6 Commits

8 changed files with 218 additions and 49 deletions

View File

@@ -1,6 +1,7 @@
use ratatui::style::Color; use ratatui::style::Color;
use crate::position::Position;
use crate::player::Player; use crate::player::Player;
use crate::position::Position;
pub trait Artifact { pub trait Artifact {
//! An artifact that can be collected by the player //! An artifact that can be collected by the player
@@ -9,6 +10,7 @@ pub trait Artifact {
fn get_immutable_position(&self) -> &Position; fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player /// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player); fn collect(&mut self, player: &mut Player);
/// returns if the artifact was collected and can be removed from the level
fn was_collected(&self) -> bool; fn was_collected(&self) -> bool;
} }
@@ -20,9 +22,11 @@ pub struct Chest {
impl Chest { impl Chest {
pub fn new(position: Position) -> Self { pub fn new(position: Position) -> Self {
let level = position.get_level();
Self { Self {
position, position,
gold: 10, // TODO maybe randomize this?
gold: (level + 1) * 10,
} }
} }
} }

View File

@@ -1,15 +1,28 @@
use crate::artifacts::Artifact;
use crate::level::{Level, StructureElement}; use crate::level::{Level, StructureElement};
use crate::level_generator::LevelGenerator; use crate::level_generator::LevelGenerator;
use crate::monster::Monster;
use crate::player::Player; use crate::player::Player;
use crate::position::Position; use crate::position::Position;
pub const LEVELS: usize = 2; pub const LEVELS: usize = 10;
#[derive(PartialEq)]
/// represents a state of a game
pub enum GameState {
/// the game is ongoing (neither won or lost)
RUNNING,
/// the player died
LOST,
/// the player reached the Ω
WON,
}
/// the main structure to hold all information about the ongoing game
pub struct Game { pub struct Game {
pub player: Player, /// the player
pub levels: Vec<Level>, player: Player,
/// the levels of the game
levels: Vec<Level>,
} }
impl Game { impl Game {
@@ -30,6 +43,31 @@ impl Game {
g g
} }
/// returns true if the player is dead (life <= 0)
fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
/// returns true if the player is standing on the End element
fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) {
None => {}
Some(a) => {
match a {
StructureElement::End => { return true; }
_ => {}
}
}
};
false
}
/// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState {
if self.player_is_dead() {
return GameState::LOST;
}
if self.player_reached_goal() {
return GameState::WON;
}
GameState::RUNNING
}
pub fn get_player(&self) -> &Player { pub fn get_player(&self) -> &Player {
&self.player &self.player
} }
@@ -38,6 +76,8 @@ impl Game {
} }
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] } pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] } pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
/// check if the player can move in the given direction. This only checks for structure element
/// limitation as walls.
fn can_move(&mut self, dx: i16, dy: i16) -> bool { fn can_move(&mut self, dx: i16, dy: i16) -> bool {
let player_pos = &self.player.get_position(); let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx; let new_x: i16 = player_pos.get_x() as i16 + dx;
@@ -54,25 +94,32 @@ impl Game {
}; };
true true
} }
/// returns the position (as tuple) of the next level's start point.
fn next_start(&self) -> (usize, usize, usize) { fn next_start(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() + 1; let level = self.player.get_immutable_position().get_level() + 1;
let (x, y) = self.levels[level].start; let (x, y) = self.levels[level].start;
(level, x, y) (level, x, y)
} }
/// returns the position (as tuple) of the previous level's end point.
fn prev_end(&self) -> (usize, usize, usize) { fn prev_end(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() - 1; let level = self.player.get_immutable_position().get_level() - 1;
let (x, y) = self.levels[level].end; let (x, y) = self.levels[level].end;
(level, x, y) (level, x, y)
} }
fn next_element(&mut self, dx: i16, dy: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) { /// get the next structure element sen from the player's position into the given direction.
fn next_element(&mut self, dx: i16, dy: i16) -> Option<StructureElement> {
let player_pos = &self.player.get_position(); let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx; let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy; let new_y: i16 = player_pos.get_y() as i16 + dy;
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
let level = &mut self.levels[player_level]; let level = &mut self.levels[player_level];
level.get_element(new_x, new_y) level.get_element(new_x, new_y).0
} }
/// move the game's player into the given direction. If on the target field there is a stair,
/// the player follows the stair up/down to the next level.
/// Discovery is performed on the new location of the player.
/// The returned value is the direction that will bring the player back to his original field.
pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) { pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
// verify the player can do the move // verify the player can do the move
if !self.can_move(dx, dy) { if !self.can_move(dx, dy) {
@@ -81,7 +128,7 @@ impl Game {
let player_pos = &self.player.get_position(); let player_pos = &self.player.get_position();
let mut player_level = player_pos.get_level(); let mut player_level = player_pos.get_level();
let (structure, _, _) = self.next_element(dx, dy); let structure = self.next_element(dx, dy);
// use stairs if walked onto one // use stairs if walked onto one
match structure { match structure {
@@ -138,6 +185,7 @@ impl Game {
} }
} }
} }
/// updates the player's current level. This will remove collected artifacts and dead monsters.
pub fn update_level(&mut self) { pub fn update_level(&mut self) {
let player_pos = &self.player.get_immutable_position(); let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();

View File

@@ -1,8 +1,11 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::artifacts::Artifact;
#[cfg(test)] #[cfg(test)]
use crate::artifacts::{Chest, Potion}; use crate::artifacts::{Chest, Potion};
use crate::artifacts::Artifact;
use crate::monster::Monster; use crate::monster::Monster;
#[cfg(test)]
use crate::monster::Rat;
use crate::position::Position; use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50; pub const LEVEL_WIDTH: usize = 50;
@@ -23,7 +26,7 @@ pub struct Level {
pub(crate) level: usize, pub(crate) level: usize,
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) monsters: Vec<Monster>, pub(crate) monsters: Vec<Box<dyn Monster>>,
pub(crate) artifacts: Vec<Box<dyn Artifact>>, pub(crate) artifacts: Vec<Box<dyn Artifact>>,
/// the position of the start in the level (either stair up or start point) /// the position of the start in the level (either stair up or start point)
pub(crate) start: (usize, usize), pub(crate) start: (usize, usize),
@@ -50,7 +53,7 @@ impl Level {
end: (0, 0), end: (0, 0),
} }
} }
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) { pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
if x < 0 || y < 0 { if x < 0 || y < 0 {
return (None, None, None); return (None, None, None);
} }
@@ -63,7 +66,7 @@ impl Level {
return (Some(StructureElement::Unknown), None, None); return (Some(StructureElement::Unknown), None, None);
} }
let search_pos = &Position::new(self.level, x, y); let search_pos = &Position::new(self.level, x, y);
let mut res_m: Option<&mut Monster> = None; let mut res_m: Option<&mut Box<dyn Monster>> = None;
for m in &mut self.monsters { for m in &mut self.monsters {
if m.get_immutable_position() == search_pos { if m.get_immutable_position() == search_pos {
res_m = Some(m); res_m = Some(m);
@@ -78,7 +81,7 @@ impl Level {
(Some(self.structure[x][y]), res_m, res_a) (Some(self.structure[x][y]), res_m, res_a)
} }
#[cfg(test)] #[cfg(test)]
pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> { pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() { if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string()); return Err("Wrong Level".to_string());
} }
@@ -87,7 +90,7 @@ impl Level {
return Err("Position already used".to_string()); return Err("Position already used".to_string());
} }
} }
self.monsters.push(monster); self.monsters.push(Box::new(monster));
Ok(()) Ok(())
} }
@@ -190,19 +193,19 @@ fn test_discover_get_element() {
#[test] #[test]
fn test_discover_can_add_monster() { fn test_discover_can_add_monster() {
let mut l = Level::new(0); let mut l = Level::new(0);
let mut m = Monster::new(2); let mut m = Rat::new(2);
m.get_position().set(1, 2, 3); m.get_position().set(1, 2, 3);
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string())); assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Monster::new(2); let mut m = Rat::new(2);
m.get_position().set(0, 2, 3); m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
let mut m = Monster::new(2); let mut m = Rat::new(2);
m.get_position().set(0, 2, 3); m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Err("Position already used".to_string())); assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let mut m = Monster::new(2); let mut m = Rat::new(2);
m.get_position().set(0, 2, 4); m.get_position().set(0, 2, 4);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
} }
@@ -231,7 +234,7 @@ fn test_discover_get_monster() {
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none()); assert!(l.get_element(10, 10).1.is_none());
let mut m = Monster::new(23); let mut m = Rat::new(23);
m.get_position().set(0, 10, 10); m.get_position().set(0, 10, 10);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
@@ -267,7 +270,7 @@ fn test_discover_get_monster_can_move() {
let p = Position::new(0, 10, 10); let p = Position::new(0, 10, 10);
l.discover(&p); l.discover(&p);
let mut m = Monster::new(23); let mut m = Rat::new(23);
m.get_position().set(0, 10, 10); m.get_position().set(0, 10, 10);
l.add_monster(m).expect("Panic because of"); l.add_monster(m).expect("Panic because of");

View File

@@ -9,9 +9,9 @@ use rand::prelude::SliceRandom;
use rand::Rng; use rand::Rng;
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
use crate::level::{Level, StructureElement};
use crate::monster::Monster;
use crate::artifacts::{Artifact, Chest, Potion}; use crate::artifacts::{Artifact, Chest, Potion};
use crate::level::{Level, StructureElement};
use crate::monster::{Monster, Orc, Rat};
use crate::position::Position; use crate::position::Position;
const ROOMS_VERTICAL: usize = 7; const ROOMS_VERTICAL: usize = 7;
@@ -246,7 +246,7 @@ impl LevelGenerator {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH]; let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10); let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
let mut enemies: Vec<Monster> = Vec::with_capacity(10); let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
let mut start_x: usize = 0; let mut start_x: usize = 0;
let mut start_y: usize = 0; let mut start_y: usize = 0;
let mut end_x: usize = 0; let mut end_x: usize = 0;
@@ -274,7 +274,14 @@ impl LevelGenerator {
let t_x = left + room.offset_x + rng.gen_range(0..room.width); let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height); let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize enemies here // TODO randomize enemies here
enemies.push(Monster::new_with_position(2, Position::new(self.level, t_x, t_y))); match rng.gen_range(1..=100) {
1..=50 => {
enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y))));
}
_ => {
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));
}
};
} }
if room.kind == RoomType::End || room.kind == RoomType::StairDown { if room.kind == RoomType::End || room.kind == RoomType::StairDown {

View File

@@ -65,8 +65,9 @@ impl StatefulWidget for LevelWidget {
} }
} }
} }
(_, Some(_), _) => { (_, Some(m), _) => {
self.set_cell(buf, x, y, "M", Color::Red, Color::Gray); let (s, c) = m.get_representation();
self.set_cell(buf, x, y, s, c, Color::Gray);
} }
(_, _, Some(t)) => { (_, _, Some(t)) => {
let (s, c) = t.get_representation(); let (s, c) = t.get_representation();

View File

@@ -11,10 +11,11 @@ use ratatui::{
widgets::Paragraph, widgets::Paragraph,
}; };
use ratatui::prelude::*; use ratatui::prelude::*;
use ratatui::widgets::Block; use ratatui::widgets::{Block, Borders, BorderType, Wrap};
use ratatui::widgets::block::{Position, Title};
use whoami::realname; use whoami::realname;
use crate::game::Game; use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget; use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget; // use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
@@ -96,6 +97,48 @@ fn main() -> Result<()> {
} }
game.player_collects_artifact(); game.player_collects_artifact();
game.update_level(); game.update_level();
if game.get_game_state() != GameState::RUNNING {
break;
}
}
}
}
}
loop {
let _ = terminal.draw(|frame| {
let mut area = frame.size();
let w = area.width / 2;
let h = area.height / 2;
area.x += w - 20;
area.y += h - 10;
area.width = 40;
area.height = 20;
let block = Block::default()
.title("Game ended")
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let mut text = match game.get_game_state() {
GameState::RUNNING => {
"Quitting is for cowards! You'll better try again!".to_string()
}
GameState::LOST => {
"Sorry, you died in the dungeon. Better luck next time!".to_string()
}
GameState::WON => {
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
}
};
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
});
if event::poll(std::time::Duration::from_millis(16))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
} }
} }
} }

View File

@@ -1,42 +1,104 @@
use ratatui::prelude::Color;
use crate::position::Position; use crate::position::Position;
pub struct Monster { pub trait Monster {
life: usize, fn is_dead(&self) -> bool;
position: Position, fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
fn get_immutable_position(&self) -> &Position;
#[cfg(test)]
fn get_position(&mut self) -> &mut Position;
#[cfg(test)]
fn get_life(&self) -> usize;
} }
impl Monster { macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($(
impl Monster for $t {
fn is_dead(&self) -> bool { self.life <= 0 }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
#[cfg(test)]
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
)+)
}
pub struct Rat {
life: usize,
position: Position,
symbol: String,
color: Color,
}
impl Rat {
#[cfg(test)] #[cfg(test)]
pub fn new(life: usize) -> Self { pub fn new(life: usize) -> Self {
Monster { Self {
life, life,
position: Position::new(0, 0, 0), position: Position::new(0, 0, 0),
symbol: String::from("R"),
color: Color::Black,
} }
} }
pub fn new_with_position(life: usize, position: Position) -> Self { pub fn new_with_position(position: Position) -> Self {
Monster { Self {
life, life: 2,
position, position,
symbol: String::from("R"),
color: Color::Black,
} }
} }
#[cfg(test)] #[cfg(test)]
pub fn get_life(&self) -> usize { self.life } pub fn get_life(&self) -> usize { self.life }
pub fn is_dead(&self) -> bool { self.life <= 0 } }
pub fn decrease_life(&mut self, by: usize) { default_monster!(Rat);
self.life = self.life.saturating_sub(by);
pub struct Orc {
life: usize,
position: Position,
symbol: String,
color: Color,
}
impl Orc {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("O"),
color: Color::DarkGray,
}
}
pub fn new_with_position(position: Position) -> Self {
Self {
life: 4,
position,
symbol: String::from("O"),
color: Color::DarkGray,
}
} }
#[cfg(test)] #[cfg(test)]
pub fn get_position(&mut self) -> &mut Position { pub fn get_life(&self) -> usize { self.life }
&mut self.position
}
pub fn get_immutable_position(&self) -> &Position {
&self.position
}
} }
default_monster!(Orc);
#[test] #[test]
fn monsters_can_move() { fn monsters_can_move() {
let mut m = Monster::new(2); let mut m = Rat::new(2);
assert_eq!(m.get_position(), &Position::new(0, 0, 0)); assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2); m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2)); assert_eq!(m.get_position(), &Position::new(0, 1, 2));
@@ -49,7 +111,7 @@ fn monsters_can_move() {
#[test] #[test]
fn monsters_can_die() { fn monsters_can_die() {
let mut m = Monster::new(2); let mut m = Rat::new(2);
assert_eq!(m.get_life(), 2); assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false); assert_eq!(m.is_dead(), false);
m.decrease_life(1); m.decrease_life(1);

View File

@@ -1,4 +1,5 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::position::Position; use crate::position::Position;
pub struct Player { pub struct Player {