el_diablo/src/player.rs

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use std::cmp::{max, min};
use crate::position::Position;
pub struct Player {
name: String,
position: Position,
life: i16,
max_life: i16,
}
impl Player {
pub fn new(name: &str, max_life: i16) -> Player {
Player {
name: name.to_string(),
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position: Position::new(0, 0, 0),
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life: max_life,
max_life,
}
}
pub fn get_name(&self) -> String {
return self.name.clone();
}
pub fn change_life(&mut self, by: i16) {
self.life = max(0, min(self.max_life, self.life + by));
}
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pub fn get_life(&self) -> i16 {
self.life
}
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pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
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}
#[test]
fn test_get_name() {
let p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
};
assert_eq!(p.get_name(), "Teddy Tester");
}
#[test]
fn test_change_life() {
let mut p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
};
assert_eq!(p.life, 5);
p.change_life(-2);
assert_eq!(p.life, 3);
p.change_life(10);
assert_eq!(p.life, 10);
p.change_life(-12);
assert_eq!(p.life, 0);
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}
#[test]
fn player_can_move() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
p.get_position().change(1, 2);
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
p.get_position().set(1, 2, 3);
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
}