fix bug
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470d00bbe1
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@ -74,7 +74,7 @@ impl Level {
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break;
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}
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}
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for y_r in y..=min(y + 2, LEVEL_WIDTH - 1) {
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for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
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self.discovered[x][y_r] = true;
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if self.structure[x][y_r] == LevelElement::Wall {
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break;
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