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12 changed files with 64 additions and 185 deletions

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@ -22,7 +22,3 @@ jobs:
ls -al target/debian
UPLOAD_FILE=$(ls target/debian/*.deb)
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
chmod 0600 /tmp/ssh_key
scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh

24
Cargo.lock generated
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@ -147,7 +147,7 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
[[package]]
name = "el_diabolo"
version = "0.2.3"
version = "0.1.0"
dependencies = [
"crossterm",
"macros",
@ -234,12 +234,6 @@ dependencies = [
"hashbrown",
]
[[package]]
name = "indoc"
version = "2.0.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b248f5224d1d606005e02c97f5aa4e88eeb230488bcc03bc9ca4d7991399f2b5"
[[package]]
name = "instability"
version = "0.3.2"
@ -435,23 +429,23 @@ dependencies = [
[[package]]
name = "ratatui"
version = "0.29.0"
version = "0.28.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eabd94c2f37801c20583fc49dd5cd6b0ba68c716787c2dd6ed18571e1e63117b"
checksum = "fdef7f9be5c0122f890d58bdf4d964349ba6a6161f705907526d891efabba57d"
dependencies = [
"bitflags 2.4.1",
"cassowary",
"compact_str",
"crossterm",
"indoc",
"instability",
"itertools",
"lru",
"paste",
"strum",
"strum_macros",
"unicode-segmentation",
"unicode-truncate",
"unicode-width 0.2.0",
"unicode-width",
]
[[package]]
@ -604,7 +598,7 @@ checksum = "b3644627a5af5fa321c95b9b235a72fd24cd29c648c2c379431e6628655627bf"
dependencies = [
"itertools",
"unicode-segmentation",
"unicode-width 0.1.14",
"unicode-width",
]
[[package]]
@ -613,12 +607,6 @@ version = "0.1.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7dd6e30e90baa6f72411720665d41d89b9a3d039dc45b8faea1ddd07f617f6af"
[[package]]
name = "unicode-width"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fc81956842c57dac11422a97c3b8195a1ff727f06e85c84ed2e8aa277c9a0fd"
[[package]]
name = "version_check"
version = "0.9.4"

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@ -3,13 +3,13 @@ members = ["macros"]
[package]
name = "el_diabolo"
version = "0.2.3"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
ratatui = "0.29.0"
ratatui = "0.28.1"
crossterm = "0.28.1"
rand = "0.8.5"
petgraph = "0.6.5"

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@ -24,7 +24,6 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
experience_gain: usize,
ticks_between_steps: u128,
damage_range: RangeInclusive<usize>,
defense: usize,
}
impl Monster for #variant_name {
fn get_name(&self) -> &str { &self.name }
@ -36,7 +35,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
}
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
fn defense(&self) -> usize { self.defense }
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}

View File

@ -1,6 +1,6 @@
use std::{collections::HashMap, ops::RangeInclusive};
use crate::{monsters::MonsterTypes, room::RoomType};
use crate::{monster::MonsterTypes, room::RoomType};
/// the number of rooms in vertical direction
pub const ROOMS_HORIZONTAL: usize = 8;

View File

@ -164,10 +164,10 @@ impl Game {
match m {
None => {}
Some(m) => {
let player_dmg = self.player.damage().saturating_sub(m.defense());
let player_dmg = self.player.damage();
m.decrease_life(player_dmg);
if m.is_dead() {
let level_up: bool = self.player.gain_experience(m.get_experience_gain());
self.player.gain_experience(m.get_experience_gain());
self.messages.insert(
0,
format!(
@ -177,23 +177,13 @@ impl Game {
)
.to_string(),
);
if level_up {
self.messages.insert(
0,
format!(
"you reach a new experience level, it's now {}",
self.player.get_experience_level(),
)
.to_string(),
);
}
} else {
self.messages.insert(
0,
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
);
let monster_dmg = m.damage().saturating_sub(self.player.defense());
self.player.change_life(-(monster_dmg as i16));
let monster_dmg = m.damage() as i16;
self.player.change_life(-monster_dmg);
self.messages.insert(
0,

View File

@ -8,9 +8,9 @@ use crate::artifacts::Artifact;
use crate::artifacts::{Chest, Potion};
use crate::constants::LEVEL_HEIGHT;
use crate::constants::LEVEL_WIDTH;
use crate::monsters::Monster;
use crate::monster::Monster;
#[cfg(test)]
use crate::monsters::{Orc, Rat};
use crate::monster::{Orc, Rat};
use crate::player::Player;
use crate::position::HasPosition;
use crate::position::Position;
@ -147,70 +147,43 @@ impl Level {
if player.get_immutable_position().get_x() == new_x
&& player.get_immutable_position().get_y() == new_y
{
let monster_dmg = self.monsters[index]
.damage()
.saturating_sub(player.defense());
player.change_life(-(monster_dmg as i16));
if player.is_dead() {
let monster_dmg = self.monsters[index].damage() as i16;
player.change_life(-monster_dmg);
messages.insert(
0,
format!(
"{} hits you for {} damage.",
self.monsters[index].get_name(),
monster_dmg
)
.to_string(),
);
let player_dmg = player.damage();
self.monsters[index].decrease_life(player_dmg);
// if the attack did not kill the opponent, back down
if !player.is_dead() {
messages.insert(
0,
format!(
"{} hits you for {} damage and kills you.",
"you hit {} for {} damage and kill it.",
self.monsters[index].get_name(),
monster_dmg
player_dmg
)
.to_string(),
);
self.monsters[index].get_position().change(-dx, -dy);
} else {
messages.insert(
0,
format!(
"{} hits you for {} damage.",
"you hit {} for {} damage.",
self.monsters[index].get_name(),
monster_dmg
player_dmg
)
.to_string(),
);
// player not dead => monster can occupy new position
self.monsters[index].get_position().change(-dx, -dy);
// player fights back
let player_dmg = player
.damage()
.saturating_sub(self.monsters[index].defense());
self.monsters[index].decrease_life(player_dmg);
if self.monsters[index].is_dead() {
let level_up: bool = player
.gain_experience(self.monsters[index].get_experience_gain());
messages.insert(
0,
format!(
"you hit {} for {} damage and kill it.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
if level_up {
messages.insert(
0,
format!(
"you reach a new experience level, it's now {}",
player.get_experience_level(),
)
.to_string(),
);
}
} else {
messages.insert(
0,
format!(
"you hit {} for {} damage.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
}
}
}
break;

View File

@ -13,8 +13,8 @@ use crate::artifacts::Potion;
use crate::constants::get_monsters_per_level;
use crate::constants::ROOM_HEIGHT;
use crate::constants::ROOM_WIDTH;
use crate::monsters::create_monster_by_type;
use crate::monsters::Monster;
use crate::monster::create_monster_by_type;
use crate::monster::Monster;
use crate::position::Position;
use crate::room::Connection;
use crate::{
@ -540,12 +540,12 @@ fn test_create_mst() {
rooms[3][3].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 4);
assert_eq!(res.edge_count(), 4);
assert_eq!(res.edge_count(), 3);
rooms[3][5].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 5);
assert_eq!(res.edge_count(), 5);
assert_eq!(res.edge_count(), 4);
}
#[test]

View File

@ -1,30 +0,0 @@
pub struct LevelLadder {
curr: usize,
next: usize,
}
impl Iterator for LevelLadder {
type Item = usize;
fn next(&mut self) -> Option<Self::Item> {
let current = self.curr;
self.curr = self.next;
self.next += current;
// Since there's no endpoint to a Fibonacci sequence, the `Iterator`
// will never return `None`, and `Some` is always returned.
Some(current * 30)
}
}
// Returns a Fibonacci sequence generator
pub fn get_level_ladder() -> LevelLadder {
LevelLadder { curr: 1, next: 2 }
}
#[test]
fn test_level_ladder() {
let mut iter = get_level_ladder();
assert_eq!(iter.next(), Some(30));
}

View File

@ -14,6 +14,7 @@ use crossterm::{
ExecutableCommand,
};
use ratatui::prelude::*;
use ratatui::widgets::block::{Position, Title};
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
use ratatui::{
prelude::{CrosstermBackend, Terminal},
@ -31,16 +32,12 @@ mod constants;
mod game;
mod level;
mod level_generator;
mod level_ladder;
mod level_widget;
mod monsters;
mod monster;
mod player;
mod position;
mod room;
const BACKGROUND_COLOR: Color = Color::DarkGray;
const PANEL_BACKGROUND_COLOR: Color = Color::Black;
//
fn main() -> Result<()> {
let mut game = Game::new(Player::new(realname().as_str(), 30));
@ -56,7 +53,7 @@ fn main() -> Result<()> {
terminal.draw(|frame| {
let mut area = frame.area();
frame.render_widget(
Block::default().style(Style::default().bg(BACKGROUND_COLOR)),
Block::default().style(Style::default().bg(Color::Green)),
area,
);
@ -103,19 +100,20 @@ fn main() -> Result<()> {
height: map_area.height / 2 + 1,
};
let block = Block::default()
.title_top(
Line::from(format!(" {} ", game.get_player().get_name())).centered()
.title(
Title::from(format!(" {} ", game.get_player().get_name()))
.alignment(Alignment::Center)
.position(Position::Top),
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
.style(Style::default().bg(Color::Blue));
frame.render_widget(
Paragraph::new(format!(
"Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
"Health: {} of {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
game.get_player().get_life(),
game.get_player().get_max_life(),
game.get_player().defense(),
game.get_player().get_experience(),
game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level() + 1,
@ -135,13 +133,15 @@ fn main() -> Result<()> {
};
// Display the latest messages from the game to the user
let block = Block::default()
.title_top(
Line::from(" messages ").centered()
.title(
Title::from(" messages ")
.alignment(Alignment::Center)
.position(Position::Top),
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
.style(Style::default().bg(Color::Blue));
let paragraph1 = if game.messages.is_empty() {
"".to_string()
@ -218,8 +218,12 @@ fn main() -> Result<()> {
area.width = 40;
area.height = 20;
let block = Block::default()
.title_top(Line::from(" Game ended ").centered())
.title_bottom(Line::from("Press `q` to quit!"))
.title(
Title::from(" Game ended ")
.alignment(Alignment::Center)
.position(Position::Top),
)
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)

View File

@ -16,7 +16,6 @@ pub trait Monster: HasPosition {
#[cfg(test)]
fn get_life(&self) -> usize;
fn damage(&self) -> usize;
fn defense(&self) -> usize;
}
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
@ -50,7 +49,6 @@ create_monster!(
experience_gain: 5,
ticks_between_steps: 5,
damage_range: 1..=2,
defense: 0,
);
create_monster!(
@ -62,7 +60,6 @@ create_monster!(
experience_gain: 7,
ticks_between_steps: 7,
damage_range: 2..=3,
defense: 0,
);
create_monster!(
@ -74,7 +71,6 @@ create_monster!(
experience_gain: 10,
ticks_between_steps: 10,
damage_range: 2..=3,
defense: 0,
);
create_monster!(
@ -86,7 +82,6 @@ create_monster!(
experience_gain: 10,
ticks_between_steps: 20,
damage_range: 1..=4,
defense: 0,
);
create_monster!(
@ -98,7 +93,6 @@ create_monster!(
experience_gain: 20,
ticks_between_steps: 10,
damage_range: 1..=5,
defense: 0,
);
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {

View File

@ -2,7 +2,6 @@ use rand::Rng;
use std::cmp::{max, min};
use crate::artifacts::Potion;
use crate::level_ladder::get_level_ladder;
use crate::position::{HasPosition, Position};
pub struct Player {
@ -14,8 +13,6 @@ pub struct Player {
experience: usize,
inventory: Vec<Potion>,
inventory_slots: usize,
level: usize,
defense: usize,
}
impl Player {
@ -29,8 +26,6 @@ impl Player {
experience: 0,
inventory: vec![],
inventory_slots: 2,
level: 1,
defense: 0,
}
}
pub fn get_name(&self) -> String {
@ -64,28 +59,8 @@ impl Player {
self.gold
}
pub fn gain_experience(&mut self, amount: usize) -> bool {
let mut result = false;
for (i, level_step) in get_level_ladder().enumerate() {
if self.experience <= level_step && self.experience + amount > level_step {
self.level += 1;
// make life gain depend on level?
self.max_life += 5;
self.defense += 1;
self.life = self.max_life;
result = true;
break;
}
if i > self.level {
break;
}
}
self.experience += amount;
result
}
pub fn get_experience_level(&self) -> usize {
self.level
pub fn gain_experience(&mut self, amount: usize) {
self.experience += amount
}
pub fn get_experience(&self) -> usize {
@ -96,10 +71,6 @@ impl Player {
rand::thread_rng().gen_range(1..4)
}
pub fn defense(&self) -> usize {
self.defense
}
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
if self.inventory.len() < self.inventory_slots {
self.inventory.push(*potion);
@ -145,8 +116,6 @@ fn test_get_name() {
experience: 0,
inventory: vec![],
inventory_slots: 1,
level: 0,
defense: 0,
};
assert_eq!(p.get_name(), "Teddy Tester");
}
@ -172,8 +141,6 @@ fn test_change_life() {
experience: 0,
inventory: vec![],
inventory_slots: 1,
level: 0,
defense: 0,
};
assert_eq!(p.get_life(), 5);
p.change_life(-2);
@ -209,8 +176,6 @@ fn test_max_life() {
experience: 0,
inventory: vec![],
inventory_slots: 1,
level: 0,
defense: 0,
};
assert_eq!(p.get_max_life(), 10);
}