4 Commits

Author SHA1 Message Date
de5ea76913 step to xp 2023-12-22 20:10:30 +01:00
6082a740e9 make chest's gold depend on level 2023-12-22 09:52:50 +01:00
db96dc5c8a Add gold to the result message 2023-12-21 23:13:13 +01:00
2a86201c3e add 3 distinct outcomes for the game 2023-12-21 23:02:06 +01:00
6 changed files with 114 additions and 9 deletions

View File

@@ -22,9 +22,11 @@ pub struct Chest {
impl Chest { impl Chest {
pub fn new(position: Position) -> Self { pub fn new(position: Position) -> Self {
let level = position.get_level();
Self { Self {
position, position,
gold: 10, // TODO maybe randomize this?
gold: (level + 1) * 10,
} }
} }
} }

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@@ -3,7 +3,19 @@ use crate::level_generator::LevelGenerator;
use crate::player::Player; use crate::player::Player;
use crate::position::Position; use crate::position::Position;
pub const LEVELS: usize = 2; pub const LEVELS: usize = 10;
#[derive(PartialEq)]
/// represents a state of a game
pub enum GameState {
/// the game is ongoing (neither won or lost)
RUNNING,
/// the player died
LOST,
/// the player reached the Ω
WON,
}
/// the main structure to hold all information about the ongoing game /// the main structure to hold all information about the ongoing game
pub struct Game { pub struct Game {
@@ -31,6 +43,31 @@ impl Game {
g g
} }
/// returns true if the player is dead (life <= 0)
fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
/// returns true if the player is standing on the End element
fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) {
None => {}
Some(a) => {
match a {
StructureElement::End => { return true; }
_ => {}
}
}
};
false
}
/// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState {
if self.player_is_dead() {
return GameState::LOST;
}
if self.player_reached_goal() {
return GameState::WON;
}
GameState::RUNNING
}
pub fn get_player(&self) -> &Player { pub fn get_player(&self) -> &Player {
&self.player &self.player
} }
@@ -131,6 +168,10 @@ impl Game {
// TODO fight the monster // TODO fight the monster
self.player.change_life(-1); self.player.change_life(-1);
m.decrease_life(1); m.decrease_life(1);
// monster died, player gains experience
if m.is_dead() {
self.player.gain_experience(m.get_experience_gain());
}
return m.is_dead(); return m.is_dead();
} }
}; };

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@@ -276,11 +276,11 @@ impl LevelGenerator {
// TODO randomize enemies here // TODO randomize enemies here
match rng.gen_range(1..=100) { match rng.gen_range(1..=100) {
1..=50 => { 1..=50 => {
println!("Orc! {} {} {}", self.level, t_x, t_y); enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y))));
enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y)))); } }
_ => { _ => {
println!("Rat! {} {} {}", self.level, t_x, t_y); enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));} }
}; };
} }

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@@ -11,10 +11,11 @@ use ratatui::{
widgets::Paragraph, widgets::Paragraph,
}; };
use ratatui::prelude::*; use ratatui::prelude::*;
use ratatui::widgets::Block; use ratatui::widgets::{Block, Borders, BorderType, Wrap};
use ratatui::widgets::block::{Position, Title};
use whoami::realname; use whoami::realname;
use crate::game::Game; use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget; use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget; // use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
@@ -66,10 +67,11 @@ fn main() -> Result<()> {
height: 25, height: 25,
}; };
frame.render_widget( frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}", Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
game.get_player().get_name(), game.get_player().get_name(),
game.get_player().get_life(), game.get_player().get_life(),
game.get_player().get_max_life(), game.get_player().get_max_life(),
game.get_player().get_experience(),
game.get_player().get_gold(), game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level())) game.get_player().get_immutable_position().get_level()))
.white() .white()
@@ -96,6 +98,49 @@ fn main() -> Result<()> {
} }
game.player_collects_artifact(); game.player_collects_artifact();
game.update_level(); game.update_level();
if game.get_game_state() != GameState::RUNNING {
break;
}
}
}
}
}
loop {
let _ = terminal.draw(|frame| {
let mut area = frame.size();
let w = area.width / 2;
let h = area.height / 2;
area.x += w - 20;
area.y += h - 10;
area.width = 40;
area.height = 20;
let block = Block::default()
.title("Game ended")
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let mut text = match game.get_game_state() {
GameState::RUNNING => {
"Quitting is for cowards! You'll better try again!".to_string()
}
GameState::LOST => {
"Sorry, you died in the dungeon. Better luck next time!".to_string()
}
GameState::WON => {
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
}
};
text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
});
if event::poll(std::time::Duration::from_millis(16))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
} }
} }
} }

View File

@@ -7,6 +7,7 @@ pub trait Monster {
fn get_representation(&self) -> (&str, Color); fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize); fn decrease_life(&mut self, by: usize);
fn get_immutable_position(&self) -> &Position; fn get_immutable_position(&self) -> &Position;
fn get_experience_gain(&self) -> usize;
#[cfg(test)] #[cfg(test)]
fn get_position(&mut self) -> &mut Position; fn get_position(&mut self) -> &mut Position;
#[cfg(test)] #[cfg(test)]
@@ -17,6 +18,7 @@ macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($( ($($t:ty),+ $(,)?) => ($(
impl Monster for $t { impl Monster for $t {
fn is_dead(&self) -> bool { self.life <= 0 } fn is_dead(&self) -> bool { self.life <= 0 }
fn get_experience_gain(&self) -> usize { self.experience_gain }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) } fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) { fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by); self.life = self.life.saturating_sub(by);
@@ -39,6 +41,7 @@ pub struct Rat {
position: Position, position: Position,
symbol: String, symbol: String,
color: Color, color: Color,
experience_gain: usize,
} }
impl Rat { impl Rat {
@@ -49,6 +52,7 @@ impl Rat {
position: Position::new(0, 0, 0), position: Position::new(0, 0, 0),
symbol: String::from("R"), symbol: String::from("R"),
color: Color::Black, color: Color::Black,
experience_gain: 5,
} }
} }
pub fn new_with_position(position: Position) -> Self { pub fn new_with_position(position: Position) -> Self {
@@ -57,6 +61,7 @@ impl Rat {
position, position,
symbol: String::from("R"), symbol: String::from("R"),
color: Color::Black, color: Color::Black,
experience_gain: 5,
} }
} }
#[cfg(test)] #[cfg(test)]
@@ -69,6 +74,7 @@ pub struct Orc {
position: Position, position: Position,
symbol: String, symbol: String,
color: Color, color: Color,
experience_gain: usize,
} }
impl Orc { impl Orc {
@@ -79,6 +85,7 @@ impl Orc {
position: Position::new(0, 0, 0), position: Position::new(0, 0, 0),
symbol: String::from("O"), symbol: String::from("O"),
color: Color::DarkGray, color: Color::DarkGray,
experience_gain: 10,
} }
} }
pub fn new_with_position(position: Position) -> Self { pub fn new_with_position(position: Position) -> Self {
@@ -87,6 +94,7 @@ impl Orc {
position, position,
symbol: String::from("O"), symbol: String::from("O"),
color: Color::DarkGray, color: Color::DarkGray,
experience_gain: 10,
} }
} }
#[cfg(test)] #[cfg(test)]

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@@ -8,6 +8,7 @@ pub struct Player {
life: i16, life: i16,
max_life: i16, max_life: i16,
gold: usize, gold: usize,
experience: usize,
} }
impl Player { impl Player {
@@ -18,6 +19,7 @@ impl Player {
life: max_life, life: max_life,
max_life, max_life,
gold: 0, gold: 0,
experience: 0,
} }
} }
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
@@ -44,6 +46,10 @@ impl Player {
/// return the size of the players gold stash /// return the size of the players gold stash
pub fn get_gold(&self) -> usize { self.gold } pub fn get_gold(&self) -> usize { self.gold }
pub fn gain_experience(&mut self, amount: usize) { self.experience += amount }
pub fn get_experience(&self) -> usize { self.experience }
} }
#[test] #[test]
@@ -54,6 +60,7 @@ fn test_get_name() {
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0,
}; };
assert_eq!(p.get_name(), "Teddy Tester"); assert_eq!(p.get_name(), "Teddy Tester");
} }
@@ -76,6 +83,7 @@ fn test_change_life() {
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0,
}; };
assert_eq!(p.get_life(), 5); assert_eq!(p.get_life(), 5);
p.change_life(-2); p.change_life(-2);
@@ -108,6 +116,7 @@ fn test_max_life() {
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0,
}; };
assert_eq!(p.get_max_life(), 10); assert_eq!(p.get_max_life(), 10);
} }