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789a41cb3f
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new_level_
| Author | SHA1 | Date | |
|---|---|---|---|
| 3249529f94 | |||
| 72f7be2ed8 | |||
| 5311f56ca0 | |||
| df80dfdd8a | |||
| 8b23c565b8 |
@@ -12,8 +12,14 @@ pub const ROOM_WIDTH: usize = 9;
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/// the height of a room in the grid of rooms (number of characters)
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pub const ROOM_HEIGHT: usize = 6;
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// the minmal width of a room
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pub const ROOM_MIN_WIDTH: usize = 4;
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// the minmal height of a room
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pub const ROOM_MIN_HEIGHT: usize = 4;
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/// How many levels does the dungeon have?
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pub const LEVELS: usize = 2;
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pub const LEVELS: usize = 4;
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/// length of a game frame in ms
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pub const FRAME_LENGTH: u64 = 100;
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@@ -40,6 +46,12 @@ pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeIncl
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(MonsterTypes::Skeleton, 33),
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(MonsterTypes::Snake, 33),
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],
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// level 4
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vec![
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(MonsterTypes::Orc, 34),
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(MonsterTypes::Skeleton, 33),
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(MonsterTypes::Snake, 33),
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],
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];
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if tmp.len() < LEVELS {
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panic!(
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@@ -73,8 +85,8 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
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// level 1
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vec![
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(RoomType::EmptyRoom, 50),
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(RoomType::ArtifactRoom, 25),
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(RoomType::MonsterRoom, 5),
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(RoomType::ArtifactRoom, 10),
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(RoomType::MonsterRoom, 20),
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(RoomType::BasicRoom, 20),
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],
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// level 2
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@@ -85,7 +97,17 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
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(RoomType::ArtifactRoom, 13),
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],
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// level 3
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vec![(RoomType::EmptyRoom, 50), (RoomType::MonsterRoom, 50)],
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vec![
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(RoomType::EmptyRoom, 50),
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(RoomType::BasicRoom, 25),
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(RoomType::MonsterRoom, 25),
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],
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// level 4
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vec![
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(RoomType::BasicRoom, 33),
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(RoomType::MonsterRoom, 33),
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(RoomType::ArtifactRoom, 34),
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],
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];
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if tmp.len() < LEVELS {
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panic!(
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@@ -57,7 +57,7 @@ impl Level {
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return (None, None, None);
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}
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if !self.discovered[x][y] {
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#[cfg(test)]
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// #[cfg(test)]
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return (Some(StructureElement::Unknown), None, None);
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}
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let search_pos = &Position::new(self.level, x, y);
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@@ -1,5 +1,6 @@
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use petgraph::algo::min_spanning_tree;
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use petgraph::data::*;
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use petgraph::graph::Edge;
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use petgraph::graph::Graph;
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use petgraph::graph::UnGraph;
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@@ -24,6 +25,7 @@ use crate::{
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room::{Room, RoomType},
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};
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type GeneratorGraph = Graph<(usize, usize), usize, petgraph::Undirected>;
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pub struct LevelGenerator {
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level: usize,
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rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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@@ -134,10 +136,13 @@ impl LevelGenerator {
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rooms
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}
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fn create_mst(
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rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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) -> Graph<(usize, usize), u16, petgraph::Undirected> {
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let mut graph = UnGraph::<(usize, usize), u16>::default();
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fn create_mst(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> GeneratorGraph {
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// calculate the weight of an edge
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fn calc_edge_weight(delta: usize) -> usize {
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delta * delta
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}
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let mut graph: GeneratorGraph = UnGraph::<(usize, usize), usize>::default();
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for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
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for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
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if room.kind != RoomType::EmptyRoom {
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@@ -161,7 +166,11 @@ impl LevelGenerator {
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if let Some(tgt_index) =
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graph.node_indices().find(|i| graph[*i] == (col_1, row))
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{
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graph.add_edge(src_index, tgt_index, 1);
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graph.add_edge(
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src_index,
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tgt_index,
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calc_edge_weight(col.abs_diff(col_1)),
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);
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break;
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}
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}
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@@ -171,7 +180,11 @@ impl LevelGenerator {
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if let Some(tgt_index) =
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graph.node_indices().find(|i| graph[*i] == (col, row_1))
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{
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graph.add_edge(src_index, tgt_index, 1);
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graph.add_edge(
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src_index,
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tgt_index,
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calc_edge_weight(row.abs_diff(row_1)),
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);
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break;
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}
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}
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@@ -179,13 +192,40 @@ impl LevelGenerator {
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}
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}
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}
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Graph::from_elements(min_spanning_tree(&graph))
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// graph
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let mut mst: GeneratorGraph = Graph::from_elements(min_spanning_tree(&graph));
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// readd some of the short edges that were remove (all between a weight of 1 to 10)
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let initial_edges = graph.raw_edges();
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let minimal_edges = mst.raw_edges();
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let mut extra_edges: Vec<Edge<usize>> = vec![];
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for init_edge in initial_edges {
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let start_node = init_edge.source();
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let end_node = init_edge.target();
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let mut found = false;
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for min_edge in minimal_edges {
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if min_edge.source() == start_node && min_edge.target() == end_node {
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found = true;
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break;
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}
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}
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if !found {
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extra_edges.push(init_edge.clone());
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}
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}
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extra_edges.sort_by(|a, b| a.weight.cmp(&b.weight));
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for e in extra_edges
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.iter()
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.filter(|x| x.weight > 1)
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.filter(|x| x.weight < 7)
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{
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mst.add_edge(e.source(), e.target(), e.weight);
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}
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mst
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}
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fn create_connections(
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rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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mst: &Graph<(usize, usize), u16, petgraph::Undirected>,
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mst: &GeneratorGraph,
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) {
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for edge in mst.raw_edges() {
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// the tuples are (col, row)
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@@ -231,8 +271,7 @@ impl LevelGenerator {
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LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
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let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> =
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LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator { level, rooms, rng }
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}
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@@ -314,7 +353,7 @@ impl LevelGenerator {
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}
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if let Some(connection) = self.rooms[col][row].connection_right {
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// println!("right");
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connection.render(&mut self.rng,&mut structure);
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connection.render(&mut self.rng, &mut structure);
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}
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}
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}
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@@ -333,7 +372,6 @@ impl LevelGenerator {
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#[test]
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fn test_level_gen() {
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let mut rng = rand::thread_rng();
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for _ in 0..1000 {
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LevelGenerator::generate(0, true, false).render();
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}
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@@ -341,7 +379,6 @@ fn test_level_gen() {
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#[test]
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fn test_level_gen_respects_level() {
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let mut rng = rand::thread_rng();
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let level = LevelGenerator::generate(0, true, false).render();
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assert_eq!(0, level.level);
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let level = LevelGenerator::generate(1, true, false).render();
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@@ -481,7 +518,7 @@ fn test_place_rooms() {
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fn test_create_mst() {
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let mut rng = rand::thread_rng();
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let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
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let res: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let res: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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assert_eq!(res.node_count(), 0);
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assert_eq!(res.edge_count(), 0);
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@@ -526,7 +563,7 @@ fn test_create_connections() {
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rooms[3][0].height = ROOM_HEIGHT - 1;
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rooms[3][0].offset_y = 0;
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rooms[3][0].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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println!("{:?}", mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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@@ -561,7 +598,7 @@ fn test_create_connections_2() {
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rooms[3][0].height = ROOM_HEIGHT - 1;
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rooms[3][0].offset_y = 0;
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rooms[3][0].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][0].connection_right.is_some());
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@@ -595,7 +632,7 @@ fn test_create_connections_d_1() {
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rooms[0][3].height = ROOM_HEIGHT - 1;
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rooms[0][3].offset_y = 0;
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rooms[0][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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println!("{:?}", mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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@@ -632,7 +669,7 @@ fn test_create_connections_d_2() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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@@ -667,7 +704,7 @@ fn test_create_connections_d_3() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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@@ -702,7 +739,7 @@ fn test_create_connections_d_4() {
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rooms[1][3].height = ROOM_HEIGHT - 1;
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rooms[1][3].offset_y = 0;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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@@ -737,7 +774,7 @@ fn test_create_connections_d_5() {
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rooms[1][3].height = 4;
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rooms[1][3].offset_y = 1;
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rooms[1][3].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_some());
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@@ -771,7 +808,7 @@ fn test_create_connections_right_1() {
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rooms[3][1].height = ROOM_HEIGHT - 1;
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rooms[3][1].offset_y = 0;
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rooms[3][1].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_none());
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@@ -806,7 +843,7 @@ fn test_create_connections_right_2() {
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rooms[3][1].height = 4;
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rooms[3][1].offset_y = 2;
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rooms[3][1].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_none());
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@@ -841,7 +878,7 @@ fn test_create_connections_right_3() {
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rooms[3][1].height = 2;
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rooms[3][1].offset_y = 4;
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rooms[3][1].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_none());
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@@ -876,7 +913,7 @@ fn test_create_connections_right_4() {
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rooms[3][1].height = 2;
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rooms[3][1].offset_y = 4;
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rooms[3][1].kind = RoomType::BasicRoom;
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
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assert!(rooms[1][1].connection_down.is_none());
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48
src/room.rs
48
src/room.rs
@@ -1,7 +1,12 @@
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use std::{cmp::{max, min}, ops::RangeInclusive};
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use std::{
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cmp::{max, min},
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ops::RangeInclusive,
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};
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use crate::{
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constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH},
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constants::{
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LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
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},
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level::StructureElement,
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};
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use rand::rngs::ThreadRng;
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@@ -26,12 +31,16 @@ pub struct Connection {
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}
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impl Connection {
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pub fn render(&self, rng: &mut ThreadRng, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) {
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fn calc_range(a: usize, b:usize) -> RangeInclusive<usize>{
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pub fn render(
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&self,
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rng: &mut ThreadRng,
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tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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) {
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fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
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if a > b {
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b..=a
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b..=a
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} else {
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a..=b
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a..=b
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}
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}
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// the tuples are (col, row)
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@@ -42,7 +51,7 @@ impl Connection {
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max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
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if abs_d_col == 0 {
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for row in calc_range(self.end_pos.1, self.start_pos.1 ) {
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for row in calc_range(self.end_pos.1, self.start_pos.1) {
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tgt[self.end_pos.0][row] = StructureElement::Floor;
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}
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} else if abs_d_row == 0 {
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@@ -55,8 +64,10 @@ impl Connection {
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// more up/down
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let d_row = self.end_pos.1 - self.start_pos.1;
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let vert_offset = if d_row > 3 {
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rng.gen_range(1..=d_row-1)
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} else {d_row/2};
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rng.gen_range(1..=d_row - 1)
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} else {
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d_row / 2
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};
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for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
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tgt[self.start_pos.0][r] = StructureElement::Floor;
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}
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@@ -69,16 +80,25 @@ impl Connection {
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} else {
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// more left/right
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let d_col = self.end_pos.0 - self.start_pos.0;
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for tgt_col in tgt.iter_mut().skip(self.start_pos.0).take(d_col / 2 + 1) {
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let horizont_offset = if d_col > 3 {
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rng.gen_range(1..=d_col - 1)
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} else {
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d_col / 2
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};
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for tgt_col in tgt
|
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.iter_mut()
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.skip(self.start_pos.0)
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.take(horizont_offset + 1)
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{
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tgt_col[self.start_pos.1] = StructureElement::Floor;
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}
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for r in calc_range(self.end_pos.1, self.start_pos.1) {
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tgt[self.start_pos.0 + d_col / 2][r] = StructureElement::Floor;
|
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tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
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}
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||||
for tgt_col in tgt
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.iter_mut()
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||||
.take(self.end_pos.0 + 1)
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.skip(self.start_pos.0 + d_col / 2)
|
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.skip(self.start_pos.0 + horizont_offset)
|
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{
|
||||
tgt_col[self.end_pos.1] = StructureElement::Floor;
|
||||
}
|
||||
@@ -101,8 +121,8 @@ pub struct Room {
|
||||
|
||||
impl Room {
|
||||
pub fn new(rng: &mut ThreadRng) -> Self {
|
||||
let width = rng.gen_range(3..ROOM_WIDTH);
|
||||
let height = rng.gen_range(3..ROOM_HEIGHT);
|
||||
let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
|
||||
let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
|
||||
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
||||
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||
let sx = offset_x + rng.gen_range(1..width - 1);
|
||||
|
||||
Reference in New Issue
Block a user