5 Commits

4 changed files with 124 additions and 45 deletions

View File

@@ -12,8 +12,14 @@ pub const ROOM_WIDTH: usize = 9;
/// the height of a room in the grid of rooms (number of characters) /// the height of a room in the grid of rooms (number of characters)
pub const ROOM_HEIGHT: usize = 6; pub const ROOM_HEIGHT: usize = 6;
// the minmal width of a room
pub const ROOM_MIN_WIDTH: usize = 4;
// the minmal height of a room
pub const ROOM_MIN_HEIGHT: usize = 4;
/// How many levels does the dungeon have? /// How many levels does the dungeon have?
pub const LEVELS: usize = 2; pub const LEVELS: usize = 4;
/// length of a game frame in ms /// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100; pub const FRAME_LENGTH: u64 = 100;
@@ -40,6 +46,12 @@ pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeIncl
(MonsterTypes::Skeleton, 33), (MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33), (MonsterTypes::Snake, 33),
], ],
// level 4
vec![
(MonsterTypes::Orc, 34),
(MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33),
],
]; ];
if tmp.len() < LEVELS { if tmp.len() < LEVELS {
panic!( panic!(
@@ -73,8 +85,8 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
// level 1 // level 1
vec![ vec![
(RoomType::EmptyRoom, 50), (RoomType::EmptyRoom, 50),
(RoomType::ArtifactRoom, 25), (RoomType::ArtifactRoom, 10),
(RoomType::MonsterRoom, 5), (RoomType::MonsterRoom, 20),
(RoomType::BasicRoom, 20), (RoomType::BasicRoom, 20),
], ],
// level 2 // level 2
@@ -85,7 +97,17 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
(RoomType::ArtifactRoom, 13), (RoomType::ArtifactRoom, 13),
], ],
// level 3 // level 3
vec![(RoomType::EmptyRoom, 50), (RoomType::MonsterRoom, 50)], vec![
(RoomType::EmptyRoom, 50),
(RoomType::BasicRoom, 25),
(RoomType::MonsterRoom, 25),
],
// level 4
vec![
(RoomType::BasicRoom, 33),
(RoomType::MonsterRoom, 33),
(RoomType::ArtifactRoom, 34),
],
]; ];
if tmp.len() < LEVELS { if tmp.len() < LEVELS {
panic!( panic!(

View File

@@ -57,7 +57,7 @@ impl Level {
return (None, None, None); return (None, None, None);
} }
if !self.discovered[x][y] { if !self.discovered[x][y] {
#[cfg(test)] // #[cfg(test)]
return (Some(StructureElement::Unknown), None, None); return (Some(StructureElement::Unknown), None, None);
} }
let search_pos = &Position::new(self.level, x, y); let search_pos = &Position::new(self.level, x, y);

View File

@@ -1,5 +1,6 @@
use petgraph::algo::min_spanning_tree; use petgraph::algo::min_spanning_tree;
use petgraph::data::*; use petgraph::data::*;
use petgraph::graph::Edge;
use petgraph::graph::Graph; use petgraph::graph::Graph;
use petgraph::graph::UnGraph; use petgraph::graph::UnGraph;
@@ -24,6 +25,7 @@ use crate::{
room::{Room, RoomType}, room::{Room, RoomType},
}; };
type GeneratorGraph = Graph<(usize, usize), usize, petgraph::Undirected>;
pub struct LevelGenerator { pub struct LevelGenerator {
level: usize, level: usize,
rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL], rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
@@ -134,10 +136,13 @@ impl LevelGenerator {
rooms rooms
} }
fn create_mst( fn create_mst(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> GeneratorGraph {
rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL], // calculate the weight of an edge
) -> Graph<(usize, usize), u16, petgraph::Undirected> { fn calc_edge_weight(delta: usize) -> usize {
let mut graph = UnGraph::<(usize, usize), u16>::default(); delta * delta
}
let mut graph: GeneratorGraph = UnGraph::<(usize, usize), usize>::default();
for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) { for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) { for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
if room.kind != RoomType::EmptyRoom { if room.kind != RoomType::EmptyRoom {
@@ -161,7 +166,11 @@ impl LevelGenerator {
if let Some(tgt_index) = if let Some(tgt_index) =
graph.node_indices().find(|i| graph[*i] == (col_1, row)) graph.node_indices().find(|i| graph[*i] == (col_1, row))
{ {
graph.add_edge(src_index, tgt_index, 1); graph.add_edge(
src_index,
tgt_index,
calc_edge_weight(col.abs_diff(col_1)),
);
break; break;
} }
} }
@@ -171,7 +180,11 @@ impl LevelGenerator {
if let Some(tgt_index) = if let Some(tgt_index) =
graph.node_indices().find(|i| graph[*i] == (col, row_1)) graph.node_indices().find(|i| graph[*i] == (col, row_1))
{ {
graph.add_edge(src_index, tgt_index, 1); graph.add_edge(
src_index,
tgt_index,
calc_edge_weight(row.abs_diff(row_1)),
);
break; break;
} }
} }
@@ -179,13 +192,40 @@ impl LevelGenerator {
} }
} }
} }
Graph::from_elements(min_spanning_tree(&graph)) let mut mst: GeneratorGraph = Graph::from_elements(min_spanning_tree(&graph));
// graph
// readd some of the short edges that were remove (all between a weight of 1 to 10)
let initial_edges = graph.raw_edges();
let minimal_edges = mst.raw_edges();
let mut extra_edges: Vec<Edge<usize>> = vec![];
for init_edge in initial_edges {
let start_node = init_edge.source();
let end_node = init_edge.target();
let mut found = false;
for min_edge in minimal_edges {
if min_edge.source() == start_node && min_edge.target() == end_node {
found = true;
break;
}
}
if !found {
extra_edges.push(init_edge.clone());
}
}
extra_edges.sort_by(|a, b| a.weight.cmp(&b.weight));
for e in extra_edges
.iter()
.filter(|x| x.weight > 1)
.filter(|x| x.weight < 7)
{
mst.add_edge(e.source(), e.target(), e.weight);
}
mst
} }
fn create_connections( fn create_connections(
rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL], rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
mst: &Graph<(usize, usize), u16, petgraph::Undirected>, mst: &GeneratorGraph,
) { ) {
for edge in mst.raw_edges() { for edge in mst.raw_edges() {
// the tuples are (col, row) // the tuples are (col, row)
@@ -231,8 +271,7 @@ impl LevelGenerator {
LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last); LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place); let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
LevelGenerator { level, rooms, rng } LevelGenerator { level, rooms, rng }
} }
@@ -333,7 +372,6 @@ impl LevelGenerator {
#[test] #[test]
fn test_level_gen() { fn test_level_gen() {
let mut rng = rand::thread_rng();
for _ in 0..1000 { for _ in 0..1000 {
LevelGenerator::generate(0, true, false).render(); LevelGenerator::generate(0, true, false).render();
} }
@@ -341,7 +379,6 @@ fn test_level_gen() {
#[test] #[test]
fn test_level_gen_respects_level() { fn test_level_gen_respects_level() {
let mut rng = rand::thread_rng();
let level = LevelGenerator::generate(0, true, false).render(); let level = LevelGenerator::generate(0, true, false).render();
assert_eq!(0, level.level); assert_eq!(0, level.level);
let level = LevelGenerator::generate(1, true, false).render(); let level = LevelGenerator::generate(1, true, false).render();
@@ -481,7 +518,7 @@ fn test_place_rooms() {
fn test_create_mst() { fn test_create_mst() {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL]; let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
let res: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let res: GeneratorGraph = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 0); assert_eq!(res.node_count(), 0);
assert_eq!(res.edge_count(), 0); assert_eq!(res.edge_count(), 0);
@@ -526,7 +563,7 @@ fn test_create_connections() {
rooms[3][0].height = ROOM_HEIGHT - 1; rooms[3][0].height = ROOM_HEIGHT - 1;
rooms[3][0].offset_y = 0; rooms[3][0].offset_y = 0;
rooms[3][0].kind = RoomType::BasicRoom; rooms[3][0].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
println!("{:?}", mst); println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
@@ -561,7 +598,7 @@ fn test_create_connections_2() {
rooms[3][0].height = ROOM_HEIGHT - 1; rooms[3][0].height = ROOM_HEIGHT - 1;
rooms[3][0].offset_y = 0; rooms[3][0].offset_y = 0;
rooms[3][0].kind = RoomType::BasicRoom; rooms[3][0].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][0].connection_right.is_some()); assert!(rooms[1][0].connection_right.is_some());
@@ -595,7 +632,7 @@ fn test_create_connections_d_1() {
rooms[0][3].height = ROOM_HEIGHT - 1; rooms[0][3].height = ROOM_HEIGHT - 1;
rooms[0][3].offset_y = 0; rooms[0][3].offset_y = 0;
rooms[0][3].kind = RoomType::BasicRoom; rooms[0][3].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
println!("{:?}", mst); println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
@@ -632,7 +669,7 @@ fn test_create_connections_d_2() {
rooms[1][3].height = ROOM_HEIGHT - 1; rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0; rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom; rooms[1][3].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some()); assert!(rooms[1][1].connection_down.is_some());
@@ -667,7 +704,7 @@ fn test_create_connections_d_3() {
rooms[1][3].height = ROOM_HEIGHT - 1; rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0; rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom; rooms[1][3].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some()); assert!(rooms[1][1].connection_down.is_some());
@@ -702,7 +739,7 @@ fn test_create_connections_d_4() {
rooms[1][3].height = ROOM_HEIGHT - 1; rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0; rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom; rooms[1][3].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some()); assert!(rooms[1][1].connection_down.is_some());
@@ -737,7 +774,7 @@ fn test_create_connections_d_5() {
rooms[1][3].height = 4; rooms[1][3].height = 4;
rooms[1][3].offset_y = 1; rooms[1][3].offset_y = 1;
rooms[1][3].kind = RoomType::BasicRoom; rooms[1][3].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some()); assert!(rooms[1][1].connection_down.is_some());
@@ -771,7 +808,7 @@ fn test_create_connections_right_1() {
rooms[3][1].height = ROOM_HEIGHT - 1; rooms[3][1].height = ROOM_HEIGHT - 1;
rooms[3][1].offset_y = 0; rooms[3][1].offset_y = 0;
rooms[3][1].kind = RoomType::BasicRoom; rooms[3][1].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none()); assert!(rooms[1][1].connection_down.is_none());
@@ -806,7 +843,7 @@ fn test_create_connections_right_2() {
rooms[3][1].height = 4; rooms[3][1].height = 4;
rooms[3][1].offset_y = 2; rooms[3][1].offset_y = 2;
rooms[3][1].kind = RoomType::BasicRoom; rooms[3][1].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none()); assert!(rooms[1][1].connection_down.is_none());
@@ -841,7 +878,7 @@ fn test_create_connections_right_3() {
rooms[3][1].height = 2; rooms[3][1].height = 2;
rooms[3][1].offset_y = 4; rooms[3][1].offset_y = 4;
rooms[3][1].kind = RoomType::BasicRoom; rooms[3][1].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none()); assert!(rooms[1][1].connection_down.is_none());
@@ -876,7 +913,7 @@ fn test_create_connections_right_4() {
rooms[3][1].height = 2; rooms[3][1].height = 2;
rooms[3][1].offset_y = 4; rooms[3][1].offset_y = 4;
rooms[3][1].kind = RoomType::BasicRoom; rooms[3][1].kind = RoomType::BasicRoom;
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none()); assert!(rooms[1][1].connection_down.is_none());

View File

@@ -1,7 +1,12 @@
use std::{cmp::{max, min}, ops::RangeInclusive}; use std::{
cmp::{max, min},
ops::RangeInclusive,
};
use crate::{ use crate::{
constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH}, constants::{
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
},
level::StructureElement, level::StructureElement,
}; };
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
@@ -26,7 +31,11 @@ pub struct Connection {
} }
impl Connection { impl Connection {
pub fn render(&self, rng: &mut ThreadRng, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) { pub fn render(
&self,
rng: &mut ThreadRng,
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
) {
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> { fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
if a > b { if a > b {
b..=a b..=a
@@ -56,7 +65,9 @@ impl Connection {
let d_row = self.end_pos.1 - self.start_pos.1; let d_row = self.end_pos.1 - self.start_pos.1;
let vert_offset = if d_row > 3 { let vert_offset = if d_row > 3 {
rng.gen_range(1..=d_row - 1) rng.gen_range(1..=d_row - 1)
} else {d_row/2}; } else {
d_row / 2
};
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) { for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
tgt[self.start_pos.0][r] = StructureElement::Floor; tgt[self.start_pos.0][r] = StructureElement::Floor;
} }
@@ -69,16 +80,25 @@ impl Connection {
} else { } else {
// more left/right // more left/right
let d_col = self.end_pos.0 - self.start_pos.0; let d_col = self.end_pos.0 - self.start_pos.0;
for tgt_col in tgt.iter_mut().skip(self.start_pos.0).take(d_col / 2 + 1) { let horizont_offset = if d_col > 3 {
rng.gen_range(1..=d_col - 1)
} else {
d_col / 2
};
for tgt_col in tgt
.iter_mut()
.skip(self.start_pos.0)
.take(horizont_offset + 1)
{
tgt_col[self.start_pos.1] = StructureElement::Floor; tgt_col[self.start_pos.1] = StructureElement::Floor;
} }
for r in calc_range(self.end_pos.1, self.start_pos.1) { for r in calc_range(self.end_pos.1, self.start_pos.1) {
tgt[self.start_pos.0 + d_col / 2][r] = StructureElement::Floor; tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
} }
for tgt_col in tgt for tgt_col in tgt
.iter_mut() .iter_mut()
.take(self.end_pos.0 + 1) .take(self.end_pos.0 + 1)
.skip(self.start_pos.0 + d_col / 2) .skip(self.start_pos.0 + horizont_offset)
{ {
tgt_col[self.end_pos.1] = StructureElement::Floor; tgt_col[self.end_pos.1] = StructureElement::Floor;
} }
@@ -101,8 +121,8 @@ pub struct Room {
impl Room { impl Room {
pub fn new(rng: &mut ThreadRng) -> Self { pub fn new(rng: &mut ThreadRng) -> Self {
let width = rng.gen_range(3..ROOM_WIDTH); let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
let height = rng.gen_range(3..ROOM_HEIGHT); let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width)); let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height)); let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
let sx = offset_x + rng.gen_range(1..width - 1); let sx = offset_x + rng.gen_range(1..width - 1);