Compare commits
9 Commits
monsters_s
...
0431d872e4
| Author | SHA1 | Date | |
|---|---|---|---|
| 0431d872e4 | |||
| 1f02ffc36e | |||
| 210d590e38 | |||
| e4018d9cce | |||
| f6bb0a9297 | |||
| b6d61e4bd1 | |||
| 85496e3200 | |||
| 4770a21abe | |||
| a69e89c806 |
38
Cargo.lock
generated
38
Cargo.lock
generated
@@ -155,9 +155,9 @@ checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "itertools"
|
name = "itertools"
|
||||||
version = "0.11.0"
|
version = "0.12.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
|
checksum = "25db6b064527c5d482d0423354fcd07a89a2dfe07b67892e62411946db7f07b0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"either",
|
"either",
|
||||||
]
|
]
|
||||||
@@ -315,9 +315,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ratatui"
|
name = "ratatui"
|
||||||
version = "0.24.0"
|
version = "0.25.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0ebc917cfb527a566c37ecb94c7e3fd098353516fb4eb6bea17015ade0182425"
|
checksum = "a5659e52e4ba6e07b2dad9f1158f578ef84a73762625ddb51536019f34d180eb"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.4.1",
|
"bitflags 2.4.1",
|
||||||
"cassowary",
|
"cassowary",
|
||||||
@@ -326,6 +326,7 @@ dependencies = [
|
|||||||
"itertools",
|
"itertools",
|
||||||
"lru",
|
"lru",
|
||||||
"paste",
|
"paste",
|
||||||
|
"stability",
|
||||||
"strum",
|
"strum",
|
||||||
"unicode-segmentation",
|
"unicode-segmentation",
|
||||||
"unicode-width",
|
"unicode-width",
|
||||||
@@ -388,6 +389,16 @@ version = "1.11.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "942b4a808e05215192e39f4ab80813e599068285906cc91aa64f923db842bd5a"
|
checksum = "942b4a808e05215192e39f4ab80813e599068285906cc91aa64f923db842bd5a"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "stability"
|
||||||
|
version = "0.1.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "ebd1b177894da2a2d9120208c3386066af06a488255caabc5de8ddca22dbc3ce"
|
||||||
|
dependencies = [
|
||||||
|
"quote",
|
||||||
|
"syn 1.0.109",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "strum"
|
name = "strum"
|
||||||
version = "0.25.0"
|
version = "0.25.0"
|
||||||
@@ -407,7 +418,18 @@ dependencies = [
|
|||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"rustversion",
|
"rustversion",
|
||||||
"syn",
|
"syn 2.0.38",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "syn"
|
||||||
|
version = "1.0.109"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "72b64191b275b66ffe2469e8af2c1cfe3bafa67b529ead792a6d0160888b4237"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"unicode-ident",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -472,7 +494,7 @@ dependencies = [
|
|||||||
"once_cell",
|
"once_cell",
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 2.0.38",
|
||||||
"wasm-bindgen-shared",
|
"wasm-bindgen-shared",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -494,7 +516,7 @@ checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 2.0.38",
|
||||||
"wasm-bindgen-backend",
|
"wasm-bindgen-backend",
|
||||||
"wasm-bindgen-shared",
|
"wasm-bindgen-shared",
|
||||||
]
|
]
|
||||||
@@ -630,5 +652,5 @@ checksum = "56feebc4664bdb37f39c0b1b8fc8fa2f5648e3ec5f9cf4344978b4b7ca561fff"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 2.0.38",
|
||||||
]
|
]
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ edition = "2021"
|
|||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
ratatui = "0.24.0"
|
ratatui = "0.25.0"
|
||||||
crossterm = "0.27.0"
|
crossterm = "0.27.0"
|
||||||
rand = "0.8.5"
|
rand = "0.8.5"
|
||||||
petgraph = "0.6.4"
|
petgraph = "0.6.4"
|
||||||
|
|||||||
7
build.rs
Normal file
7
build.rs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
use std::process::Command;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let output = Command::new("git").args(&["rev-parse", "--short", "HEAD"]).output().unwrap();
|
||||||
|
let git_hash = String::from_utf8(output.stdout).unwrap();
|
||||||
|
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
|
||||||
|
}
|
||||||
@@ -9,7 +9,7 @@ pub trait Artifact {
|
|||||||
/// get the position of the artifact in the level
|
/// get the position of the artifact in the level
|
||||||
fn get_immutable_position(&self) -> &Position;
|
fn get_immutable_position(&self) -> &Position;
|
||||||
/// call to apply the effects of the artifact to the player
|
/// call to apply the effects of the artifact to the player
|
||||||
fn collect(&mut self, player: &mut Player);
|
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
|
||||||
/// returns if the artifact was collected and can be removed from the level
|
/// returns if the artifact was collected and can be removed from the level
|
||||||
fn was_collected(&self) -> bool;
|
fn was_collected(&self) -> bool;
|
||||||
}
|
}
|
||||||
@@ -37,8 +37,9 @@ impl Artifact for Chest {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
fn get_immutable_position(&self) -> &Position { &self.position }
|
||||||
fn collect(&mut self, player: &mut Player) {
|
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
||||||
player.retrieve_gold(self.gold);
|
player.retrieve_gold(self.gold);
|
||||||
|
messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string());
|
||||||
self.gold = 0;
|
self.gold = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -67,9 +68,17 @@ impl Artifact for Potion {
|
|||||||
("P", Color::Green)
|
("P", Color::Green)
|
||||||
}
|
}
|
||||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
fn get_immutable_position(&self) -> &Position { &self.position }
|
||||||
fn collect(&mut self, player: &mut Player) {
|
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
||||||
|
// only consume potion of the player can gain at least one health point
|
||||||
|
if !player.is_healthy() {
|
||||||
|
let old = player.get_life();
|
||||||
player.change_life(self.health.try_into().unwrap());
|
player.change_life(self.health.try_into().unwrap());
|
||||||
|
let new = player.get_life();
|
||||||
|
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
|
||||||
self.health = 0;
|
self.health = 0;
|
||||||
|
} else {
|
||||||
|
messages.insert(0, "not using the potion because you're healthy.".to_string());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn was_collected(&self) -> bool {
|
fn was_collected(&self) -> bool {
|
||||||
|
|||||||
138
src/dungeon_slayer.rs
Normal file
138
src/dungeon_slayer.rs
Normal file
@@ -0,0 +1,138 @@
|
|||||||
|
use rand::Rng;
|
||||||
|
|
||||||
|
pub fn do_challenge(stat: u8) -> bool {
|
||||||
|
if stat <= 20 {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let dice_roll = rng.gen_range(1..21);
|
||||||
|
return match dice_roll {
|
||||||
|
20 => { false }
|
||||||
|
1 => { true }
|
||||||
|
_ => dice_roll <= stat
|
||||||
|
};
|
||||||
|
}
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct PlayerStats {
|
||||||
|
// dungeon slayer attributes
|
||||||
|
pub(crate) body: u8,
|
||||||
|
pub(crate) agility: u8,
|
||||||
|
pub(crate) mind: u8,
|
||||||
|
|
||||||
|
// dungeon slayer properties
|
||||||
|
// for body
|
||||||
|
pub(crate) strength: u8,
|
||||||
|
pub(crate) toughness: u8,
|
||||||
|
// for agility
|
||||||
|
pub(crate) movement: u8,
|
||||||
|
pub(crate) dexterity: u8,
|
||||||
|
// for mind
|
||||||
|
pub(crate) wisdom: u8,
|
||||||
|
// TODO maybe the wrong translation of Verstand
|
||||||
|
pub(crate) aura: u8,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PlayerStats {
|
||||||
|
/// create random values for the 3 attributes of the dungeon slayer character
|
||||||
|
/// Each attribute is between 4 and 8, not over 20 in sum.
|
||||||
|
fn create_random_attributes() -> (u8, u8, u8) {
|
||||||
|
let mut values: [u8; 3] = [8, 8, 8];
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
while values[0] + values[1] + values[2] > 20 {
|
||||||
|
let i = rng.gen_range(0..3);
|
||||||
|
values[i] = values[i].saturating_sub(1);
|
||||||
|
}
|
||||||
|
(values[0], values[1], values[2])
|
||||||
|
}
|
||||||
|
|
||||||
|
/// create random values for the 6 properties of the dungeon slayer character
|
||||||
|
/// Each property is between 0 and 4, not over 8 in sum.
|
||||||
|
fn create_random_properties() -> (u8, u8, u8, u8, u8, u8) {
|
||||||
|
let mut values: [u8; 6] = [4, 4, 4, 4, 4, 4];
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
while values[0] + values[1] + values[2] + values[3] + values[4] + values[5] > 8 {
|
||||||
|
let i = rng.gen_range(0..6);
|
||||||
|
values[i] = values[i].saturating_sub(1);
|
||||||
|
}
|
||||||
|
(values[0], values[1], values[2], values[3], values[4], values[5])
|
||||||
|
}
|
||||||
|
|
||||||
|
/// create a set of player stats containing attributes and properties according to the
|
||||||
|
/// dungeon slayer rules.
|
||||||
|
pub fn create_random() -> PlayerStats {
|
||||||
|
let attributes = PlayerStats::create_random_attributes();
|
||||||
|
let properties = PlayerStats::create_random_properties();
|
||||||
|
PlayerStats {
|
||||||
|
body: attributes.0,
|
||||||
|
agility: attributes.1,
|
||||||
|
mind: attributes.2,
|
||||||
|
strength: properties.0,
|
||||||
|
toughness: properties.1,
|
||||||
|
movement: properties.2,
|
||||||
|
dexterity: properties.3,
|
||||||
|
wisdom: properties.4,
|
||||||
|
aura: properties.5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// calculate the max life based on this player stats.
|
||||||
|
pub fn get_max_life(&self) -> u8 {
|
||||||
|
self.body + self.toughness + 10
|
||||||
|
}
|
||||||
|
pub fn get_defense(&self) -> u8 {
|
||||||
|
self.body + self.toughness // TODO + self.armor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct MonsterStats {
|
||||||
|
// dungeon slayer attributes
|
||||||
|
pub(crate) body: u8,
|
||||||
|
pub(crate) agility: u8,
|
||||||
|
pub(crate) mind: u8,
|
||||||
|
|
||||||
|
// dungeon slayer properties
|
||||||
|
// for body
|
||||||
|
pub(crate) strength: u8,
|
||||||
|
pub(crate) toughness: u8,
|
||||||
|
// for agility
|
||||||
|
pub(crate) movement: u8,
|
||||||
|
pub(crate) dexterity: u8,
|
||||||
|
// for mind
|
||||||
|
pub(crate) wisdom: u8,
|
||||||
|
// TODO maybe the wrong translation of Verstand
|
||||||
|
pub(crate) aura: u8,
|
||||||
|
|
||||||
|
pub(crate) max_life: u8,
|
||||||
|
pub(crate) defense: u8,
|
||||||
|
pub(crate) initiative: u8,
|
||||||
|
pub(crate) walk: u8,
|
||||||
|
pub(crate) hit: u8,
|
||||||
|
pub(crate) shoot: u8,
|
||||||
|
pub(crate) cast: u8,
|
||||||
|
pub(crate) targeted_cast: u8,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_random_attributes() {
|
||||||
|
for _ in 0..1000 {
|
||||||
|
let attributes = PlayerStats::create_random_attributes();
|
||||||
|
assert!(attributes.0 <= 8);
|
||||||
|
assert!(attributes.1 <= 8);
|
||||||
|
assert!(attributes.2 <= 8);
|
||||||
|
assert_eq!(attributes.0 + attributes.1 + attributes.2, 20);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_random_properties() {
|
||||||
|
for _ in 0..1000 {
|
||||||
|
let properties = PlayerStats::create_random_properties();
|
||||||
|
assert!(properties.0 <= 4);
|
||||||
|
assert!(properties.1 <= 4);
|
||||||
|
assert!(properties.2 <= 4);
|
||||||
|
assert!(properties.3 <= 4);
|
||||||
|
assert!(properties.4 <= 4);
|
||||||
|
assert!(properties.5 <= 4);
|
||||||
|
assert_eq!(properties.0 + properties.1 + properties.2 + properties.3 + properties.4 + properties.5, 8);
|
||||||
|
}
|
||||||
|
}
|
||||||
65
src/game.rs
65
src/game.rs
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::dungeon_slayer::PlayerStats;
|
||||||
use crate::level::{Level, StructureElement};
|
use crate::level::{Level, StructureElement};
|
||||||
use crate::level_generator::LevelGenerator;
|
use crate::level_generator::LevelGenerator;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
@@ -23,6 +24,7 @@ pub struct Game {
|
|||||||
player: Player,
|
player: Player,
|
||||||
/// the levels of the game
|
/// the levels of the game
|
||||||
levels: Vec<Level>,
|
levels: Vec<Level>,
|
||||||
|
pub messages: Vec<String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Game {
|
impl Game {
|
||||||
@@ -34,6 +36,7 @@ impl Game {
|
|||||||
let mut g = Game {
|
let mut g = Game {
|
||||||
player: p,
|
player: p,
|
||||||
levels: v,
|
levels: v,
|
||||||
|
messages: Vec::with_capacity(10),
|
||||||
};
|
};
|
||||||
let start = {
|
let start = {
|
||||||
g.get_level(0).start
|
g.get_level(0).start
|
||||||
@@ -125,12 +128,14 @@ impl Game {
|
|||||||
(dx, dy) = (0, 0);
|
(dx, dy) = (0, 0);
|
||||||
let (next_level, x, y) = self.next_start();
|
let (next_level, x, y) = self.next_start();
|
||||||
player_level = next_level;
|
player_level = next_level;
|
||||||
|
self.messages.insert(0, format!("you climb down to level {}.", next_level));
|
||||||
self.get_mutable_player().get_position().set(next_level, x, y);
|
self.get_mutable_player().get_position().set(next_level, x, y);
|
||||||
}
|
}
|
||||||
StructureElement::StairUp => {
|
StructureElement::StairUp => {
|
||||||
(dx, dy) = (0, 0);
|
(dx, dy) = (0, 0);
|
||||||
let (next_level, x, y) = self.prev_end();
|
let (next_level, x, y) = self.prev_end();
|
||||||
player_level = next_level;
|
player_level = next_level;
|
||||||
|
self.messages.insert(0, format!("you climb up to level {}.", next_level));
|
||||||
self.get_mutable_player().get_position().set(next_level, x, y);
|
self.get_mutable_player().get_position().set(next_level, x, y);
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
@@ -155,6 +160,8 @@ impl Game {
|
|||||||
// TODO fight the monster
|
// TODO fight the monster
|
||||||
self.player.change_life(-1);
|
self.player.change_life(-1);
|
||||||
m.decrease_life(1);
|
m.decrease_life(1);
|
||||||
|
self.messages.insert(0, format!("{} hits you.", m.get_name()).to_string());
|
||||||
|
self.messages.insert(0, format!("you hit {}.", m.get_name()).to_string());
|
||||||
// monster died, player gains experience
|
// monster died, player gains experience
|
||||||
if m.is_dead() {
|
if m.is_dead() {
|
||||||
self.player.gain_experience(m.get_experience_gain());
|
self.player.gain_experience(m.get_experience_gain());
|
||||||
@@ -172,7 +179,7 @@ impl Game {
|
|||||||
match a {
|
match a {
|
||||||
None => {}
|
None => {}
|
||||||
Some(a) => {
|
Some(a) => {
|
||||||
a.collect(&mut self.player);
|
a.collect(&mut self.player, &mut self.messages);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -181,20 +188,42 @@ impl Game {
|
|||||||
let player_pos = &self.player.get_immutable_position();
|
let player_pos = &self.player.get_immutable_position();
|
||||||
let player_level = player_pos.get_level();
|
let player_level = player_pos.get_level();
|
||||||
let level = &mut self.levels[player_level];
|
let level = &mut self.levels[player_level];
|
||||||
level.update(ticks, &mut self.player);
|
level.update(ticks, &mut self.player, &mut self.messages);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_has_correct_number_of_levels() {
|
fn game_has_correct_number_of_levels() {
|
||||||
let p = Player::new("foo", 42);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let p = Player::new("foo", player_stats);
|
||||||
let g = Game::new(p);
|
let g = Game::new(p);
|
||||||
assert_eq!(g.levels.len(), LEVELS);
|
assert_eq!(g.levels.len(), LEVELS);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_has_player() {
|
fn game_has_player() {
|
||||||
let p = Player::new("foo", 42);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let p = Player::new("foo", player_stats);
|
||||||
let g = Game::new(p);
|
let g = Game::new(p);
|
||||||
assert_eq!(g.get_player().get_name(), "foo");
|
assert_eq!(g.get_player().get_name(), "foo");
|
||||||
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
||||||
@@ -202,16 +231,38 @@ fn game_has_player() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_has_mutable_player() {
|
fn game_has_mutable_player() {
|
||||||
let p = Player::new("foo", 42);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let p = Player::new("foo", player_stats);
|
||||||
let mut g = Game::new(p);
|
let mut g = Game::new(p);
|
||||||
assert_eq!(g.get_player().get_name(), "foo");
|
assert_eq!(g.get_player().get_name(), "foo");
|
||||||
g.get_mutable_player().change_life(-1);
|
g.get_mutable_player().change_life(-1);
|
||||||
assert_eq!(g.get_player().get_life(), 41);
|
assert_eq!(g.get_player().get_life(), 20);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_get_level() {
|
fn game_get_level() {
|
||||||
let p = Player::new("foo", 42);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let p = Player::new("foo", player_stats);
|
||||||
let mut g = Game::new(p);
|
let mut g = Game::new(p);
|
||||||
g.get_level(0);
|
g.get_level(0);
|
||||||
assert_ne!(g.get_level(0).start, (0, 0));
|
assert_ne!(g.get_level(0).start, (0, 0));
|
||||||
|
|||||||
17
src/level.rs
17
src/level.rs
@@ -112,7 +112,7 @@ impl Level {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn update(&mut self, ticks: u128, player: &mut Player) {
|
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
|
||||||
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
||||||
if a.was_collected() {
|
if a.was_collected() {
|
||||||
self.artifacts.remove(index);
|
self.artifacts.remove(index);
|
||||||
@@ -140,6 +140,8 @@ impl Level {
|
|||||||
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
|
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
|
||||||
self.monsters[index].decrease_life(1);
|
self.monsters[index].decrease_life(1);
|
||||||
player.change_life(-1);
|
player.change_life(-1);
|
||||||
|
messages.insert(0, format!("{} hits you.", self.monsters[index].get_name()).to_string());
|
||||||
|
messages.insert(0, format!("you hit {}.", self.monsters[index].get_name()).to_string());
|
||||||
// if the attack did not kill the opponent, back down
|
// if the attack did not kill the opponent, back down
|
||||||
if !player.is_dead() {
|
if !player.is_dead() {
|
||||||
self.monsters[index].get_position().change(-dx, -dy);
|
self.monsters[index].get_position().change(-dx, -dy);
|
||||||
@@ -162,6 +164,7 @@ impl Level {
|
|||||||
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
||||||
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
||||||
|
|
||||||
|
// verify we cannot leave the playing field
|
||||||
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -176,6 +179,12 @@ impl Level {
|
|||||||
let agent_pos = agent.get_immutable_position();
|
let agent_pos = agent.get_immutable_position();
|
||||||
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
||||||
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
||||||
|
|
||||||
|
// verify we cannot leave the playing field
|
||||||
|
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
self.structure[new_x][new_y] != StructureElement::Wall
|
self.structure[new_x][new_y] != StructureElement::Wall
|
||||||
}
|
}
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
@@ -295,9 +304,9 @@ fn test_discover_get_monster() {
|
|||||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||||
assert!(elem.1.is_some());
|
assert!(elem.1.is_some());
|
||||||
let m = elem.1.unwrap();
|
let m = elem.1.unwrap();
|
||||||
assert_eq!(m.get_life(), 2);
|
assert_eq!(m.get_life(), 3);
|
||||||
|
|
||||||
m.decrease_life(2);
|
m.decrease_life(3);
|
||||||
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -333,5 +342,5 @@ fn test_discover_get_monster_can_move() {
|
|||||||
assert!(m.is_none());
|
assert!(m.is_none());
|
||||||
let m = l.get_element(11, 11).1;
|
let m = l.get_element(11, 11).1;
|
||||||
assert!(m.is_some());
|
assert!(m.is_some());
|
||||||
assert_eq!(m.unwrap().get_life(), 2);
|
assert_eq!(m.unwrap().get_life(), 3);
|
||||||
}
|
}
|
||||||
|
|||||||
52
src/main.rs
52
src/main.rs
@@ -8,7 +8,7 @@ use crossterm::{
|
|||||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||||
};
|
};
|
||||||
use ratatui::{
|
use ratatui::{
|
||||||
prelude::{CrosstermBackend, Stylize, Terminal},
|
prelude::{CrosstermBackend, Terminal},
|
||||||
widgets::Paragraph,
|
widgets::Paragraph,
|
||||||
};
|
};
|
||||||
use ratatui::prelude::*;
|
use ratatui::prelude::*;
|
||||||
@@ -16,9 +16,9 @@ use ratatui::widgets::{Block, Borders, BorderType, Wrap};
|
|||||||
use ratatui::widgets::block::{Position, Title};
|
use ratatui::widgets::block::{Position, Title};
|
||||||
use whoami::realname;
|
use whoami::realname;
|
||||||
|
|
||||||
|
use crate::dungeon_slayer::PlayerStats;
|
||||||
use crate::game::{Game, GameState};
|
use crate::game::{Game, GameState};
|
||||||
use crate::level_widget::LevelWidget;
|
use crate::level_widget::LevelWidget;
|
||||||
// use crate::level_widget::LevelWidget;
|
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
use crate::position::HasPosition;
|
use crate::position::HasPosition;
|
||||||
|
|
||||||
@@ -30,13 +30,15 @@ mod level_widget;
|
|||||||
mod level_generator;
|
mod level_generator;
|
||||||
mod artifacts;
|
mod artifacts;
|
||||||
mod monster;
|
mod monster;
|
||||||
|
mod dungeon_slayer;
|
||||||
|
|
||||||
/// length of a game frame in ms
|
/// length of a game frame in ms
|
||||||
pub const FRAME_LENGTH: u64 = 100;
|
pub const FRAME_LENGTH: u64 = 100;
|
||||||
|
|
||||||
//
|
//
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let mut game = Game::new(Player::new(realname().as_str(), 10));
|
let player_stats = PlayerStats::create_random();
|
||||||
|
let mut game = Game::new(Player::new(realname().as_str(), player_stats));
|
||||||
|
|
||||||
stdout().execute(EnterAlternateScreen)?;
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
enable_raw_mode()?;
|
enable_raw_mode()?;
|
||||||
@@ -87,23 +89,54 @@ fn main() -> Result<()> {
|
|||||||
x: area.x + 50,
|
x: area.x + 50,
|
||||||
y: area.y,
|
y: area.y,
|
||||||
width: 30,
|
width: 30,
|
||||||
height: 25,
|
height: 15,
|
||||||
};
|
};
|
||||||
|
let block = Block::default()
|
||||||
|
.title(
|
||||||
|
Title::from(
|
||||||
|
format!(" {} ", game.get_player().get_name()))
|
||||||
|
.alignment(Alignment::Center)
|
||||||
|
.position(Position::Top)
|
||||||
|
)
|
||||||
|
.borders(Borders::TOP)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Blue));
|
||||||
frame.render_widget(
|
frame.render_widget(
|
||||||
Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
|
Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
|
||||||
game.get_player().get_name(),
|
|
||||||
game.get_player().get_life(),
|
game.get_player().get_life(),
|
||||||
game.get_player().get_max_life(),
|
game.get_player().get_max_life(),
|
||||||
game.get_player().get_experience(),
|
game.get_player().get_experience(),
|
||||||
game.get_player().get_gold(),
|
game.get_player().get_gold(),
|
||||||
game.get_player().get_immutable_position().get_level()))
|
game.get_player().get_immutable_position().get_level()))
|
||||||
.white()
|
.block(block).wrap(Wrap { trim: true }),
|
||||||
.on_blue(),
|
|
||||||
stats_area,
|
stats_area,
|
||||||
);
|
);
|
||||||
|
let messages_area = Rect {
|
||||||
|
x: area.x + 50,
|
||||||
|
y: area.y + 15,
|
||||||
|
width: 30,
|
||||||
|
height: 10,
|
||||||
|
};
|
||||||
|
// Display the latest messages from the game to the user
|
||||||
|
let block = Block::default()
|
||||||
|
.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
|
||||||
|
.borders(Borders::TOP)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Blue));
|
||||||
|
|
||||||
|
let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
|
||||||
|
frame.render_widget(
|
||||||
|
Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
|
||||||
|
messages_area,
|
||||||
|
);
|
||||||
})?;
|
})?;
|
||||||
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
|
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
|
||||||
if let event::Event::Key(key) = event::read()? {
|
if let event::Event::Key(key) = event::read()? {
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
|
||||||
|
game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
|
||||||
|
}
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -140,7 +173,7 @@ fn main() -> Result<()> {
|
|||||||
area.width = 40;
|
area.width = 40;
|
||||||
area.height = 20;
|
area.height = 20;
|
||||||
let block = Block::default()
|
let block = Block::default()
|
||||||
.title("Game ended")
|
.title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
|
||||||
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
|
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
|
||||||
.borders(Borders::ALL)
|
.borders(Borders::ALL)
|
||||||
.border_style(Style::default().fg(Color::White))
|
.border_style(Style::default().fg(Color::White))
|
||||||
@@ -171,7 +204,6 @@ fn main() -> Result<()> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
stdout().execute(LeaveAlternateScreen)?;
|
stdout().execute(LeaveAlternateScreen)?;
|
||||||
disable_raw_mode()?;
|
disable_raw_mode()?;
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
use ratatui::prelude::Color;
|
use ratatui::prelude::Color;
|
||||||
|
|
||||||
|
use crate::dungeon_slayer::MonsterStats;
|
||||||
use crate::position::{HasPosition, Position};
|
use crate::position::{HasPosition, Position};
|
||||||
|
|
||||||
pub trait Monster: HasPosition {
|
pub trait Monster: HasPosition {
|
||||||
|
fn get_name(&self) -> &str;
|
||||||
fn is_dead(&self) -> bool;
|
fn is_dead(&self) -> bool;
|
||||||
fn get_representation(&self) -> (&str, Color);
|
fn get_representation(&self) -> (&str, Color);
|
||||||
fn decrease_life(&mut self, by: usize);
|
fn decrease_life(&mut self, by: usize);
|
||||||
@@ -16,6 +18,7 @@ pub trait Monster: HasPosition {
|
|||||||
macro_rules! default_monster {
|
macro_rules! default_monster {
|
||||||
($($t:ty),+ $(,)?) => ($(
|
($($t:ty),+ $(,)?) => ($(
|
||||||
impl Monster for $t {
|
impl Monster for $t {
|
||||||
|
fn get_name(&self) -> &str { &self.name }
|
||||||
fn is_dead(&self) -> bool { self.life <= 0 }
|
fn is_dead(&self) -> bool { self.life <= 0 }
|
||||||
fn get_experience_gain(&self) -> usize { self.experience_gain }
|
fn get_experience_gain(&self) -> usize { self.experience_gain }
|
||||||
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
||||||
@@ -39,46 +42,92 @@ macro_rules! default_monster {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub struct Rat {
|
pub struct Rat {
|
||||||
|
name: String,
|
||||||
life: usize,
|
life: usize,
|
||||||
position: Position,
|
position: Position,
|
||||||
symbol: String,
|
symbol: String,
|
||||||
color: Color,
|
color: Color,
|
||||||
experience_gain: usize,
|
experience_gain: usize,
|
||||||
ticks_between_steps: u128,
|
ticks_between_steps: u128,
|
||||||
|
monster_stats: MonsterStats,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Rat {
|
impl Rat {
|
||||||
pub fn new_with_position(position: Position) -> Self {
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
let monster_stats = MonsterStats {
|
||||||
|
body: 2,
|
||||||
|
agility: 4,
|
||||||
|
mind: 1,
|
||||||
|
strength: 1,
|
||||||
|
toughness: 0,
|
||||||
|
movement: 2,
|
||||||
|
dexterity: 0,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
max_life: 3,
|
||||||
|
defense: 2,
|
||||||
|
initiative: 6,
|
||||||
|
walk: 3,
|
||||||
|
hit: 4,
|
||||||
|
shoot: 0,
|
||||||
|
cast: 0,
|
||||||
|
targeted_cast: 0,
|
||||||
|
};
|
||||||
Self {
|
Self {
|
||||||
life: 2,
|
name: "rat".to_string(),
|
||||||
|
life: 3,
|
||||||
position,
|
position,
|
||||||
symbol: String::from("R"),
|
symbol: String::from("R"),
|
||||||
color: Color::Black,
|
color: Color::Black,
|
||||||
experience_gain: 5,
|
experience_gain: 5,
|
||||||
ticks_between_steps: 5,
|
ticks_between_steps: 5,
|
||||||
|
monster_stats,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
default_monster!(Rat);
|
default_monster!(Rat);
|
||||||
|
|
||||||
pub struct Orc {
|
pub struct Orc {
|
||||||
|
name: String,
|
||||||
life: usize,
|
life: usize,
|
||||||
position: Position,
|
position: Position,
|
||||||
symbol: String,
|
symbol: String,
|
||||||
color: Color,
|
color: Color,
|
||||||
experience_gain: usize,
|
experience_gain: usize,
|
||||||
ticks_between_steps: u128,
|
ticks_between_steps: u128,
|
||||||
|
monster_stats: MonsterStats,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Orc {
|
impl Orc {
|
||||||
pub fn new_with_position(position: Position) -> Self {
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
let monster_stats = MonsterStats {
|
||||||
|
body: 10,
|
||||||
|
agility: 6,
|
||||||
|
mind: 2,
|
||||||
|
strength: 2,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 0,
|
||||||
|
dexterity: 3,
|
||||||
|
wisdom: 1,
|
||||||
|
aura: 0,
|
||||||
|
max_life: 23,
|
||||||
|
defense: 14,
|
||||||
|
initiative: 1,
|
||||||
|
walk: 4,
|
||||||
|
hit: 13,
|
||||||
|
shoot: 10,
|
||||||
|
cast: 0,
|
||||||
|
targeted_cast: 0,
|
||||||
|
};
|
||||||
Self {
|
Self {
|
||||||
life: 4,
|
name: "orc".to_string(),
|
||||||
|
life: 23,
|
||||||
position,
|
position,
|
||||||
symbol: String::from("O"),
|
symbol: String::from("O"),
|
||||||
color: Color::DarkGray,
|
color: Color::DarkGray,
|
||||||
experience_gain: 10,
|
experience_gain: 10,
|
||||||
ticks_between_steps: 10,
|
ticks_between_steps: 10,
|
||||||
|
monster_stats
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -102,11 +151,17 @@ fn monsters_can_move() {
|
|||||||
#[test]
|
#[test]
|
||||||
fn monsters_can_die() {
|
fn monsters_can_die() {
|
||||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||||
assert_eq!(m.get_life(), 2);
|
assert_eq!(m.get_life(), 3);
|
||||||
assert_eq!(m.is_dead(), false);
|
assert_eq!(m.is_dead(), false);
|
||||||
m.decrease_life(1);
|
m.decrease_life(1);
|
||||||
assert_eq!(m.get_life(), 1);
|
assert_eq!(m.get_life(), 2);
|
||||||
m.decrease_life(2);
|
m.decrease_life(3);
|
||||||
assert_eq!(m.get_life(), 0);
|
assert_eq!(m.get_life(), 0);
|
||||||
assert_eq!(m.is_dead(), true);
|
assert_eq!(m.is_dead(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_rat_values() {
|
||||||
|
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||||
|
assert_eq!(m.monster_stats.max_life, 3);
|
||||||
|
}
|
||||||
@@ -1,40 +1,43 @@
|
|||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
|
use crate::dungeon_slayer::PlayerStats;
|
||||||
use crate::position::{HasPosition, Position};
|
use crate::position::{HasPosition, Position};
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
name: String,
|
name: String,
|
||||||
position: Position,
|
position: Position,
|
||||||
life: i16,
|
life: i16,
|
||||||
max_life: i16,
|
|
||||||
gold: usize,
|
gold: usize,
|
||||||
experience: usize,
|
experience: usize,
|
||||||
|
pub(crate) player_stats: PlayerStats,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
pub fn new(name: &str, max_life: i16) -> Player {
|
pub fn new(name: &str, player_stats: PlayerStats) -> Player {
|
||||||
Player {
|
Player {
|
||||||
name: name.to_string(),
|
name: name.to_string(),
|
||||||
position: Position::new(0, 0, 0),
|
position: Position::new(0, 0, 0),
|
||||||
life: max_life,
|
life: player_stats.get_max_life() as i16,
|
||||||
max_life,
|
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
|
player_stats,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
return self.name.clone();
|
return self.name.clone();
|
||||||
}
|
}
|
||||||
pub fn change_life(&mut self, by: i16) {
|
pub fn change_life(&mut self, by: i16) {
|
||||||
self.life = max(0, min(self.max_life, self.life + by));
|
self.life = max(0, min(self.get_max_life(), self.life + by));
|
||||||
}
|
}
|
||||||
/// returns true if the player is dead (life <= 0)
|
|
||||||
pub fn get_life(&self) -> i16 {
|
pub fn get_life(&self) -> i16 {
|
||||||
self.life
|
self.life
|
||||||
}
|
}
|
||||||
|
/// returns true if the player is dead (life <= 0)
|
||||||
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
||||||
|
/// returns true if the player's life is at maximum
|
||||||
|
pub fn is_healthy(&self) -> bool { self.life == self.get_max_life() }
|
||||||
pub fn get_max_life(&self) -> i16 {
|
pub fn get_max_life(&self) -> i16 {
|
||||||
self.max_life
|
self.player_stats.get_max_life() as i16
|
||||||
}
|
}
|
||||||
|
|
||||||
/// add the given amount to the players gold stash
|
/// add the given amount to the players gold stash
|
||||||
@@ -63,16 +66,37 @@ fn test_get_name() {
|
|||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
|
player_stats: PlayerStats {
|
||||||
|
body: 0,
|
||||||
|
agility: 0,
|
||||||
|
mind: 0,
|
||||||
|
strength: 0,
|
||||||
|
toughness: 0,
|
||||||
|
movement: 0,
|
||||||
|
dexterity: 0,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_name(), "Teddy Tester");
|
assert_eq!(p.get_name(), "Teddy Tester");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_can_receive_gold() {
|
fn test_can_receive_gold() {
|
||||||
let mut p = Player::new("Teddy Tester", 10);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let mut p = Player::new("Teddy Tester", player_stats);
|
||||||
assert_eq!(p.get_gold(), 0);
|
assert_eq!(p.get_gold(), 0);
|
||||||
|
|
||||||
p.retrieve_gold(13);
|
p.retrieve_gold(13);
|
||||||
@@ -86,9 +110,19 @@ fn test_change_life() {
|
|||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
|
player_stats: PlayerStats {
|
||||||
|
body: 0,
|
||||||
|
agility: 0,
|
||||||
|
mind: 0,
|
||||||
|
strength: 0,
|
||||||
|
toughness: 0,
|
||||||
|
movement: 0,
|
||||||
|
dexterity: 0,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_life(), 5);
|
assert_eq!(p.get_life(), 5);
|
||||||
p.change_life(-2);
|
p.change_life(-2);
|
||||||
@@ -101,7 +135,18 @@ fn test_change_life() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn player_can_move() {
|
fn player_can_move() {
|
||||||
let mut p = Player::new("Teddy Tester", 10);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let mut p = Player::new("Teddy Tester", player_stats);
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
||||||
p.get_position().change(1, 2);
|
p.get_position().change(1, 2);
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
||||||
@@ -119,9 +164,19 @@ fn test_max_life() {
|
|||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
|
player_stats: PlayerStats {
|
||||||
|
body: 0,
|
||||||
|
agility: 0,
|
||||||
|
mind: 0,
|
||||||
|
strength: 0,
|
||||||
|
toughness: 0,
|
||||||
|
movement: 0,
|
||||||
|
dexterity: 0,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_max_life(), 10);
|
assert_eq!(p.get_max_life(), 10);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user