Compare commits
26 Commits
redo_every
...
add_monste
| Author | SHA1 | Date | |
|---|---|---|---|
| 063c4f6067 | |||
| d02ef5e046 | |||
| 7b521ef6bd | |||
| a61dfda3c9 | |||
| dc82e021da | |||
| cf1837a46e | |||
| 7a8fa84942 | |||
| 849749b6bb | |||
| 470d00bbe1 | |||
| f9deea4bde | |||
| 1cfe16c4ef | |||
| d44c0fd53e | |||
| 7e6b2b287b | |||
| 9971d9dee5 | |||
| 91160edb3f | |||
| b4122d321b | |||
| a9c22f0944 | |||
| 95f5fd4944 | |||
| 3df042b0d8 | |||
| 186e9136c7 | |||
| ddf206343c | |||
| 3830f26e92 | |||
| 62040642eb | |||
| 9101e0ae6d | |||
| 732c68448f | |||
| 51419ff0b8 |
11
.idea/el_diabolo.iml
generated
Normal file
11
.idea/el_diabolo.iml
generated
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="EMPTY_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/target" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
171
Cargo.lock
generated
171
Cargo.lock
generated
@@ -38,6 +38,12 @@ version = "2.4.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "327762f6e5a765692301e5bb513e0d9fef63be86bbc14528052b1cd3e6f03e07"
|
||||
|
||||
[[package]]
|
||||
name = "bumpalo"
|
||||
version = "3.14.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7f30e7476521f6f8af1a1c4c0b8cc94f0bee37d91763d0ca2665f299b6cd8aec"
|
||||
|
||||
[[package]]
|
||||
name = "cassowary"
|
||||
version = "0.3.0"
|
||||
@@ -86,7 +92,33 @@ name = "el_diabolo"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"crossterm",
|
||||
"petgraph",
|
||||
"rand",
|
||||
"ratatui",
|
||||
"whoami",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "equivalent"
|
||||
version = "1.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
|
||||
|
||||
[[package]]
|
||||
name = "fixedbitset"
|
||||
version = "0.4.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80"
|
||||
|
||||
[[package]]
|
||||
name = "getrandom"
|
||||
version = "0.2.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fe9006bed769170c11f845cf00c7c1e9092aeb3f268e007c3e760ac68008070f"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"libc",
|
||||
"wasi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -105,6 +137,16 @@ version = "0.4.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8"
|
||||
|
||||
[[package]]
|
||||
name = "indexmap"
|
||||
version = "2.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d530e1a18b1cb4c484e6e34556a0d948706958449fca0cab753d649f2bce3d1f"
|
||||
dependencies = [
|
||||
"equivalent",
|
||||
"hashbrown",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "indoc"
|
||||
version = "2.0.4"
|
||||
@@ -120,6 +162,15 @@ dependencies = [
|
||||
"either",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "js-sys"
|
||||
version = "0.3.65"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
|
||||
dependencies = [
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "libc"
|
||||
version = "0.2.149"
|
||||
@@ -198,6 +249,22 @@ version = "1.0.14"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
||||
|
||||
[[package]]
|
||||
name = "petgraph"
|
||||
version = "0.6.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e1d3afd2628e69da2be385eb6f2fd57c8ac7977ceeff6dc166ff1657b0e386a9"
|
||||
dependencies = [
|
||||
"fixedbitset",
|
||||
"indexmap",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "ppv-lite86"
|
||||
version = "0.2.17"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
|
||||
|
||||
[[package]]
|
||||
name = "proc-macro2"
|
||||
version = "1.0.69"
|
||||
@@ -216,6 +283,36 @@ dependencies = [
|
||||
"proc-macro2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand"
|
||||
version = "0.8.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
||||
dependencies = [
|
||||
"libc",
|
||||
"rand_chacha",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_chacha"
|
||||
version = "0.3.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
||||
dependencies = [
|
||||
"ppv-lite86",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_core"
|
||||
version = "0.6.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
|
||||
dependencies = [
|
||||
"getrandom",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "ratatui"
|
||||
version = "0.24.0"
|
||||
@@ -354,6 +451,80 @@ version = "0.11.0+wasi-snapshot-preview1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7daec296f25a1bae309c0cd5c29c4b260e510e6d813c286b19eaadf409d40fce"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"wasm-bindgen-macro",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-backend"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e397f4664c0e4e428e8313a469aaa58310d302159845980fd23b0f22a847f217"
|
||||
dependencies = [
|
||||
"bumpalo",
|
||||
"log",
|
||||
"once_cell",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"wasm-bindgen-shared",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-macro"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5961017b3b08ad5f3fe39f1e79877f8ee7c23c5e5fd5eb80de95abc41f1f16b2"
|
||||
dependencies = [
|
||||
"quote",
|
||||
"wasm-bindgen-macro-support",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-macro-support"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c5353b8dab669f5e10f5bd76df26a9360c748f054f862ff5f3f8aae0c7fb3907"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
"wasm-bindgen-backend",
|
||||
"wasm-bindgen-shared",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-shared"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0d046c5d029ba91a1ed14da14dca44b68bf2f124cfbaf741c54151fdb3e0750b"
|
||||
|
||||
[[package]]
|
||||
name = "web-sys"
|
||||
version = "0.3.65"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5db499c5f66323272151db0e666cd34f78617522fb0c1604d31a27c50c206a85"
|
||||
dependencies = [
|
||||
"js-sys",
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "whoami"
|
||||
version = "1.4.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "22fc3756b8a9133049b26c7f61ab35416c130e8c09b660f5b3958b446f52cc50"
|
||||
dependencies = [
|
||||
"wasm-bindgen",
|
||||
"web-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi"
|
||||
version = "0.3.9"
|
||||
|
||||
@@ -8,3 +8,6 @@ edition = "2021"
|
||||
[dependencies]
|
||||
ratatui = "0.24.0"
|
||||
crossterm = "0.27.0"
|
||||
rand = "0.8.5"
|
||||
petgraph = "0.6.4"
|
||||
whoami = "1.4.1"
|
||||
@@ -1,56 +0,0 @@
|
||||
use crate::position::Position;
|
||||
use crate::player::Player;
|
||||
|
||||
pub trait Artifact {
|
||||
//! An artifact that can be collected by the player
|
||||
/// get the position of the artifact in the level
|
||||
fn get_immutable_position(&self) -> &Position;
|
||||
/// call to apply the effects of the artifact to the player
|
||||
fn collect(&mut self, player: &mut Player);
|
||||
}
|
||||
|
||||
pub struct Chest {
|
||||
/// a chest that contains some gold
|
||||
position: Position,
|
||||
gold: usize,
|
||||
}
|
||||
|
||||
impl Chest {
|
||||
pub fn new(position: Position) -> Self {
|
||||
Self {
|
||||
position,
|
||||
gold: 10,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Artifact for Chest {
|
||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
||||
fn collect(&mut self, player: &mut Player) {
|
||||
player.retrieve_gold(self.gold);
|
||||
self.gold = 0;
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Potion {
|
||||
/// a potion that restores some health
|
||||
position: Position,
|
||||
health: usize,
|
||||
}
|
||||
|
||||
impl Potion {
|
||||
pub fn new(position: Position) -> Self {
|
||||
Self {
|
||||
position,
|
||||
health: 5,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Artifact for Potion {
|
||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
||||
fn collect(&mut self, player: &mut Player) {
|
||||
player.change_life(self.health.try_into().unwrap());
|
||||
self.health = 0;
|
||||
}
|
||||
}
|
||||
73
src/game.rs
73
src/game.rs
@@ -1,23 +1,66 @@
|
||||
use crate::level::Level;
|
||||
use crate::level::{Artifact, Level, StructureElement};
|
||||
use crate::player::Player;
|
||||
|
||||
pub const LEVELS: usize = 2;
|
||||
|
||||
pub struct Game<'game> {
|
||||
pub player: &'game mut Player,
|
||||
pub levels: Vec<Level>,
|
||||
pub struct Game {
|
||||
pub player: Player,
|
||||
pub levels: [Level; 25],
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
pub fn new(p: &mut Player) -> Game {
|
||||
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
|
||||
for d in 0..LEVELS {
|
||||
let l = Level::new(d);
|
||||
v.push(l);
|
||||
impl Game {
|
||||
pub fn move_player(&mut self, dx: i16, dy: i16) {
|
||||
// check if move is allowed first
|
||||
let player_pos = self.player.get_position();
|
||||
let level = &self.levels[player_pos.get_level()];
|
||||
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||
let can_go: bool = match level.get_element(new_x, new_y) {
|
||||
(None, _, _) => { false }
|
||||
(_, _, Some(e)) => {
|
||||
self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player)
|
||||
}
|
||||
Game {
|
||||
player: p,
|
||||
levels: v,
|
||||
(Some(t), _, _) => {
|
||||
match t {
|
||||
StructureElement::Wall => { false }
|
||||
_ => { true }
|
||||
}
|
||||
}
|
||||
};
|
||||
if can_go {
|
||||
let tmp = level.get_element(new_x, new_y);
|
||||
match tmp.0.unwrap() {
|
||||
StructureElement::StairDown => {
|
||||
let next_level = player_pos.get_level() + 1;
|
||||
let start_x: usize = self.levels[next_level].start_x;
|
||||
let start_y: usize = self.levels[next_level].start_y;
|
||||
self.player.set_position(next_level, start_x, start_y);
|
||||
self.levels[next_level].discover(self.player.get_position());
|
||||
}
|
||||
StructureElement::StairUp => {
|
||||
self.player.set_position(
|
||||
player_pos.get_level() - 1,
|
||||
self.levels[player_pos.get_level() - 1].end_x,
|
||||
self.levels[player_pos.get_level() - 1].end_y,
|
||||
);
|
||||
}
|
||||
_ => {
|
||||
self.player.change_position(dx, dy);
|
||||
self.levels[player_pos.get_level()].discover(self.player.get_position());
|
||||
}
|
||||
};
|
||||
match tmp.1 {
|
||||
Some(Artifact::Chest {gold}) => {
|
||||
self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
|
||||
self.player.add_gold(gold);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
// match tmp.2 {
|
||||
// Some(enemy) => {
|
||||
// // todo!("implement fighting!");
|
||||
// self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player);
|
||||
// }
|
||||
// _ => {}
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
285
src/level.rs
285
src/level.rs
@@ -1,6 +1,6 @@
|
||||
use std::cmp::{max, min};
|
||||
use crate::artifacts::{Artifact, Chest, Potion};
|
||||
use crate::monster::Monster;
|
||||
use crate::player::Player;
|
||||
use crate::position::Position;
|
||||
|
||||
pub const LEVEL_WIDTH: usize = 50;
|
||||
@@ -12,34 +12,75 @@ pub enum StructureElement {
|
||||
Floor,
|
||||
StairDown,
|
||||
StairUp,
|
||||
Start,
|
||||
End,
|
||||
Unknown,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub enum Artifact {
|
||||
Chest { gold: usize },
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct Level {
|
||||
level: usize,
|
||||
structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
monsters: Vec<Monster>,
|
||||
artifacts: Vec<Box<dyn Artifact>>,
|
||||
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
pub(crate) enemies: [[Option<Monster>; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
pub(crate) start_x: usize,
|
||||
pub(crate) start_y: usize,
|
||||
pub(crate) end_x: usize,
|
||||
pub(crate) end_y: usize,
|
||||
}
|
||||
|
||||
impl Level {
|
||||
pub fn new(level: usize) -> Level {
|
||||
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||
for x in 2..LEVEL_WIDTH - 2 {
|
||||
for y in 2..LEVEL_HEIGHT - 2 {
|
||||
s[x][y] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
pub fn new() -> Level {
|
||||
let s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||
Level {
|
||||
level,
|
||||
structure: s,
|
||||
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
monsters: Vec::with_capacity(10),
|
||||
artifacts: Vec::with_capacity(10),
|
||||
artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
enemies: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
start_x: 1,
|
||||
start_y: 1,
|
||||
end_x: 1,
|
||||
end_y: 1,
|
||||
}
|
||||
}
|
||||
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
|
||||
pub(crate) fn attack(&self, x: i16, y: i16, player: &mut Player) -> bool {
|
||||
if x < 0 || y < 0 {
|
||||
return false;
|
||||
}
|
||||
let x = x as usize;
|
||||
let y = y as usize;
|
||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||
return false;
|
||||
}
|
||||
|
||||
match &self.enemies[x][y] {
|
||||
Some(mut enemy) => {
|
||||
player.change_life(-1);
|
||||
enemy.decrease_life(1);
|
||||
println!("{}",enemy.get_life());
|
||||
return enemy.get_life() == 0
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
false
|
||||
}
|
||||
pub fn remove_artifact(&mut self, x: i16, y: i16) {
|
||||
if x < 0 || y < 0 {
|
||||
return;
|
||||
}
|
||||
let x = x as usize;
|
||||
let y = y as usize;
|
||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||
return;
|
||||
}
|
||||
self.artifacts[x][y] = None;
|
||||
}
|
||||
pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>, Option<Monster>) {
|
||||
if x < 0 || y < 0 {
|
||||
return (None, None, None);
|
||||
}
|
||||
@@ -48,78 +89,14 @@ impl Level {
|
||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||
return (None, None, None);
|
||||
}
|
||||
if !self.discovered[x][y] {
|
||||
return (Some(StructureElement::Unknown), None, None);
|
||||
}
|
||||
let search_pos = &Position::new(self.level, x, y);
|
||||
let mut res_m: Option<&mut Monster> = None;
|
||||
for m in &mut self.monsters {
|
||||
if m.get_immutable_position() == search_pos {
|
||||
res_m = Some(m);
|
||||
}
|
||||
}
|
||||
let mut res_a: Option<&mut Box<dyn Artifact>> = None;
|
||||
for a in &mut self.artifacts {
|
||||
if a.get_immutable_position() == search_pos {
|
||||
res_a = Some(a);
|
||||
}
|
||||
}
|
||||
(Some(self.structure[x][y]), res_m, res_a)
|
||||
}
|
||||
pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> {
|
||||
if self.level != monster.get_position().get_level() {
|
||||
return Err("Wrong Level".to_string());
|
||||
}
|
||||
for m in &mut self.monsters {
|
||||
if m.get_position() == monster.get_position() {
|
||||
return Err("Position already used".to_string());
|
||||
}
|
||||
}
|
||||
self.monsters.push(monster);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn remove_dead_monster(&mut self, position: &Position) -> Result<(), String> {
|
||||
if self.level != position.get_level() {
|
||||
return Err("Wrong Level".to_string());
|
||||
}
|
||||
for (index, m) in &mut self.monsters.iter().enumerate() {
|
||||
if m.get_immutable_position() == position {
|
||||
if !m.is_dead() {
|
||||
return Err("Monster not dead".to_string());
|
||||
}
|
||||
self.monsters.remove(index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
|
||||
if self.level != artifact.get_immutable_position().get_level() {
|
||||
return Err("Wrong Level".to_string());
|
||||
}
|
||||
for a in &mut self.artifacts {
|
||||
if a.get_immutable_position() == artifact.get_immutable_position() {
|
||||
return Err("Position already used".to_string());
|
||||
}
|
||||
}
|
||||
self.artifacts.push(Box::new(artifact));
|
||||
Ok(())
|
||||
}
|
||||
pub fn remove_artifact(&mut self, position: &Position) -> Result<(), String> {
|
||||
if self.level != position.get_level() {
|
||||
return Err("Wrong Level".to_string());
|
||||
}
|
||||
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
||||
if a.get_immutable_position() == position {
|
||||
self.monsters.remove(index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
// if !self.discovered[x][y] {
|
||||
// if !self.discovered[x][y] {
|
||||
// return (Some(StructureElement::Unknown), None, None);
|
||||
// }
|
||||
return (Some(self.structure[x][y]), self.artifacts[x][y], self.enemies[x][y]);
|
||||
}
|
||||
/// discover the area with in the level around the given position
|
||||
pub fn discover(&mut self, pos: &Position) {
|
||||
pub fn discover(&mut self, pos: Position) {
|
||||
let x = pos.get_x();
|
||||
let y = pos.get_y();
|
||||
|
||||
@@ -166,133 +143,9 @@ impl Level {
|
||||
|
||||
#[test]
|
||||
fn test_get_element() {
|
||||
let mut l = Level::new(0);
|
||||
assert_eq!(l.get_element(-1, -1).0, None);
|
||||
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
|
||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown);
|
||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_get_element() {
|
||||
let mut l = Level::new(0);
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_can_add_monster() {
|
||||
let mut l = Level::new(0);
|
||||
let mut m = Monster::new(2);
|
||||
m.get_position().set(1, 2, 3);
|
||||
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
|
||||
|
||||
let mut m = Monster::new(2);
|
||||
m.get_position().set(0, 2, 3);
|
||||
assert_eq!(l.add_monster(m), Ok(()));
|
||||
|
||||
let mut m = Monster::new(2);
|
||||
m.get_position().set(0, 2, 3);
|
||||
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
|
||||
|
||||
let mut m = Monster::new(2);
|
||||
m.get_position().set(0, 2, 4);
|
||||
assert_eq!(l.add_monster(m), Ok(()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_can_add_artifact() {
|
||||
let mut l = Level::new(0);
|
||||
let a = Chest::new(Position::new(1, 2, 3));
|
||||
assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
|
||||
|
||||
let a = Chest::new(Position::new(0, 2, 3));
|
||||
assert_eq!(l.add_artifact(a), Ok(()));
|
||||
|
||||
let a = Potion::new(Position::new(0, 2, 3));
|
||||
assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
|
||||
|
||||
let a = Chest::new(Position::new(0, 1, 3));
|
||||
assert_eq!(l.add_artifact(a), Ok(()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_get_monster() {
|
||||
let mut l = Level::new(0);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert!(l.get_element(10, 10).1.is_none());
|
||||
|
||||
let mut m = Monster::new(23);
|
||||
m.get_position().set(0, 10, 10);
|
||||
assert_eq!(l.add_monster(m), Ok(()));
|
||||
|
||||
let elem = l.get_element(10, 10);
|
||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||
assert!(elem.1.is_some());
|
||||
let m = elem.1.unwrap();
|
||||
assert_eq!(m.get_life(), 23);
|
||||
|
||||
m.decrease_life(2);
|
||||
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_get_artifact() {
|
||||
let mut l = Level::new(0);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert!(l.get_element(10, 10).2.is_none());
|
||||
|
||||
let a = Chest::new(Position::new(0, 10, 10));
|
||||
assert_eq!(l.add_artifact(a), Ok(()));
|
||||
|
||||
let elem = l.get_element(10, 10);
|
||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||
assert!(elem.2.is_some());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_get_monster_can_move() {
|
||||
let mut l = Level::new(0);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
|
||||
let mut m = Monster::new(23);
|
||||
m.get_position().set(0, 10, 10);
|
||||
l.add_monster(m).expect("Panic because of");
|
||||
|
||||
let m = l.get_element(10, 10).1.unwrap();
|
||||
m.get_position().change(1, 1);
|
||||
|
||||
let m = l.get_element(10, 10).1;
|
||||
assert!(m.is_none());
|
||||
let m = l.get_element(11, 11).1;
|
||||
assert!(m.is_some());
|
||||
assert_eq!(m.unwrap().get_life(), 23);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_monster_can_be_removed() {
|
||||
let mut level = Level::new(0);
|
||||
level.discover(&Position::new(0, 10, 10));
|
||||
|
||||
let mut m = Monster::new(2);
|
||||
m.get_position().set(0, 10, 10);
|
||||
level.add_monster(m).expect("Panic because of");
|
||||
|
||||
let m = level.get_element(10, 10).1.unwrap();
|
||||
m.decrease_life(3);
|
||||
|
||||
assert_eq!(level.remove_dead_monster(&Position::new(0, 10, 10)), Ok(()));
|
||||
|
||||
assert!(level.get_element(10, 10).1.is_none());
|
||||
let l = Level::new();
|
||||
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Wall);
|
||||
assert_eq!(l.get_element(4, 4).0.unwrap(), StructureElement::StairDown);
|
||||
assert_eq!(l.get_element(49, 24).0.unwrap(), StructureElement::Wall);
|
||||
assert_eq!(l.get_element(50, 25).0, None);
|
||||
}
|
||||
|
||||
340
src/level_generator.rs
Normal file
340
src/level_generator.rs
Normal file
@@ -0,0 +1,340 @@
|
||||
use std::cmp::{max, min};
|
||||
use std::ops::Range;
|
||||
|
||||
use petgraph::algo::min_spanning_tree;
|
||||
use petgraph::data::*;
|
||||
use petgraph::graph::Graph;
|
||||
use petgraph::graph::UnGraph;
|
||||
use rand::prelude::SliceRandom;
|
||||
use rand::Rng;
|
||||
use rand::rngs::ThreadRng;
|
||||
|
||||
use crate::level::{Artifact, Level, StructureElement};
|
||||
use crate::monster::Monster;
|
||||
|
||||
const ROOMS_VERTICAL: usize = 7;
|
||||
const ROOMS_HORIZONTAL: usize = 4;
|
||||
const ROOM_WIDTH: usize = 7;
|
||||
const ROOM_HEIGHT: usize = 6;
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub enum RoomType {
|
||||
Start,
|
||||
End,
|
||||
StairUp,
|
||||
StairDown,
|
||||
BasicRoom,
|
||||
TreasureRoom,
|
||||
MonsterRoom,
|
||||
EmptyRoom,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
struct ConnectionInfo {
|
||||
offset: usize,
|
||||
distance: usize,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
struct Room {
|
||||
pub kind: RoomType,
|
||||
pub offset_x: usize,
|
||||
pub offset_y: usize,
|
||||
pub width: usize,
|
||||
pub height: usize,
|
||||
pub connection_down: Option<ConnectionInfo>,
|
||||
pub connection_right: Option<ConnectionInfo>,
|
||||
// pub connected: bool,
|
||||
}
|
||||
|
||||
impl Room {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
kind: RoomType::EmptyRoom,
|
||||
offset_x: 0,
|
||||
offset_y: 0,
|
||||
width: 0,
|
||||
height: 0,
|
||||
connection_down: None,
|
||||
connection_right: None,
|
||||
}
|
||||
}
|
||||
/// change the size and position of a room randomly within its bounds
|
||||
fn random(&mut self, rng: &mut ThreadRng) {
|
||||
let width = rng.gen_range(3..6);
|
||||
let height = rng.gen_range(3..5);
|
||||
self.width = width;
|
||||
self.height = height;
|
||||
self.offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
||||
self.offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||
}
|
||||
fn get_x_range(&self) -> Range<usize> {
|
||||
self.offset_x..self.offset_x + self.width
|
||||
}
|
||||
fn get_y_range(&self) -> Range<usize> {
|
||||
self.offset_y..self.offset_y + self.height
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct LevelGenerator {
|
||||
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
|
||||
}
|
||||
|
||||
impl LevelGenerator {
|
||||
pub fn generate(level: usize) -> Self {
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
|
||||
let mut graph = UnGraph::<(usize, usize), u16>::default();
|
||||
|
||||
// trick the room_connectable function into failing on the first iteration
|
||||
rooms[0][0].kind = RoomType::BasicRoom;
|
||||
|
||||
while !LevelGenerator::rooms_connectable(&rooms) {
|
||||
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
|
||||
// level 0 contains a start room, all others contain a stair up
|
||||
if level == 0 {
|
||||
room_types.push(RoomType::Start);
|
||||
} else {
|
||||
room_types.push(RoomType::StairUp);
|
||||
}
|
||||
// level 24 (the last) contains an end room, all others a stair down
|
||||
if level == 24 {
|
||||
room_types.push(RoomType::End);
|
||||
} else {
|
||||
room_types.push(RoomType::StairDown);
|
||||
}
|
||||
room_types.push(RoomType::MonsterRoom);
|
||||
// generate a random set of rooms and shuffle them
|
||||
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
||||
match rng.gen_range(1..=100) {
|
||||
// TODO tune room type distribution
|
||||
1..=33 => { room_types.push(RoomType::EmptyRoom) }
|
||||
34..=66 => { room_types.push(RoomType::TreasureRoom) }
|
||||
67..=90 => { room_types.push(RoomType::MonsterRoom) }
|
||||
_ => { room_types.push(RoomType::BasicRoom) }
|
||||
}
|
||||
}
|
||||
room_types.shuffle(&mut rng);
|
||||
|
||||
graph.clear();
|
||||
// place the rooms in the array an add nodes to the graph for every non empty room
|
||||
for c in 0..ROOMS_VERTICAL {
|
||||
for r in 0..ROOMS_HORIZONTAL {
|
||||
rooms[c][r].kind = room_types.pop().unwrap();
|
||||
if rooms[c][r].kind != RoomType::EmptyRoom {
|
||||
rooms[c][r].random(&mut rng);
|
||||
graph.add_node((c, r));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// add edges to the graph connecting each room to all of its neighbours (max 4 of them)
|
||||
for c in 0..ROOMS_VERTICAL {
|
||||
for r in 0..ROOMS_HORIZONTAL {
|
||||
if rooms[c][r].kind == RoomType::EmptyRoom {
|
||||
continue;
|
||||
}
|
||||
let src_index = graph.node_indices().find(|i| graph[*i] == (c, r)).unwrap();
|
||||
for r_1 in r + 1..ROOMS_HORIZONTAL {
|
||||
if rooms[c][r_1].kind != RoomType::EmptyRoom {
|
||||
let tgt_index = graph.node_indices().find(|i| graph[*i] == (c, r_1)).unwrap();
|
||||
// todo use random weight for edge
|
||||
graph.add_edge(src_index, tgt_index, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for c_1 in c + 1..ROOMS_VERTICAL {
|
||||
if rooms[c_1][r].kind != RoomType::EmptyRoom {
|
||||
let tgt_index = graph.node_indices().find(|i| graph[*i] == (c_1, r)).unwrap();
|
||||
// todo use random weight for edge
|
||||
graph.add_edge(src_index, tgt_index, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// calculate a minimum spanning tree
|
||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = Graph::from_elements(min_spanning_tree(&graph));
|
||||
for edge in mst.raw_edges() {
|
||||
let src = mst[edge.source()];
|
||||
let tgt = mst[edge.target()];
|
||||
|
||||
let src_room = rooms[src.0][src.1];
|
||||
let mut tgt_room = rooms[tgt.0][tgt.1];
|
||||
|
||||
// cols are the same, either up or down
|
||||
if src.0 == tgt.0 {
|
||||
let range = LevelGenerator::range_overlap(src_room.get_x_range(), tgt_room.get_x_range());
|
||||
let position: usize;
|
||||
if range.is_empty() {
|
||||
position = range.start;
|
||||
} else {
|
||||
position = rng.gen_range(range);
|
||||
}
|
||||
if src.1 < tgt.1 {
|
||||
// src to tgt
|
||||
rooms[src.0][src.1].connection_down = Some(ConnectionInfo { offset: position, distance: tgt.1 - src.1 });
|
||||
} else {
|
||||
// tgt to src
|
||||
tgt_room.connection_down = Some(ConnectionInfo { offset: position, distance: src.1 - tgt.1 });
|
||||
}
|
||||
}
|
||||
// rows are the same, either left or right
|
||||
if src.1 == tgt.1 {
|
||||
let range = LevelGenerator::range_overlap(src_room.get_y_range(), tgt_room.get_y_range());
|
||||
let mut position: usize;
|
||||
if range.is_empty() {
|
||||
position = range.start;
|
||||
} else {
|
||||
position = rng.gen_range(range);
|
||||
}
|
||||
if src.1 == 0 && position == 0 {
|
||||
position = 1;
|
||||
}
|
||||
if src.0 < tgt.0 {
|
||||
// src to tgt
|
||||
rooms[src.0][src.1].connection_right = Some(ConnectionInfo { offset: position, distance: tgt.0 - src.0 });
|
||||
} else {
|
||||
// tgt to src
|
||||
tgt_room.connection_right = Some(ConnectionInfo { offset: position, distance: src.1 - tgt.1 });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LevelGenerator {
|
||||
rooms
|
||||
}
|
||||
}
|
||||
|
||||
fn range_overlap(r1: Range<usize>, r2: Range<usize>) -> Range<usize> {
|
||||
max(r1.start, r2.start)..min(r1.end, r2.end)
|
||||
}
|
||||
|
||||
/// Verifies that for a given matrix of rooms each room has at least one other room in the
|
||||
/// same row or column.
|
||||
fn rooms_connectable(rooms: &[[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL]) -> bool {
|
||||
for c in 0..ROOMS_VERTICAL {
|
||||
for r in 0..ROOMS_HORIZONTAL {
|
||||
if rooms[c][r].kind != RoomType::EmptyRoom {
|
||||
let mut connected = 0;
|
||||
for c1 in 0..ROOMS_VERTICAL {
|
||||
if rooms[c1][r].kind != RoomType::EmptyRoom {
|
||||
connected += 1;
|
||||
}
|
||||
}
|
||||
for r1 in 0..ROOMS_HORIZONTAL {
|
||||
if rooms[c][r1].kind != RoomType::EmptyRoom {
|
||||
connected += 1;
|
||||
}
|
||||
}
|
||||
if connected <= 2 {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
pub fn render(&self) -> Level {
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||
let mut artifacts = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||
let mut enemies = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||
let mut start_x: usize = 0;
|
||||
let mut start_y: usize = 0;
|
||||
let mut end_x: usize = 0;
|
||||
let mut end_y: usize = 0;
|
||||
for c in 0..ROOMS_VERTICAL {
|
||||
for r in 0..ROOMS_HORIZONTAL {
|
||||
let top = 1 + r * ROOM_HEIGHT;
|
||||
let left = 1 + c * ROOM_WIDTH;
|
||||
let room = self.rooms[c][r];
|
||||
for x in 0..room.width {
|
||||
for y in 0..room.height {
|
||||
structure[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
if room.kind == RoomType::TreasureRoom {
|
||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
artifacts[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..30) });
|
||||
}
|
||||
if room.kind == RoomType::MonsterRoom {
|
||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
// TODO randomize enemies here
|
||||
enemies[t_x][t_y] = Some(Monster::new(2));
|
||||
}
|
||||
if room.kind == RoomType::StairDown {
|
||||
end_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
end_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
}
|
||||
if room.kind == RoomType::StairDown {
|
||||
structure[end_x][end_y] = StructureElement::StairDown;
|
||||
}
|
||||
if room.kind == RoomType::End {
|
||||
structure[end_x][end_y] = StructureElement::End;
|
||||
}
|
||||
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
||||
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
}
|
||||
if room.kind == RoomType::StairUp {
|
||||
structure[start_x][start_y] = StructureElement::StairUp;
|
||||
}
|
||||
if room.kind == RoomType::Start {
|
||||
structure[start_x][start_y] = StructureElement::Start;
|
||||
}
|
||||
}
|
||||
}
|
||||
//
|
||||
for c in 0..ROOMS_VERTICAL {
|
||||
for r in 0..ROOMS_HORIZONTAL {
|
||||
let src_room = self.rooms[c][r];
|
||||
if let Some(x_conn) = src_room.connection_down {
|
||||
let tgt_room = self.rooms[c][r + x_conn.distance];
|
||||
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y;
|
||||
let left = 1 + c * ROOM_WIDTH + x_conn.offset;
|
||||
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
|
||||
for i in top..bottom {
|
||||
if structure[left][i] == StructureElement::Wall {
|
||||
structure[left][i] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(y_conn) = src_room.connection_right {
|
||||
let tgt_room = self.rooms[c + y_conn.distance][r];
|
||||
|
||||
let top = 1 + r * ROOM_HEIGHT + src_room.offset_y + y_conn.offset - 1;
|
||||
let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
|
||||
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
|
||||
for i in left..right {
|
||||
if structure[i][top] == StructureElement::Wall {
|
||||
structure[i][top] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Level {
|
||||
structure,
|
||||
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
||||
artifacts,
|
||||
enemies,
|
||||
start_x,
|
||||
start_y,
|
||||
end_x,
|
||||
end_y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_level_gen() {
|
||||
let level = LevelGenerator::generate(0);
|
||||
println!("{:?}", level);
|
||||
assert_eq!(1, 2);
|
||||
}
|
||||
181
src/level_widget.rs
Normal file
181
src/level_widget.rs
Normal file
@@ -0,0 +1,181 @@
|
||||
use ratatui::prelude::*;
|
||||
use ratatui::widgets::Widget;
|
||||
|
||||
use crate::game::Game;
|
||||
use crate::level::{Artifact, Level, StructureElement};
|
||||
|
||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||
|
||||
//⌂ α Ω
|
||||
pub struct LevelWidget<'a> {
|
||||
pub game: &'a Game,
|
||||
}
|
||||
|
||||
impl<'a> LevelWidget<'a> {
|
||||
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||
buf.
|
||||
get_mut(x, y).
|
||||
set_symbol(symbol).
|
||||
set_bg(bg).
|
||||
set_fg(fg);
|
||||
}
|
||||
|
||||
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
|
||||
let mut val = 0;
|
||||
val += match top {
|
||||
Some(n) => {
|
||||
match n {
|
||||
StructureElement::Wall => 1,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
None => 0
|
||||
};
|
||||
val += match right {
|
||||
Some(n) => {
|
||||
match n {
|
||||
StructureElement::Wall => 2,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
None => 0
|
||||
};
|
||||
val += match bottom {
|
||||
Some(n) => {
|
||||
match n {
|
||||
StructureElement::Wall => 4,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
None => 0
|
||||
};
|
||||
val += match left {
|
||||
Some(n) => {
|
||||
match n {
|
||||
StructureElement::Wall => 8,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
None => 0
|
||||
};
|
||||
[
|
||||
"╋", "┃", "━", "┗",
|
||||
"┃", "┃", "┏", "┣",
|
||||
"━", "┛", "━", "┻",
|
||||
"┓", "┫", "┳", "╋",
|
||||
][val].to_string()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Widget for LevelWidget<'a> {
|
||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||
let player = &self.game.player;
|
||||
let player_pos = player.get_position();
|
||||
let level: &Level = &self.game.levels[player_pos.get_level()];
|
||||
|
||||
let al: u16 = area.left();
|
||||
let at: u16 = area.top();
|
||||
|
||||
// draw the level elements
|
||||
for x in al..area.right() {
|
||||
for y in at..area.bottom() {
|
||||
let level_x = (x - al) as i16;
|
||||
let level_y = (y - at) as i16;
|
||||
match level.get_element(level_x, level_y) {
|
||||
(None, _, _) => {}
|
||||
(_, Some(e), _) => {
|
||||
match e {
|
||||
Artifact::Chest { gold: _ } => {
|
||||
self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
|
||||
}
|
||||
}
|
||||
}
|
||||
(_, _, Some(e)) => {
|
||||
match e {
|
||||
Ene => {
|
||||
self.set_cell(buf, x, y, "R", Color::Black, Color::Gray);
|
||||
}
|
||||
}
|
||||
}
|
||||
(Some(e), _, _) => {
|
||||
match e {
|
||||
StructureElement::Wall => {
|
||||
let top = level.get_element(level_x, level_y - 1).0;
|
||||
let right = level.get_element(level_x + 1, level_y).0;
|
||||
let bottom = level.get_element(level_x, level_y + 1).0;
|
||||
let left = level.get_element(level_x - 1, level_y).0;
|
||||
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
|
||||
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
|
||||
}
|
||||
StructureElement::Floor => {
|
||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||
}
|
||||
StructureElement::StairDown => {
|
||||
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
||||
}
|
||||
StructureElement::StairUp => {
|
||||
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
||||
}
|
||||
StructureElement::Unknown => {
|
||||
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||
}
|
||||
StructureElement::Start => {
|
||||
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||
}
|
||||
StructureElement::End => {
|
||||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// draw player
|
||||
let player_x = al + player_pos.get_x() as u16;
|
||||
let player_y = at + player_pos.get_y() as u16;
|
||||
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_wall_symbol() {
|
||||
let wall = Some(StructureElement::Wall);
|
||||
// 0
|
||||
let s = LevelWidget::calculate_wall(None, None, None, None);
|
||||
assert_eq!(s, "╋");
|
||||
// 15
|
||||
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
|
||||
assert_eq!(s, "╋");
|
||||
|
||||
// 1
|
||||
let s = LevelWidget::calculate_wall(wall, None, None, None);
|
||||
assert_eq!(s, "┃");
|
||||
// 5
|
||||
let s = LevelWidget::calculate_wall(wall, None, wall, None);
|
||||
assert_eq!(s, "┃");
|
||||
// 4
|
||||
let s = LevelWidget::calculate_wall(None, None, wall, None);
|
||||
assert_eq!(s, "┃");
|
||||
|
||||
// 2
|
||||
let s = LevelWidget::calculate_wall(None, wall, None, None);
|
||||
assert_eq!(s, "━");
|
||||
// 10
|
||||
let s = LevelWidget::calculate_wall(None, wall, None, wall);
|
||||
assert_eq!(s, "━");
|
||||
|
||||
// 9
|
||||
let s = LevelWidget::calculate_wall(wall, None, None, wall);
|
||||
assert_eq!(s, "┛");
|
||||
// 3
|
||||
let s = LevelWidget::calculate_wall(wall, wall, None, None);
|
||||
assert_eq!(s, "┗");
|
||||
// 6
|
||||
let s = LevelWidget::calculate_wall(None, wall, wall, None);
|
||||
assert_eq!(s, "┏");
|
||||
// 12
|
||||
let s = LevelWidget::calculate_wall(None, None, wall, wall);
|
||||
assert_eq!(s, "┓");
|
||||
}
|
||||
|
||||
113
src/main.rs
113
src/main.rs
@@ -1,19 +1,114 @@
|
||||
use std::io::{Result, stdout};
|
||||
|
||||
use crossterm::{
|
||||
event::{self, KeyCode, KeyEventKind},
|
||||
ExecutableCommand,
|
||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||
};
|
||||
use ratatui::{
|
||||
prelude::{CrosstermBackend, Stylize, Terminal},
|
||||
widgets::Paragraph,
|
||||
};
|
||||
use ratatui::prelude::*;
|
||||
use ratatui::widgets::Block;
|
||||
use whoami::realname;
|
||||
|
||||
use crate::game::Game;
|
||||
use crate::level::Level;
|
||||
use crate::level_generator::LevelGenerator;
|
||||
use crate::level_widget::LevelWidget;
|
||||
use crate::player::Player;
|
||||
|
||||
mod game;
|
||||
mod player;
|
||||
mod level;
|
||||
mod position;
|
||||
mod level_widget;
|
||||
mod level_generator;
|
||||
mod monster;
|
||||
mod artifacts;
|
||||
|
||||
fn main() {
|
||||
let mut p = Player::new("Teddy Tester", 10);
|
||||
let g = Game::new(&mut p);
|
||||
|
||||
println!("{}",g.player.get_name());
|
||||
println!("{}",g.player.get_life());
|
||||
g.player.change_life(-1);
|
||||
println!("{}",g.player.get_life());
|
||||
fn main() -> Result<()> {
|
||||
let mut levels: [Level; 25] = [Level::new(); 25];
|
||||
for l in 0..25 {
|
||||
levels[l] = LevelGenerator::generate(l).render();
|
||||
}
|
||||
let mut g = Game {
|
||||
player: Player::new(realname().as_str(), 10),
|
||||
levels,
|
||||
};
|
||||
|
||||
g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
|
||||
|
||||
stdout().execute(EnterAlternateScreen)?;
|
||||
enable_raw_mode()?;
|
||||
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
||||
terminal.clear()?;
|
||||
|
||||
loop {
|
||||
terminal.draw(|frame| {
|
||||
let mut area = frame.size();
|
||||
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
|
||||
|
||||
if area.width > 80 {
|
||||
area.x = (area.width - 80) / 2;
|
||||
area.width = 80;
|
||||
}
|
||||
if area.height > 25 {
|
||||
area.y = (area.height - 25) / 2;
|
||||
area.height = 25;
|
||||
}
|
||||
|
||||
let map_area = Rect {
|
||||
x: area.x,
|
||||
y: area.y,
|
||||
width: level::LEVEL_WIDTH as u16,
|
||||
height: level::LEVEL_HEIGHT as u16,
|
||||
};
|
||||
frame.render_widget(LevelWidget { game: &g }, map_area);
|
||||
|
||||
let stats_area = Rect {
|
||||
x: area.x + 50,
|
||||
y: area.y,
|
||||
width: 30,
|
||||
height: 25,
|
||||
};
|
||||
frame.render_widget(
|
||||
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
|
||||
g.player.get_name(),
|
||||
g.player.get_life(),
|
||||
g.player.get_max_life(),
|
||||
g.player.get_gold(),
|
||||
g.player.get_position().get_level()))
|
||||
.white()
|
||||
.on_blue(),
|
||||
stats_area,
|
||||
);
|
||||
})?;
|
||||
if event::poll(std::time::Duration::from_millis(16))? {
|
||||
if let event::Event::Key(key) = event::read()? {
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||
break;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
|
||||
;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
||||
g.move_player(-1, 0);
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
|
||||
g.move_player(1, 0);
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
|
||||
g.move_player(0, -1);
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
|
||||
g.move_player(0, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stdout().execute(LeaveAlternateScreen)?;
|
||||
disable_raw_mode()?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -1,51 +1,20 @@
|
||||
use std::cmp::{max, min};
|
||||
|
||||
use crate::position::Position;
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct Monster {
|
||||
life: usize,
|
||||
position: Position,
|
||||
}
|
||||
|
||||
impl Monster {
|
||||
pub fn new(life: usize) -> Self {
|
||||
pub fn new(life: usize) -> Monster {
|
||||
Monster {
|
||||
life,
|
||||
position: Position::new(0, 0, 0),
|
||||
}
|
||||
}
|
||||
pub fn get_life(&self) -> usize { self.life }
|
||||
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
||||
pub fn decrease_life(&mut self, by: usize) {
|
||||
self.life = self.life.saturating_sub(by);
|
||||
}
|
||||
pub fn get_position(&mut self) -> &mut Position {
|
||||
&mut self.position
|
||||
}
|
||||
pub fn get_immutable_position(&self) -> &Position {
|
||||
&self.position
|
||||
pub fn decrease_life(&mut self, by: i16) {
|
||||
self.life = max(0, (self.life as i16 - by) as usize);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn monsters_can_move() {
|
||||
let mut m = Monster::new(2);
|
||||
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
||||
m.get_position().change(1, 2);
|
||||
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
||||
m.get_position().change(2, 1);
|
||||
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
|
||||
m.get_position().set(1, 2, 3);
|
||||
m.get_position().change(2, 1);
|
||||
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn monsters_can_die() {
|
||||
let mut m = Monster::new(2);
|
||||
assert_eq!(m.get_life(), 2);
|
||||
assert_eq!(m.is_dead(), false);
|
||||
m.decrease_life(1);
|
||||
assert_eq!(m.get_life(), 1);
|
||||
m.decrease_life(2);
|
||||
assert_eq!(m.get_life(), 0);
|
||||
assert_eq!(m.is_dead(), true);
|
||||
}
|
||||
@@ -1,42 +1,49 @@
|
||||
use std::cmp::{max, min};
|
||||
|
||||
use crate::position::Position;
|
||||
|
||||
pub struct Player {
|
||||
name: String,
|
||||
position: Position,
|
||||
life: i16,
|
||||
max_life: i16,
|
||||
gold: usize,
|
||||
life: usize,
|
||||
max_life: usize,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(name: &str, max_life: i16) -> Player {
|
||||
pub fn new(name: &str, max_life: usize) -> Player {
|
||||
Player {
|
||||
name: name.to_string(),
|
||||
position: Position::new(0, 0, 0),
|
||||
gold: 0,
|
||||
life: max_life,
|
||||
max_life,
|
||||
gold: 0,
|
||||
}
|
||||
}
|
||||
pub fn get_name(&self) -> String {
|
||||
return self.name.clone();
|
||||
}
|
||||
pub fn change_life(&mut self, by: i16) {
|
||||
self.life = max(0, min(self.max_life, self.life + by));
|
||||
}
|
||||
pub fn get_life(&self) -> i16 {
|
||||
self.life
|
||||
}
|
||||
pub fn get_position(&mut self) -> &mut Position {
|
||||
&mut self.position
|
||||
}
|
||||
|
||||
/// add the given amount to the players gold stash
|
||||
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
|
||||
|
||||
/// return the size of the players gold stash
|
||||
pub fn get_life(&self) -> usize { self.life }
|
||||
pub fn get_max_life(&self) -> usize { self.max_life }
|
||||
pub fn get_gold(&self) -> usize { self.gold }
|
||||
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
|
||||
pub fn change_life(&mut self, by: i16) {
|
||||
self.life = max(0,
|
||||
min(self.max_life,
|
||||
(self.life as i16 + by) as usize,
|
||||
),
|
||||
);
|
||||
}
|
||||
pub fn get_position(&self) -> Position {
|
||||
self.position
|
||||
}
|
||||
pub fn change_position(&mut self, dx: i16, dy: i16) {
|
||||
self.position.change(dx, dy);
|
||||
}
|
||||
|
||||
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
|
||||
self.position.set(level, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -44,31 +51,21 @@ fn test_get_name() {
|
||||
let p = Player {
|
||||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
gold: 0,
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
};
|
||||
assert_eq!(p.get_name(), "Teddy Tester");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_can_receive_gold() {
|
||||
let mut p = Player::new("Teddy Tester", 10);
|
||||
assert_eq!(p.get_gold(), 0);
|
||||
|
||||
p.retrieve_gold(13);
|
||||
p.retrieve_gold(10);
|
||||
assert_eq!(p.get_gold(), 23);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_change_life() {
|
||||
let mut p = Player {
|
||||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
gold: 0,
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
};
|
||||
assert_eq!(p.life, 5);
|
||||
p.change_life(-2);
|
||||
@@ -78,16 +75,3 @@ fn test_change_life() {
|
||||
p.change_life(-12);
|
||||
assert_eq!(p.life, 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_can_move() {
|
||||
let mut p = Player::new("Teddy Tester", 10);
|
||||
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
||||
p.get_position().change(1, 2);
|
||||
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
||||
p.get_position().change(2, 1);
|
||||
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
|
||||
p.get_position().set(1, 2, 3);
|
||||
p.get_position().change(2, 1);
|
||||
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#[derive(PartialEq, Debug)]
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct Position {
|
||||
level: usize,
|
||||
x: usize,
|
||||
@@ -13,6 +13,18 @@ impl Position {
|
||||
y,
|
||||
}
|
||||
}
|
||||
pub fn get_level(&self) -> usize{
|
||||
self.level
|
||||
}
|
||||
|
||||
pub fn get_x(&self) -> usize {
|
||||
self.x
|
||||
}
|
||||
|
||||
pub fn get_y(&self) -> usize {
|
||||
self.y
|
||||
}
|
||||
|
||||
pub fn change(&mut self, dx: i16, dy: i16) {
|
||||
self.x = ((self.x as i16) + dx) as usize;
|
||||
self.y = ((self.y as i16) + dy) as usize;
|
||||
@@ -22,14 +34,4 @@ impl Position {
|
||||
self.x = x;
|
||||
self.y = y;
|
||||
}
|
||||
|
||||
pub fn get_level(&self) -> usize {
|
||||
self.level
|
||||
}
|
||||
|
||||
pub fn get_x(&self) -> usize {
|
||||
self.x
|
||||
}
|
||||
|
||||
pub fn get_y(&self) -> usize { self.y }
|
||||
}
|
||||
Reference in New Issue
Block a user