 <= 8);
assert!(attributes.1 <= 8);
assert!(attributes.2 <= 8);
assert_eq!(attributes.0 + attributes.1 + attributes.2, 20);
}
}
#[test]
fn test_create_random_properties() {
for _ in 0..1000 {
let properties = PlayerStats::create_random_properties();
assert!(properties.0 <= 4);
assert!(properties.1 <= 4);
assert!(properties.2 <= 4);
assert!(properties.3 <= 4);
assert!(properties.4 <= 4);
assert!(properties.5 <= 4);
assert_eq!(properties.0 + properties.1 + properties.2 + properties.3 + properties.4 + properties.5, 8);
}
}

View File

@@ -1,7 +1,8 @@
use crate::dungeon_slayer::PlayerStats;
use crate::level::{Level, StructureElement};
use crate::level_generator::LevelGenerator;
use crate::player::Player;
use crate::position::Position;
use crate::position::{HasPosition, Position};
pub const LEVELS: usize = 10;
@@ -23,6 +24,7 @@ pub struct Game {
player: Player,
/// the levels of the game
levels: Vec<Level>,
pub messages: Vec<String>,
}
impl Game {
@@ -34,6 +36,7 @@ impl Game {
let mut g = Game {
player: p,
levels: v,
messages: Vec::with_capacity(10),
};
let start = {
g.get_level(0).start
@@ -43,8 +46,6 @@ impl Game {
g
}
/// returns true if the player is dead (life <= 0)
fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
/// returns true if the player is standing on the End element
fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) {
@@ -60,7 +61,7 @@ impl Game {
}
/// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState {
if self.player_is_dead() {
if self.player.is_dead() {
return GameState::LOST;
}
if self.player_reached_goal() {
@@ -80,19 +81,8 @@ impl Game {
/// limitation as walls.
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy;
let level = &mut self.levels[player_pos.get_level()];
match level.get_element(new_x, new_y) {
(None, _, _) => { return false; }
(Some(t), _, _) => {
match t {
StructureElement::Wall => { return false; }
_ => {}
}
}
};
true
level.can_player_move(&self.player, dx, dy)
}
/// returns the position (as tuple) of the next level's start point.
fn next_start(&self) -> (usize, usize, usize) {
@@ -138,12 +128,14 @@ impl Game {
(dx, dy) = (0, 0);
let (next_level, x, y) = self.next_start();
player_level = next_level;
self.messages.insert(0, format!("you climb down to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y);
}
StructureElement::StairUp => {
(dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end();
player_level = next_level;
self.messages.insert(0, format!("you climb up to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y);
}
_ => {}
@@ -168,6 +160,12 @@ impl Game {
// TODO fight the monster
self.player.change_life(-1);
m.decrease_life(1);
self.messages.insert(0, format!("{} hits you.", m.get_name()).to_string());
self.messages.insert(0, format!("you hit {}.", m.get_name()).to_string());
// monster died, player gains experience
if m.is_dead() {
self.player.gain_experience(m.get_experience_gain());
}
return m.is_dead();
}
};
@@ -181,29 +179,51 @@ impl Game {
match a {
None => {}
Some(a) => {
a.collect(&mut self.player);
a.collect(&mut self.player, &mut self.messages);
}
}
}
/// updates the player's current level. This will remove collected artifacts and dead monsters.
pub fn update_level(&mut self) {
pub fn update_level(&mut self, ticks: u128) {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
level.update();
level.update(ticks, &mut self.player, &mut self.messages);
}
}
#[test]
fn game_has_correct_number_of_levels() {
let p = Player::new("foo", 42);
let player_stats = PlayerStats {
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let p = Player::new("foo", player_stats);
let g = Game::new(p);
assert_eq!(g.levels.len(), LEVELS);
}
#[test]
fn game_has_player() {
let p = Player::new("foo", 42);
let player_stats = PlayerStats {
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let p = Player::new("foo", player_stats);
let g = Game::new(p);
assert_eq!(g.get_player().get_name(), "foo");
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
@@ -211,16 +231,38 @@ fn game_has_player() {
#[test]
fn game_has_mutable_player() {
let p = Player::new("foo", 42);
let player_stats = PlayerStats {
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let p = Player::new("foo", player_stats);
let mut g = Game::new(p);
assert_eq!(g.get_player().get_name(), "foo");
g.get_mutable_player().change_life(-1);
assert_eq!(g.get_player().get_life(), 41);
assert_eq!(g.get_player().get_life(), 20);
}
#[test]
fn game_get_level() {
let p = Player::new("foo", 42);
let player_stats = PlayerStats {
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let p = Player::new("foo", player_stats);
let mut g = Game::new(p);
g.get_level(0);
assert_ne!(g.get_level(0).start, (0, 0));

View File

@@ -1,11 +1,16 @@
use std::cmp::{max, min};
use rand::Rng;
use rand::rngs::ThreadRng;
#[cfg(test)]
use crate::artifacts::{Chest, Potion};
use crate::artifacts::Artifact;
use crate::monster::Monster;
#[cfg(test)]
use crate::monster::Rat;
use crate::monster::{Orc, Rat};
use crate::monster::Monster;
use crate::player::Player;
use crate::position::HasPosition;
use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50;
@@ -32,27 +37,10 @@ pub struct Level {
pub(crate) start: (usize, usize),
/// the position of the end in the level (either stair down or end point)
pub(crate) end: (usize, usize),
pub(crate) rng: ThreadRng,
}
impl Level {
#[cfg(test)]
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
}
}
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
if x < 0 || y < 0 {
return (None, None, None);
@@ -80,33 +68,6 @@ impl Level {
}
(Some(self.structure[x][y]), res_m, res_a)
}
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
/// discover the area with in the level around the given position
pub fn discover(&mut self, pos: &Position) {
let x = pos.get_x();
@@ -151,14 +112,45 @@ impl Level {
}
}
}
pub fn update(&mut self) {
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() {
self.artifacts.remove(index);
break;
}
}
for index in 0..self.monsters.len() {
if self.monsters[index].is_dead() {
continue;
}
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
continue;
}
loop {
// calculate the direction the monster will try to walk
let (dx, dy) = match self.rng.gen_range(0..5) {
1 => { (1, 0) }
2 => { (-1, 0) }
3 => { (0, 1) }
4 => { (0, -1) }
_ => { (0, 0) }
};
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
self.monsters[index].decrease_life(1);
player.change_life(-1);
messages.insert(0, format!("{} hits you.", self.monsters[index].get_name()).to_string());
messages.insert(0, format!("you hit {}.", self.monsters[index].get_name()).to_string());
// if the attack did not kill the opponent, back down
if !player.is_dead() {
self.monsters[index].get_position().change(-dx, -dy);
}
}
break;
}
}
}
for (index, m) in &mut self.monsters.iter().enumerate() {
if m.is_dead() {
self.monsters.remove(index);
@@ -166,6 +158,80 @@ impl Level {
}
}
}
pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
// verify we cannot leave the playing field
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
return false;
}
for index in 0..self.monsters.len() {
let pos = self.monsters[index].get_immutable_position();
if pos.get_x() == new_x && pos.get_y() == new_y { return false; }
}
self.structure[new_x][new_y] != StructureElement::Wall
}
pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
// verify we cannot leave the playing field
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
return false;
}
self.structure[new_x][new_y] != StructureElement::Wall
}
#[cfg(test)]
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
rng: rand::thread_rng(),
}
}
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
}
#[test]
@@ -193,20 +259,17 @@ fn test_discover_get_element() {
#[test]
fn test_discover_can_add_monster() {
let mut l = Level::new(0);
let mut m = Rat::new(2);
m.get_position().set(1, 2, 3);
let m = Rat::new_with_position(Position::new(1, 2, 3));
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Rat::new(2);
let mut m = Orc::new_with_position(Position::new(0, 2, 3));
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(()));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 3);
let m = Rat::new_with_position(Position::new(0, 2, 3));
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 4);
let m = Rat::new_with_position(Position::new(0, 2, 4));
assert_eq!(l.add_monster(m), Ok(()));
}
@@ -234,18 +297,17 @@ fn test_discover_get_monster() {
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none());
let mut m = Rat::new(23);
m.get_position().set(0, 10, 10);
let m = Rat::new_with_position(Position::new(0, 10, 10));
assert_eq!(l.add_monster(m), Ok(()));
let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.1.is_some());
let m = elem.1.unwrap();
assert_eq!(m.get_life(), 23);
assert_eq!(m.get_life(), 3);
m.decrease_life(2);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
m.decrease_life(3);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
}
#[test]
@@ -270,8 +332,7 @@ fn test_discover_get_monster_can_move() {
let p = Position::new(0, 10, 10);
l.discover(&p);
let mut m = Rat::new(23);
m.get_position().set(0, 10, 10);
let m = Rat::new_with_position(Position::new(0, 10, 10));
l.add_monster(m).expect("Panic because of");
let m = l.get_element(10, 10).1.unwrap();
@@ -281,5 +342,5 @@ fn test_discover_get_monster_can_move() {
assert!(m.is_none());
let m = l.get_element(11, 11).1;
assert!(m.is_some());
assert_eq!(m.unwrap().get_life(), 23);
assert_eq!(m.unwrap().get_life(), 3);
}

View File

@@ -344,6 +344,7 @@ impl LevelGenerator {
artifacts,
start: (start_x, start_y),
end: (end_x, end_y),
rng: rand::thread_rng(),
}
}
}

View File

@@ -5,6 +5,7 @@ use ratatui::widgets::{StatefulWidget, Widget};
use crate::game::Game;
use crate::level::StructureElement;
use crate::position::HasPosition;
const FG_BROWN: Color = Color::Rgb(186, 74, 0);

View File

@@ -1,5 +1,6 @@
use std::io::Result;
use std::io::stdout;
use std::time::Instant;
use crossterm::{
event::{self, KeyCode, KeyEventKind},
@@ -7,7 +8,7 @@ use crossterm::{
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{
prelude::{CrosstermBackend, Stylize, Terminal},
prelude::{CrosstermBackend, Terminal},
widgets::Paragraph,
};
use ratatui::prelude::*;
@@ -15,10 +16,11 @@ use ratatui::widgets::{Block, Borders, BorderType, Wrap};
use ratatui::widgets::block::{Position, Title};
use whoami::realname;
use crate::dungeon_slayer::PlayerStats;
use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget;
use crate::player::Player;
use crate::position::HasPosition;
mod game;
mod player;
@@ -28,21 +30,44 @@ mod level_widget;
mod level_generator;
mod artifacts;
mod monster;
mod dungeon_slayer;
/// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100;
//
fn main() -> Result<()> {
let mut game = Game::new(Player::new(realname().as_str(), 10));
let player_stats = PlayerStats::create_random();
let mut game = Game::new(Player::new(realname().as_str(), player_stats));
stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?;
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?;
let start_time = Instant::now();
let mut ticks = 0;
loop {
terminal.draw(|frame| {
let mut area = frame.size();
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
// don't draw stuff except an info box if the terminal is too small (less than 80x25)
// to prevent the read drawing code from crashing the game.
if area.width < 80 || area.height < 25 {
let block = Block::default()
.title("Info")
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
.block(block)
.wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
return;
}
if area.width > 80 {
area.x = (area.width - 80) / 2;
area.width = 80;
@@ -64,22 +89,54 @@ fn main() -> Result<()> {
x: area.x + 50,
y: area.y,
width: 30,
height: 25,
height: 15,
};
let block = Block::default()
.title(
Title::from(
format!(" {} ", game.get_player().get_name()))
.alignment(Alignment::Center)
.position(Position::Top)
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
game.get_player().get_name(),
Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
game.get_player().get_life(),
game.get_player().get_max_life(),
game.get_player().get_experience(),
game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level()))
.white()
.on_blue(),
.block(block).wrap(Wrap { trim: true }),
stats_area,
);
let messages_area = Rect {
x: area.x + 50,
y: area.y + 15,
width: 30,
height: 10,
};
// Display the latest messages from the game to the user
let block = Block::default()
.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
frame.render_widget(
Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
messages_area,
);
})?;
if event::poll(std::time::Duration::from_millis(16))? {
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
}
@@ -96,14 +153,16 @@ fn main() -> Result<()> {
game.move_player(new_pos.0, new_pos.1);
}
game.player_collects_artifact();
game.update_level();
if game.get_game_state() != GameState::RUNNING {
break;
}
}
}
}
game.update_level(ticks);
if game.get_game_state() != GameState::RUNNING {
break;
}
ticks += 1;
}
let playtime = start_time.elapsed();
loop {
let _ = terminal.draw(|frame| {
let mut area = frame.size();
@@ -114,7 +173,7 @@ fn main() -> Result<()> {
area.width = 40;
area.height = 20;
let block = Block::default()
.title("Game ended")
.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
@@ -131,7 +190,9 @@ fn main() -> Result<()> {
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
}
};
text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
});
@@ -143,7 +204,6 @@ fn main() -> Result<()> {
}
}
}
stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?;
Ok(())

View File

@@ -1,14 +1,16 @@
use ratatui::prelude::Color;
use crate::position::Position;
use crate::dungeon_slayer::MonsterStats;
use crate::position::{HasPosition, Position};
pub trait Monster {
pub trait Monster: HasPosition {
fn get_name(&self) -> &str;
fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
fn get_immutable_position(&self) -> &Position;
#[cfg(test)]
fn get_position(&mut self) -> &mut Position;
// fn get_immutable_position(&self) -> &Position;
fn get_experience_gain(&self) -> usize;
fn get_ticks_between_steps(&self) -> u128;
#[cfg(test)]
fn get_life(&self) -> usize;
}
@@ -16,81 +18,118 @@ pub trait Monster {
macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($(
impl Monster for $t {
fn get_name(&self) -> &str { &self.name }
fn is_dead(&self) -> bool { self.life <= 0 }
fn get_experience_gain(&self) -> usize { self.experience_gain }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
impl HasPosition for $t {
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
fn get_immutable_position(&self) -> &Position {
&self.position
}
}
)+)
}
pub struct Rat {
name: String,
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
monster_stats: MonsterStats,
}
impl Rat {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("R"),
color: Color::Black,
}
}
pub fn new_with_position(position: Position) -> Self {
let monster_stats = MonsterStats {
body: 2,
agility: 4,
mind: 1,
strength: 1,
toughness: 0,
movement: 2,
dexterity: 0,
wisdom: 0,
aura: 0,
max_life: 3,
defense: 2,
initiative: 6,
walk: 3,
hit: 4,
shoot: 0,
cast: 0,
targeted_cast: 0,
};
Self {
life: 2,
name: "rat".to_string(),
life: 3,
position,
symbol: String::from("R"),
color: Color::Black,
experience_gain: 5,
ticks_between_steps: 5,
monster_stats,
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
}
default_monster!(Rat);
pub struct Orc {
name: String,
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
monster_stats: MonsterStats,
}
impl Orc {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("O"),
color: Color::DarkGray,
}
}
pub fn new_with_position(position: Position) -> Self {
let monster_stats = MonsterStats {
body: 10,
agility: 6,
mind: 2,
strength: 2,
toughness: 3,
movement: 0,
dexterity: 3,
wisdom: 1,
aura: 0,
max_life: 23,
defense: 14,
initiative: 1,
walk: 4,
hit: 13,
shoot: 10,
cast: 0,
targeted_cast: 0,
};
Self {
life: 4,
name: "orc".to_string(),
life: 23,
position,
symbol: String::from("O"),
color: Color::DarkGray,
experience_gain: 10,
ticks_between_steps: 10,
monster_stats
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
}
default_monster!(Orc);
@@ -98,7 +137,7 @@ default_monster!(Orc);
#[test]
fn monsters_can_move() {
let mut m = Rat::new(2);
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
@@ -111,12 +150,18 @@ fn monsters_can_move() {
#[test]
fn monsters_can_die() {
let mut m = Rat::new(2);
assert_eq!(m.get_life(), 2);
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_life(), 3);
assert_eq!(m.is_dead(), false);
m.decrease_life(1);
assert_eq!(m.get_life(), 1);
m.decrease_life(2);
assert_eq!(m.get_life(), 2);
m.decrease_life(3);
assert_eq!(m.get_life(), 0);
assert_eq!(m.is_dead(), true);
}
#[test]
fn test_rat_values() {
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.monster_stats.max_life, 3);
}

View File

@@ -1,42 +1,43 @@
use std::cmp::{max, min};
use crate::position::Position;
use crate::dungeon_slayer::PlayerStats;
use crate::position::{HasPosition, Position};
pub struct Player {
name: String,
position: Position,
life: i16,
max_life: i16,
gold: usize,
experience: usize,
pub(crate) player_stats: PlayerStats,
}
impl Player {
pub fn new(name: &str, max_life: i16) -> Player {
pub fn new(name: &str, player_stats: PlayerStats) -> Player {
Player {
name: name.to_string(),
position: Position::new(0, 0, 0),
life: max_life,
max_life,
life: player_stats.get_max_life() as i16,
gold: 0,
experience: 0,
player_stats,
}
}
pub fn get_name(&self) -> String {
return self.name.clone();
}
pub fn change_life(&mut self, by: i16) {
self.life = max(0, min(self.max_life, self.life + by));
self.life = max(0, min(self.get_max_life(), self.life + by));
}
pub fn get_life(&self) -> i16 {
self.life
}
/// returns true if the player is dead (life <= 0)
pub fn is_dead(&self) -> bool { self.life <= 0 }
/// returns true if the player's life is at maximum
pub fn is_healthy(&self) -> bool { self.life == self.get_max_life() }
pub fn get_max_life(&self) -> i16 {
self.max_life
}
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
pub fn get_immutable_position(&self) -> &Position {
&self.position
self.player_stats.get_max_life() as i16
}
/// add the given amount to the players gold stash
@@ -44,6 +45,19 @@ impl Player {
/// return the size of the players gold stash
pub fn get_gold(&self) -> usize { self.gold }
pub fn gain_experience(&mut self, amount: usize) { self.experience += amount }
pub fn get_experience(&self) -> usize { self.experience }
}
impl HasPosition for Player {
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
}
#[test]
@@ -52,15 +66,37 @@ fn test_get_name() {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
gold: 0,
experience: 0,
player_stats: PlayerStats {
body: 0,
agility: 0,
mind: 0,
strength: 0,
toughness: 0,
movement: 0,
dexterity: 0,
wisdom: 0,
aura: 0,
},
};
assert_eq!(p.get_name(), "Teddy Tester");
}
#[test]
fn test_can_receive_gold() {
let mut p = Player::new("Teddy Tester", 10);
let player_stats = PlayerStats {
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let mut p = Player::new("Teddy Tester", player_stats);
assert_eq!(p.get_gold(), 0);
p.retrieve_gold(13);
@@ -74,8 +110,19 @@ fn test_change_life() {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
gold: 0,
experience: 0,
player_stats: PlayerStats {
body: 0,
agility: 0,
mind: 0,
strength: 0,
toughness: 0,
movement: 0,
dexterity: 0,
wisdom: 0,
aura: 0,
},
};
assert_eq!(p.get_life(), 5);
p.change_life(-2);
@@ -88,7 +135,18 @@ fn test_change_life() {
#[test]
fn player_can_move() {
let mut p = Player::new("Teddy Tester", 10);
let player_stats = PlayerStats {
body: 8,
agility: 8,
mind: 4,
strength: 3,
toughness: 3,
movement: 1,
dexterity: 1,
wisdom: 0,
aura: 0,
};
let mut p = Player::new("Teddy Tester", player_stats);
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
p.get_position().change(1, 2);
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
@@ -106,8 +164,19 @@ fn test_max_life() {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
gold: 0,
experience: 0,
player_stats: PlayerStats {
body: 0,
agility: 0,
mind: 0,
strength: 0,
toughness: 0,
movement: 0,
dexterity: 0,
wisdom: 0,
aura: 0,
},
};
assert_eq!(p.get_max_life(), 10);
}

View File

@@ -1,5 +1,13 @@
use std::cmp::max;
/// describes an character (PC or NPC) in the dungeon that has a position.
pub trait HasPosition {
/// returns a mutable position
fn get_position(&mut self) -> &mut Position;
/// returns an immutable position
fn get_immutable_position(&self) -> &Position;
}
#[derive(PartialEq, Debug)]
pub struct Position {
level: usize,