13 Commits

10 changed files with 288 additions and 142 deletions

7
build.rs Normal file
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@@ -0,0 +1,7 @@
use std::process::Command;
fn main() {
let output = Command::new("git").args(&["rev-parse", "--short", "HEAD"]).output().unwrap();
let git_hash = String::from_utf8(output.stdout).unwrap();
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
}

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@@ -9,7 +9,7 @@ pub trait Artifact {
/// get the position of the artifact in the level /// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position; fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player /// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player); fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
/// returns if the artifact was collected and can be removed from the level /// returns if the artifact was collected and can be removed from the level
fn was_collected(&self) -> bool; fn was_collected(&self) -> bool;
} }
@@ -37,8 +37,9 @@ impl Artifact for Chest {
} }
fn get_immutable_position(&self) -> &Position { &self.position } fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) { fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
player.retrieve_gold(self.gold); player.retrieve_gold(self.gold);
messages.insert(0, format!("opened chest and collected {} gold.", self.gold).to_string());
self.gold = 0; self.gold = 0;
} }
@@ -67,9 +68,17 @@ impl Artifact for Potion {
("P", Color::Green) ("P", Color::Green)
} }
fn get_immutable_position(&self) -> &Position { &self.position } fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) { fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
// only consume potion of the player can gain at least one health point
if !player.is_healthy() {
let old = player.get_life();
player.change_life(self.health.try_into().unwrap()); player.change_life(self.health.try_into().unwrap());
let new = player.get_life();
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
self.health = 0; self.health = 0;
} else {
messages.insert(0, "not using the potion because you're healthy.".to_string());
}
} }
fn was_collected(&self) -> bool { fn was_collected(&self) -> bool {

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@@ -1,7 +1,7 @@
use crate::level::{Level, StructureElement}; use crate::level::{Level, StructureElement};
use crate::level_generator::LevelGenerator; use crate::level_generator::LevelGenerator;
use crate::player::Player; use crate::player::Player;
use crate::position::Position; use crate::position::{HasPosition, Position};
pub const LEVELS: usize = 10; pub const LEVELS: usize = 10;
@@ -23,6 +23,7 @@ pub struct Game {
player: Player, player: Player,
/// the levels of the game /// the levels of the game
levels: Vec<Level>, levels: Vec<Level>,
pub messages: Vec<String>,
} }
impl Game { impl Game {
@@ -34,6 +35,7 @@ impl Game {
let mut g = Game { let mut g = Game {
player: p, player: p,
levels: v, levels: v,
messages: Vec::with_capacity(10),
}; };
let start = { let start = {
g.get_level(0).start g.get_level(0).start
@@ -43,8 +45,6 @@ impl Game {
g g
} }
/// returns true if the player is dead (life <= 0)
fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
/// returns true if the player is standing on the End element /// returns true if the player is standing on the End element
fn player_reached_goal(&mut self) -> bool { fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) { match self.next_element(0, 0) {
@@ -60,7 +60,7 @@ impl Game {
} }
/// returns the state of the game (depending on player's life and position) /// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState { pub fn get_game_state(&mut self) -> GameState {
if self.player_is_dead() { if self.player.is_dead() {
return GameState::LOST; return GameState::LOST;
} }
if self.player_reached_goal() { if self.player_reached_goal() {
@@ -80,19 +80,8 @@ impl Game {
/// limitation as walls. /// limitation as walls.
fn can_move(&mut self, dx: i16, dy: i16) -> bool { fn can_move(&mut self, dx: i16, dy: i16) -> bool {
let player_pos = &self.player.get_position(); let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy;
let level = &mut self.levels[player_pos.get_level()]; let level = &mut self.levels[player_pos.get_level()];
match level.get_element(new_x, new_y) { level.can_player_move(&self.player, dx, dy)
(None, _, _) => { return false; }
(Some(t), _, _) => {
match t {
StructureElement::Wall => { return false; }
_ => {}
}
}
};
true
} }
/// returns the position (as tuple) of the next level's start point. /// returns the position (as tuple) of the next level's start point.
fn next_start(&self) -> (usize, usize, usize) { fn next_start(&self) -> (usize, usize, usize) {
@@ -138,12 +127,14 @@ impl Game {
(dx, dy) = (0, 0); (dx, dy) = (0, 0);
let (next_level, x, y) = self.next_start(); let (next_level, x, y) = self.next_start();
player_level = next_level; player_level = next_level;
self.messages.insert(0, format!("you climb down to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y); self.get_mutable_player().get_position().set(next_level, x, y);
} }
StructureElement::StairUp => { StructureElement::StairUp => {
(dx, dy) = (0, 0); (dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end(); let (next_level, x, y) = self.prev_end();
player_level = next_level; player_level = next_level;
self.messages.insert(0, format!("you climb up to level {}.", next_level));
self.get_mutable_player().get_position().set(next_level, x, y); self.get_mutable_player().get_position().set(next_level, x, y);
} }
_ => {} _ => {}
@@ -168,6 +159,12 @@ impl Game {
// TODO fight the monster // TODO fight the monster
self.player.change_life(-1); self.player.change_life(-1);
m.decrease_life(1); m.decrease_life(1);
self.messages.insert(0, format!("{} hits you.", m.get_name()).to_string());
self.messages.insert(0, format!("you hit {}.", m.get_name()).to_string());
// monster died, player gains experience
if m.is_dead() {
self.player.gain_experience(m.get_experience_gain());
}
return m.is_dead(); return m.is_dead();
} }
}; };
@@ -181,16 +178,16 @@ impl Game {
match a { match a {
None => {} None => {}
Some(a) => { Some(a) => {
a.collect(&mut self.player); a.collect(&mut self.player, &mut self.messages);
} }
} }
} }
/// updates the player's current level. This will remove collected artifacts and dead monsters. /// updates the player's current level. This will remove collected artifacts and dead monsters.
pub fn update_level(&mut self) { pub fn update_level(&mut self, ticks: u128) {
let player_pos = &self.player.get_immutable_position(); let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
let level = &mut self.levels[player_level]; let level = &mut self.levels[player_level];
level.update(); level.update(ticks, &mut self.player, &mut self.messages);
} }
} }

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@@ -1,11 +1,16 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use rand::Rng;
use rand::rngs::ThreadRng;
#[cfg(test)] #[cfg(test)]
use crate::artifacts::{Chest, Potion}; use crate::artifacts::{Chest, Potion};
use crate::artifacts::Artifact; use crate::artifacts::Artifact;
use crate::monster::Monster;
#[cfg(test)] #[cfg(test)]
use crate::monster::Rat; use crate::monster::{Orc, Rat};
use crate::monster::Monster;
use crate::player::Player;
use crate::position::HasPosition;
use crate::position::Position; use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50; pub const LEVEL_WIDTH: usize = 50;
@@ -32,27 +37,10 @@ pub struct Level {
pub(crate) start: (usize, usize), pub(crate) start: (usize, usize),
/// the position of the end in the level (either stair down or end point) /// the position of the end in the level (either stair down or end point)
pub(crate) end: (usize, usize), pub(crate) end: (usize, usize),
pub(crate) rng: ThreadRng,
} }
impl Level { impl Level {
#[cfg(test)]
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
}
}
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) { pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
if x < 0 || y < 0 { if x < 0 || y < 0 {
return (None, None, None); return (None, None, None);
@@ -80,33 +68,6 @@ impl Level {
} }
(Some(self.structure[x][y]), res_m, res_a) (Some(self.structure[x][y]), res_m, res_a)
} }
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
/// discover the area with in the level around the given position /// discover the area with in the level around the given position
pub fn discover(&mut self, pos: &Position) { pub fn discover(&mut self, pos: &Position) {
let x = pos.get_x(); let x = pos.get_x();
@@ -151,14 +112,45 @@ impl Level {
} }
} }
} }
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
pub fn update(&mut self) {
for (index, a) in &mut self.artifacts.iter().enumerate() { for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() { if a.was_collected() {
self.artifacts.remove(index); self.artifacts.remove(index);
break; break;
} }
} }
for index in 0..self.monsters.len() {
if self.monsters[index].is_dead() {
continue;
}
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
continue;
}
loop {
// calculate the direction the monster will try to walk
let (dx, dy) = match self.rng.gen_range(0..5) {
1 => { (1, 0) }
2 => { (-1, 0) }
3 => { (0, 1) }
4 => { (0, -1) }
_ => { (0, 0) }
};
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
self.monsters[index].decrease_life(1);
player.change_life(-1);
messages.insert(0, format!("{} hits you.", self.monsters[index].get_name()).to_string());
messages.insert(0, format!("you hit {}.", self.monsters[index].get_name()).to_string());
// if the attack did not kill the opponent, back down
if !player.is_dead() {
self.monsters[index].get_position().change(-dx, -dy);
}
}
break;
}
}
}
for (index, m) in &mut self.monsters.iter().enumerate() { for (index, m) in &mut self.monsters.iter().enumerate() {
if m.is_dead() { if m.is_dead() {
self.monsters.remove(index); self.monsters.remove(index);
@@ -166,6 +158,73 @@ impl Level {
} }
} }
} }
pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
return false;
}
for index in 0..self.monsters.len() {
let pos = self.monsters[index].get_immutable_position();
if pos.get_x() == new_x && pos.get_y() == new_y { return false; }
}
self.structure[new_x][new_y] != StructureElement::Wall
}
pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
self.structure[new_x][new_y] != StructureElement::Wall
}
#[cfg(test)]
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
rng: rand::thread_rng(),
}
}
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
} }
#[test] #[test]
@@ -193,20 +252,17 @@ fn test_discover_get_element() {
#[test] #[test]
fn test_discover_can_add_monster() { fn test_discover_can_add_monster() {
let mut l = Level::new(0); let mut l = Level::new(0);
let mut m = Rat::new(2); let m = Rat::new_with_position(Position::new(1, 2, 3));
m.get_position().set(1, 2, 3);
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string())); assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Rat::new(2); let mut m = Orc::new_with_position(Position::new(0, 2, 3));
m.get_position().set(0, 2, 3); m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
let mut m = Rat::new(2); let m = Rat::new_with_position(Position::new(0, 2, 3));
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Err("Position already used".to_string())); assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let mut m = Rat::new(2); let m = Rat::new_with_position(Position::new(0, 2, 4));
m.get_position().set(0, 2, 4);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
} }
@@ -234,18 +290,17 @@ fn test_discover_get_monster() {
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none()); assert!(l.get_element(10, 10).1.is_none());
let mut m = Rat::new(23); let m = Rat::new_with_position(Position::new(0, 10, 10));
m.get_position().set(0, 10, 10);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
let elem = l.get_element(10, 10); let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor); assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.1.is_some()); assert!(elem.1.is_some());
let m = elem.1.unwrap(); let m = elem.1.unwrap();
assert_eq!(m.get_life(), 23); assert_eq!(m.get_life(), 2);
m.decrease_life(2); m.decrease_life(2);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21); assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
} }
#[test] #[test]
@@ -270,8 +325,7 @@ fn test_discover_get_monster_can_move() {
let p = Position::new(0, 10, 10); let p = Position::new(0, 10, 10);
l.discover(&p); l.discover(&p);
let mut m = Rat::new(23); let m = Rat::new_with_position(Position::new(0, 10, 10));
m.get_position().set(0, 10, 10);
l.add_monster(m).expect("Panic because of"); l.add_monster(m).expect("Panic because of");
let m = l.get_element(10, 10).1.unwrap(); let m = l.get_element(10, 10).1.unwrap();
@@ -281,5 +335,5 @@ fn test_discover_get_monster_can_move() {
assert!(m.is_none()); assert!(m.is_none());
let m = l.get_element(11, 11).1; let m = l.get_element(11, 11).1;
assert!(m.is_some()); assert!(m.is_some());
assert_eq!(m.unwrap().get_life(), 23); assert_eq!(m.unwrap().get_life(), 2);
} }

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@@ -344,6 +344,7 @@ impl LevelGenerator {
artifacts, artifacts,
start: (start_x, start_y), start: (start_x, start_y),
end: (end_x, end_y), end: (end_x, end_y),
rng: rand::thread_rng(),
} }
} }
} }

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@@ -5,6 +5,7 @@ use ratatui::widgets::{StatefulWidget, Widget};
use crate::game::Game; use crate::game::Game;
use crate::level::StructureElement; use crate::level::StructureElement;
use crate::position::HasPosition;
const FG_BROWN: Color = Color::Rgb(186, 74, 0); const FG_BROWN: Color = Color::Rgb(186, 74, 0);

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@@ -1,5 +1,6 @@
use std::io::Result; use std::io::Result;
use std::io::stdout; use std::io::stdout;
use std::time::Instant;
use crossterm::{ use crossterm::{
event::{self, KeyCode, KeyEventKind}, event::{self, KeyCode, KeyEventKind},
@@ -7,7 +8,7 @@ use crossterm::{
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
}; };
use ratatui::{ use ratatui::{
prelude::{CrosstermBackend, Stylize, Terminal}, prelude::{CrosstermBackend, Terminal},
widgets::Paragraph, widgets::Paragraph,
}; };
use ratatui::prelude::*; use ratatui::prelude::*;
@@ -17,8 +18,8 @@ use whoami::realname;
use crate::game::{Game, GameState}; use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget; use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
use crate::position::HasPosition;
mod game; mod game;
mod player; mod player;
@@ -29,6 +30,9 @@ mod level_generator;
mod artifacts; mod artifacts;
mod monster; mod monster;
/// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100;
// //
fn main() -> Result<()> { fn main() -> Result<()> {
let mut game = Game::new(Player::new(realname().as_str(), 10)); let mut game = Game::new(Player::new(realname().as_str(), 10));
@@ -38,11 +42,29 @@ fn main() -> Result<()> {
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?; let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?; terminal.clear()?;
let start_time = Instant::now();
let mut ticks = 0;
loop { loop {
terminal.draw(|frame| { terminal.draw(|frame| {
let mut area = frame.size(); let mut area = frame.size();
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area); frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
// don't draw stuff except an info box if the terminal is too small (less than 80x25)
// to prevent the read drawing code from crashing the game.
if area.width < 80 || area.height < 25 {
let block = Block::default()
.title("Info")
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
.block(block)
.wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
return;
}
if area.width > 80 { if area.width > 80 {
area.x = (area.width - 80) / 2; area.x = (area.width - 80) / 2;
area.width = 80; area.width = 80;
@@ -64,22 +86,54 @@ fn main() -> Result<()> {
x: area.x + 50, x: area.x + 50,
y: area.y, y: area.y,
width: 30, width: 30,
height: 25, height: 15,
}; };
let block = Block::default()
.title(
Title::from(
format!(" {} ", game.get_player().get_name()))
.alignment(Alignment::Center)
.position(Position::Top)
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
frame.render_widget( frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}", Paragraph::new(format!("Health: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
game.get_player().get_name(),
game.get_player().get_life(), game.get_player().get_life(),
game.get_player().get_max_life(), game.get_player().get_max_life(),
game.get_player().get_experience(),
game.get_player().get_gold(), game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level())) game.get_player().get_immutable_position().get_level()))
.white() .block(block).wrap(Wrap { trim: true }),
.on_blue(),
stats_area, stats_area,
); );
let messages_area = Rect {
x: area.x + 50,
y: area.y + 15,
width: 30,
height: 10,
};
// Display the latest messages from the game to the user
let block = Block::default()
.title(Title::from(" messages ").alignment(Alignment::Center).position(Position::Top))
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue));
let paragraph1 = if game.messages.is_empty() { "".to_string() } else { format!("> {}", game.messages.join("\n> ")) };
frame.render_widget(
Paragraph::new(paragraph1).block(block).wrap(Wrap { trim: true }),
messages_area,
);
})?; })?;
if event::poll(std::time::Duration::from_millis(16))? { if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
if let event::Event::Key(key) = event::read()? { if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break; break;
} }
@@ -96,14 +150,16 @@ fn main() -> Result<()> {
game.move_player(new_pos.0, new_pos.1); game.move_player(new_pos.0, new_pos.1);
} }
game.player_collects_artifact(); game.player_collects_artifact();
game.update_level(); }
}
}
game.update_level(ticks);
if game.get_game_state() != GameState::RUNNING { if game.get_game_state() != GameState::RUNNING {
break; break;
} }
ticks += 1;
} }
} let playtime = start_time.elapsed();
}
}
loop { loop {
let _ = terminal.draw(|frame| { let _ = terminal.draw(|frame| {
let mut area = frame.size(); let mut area = frame.size();
@@ -114,7 +170,7 @@ fn main() -> Result<()> {
area.width = 40; area.width = 40;
area.height = 20; area.height = 20;
let block = Block::default() let block = Block::default()
.title("Game ended") .title(Title::from(" Game ended ").alignment(Alignment::Center).position(Position::Top))
.title(Title::from("Press `q` to quit!").position(Position::Bottom)) .title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL) .borders(Borders::ALL)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
@@ -131,7 +187,9 @@ fn main() -> Result<()> {
"Congratulation! You mastered your way through the dungeon and won the game.".to_string() "Congratulation! You mastered your way through the dungeon and won the game.".to_string()
} }
}; };
text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str(); text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true }); let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area); frame.render_widget(paragraph, area);
}); });
@@ -143,7 +201,6 @@ fn main() -> Result<()> {
} }
} }
} }
stdout().execute(LeaveAlternateScreen)?; stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?; disable_raw_mode()?;
Ok(()) Ok(())

View File

@@ -1,14 +1,15 @@
use ratatui::prelude::Color; use ratatui::prelude::Color;
use crate::position::Position; use crate::position::{HasPosition, Position};
pub trait Monster { pub trait Monster: HasPosition {
fn get_name(&self) -> &str;
fn is_dead(&self) -> bool; fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color); fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize); fn decrease_life(&mut self, by: usize);
fn get_immutable_position(&self) -> &Position; // fn get_immutable_position(&self) -> &Position;
#[cfg(test)] fn get_experience_gain(&self) -> usize;
fn get_position(&mut self) -> &mut Position; fn get_ticks_between_steps(&self) -> u128;
#[cfg(test)] #[cfg(test)]
fn get_life(&self) -> usize; fn get_life(&self) -> usize;
} }
@@ -16,81 +17,76 @@ pub trait Monster {
macro_rules! default_monster { macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($( ($($t:ty),+ $(,)?) => ($(
impl Monster for $t { impl Monster for $t {
fn get_name(&self) -> &str { &self.name }
fn is_dead(&self) -> bool { self.life <= 0 } fn is_dead(&self) -> bool { self.life <= 0 }
fn get_experience_gain(&self) -> usize { self.experience_gain }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) } fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) { fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by); self.life = self.life.saturating_sub(by);
} }
fn get_immutable_position(&self) -> &Position { fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
&self.position
}
#[cfg(test)] #[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
impl HasPosition for $t {
fn get_position(&mut self) -> &mut Position { fn get_position(&mut self) -> &mut Position {
&mut self.position &mut self.position
} }
#[cfg(test)] fn get_immutable_position(&self) -> &Position {
fn get_life(&self) -> usize { self.life } &self.position
}
} }
)+) )+)
} }
pub struct Rat { pub struct Rat {
name: String,
life: usize, life: usize,
position: Position, position: Position,
symbol: String, symbol: String,
color: Color, color: Color,
experience_gain: usize,
ticks_between_steps: u128,
} }
impl Rat { impl Rat {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("R"),
color: Color::Black,
}
}
pub fn new_with_position(position: Position) -> Self { pub fn new_with_position(position: Position) -> Self {
Self { Self {
name: "rat".to_string(),
life: 2, life: 2,
position, position,
symbol: String::from("R"), symbol: String::from("R"),
color: Color::Black, color: Color::Black,
experience_gain: 5,
ticks_between_steps: 5,
} }
} }
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
} }
default_monster!(Rat); default_monster!(Rat);
pub struct Orc { pub struct Orc {
name: String,
life: usize, life: usize,
position: Position, position: Position,
symbol: String, symbol: String,
color: Color, color: Color,
experience_gain: usize,
ticks_between_steps: u128,
} }
impl Orc { impl Orc {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("O"),
color: Color::DarkGray,
}
}
pub fn new_with_position(position: Position) -> Self { pub fn new_with_position(position: Position) -> Self {
Self { Self {
name: "orc".to_string(),
life: 4, life: 4,
position, position,
symbol: String::from("O"), symbol: String::from("O"),
color: Color::DarkGray, color: Color::DarkGray,
experience_gain: 10,
ticks_between_steps: 10,
} }
} }
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
} }
default_monster!(Orc); default_monster!(Orc);
@@ -98,7 +94,7 @@ default_monster!(Orc);
#[test] #[test]
fn monsters_can_move() { fn monsters_can_move() {
let mut m = Rat::new(2); let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_position(), &Position::new(0, 0, 0)); assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2); m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2)); assert_eq!(m.get_position(), &Position::new(0, 1, 2));
@@ -111,7 +107,7 @@ fn monsters_can_move() {
#[test] #[test]
fn monsters_can_die() { fn monsters_can_die() {
let mut m = Rat::new(2); let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_life(), 2); assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false); assert_eq!(m.is_dead(), false);
m.decrease_life(1); m.decrease_life(1);

View File

@@ -1,6 +1,6 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::position::Position; use crate::position::{HasPosition, Position};
pub struct Player { pub struct Player {
name: String, name: String,
@@ -8,6 +8,7 @@ pub struct Player {
life: i16, life: i16,
max_life: i16, max_life: i16,
gold: usize, gold: usize,
experience: usize,
} }
impl Player { impl Player {
@@ -18,6 +19,7 @@ impl Player {
life: max_life, life: max_life,
max_life, max_life,
gold: 0, gold: 0,
experience: 0,
} }
} }
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
@@ -29,21 +31,32 @@ impl Player {
pub fn get_life(&self) -> i16 { pub fn get_life(&self) -> i16 {
self.life self.life
} }
/// returns true if the player is dead (life <= 0)
pub fn is_dead(&self) -> bool { self.life <= 0 }
/// returns true if the player's life is at maximum
pub fn is_healthy(&self) -> bool { self.life == self.max_life }
pub fn get_max_life(&self) -> i16 { pub fn get_max_life(&self) -> i16 {
self.max_life self.max_life
} }
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
pub fn get_immutable_position(&self) -> &Position {
&self.position
}
/// add the given amount to the players gold stash /// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount } pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
/// return the size of the players gold stash /// return the size of the players gold stash
pub fn get_gold(&self) -> usize { self.gold } pub fn get_gold(&self) -> usize { self.gold }
pub fn gain_experience(&mut self, amount: usize) { self.experience += amount }
pub fn get_experience(&self) -> usize { self.experience }
}
impl HasPosition for Player {
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
} }
#[test] #[test]
@@ -54,6 +67,7 @@ fn test_get_name() {
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0,
}; };
assert_eq!(p.get_name(), "Teddy Tester"); assert_eq!(p.get_name(), "Teddy Tester");
} }
@@ -76,6 +90,7 @@ fn test_change_life() {
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0,
}; };
assert_eq!(p.get_life(), 5); assert_eq!(p.get_life(), 5);
p.change_life(-2); p.change_life(-2);
@@ -108,6 +123,7 @@ fn test_max_life() {
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0,
}; };
assert_eq!(p.get_max_life(), 10); assert_eq!(p.get_max_life(), 10);
} }

View File

@@ -1,5 +1,13 @@
use std::cmp::max; use std::cmp::max;
/// describes an character (PC or NPC) in the dungeon that has a position.
pub trait HasPosition {
/// returns a mutable position
fn get_position(&mut self) -> &mut Position;
/// returns an immutable position
fn get_immutable_position(&self) -> &Position;
}
#[derive(PartialEq, Debug)] #[derive(PartialEq, Debug)]
pub struct Position { pub struct Position {
level: usize, level: usize,