Compare commits
No commits in common. "main" and "new_level_generation" have entirely different histories.
main
...
new_level_
@ -22,7 +22,3 @@ jobs:
|
||||
ls -al target/debian
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||||
UPLOAD_FILE=$(ls target/debian/*.deb)
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curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
|
||||
echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
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||||
chmod 0600 /tmp/ssh_key
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||||
scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
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||||
ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh
|
24
Cargo.lock
generated
24
Cargo.lock
generated
@ -147,7 +147,7 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
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||||
|
||||
[[package]]
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name = "el_diabolo"
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||||
version = "0.2.3"
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||||
version = "0.1.0"
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||||
dependencies = [
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||||
"crossterm",
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"macros",
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||||
@ -234,12 +234,6 @@ dependencies = [
|
||||
"hashbrown",
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||||
]
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||||
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||||
[[package]]
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||||
name = "indoc"
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||||
version = "2.0.5"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b248f5224d1d606005e02c97f5aa4e88eeb230488bcc03bc9ca4d7991399f2b5"
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||||
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||||
[[package]]
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name = "instability"
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version = "0.3.2"
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@ -435,23 +429,23 @@ dependencies = [
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||||
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[[package]]
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name = "ratatui"
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||||
version = "0.29.0"
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||||
version = "0.28.1"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "eabd94c2f37801c20583fc49dd5cd6b0ba68c716787c2dd6ed18571e1e63117b"
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||||
checksum = "fdef7f9be5c0122f890d58bdf4d964349ba6a6161f705907526d891efabba57d"
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dependencies = [
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"bitflags 2.4.1",
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"cassowary",
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"compact_str",
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"crossterm",
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"indoc",
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"instability",
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"itertools",
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"lru",
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"paste",
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"strum",
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"strum_macros",
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"unicode-segmentation",
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"unicode-truncate",
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"unicode-width 0.2.0",
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"unicode-width",
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]
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||||
|
||||
[[package]]
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||||
@ -604,7 +598,7 @@ checksum = "b3644627a5af5fa321c95b9b235a72fd24cd29c648c2c379431e6628655627bf"
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||||
dependencies = [
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"itertools",
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||||
"unicode-segmentation",
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"unicode-width 0.1.14",
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"unicode-width",
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]
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[[package]]
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@ -613,12 +607,6 @@ version = "0.1.14"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7dd6e30e90baa6f72411720665d41d89b9a3d039dc45b8faea1ddd07f617f6af"
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||||
|
||||
[[package]]
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||||
name = "unicode-width"
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||||
version = "0.2.0"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "1fc81956842c57dac11422a97c3b8195a1ff727f06e85c84ed2e8aa277c9a0fd"
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||||
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[[package]]
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name = "version_check"
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version = "0.9.4"
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|
@ -3,13 +3,13 @@ members = ["macros"]
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[package]
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name = "el_diabolo"
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version = "0.2.3"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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ratatui = "0.29.0"
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ratatui = "0.28.1"
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crossterm = "0.28.1"
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rand = "0.8.5"
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petgraph = "0.6.5"
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|
@ -24,7 +24,6 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
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experience_gain: usize,
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ticks_between_steps: u128,
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damage_range: RangeInclusive<usize>,
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defense: usize,
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}
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impl Monster for #variant_name {
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fn get_name(&self) -> &str { &self.name }
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@ -36,7 +35,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
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}
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fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
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fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
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fn defense(&self) -> usize { self.defense }
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#[cfg(test)]
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fn get_life(&self) -> usize { self.life }
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}
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|
@ -1,6 +1,6 @@
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use std::{collections::HashMap, ops::RangeInclusive};
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use crate::{monsters::MonsterTypes, room::RoomType};
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use crate::{monster::MonsterTypes, room::RoomType};
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/// the number of rooms in vertical direction
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pub const ROOMS_HORIZONTAL: usize = 8;
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|
18
src/game.rs
18
src/game.rs
@ -164,10 +164,10 @@ impl Game {
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match m {
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None => {}
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Some(m) => {
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let player_dmg = self.player.damage().saturating_sub(m.defense());
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let player_dmg = self.player.damage();
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m.decrease_life(player_dmg);
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if m.is_dead() {
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let level_up: bool = self.player.gain_experience(m.get_experience_gain());
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self.player.gain_experience(m.get_experience_gain());
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self.messages.insert(
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0,
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format!(
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@ -177,23 +177,13 @@ impl Game {
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)
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.to_string(),
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);
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if level_up {
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self.messages.insert(
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0,
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format!(
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"you reach a new experience level, it's now {}",
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self.player.get_experience_level(),
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)
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.to_string(),
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);
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}
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} else {
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self.messages.insert(
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0,
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format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
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);
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let monster_dmg = m.damage().saturating_sub(self.player.defense());
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self.player.change_life(-(monster_dmg as i16));
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let monster_dmg = m.damage() as i16;
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self.player.change_life(-monster_dmg);
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self.messages.insert(
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0,
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|
75
src/level.rs
75
src/level.rs
@ -8,9 +8,9 @@ use crate::artifacts::Artifact;
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use crate::artifacts::{Chest, Potion};
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use crate::constants::LEVEL_HEIGHT;
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use crate::constants::LEVEL_WIDTH;
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use crate::monsters::Monster;
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use crate::monster::Monster;
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#[cfg(test)]
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use crate::monsters::{Orc, Rat};
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use crate::monster::{Orc, Rat};
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use crate::player::Player;
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use crate::position::HasPosition;
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use crate::position::Position;
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@ -147,70 +147,43 @@ impl Level {
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if player.get_immutable_position().get_x() == new_x
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&& player.get_immutable_position().get_y() == new_y
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{
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let monster_dmg = self.monsters[index]
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.damage()
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.saturating_sub(player.defense());
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player.change_life(-(monster_dmg as i16));
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if player.is_dead() {
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let monster_dmg = self.monsters[index].damage() as i16;
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player.change_life(-monster_dmg);
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messages.insert(
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0,
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format!(
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"{} hits you for {} damage.",
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self.monsters[index].get_name(),
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monster_dmg
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)
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.to_string(),
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);
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let player_dmg = player.damage();
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self.monsters[index].decrease_life(player_dmg);
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// if the attack did not kill the opponent, back down
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if !player.is_dead() {
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messages.insert(
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0,
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format!(
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"{} hits you for {} damage and kills you.",
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"you hit {} for {} damage and kill it.",
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self.monsters[index].get_name(),
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monster_dmg
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player_dmg
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)
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.to_string(),
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);
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self.monsters[index].get_position().change(-dx, -dy);
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} else {
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messages.insert(
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0,
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format!(
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"{} hits you for {} damage.",
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"you hit {} for {} damage.",
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self.monsters[index].get_name(),
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monster_dmg
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player_dmg
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)
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.to_string(),
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);
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// player not dead => monster can occupy new position
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self.monsters[index].get_position().change(-dx, -dy);
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// player fights back
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let player_dmg = player
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.damage()
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.saturating_sub(self.monsters[index].defense());
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self.monsters[index].decrease_life(player_dmg);
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if self.monsters[index].is_dead() {
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let level_up: bool = player
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.gain_experience(self.monsters[index].get_experience_gain());
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messages.insert(
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0,
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format!(
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"you hit {} for {} damage and kill it.",
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self.monsters[index].get_name(),
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player_dmg
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)
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.to_string(),
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||||
);
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if level_up {
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messages.insert(
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0,
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format!(
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"you reach a new experience level, it's now {}",
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player.get_experience_level(),
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)
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.to_string(),
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);
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||||
}
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||||
} else {
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messages.insert(
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0,
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format!(
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"you hit {} for {} damage.",
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self.monsters[index].get_name(),
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||||
player_dmg
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||||
)
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||||
.to_string(),
|
||||
);
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||||
}
|
||||
}
|
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}
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break;
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|
@ -13,8 +13,8 @@ use crate::artifacts::Potion;
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||||
use crate::constants::get_monsters_per_level;
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use crate::constants::ROOM_HEIGHT;
|
||||
use crate::constants::ROOM_WIDTH;
|
||||
use crate::monsters::create_monster_by_type;
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||||
use crate::monsters::Monster;
|
||||
use crate::monster::create_monster_by_type;
|
||||
use crate::monster::Monster;
|
||||
use crate::position::Position;
|
||||
use crate::room::Connection;
|
||||
use crate::{
|
||||
@ -540,12 +540,12 @@ fn test_create_mst() {
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rooms[3][3].kind = RoomType::BasicRoom;
|
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let res = LevelGenerator::create_mst(&rooms);
|
||||
assert_eq!(res.node_count(), 4);
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assert_eq!(res.edge_count(), 4);
|
||||
assert_eq!(res.edge_count(), 3);
|
||||
|
||||
rooms[3][5].kind = RoomType::BasicRoom;
|
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let res = LevelGenerator::create_mst(&rooms);
|
||||
assert_eq!(res.node_count(), 5);
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||||
assert_eq!(res.edge_count(), 5);
|
||||
assert_eq!(res.edge_count(), 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -1,30 +0,0 @@
|
||||
pub struct LevelLadder {
|
||||
curr: usize,
|
||||
next: usize,
|
||||
}
|
||||
|
||||
impl Iterator for LevelLadder {
|
||||
type Item = usize;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
let current = self.curr;
|
||||
|
||||
self.curr = self.next;
|
||||
self.next += current;
|
||||
|
||||
// Since there's no endpoint to a Fibonacci sequence, the `Iterator`
|
||||
// will never return `None`, and `Some` is always returned.
|
||||
Some(current * 30)
|
||||
}
|
||||
}
|
||||
|
||||
// Returns a Fibonacci sequence generator
|
||||
pub fn get_level_ladder() -> LevelLadder {
|
||||
LevelLadder { curr: 1, next: 2 }
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_level_ladder() {
|
||||
let mut iter = get_level_ladder();
|
||||
assert_eq!(iter.next(), Some(30));
|
||||
}
|
36
src/main.rs
36
src/main.rs
@ -14,6 +14,7 @@ use crossterm::{
|
||||
ExecutableCommand,
|
||||
};
|
||||
use ratatui::prelude::*;
|
||||
use ratatui::widgets::block::{Position, Title};
|
||||
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
|
||||
use ratatui::{
|
||||
prelude::{CrosstermBackend, Terminal},
|
||||
@ -31,16 +32,12 @@ mod constants;
|
||||
mod game;
|
||||
mod level;
|
||||
mod level_generator;
|
||||
mod level_ladder;
|
||||
mod level_widget;
|
||||
mod monsters;
|
||||
mod monster;
|
||||
mod player;
|
||||
mod position;
|
||||
mod room;
|
||||
|
||||
const BACKGROUND_COLOR: Color = Color::DarkGray;
|
||||
const PANEL_BACKGROUND_COLOR: Color = Color::Black;
|
||||
|
||||
//
|
||||
fn main() -> Result<()> {
|
||||
let mut game = Game::new(Player::new(realname().as_str(), 30));
|
||||
@ -56,7 +53,7 @@ fn main() -> Result<()> {
|
||||
terminal.draw(|frame| {
|
||||
let mut area = frame.area();
|
||||
frame.render_widget(
|
||||
Block::default().style(Style::default().bg(BACKGROUND_COLOR)),
|
||||
Block::default().style(Style::default().bg(Color::Green)),
|
||||
area,
|
||||
);
|
||||
|
||||
@ -103,19 +100,20 @@ fn main() -> Result<()> {
|
||||
height: map_area.height / 2 + 1,
|
||||
};
|
||||
let block = Block::default()
|
||||
.title_top(
|
||||
Line::from(format!(" {} ", game.get_player().get_name())).centered()
|
||||
.title(
|
||||
Title::from(format!(" {} ", game.get_player().get_name()))
|
||||
.alignment(Alignment::Center)
|
||||
.position(Position::Top),
|
||||
)
|
||||
.borders(Borders::TOP)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
|
||||
.style(Style::default().bg(Color::Blue));
|
||||
frame.render_widget(
|
||||
Paragraph::new(format!(
|
||||
"Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
|
||||
"Health: {} of {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
|
||||
game.get_player().get_life(),
|
||||
game.get_player().get_max_life(),
|
||||
game.get_player().defense(),
|
||||
game.get_player().get_experience(),
|
||||
game.get_player().get_gold(),
|
||||
game.get_player().get_immutable_position().get_level() + 1,
|
||||
@ -135,13 +133,15 @@ fn main() -> Result<()> {
|
||||
};
|
||||
// Display the latest messages from the game to the user
|
||||
let block = Block::default()
|
||||
.title_top(
|
||||
Line::from(" messages ").centered()
|
||||
.title(
|
||||
Title::from(" messages ")
|
||||
.alignment(Alignment::Center)
|
||||
.position(Position::Top),
|
||||
)
|
||||
.borders(Borders::TOP)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
|
||||
.style(Style::default().bg(Color::Blue));
|
||||
|
||||
let paragraph1 = if game.messages.is_empty() {
|
||||
"".to_string()
|
||||
@ -218,8 +218,12 @@ fn main() -> Result<()> {
|
||||
area.width = 40;
|
||||
area.height = 20;
|
||||
let block = Block::default()
|
||||
.title_top(Line::from(" Game ended ").centered())
|
||||
.title_bottom(Line::from("Press `q` to quit!"))
|
||||
.title(
|
||||
Title::from(" Game ended ")
|
||||
.alignment(Alignment::Center)
|
||||
.position(Position::Top),
|
||||
)
|
||||
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
|
||||
.borders(Borders::ALL)
|
||||
.border_style(Style::default().fg(Color::White))
|
||||
.border_type(BorderType::Rounded)
|
||||
|
@ -16,7 +16,6 @@ pub trait Monster: HasPosition {
|
||||
#[cfg(test)]
|
||||
fn get_life(&self) -> usize;
|
||||
fn damage(&self) -> usize;
|
||||
fn defense(&self) -> usize;
|
||||
}
|
||||
|
||||
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
|
||||
@ -50,7 +49,6 @@ create_monster!(
|
||||
experience_gain: 5,
|
||||
ticks_between_steps: 5,
|
||||
damage_range: 1..=2,
|
||||
defense: 0,
|
||||
);
|
||||
|
||||
create_monster!(
|
||||
@ -62,7 +60,6 @@ create_monster!(
|
||||
experience_gain: 7,
|
||||
ticks_between_steps: 7,
|
||||
damage_range: 2..=3,
|
||||
defense: 0,
|
||||
);
|
||||
|
||||
create_monster!(
|
||||
@ -74,7 +71,6 @@ create_monster!(
|
||||
experience_gain: 10,
|
||||
ticks_between_steps: 10,
|
||||
damage_range: 2..=3,
|
||||
defense: 0,
|
||||
);
|
||||
|
||||
create_monster!(
|
||||
@ -86,7 +82,6 @@ create_monster!(
|
||||
experience_gain: 10,
|
||||
ticks_between_steps: 20,
|
||||
damage_range: 1..=4,
|
||||
defense: 0,
|
||||
);
|
||||
|
||||
create_monster!(
|
||||
@ -98,7 +93,6 @@ create_monster!(
|
||||
experience_gain: 20,
|
||||
ticks_between_steps: 10,
|
||||
damage_range: 1..=5,
|
||||
defense: 0,
|
||||
);
|
||||
|
||||
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {
|
@ -2,7 +2,6 @@ use rand::Rng;
|
||||
use std::cmp::{max, min};
|
||||
|
||||
use crate::artifacts::Potion;
|
||||
use crate::level_ladder::get_level_ladder;
|
||||
use crate::position::{HasPosition, Position};
|
||||
|
||||
pub struct Player {
|
||||
@ -14,8 +13,6 @@ pub struct Player {
|
||||
experience: usize,
|
||||
inventory: Vec<Potion>,
|
||||
inventory_slots: usize,
|
||||
level: usize,
|
||||
defense: usize,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
@ -29,8 +26,6 @@ impl Player {
|
||||
experience: 0,
|
||||
inventory: vec![],
|
||||
inventory_slots: 2,
|
||||
level: 1,
|
||||
defense: 0,
|
||||
}
|
||||
}
|
||||
pub fn get_name(&self) -> String {
|
||||
@ -64,28 +59,8 @@ impl Player {
|
||||
self.gold
|
||||
}
|
||||
|
||||
pub fn gain_experience(&mut self, amount: usize) -> bool {
|
||||
let mut result = false;
|
||||
for (i, level_step) in get_level_ladder().enumerate() {
|
||||
if self.experience <= level_step && self.experience + amount > level_step {
|
||||
self.level += 1;
|
||||
// make life gain depend on level?
|
||||
self.max_life += 5;
|
||||
self.defense += 1;
|
||||
self.life = self.max_life;
|
||||
result = true;
|
||||
break;
|
||||
}
|
||||
if i > self.level {
|
||||
break;
|
||||
}
|
||||
}
|
||||
self.experience += amount;
|
||||
result
|
||||
}
|
||||
|
||||
pub fn get_experience_level(&self) -> usize {
|
||||
self.level
|
||||
pub fn gain_experience(&mut self, amount: usize) {
|
||||
self.experience += amount
|
||||
}
|
||||
|
||||
pub fn get_experience(&self) -> usize {
|
||||
@ -96,10 +71,6 @@ impl Player {
|
||||
rand::thread_rng().gen_range(1..4)
|
||||
}
|
||||
|
||||
pub fn defense(&self) -> usize {
|
||||
self.defense
|
||||
}
|
||||
|
||||
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
|
||||
if self.inventory.len() < self.inventory_slots {
|
||||
self.inventory.push(*potion);
|
||||
@ -145,8 +116,6 @@ fn test_get_name() {
|
||||
experience: 0,
|
||||
inventory: vec![],
|
||||
inventory_slots: 1,
|
||||
level: 0,
|
||||
defense: 0,
|
||||
};
|
||||
assert_eq!(p.get_name(), "Teddy Tester");
|
||||
}
|
||||
@ -172,8 +141,6 @@ fn test_change_life() {
|
||||
experience: 0,
|
||||
inventory: vec![],
|
||||
inventory_slots: 1,
|
||||
level: 0,
|
||||
defense: 0,
|
||||
};
|
||||
assert_eq!(p.get_life(), 5);
|
||||
p.change_life(-2);
|
||||
@ -209,8 +176,6 @@ fn test_max_life() {
|
||||
experience: 0,
|
||||
inventory: vec![],
|
||||
inventory_slots: 1,
|
||||
level: 0,
|
||||
defense: 0,
|
||||
};
|
||||
assert_eq!(p.get_max_life(), 10);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user