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3249529f94
Author | SHA1 | Date |
---|---|---|
Joachim Lusiardi | 3249529f94 | |
Joachim Lusiardi | 72f7be2ed8 | |
Joachim Lusiardi | 5311f56ca0 | |
Joachim Lusiardi | df80dfdd8a | |
Joachim Lusiardi | 8b23c565b8 | |
Joachim Lusiardi | 789a41cb3f | |
Joachim Lusiardi | d42d8a12b4 | |
Joachim Lusiardi | 8ee142586b | |
Joachim Lusiardi | 1878959e69 | |
Joachim Lusiardi | 8bae1c7668 | |
Joachim Lusiardi | 3096386ad1 | |
Joachim Lusiardi | f5d257e826 | |
Joachim Lusiardi | a82a847ecd | |
Joachim Lusiardi | 50d98bfb4d | |
Joachim Lusiardi | c429784775 | |
Joachim Lusiardi | e96660cea0 | |
Joachim Lusiardi | c6492c28c2 | |
Joachim Lusiardi | 7f288dbcd1 |
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@ -0,0 +1,16 @@
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||||||
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name: publish package
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||||||
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on:
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||||||
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push:
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||||||
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branches-ignore:
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||||||
|
- main
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||||||
|
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||||||
|
jobs:
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||||||
|
Explore-Gitea-Actions:
|
||||||
|
runs-on: ubuntu-latest
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||||||
|
steps:
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||||||
|
- name: Check out repository code
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||||||
|
uses: actions/checkout@v4
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||||||
|
- name: run tests
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||||||
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run: |
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||||||
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cd ${{ gitea.workspace }}
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cargo test
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@ -1 +1,2 @@
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/target
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/target
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||||||
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*.profraw
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|
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@ -0,0 +1,10 @@
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||||||
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```
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||||||
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cargo install grcov
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rustup component add llvm-tools-preview
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||||||
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```
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|
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||||||
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```
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RUSTFLAGS="-Cinstrument-coverage" cargo clean
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RUSTFLAGS="-Cinstrument-coverage" cargo test
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grcov . --binary-path ./target/debug/deps/ -s . -t html --branch --ignore-not-existing --ignore '../*' --ignore "/*" -o target/coverage/html
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```
|
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@ -3,7 +3,6 @@ extern crate proc_macro;
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use proc_macro::TokenStream;
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use proc_macro::TokenStream;
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use quote::quote;
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use quote::quote;
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#[proc_macro_derive(CreateMonsters)]
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#[proc_macro_derive(CreateMonsters)]
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pub fn create_monsters(input: TokenStream) -> TokenStream {
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pub fn create_monsters(input: TokenStream) -> TokenStream {
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let input = syn::parse_macro_input!(input as syn::File);
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let input = syn::parse_macro_input!(input as syn::File);
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@ -39,7 +39,7 @@ impl Chest {
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impl Artifact for Chest {
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impl Artifact for Chest {
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fn get_representation(&self) -> (&str, Color) {
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fn get_representation(&self) -> (&str, Color) {
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("C", Color::Blue)
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("C", Color::Cyan)
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}
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}
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fn get_immutable_position(&self) -> &Position {
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fn get_immutable_position(&self) -> &Position {
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105
src/constants.rs
105
src/constants.rs
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@ -1,19 +1,25 @@
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use std::{collections::HashMap, ops::RangeInclusive};
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use std::{collections::HashMap, ops::RangeInclusive};
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use crate::monster::MonsterTypes;
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use crate::{monster::MonsterTypes, room::RoomType};
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/// the number of rooms in vertical direction
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/// the number of rooms in vertical direction
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pub const ROOMS_VERTICAL: usize = 7;
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pub const ROOMS_HORIZONTAL: usize = 8;
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/// the number of rooms in horizontal direction
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/// the number of rooms in horizontal direction
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pub const ROOMS_HORIZONTAL: usize = 7;
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pub const ROOMS_VERTICAL: usize = 7;
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/// the width of a room in the grid of rooms (number of characters)
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/// the width of a room in the grid of rooms (number of characters)
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pub const ROOM_WIDTH: usize = 9;
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pub const ROOM_WIDTH: usize = 9;
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/// the height of a room in the grid of rooms (number of characters)
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/// the height of a room in the grid of rooms (number of characters)
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pub const ROOM_HEIGHT: usize = 6;
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pub const ROOM_HEIGHT: usize = 6;
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// the minmal width of a room
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pub const ROOM_MIN_WIDTH: usize = 4;
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// the minmal height of a room
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pub const ROOM_MIN_HEIGHT: usize = 4;
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/// How many levels does the dungeon have?
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/// How many levels does the dungeon have?
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pub const LEVELS: usize = 3;
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pub const LEVELS: usize = 4;
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/// length of a game frame in ms
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/// length of a game frame in ms
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pub const FRAME_LENGTH: u64 = 100;
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pub const FRAME_LENGTH: u64 = 100;
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|
@ -24,33 +30,106 @@ pub const MIN_WIDTH: u16 = 120;
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pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16;
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pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16;
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/// the calculated width of a level
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/// the calculated width of a level
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pub const LEVEL_WIDTH: usize = 1 + ROOMS_VERTICAL * ROOM_WIDTH;
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pub const LEVEL_WIDTH: usize = 1 + ROOMS_HORIZONTAL * ROOM_WIDTH;
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/// the calculated height of a level
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/// the calculated height of a level
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pub const LEVEL_HEIGHT: usize = 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT;
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pub const LEVEL_HEIGHT: usize = 1 + ROOMS_VERTICAL * ROOM_HEIGHT;
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pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> {
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pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> {
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let tmp =[
|
let tmp = [
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// level 1
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// level 1
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vec![(MonsterTypes::Rat, 50), (MonsterTypes::Spider, 50)],
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vec![(MonsterTypes::Rat, 50), (MonsterTypes::Spider, 50)],
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// level 2
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// level 2
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vec![(MonsterTypes::Rat, 50), (MonsterTypes::Snake, 50)],
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vec![(MonsterTypes::Rat, 50), (MonsterTypes::Snake, 50)],
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// level 3
|
// level 3
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vec![(MonsterTypes::Orc, 34), (MonsterTypes::Skeleton, 33), (MonsterTypes::Snake, 33)],
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vec![
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|
(MonsterTypes::Orc, 34),
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|
(MonsterTypes::Skeleton, 33),
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(MonsterTypes::Snake, 33),
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|
],
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// level 4
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|
vec![
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(MonsterTypes::Orc, 34),
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(MonsterTypes::Skeleton, 33),
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(MonsterTypes::Snake, 33),
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|
],
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];
|
];
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if tmp.len() != LEVELS {
|
if tmp.len() < LEVELS {
|
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panic!("Only {} monster sets defined for {} levels!", tmp.len(), LEVELS);
|
panic!(
|
||||||
|
"Only {} monster sets defined for {} levels!",
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|
tmp.len(),
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|
LEVELS
|
||||||
|
);
|
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}
|
}
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let mut result: Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> = vec![];
|
let mut result: Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> = vec![];
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for (idx, level) in tmp.iter().enumerate() {
|
for (idx, level) in tmp.iter().enumerate() {
|
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let mut sum = 0;
|
let mut sum = 0;
|
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let mut map: HashMap<MonsterTypes, RangeInclusive<u8>> = HashMap::new();
|
let mut map: HashMap<MonsterTypes, RangeInclusive<u8>> = HashMap::new();
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for monster in level {
|
for monster in level {
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map.insert(monster.0, RangeInclusive::new(sum+1, sum+monster.1));
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map.insert(monster.0, RangeInclusive::new(sum + 1, sum + monster.1));
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sum += monster.1;
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sum += monster.1;
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}
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}
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if sum != 100 {
|
if sum != 100 {
|
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panic!("all percentages must add to 100 (was {}) per level, error in level {}!", sum, idx+1);
|
panic!(
|
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"all percentages must add to 100 (was {}) per level, error in level {}!",
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|
sum,
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idx + 1
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|
);
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|
}
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result.push(map);
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}
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result
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}
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pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> {
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|
let tmp = [
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// level 1
|
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|
vec![
|
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(RoomType::EmptyRoom, 50),
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(RoomType::ArtifactRoom, 10),
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|
(RoomType::MonsterRoom, 20),
|
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(RoomType::BasicRoom, 20),
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|
],
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|
// level 2
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|
vec![
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(RoomType::EmptyRoom, 50),
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(RoomType::BasicRoom, 25),
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(RoomType::MonsterRoom, 12),
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(RoomType::ArtifactRoom, 13),
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|
],
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// level 3
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|
vec![
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(RoomType::EmptyRoom, 50),
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(RoomType::BasicRoom, 25),
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(RoomType::MonsterRoom, 25),
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||||||
|
],
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// level 4
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|
vec![
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(RoomType::BasicRoom, 33),
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(RoomType::MonsterRoom, 33),
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|
(RoomType::ArtifactRoom, 34),
|
||||||
|
],
|
||||||
|
];
|
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|
if tmp.len() < LEVELS {
|
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|
panic!(
|
||||||
|
"Only {} room sets defined for {} levels!",
|
||||||
|
tmp.len(),
|
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|
LEVELS
|
||||||
|
);
|
||||||
|
}
|
||||||
|
let mut result: Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> = vec![];
|
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|
for (idx, level) in tmp.iter().enumerate() {
|
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|
let mut sum = 0;
|
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|
let mut map: HashMap<RoomType, RangeInclusive<u8>> = HashMap::new();
|
||||||
|
for room in level {
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|
map.insert(room.0, RangeInclusive::new(sum + 1, sum + room.1));
|
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|
sum += room.1;
|
||||||
|
}
|
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|
if sum != 100 {
|
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|
panic!(
|
||||||
|
"all percentages must add to 100 (was {}) per level, error in level {}!",
|
||||||
|
sum,
|
||||||
|
idx + 1
|
||||||
|
);
|
||||||
}
|
}
|
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result.push(map);
|
result.push(map);
|
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}
|
}
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|
|
|
@ -57,6 +57,7 @@ impl Level {
|
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return (None, None, None);
|
return (None, None, None);
|
||||||
}
|
}
|
||||||
if !self.discovered[x][y] {
|
if !self.discovered[x][y] {
|
||||||
|
// #[cfg(test)]
|
||||||
return (Some(StructureElement::Unknown), None, None);
|
return (Some(StructureElement::Unknown), None, None);
|
||||||
}
|
}
|
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let search_pos = &Position::new(self.level, x, y);
|
let search_pos = &Position::new(self.level, x, y);
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,13 +1,14 @@
|
||||||
use ratatui::buffer::Buffer;
|
use ratatui::buffer::Buffer;
|
||||||
use ratatui::layout::Rect;
|
use ratatui::layout::Rect;
|
||||||
use ratatui::style::Color;
|
use ratatui::style::{Color, Modifier, Style};
|
||||||
use ratatui::widgets::{StatefulWidget, Widget};
|
use ratatui::widgets::{StatefulWidget, Widget};
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::level::StructureElement;
|
use crate::level::StructureElement;
|
||||||
use crate::position::HasPosition;
|
use crate::position::HasPosition;
|
||||||
|
|
||||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
const FG_BROWN: Color = Color::Rgb(140, 34, 0);
|
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|
const BACKGROUND: Color = Color::Black;
|
||||||
|
|
||||||
pub struct LevelWidget {}
|
pub struct LevelWidget {}
|
||||||
|
|
||||||
|
@ -15,6 +16,13 @@ impl LevelWidget {
|
||||||
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
|
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
|
||||||
}
|
}
|
||||||
|
fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
|
buf[(x, y)]
|
||||||
|
.set_symbol(symbol)
|
||||||
|
.set_bg(bg)
|
||||||
|
.set_fg(fg)
|
||||||
|
.set_style(Style::new().add_modifier(Modifier::BOLD));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl StatefulWidget for LevelWidget {
|
impl StatefulWidget for LevelWidget {
|
||||||
|
@ -39,36 +47,36 @@ impl StatefulWidget for LevelWidget {
|
||||||
(Some(structure_element), None, None) => {
|
(Some(structure_element), None, None) => {
|
||||||
match structure_element {
|
match structure_element {
|
||||||
StructureElement::Start => {
|
StructureElement::Start => {
|
||||||
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
self.set_cell(buf, x, y, "α", Color::White, BACKGROUND);
|
||||||
}
|
}
|
||||||
StructureElement::End => {
|
StructureElement::End => {
|
||||||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
self.set_cell(buf, x, y, "Ω", Color::White, BACKGROUND);
|
||||||
}
|
}
|
||||||
StructureElement::Wall => {
|
StructureElement::Wall => {
|
||||||
// TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters
|
// TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters
|
||||||
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, "#", FG_BROWN, FG_BROWN);
|
||||||
}
|
}
|
||||||
StructureElement::Floor => {
|
StructureElement::Floor => {
|
||||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
self.set_cell(buf, x, y, " ", FG_BROWN, BACKGROUND);
|
||||||
}
|
}
|
||||||
StructureElement::StairDown => {
|
StructureElement::StairDown => {
|
||||||
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
self.set_cell(buf, x, y, ">", Color::White, BACKGROUND);
|
||||||
}
|
}
|
||||||
StructureElement::StairUp => {
|
StructureElement::StairUp => {
|
||||||
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
self.set_cell(buf, x, y, "<", Color::White, BACKGROUND);
|
||||||
}
|
}
|
||||||
StructureElement::Unknown => {
|
StructureElement::Unknown => {
|
||||||
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
self.set_cell(buf, x, y, "▒", Color::Gray, BACKGROUND);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
(_, Some(m), _) => {
|
(_, Some(m), _) => {
|
||||||
let (s, c) = m.get_representation();
|
let (s, c) = m.get_representation();
|
||||||
self.set_cell(buf, x, y, s, c, Color::Gray);
|
self.set_cell(buf, x, y, s, c, BACKGROUND);
|
||||||
}
|
}
|
||||||
(_, _, Some(t)) => {
|
(_, _, Some(t)) => {
|
||||||
let (s, c) = t.get_representation();
|
let (s, c) = t.get_representation();
|
||||||
self.set_cell(buf, x, y, s, c, Color::Gray);
|
self.set_bold_cell(buf, x, y, s, c, BACKGROUND);
|
||||||
}
|
}
|
||||||
(None, None, None) => {}
|
(None, None, None) => {}
|
||||||
};
|
};
|
||||||
|
@ -80,7 +88,7 @@ impl StatefulWidget for LevelWidget {
|
||||||
let player_pos = player.get_immutable_position();
|
let player_pos = player.get_immutable_position();
|
||||||
let player_x = al + player_pos.get_x() as u16;
|
let player_x = al + player_pos.get_x() as u16;
|
||||||
let player_y = at + player_pos.get_y() as u16;
|
let player_y = at + player_pos.get_y() as u16;
|
||||||
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
self.set_cell(buf, player_x, player_y, "8", Color::LightRed, BACKGROUND);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,6 +36,7 @@ mod level_widget;
|
||||||
mod monster;
|
mod monster;
|
||||||
mod player;
|
mod player;
|
||||||
mod position;
|
mod position;
|
||||||
|
mod room;
|
||||||
|
|
||||||
//
|
//
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
|
|
|
@ -45,7 +45,7 @@ create_monster!(
|
||||||
name:"rat".to_string(),
|
name:"rat".to_string(),
|
||||||
life: 2,
|
life: 2,
|
||||||
symbol: String::from("r"),
|
symbol: String::from("r"),
|
||||||
color: Color::Black,
|
color: Color::White,
|
||||||
experience_gain: 5,
|
experience_gain: 5,
|
||||||
ticks_between_steps: 5,
|
ticks_between_steps: 5,
|
||||||
damage_range: 1..=2,
|
damage_range: 1..=2,
|
||||||
|
@ -56,7 +56,7 @@ create_monster!(
|
||||||
name:"spider".to_string(),
|
name:"spider".to_string(),
|
||||||
life: 3,
|
life: 3,
|
||||||
symbol: String::from("s"),
|
symbol: String::from("s"),
|
||||||
color: Color::Blue,
|
color: Color::Yellow,
|
||||||
experience_gain: 7,
|
experience_gain: 7,
|
||||||
ticks_between_steps: 7,
|
ticks_between_steps: 7,
|
||||||
damage_range: 2..=3,
|
damage_range: 2..=3,
|
||||||
|
@ -67,7 +67,7 @@ create_monster!(
|
||||||
name: "orc".to_string(),
|
name: "orc".to_string(),
|
||||||
life: 4,
|
life: 4,
|
||||||
symbol: String::from("O"),
|
symbol: String::from("O"),
|
||||||
color: Color::DarkGray,
|
color: Color::Gray,
|
||||||
experience_gain: 10,
|
experience_gain: 10,
|
||||||
ticks_between_steps: 10,
|
ticks_between_steps: 10,
|
||||||
damage_range: 2..=3,
|
damage_range: 2..=3,
|
||||||
|
@ -78,7 +78,7 @@ create_monster!(
|
||||||
name: "snake".to_string(),
|
name: "snake".to_string(),
|
||||||
life: 3,
|
life: 3,
|
||||||
symbol: String::from("s"),
|
symbol: String::from("s"),
|
||||||
color: Color::Black,
|
color: Color::White,
|
||||||
experience_gain: 10,
|
experience_gain: 10,
|
||||||
ticks_between_steps: 20,
|
ticks_between_steps: 20,
|
||||||
damage_range: 1..=4,
|
damage_range: 1..=4,
|
||||||
|
@ -89,7 +89,7 @@ create_monster!(
|
||||||
name: "skeleton".to_string(),
|
name: "skeleton".to_string(),
|
||||||
life: 3,
|
life: 3,
|
||||||
symbol: String::from("S"),
|
symbol: String::from("S"),
|
||||||
color: Color::DarkGray,
|
color: Color::Gray,
|
||||||
experience_gain: 20,
|
experience_gain: 20,
|
||||||
ticks_between_steps: 10,
|
ticks_between_steps: 10,
|
||||||
damage_range: 1..=5,
|
damage_range: 1..=5,
|
||||||
|
|
|
@ -0,0 +1,280 @@
|
||||||
|
use std::{
|
||||||
|
cmp::{max, min},
|
||||||
|
ops::RangeInclusive,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
constants::{
|
||||||
|
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
|
||||||
|
},
|
||||||
|
level::StructureElement,
|
||||||
|
};
|
||||||
|
use rand::rngs::ThreadRng;
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
|
#[derive(PartialEq, Copy, Clone, Eq, Hash, Debug)]
|
||||||
|
pub enum RoomType {
|
||||||
|
Start,
|
||||||
|
End,
|
||||||
|
StairUp,
|
||||||
|
StairDown,
|
||||||
|
BasicRoom,
|
||||||
|
ArtifactRoom,
|
||||||
|
MonsterRoom,
|
||||||
|
EmptyRoom,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug)]
|
||||||
|
pub struct Connection {
|
||||||
|
pub start_pos: (usize, usize),
|
||||||
|
pub end_pos: (usize, usize),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Connection {
|
||||||
|
pub fn render(
|
||||||
|
&self,
|
||||||
|
rng: &mut ThreadRng,
|
||||||
|
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
) {
|
||||||
|
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
|
||||||
|
if a > b {
|
||||||
|
b..=a
|
||||||
|
} else {
|
||||||
|
a..=b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// the tuples are (col, row)
|
||||||
|
let abs_d_col =
|
||||||
|
max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
|
||||||
|
|
||||||
|
let abs_d_row =
|
||||||
|
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
|
||||||
|
|
||||||
|
if abs_d_col == 0 {
|
||||||
|
for row in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||||
|
tgt[self.end_pos.0][row] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
} else if abs_d_row == 0 {
|
||||||
|
for col in calc_range(self.end_pos.0, self.start_pos.0) {
|
||||||
|
tgt[col][self.end_pos.1] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
|
||||||
|
if d_row > 0 {
|
||||||
|
// more up/down
|
||||||
|
let d_row = self.end_pos.1 - self.start_pos.1;
|
||||||
|
let vert_offset = if d_row > 3 {
|
||||||
|
rng.gen_range(1..=d_row - 1)
|
||||||
|
} else {
|
||||||
|
d_row / 2
|
||||||
|
};
|
||||||
|
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
|
||||||
|
tgt[self.start_pos.0][r] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for c in calc_range(self.end_pos.0, self.start_pos.0) {
|
||||||
|
tgt[c][self.start_pos.1 + vert_offset] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for r in (self.start_pos.1 + vert_offset)..=self.end_pos.1 {
|
||||||
|
tgt[self.end_pos.0][r] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// more left/right
|
||||||
|
let d_col = self.end_pos.0 - self.start_pos.0;
|
||||||
|
let horizont_offset = if d_col > 3 {
|
||||||
|
rng.gen_range(1..=d_col - 1)
|
||||||
|
} else {
|
||||||
|
d_col / 2
|
||||||
|
};
|
||||||
|
for tgt_col in tgt
|
||||||
|
.iter_mut()
|
||||||
|
.skip(self.start_pos.0)
|
||||||
|
.take(horizont_offset + 1)
|
||||||
|
{
|
||||||
|
tgt_col[self.start_pos.1] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for r in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||||
|
tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for tgt_col in tgt
|
||||||
|
.iter_mut()
|
||||||
|
.take(self.end_pos.0 + 1)
|
||||||
|
.skip(self.start_pos.0 + horizont_offset)
|
||||||
|
{
|
||||||
|
tgt_col[self.end_pos.1] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug)]
|
||||||
|
pub struct Room {
|
||||||
|
pub kind: RoomType,
|
||||||
|
pub offset_x: usize,
|
||||||
|
pub offset_y: usize,
|
||||||
|
pub width: usize,
|
||||||
|
pub height: usize,
|
||||||
|
pub special: (usize, usize),
|
||||||
|
pub connection_down: Option<Connection>,
|
||||||
|
pub connection_right: Option<Connection>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Room {
|
||||||
|
pub fn new(rng: &mut ThreadRng) -> Self {
|
||||||
|
let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
|
||||||
|
let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
|
||||||
|
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
||||||
|
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||||
|
let sx = offset_x + rng.gen_range(1..width - 1);
|
||||||
|
let sy = offset_y + rng.gen_range(1..height - 1);
|
||||||
|
|
||||||
|
Self {
|
||||||
|
kind: RoomType::EmptyRoom,
|
||||||
|
offset_x,
|
||||||
|
offset_y,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
special: (sx, sy),
|
||||||
|
connection_down: None,
|
||||||
|
connection_right: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// pub fn get_x_range(&self) -> Range<usize> {
|
||||||
|
// self.offset_x..self.offset_x + self.width
|
||||||
|
// }
|
||||||
|
|
||||||
|
// pub fn get_y_range(&self) -> Range<usize> {
|
||||||
|
// self.offset_y..self.offset_y + self.height
|
||||||
|
// }
|
||||||
|
|
||||||
|
pub fn render(
|
||||||
|
&self,
|
||||||
|
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
col: usize,
|
||||||
|
row: usize,
|
||||||
|
) -> (usize, usize) {
|
||||||
|
let top = 1 + row * ROOM_HEIGHT;
|
||||||
|
let left = 1 + col * ROOM_WIDTH;
|
||||||
|
for col in tgt.iter_mut().skip(left).take(ROOM_WIDTH) {
|
||||||
|
//left..left + ROOM_WIDTH {
|
||||||
|
for row_element in col.iter_mut().skip(top).take(ROOM_HEIGHT) {
|
||||||
|
// top..top + ROOM_HEIGHT {
|
||||||
|
*row_element = StructureElement::Wall;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if self.kind == RoomType::EmptyRoom {
|
||||||
|
return (0, 0);
|
||||||
|
}
|
||||||
|
// render floor elements
|
||||||
|
for x in 0..self.width {
|
||||||
|
for y in 0..self.height {
|
||||||
|
tgt[left + self.offset_x + x][top + self.offset_y + y] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
match self.kind {
|
||||||
|
RoomType::Start => {
|
||||||
|
tgt[left + self.special.0][top + self.special.1] = StructureElement::Start;
|
||||||
|
}
|
||||||
|
RoomType::End => {
|
||||||
|
tgt[left + self.special.0][top + self.special.1] = StructureElement::End;
|
||||||
|
}
|
||||||
|
RoomType::StairUp => {
|
||||||
|
tgt[left + self.special.0][top + self.special.1] = StructureElement::StairUp;
|
||||||
|
}
|
||||||
|
RoomType::StairDown => {
|
||||||
|
tgt[left + self.special.0][top + self.special.1] = StructureElement::StairDown;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
};
|
||||||
|
(left + self.special.0, top + self.special.1)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_room_creation() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let room = Room::new(&mut rng);
|
||||||
|
assert_eq!(room.kind, RoomType::EmptyRoom);
|
||||||
|
for _ in 0..1000 {
|
||||||
|
let room = Room::new(&mut rng);
|
||||||
|
assert!((3..=ROOM_WIDTH).contains(&room.width));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
fn all_wall(
|
||||||
|
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
col: usize,
|
||||||
|
row: usize,
|
||||||
|
) -> bool {
|
||||||
|
let top = 1 + row * ROOM_HEIGHT;
|
||||||
|
let left = 1 + col * ROOM_WIDTH;
|
||||||
|
for x in left..left + ROOM_WIDTH {
|
||||||
|
for y in top..top + ROOM_HEIGHT {
|
||||||
|
if tgt[x][y] != StructureElement::Wall {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
fn has_structure_element(
|
||||||
|
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
col: usize,
|
||||||
|
row: usize,
|
||||||
|
element: StructureElement,
|
||||||
|
) -> bool {
|
||||||
|
let top = 1 + row * ROOM_HEIGHT;
|
||||||
|
let left = 1 + col * ROOM_WIDTH;
|
||||||
|
for x in left..left + ROOM_WIDTH {
|
||||||
|
for y in top..top + ROOM_HEIGHT {
|
||||||
|
if tgt[x][y] == element {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_room_render_empty() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let room = Room::new(&mut rng);
|
||||||
|
assert_eq!(room.kind, RoomType::EmptyRoom);
|
||||||
|
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
|
|
||||||
|
room.render(&mut structure, 0, 0);
|
||||||
|
assert!(all_wall(&mut structure, 0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_room_render_basic() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut room = Room::new(&mut rng);
|
||||||
|
room.kind = RoomType::BasicRoom;
|
||||||
|
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
|
|
||||||
|
room.render(&mut structure, 1, 3);
|
||||||
|
assert!(!all_wall(&mut structure, 1, 3));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_room_render_start() {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let mut room = Room::new(&mut rng);
|
||||||
|
room.kind = RoomType::Start;
|
||||||
|
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
|
|
||||||
|
room.render(&mut structure, 1, 3);
|
||||||
|
assert!(!all_wall(&mut structure, 1, 3));
|
||||||
|
assert!(has_structure_element(
|
||||||
|
&mut structure,
|
||||||
|
1,
|
||||||
|
3,
|
||||||
|
StructureElement::Start
|
||||||
|
));
|
||||||
|
}
|
Loading…
Reference in New Issue