Compare commits
8 Commits
use_potion
...
0431d872e4
| Author | SHA1 | Date | |
|---|---|---|---|
| 0431d872e4 | |||
| 1f02ffc36e | |||
| 210d590e38 | |||
| e4018d9cce | |||
| f6bb0a9297 | |||
| b6d61e4bd1 | |||
| 85496e3200 | |||
| 4770a21abe |
38
Cargo.lock
generated
38
Cargo.lock
generated
@@ -155,9 +155,9 @@ checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8"
|
||||
|
||||
[[package]]
|
||||
name = "itertools"
|
||||
version = "0.11.0"
|
||||
version = "0.12.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
|
||||
checksum = "25db6b064527c5d482d0423354fcd07a89a2dfe07b67892e62411946db7f07b0"
|
||||
dependencies = [
|
||||
"either",
|
||||
]
|
||||
@@ -315,9 +315,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "ratatui"
|
||||
version = "0.24.0"
|
||||
version = "0.25.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0ebc917cfb527a566c37ecb94c7e3fd098353516fb4eb6bea17015ade0182425"
|
||||
checksum = "a5659e52e4ba6e07b2dad9f1158f578ef84a73762625ddb51536019f34d180eb"
|
||||
dependencies = [
|
||||
"bitflags 2.4.1",
|
||||
"cassowary",
|
||||
@@ -326,6 +326,7 @@ dependencies = [
|
||||
"itertools",
|
||||
"lru",
|
||||
"paste",
|
||||
"stability",
|
||||
"strum",
|
||||
"unicode-segmentation",
|
||||
"unicode-width",
|
||||
@@ -388,6 +389,16 @@ version = "1.11.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "942b4a808e05215192e39f4ab80813e599068285906cc91aa64f923db842bd5a"
|
||||
|
||||
[[package]]
|
||||
name = "stability"
|
||||
version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ebd1b177894da2a2d9120208c3386066af06a488255caabc5de8ddca22dbc3ce"
|
||||
dependencies = [
|
||||
"quote",
|
||||
"syn 1.0.109",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "strum"
|
||||
version = "0.25.0"
|
||||
@@ -407,7 +418,18 @@ dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"rustversion",
|
||||
"syn",
|
||||
"syn 2.0.38",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "syn"
|
||||
version = "1.0.109"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "72b64191b275b66ffe2469e8af2c1cfe3bafa67b529ead792a6d0160888b4237"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -472,7 +494,7 @@ dependencies = [
|
||||
"once_cell",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"syn 2.0.38",
|
||||
"wasm-bindgen-shared",
|
||||
]
|
||||
|
||||
@@ -494,7 +516,7 @@ checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"syn 2.0.38",
|
||||
"wasm-bindgen-backend",
|
||||
"wasm-bindgen-shared",
|
||||
]
|
||||
@@ -630,5 +652,5 @@ checksum = "56feebc4664bdb37f39c0b1b8fc8fa2f5648e3ec5f9cf4344978b4b7ca561fff"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"syn 2.0.38",
|
||||
]
|
||||
|
||||
@@ -6,7 +6,7 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
ratatui = "0.24.0"
|
||||
ratatui = "0.25.0"
|
||||
crossterm = "0.27.0"
|
||||
rand = "0.8.5"
|
||||
petgraph = "0.6.4"
|
||||
|
||||
7
build.rs
Normal file
7
build.rs
Normal file
@@ -0,0 +1,7 @@
|
||||
use std::process::Command;
|
||||
|
||||
fn main() {
|
||||
let output = Command::new("git").args(&["rev-parse", "--short", "HEAD"]).output().unwrap();
|
||||
let git_hash = String::from_utf8(output.stdout).unwrap();
|
||||
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
|
||||
}
|
||||
@@ -9,7 +9,7 @@ pub trait Artifact {
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||||
/// get the position of the artifact in the level
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||||
fn get_immutable_position(&self) -> &Position;
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||||
/// call to apply the effects of the artifact to the player
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||||
fn collect(&mut self, player: &mut Player);
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||||
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
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/// returns if the artifact was collected and can be removed from the level
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fn was_collected(&self) -> bool;
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||||
}
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||||
@@ -37,8 +37,9 @@ impl Artifact for Chest {
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||||
}
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||||
|
||||
fn get_immutable_position(&self) -> &Position { &self.position }
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||||
fn collect(&mut self, player: &mut Player) {
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||||
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
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player.retrieve_gold(self.gold);
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||||
messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string());
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self.gold = 0;
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}
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@@ -67,11 +68,16 @@ impl Artifact for Potion {
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("P", Color::Green)
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}
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fn get_immutable_position(&self) -> &Position { &self.position }
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fn collect(&mut self, player: &mut Player) {
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fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
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// only consume potion of the player can gain at least one health point
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if !player.is_healthy() {
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let old = player.get_life();
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player.change_life(self.health.try_into().unwrap());
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let new = player.get_life();
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messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
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self.health = 0;
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||||
} else {
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||||
messages.insert(0, "not using the potion because you're healthy.".to_string());
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||||
}
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||||
}
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||||
|
||||
|
||||
138
src/dungeon_slayer.rs
Normal file
138
src/dungeon_slayer.rs
Normal file
@@ -0,0 +1,138 @@
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||||
use rand::Rng;
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||||
|
||||
pub fn do_challenge(stat: u8) -> bool {
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||||
if stat <= 20 {
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||||
let mut rng = rand::thread_rng();
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||||
let dice_roll = rng.gen_range(1..21);
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||||
return match dice_roll {
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||||
20 => { false }
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||||
1 => { true }
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||||
_ => dice_roll <= stat
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||||
};
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||||
}
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||||
true
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||||
}
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||||
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||||
pub struct PlayerStats {
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// dungeon slayer attributes
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pub(crate) body: u8,
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pub(crate) agility: u8,
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pub(crate) mind: u8,
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// dungeon slayer properties
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// for body
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pub(crate) strength: u8,
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pub(crate) toughness: u8,
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// for agility
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pub(crate) movement: u8,
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||||
pub(crate) dexterity: u8,
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// for mind
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pub(crate) wisdom: u8,
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||||
// TODO maybe the wrong translation of Verstand
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||||
pub(crate) aura: u8,
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||||
}
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||||
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impl PlayerStats {
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||||
/// create random values for the 3 attributes of the dungeon slayer character
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||||
/// Each attribute is between 4 and 8, not over 20 in sum.
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||||
fn create_random_attributes() -> (u8, u8, u8) {
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let mut values: [u8; 3] = [8, 8, 8];
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let mut rng = rand::thread_rng();
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||||
while values[0] + values[1] + values[2] > 20 {
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||||
let i = rng.gen_range(0..3);
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||||
values[i] = values[i].saturating_sub(1);
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||||
}
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||||
(values[0], values[1], values[2])
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||||
}
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||||
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||||
/// create random values for the 6 properties of the dungeon slayer character
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/// Each property is between 0 and 4, not over 8 in sum.
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||||
fn create_random_properties() -> (u8, u8, u8, u8, u8, u8) {
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let mut values: [u8; 6] = [4, 4, 4, 4, 4, 4];
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let mut rng = rand::thread_rng();
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while values[0] + values[1] + values[2] + values[3] + values[4] + values[5] > 8 {
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let i = rng.gen_range(0..6);
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values[i] = values[i].saturating_sub(1);
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||||
}
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(values[0], values[1], values[2], values[3], values[4], values[5])
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||||
}
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/// create a set of player stats containing attributes and properties according to the
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/// dungeon slayer rules.
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pub fn create_random() -> PlayerStats {
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let attributes = PlayerStats::create_random_attributes();
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let properties = PlayerStats::create_random_properties();
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||||
PlayerStats {
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body: attributes.0,
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||||
agility: attributes.1,
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mind: attributes.2,
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strength: properties.0,
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||||
toughness: properties.1,
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||||
movement: properties.2,
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||||
dexterity: properties.3,
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||||
wisdom: properties.4,
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||||
aura: properties.5,
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||||
}
|
||||
}
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||||
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/// calculate the max life based on this player stats.
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pub fn get_max_life(&self) -> u8 {
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self.body + self.toughness + 10
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||||
}
|
||||
pub fn get_defense(&self) -> u8 {
|
||||
self.body + self.toughness // TODO + self.armor
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||||
}
|
||||
}
|
||||
|
||||
pub struct MonsterStats {
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||||
// dungeon slayer attributes
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||||
pub(crate) body: u8,
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||||
pub(crate) agility: u8,
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||||
pub(crate) mind: u8,
|
||||
|
||||
// dungeon slayer properties
|
||||
// for body
|
||||
pub(crate) strength: u8,
|
||||
pub(crate) toughness: u8,
|
||||
// for agility
|
||||
pub(crate) movement: u8,
|
||||
pub(crate) dexterity: u8,
|
||||
// for mind
|
||||
pub(crate) wisdom: u8,
|
||||
// TODO maybe the wrong translation of Verstand
|
||||
pub(crate) aura: u8,
|
||||
|
||||
pub(crate) max_life: u8,
|
||||
pub(crate) defense: u8,
|
||||
pub(crate) initiative: u8,
|
||||
pub(crate) walk: u8,
|
||||
pub(crate) hit: u8,
|
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pub(crate) shoot: u8,
|
||||
pub(crate) cast: u8,
|
||||
pub(crate) targeted_cast: u8,
|
||||
}
|
||||
|
||||
#[test]
|
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fn test_create_random_attributes() {
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for _ in 0..1000 {
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let attributes = PlayerStats::create_random_attributes();
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assert!(attributes.0 <= 8);
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assert!(attributes.1 <= 8);
|
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assert!(attributes.2 <= 8);
|
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assert_eq!(attributes.0 + attributes.1 + attributes.2, 20);
|
||||
}
|
||||
}
|
||||
|
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#[test]
|
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fn test_create_random_properties() {
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for _ in 0..1000 {
|
||||
let properties = PlayerStats::create_random_properties();
|
||||
assert!(properties.0 <= 4);
|
||||
assert!(properties.1 <= 4);
|
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assert!(properties.2 <= 4);
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||||
assert!(properties.3 <= 4);
|
||||
assert!(properties.4 <= 4);
|
||||
assert!(properties.5 <= 4);
|
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assert_eq!(properties.0 + properties.1 + properties.2 + properties.3 + properties.4 + properties.5, 8);
|
||||
}
|
||||
}
|
||||
65
src/game.rs
65
src/game.rs
@@ -1,3 +1,4 @@
|
||||
use crate::dungeon_slayer::PlayerStats;
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||||
use crate::level::{Level, StructureElement};
|
||||
use crate::level_generator::LevelGenerator;
|
||||
use crate::player::Player;
|
||||
@@ -23,6 +24,7 @@ pub struct Game {
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player: Player,
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/// the levels of the game
|
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levels: Vec<Level>,
|
||||
pub messages: Vec<String>,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
@@ -34,6 +36,7 @@ impl Game {
|
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let mut g = Game {
|
||||
player: p,
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levels: v,
|
||||
messages: Vec::with_capacity(10),
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};
|
||||
let start = {
|
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g.get_level(0).start
|
||||
@@ -125,12 +128,14 @@ impl Game {
|
||||
(dx, dy) = (0, 0);
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let (next_level, x, y) = self.next_start();
|
||||
player_level = next_level;
|
||||
self.messages.insert(0, format!("you climb down to level {}.", next_level));
|
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self.get_mutable_player().get_position().set(next_level, x, y);
|
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}
|
||||
StructureElement::StairUp => {
|
||||
(dx, dy) = (0, 0);
|
||||
let (next_level, x, y) = self.prev_end();
|
||||
player_level = next_level;
|
||||
self.messages.insert(0, format!("you climb up to level {}.", next_level));
|
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self.get_mutable_player().get_position().set(next_level, x, y);
|
||||
}
|
||||
_ => {}
|
||||
@@ -155,6 +160,8 @@ impl Game {
|
||||
// TODO fight the monster
|
||||
self.player.change_life(-1);
|
||||
m.decrease_life(1);
|
||||
self.messages.insert(0, format!("{} hits you.", m.get_name()).to_string());
|
||||
self.messages.insert(0, format!("you hit {}.", m.get_name()).to_string());
|
||||
// monster died, player gains experience
|
||||
if m.is_dead() {
|
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self.player.gain_experience(m.get_experience_gain());
|
||||
@@ -172,7 +179,7 @@ impl Game {
|
||||
match a {
|
||||
None => {}
|
||||
Some(a) => {
|
||||
a.collect(&mut self.player);
|
||||
a.collect(&mut self.player, &mut self.messages);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -181,20 +188,42 @@ impl Game {
|
||||
let player_pos = &self.player.get_immutable_position();
|
||||
let player_level = player_pos.get_level();
|
||||
let level = &mut self.levels[player_level];
|
||||
level.update(ticks, &mut self.player);
|
||||
level.update(ticks, &mut self.player, &mut self.messages);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn game_has_correct_number_of_levels() {
|
||||
let p = Player::new("foo", 42);
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let p = Player::new("foo", player_stats);
|
||||
let g = Game::new(p);
|
||||
assert_eq!(g.levels.len(), LEVELS);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn game_has_player() {
|
||||
let p = Player::new("foo", 42);
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let p = Player::new("foo", player_stats);
|
||||
let g = Game::new(p);
|
||||
assert_eq!(g.get_player().get_name(), "foo");
|
||||
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
||||
@@ -202,16 +231,38 @@ fn game_has_player() {
|
||||
|
||||
#[test]
|
||||
fn game_has_mutable_player() {
|
||||
let p = Player::new("foo", 42);
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let p = Player::new("foo", player_stats);
|
||||
let mut g = Game::new(p);
|
||||
assert_eq!(g.get_player().get_name(), "foo");
|
||||
g.get_mutable_player().change_life(-1);
|
||||
assert_eq!(g.get_player().get_life(), 41);
|
||||
assert_eq!(g.get_player().get_life(), 20);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn game_get_level() {
|
||||
let p = Player::new("foo", 42);
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let p = Player::new("foo", player_stats);
|
||||
let mut g = Game::new(p);
|
||||
g.get_level(0);
|
||||
assert_ne!(g.get_level(0).start, (0, 0));
|
||||
|
||||
17
src/level.rs
17
src/level.rs
@@ -112,7 +112,7 @@ impl Level {
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn update(&mut self, ticks: u128, player: &mut Player) {
|
||||
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
|
||||
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
||||
if a.was_collected() {
|
||||
self.artifacts.remove(index);
|
||||
@@ -140,6 +140,8 @@ impl Level {
|
||||
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
|
||||
self.monsters[index].decrease_life(1);
|
||||
player.change_life(-1);
|
||||
messages.insert(0, format!("{} hits you.", self.monsters[index].get_name()).to_string());
|
||||
messages.insert(0, format!("you hit {}.", self.monsters[index].get_name()).to_string());
|
||||
// if the attack did not kill the opponent, back down
|
||||
if !player.is_dead() {
|
||||
self.monsters[index].get_position().change(-dx, -dy);
|
||||
@@ -162,6 +164,7 @@ impl Level {
|
||||
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
||||
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
||||
|
||||
// verify we cannot leave the playing field
|
||||
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
||||
return false;
|
||||
}
|
||||
@@ -176,6 +179,12 @@ impl Level {
|
||||
let agent_pos = agent.get_immutable_position();
|
||||
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
||||
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
||||
|
||||
// verify we cannot leave the playing field
|
||||
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
||||
return false;
|
||||
}
|
||||
|
||||
self.structure[new_x][new_y] != StructureElement::Wall
|
||||
}
|
||||
#[cfg(test)]
|
||||
@@ -295,9 +304,9 @@ fn test_discover_get_monster() {
|
||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||
assert!(elem.1.is_some());
|
||||
let m = elem.1.unwrap();
|
||||
assert_eq!(m.get_life(), 2);
|
||||
assert_eq!(m.get_life(), 3);
|
||||
|
||||
m.decrease_life(2);
|
||||
m.decrease_life(3);
|
||||
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
||||
}
|
||||
|
||||
@@ -333,5 +342,5 @@ fn test_discover_get_monster_can_move() {
|
||||
assert!(m.is_none());
|
||||
let m = l.get_element(11, 11).1;
|
||||
assert!(m.is_some());
|
||||
assert_eq!(m.unwrap().get_life(), 2);
|
||||
assert_eq!(m.unwrap().get_life(), 3);
|
||||
}
|
||||
|
||||
52
src/main.rs
52
src/main.rs
@@ -8,7 +8,7 @@ use crossterm::{
|
||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||
};
|
||||
use ratatui::{
|
||||
prelude::{CrosstermBackend, Stylize, Terminal},
|
||||
prelude::{CrosstermBackend, Terminal},
|
||||
widgets::Paragraph,
|
||||
};
|
||||
use ratatui::prelude::*;
|
||||
@@ -16,9 +16,9 @@ use ratatui::widgets::{Block, Borders, BorderType, Wrap};
|
||||
use ratatui::widgets::block::{Position, Title};
|
||||
use whoami::realname;
|
||||
|
||||
use crate::dungeon_slayer::PlayerStats;
|
||||
use crate::game::{Game, GameState};
|
||||
use crate::level_widget::LevelWidget;
|
||||
// use crate::level_widget::LevelWidget;
|
||||
use crate::player::Player;
|
||||
use crate::position::HasPosition;
|
||||
|
||||
@@ -30,13 +30,15 @@ mod level_widget;
|
||||
mod level_generator;
|
||||
mod artifacts;
|
||||
mod monster;
|
||||
mod dungeon_slayer;
|
||||
|
||||
/// length of a game frame in ms
|
||||
pub const FRAME_LENGTH: u64 = 100;
|
||||
|
||||
//
|
||||
fn main() -> Result<()> {
|
||||
let mut game = Game::new(Player::new(realname().as_str(), 10));
|
||||
let player_stats = PlayerStats::create_random();
|
||||
let mut game = Game::new(Player::new(realname().as_str(), player_stats));
|
||||
|
||||
stdout().execute(EnterAlternateScreen)?;
|
||||
enable_raw_mode()?;
|
||||
@@ -87,23 +89,54 @@ fn main() -> Result<()> {
|
||||
x: area.x + 50,
|
||||
y: area.y,
|
||||
width: 30,
|
||||
height: 25,
|
||||
height: 15,
|
||||
};
|
||||
let block = Block::default()
|
||||
.title(
|
||||
Title::from(
|
||||
format!(" {} ", game.get_player().get_name()))
|
||||
.alignment(Alignment::Center)
|
||||
.position(Position::Top)
|
||||
)
|
||||
.borders(Borders::TOP)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
.style(Style::default().bg(Color::Blue));
|
||||
frame.render_widget(
|
||||
Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
|
||||
game.get_player().get_name(),
|
||||
Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
|
||||
game.get_player().get_life(),
|
||||
game.get_player().get_max_life(),
|
||||
game.get_player().get_experience(),
|
||||
game.get_player().get_gold(),
|
||||
game.get_player().get_immutable_position().get_level()))
|
||||
.white()
|
||||
.on_blue(),
|
||||
.block(block).wrap(Wrap { trim: true }),
|
||||
stats_area,
|
||||
);
|
||||
let messages_area = Rect {
|
||||
x: area.x + 50,
|
||||
y: area.y + 15,
|
||||
width: 30,
|
||||
height: 10,
|
||||
};
|
||||
// Display the latest messages from the game to the user
|
||||
let block = Block::default()
|
||||
.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
|
||||
.borders(Borders::TOP)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
.style(Style::default().bg(Color::Blue));
|
||||
|
||||
let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
|
||||
frame.render_widget(
|
||||
Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
|
||||
messages_area,
|
||||
);
|
||||
})?;
|
||||
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
|
||||
if let event::Event::Key(key) = event::read()? {
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
|
||||
game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||
break;
|
||||
}
|
||||
@@ -140,7 +173,7 @@ fn main() -> Result<()> {
|
||||
area.width = 40;
|
||||
area.height = 20;
|
||||
let block = Block::default()
|
||||
.title("Game ended")
|
||||
.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
|
||||
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
|
||||
.borders(Borders::ALL)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
@@ -171,7 +204,6 @@ fn main() -> Result<()> {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stdout().execute(LeaveAlternateScreen)?;
|
||||
disable_raw_mode()?;
|
||||
Ok(())
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
use ratatui::prelude::Color;
|
||||
|
||||
use crate::dungeon_slayer::MonsterStats;
|
||||
use crate::position::{HasPosition, Position};
|
||||
|
||||
pub trait Monster: HasPosition {
|
||||
fn get_name(&self) -> &str;
|
||||
fn is_dead(&self) -> bool;
|
||||
fn get_representation(&self) -> (&str, Color);
|
||||
fn decrease_life(&mut self, by: usize);
|
||||
@@ -16,6 +18,7 @@ pub trait Monster: HasPosition {
|
||||
macro_rules! default_monster {
|
||||
($($t:ty),+ $(,)?) => ($(
|
||||
impl Monster for $t {
|
||||
fn get_name(&self) -> &str { &self.name }
|
||||
fn is_dead(&self) -> bool { self.life <= 0 }
|
||||
fn get_experience_gain(&self) -> usize { self.experience_gain }
|
||||
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
||||
@@ -39,46 +42,92 @@ macro_rules! default_monster {
|
||||
}
|
||||
|
||||
pub struct Rat {
|
||||
name: String,
|
||||
life: usize,
|
||||
position: Position,
|
||||
symbol: String,
|
||||
color: Color,
|
||||
experience_gain: usize,
|
||||
ticks_between_steps: u128,
|
||||
monster_stats: MonsterStats,
|
||||
}
|
||||
|
||||
impl Rat {
|
||||
pub fn new_with_position(position: Position) -> Self {
|
||||
let monster_stats = MonsterStats {
|
||||
body: 2,
|
||||
agility: 4,
|
||||
mind: 1,
|
||||
strength: 1,
|
||||
toughness: 0,
|
||||
movement: 2,
|
||||
dexterity: 0,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
max_life: 3,
|
||||
defense: 2,
|
||||
initiative: 6,
|
||||
walk: 3,
|
||||
hit: 4,
|
||||
shoot: 0,
|
||||
cast: 0,
|
||||
targeted_cast: 0,
|
||||
};
|
||||
Self {
|
||||
life: 2,
|
||||
name: "rat".to_string(),
|
||||
life: 3,
|
||||
position,
|
||||
symbol: String::from("R"),
|
||||
color: Color::Black,
|
||||
experience_gain: 5,
|
||||
ticks_between_steps: 5,
|
||||
monster_stats,
|
||||
}
|
||||
}
|
||||
}
|
||||
default_monster!(Rat);
|
||||
|
||||
pub struct Orc {
|
||||
name: String,
|
||||
life: usize,
|
||||
position: Position,
|
||||
symbol: String,
|
||||
color: Color,
|
||||
experience_gain: usize,
|
||||
ticks_between_steps: u128,
|
||||
monster_stats: MonsterStats,
|
||||
}
|
||||
|
||||
impl Orc {
|
||||
pub fn new_with_position(position: Position) -> Self {
|
||||
let monster_stats = MonsterStats {
|
||||
body: 10,
|
||||
agility: 6,
|
||||
mind: 2,
|
||||
strength: 2,
|
||||
toughness: 3,
|
||||
movement: 0,
|
||||
dexterity: 3,
|
||||
wisdom: 1,
|
||||
aura: 0,
|
||||
max_life: 23,
|
||||
defense: 14,
|
||||
initiative: 1,
|
||||
walk: 4,
|
||||
hit: 13,
|
||||
shoot: 10,
|
||||
cast: 0,
|
||||
targeted_cast: 0,
|
||||
};
|
||||
Self {
|
||||
life: 4,
|
||||
name: "orc".to_string(),
|
||||
life: 23,
|
||||
position,
|
||||
symbol: String::from("O"),
|
||||
color: Color::DarkGray,
|
||||
experience_gain: 10,
|
||||
ticks_between_steps: 10,
|
||||
monster_stats
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -88,7 +137,7 @@ default_monster!(Orc);
|
||||
|
||||
#[test]
|
||||
fn monsters_can_move() {
|
||||
let mut m = Rat::new_with_position(Position::new(0,0,0));
|
||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
||||
m.get_position().change(1, 2);
|
||||
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
||||
@@ -101,12 +150,18 @@ fn monsters_can_move() {
|
||||
|
||||
#[test]
|
||||
fn monsters_can_die() {
|
||||
let mut m = Rat::new_with_position(Position::new(0,0,0));
|
||||
assert_eq!(m.get_life(), 2);
|
||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||
assert_eq!(m.get_life(), 3);
|
||||
assert_eq!(m.is_dead(), false);
|
||||
m.decrease_life(1);
|
||||
assert_eq!(m.get_life(), 1);
|
||||
m.decrease_life(2);
|
||||
assert_eq!(m.get_life(), 2);
|
||||
m.decrease_life(3);
|
||||
assert_eq!(m.get_life(), 0);
|
||||
assert_eq!(m.is_dead(), true);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_rat_values() {
|
||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||
assert_eq!(m.monster_stats.max_life, 3);
|
||||
}
|
||||
@@ -1,32 +1,33 @@
|
||||
use std::cmp::{max, min};
|
||||
|
||||
use crate::dungeon_slayer::PlayerStats;
|
||||
use crate::position::{HasPosition, Position};
|
||||
|
||||
pub struct Player {
|
||||
name: String,
|
||||
position: Position,
|
||||
life: i16,
|
||||
max_life: i16,
|
||||
gold: usize,
|
||||
experience: usize,
|
||||
pub(crate) player_stats: PlayerStats,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(name: &str, max_life: i16) -> Player {
|
||||
pub fn new(name: &str, player_stats: PlayerStats) -> Player {
|
||||
Player {
|
||||
name: name.to_string(),
|
||||
position: Position::new(0, 0, 0),
|
||||
life: max_life,
|
||||
max_life,
|
||||
life: player_stats.get_max_life() as i16,
|
||||
gold: 0,
|
||||
experience: 0,
|
||||
player_stats,
|
||||
}
|
||||
}
|
||||
pub fn get_name(&self) -> String {
|
||||
return self.name.clone();
|
||||
}
|
||||
pub fn change_life(&mut self, by: i16) {
|
||||
self.life = max(0, min(self.max_life, self.life + by));
|
||||
self.life = max(0, min(self.get_max_life(), self.life + by));
|
||||
}
|
||||
pub fn get_life(&self) -> i16 {
|
||||
self.life
|
||||
@@ -34,9 +35,9 @@ impl Player {
|
||||
/// returns true if the player is dead (life <= 0)
|
||||
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
||||
/// returns true if the player's life is at maximum
|
||||
pub fn is_healthy(&self) -> bool { self.life == self.max_life }
|
||||
pub fn is_healthy(&self) -> bool { self.life == self.get_max_life() }
|
||||
pub fn get_max_life(&self) -> i16 {
|
||||
self.max_life
|
||||
self.player_stats.get_max_life() as i16
|
||||
}
|
||||
|
||||
/// add the given amount to the players gold stash
|
||||
@@ -65,16 +66,37 @@ fn test_get_name() {
|
||||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
experience: 0,
|
||||
player_stats: PlayerStats {
|
||||
body: 0,
|
||||
agility: 0,
|
||||
mind: 0,
|
||||
strength: 0,
|
||||
toughness: 0,
|
||||
movement: 0,
|
||||
dexterity: 0,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
},
|
||||
};
|
||||
assert_eq!(p.get_name(), "Teddy Tester");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_can_receive_gold() {
|
||||
let mut p = Player::new("Teddy Tester", 10);
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let mut p = Player::new("Teddy Tester", player_stats);
|
||||
assert_eq!(p.get_gold(), 0);
|
||||
|
||||
p.retrieve_gold(13);
|
||||
@@ -88,9 +110,19 @@ fn test_change_life() {
|
||||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
experience: 0,
|
||||
player_stats: PlayerStats {
|
||||
body: 0,
|
||||
agility: 0,
|
||||
mind: 0,
|
||||
strength: 0,
|
||||
toughness: 0,
|
||||
movement: 0,
|
||||
dexterity: 0,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
},
|
||||
};
|
||||
assert_eq!(p.get_life(), 5);
|
||||
p.change_life(-2);
|
||||
@@ -103,7 +135,18 @@ fn test_change_life() {
|
||||
|
||||
#[test]
|
||||
fn player_can_move() {
|
||||
let mut p = Player::new("Teddy Tester", 10);
|
||||
let player_stats = PlayerStats {
|
||||
body: 8,
|
||||
agility: 8,
|
||||
mind: 4,
|
||||
strength: 3,
|
||||
toughness: 3,
|
||||
movement: 1,
|
||||
dexterity: 1,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
};
|
||||
let mut p = Player::new("Teddy Tester", player_stats);
|
||||
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
||||
p.get_position().change(1, 2);
|
||||
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
||||
@@ -121,9 +164,19 @@ fn test_max_life() {
|
||||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
experience: 0,
|
||||
player_stats: PlayerStats {
|
||||
body: 0,
|
||||
agility: 0,
|
||||
mind: 0,
|
||||
strength: 0,
|
||||
toughness: 0,
|
||||
movement: 0,
|
||||
dexterity: 0,
|
||||
wisdom: 0,
|
||||
aura: 0,
|
||||
},
|
||||
};
|
||||
assert_eq!(p.get_max_life(), 10);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user