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new_level_
| Author | SHA1 | Date | |
|---|---|---|---|
| 3249529f94 | |||
| 72f7be2ed8 | |||
| 5311f56ca0 | |||
| df80dfdd8a | |||
| 8b23c565b8 | |||
| 789a41cb3f | |||
| d42d8a12b4 | |||
| 8ee142586b | |||
| 1878959e69 | |||
| 8bae1c7668 | |||
| 3096386ad1 |
@@ -3,7 +3,6 @@ extern crate proc_macro;
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use proc_macro::TokenStream;
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use quote::quote;
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#[proc_macro_derive(CreateMonsters)]
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pub fn create_monsters(input: TokenStream) -> TokenStream {
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let input = syn::parse_macro_input!(input as syn::File);
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@@ -2,7 +2,6 @@ use std::{collections::HashMap, ops::RangeInclusive};
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use crate::{monster::MonsterTypes, room::RoomType};
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/// the number of rooms in vertical direction
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pub const ROOMS_HORIZONTAL: usize = 8;
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/// the number of rooms in horizontal direction
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@@ -13,8 +12,14 @@ pub const ROOM_WIDTH: usize = 9;
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/// the height of a room in the grid of rooms (number of characters)
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pub const ROOM_HEIGHT: usize = 6;
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// the minmal width of a room
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pub const ROOM_MIN_WIDTH: usize = 4;
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// the minmal height of a room
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pub const ROOM_MIN_HEIGHT: usize = 4;
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/// How many levels does the dungeon have?
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pub const LEVELS: usize = 2;
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pub const LEVELS: usize = 4;
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/// length of a game frame in ms
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pub const FRAME_LENGTH: u64 = 100;
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@@ -41,6 +46,12 @@ pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeIncl
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(MonsterTypes::Skeleton, 33),
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(MonsterTypes::Snake, 33),
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],
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// level 4
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vec![
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(MonsterTypes::Orc, 34),
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(MonsterTypes::Skeleton, 33),
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(MonsterTypes::Snake, 33),
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],
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];
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if tmp.len() < LEVELS {
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panic!(
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@@ -74,8 +85,8 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
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// level 1
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vec![
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(RoomType::EmptyRoom, 50),
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(RoomType::ArtifactRoom, 25),
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(RoomType::MonsterRoom, 5),
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(RoomType::ArtifactRoom, 10),
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(RoomType::MonsterRoom, 20),
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(RoomType::BasicRoom, 20),
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],
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// level 2
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@@ -86,7 +97,17 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
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(RoomType::ArtifactRoom, 13),
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],
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// level 3
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vec![(RoomType::EmptyRoom, 50), (RoomType::MonsterRoom, 50)],
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vec![
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(RoomType::EmptyRoom, 50),
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(RoomType::BasicRoom, 25),
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(RoomType::MonsterRoom, 25),
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],
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// level 4
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vec![
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(RoomType::BasicRoom, 33),
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(RoomType::MonsterRoom, 33),
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(RoomType::ArtifactRoom, 34),
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],
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];
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if tmp.len() < LEVELS {
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panic!(
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@@ -57,7 +57,7 @@ impl Level {
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return (None, None, None);
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}
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if !self.discovered[x][y] {
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#[cfg(test)]
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// #[cfg(test)]
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return (Some(StructureElement::Unknown), None, None);
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}
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let search_pos = &Position::new(self.level, x, y);
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@@ -1,5 +1,6 @@
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use petgraph::algo::min_spanning_tree;
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use petgraph::data::*;
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use petgraph::graph::Edge;
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use petgraph::graph::Graph;
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use petgraph::graph::UnGraph;
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@@ -24,6 +25,7 @@ use crate::{
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room::{Room, RoomType},
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};
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type GeneratorGraph = Graph<(usize, usize), usize, petgraph::Undirected>;
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pub struct LevelGenerator {
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level: usize,
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rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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@@ -84,8 +86,8 @@ impl LevelGenerator {
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match directions_to_try.pop().unwrap() {
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Direction::Horizontal => {
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let mut free_cols: Vec<usize> = vec![];
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for col in 0..ROOMS_HORIZONTAL {
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if rooms[col][room_row].kind == RoomType::EmptyRoom {
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for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
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if room_col[room_row].kind == RoomType::EmptyRoom {
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free_cols.push(col);
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}
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}
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@@ -120,9 +122,9 @@ impl LevelGenerator {
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// all fields in the row/column was full so we can place it at any empty position
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if !placed {
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let mut free_pos: Vec<(usize, usize)> = vec![];
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for col in 0..ROOMS_HORIZONTAL {
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for row in 0..ROOMS_VERTICAL {
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if rooms[col][row].kind == RoomType::EmptyRoom {
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for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
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for (row, room) in room_col.iter().enumerate().take(ROOMS_VERTICAL) {
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if room.kind == RoomType::EmptyRoom {
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free_pos.push((col, row));
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}
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}
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@@ -134,13 +136,16 @@ impl LevelGenerator {
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rooms
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}
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fn create_mst(
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rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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) -> Graph<(usize, usize), u16, petgraph::Undirected> {
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let mut graph = UnGraph::<(usize, usize), u16>::default();
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for col in 0..ROOMS_HORIZONTAL {
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for row in 0..ROOMS_VERTICAL {
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if rooms[col][row].kind != RoomType::EmptyRoom {
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fn create_mst(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> GeneratorGraph {
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// calculate the weight of an edge
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fn calc_edge_weight(delta: usize) -> usize {
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delta * delta
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}
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let mut graph: GeneratorGraph = UnGraph::<(usize, usize), usize>::default();
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for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
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for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
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if room.kind != RoomType::EmptyRoom {
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graph.add_node((col, row));
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}
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}
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@@ -151,12 +156,21 @@ impl LevelGenerator {
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continue;
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}
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if let Some(src_index) = graph.node_indices().find(|i| graph[*i] == (col, row)) {
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for col_1 in col + 1..ROOMS_HORIZONTAL {
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if rooms[col_1][row].kind != RoomType::EmptyRoom {
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for (col_1, tgt_col) in rooms
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.iter()
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.enumerate()
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.take(ROOMS_HORIZONTAL)
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.skip(col + 1)
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{
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if tgt_col[row].kind != RoomType::EmptyRoom {
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if let Some(tgt_index) =
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graph.node_indices().find(|i| graph[*i] == (col_1, row))
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{
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graph.add_edge(src_index, tgt_index, 1);
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graph.add_edge(
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src_index,
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tgt_index,
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calc_edge_weight(col.abs_diff(col_1)),
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);
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break;
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}
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}
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@@ -166,7 +180,11 @@ impl LevelGenerator {
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if let Some(tgt_index) =
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graph.node_indices().find(|i| graph[*i] == (col, row_1))
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{
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graph.add_edge(src_index, tgt_index, 1);
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graph.add_edge(
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src_index,
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tgt_index,
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calc_edge_weight(row.abs_diff(row_1)),
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);
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break;
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}
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}
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@@ -174,13 +192,40 @@ impl LevelGenerator {
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}
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}
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}
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Graph::from_elements(min_spanning_tree(&graph))
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// graph
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let mut mst: GeneratorGraph = Graph::from_elements(min_spanning_tree(&graph));
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// readd some of the short edges that were remove (all between a weight of 1 to 10)
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let initial_edges = graph.raw_edges();
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let minimal_edges = mst.raw_edges();
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let mut extra_edges: Vec<Edge<usize>> = vec![];
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for init_edge in initial_edges {
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let start_node = init_edge.source();
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let end_node = init_edge.target();
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let mut found = false;
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for min_edge in minimal_edges {
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if min_edge.source() == start_node && min_edge.target() == end_node {
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found = true;
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break;
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}
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}
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if !found {
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extra_edges.push(init_edge.clone());
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}
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}
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extra_edges.sort_by(|a, b| a.weight.cmp(&b.weight));
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for e in extra_edges
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.iter()
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.filter(|x| x.weight > 1)
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.filter(|x| x.weight < 7)
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{
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mst.add_edge(e.source(), e.target(), e.weight);
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}
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mst
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}
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fn create_connections(
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rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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mst: &Graph<(usize, usize), u16, petgraph::Undirected>,
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mst: &GeneratorGraph,
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) {
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for edge in mst.raw_edges() {
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// the tuples are (col, row)
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@@ -190,6 +235,7 @@ impl LevelGenerator {
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let tgt_room = rooms[tgt_node_col][tgt_node_row];
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if src_node_col == tgt_node_col {
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// Right
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let start_col =
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src_node_col * ROOM_WIDTH + src_room.offset_x + (src_room.width + 1) / 2;
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let start_row =
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@@ -202,13 +248,14 @@ impl LevelGenerator {
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end_pos: (end_col, end_row),
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});
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} else {
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// println!("Right");
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let start_col = 1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
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// Down
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let start_col =
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1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
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let start_row =
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1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height-1) / 2;
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1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2;
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let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x;
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let end_row =
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1 + tgt_node_row * ROOM_HEIGHT + tgt_room.offset_y + (tgt_room.height-1) / 2;
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1 + tgt_node_row * ROOM_HEIGHT + tgt_room.offset_y + (tgt_room.height - 1) / 2;
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rooms[src_node_col][src_node_row].connection_right = Some(Connection {
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start_pos: (start_col, start_row),
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end_pos: (end_col, end_row),
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@@ -220,40 +267,11 @@ impl LevelGenerator {
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pub fn generate(level: usize, first: bool, last: bool) -> Self {
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let mut rng = rand::thread_rng();
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/*
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Fill grid with unconnected rooms
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*/
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let mut rooms_to_place: Vec<Room> =
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LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
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let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
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// debug print a text view of the dungeon
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println!(" 0 1 2 3 4 5 6 7");
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for r in 0..ROOMS_VERTICAL {
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print!("{} ", r);
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for c in 0..ROOMS_HORIZONTAL {
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match rooms[c][r].kind {
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RoomType::Start => print!("S "),
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RoomType::End => print!("E "),
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RoomType::StairUp => print!("< "),
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RoomType::StairDown => print!("> "),
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RoomType::BasicRoom => print!("_ "),
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RoomType::ArtifactRoom => print!("A "),
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RoomType::MonsterRoom => print!("M "),
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RoomType::EmptyRoom => print!(" "),
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};
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}
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println!();
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}
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/*
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Construct a graph from the unconnected rooms and make a minum spanning tree of it
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*/
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> =
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LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator { level, rooms, rng }
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}
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@@ -331,11 +349,11 @@ impl LevelGenerator {
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for row in 0..ROOMS_VERTICAL {
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if let Some(connection) = self.rooms[col][row].connection_down {
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// println!("down");
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connection.render(&mut structure);
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connection.render(&mut self.rng, &mut structure);
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}
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if let Some(connection) = self.rooms[col][row].connection_right {
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// println!("right");
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connection.render(&mut structure);
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connection.render(&mut self.rng, &mut structure);
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}
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}
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}
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@@ -352,20 +370,20 @@ impl LevelGenerator {
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}
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}
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// #[test]
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// fn test_level_gen() {
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// for _ in 0..1000 {
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// LevelGenerator::generate(0, true, false).render();
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// }
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// }
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#[test]
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fn test_level_gen() {
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for _ in 0..1000 {
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LevelGenerator::generate(0, true, false).render();
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}
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}
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// #[test]
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// fn test_level_gen_respects_level() {
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// let level = LevelGenerator::generate(0, true, false).render();
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// assert_eq!(0, level.level);
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// let level = LevelGenerator::generate(1, true, false).render();
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// assert_eq!(1, level.level);
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// }
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#[test]
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fn test_level_gen_respects_level() {
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let level = LevelGenerator::generate(0, true, false).render();
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assert_eq!(0, level.level);
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let level = LevelGenerator::generate(1, true, false).render();
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assert_eq!(1, level.level);
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}
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#[cfg(test)]
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fn find_room_types(rooms: &Vec<Room>) -> (bool, bool, bool, bool) {
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@@ -500,7 +518,7 @@ fn test_place_rooms() {
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fn test_create_mst() {
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let mut rng = rand::thread_rng();
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let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
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let res: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let res: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 0);
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assert_eq!(res.edge_count(), 0);
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@@ -545,7 +563,7 @@ fn test_create_connections() {
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rooms[3][0].height = ROOM_HEIGHT - 1;
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rooms[3][0].offset_y = 0;
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rooms[3][0].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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println!("{:?}", mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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@@ -580,7 +598,7 @@ fn test_create_connections_2() {
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rooms[3][0].height = ROOM_HEIGHT - 1;
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rooms[3][0].offset_y = 0;
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rooms[3][0].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][0].connection_right.is_some());
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@@ -614,7 +632,7 @@ fn test_create_connections_d_1() {
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rooms[0][3].height = ROOM_HEIGHT - 1;
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rooms[0][3].offset_y = 0;
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rooms[0][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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println!("{:?}", mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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@@ -651,7 +669,7 @@ fn test_create_connections_d_2() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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@@ -686,7 +704,7 @@ fn test_create_connections_d_3() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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@@ -721,7 +739,7 @@ fn test_create_connections_d_4() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
|
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rooms[1][3].kind = RoomType::BasicRoom;
|
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
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LevelGenerator::create_connections(&mut rooms, &mst);
|
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|
||||
assert!(rooms[1][1].connection_down.is_some());
|
||||
@@ -756,7 +774,7 @@ fn test_create_connections_d_5() {
|
||||
rooms[1][3].height = 4;
|
||||
rooms[1][3].offset_y = 1;
|
||||
rooms[1][3].kind = RoomType::BasicRoom;
|
||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
||||
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||
|
||||
assert!(rooms[1][1].connection_down.is_some());
|
||||
@@ -790,7 +808,7 @@ fn test_create_connections_right_1() {
|
||||
rooms[3][1].height = ROOM_HEIGHT - 1;
|
||||
rooms[3][1].offset_y = 0;
|
||||
rooms[3][1].kind = RoomType::BasicRoom;
|
||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
||||
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||
|
||||
assert!(rooms[1][1].connection_down.is_none());
|
||||
@@ -825,7 +843,7 @@ fn test_create_connections_right_2() {
|
||||
rooms[3][1].height = 4;
|
||||
rooms[3][1].offset_y = 2;
|
||||
rooms[3][1].kind = RoomType::BasicRoom;
|
||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
||||
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||
|
||||
assert!(rooms[1][1].connection_down.is_none());
|
||||
@@ -860,7 +878,7 @@ fn test_create_connections_right_3() {
|
||||
rooms[3][1].height = 2;
|
||||
rooms[3][1].offset_y = 4;
|
||||
rooms[3][1].kind = RoomType::BasicRoom;
|
||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
||||
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||
|
||||
assert!(rooms[1][1].connection_down.is_none());
|
||||
@@ -895,7 +913,7 @@ fn test_create_connections_right_4() {
|
||||
rooms[3][1].height = 2;
|
||||
rooms[3][1].offset_y = 4;
|
||||
rooms[3][1].kind = RoomType::BasicRoom;
|
||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
||||
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||
|
||||
assert!(rooms[1][1].connection_down.is_none());
|
||||
|
||||
@@ -17,7 +17,11 @@ impl LevelWidget {
|
||||
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
|
||||
}
|
||||
fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg).set_style(Style::new().add_modifier(Modifier::BOLD));
|
||||
buf[(x, y)]
|
||||
.set_symbol(symbol)
|
||||
.set_bg(bg)
|
||||
.set_fg(fg)
|
||||
.set_style(Style::new().add_modifier(Modifier::BOLD));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ create_monster!(
|
||||
name:"rat".to_string(),
|
||||
life: 2,
|
||||
symbol: String::from("r"),
|
||||
color: Color::Black,
|
||||
color: Color::White,
|
||||
experience_gain: 5,
|
||||
ticks_between_steps: 5,
|
||||
damage_range: 1..=2,
|
||||
@@ -56,7 +56,7 @@ create_monster!(
|
||||
name:"spider".to_string(),
|
||||
life: 3,
|
||||
symbol: String::from("s"),
|
||||
color: Color::Blue,
|
||||
color: Color::Yellow,
|
||||
experience_gain: 7,
|
||||
ticks_between_steps: 7,
|
||||
damage_range: 2..=3,
|
||||
@@ -67,7 +67,7 @@ create_monster!(
|
||||
name: "orc".to_string(),
|
||||
life: 4,
|
||||
symbol: String::from("O"),
|
||||
color: Color::DarkGray,
|
||||
color: Color::Gray,
|
||||
experience_gain: 10,
|
||||
ticks_between_steps: 10,
|
||||
damage_range: 2..=3,
|
||||
@@ -78,7 +78,7 @@ create_monster!(
|
||||
name: "snake".to_string(),
|
||||
life: 3,
|
||||
symbol: String::from("s"),
|
||||
color: Color::Black,
|
||||
color: Color::White,
|
||||
experience_gain: 10,
|
||||
ticks_between_steps: 20,
|
||||
damage_range: 1..=4,
|
||||
@@ -89,7 +89,7 @@ create_monster!(
|
||||
name: "skeleton".to_string(),
|
||||
life: 3,
|
||||
symbol: String::from("S"),
|
||||
color: Color::DarkGray,
|
||||
color: Color::Gray,
|
||||
experience_gain: 20,
|
||||
ticks_between_steps: 10,
|
||||
damage_range: 1..=5,
|
||||
|
||||
105
src/room.rs
105
src/room.rs
@@ -1,10 +1,12 @@
|
||||
use std::{
|
||||
cmp::{max, min},
|
||||
ops::Range,
|
||||
ops::RangeInclusive,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH},
|
||||
constants::{
|
||||
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
|
||||
},
|
||||
level::StructureElement,
|
||||
};
|
||||
use rand::rngs::ThreadRng;
|
||||
@@ -29,23 +31,78 @@ pub struct Connection {
|
||||
}
|
||||
|
||||
impl Connection {
|
||||
pub fn render(&self, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) {
|
||||
pub fn render(
|
||||
&self,
|
||||
rng: &mut ThreadRng,
|
||||
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
) {
|
||||
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
|
||||
if a > b {
|
||||
b..=a
|
||||
} else {
|
||||
a..=b
|
||||
}
|
||||
}
|
||||
// the tuples are (col, row)
|
||||
println!("{:?} -> {:?}",self.start_pos, self.end_pos);
|
||||
let d_col = max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
|
||||
let abs_d_col =
|
||||
max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
|
||||
|
||||
let d_row = max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
|
||||
let abs_d_row =
|
||||
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
|
||||
|
||||
if d_col == 0 {
|
||||
for row in self.start_pos.1..=self.end_pos.1 {
|
||||
if abs_d_col == 0 {
|
||||
for row in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||
tgt[self.end_pos.0][row] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
if d_row == 0 {
|
||||
for col in self.start_pos.0..=self.end_pos.0 {
|
||||
} else if abs_d_row == 0 {
|
||||
for col in calc_range(self.end_pos.0, self.start_pos.0) {
|
||||
tgt[col][self.end_pos.1] = StructureElement::Floor;
|
||||
}
|
||||
|
||||
} else {
|
||||
let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
|
||||
if d_row > 0 {
|
||||
// more up/down
|
||||
let d_row = self.end_pos.1 - self.start_pos.1;
|
||||
let vert_offset = if d_row > 3 {
|
||||
rng.gen_range(1..=d_row - 1)
|
||||
} else {
|
||||
d_row / 2
|
||||
};
|
||||
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
|
||||
tgt[self.start_pos.0][r] = StructureElement::Floor;
|
||||
}
|
||||
for c in calc_range(self.end_pos.0, self.start_pos.0) {
|
||||
tgt[c][self.start_pos.1 + vert_offset] = StructureElement::Floor;
|
||||
}
|
||||
for r in (self.start_pos.1 + vert_offset)..=self.end_pos.1 {
|
||||
tgt[self.end_pos.0][r] = StructureElement::Floor;
|
||||
}
|
||||
} else {
|
||||
// more left/right
|
||||
let d_col = self.end_pos.0 - self.start_pos.0;
|
||||
let horizont_offset = if d_col > 3 {
|
||||
rng.gen_range(1..=d_col - 1)
|
||||
} else {
|
||||
d_col / 2
|
||||
};
|
||||
for tgt_col in tgt
|
||||
.iter_mut()
|
||||
.skip(self.start_pos.0)
|
||||
.take(horizont_offset + 1)
|
||||
{
|
||||
tgt_col[self.start_pos.1] = StructureElement::Floor;
|
||||
}
|
||||
for r in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||
tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
|
||||
}
|
||||
for tgt_col in tgt
|
||||
.iter_mut()
|
||||
.take(self.end_pos.0 + 1)
|
||||
.skip(self.start_pos.0 + horizont_offset)
|
||||
{
|
||||
tgt_col[self.end_pos.1] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -64,12 +121,12 @@ pub struct Room {
|
||||
|
||||
impl Room {
|
||||
pub fn new(rng: &mut ThreadRng) -> Self {
|
||||
let width = ROOM_WIDTH-1; //rng.gen_range(3..ROOM_WIDTH);
|
||||
let height = ROOM_HEIGHT-1; //rng.gen_range(3..ROOM_HEIGHT);
|
||||
let offset_x = 0; //rng.gen_range(0..(ROOM_WIDTH - width));
|
||||
let offset_y = 0; //rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||
let sx = offset_x + rng.gen_range(1..width-1);
|
||||
let sy = offset_y + rng.gen_range(1..height-1);
|
||||
let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
|
||||
let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
|
||||
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
||||
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||
let sx = offset_x + rng.gen_range(1..width - 1);
|
||||
let sy = offset_y + rng.gen_range(1..height - 1);
|
||||
|
||||
Self {
|
||||
kind: RoomType::EmptyRoom,
|
||||
@@ -83,13 +140,13 @@ impl Room {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_x_range(&self) -> Range<usize> {
|
||||
self.offset_x..self.offset_x + self.width
|
||||
}
|
||||
// pub fn get_x_range(&self) -> Range<usize> {
|
||||
// self.offset_x..self.offset_x + self.width
|
||||
// }
|
||||
|
||||
pub fn get_y_range(&self) -> Range<usize> {
|
||||
self.offset_y..self.offset_y + self.height
|
||||
}
|
||||
// pub fn get_y_range(&self) -> Range<usize> {
|
||||
// self.offset_y..self.offset_y + self.height
|
||||
// }
|
||||
|
||||
pub fn render(
|
||||
&self,
|
||||
|
||||
Reference in New Issue
Block a user