el_diablo/src/level_generator.rs

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Rust
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use petgraph::algo::min_spanning_tree;
use petgraph::data::*;
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use petgraph::graph::Edge;
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use petgraph::graph::Graph;
use petgraph::graph::UnGraph;
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use rand::Rng;
use rand::{rngs::ThreadRng, seq::SliceRandom};
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use crate::artifacts::Artifact;
use crate::artifacts::Chest;
use crate::artifacts::Potion;
use crate::constants::get_monsters_per_level;
use crate::constants::ROOM_HEIGHT;
use crate::constants::ROOM_WIDTH;
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use crate::monster::create_monster_by_type;
use crate::monster::Monster;
use crate::position::Position;
use crate::room::Connection;
use crate::{
constants::{
get_room_type_per_level, LEVEL_HEIGHT, LEVEL_WIDTH, ROOMS_HORIZONTAL, ROOMS_VERTICAL,
},
level::{Level, StructureElement},
room::{Room, RoomType},
};
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type GeneratorGraph = Graph<(usize, usize), usize, petgraph::Undirected>;
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pub struct LevelGenerator {
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level: usize,
rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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rng: ThreadRng,
}
enum Direction {
Horizontal,
Vertical,
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}
impl LevelGenerator {
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fn generate_rooms_to_place(
rng: &mut ThreadRng,
level: usize,
first: bool,
last: bool,
) -> Vec<Room> {
let mut rooms_to_place: Vec<Room> = Vec::with_capacity(ROOMS_VERTICAL * ROOMS_HORIZONTAL);
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let mut start_room = Room::new(rng);
if first {
start_room.kind = RoomType::Start;
} else {
start_room.kind = RoomType::StairUp;
}
rooms_to_place.push(start_room);
for _ in 2..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
let mut room = Room::new(rng);
room.kind = LevelGenerator::select_room_type(level, rng);
if room.kind != RoomType::EmptyRoom {
rooms_to_place.push(room);
}
}
let mut end_room = Room::new(rng);
if last {
end_room.kind = RoomType::End;
} else {
end_room.kind = RoomType::StairDown;
}
rooms_to_place.push(end_room);
rooms_to_place
}
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fn place_rooms(
rng: &mut ThreadRng,
rooms_to_place: &mut Vec<Room>,
) -> [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL] {
let mut rooms: [[Room; 7]; 8] = [[Room::new(rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
let mut room_row = rng.gen_range(0..ROOMS_VERTICAL);
let mut room_col = rng.gen_range(0..ROOMS_HORIZONTAL);
rooms[room_col][room_row] = rooms_to_place.pop().unwrap();
while let Some(room) = rooms_to_place.pop() {
let mut placed = false;
// randomize going horizontal or vertical
let mut directions_to_try = vec![Direction::Horizontal, Direction::Vertical];
directions_to_try.shuffle(rng);
while !directions_to_try.is_empty() {
match directions_to_try.pop().unwrap() {
Direction::Horizontal => {
let mut free_cols: Vec<usize> = vec![];
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for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
if room_col[room_row].kind == RoomType::EmptyRoom {
free_cols.push(col);
}
}
if free_cols.is_empty() {
continue;
}
free_cols.shuffle(rng);
room_col = *free_cols.first().unwrap();
rooms[room_col][room_row] = room;
placed = true;
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break;
}
Direction::Vertical => {
let mut free_rows: Vec<usize> = vec![];
for row in 0..ROOMS_VERTICAL {
if rooms[room_col][row].kind == RoomType::EmptyRoom {
free_rows.push(row);
}
}
if free_rows.is_empty() {
continue;
}
free_rows.shuffle(rng);
room_row = *free_rows.first().unwrap();
rooms[room_col][room_row] = room;
placed = true;
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break;
}
}
}
// all fields in the row/column was full so we can place it at any empty position
if !placed {
let mut free_pos: Vec<(usize, usize)> = vec![];
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for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
for (row, room) in room_col.iter().enumerate().take(ROOMS_VERTICAL) {
if room.kind == RoomType::EmptyRoom {
free_pos.push((col, row));
}
}
}
let selected_pos = free_pos[rng.gen_range(0..free_pos.len())];
rooms[selected_pos.0][selected_pos.1] = room;
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}
}
rooms
}
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fn create_mst(
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rng: &mut ThreadRng,
rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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) -> GeneratorGraph {
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// calculate the weight of an edge
fn calc_edge_weight(delta: usize) -> usize {
delta * delta
}
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let mut graph: GeneratorGraph = UnGraph::<(usize, usize), usize>::default();
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for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
if room.kind != RoomType::EmptyRoom {
graph.add_node((col, row));
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}
}
}
for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind == RoomType::EmptyRoom {
continue;
}
if let Some(src_index) = graph.node_indices().find(|i| graph[*i] == (col, row)) {
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for (col_1, tgt_col) in rooms
.iter()
.enumerate()
.take(ROOMS_HORIZONTAL)
.skip(col + 1)
{
if tgt_col[row].kind != RoomType::EmptyRoom {
if let Some(tgt_index) =
graph.node_indices().find(|i| graph[*i] == (col_1, row))
{
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graph.add_edge(
src_index,
tgt_index,
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calc_edge_weight(col.abs_diff(col_1)),
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);
break;
}
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}
}
for row_1 in row + 1..ROOMS_VERTICAL {
if rooms[col][row_1].kind != RoomType::EmptyRoom {
if let Some(tgt_index) =
graph.node_indices().find(|i| graph[*i] == (col, row_1))
{
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graph.add_edge(
src_index,
tgt_index,
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calc_edge_weight(row.abs_diff(row_1)),
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);
break;
}
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}
}
}
}
}
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let mut mst: GeneratorGraph = Graph::from_elements(min_spanning_tree(&graph));
// readd some of the short edges that were remove (all between a weight of 1 to 10)
let initial_edges = graph.raw_edges();
let minimal_edges = mst.raw_edges();
let mut extra_edges: Vec<Edge<usize>> = vec![];
for init_edge in initial_edges {
let start_node = init_edge.source();
let end_node = init_edge.target();
let mut found = false;
for min_edge in minimal_edges {
if min_edge.source() == start_node && min_edge.target() == end_node {
found = true;
break;
}
}
if !found {
extra_edges.push(init_edge.clone());
}
}
extra_edges.sort_by(|a, b| a.weight.cmp(&b.weight));
for e in extra_edges
.iter()
.filter(|x| x.weight > 1)
.filter(|x| x.weight < 7)
{
mst.add_edge(e.source(), e.target(), e.weight);
}
mst
}
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fn create_connections(
rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
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mst: &GeneratorGraph,
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) {
for edge in mst.raw_edges() {
// the tuples are (col, row)
let (src_node_col, src_node_row) = mst[edge.source()];
let (tgt_node_col, tgt_node_row) = mst[edge.target()];
let src_room = rooms[src_node_col][src_node_row];
let tgt_room = rooms[tgt_node_col][tgt_node_row];
if src_node_col == tgt_node_col {
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// Right
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let start_col =
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src_node_col * ROOM_WIDTH + src_room.offset_x + (src_room.width + 1) / 2;
let start_row =
src_node_row * ROOM_HEIGHT + src_room.offset_y + src_room.height + 1;
let end_col =
tgt_node_col * ROOM_WIDTH + tgt_room.offset_x + (tgt_room.width + 1) / 2;
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let end_row = 1 + tgt_node_row * ROOM_HEIGHT - 1 + tgt_room.offset_y;
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rooms[src_node_col][src_node_row].connection_down = Some(Connection {
start_pos: (start_col, start_row),
end_pos: (end_col, end_row),
});
} else {
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// Down
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let start_col =
1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
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let start_row =
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1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2;
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let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x;
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let end_row =
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1 + tgt_node_row * ROOM_HEIGHT + tgt_room.offset_y + (tgt_room.height - 1) / 2;
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rooms[src_node_col][src_node_row].connection_right = Some(Connection {
start_pos: (start_col, start_row),
end_pos: (end_col, end_row),
});
}
}
}
pub fn generate(level: usize, first: bool, last: bool) -> Self {
let mut rng = rand::thread_rng();
let mut rooms_to_place: Vec<Room> =
LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
LevelGenerator { level, rooms, rng }
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}
fn select_monster(position: Position, rng: &mut ThreadRng) -> Box<dyn Monster> {
let level = position.get_level();
let value = rng.gen_range(1..=100);
let t = get_monsters_per_level();
if level < t.len() {
for (mtype, range) in &t[level] {
if range.contains(&value) {
return create_monster_by_type(mtype, position);
}
}
}
panic!("no monster selectable!");
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}
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fn select_room_type(level: usize, rng: &mut ThreadRng) -> RoomType {
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let value = rng.gen_range(1..=100);
let t = get_room_type_per_level();
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if level < t.len() {
for (mtype, range) in &t[level] {
if range.contains(&value) {
return *mtype;
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}
}
}
panic!("no room selectable!");
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}
pub fn render(&mut self) -> Level {
let mut structure = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
let mut start_pos = (0, 0);
let mut end_pos = (0, 0);
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let mut monsters: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL {
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let room = self.rooms[col][row];
let position = room.render(&mut structure, col, row);
match room.kind {
RoomType::Start => start_pos = position,
RoomType::End => end_pos = position,
RoomType::StairUp => start_pos = position,
RoomType::StairDown => end_pos = position,
RoomType::BasicRoom => {}
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RoomType::ArtifactRoom => {
match self.rng.gen_range(1..=100) {
1..=50 => {
artifacts.push(Box::new(Chest::new(Position::new(
self.level, position.0, position.1,
))));
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}
_ => {
artifacts.push(Box::new(Potion::new(Position::new(
self.level, position.0, position.1,
))));
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}
};
}
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RoomType::MonsterRoom => {
monsters.push(LevelGenerator::select_monster(
Position::new(self.level, position.0, position.1),
&mut self.rng,
));
}
RoomType::EmptyRoom => {}
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}
}
}
for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL {
if let Some(connection) = self.rooms[col][row].connection_down {
// println!("down");
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connection.render(&mut self.rng, &mut structure);
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}
if let Some(connection) = self.rooms[col][row].connection_right {
// println!("right");
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connection.render(&mut self.rng, &mut structure);
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}
}
}
Level {
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level: self.level,
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structure,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
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monsters,
artifacts,
start: start_pos,
end: end_pos,
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rng: rand::thread_rng(),
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}
}
}
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#[test]
fn test_level_gen() {
for _ in 0..1000 {
LevelGenerator::generate(0, true, false).render();
}
}
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#[test]
fn test_level_gen_respects_level() {
let level = LevelGenerator::generate(0, true, false).render();
assert_eq!(0, level.level);
let level = LevelGenerator::generate(1, true, false).render();
assert_eq!(1, level.level);
}
#[cfg(test)]
fn find_room_types(rooms: &Vec<Room>) -> (bool, bool, bool, bool) {
let mut start_found = false;
let mut end_found: bool = false;
let mut down_found: bool = false;
let mut up_found: bool = false;
for room in rooms {
if room.kind == RoomType::Start {
start_found = true;
}
if room.kind == RoomType::End {
end_found = true;
}
if room.kind == RoomType::StairDown {
down_found = true;
}
if room.kind == RoomType::StairUp {
up_found = true;
}
}
(start_found, up_found, down_found, end_found)
}
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#[test]
fn test_rooms_to_place_first_level() {
let mut rng = rand::thread_rng();
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 0, true, false);
assert!(
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
"too many rooms created"
);
assert!(0 < res.len(), "too many rooms created");
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
assert!(start_found);
assert!(!end_found);
assert!(down_found);
assert!(!up_found);
}
#[test]
fn test_rooms_to_place_middle_level() {
let mut rng = rand::thread_rng();
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 1, false, false);
assert!(
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
"too many rooms created"
);
assert!(0 < res.len(), "too many rooms created");
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
assert!(!start_found);
assert!(!end_found);
assert!(down_found);
assert!(up_found);
}
#[test]
fn test_rooms_to_place_last_level() {
let mut rng = rand::thread_rng();
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 2, false, true);
assert!(
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
"too many rooms created"
);
assert!(0 < res.len(), "too many rooms created");
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
assert!(!start_found);
assert!(end_found);
assert!(!down_found);
assert!(up_found);
}
#[cfg(test)]
fn check_valid_placement(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> bool {
for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind != RoomType::EmptyRoom {
let mut count = 0;
for test_col in 0..ROOMS_HORIZONTAL {
if rooms[test_col][row].kind != RoomType::EmptyRoom {
count += 1;
}
}
for test_row in 0..ROOMS_VERTICAL {
if rooms[col][test_row].kind != RoomType::EmptyRoom {
count += 1;
}
}
if count < 3 {
return false;
}
}
}
}
true
}
#[cfg(test)]
fn count_rooms(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> usize {
let mut res = 0;
for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind != RoomType::EmptyRoom {
res += 1;
}
}
}
res
}
#[test]
fn test_place_rooms() {
let mut rng = rand::thread_rng();
for count in 2..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
let mut rooms: Vec<Room> = vec![Room::new(&mut rng), Room::new(&mut rng)];
rooms[0].kind = RoomType::Start;
rooms[1].kind = RoomType::End;
for t in 2..count {
rooms.push(Room::new(&mut rng));
rooms[t].kind = RoomType::BasicRoom;
}
let res = LevelGenerator::place_rooms(&mut rng, &mut rooms);
assert_eq!(count_rooms(&res), count, "counting {}", count);
assert!(check_valid_placement(&res));
}
}
#[test]
fn test_create_mst() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
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let res: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
assert_eq!(res.node_count(), 0);
assert_eq!(res.edge_count(), 0);
rooms[1][1].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&mut rng, &rooms);
assert_eq!(res.node_count(), 1);
assert_eq!(res.edge_count(), 0);
rooms[1][3].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&mut rng, &rooms);
assert_eq!(res.node_count(), 2);
assert_eq!(res.edge_count(), 1);
rooms[3][1].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&mut rng, &rooms);
assert_eq!(res.node_count(), 3);
assert_eq!(res.edge_count(), 2);
rooms[3][3].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&mut rng, &rooms);
assert_eq!(res.node_count(), 4);
assert_eq!(res.edge_count(), 3);
rooms[3][5].kind = RoomType::BasicRoom;
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let res = LevelGenerator::create_mst(&mut rng, &rooms);
assert_eq!(res.node_count(), 5);
assert_eq!(res.edge_count(), 4);
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}
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#[test]
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fn test_create_connections() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][0].width = ROOM_WIDTH - 1;
rooms[1][0].offset_x = 0;
rooms[1][0].height = ROOM_HEIGHT - 1;
rooms[1][0].offset_y = 0;
rooms[1][0].kind = RoomType::BasicRoom;
rooms[3][0].width = ROOM_WIDTH - 1;
rooms[3][0].offset_x = 0;
rooms[3][0].height = ROOM_HEIGHT - 1;
rooms[3][0].offset_y = 0;
rooms[3][0].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][0].connection_right.is_some());
assert_eq!(
rooms[1][0].connection_right.unwrap().start_pos,
(18, 3),
"wrong start"
);
assert_eq!(
rooms[1][0].connection_right.unwrap().end_pos,
(27, 3),
"wrong end"
);
assert!(rooms[1][0].connection_down.is_none());
assert!(rooms[3][0].connection_down.is_none());
assert!(rooms[3][0].connection_right.is_none());
}
#[test]
fn test_create_connections_2() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][0].width = ROOM_WIDTH - 1;
rooms[1][0].offset_x = 0;
rooms[1][0].height = ROOM_HEIGHT - 1;
rooms[1][0].offset_y = 0;
rooms[1][0].kind = RoomType::BasicRoom;
rooms[3][0].width = ROOM_WIDTH - 2;
rooms[3][0].offset_x = 1;
rooms[3][0].height = ROOM_HEIGHT - 1;
rooms[3][0].offset_y = 0;
rooms[3][0].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][0].connection_right.is_some());
assert_eq!(
rooms[1][0].connection_right.unwrap().start_pos,
(18, 3),
"wrong start"
);
assert_eq!(
rooms[1][0].connection_right.unwrap().end_pos,
(28, 3),
"wrong end"
);
assert!(rooms[1][0].connection_down.is_none());
assert!(rooms[3][0].connection_down.is_none());
assert!(rooms[3][0].connection_right.is_none());
}
#[test]
fn test_create_connections_d_1() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[0][1].width = ROOM_WIDTH - 1;
rooms[0][1].offset_x = 0;
rooms[0][1].height = ROOM_HEIGHT - 1;
rooms[0][1].offset_y = 0;
rooms[0][1].kind = RoomType::BasicRoom;
rooms[0][3].width = ROOM_WIDTH - 1;
rooms[0][3].offset_x = 0;
rooms[0][3].height = ROOM_HEIGHT - 1;
rooms[0][3].offset_y = 0;
rooms[0][3].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[0][1].connection_down.is_some());
assert!(rooms[0][1].connection_right.is_none());
assert!(rooms[0][3].connection_down.is_none());
assert!(rooms[0][3].connection_right.is_none());
assert_eq!(
rooms[0][1].connection_down.unwrap().start_pos,
(4, 12),
"wrong start"
);
assert_eq!(
rooms[0][1].connection_down.unwrap().end_pos,
(4, 18),
"wrong end"
);
}
#[test]
fn test_create_connections_d_2() {
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// test full sized rooms for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = ROOM_WIDTH - 1;
rooms[1][3].offset_x = 0;
rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
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(13, 12),
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"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
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(13, 18),
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"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
assert!(rooms[1][2].connection_down.is_none());
assert!(rooms[1][2].connection_right.is_none());
}
#[test]
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fn test_create_connections_d_3() {
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// test reduced width rooms (with overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 5;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = 5;
rooms[1][3].offset_x = 4;
rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
(ROOM_WIDTH + 3, ROOM_HEIGHT * 2),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
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(ROOM_WIDTH + 7, ROOM_HEIGHT * 3),
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"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
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assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
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}
#[test]
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fn test_create_connections_d_4() {
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// test reduced width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 3;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = 3;
rooms[1][3].offset_x = 5;
rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
(ROOM_WIDTH + 2, ROOM_HEIGHT * 2),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
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(ROOM_WIDTH + 7, ROOM_HEIGHT * 3),
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"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
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assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
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}
#[test]
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fn test_create_connections_d_5() {
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// test reduced and moved width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 3;
rooms[1][1].offset_x = 0;
rooms[1][1].height = 4;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = 3;
rooms[1][3].offset_x = 5;
rooms[1][3].height = 4;
rooms[1][3].offset_y = 1;
rooms[1][3].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
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(11, 11),
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"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
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(16, 19),
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"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
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assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
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}
#[test]
fn test_create_connections_right_1() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = ROOM_WIDTH - 1;
rooms[3][1].offset_x = 0;
rooms[3][1].height = ROOM_HEIGHT - 1;
rooms[3][1].offset_y = 0;
rooms[3][1].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
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(18, 9),
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"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
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(27, 9),
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"wrong end"
);
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assert!(rooms[3][1].connection_down.is_none());
assert!(rooms[3][1].connection_right.is_none());
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}
#[test]
fn test_create_connections_right_2() {
// test reduced width rooms (with overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = 4;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = ROOM_WIDTH - 1;
rooms[3][1].offset_x = 0;
rooms[3][1].height = 4;
rooms[3][1].offset_y = 2;
rooms[3][1].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
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(18, 8),
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"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
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(27, 10),
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"wrong end"
);
assert!(rooms[1][2].connection_down.is_none());
assert!(rooms[1][2].connection_right.is_none());
}
#[test]
fn test_create_connections_right_3() {
// test reduced width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = 2;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = ROOM_WIDTH - 1;
rooms[3][1].offset_x = 0;
rooms[3][1].height = 2;
rooms[3][1].offset_y = 4;
rooms[3][1].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
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(18, 7),
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"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
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(27, 11),
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"wrong end"
);
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assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
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}
#[test]
fn test_create_connections_right_4() {
// test reduced width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 4;
rooms[1][1].offset_x = 3;
rooms[1][1].height = 2;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = 3;
rooms[3][1].offset_x = 3;
rooms[3][1].height = 2;
rooms[3][1].offset_y = 4;
rooms[3][1].kind = RoomType::BasicRoom;
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let mst: GeneratorGraph = LevelGenerator::create_mst(&mut rng, &rooms);
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LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
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(17, 7),
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"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
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(30, 11),
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"wrong end"
);
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assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
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}
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// /*
// println!(" 0 1 2 3 4 5 6 7");
// for r in 0..ROOMS_VERTICAL {
// print!("{} ", r);
// for c in 0..ROOMS_HORIZONTAL {
// match res[c][r].kind {
// RoomType::Start => print!("S "),
// RoomType::End => print!("E "),
// RoomType::StairUp => print!("< "),
// RoomType::StairDown => print!("> "),
// RoomType::BasicRoom => print!("_ "),
// RoomType::ArtifactRoom => print!("A "),
// RoomType::MonsterRoom => print!("M "),
// RoomType::EmptyRoom => print!(" "),
// };
// }
// println!();
// }
// println!();
// */