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6 Commits
redo_level
...
finish_gam
| Author | SHA1 | Date | |
|---|---|---|---|
| 6082a740e9 | |||
| db96dc5c8a | |||
| 2a86201c3e | |||
| 6b6206370b | |||
| 73315a7636 | |||
| 7ac3b76e6c |
@@ -1,6 +1,7 @@
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use ratatui::style::Color;
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use ratatui::style::Color;
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use crate::position::Position;
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use crate::player::Player;
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use crate::player::Player;
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use crate::position::Position;
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pub trait Artifact {
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pub trait Artifact {
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//! An artifact that can be collected by the player
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//! An artifact that can be collected by the player
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@@ -9,6 +10,7 @@ pub trait Artifact {
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fn get_immutable_position(&self) -> &Position;
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fn get_immutable_position(&self) -> &Position;
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/// call to apply the effects of the artifact to the player
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/// call to apply the effects of the artifact to the player
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fn collect(&mut self, player: &mut Player);
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fn collect(&mut self, player: &mut Player);
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/// returns if the artifact was collected and can be removed from the level
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fn was_collected(&self) -> bool;
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fn was_collected(&self) -> bool;
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}
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}
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@@ -20,9 +22,11 @@ pub struct Chest {
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impl Chest {
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impl Chest {
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pub fn new(position: Position) -> Self {
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pub fn new(position: Position) -> Self {
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let level = position.get_level();
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Self {
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Self {
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position,
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position,
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gold: 10,
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// TODO maybe randomize this?
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gold: (level + 1) * 10,
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}
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}
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}
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}
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}
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}
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64
src/game.rs
64
src/game.rs
@@ -1,15 +1,28 @@
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use crate::artifacts::Artifact;
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use crate::level::{Level, StructureElement};
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use crate::level::{Level, StructureElement};
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use crate::level_generator::LevelGenerator;
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use crate::level_generator::LevelGenerator;
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use crate::monster::Monster;
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use crate::player::Player;
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use crate::player::Player;
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use crate::position::Position;
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use crate::position::Position;
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pub const LEVELS: usize = 2;
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pub const LEVELS: usize = 10;
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#[derive(PartialEq)]
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/// represents a state of a game
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pub enum GameState {
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/// the game is ongoing (neither won or lost)
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RUNNING,
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/// the player died
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LOST,
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/// the player reached the Ω
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WON,
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}
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/// the main structure to hold all information about the ongoing game
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pub struct Game {
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pub struct Game {
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pub player: Player,
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/// the player
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pub levels: Vec<Level>,
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player: Player,
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/// the levels of the game
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levels: Vec<Level>,
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}
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}
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impl Game {
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impl Game {
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@@ -30,6 +43,31 @@ impl Game {
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g
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g
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}
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}
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/// returns true if the player is dead (life <= 0)
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fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
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/// returns true if the player is standing on the End element
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fn player_reached_goal(&mut self) -> bool {
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match self.next_element(0, 0) {
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None => {}
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Some(a) => {
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match a {
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StructureElement::End => { return true; }
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_ => {}
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}
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}
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};
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false
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}
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/// returns the state of the game (depending on player's life and position)
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pub fn get_game_state(&mut self) -> GameState {
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if self.player_is_dead() {
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return GameState::LOST;
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}
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if self.player_reached_goal() {
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return GameState::WON;
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}
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GameState::RUNNING
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}
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pub fn get_player(&self) -> &Player {
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pub fn get_player(&self) -> &Player {
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&self.player
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&self.player
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}
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}
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@@ -38,6 +76,8 @@ impl Game {
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}
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}
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pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
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pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
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pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
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pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
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/// check if the player can move in the given direction. This only checks for structure element
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/// limitation as walls.
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fn can_move(&mut self, dx: i16, dy: i16) -> bool {
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fn can_move(&mut self, dx: i16, dy: i16) -> bool {
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let player_pos = &self.player.get_position();
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let player_pos = &self.player.get_position();
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let new_x: i16 = player_pos.get_x() as i16 + dx;
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let new_x: i16 = player_pos.get_x() as i16 + dx;
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@@ -54,25 +94,32 @@ impl Game {
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};
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};
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true
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true
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}
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}
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/// returns the position (as tuple) of the next level's start point.
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fn next_start(&self) -> (usize, usize, usize) {
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fn next_start(&self) -> (usize, usize, usize) {
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let level = self.player.get_immutable_position().get_level() + 1;
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let level = self.player.get_immutable_position().get_level() + 1;
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let (x, y) = self.levels[level].start;
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let (x, y) = self.levels[level].start;
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(level, x, y)
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(level, x, y)
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}
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}
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/// returns the position (as tuple) of the previous level's end point.
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fn prev_end(&self) -> (usize, usize, usize) {
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fn prev_end(&self) -> (usize, usize, usize) {
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let level = self.player.get_immutable_position().get_level() - 1;
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let level = self.player.get_immutable_position().get_level() - 1;
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let (x, y) = self.levels[level].end;
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let (x, y) = self.levels[level].end;
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(level, x, y)
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(level, x, y)
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}
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}
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fn next_element(&mut self, dx: i16, dy: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
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/// get the next structure element sen from the player's position into the given direction.
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fn next_element(&mut self, dx: i16, dy: i16) -> Option<StructureElement> {
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let player_pos = &self.player.get_position();
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let player_pos = &self.player.get_position();
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let new_x: i16 = player_pos.get_x() as i16 + dx;
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let new_x: i16 = player_pos.get_x() as i16 + dx;
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let new_y: i16 = player_pos.get_y() as i16 + dy;
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let new_y: i16 = player_pos.get_y() as i16 + dy;
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let player_level = player_pos.get_level();
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let player_level = player_pos.get_level();
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let level = &mut self.levels[player_level];
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let level = &mut self.levels[player_level];
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level.get_element(new_x, new_y)
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level.get_element(new_x, new_y).0
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}
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}
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/// move the game's player into the given direction. If on the target field there is a stair,
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/// the player follows the stair up/down to the next level.
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/// Discovery is performed on the new location of the player.
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/// The returned value is the direction that will bring the player back to his original field.
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pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
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pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
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// verify the player can do the move
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// verify the player can do the move
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if !self.can_move(dx, dy) {
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if !self.can_move(dx, dy) {
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@@ -81,7 +128,7 @@ impl Game {
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let player_pos = &self.player.get_position();
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let player_pos = &self.player.get_position();
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let mut player_level = player_pos.get_level();
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let mut player_level = player_pos.get_level();
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let (structure, _, _) = self.next_element(dx, dy);
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let structure = self.next_element(dx, dy);
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// use stairs if walked onto one
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// use stairs if walked onto one
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match structure {
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match structure {
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@@ -138,6 +185,7 @@ impl Game {
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}
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}
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}
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}
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}
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}
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/// updates the player's current level. This will remove collected artifacts and dead monsters.
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pub fn update_level(&mut self) {
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pub fn update_level(&mut self) {
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let player_pos = &self.player.get_immutable_position();
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let player_pos = &self.player.get_immutable_position();
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let player_level = player_pos.get_level();
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let player_level = player_pos.get_level();
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27
src/level.rs
27
src/level.rs
@@ -1,8 +1,11 @@
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use std::cmp::{max, min};
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use std::cmp::{max, min};
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use crate::artifacts::Artifact;
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#[cfg(test)]
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#[cfg(test)]
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use crate::artifacts::{Chest, Potion};
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use crate::artifacts::{Chest, Potion};
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use crate::artifacts::Artifact;
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use crate::monster::Monster;
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use crate::monster::Monster;
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#[cfg(test)]
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use crate::monster::Rat;
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use crate::position::Position;
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use crate::position::Position;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_WIDTH: usize = 50;
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@@ -23,7 +26,7 @@ pub struct Level {
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pub(crate) level: usize,
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pub(crate) level: usize,
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pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
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pub(crate) monsters: Vec<Monster>,
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pub(crate) monsters: Vec<Box<dyn Monster>>,
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pub(crate) artifacts: Vec<Box<dyn Artifact>>,
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pub(crate) artifacts: Vec<Box<dyn Artifact>>,
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/// the position of the start in the level (either stair up or start point)
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/// the position of the start in the level (either stair up or start point)
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pub(crate) start: (usize, usize),
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pub(crate) start: (usize, usize),
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@@ -50,7 +53,7 @@ impl Level {
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end: (0, 0),
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end: (0, 0),
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}
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}
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}
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}
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
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pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
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if x < 0 || y < 0 {
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if x < 0 || y < 0 {
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return (None, None, None);
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return (None, None, None);
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}
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}
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@@ -63,7 +66,7 @@ impl Level {
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return (Some(StructureElement::Unknown), None, None);
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return (Some(StructureElement::Unknown), None, None);
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}
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}
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let search_pos = &Position::new(self.level, x, y);
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let search_pos = &Position::new(self.level, x, y);
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let mut res_m: Option<&mut Monster> = None;
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let mut res_m: Option<&mut Box<dyn Monster>> = None;
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for m in &mut self.monsters {
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for m in &mut self.monsters {
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if m.get_immutable_position() == search_pos {
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if m.get_immutable_position() == search_pos {
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res_m = Some(m);
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res_m = Some(m);
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@@ -78,7 +81,7 @@ impl Level {
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(Some(self.structure[x][y]), res_m, res_a)
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(Some(self.structure[x][y]), res_m, res_a)
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> {
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pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
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if self.level != monster.get_position().get_level() {
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if self.level != monster.get_position().get_level() {
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return Err("Wrong Level".to_string());
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return Err("Wrong Level".to_string());
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}
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}
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@@ -87,7 +90,7 @@ impl Level {
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return Err("Position already used".to_string());
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return Err("Position already used".to_string());
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}
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}
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}
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}
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self.monsters.push(monster);
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self.monsters.push(Box::new(monster));
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Ok(())
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Ok(())
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}
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}
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|
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@@ -190,19 +193,19 @@ fn test_discover_get_element() {
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#[test]
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#[test]
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fn test_discover_can_add_monster() {
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fn test_discover_can_add_monster() {
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let mut l = Level::new(0);
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let mut l = Level::new(0);
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let mut m = Monster::new(2);
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let mut m = Rat::new(2);
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m.get_position().set(1, 2, 3);
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m.get_position().set(1, 2, 3);
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assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
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assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
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let mut m = Monster::new(2);
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let mut m = Rat::new(2);
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m.get_position().set(0, 2, 3);
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m.get_position().set(0, 2, 3);
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assert_eq!(l.add_monster(m), Ok(()));
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assert_eq!(l.add_monster(m), Ok(()));
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|
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let mut m = Monster::new(2);
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let mut m = Rat::new(2);
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m.get_position().set(0, 2, 3);
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m.get_position().set(0, 2, 3);
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assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
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assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
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|
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let mut m = Monster::new(2);
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let mut m = Rat::new(2);
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m.get_position().set(0, 2, 4);
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m.get_position().set(0, 2, 4);
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assert_eq!(l.add_monster(m), Ok(()));
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assert_eq!(l.add_monster(m), Ok(()));
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}
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}
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@@ -231,7 +234,7 @@ fn test_discover_get_monster() {
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assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
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assert!(l.get_element(10, 10).1.is_none());
|
assert!(l.get_element(10, 10).1.is_none());
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|
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let mut m = Monster::new(23);
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let mut m = Rat::new(23);
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m.get_position().set(0, 10, 10);
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m.get_position().set(0, 10, 10);
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assert_eq!(l.add_monster(m), Ok(()));
|
assert_eq!(l.add_monster(m), Ok(()));
|
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|
|
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@@ -267,7 +270,7 @@ fn test_discover_get_monster_can_move() {
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let p = Position::new(0, 10, 10);
|
let p = Position::new(0, 10, 10);
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l.discover(&p);
|
l.discover(&p);
|
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|
|
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let mut m = Monster::new(23);
|
let mut m = Rat::new(23);
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m.get_position().set(0, 10, 10);
|
m.get_position().set(0, 10, 10);
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l.add_monster(m).expect("Panic because of");
|
l.add_monster(m).expect("Panic because of");
|
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|
|
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|
|||||||
@@ -9,9 +9,9 @@ use rand::prelude::SliceRandom;
|
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use rand::Rng;
|
use rand::Rng;
|
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use rand::rngs::ThreadRng;
|
use rand::rngs::ThreadRng;
|
||||||
|
|
||||||
use crate::level::{Level, StructureElement};
|
|
||||||
use crate::monster::Monster;
|
|
||||||
use crate::artifacts::{Artifact, Chest, Potion};
|
use crate::artifacts::{Artifact, Chest, Potion};
|
||||||
|
use crate::level::{Level, StructureElement};
|
||||||
|
use crate::monster::{Monster, Orc, Rat};
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
|
|
||||||
const ROOMS_VERTICAL: usize = 7;
|
const ROOMS_VERTICAL: usize = 7;
|
||||||
@@ -246,7 +246,7 @@ impl LevelGenerator {
|
|||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||||
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
|
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
|
||||||
let mut enemies: Vec<Monster> = Vec::with_capacity(10);
|
let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
|
||||||
let mut start_x: usize = 0;
|
let mut start_x: usize = 0;
|
||||||
let mut start_y: usize = 0;
|
let mut start_y: usize = 0;
|
||||||
let mut end_x: usize = 0;
|
let mut end_x: usize = 0;
|
||||||
@@ -274,7 +274,14 @@ impl LevelGenerator {
|
|||||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||||
// TODO randomize enemies here
|
// TODO randomize enemies here
|
||||||
enemies.push(Monster::new_with_position(2, Position::new(self.level, t_x, t_y)));
|
match rng.gen_range(1..=100) {
|
||||||
|
1..=50 => {
|
||||||
|
enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y))));
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
if room.kind == RoomType::End || room.kind == RoomType::StairDown {
|
if room.kind == RoomType::End || room.kind == RoomType::StairDown {
|
||||||
|
|||||||
@@ -65,8 +65,9 @@ impl StatefulWidget for LevelWidget {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
(_, Some(_), _) => {
|
(_, Some(m), _) => {
|
||||||
self.set_cell(buf, x, y, "M", Color::Red, Color::Gray);
|
let (s, c) = m.get_representation();
|
||||||
|
self.set_cell(buf, x, y, s, c, Color::Gray);
|
||||||
}
|
}
|
||||||
(_, _, Some(t)) => {
|
(_, _, Some(t)) => {
|
||||||
let (s, c) = t.get_representation();
|
let (s, c) = t.get_representation();
|
||||||
|
|||||||
47
src/main.rs
47
src/main.rs
@@ -11,10 +11,11 @@ use ratatui::{
|
|||||||
widgets::Paragraph,
|
widgets::Paragraph,
|
||||||
};
|
};
|
||||||
use ratatui::prelude::*;
|
use ratatui::prelude::*;
|
||||||
use ratatui::widgets::Block;
|
use ratatui::widgets::{Block, Borders, BorderType, Wrap};
|
||||||
|
use ratatui::widgets::block::{Position, Title};
|
||||||
use whoami::realname;
|
use whoami::realname;
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::{Game, GameState};
|
||||||
use crate::level_widget::LevelWidget;
|
use crate::level_widget::LevelWidget;
|
||||||
// use crate::level_widget::LevelWidget;
|
// use crate::level_widget::LevelWidget;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
@@ -96,6 +97,48 @@ fn main() -> Result<()> {
|
|||||||
}
|
}
|
||||||
game.player_collects_artifact();
|
game.player_collects_artifact();
|
||||||
game.update_level();
|
game.update_level();
|
||||||
|
if game.get_game_state() != GameState::RUNNING {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
loop {
|
||||||
|
let _ = terminal.draw(|frame| {
|
||||||
|
let mut area = frame.size();
|
||||||
|
let w = area.width / 2;
|
||||||
|
let h = area.height / 2;
|
||||||
|
area.x += w - 20;
|
||||||
|
area.y += h - 10;
|
||||||
|
area.width = 40;
|
||||||
|
area.height = 20;
|
||||||
|
let block = Block::default()
|
||||||
|
.title("Game ended")
|
||||||
|
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
|
||||||
|
.borders(Borders::ALL)
|
||||||
|
.border_style(Style::default().fg(Color::White))
|
||||||
|
.border_type(BorderType::Rounded)
|
||||||
|
.style(Style::default().bg(Color::Black));
|
||||||
|
let mut text = match game.get_game_state() {
|
||||||
|
GameState::RUNNING => {
|
||||||
|
"Quitting is for cowards! You'll better try again!".to_string()
|
||||||
|
}
|
||||||
|
GameState::LOST => {
|
||||||
|
"Sorry, you died in the dungeon. Better luck next time!".to_string()
|
||||||
|
}
|
||||||
|
GameState::WON => {
|
||||||
|
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
|
||||||
|
}
|
||||||
|
};
|
||||||
|
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
|
||||||
|
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
|
||||||
|
frame.render_widget(paragraph, area);
|
||||||
|
});
|
||||||
|
if event::poll(std::time::Duration::from_millis(16))? {
|
||||||
|
if let event::Event::Key(key) = event::read()? {
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
100
src/monster.rs
100
src/monster.rs
@@ -1,42 +1,104 @@
|
|||||||
|
use ratatui::prelude::Color;
|
||||||
|
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
|
|
||||||
pub struct Monster {
|
pub trait Monster {
|
||||||
life: usize,
|
fn is_dead(&self) -> bool;
|
||||||
position: Position,
|
fn get_representation(&self) -> (&str, Color);
|
||||||
|
fn decrease_life(&mut self, by: usize);
|
||||||
|
fn get_immutable_position(&self) -> &Position;
|
||||||
|
#[cfg(test)]
|
||||||
|
fn get_position(&mut self) -> &mut Position;
|
||||||
|
#[cfg(test)]
|
||||||
|
fn get_life(&self) -> usize;
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Monster {
|
macro_rules! default_monster {
|
||||||
|
($($t:ty),+ $(,)?) => ($(
|
||||||
|
impl Monster for $t {
|
||||||
|
fn is_dead(&self) -> bool { self.life <= 0 }
|
||||||
|
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
||||||
|
fn decrease_life(&mut self, by: usize) {
|
||||||
|
self.life = self.life.saturating_sub(by);
|
||||||
|
}
|
||||||
|
fn get_immutable_position(&self) -> &Position {
|
||||||
|
&self.position
|
||||||
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
fn get_position(&mut self) -> &mut Position {
|
||||||
|
&mut self.position
|
||||||
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
fn get_life(&self) -> usize { self.life }
|
||||||
|
}
|
||||||
|
)+)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Rat {
|
||||||
|
life: usize,
|
||||||
|
position: Position,
|
||||||
|
symbol: String,
|
||||||
|
color: Color,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Rat {
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
pub fn new(life: usize) -> Self {
|
pub fn new(life: usize) -> Self {
|
||||||
Monster {
|
Self {
|
||||||
life,
|
life,
|
||||||
position: Position::new(0, 0, 0),
|
position: Position::new(0, 0, 0),
|
||||||
|
symbol: String::from("R"),
|
||||||
|
color: Color::Black,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn new_with_position(life: usize, position: Position) -> Self {
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
Monster {
|
Self {
|
||||||
life,
|
life: 2,
|
||||||
position,
|
position,
|
||||||
|
symbol: String::from("R"),
|
||||||
|
color: Color::Black,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
pub fn get_life(&self) -> usize { self.life }
|
pub fn get_life(&self) -> usize { self.life }
|
||||||
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
}
|
||||||
pub fn decrease_life(&mut self, by: usize) {
|
default_monster!(Rat);
|
||||||
self.life = self.life.saturating_sub(by);
|
|
||||||
|
pub struct Orc {
|
||||||
|
life: usize,
|
||||||
|
position: Position,
|
||||||
|
symbol: String,
|
||||||
|
color: Color,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Orc {
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn new(life: usize) -> Self {
|
||||||
|
Self {
|
||||||
|
life,
|
||||||
|
position: Position::new(0, 0, 0),
|
||||||
|
symbol: String::from("O"),
|
||||||
|
color: Color::DarkGray,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
Self {
|
||||||
|
life: 4,
|
||||||
|
position,
|
||||||
|
symbol: String::from("O"),
|
||||||
|
color: Color::DarkGray,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
pub fn get_position(&mut self) -> &mut Position {
|
pub fn get_life(&self) -> usize { self.life }
|
||||||
&mut self.position
|
|
||||||
}
|
|
||||||
pub fn get_immutable_position(&self) -> &Position {
|
|
||||||
&self.position
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
default_monster!(Orc);
|
||||||
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn monsters_can_move() {
|
fn monsters_can_move() {
|
||||||
let mut m = Monster::new(2);
|
let mut m = Rat::new(2);
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
||||||
m.get_position().change(1, 2);
|
m.get_position().change(1, 2);
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
||||||
@@ -49,7 +111,7 @@ fn monsters_can_move() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn monsters_can_die() {
|
fn monsters_can_die() {
|
||||||
let mut m = Monster::new(2);
|
let mut m = Rat::new(2);
|
||||||
assert_eq!(m.get_life(), 2);
|
assert_eq!(m.get_life(), 2);
|
||||||
assert_eq!(m.is_dead(), false);
|
assert_eq!(m.is_dead(), false);
|
||||||
m.decrease_life(1);
|
m.decrease_life(1);
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
|
|||||||
Reference in New Issue
Block a user