el_diablo/src/player.rs

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4.0 KiB
Rust
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use rand::Rng;
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use std::cmp::{max, min};
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use crate::artifacts::Potion;
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use crate::position::{HasPosition, Position};
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pub struct Player {
name: String,
position: Position,
life: i16,
max_life: i16,
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gold: usize,
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experience: usize,
inventory: Vec<Potion>,
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}
impl Player {
pub fn new(name: &str, max_life: i16) -> Player {
Player {
name: name.to_string(),
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position: Position::new(0, 0, 0),
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life: max_life,
max_life,
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gold: 0,
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experience: 0,
inventory: vec![],
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}
}
pub fn get_name(&self) -> String {
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self.name.clone()
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}
pub fn change_life(&mut self, by: i16) {
self.life = max(0, min(self.max_life, self.life + by));
}
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pub fn get_life(&self) -> i16 {
self.life
}
/// returns true if the player is dead (life <= 0)
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pub fn is_dead(&self) -> bool {
self.life <= 0
}
/// returns true if the player's life is at maximum
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pub fn is_healthy(&self) -> bool {
self.life == self.max_life
}
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pub fn get_max_life(&self) -> i16 {
self.max_life
}
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/// add the given amount to the players gold stash
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pub fn retrieve_gold(&mut self, amount: usize) {
self.gold += amount
}
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/// return the size of the players gold stash
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pub fn get_gold(&self) -> usize {
self.gold
}
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pub fn gain_experience(&mut self, amount: usize) {
self.experience += amount
}
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pub fn get_experience(&self) -> usize {
self.experience
}
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pub fn damage(&self) -> usize {
rand::thread_rng().gen_range(1..4)
}
pub fn add_to_inventory(&mut self, potion: &Potion) {
self.inventory.push(*potion);
}
pub fn inventory_size(&self) -> usize {
self.inventory.len()
}
pub fn consume_inventory(&mut self) -> usize {
if self.is_healthy() {
return 0;
}
if let Some(potion) = self.inventory.pop() {
self.change_life(potion.get_health() as i16);
return potion.get_health();
}
0
}
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}
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impl HasPosition for Player {
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
}
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#[test]
fn test_get_name() {
let p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
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gold: 0,
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experience: 0,
inventory: vec![],
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};
assert_eq!(p.get_name(), "Teddy Tester");
}
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#[test]
fn test_can_receive_gold() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_gold(), 0);
p.retrieve_gold(13);
p.retrieve_gold(10);
assert_eq!(p.get_gold(), 23);
}
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#[test]
fn test_change_life() {
let mut p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
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gold: 0,
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experience: 0,
inventory: vec![],
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};
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assert_eq!(p.get_life(), 5);
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p.change_life(-2);
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assert_eq!(p.get_life(), 3);
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p.change_life(10);
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assert_eq!(p.get_life(), 10);
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p.change_life(-12);
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assert_eq!(p.get_life(), 0);
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}
#[test]
fn player_can_move() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
p.get_position().change(1, 2);
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
p.get_position().set(1, 2, 3);
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
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assert_eq!(p.get_immutable_position(), &Position::new(1, 4, 4));
}
#[test]
fn test_max_life() {
let p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
gold: 0,
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experience: 0,
inventory: vec![],
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};
assert_eq!(p.get_max_life(), 10);
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}