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789a41cb3f
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new_level_
| Author | SHA1 | Date | |
|---|---|---|---|
| 3249529f94 | |||
| 72f7be2ed8 | |||
| 5311f56ca0 | |||
| df80dfdd8a | |||
| 8b23c565b8 |
@@ -12,8 +12,14 @@ pub const ROOM_WIDTH: usize = 9;
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/// the height of a room in the grid of rooms (number of characters)
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/// the height of a room in the grid of rooms (number of characters)
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pub const ROOM_HEIGHT: usize = 6;
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pub const ROOM_HEIGHT: usize = 6;
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// the minmal width of a room
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pub const ROOM_MIN_WIDTH: usize = 4;
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// the minmal height of a room
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pub const ROOM_MIN_HEIGHT: usize = 4;
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/// How many levels does the dungeon have?
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/// How many levels does the dungeon have?
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pub const LEVELS: usize = 2;
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pub const LEVELS: usize = 4;
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/// length of a game frame in ms
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/// length of a game frame in ms
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pub const FRAME_LENGTH: u64 = 100;
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pub const FRAME_LENGTH: u64 = 100;
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@@ -40,6 +46,12 @@ pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeIncl
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(MonsterTypes::Skeleton, 33),
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(MonsterTypes::Skeleton, 33),
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(MonsterTypes::Snake, 33),
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(MonsterTypes::Snake, 33),
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],
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],
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// level 4
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vec![
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(MonsterTypes::Orc, 34),
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(MonsterTypes::Skeleton, 33),
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(MonsterTypes::Snake, 33),
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],
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];
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];
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if tmp.len() < LEVELS {
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if tmp.len() < LEVELS {
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panic!(
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panic!(
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@@ -73,8 +85,8 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
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// level 1
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// level 1
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vec![
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vec![
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(RoomType::EmptyRoom, 50),
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(RoomType::EmptyRoom, 50),
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(RoomType::ArtifactRoom, 25),
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(RoomType::ArtifactRoom, 10),
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(RoomType::MonsterRoom, 5),
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(RoomType::MonsterRoom, 20),
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(RoomType::BasicRoom, 20),
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(RoomType::BasicRoom, 20),
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],
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],
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// level 2
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// level 2
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@@ -85,7 +97,17 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
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(RoomType::ArtifactRoom, 13),
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(RoomType::ArtifactRoom, 13),
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],
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],
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// level 3
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// level 3
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vec![(RoomType::EmptyRoom, 50), (RoomType::MonsterRoom, 50)],
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vec![
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(RoomType::EmptyRoom, 50),
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(RoomType::BasicRoom, 25),
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(RoomType::MonsterRoom, 25),
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],
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// level 4
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vec![
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(RoomType::BasicRoom, 33),
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(RoomType::MonsterRoom, 33),
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(RoomType::ArtifactRoom, 34),
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],
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];
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];
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if tmp.len() < LEVELS {
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if tmp.len() < LEVELS {
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panic!(
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panic!(
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@@ -57,7 +57,7 @@ impl Level {
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return (None, None, None);
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return (None, None, None);
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}
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}
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if !self.discovered[x][y] {
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if !self.discovered[x][y] {
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#[cfg(test)]
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// #[cfg(test)]
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return (Some(StructureElement::Unknown), None, None);
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return (Some(StructureElement::Unknown), None, None);
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}
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}
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let search_pos = &Position::new(self.level, x, y);
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let search_pos = &Position::new(self.level, x, y);
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@@ -1,5 +1,6 @@
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use petgraph::algo::min_spanning_tree;
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use petgraph::algo::min_spanning_tree;
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use petgraph::data::*;
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use petgraph::data::*;
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use petgraph::graph::Edge;
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use petgraph::graph::Graph;
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use petgraph::graph::Graph;
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use petgraph::graph::UnGraph;
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use petgraph::graph::UnGraph;
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@@ -24,6 +25,7 @@ use crate::{
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room::{Room, RoomType},
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room::{Room, RoomType},
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};
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};
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type GeneratorGraph = Graph<(usize, usize), usize, petgraph::Undirected>;
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pub struct LevelGenerator {
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pub struct LevelGenerator {
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level: usize,
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level: usize,
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rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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@@ -134,10 +136,13 @@ impl LevelGenerator {
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rooms
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rooms
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}
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}
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fn create_mst(
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fn create_mst(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> GeneratorGraph {
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rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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// calculate the weight of an edge
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) -> Graph<(usize, usize), u16, petgraph::Undirected> {
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fn calc_edge_weight(delta: usize) -> usize {
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let mut graph = UnGraph::<(usize, usize), u16>::default();
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delta * delta
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}
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let mut graph: GeneratorGraph = UnGraph::<(usize, usize), usize>::default();
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for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
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for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
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for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
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for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
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if room.kind != RoomType::EmptyRoom {
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if room.kind != RoomType::EmptyRoom {
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@@ -161,7 +166,11 @@ impl LevelGenerator {
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if let Some(tgt_index) =
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if let Some(tgt_index) =
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graph.node_indices().find(|i| graph[*i] == (col_1, row))
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graph.node_indices().find(|i| graph[*i] == (col_1, row))
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{
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{
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graph.add_edge(src_index, tgt_index, 1);
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graph.add_edge(
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src_index,
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tgt_index,
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calc_edge_weight(col.abs_diff(col_1)),
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);
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break;
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break;
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}
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}
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}
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}
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@@ -171,7 +180,11 @@ impl LevelGenerator {
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if let Some(tgt_index) =
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if let Some(tgt_index) =
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graph.node_indices().find(|i| graph[*i] == (col, row_1))
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graph.node_indices().find(|i| graph[*i] == (col, row_1))
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{
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{
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graph.add_edge(src_index, tgt_index, 1);
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graph.add_edge(
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src_index,
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tgt_index,
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calc_edge_weight(row.abs_diff(row_1)),
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);
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break;
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break;
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}
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}
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}
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}
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@@ -179,13 +192,40 @@ impl LevelGenerator {
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}
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}
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}
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}
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}
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}
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Graph::from_elements(min_spanning_tree(&graph))
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let mut mst: GeneratorGraph = Graph::from_elements(min_spanning_tree(&graph));
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// graph
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// readd some of the short edges that were remove (all between a weight of 1 to 10)
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let initial_edges = graph.raw_edges();
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let minimal_edges = mst.raw_edges();
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let mut extra_edges: Vec<Edge<usize>> = vec![];
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for init_edge in initial_edges {
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let start_node = init_edge.source();
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let end_node = init_edge.target();
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let mut found = false;
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for min_edge in minimal_edges {
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if min_edge.source() == start_node && min_edge.target() == end_node {
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found = true;
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break;
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}
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}
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if !found {
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extra_edges.push(init_edge.clone());
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}
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}
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extra_edges.sort_by(|a, b| a.weight.cmp(&b.weight));
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for e in extra_edges
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.iter()
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.filter(|x| x.weight > 1)
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.filter(|x| x.weight < 7)
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{
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mst.add_edge(e.source(), e.target(), e.weight);
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}
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mst
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}
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}
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fn create_connections(
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fn create_connections(
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rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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mst: &Graph<(usize, usize), u16, petgraph::Undirected>,
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mst: &GeneratorGraph,
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) {
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) {
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for edge in mst.raw_edges() {
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for edge in mst.raw_edges() {
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// the tuples are (col, row)
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// the tuples are (col, row)
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@@ -231,8 +271,7 @@ impl LevelGenerator {
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LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
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LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
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let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
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let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> =
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator { level, rooms, rng }
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LevelGenerator { level, rooms, rng }
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}
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}
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@@ -333,7 +372,6 @@ impl LevelGenerator {
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#[test]
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#[test]
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fn test_level_gen() {
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fn test_level_gen() {
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let mut rng = rand::thread_rng();
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for _ in 0..1000 {
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for _ in 0..1000 {
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LevelGenerator::generate(0, true, false).render();
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LevelGenerator::generate(0, true, false).render();
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}
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}
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@@ -341,7 +379,6 @@ fn test_level_gen() {
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#[test]
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#[test]
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fn test_level_gen_respects_level() {
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fn test_level_gen_respects_level() {
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let mut rng = rand::thread_rng();
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let level = LevelGenerator::generate(0, true, false).render();
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let level = LevelGenerator::generate(0, true, false).render();
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assert_eq!(0, level.level);
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assert_eq!(0, level.level);
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let level = LevelGenerator::generate(1, true, false).render();
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let level = LevelGenerator::generate(1, true, false).render();
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@@ -481,7 +518,7 @@ fn test_place_rooms() {
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fn test_create_mst() {
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fn test_create_mst() {
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let mut rng = rand::thread_rng();
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let mut rng = rand::thread_rng();
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let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
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let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
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let res: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let res: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 0);
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assert_eq!(res.node_count(), 0);
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assert_eq!(res.edge_count(), 0);
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assert_eq!(res.edge_count(), 0);
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@@ -526,7 +563,7 @@ fn test_create_connections() {
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rooms[3][0].height = ROOM_HEIGHT - 1;
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rooms[3][0].height = ROOM_HEIGHT - 1;
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rooms[3][0].offset_y = 0;
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rooms[3][0].offset_y = 0;
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rooms[3][0].kind = RoomType::BasicRoom;
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rooms[3][0].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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println!("{:?}", mst);
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println!("{:?}", mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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@@ -561,7 +598,7 @@ fn test_create_connections_2() {
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rooms[3][0].height = ROOM_HEIGHT - 1;
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rooms[3][0].height = ROOM_HEIGHT - 1;
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rooms[3][0].offset_y = 0;
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rooms[3][0].offset_y = 0;
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rooms[3][0].kind = RoomType::BasicRoom;
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rooms[3][0].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][0].connection_right.is_some());
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assert!(rooms[1][0].connection_right.is_some());
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@@ -595,7 +632,7 @@ fn test_create_connections_d_1() {
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rooms[0][3].height = ROOM_HEIGHT - 1;
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rooms[0][3].height = ROOM_HEIGHT - 1;
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rooms[0][3].offset_y = 0;
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rooms[0][3].offset_y = 0;
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rooms[0][3].kind = RoomType::BasicRoom;
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rooms[0][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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println!("{:?}", mst);
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println!("{:?}", mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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@@ -632,7 +669,7 @@ fn test_create_connections_d_2() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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assert!(rooms[1][1].connection_down.is_some());
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@@ -667,7 +704,7 @@ fn test_create_connections_d_3() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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assert!(rooms[1][1].connection_down.is_some());
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@@ -702,7 +739,7 @@ fn test_create_connections_d_4() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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|
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assert!(rooms[1][1].connection_down.is_some());
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assert!(rooms[1][1].connection_down.is_some());
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@@ -737,7 +774,7 @@ fn test_create_connections_d_5() {
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rooms[1][3].height = 4;
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rooms[1][3].height = 4;
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rooms[1][3].offset_y = 1;
|
rooms[1][3].offset_y = 1;
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rooms[1][3].kind = RoomType::BasicRoom;
|
rooms[1][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
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|
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assert!(rooms[1][1].connection_down.is_some());
|
assert!(rooms[1][1].connection_down.is_some());
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@@ -771,7 +808,7 @@ fn test_create_connections_right_1() {
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rooms[3][1].height = ROOM_HEIGHT - 1;
|
rooms[3][1].height = ROOM_HEIGHT - 1;
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rooms[3][1].offset_y = 0;
|
rooms[3][1].offset_y = 0;
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rooms[3][1].kind = RoomType::BasicRoom;
|
rooms[3][1].kind = RoomType::BasicRoom;
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||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
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||||||
|
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assert!(rooms[1][1].connection_down.is_none());
|
assert!(rooms[1][1].connection_down.is_none());
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||||||
@@ -806,7 +843,7 @@ fn test_create_connections_right_2() {
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|||||||
rooms[3][1].height = 4;
|
rooms[3][1].height = 4;
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||||||
rooms[3][1].offset_y = 2;
|
rooms[3][1].offset_y = 2;
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||||||
rooms[3][1].kind = RoomType::BasicRoom;
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_none());
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
@@ -841,7 +878,7 @@ fn test_create_connections_right_3() {
|
|||||||
rooms[3][1].height = 2;
|
rooms[3][1].height = 2;
|
||||||
rooms[3][1].offset_y = 4;
|
rooms[3][1].offset_y = 4;
|
||||||
rooms[3][1].kind = RoomType::BasicRoom;
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_none());
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
@@ -876,7 +913,7 @@ fn test_create_connections_right_4() {
|
|||||||
rooms[3][1].height = 2;
|
rooms[3][1].height = 2;
|
||||||
rooms[3][1].offset_y = 4;
|
rooms[3][1].offset_y = 4;
|
||||||
rooms[3][1].kind = RoomType::BasicRoom;
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_none());
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
|
|||||||
38
src/room.rs
38
src/room.rs
@@ -1,7 +1,12 @@
|
|||||||
use std::{cmp::{max, min}, ops::RangeInclusive};
|
use std::{
|
||||||
|
cmp::{max, min},
|
||||||
|
ops::RangeInclusive,
|
||||||
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH},
|
constants::{
|
||||||
|
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
|
||||||
|
},
|
||||||
level::StructureElement,
|
level::StructureElement,
|
||||||
};
|
};
|
||||||
use rand::rngs::ThreadRng;
|
use rand::rngs::ThreadRng;
|
||||||
@@ -26,7 +31,11 @@ pub struct Connection {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Connection {
|
impl Connection {
|
||||||
pub fn render(&self, rng: &mut ThreadRng, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) {
|
pub fn render(
|
||||||
|
&self,
|
||||||
|
rng: &mut ThreadRng,
|
||||||
|
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
) {
|
||||||
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
|
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
|
||||||
if a > b {
|
if a > b {
|
||||||
b..=a
|
b..=a
|
||||||
@@ -56,7 +65,9 @@ impl Connection {
|
|||||||
let d_row = self.end_pos.1 - self.start_pos.1;
|
let d_row = self.end_pos.1 - self.start_pos.1;
|
||||||
let vert_offset = if d_row > 3 {
|
let vert_offset = if d_row > 3 {
|
||||||
rng.gen_range(1..=d_row - 1)
|
rng.gen_range(1..=d_row - 1)
|
||||||
} else {d_row/2};
|
} else {
|
||||||
|
d_row / 2
|
||||||
|
};
|
||||||
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
|
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
|
||||||
tgt[self.start_pos.0][r] = StructureElement::Floor;
|
tgt[self.start_pos.0][r] = StructureElement::Floor;
|
||||||
}
|
}
|
||||||
@@ -69,16 +80,25 @@ impl Connection {
|
|||||||
} else {
|
} else {
|
||||||
// more left/right
|
// more left/right
|
||||||
let d_col = self.end_pos.0 - self.start_pos.0;
|
let d_col = self.end_pos.0 - self.start_pos.0;
|
||||||
for tgt_col in tgt.iter_mut().skip(self.start_pos.0).take(d_col / 2 + 1) {
|
let horizont_offset = if d_col > 3 {
|
||||||
|
rng.gen_range(1..=d_col - 1)
|
||||||
|
} else {
|
||||||
|
d_col / 2
|
||||||
|
};
|
||||||
|
for tgt_col in tgt
|
||||||
|
.iter_mut()
|
||||||
|
.skip(self.start_pos.0)
|
||||||
|
.take(horizont_offset + 1)
|
||||||
|
{
|
||||||
tgt_col[self.start_pos.1] = StructureElement::Floor;
|
tgt_col[self.start_pos.1] = StructureElement::Floor;
|
||||||
}
|
}
|
||||||
for r in calc_range(self.end_pos.1, self.start_pos.1) {
|
for r in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||||
tgt[self.start_pos.0 + d_col / 2][r] = StructureElement::Floor;
|
tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
|
||||||
}
|
}
|
||||||
for tgt_col in tgt
|
for tgt_col in tgt
|
||||||
.iter_mut()
|
.iter_mut()
|
||||||
.take(self.end_pos.0 + 1)
|
.take(self.end_pos.0 + 1)
|
||||||
.skip(self.start_pos.0 + d_col / 2)
|
.skip(self.start_pos.0 + horizont_offset)
|
||||||
{
|
{
|
||||||
tgt_col[self.end_pos.1] = StructureElement::Floor;
|
tgt_col[self.end_pos.1] = StructureElement::Floor;
|
||||||
}
|
}
|
||||||
@@ -101,8 +121,8 @@ pub struct Room {
|
|||||||
|
|
||||||
impl Room {
|
impl Room {
|
||||||
pub fn new(rng: &mut ThreadRng) -> Self {
|
pub fn new(rng: &mut ThreadRng) -> Self {
|
||||||
let width = rng.gen_range(3..ROOM_WIDTH);
|
let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
|
||||||
let height = rng.gen_range(3..ROOM_HEIGHT);
|
let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
|
||||||
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
||||||
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||||
let sx = offset_x + rng.gen_range(1..width - 1);
|
let sx = offset_x + rng.gen_range(1..width - 1);
|
||||||
|
|||||||
Reference in New Issue
Block a user