26 Commits

Author SHA1 Message Date
063c4f6067 monsters can be attack but do not die 2023-11-26 19:55:31 +01:00
d02ef5e046 monsters can be attack but do not die 2023-11-26 18:44:52 +01:00
7b521ef6bd monsters appear but lack fighting 2023-11-26 12:58:31 +01:00
a61dfda3c9 starting on enemies 2023-11-24 16:03:32 +01:00
dc82e021da Only show level not coordinates 2023-11-23 21:18:13 +01:00
cf1837a46e finish chests 2023-11-23 09:29:13 +01:00
7a8fa84942 Implement chest experiment one 2023-11-22 21:09:08 +01:00
849749b6bb fix bug 2023-11-22 06:59:05 +01:00
470d00bbe1 git fix underflow bug 2023-11-21 21:27:26 +01:00
f9deea4bde remove casts 2023-11-21 20:38:27 +01:00
1cfe16c4ef Implement fog of dungeon 2023-11-20 22:59:19 +01:00
d44c0fd53e Implement level change 2023-11-19 18:50:55 +01:00
7e6b2b287b use user's name as character name 2023-11-19 16:43:45 +01:00
9971d9dee5 level generator works
fixing imports and stuff
2023-11-19 16:22:16 +01:00
91160edb3f minimal spanning tree implemented
no disconnected rooms
2023-11-19 09:59:19 +01:00
b4122d321b clean up 2023-11-15 21:57:51 +01:00
a9c22f0944 generator except paths 2023-11-15 21:42:20 +01:00
95f5fd4944 working on level generator
rooms work, connections are missing
2023-11-14 10:01:53 +01:00
3df042b0d8 start generating rooms 2023-11-12 18:58:02 +01:00
186e9136c7 use rand crate 2023-11-12 17:19:55 +01:00
ddf206343c start generating 2023-11-12 15:48:03 +01:00
3830f26e92 Check if move would end in a wall first 2023-11-12 09:20:03 +01:00
62040642eb move player 2023-11-11 18:55:31 +01:00
9101e0ae6d Player is drawn 2023-11-11 18:09:12 +01:00
732c68448f forgotten file 2023-11-11 16:01:44 +01:00
51419ff0b8 Wall drawing works 2023-11-11 07:00:29 +01:00
11 changed files with 414 additions and 832 deletions

11
.idea/el_diabolo.iml generated Normal file
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@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="EMPTY_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
<excludeFolder url="file://$MODULE_DIR$/target" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

28
Cargo.lock generated
View File

@@ -164,9 +164,9 @@ dependencies = [
[[package]] [[package]]
name = "js-sys" name = "js-sys"
version = "0.3.66" version = "0.3.65"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cee9c64da59eae3b50095c18d3e74f8b73c0b86d2792824ff01bbce68ba229ca" checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
dependencies = [ dependencies = [
"wasm-bindgen", "wasm-bindgen",
] ]
@@ -453,9 +453,9 @@ checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
[[package]] [[package]]
name = "wasm-bindgen" name = "wasm-bindgen"
version = "0.2.89" version = "0.2.88"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0ed0d4f68a3015cc185aff4db9506a015f4b96f95303897bfa23f846db54064e" checksum = "7daec296f25a1bae309c0cd5c29c4b260e510e6d813c286b19eaadf409d40fce"
dependencies = [ dependencies = [
"cfg-if", "cfg-if",
"wasm-bindgen-macro", "wasm-bindgen-macro",
@@ -463,9 +463,9 @@ dependencies = [
[[package]] [[package]]
name = "wasm-bindgen-backend" name = "wasm-bindgen-backend"
version = "0.2.89" version = "0.2.88"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b56f625e64f3a1084ded111c4d5f477df9f8c92df113852fa5a374dbda78826" checksum = "e397f4664c0e4e428e8313a469aaa58310d302159845980fd23b0f22a847f217"
dependencies = [ dependencies = [
"bumpalo", "bumpalo",
"log", "log",
@@ -478,9 +478,9 @@ dependencies = [
[[package]] [[package]]
name = "wasm-bindgen-macro" name = "wasm-bindgen-macro"
version = "0.2.89" version = "0.2.88"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0162dbf37223cd2afce98f3d0785506dcb8d266223983e4b5b525859e6e182b2" checksum = "5961017b3b08ad5f3fe39f1e79877f8ee7c23c5e5fd5eb80de95abc41f1f16b2"
dependencies = [ dependencies = [
"quote", "quote",
"wasm-bindgen-macro-support", "wasm-bindgen-macro-support",
@@ -488,9 +488,9 @@ dependencies = [
[[package]] [[package]]
name = "wasm-bindgen-macro-support" name = "wasm-bindgen-macro-support"
version = "0.2.89" version = "0.2.88"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283" checksum = "c5353b8dab669f5e10f5bd76df26a9360c748f054f862ff5f3f8aae0c7fb3907"
dependencies = [ dependencies = [
"proc-macro2", "proc-macro2",
"quote", "quote",
@@ -501,15 +501,15 @@ dependencies = [
[[package]] [[package]]
name = "wasm-bindgen-shared" name = "wasm-bindgen-shared"
version = "0.2.89" version = "0.2.88"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7ab9b36309365056cd639da3134bf87fa8f3d86008abf99e612384a6eecd459f" checksum = "0d046c5d029ba91a1ed14da14dca44b68bf2f124cfbaf741c54151fdb3e0750b"
[[package]] [[package]]
name = "web-sys" name = "web-sys"
version = "0.3.66" version = "0.3.65"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "50c24a44ec86bb68fbecd1b3efed7e85ea5621b39b35ef2766b66cd984f8010f" checksum = "5db499c5f66323272151db0e666cd34f78617522fb0c1604d31a27c50c206a85"
dependencies = [ dependencies = [
"js-sys", "js-sys",
"wasm-bindgen", "wasm-bindgen",

View File

@@ -1,76 +0,0 @@
use ratatui::style::Color;
use crate::player::Player;
use crate::position::Position;
pub trait Artifact {
//! An artifact that can be collected by the player
fn get_representation(&self) -> (&str, Color);
/// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player);
/// returns if the artifact was collected and can be removed from the level
fn was_collected(&self) -> bool;
}
pub struct Chest {
/// a chest that contains some gold
position: Position,
gold: usize,
}
impl Chest {
pub fn new(position: Position) -> Self {
Self {
position,
gold: 10,
}
}
}
impl Artifact for Chest {
fn get_representation(&self) -> (&str, Color) {
("C", Color::Blue)
}
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
player.retrieve_gold(self.gold);
self.gold = 0;
}
fn was_collected(&self) -> bool {
self.gold == 0
}
}
pub struct Potion {
/// a potion that restores some health
position: Position,
health: usize,
}
impl Potion {
pub fn new(position: Position) -> Self {
Self {
position,
health: 5,
}
}
}
impl Artifact for Potion {
fn get_representation(&self) -> (&str, Color) {
("P", Color::Green)
}
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
player.change_life(self.health.try_into().unwrap());
self.health = 0;
}
fn was_collected(&self) -> bool {
self.health == 0
}
}

View File

@@ -1,191 +1,66 @@
use crate::level::{Level, StructureElement}; use crate::level::{Artifact, Level, StructureElement};
use crate::level_generator::LevelGenerator;
use crate::player::Player; use crate::player::Player;
use crate::position::Position;
pub const LEVELS: usize = 2;
/// the main structure to hold all information about the ongoing game
pub struct Game { pub struct Game {
/// the player pub player: Player,
player: Player, pub levels: [Level; 25],
/// the levels of the game
levels: Vec<Level>,
} }
impl Game { impl Game {
pub fn new(p: Player) -> Game { pub fn move_player(&mut self, dx: i16, dy: i16) {
let mut v: Vec<Level> = Vec::with_capacity(LEVELS); // check if move is allowed first
for d in 0..LEVELS { let player_pos = self.player.get_position();
v.push(LevelGenerator::generate(d, d == 0, d == LEVELS - 1).render()); let level = &self.levels[player_pos.get_level()];
}
let mut g = Game {
player: p,
levels: v,
};
let start = {
g.get_level(0).start
};
g.get_mutable_player().get_position().set(0, start.0, start.1);
g.get_mutable_level(0).discover(&Position::new(0, start.0, start.1));
g
}
pub fn get_player(&self) -> &Player {
&self.player
}
pub fn get_mutable_player(&mut self) -> &mut Player {
&mut self.player
}
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
/// check if the player can move in the given direction. This only checks for structure element
/// limitation as walls.
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx; let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy; let new_y: i16 = player_pos.get_y() as i16 + dy;
let level = &mut self.levels[player_pos.get_level()]; let can_go: bool = match level.get_element(new_x, new_y) {
match level.get_element(new_x, new_y) { (None, _, _) => { false }
(None, _, _) => { return false; } (_, _, Some(e)) => {
self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player)
}
(Some(t), _, _) => { (Some(t), _, _) => {
match t { match t {
StructureElement::Wall => { return false; } StructureElement::Wall => { false }
_ => {} _ => { true }
} }
} }
}; };
true if can_go {
} let tmp = level.get_element(new_x, new_y);
/// returns the position (as tuple) of the next level's start point. match tmp.0.unwrap() {
fn next_start(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() + 1;
let (x, y) = self.levels[level].start;
(level, x, y)
}
/// returns the position (as tuple) of the previous level's end point.
fn prev_end(&self) -> (usize, usize, usize) {
let level = self.player.get_immutable_position().get_level() - 1;
let (x, y) = self.levels[level].end;
(level, x, y)
}
/// get the next structure element sen from the player's position into the given direction.
fn next_element(&mut self, dx: i16, dy: i16) -> Option<StructureElement> {
let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy;
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
level.get_element(new_x, new_y).0
}
/// move the game's player into the given direction. If on the target field there is a stair,
/// the player follows the stair up/down to the next level.
/// Discovery is performed on the new location of the player.
/// The returned value is the direction that will bring the player back to his original field.
pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
// verify the player can do the move
if !self.can_move(dx, dy) {
return (-dx, -dy);
}
let player_pos = &self.player.get_position();
let mut player_level = player_pos.get_level();
let structure = self.next_element(dx, dy);
// use stairs if walked onto one
match structure {
Some(e) => {
match e {
StructureElement::StairDown => { StructureElement::StairDown => {
(dx, dy) = (0, 0); let next_level = player_pos.get_level() + 1;
let (next_level, x, y) = self.next_start(); let start_x: usize = self.levels[next_level].start_x;
player_level = next_level; let start_y: usize = self.levels[next_level].start_y;
self.get_mutable_player().get_position().set(next_level, x, y); self.player.set_position(next_level, start_x, start_y);
self.levels[next_level].discover(self.player.get_position());
} }
StructureElement::StairUp => { StructureElement::StairUp => {
(dx, dy) = (0, 0); self.player.set_position(
let (next_level, x, y) = self.prev_end(); player_pos.get_level() - 1,
player_level = next_level; self.levels[player_pos.get_level() - 1].end_x,
self.get_mutable_player().get_position().set(next_level, x, y); self.levels[player_pos.get_level() - 1].end_y,
);
} }
_ => {} _ => {
} self.player.change_position(dx, dy);
} self.levels[player_pos.get_level()].discover(self.player.get_position());
_ => {}
}
// update position and discover area on new position
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y));
(-dx, -dy)
}
pub fn player_fights_monster(&mut self) -> bool {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
match m {
None => {}
Some(m) => {
// TODO fight the monster
self.player.change_life(-1);
m.decrease_life(1);
return m.is_dead();
} }
}; };
true match tmp.1 {
Some(Artifact::Chest {gold}) => {
self.levels[player_pos.get_level()].remove_artifact(new_x, new_y);
self.player.add_gold(gold);
} }
pub fn player_collects_artifact(&mut self) { _ => {}
let player_pos = &self.player.get_immutable_position(); }
let player_level = player_pos.get_level(); // match tmp.2 {
let level = &mut self.levels[player_level]; // Some(enemy) => {
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16); // // todo!("implement fighting!");
match a { // self.levels[player_pos.get_level()].attack(new_x, new_y, &mut self.player);
None => {} // }
Some(a) => { // _ => {}
a.collect(&mut self.player); // }
} }
} }
} }
/// updates the player's current level. This will remove collected artifacts and dead monsters.
pub fn update_level(&mut self) {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
level.update();
}
}
#[test]
fn game_has_correct_number_of_levels() {
let p = Player::new("foo", 42);
let g = Game::new(p);
assert_eq!(g.levels.len(), LEVELS);
}
#[test]
fn game_has_player() {
let p = Player::new("foo", 42);
let g = Game::new(p);
assert_eq!(g.get_player().get_name(), "foo");
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
}
#[test]
fn game_has_mutable_player() {
let p = Player::new("foo", 42);
let mut g = Game::new(p);
assert_eq!(g.get_player().get_name(), "foo");
g.get_mutable_player().change_life(-1);
assert_eq!(g.get_player().get_life(), 41);
}
#[test]
fn game_get_level() {
let p = Player::new("foo", 42);
let mut g = Game::new(p);
g.get_level(0);
assert_ne!(g.get_level(0).start, (0, 0));
g.get_mutable_level(0).discover(&Position::new(0, 1, 1));
}

View File

@@ -1,11 +1,6 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
#[cfg(test)]
use crate::artifacts::{Chest, Potion};
use crate::artifacts::Artifact;
use crate::monster::Monster; use crate::monster::Monster;
#[cfg(test)] use crate::player::Player;
use crate::monster::Rat;
use crate::position::Position; use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50; pub const LEVEL_WIDTH: usize = 50;
@@ -13,47 +8,79 @@ pub const LEVEL_HEIGHT: usize = 25;
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
pub enum StructureElement { pub enum StructureElement {
Start,
End,
Wall, Wall,
Floor, Floor,
StairDown, StairDown,
StairUp, StairUp,
Start,
End,
Unknown, Unknown,
} }
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum Artifact {
Chest { gold: usize },
}
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Level { pub struct Level {
pub(crate) level: usize,
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) monsters: Vec<Box<dyn Monster>>, pub(crate) artifacts: [[Option<Artifact>; LEVEL_HEIGHT]; LEVEL_WIDTH],
pub(crate) artifacts: Vec<Box<dyn Artifact>>, pub(crate) enemies: [[Option<Monster>; LEVEL_HEIGHT]; LEVEL_WIDTH],
/// the position of the start in the level (either stair up or start point) pub(crate) start_x: usize,
pub(crate) start: (usize, usize), pub(crate) start_y: usize,
/// the position of the end in the level (either stair down or end point) pub(crate) end_x: usize,
pub(crate) end: (usize, usize), pub(crate) end_y: usize,
} }
impl Level { impl Level {
#[cfg(test)] pub fn new() -> Level {
pub fn new(level: usize) -> Level { let s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level { Level {
level,
structure: s, structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH], discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10), artifacts: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
artifacts: Vec::with_capacity(10), enemies: [[None; LEVEL_HEIGHT]; LEVEL_WIDTH],
start: (0, 0), start_x: 1,
end: (0, 0), start_y: 1,
end_x: 1,
end_y: 1,
} }
} }
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) { pub(crate) fn attack(&self, x: i16, y: i16, player: &mut Player) -> bool {
if x < 0 || y < 0 {
return false;
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return false;
}
match &self.enemies[x][y] {
Some(mut enemy) => {
player.change_life(-1);
enemy.decrease_life(1);
println!("{}",enemy.get_life());
return enemy.get_life() == 0
}
_ => {}
}
false
}
pub fn remove_artifact(&mut self, x: i16, y: i16) {
if x < 0 || y < 0 {
return;
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return;
}
self.artifacts[x][y] = None;
}
pub fn get_element(&self, x: i16, y: i16) -> (Option<StructureElement>, Option<Artifact>, Option<Monster>) {
if x < 0 || y < 0 { if x < 0 || y < 0 {
return (None, None, None); return (None, None, None);
} }
@@ -62,53 +89,14 @@ impl Level {
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT { if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return (None, None, None); return (None, None, None);
} }
if !self.discovered[x][y] { // if !self.discovered[x][y] {
return (Some(StructureElement::Unknown), None, None); // if !self.discovered[x][y] {
} // return (Some(StructureElement::Unknown), None, None);
let search_pos = &Position::new(self.level, x, y); // }
let mut res_m: Option<&mut Box<dyn Monster>> = None; return (Some(self.structure[x][y]), self.artifacts[x][y], self.enemies[x][y]);
for m in &mut self.monsters {
if m.get_immutable_position() == search_pos {
res_m = Some(m);
}
}
let mut res_a: Option<&mut Box<dyn Artifact>> = None;
for a in &mut self.artifacts {
if a.get_immutable_position() == search_pos {
res_a = Some(a);
}
}
(Some(self.structure[x][y]), res_m, res_a)
}
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
} }
/// discover the area with in the level around the given position /// discover the area with in the level around the given position
pub fn discover(&mut self, pos: &Position) { pub fn discover(&mut self, pos: Position) {
let x = pos.get_x(); let x = pos.get_x();
let y = pos.get_y(); let y = pos.get_y();
@@ -151,135 +139,13 @@ impl Level {
} }
} }
} }
pub fn update(&mut self) {
for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() {
self.artifacts.remove(index);
break;
}
}
for (index, m) in &mut self.monsters.iter().enumerate() {
if m.is_dead() {
self.monsters.remove(index);
break;
}
}
}
} }
#[test] #[test]
fn test_get_element() { fn test_get_element() {
let mut l = Level::new(0); let l = Level::new();
assert_eq!(l.get_element(-1, -1).0, None); assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Wall);
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown); assert_eq!(l.get_element(4, 4).0.unwrap(), StructureElement::StairDown);
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown); assert_eq!(l.get_element(49, 24).0.unwrap(), StructureElement::Wall);
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None); assert_eq!(l.get_element(50, 25).0, None);
}
#[test]
fn test_discover_get_element() {
let mut l = Level::new(0);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
}
#[test]
fn test_discover_can_add_monster() {
let mut l = Level::new(0);
let mut m = Rat::new(2);
m.get_position().set(1, 2, 3);
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(()));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 4);
assert_eq!(l.add_monster(m), Ok(()));
}
#[test]
fn test_discover_can_add_artifact() {
let mut l = Level::new(0);
let a = Chest::new(Position::new(1, 2, 3));
assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
let a = Chest::new(Position::new(0, 2, 3));
assert_eq!(l.add_artifact(a), Ok(()));
let a = Potion::new(Position::new(0, 2, 3));
assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
let a = Chest::new(Position::new(0, 1, 3));
assert_eq!(l.add_artifact(a), Ok(()));
}
#[test]
fn test_discover_get_monster() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none());
let mut m = Rat::new(23);
m.get_position().set(0, 10, 10);
assert_eq!(l.add_monster(m), Ok(()));
let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.1.is_some());
let m = elem.1.unwrap();
assert_eq!(m.get_life(), 23);
m.decrease_life(2);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
}
#[test]
fn test_discover_get_artifact() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).2.is_none());
let a = Chest::new(Position::new(0, 10, 10));
assert_eq!(l.add_artifact(a), Ok(()));
let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.2.is_some());
}
#[test]
fn test_discover_get_monster_can_move() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
let mut m = Rat::new(23);
m.get_position().set(0, 10, 10);
l.add_monster(m).expect("Panic because of");
let m = l.get_element(10, 10).1.unwrap();
m.get_position().change(1, 1);
let m = l.get_element(10, 10).1;
assert!(m.is_none());
let m = l.get_element(11, 11).1;
assert!(m.is_some());
assert_eq!(m.unwrap().get_life(), 23);
} }

View File

@@ -9,19 +9,16 @@ use rand::prelude::SliceRandom;
use rand::Rng; use rand::Rng;
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
use crate::artifacts::{Artifact, Chest, Potion}; use crate::level::{Artifact, Level, StructureElement};
use crate::level::{Level, StructureElement}; use crate::monster::Monster;
use crate::monster::{Monster, Orc, Rat};
use crate::position::Position;
const ROOMS_VERTICAL: usize = 7; const ROOMS_VERTICAL: usize = 7;
const ROOMS_HORIZONTAL: usize = 4; const ROOMS_HORIZONTAL: usize = 4;
const ROOM_WIDTH: usize = 7; const ROOM_WIDTH: usize = 7;
const ROOM_HEIGHT: usize = 6; const ROOM_HEIGHT: usize = 6;
#[derive(PartialEq, Copy, Clone)] #[derive(Copy, Clone, Debug, PartialEq)]
enum RoomType { pub enum RoomType {
Start, Start,
End, End,
StairUp, StairUp,
@@ -32,13 +29,13 @@ enum RoomType {
EmptyRoom, EmptyRoom,
} }
#[derive(Copy, Clone)] #[derive(Copy, Clone, Debug, PartialEq)]
struct ConnectionInfo { struct ConnectionInfo {
offset: usize, offset: usize,
distance: usize, distance: usize,
} }
#[derive(Copy, Clone)] #[derive(Copy, Clone, Debug, PartialEq)]
struct Room { struct Room {
pub kind: RoomType, pub kind: RoomType,
pub offset_x: usize, pub offset_x: usize,
@@ -47,6 +44,7 @@ struct Room {
pub height: usize, pub height: usize,
pub connection_down: Option<ConnectionInfo>, pub connection_down: Option<ConnectionInfo>,
pub connection_right: Option<ConnectionInfo>, pub connection_right: Option<ConnectionInfo>,
// pub connected: bool,
} }
impl Room { impl Room {
@@ -78,13 +76,13 @@ impl Room {
} }
} }
#[derive(Debug)]
pub struct LevelGenerator { pub struct LevelGenerator {
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL], rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
level: usize,
} }
impl LevelGenerator { impl LevelGenerator {
pub fn generate(level: usize, first: bool, last: bool) -> Self { pub fn generate(level: usize) -> Self {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL]; let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
let mut graph = UnGraph::<(usize, usize), u16>::default(); let mut graph = UnGraph::<(usize, usize), u16>::default();
@@ -95,19 +93,18 @@ impl LevelGenerator {
while !LevelGenerator::rooms_connectable(&rooms) { while !LevelGenerator::rooms_connectable(&rooms) {
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL); let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
// level 0 contains a start room, all others contain a stair up // level 0 contains a start room, all others contain a stair up
if first { if level == 0 {
room_types.push(RoomType::Start); room_types.push(RoomType::Start);
} else { } else {
room_types.push(RoomType::StairUp); room_types.push(RoomType::StairUp);
} }
// level 24 (the last) contains an end room, all others a stair down // level 24 (the last) contains an end room, all others a stair down
if last { if level == 24 {
room_types.push(RoomType::End); room_types.push(RoomType::End);
} else { } else {
room_types.push(RoomType::StairDown); room_types.push(RoomType::StairDown);
} }
room_types.push(RoomType::MonsterRoom); room_types.push(RoomType::MonsterRoom);
room_types.push(RoomType::TreasureRoom);
// generate a random set of rooms and shuffle them // generate a random set of rooms and shuffle them
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL { for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
match rng.gen_range(1..=100) { match rng.gen_range(1..=100) {
@@ -208,8 +205,7 @@ impl LevelGenerator {
} }
LevelGenerator { LevelGenerator {
rooms, rooms
level,
} }
} }
@@ -245,8 +241,8 @@ impl LevelGenerator {
pub fn render(&self) -> Level { pub fn render(&self) -> Level {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH]; let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10); let mut artifacts = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10); let mut enemies = [[None; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
let mut start_x: usize = 0; let mut start_x: usize = 0;
let mut start_y: usize = 0; let mut start_y: usize = 0;
let mut end_x: usize = 0; let mut end_x: usize = 0;
@@ -264,27 +260,15 @@ impl LevelGenerator {
if room.kind == RoomType::TreasureRoom { if room.kind == RoomType::TreasureRoom {
let t_x = left + room.offset_x + rng.gen_range(0..room.width); let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height); let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize artifacts artifacts[t_x][t_y] = Some(Artifact::Chest { gold: rng.gen_range(2..30) });
match rng.gen_range(1..=100) {
1..=50 => { artifacts.push(Box::new(Chest::new(Position::new(self.level, t_x, t_y)))); }
_ => { artifacts.push(Box::new(Potion::new(Position::new(self.level, t_x, t_y)))); }
};
} }
if room.kind == RoomType::MonsterRoom { if room.kind == RoomType::MonsterRoom {
let t_x = left + room.offset_x + rng.gen_range(0..room.width); let t_x = left + room.offset_x + rng.gen_range(0..room.width);
let t_y = top + room.offset_y + rng.gen_range(0..room.height); let t_y = top + room.offset_y + rng.gen_range(0..room.height);
// TODO randomize enemies here // TODO randomize enemies here
match rng.gen_range(1..=100) { enemies[t_x][t_y] = Some(Monster::new(2));
1..=50 => {
println!("Orc! {} {} {}", self.level, t_x, t_y);
enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y)))); }
_ => {
println!("Rat! {} {} {}", self.level, t_x, t_y);
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));}
};
} }
if room.kind == RoomType::StairDown {
if room.kind == RoomType::End || room.kind == RoomType::StairDown {
end_x = left + room.offset_x + rng.gen_range(0..room.width); end_x = left + room.offset_x + rng.gen_range(0..room.width);
end_y = top + room.offset_y + rng.gen_range(0..room.height); end_y = top + room.offset_y + rng.gen_range(0..room.height);
} }
@@ -294,7 +278,6 @@ impl LevelGenerator {
if room.kind == RoomType::End { if room.kind == RoomType::End {
structure[end_x][end_y] = StructureElement::End; structure[end_x][end_y] = StructureElement::End;
} }
if room.kind == RoomType::Start || room.kind == RoomType::StairUp { if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
start_x = left + room.offset_x + rng.gen_range(0..room.width); start_x = left + room.offset_x + rng.gen_range(0..room.width);
start_y = top + room.offset_y + rng.gen_range(0..room.height); start_y = top + room.offset_y + rng.gen_range(0..room.height);
@@ -337,24 +320,21 @@ impl LevelGenerator {
} }
} }
Level { Level {
level: self.level,
structure, structure,
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH], discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
monsters: enemies,
artifacts, artifacts,
start: (start_x, start_y), enemies,
end: (end_x, end_y), start_x,
start_y,
end_x,
end_y,
} }
} }
} }
#[test] #[test]
fn test_level_gen() { fn test_level_gen() {
let level = LevelGenerator::generate(23, false, false).render(); let level = LevelGenerator::generate(0);
assert_eq!(level.level, 23); println!("{:?}", level);
assert_ne!(level.start, (0, 0)); assert_eq!(1, 2);
assert_ne!(level.end, (0, 0));
assert_ne!(level.start, level.end);
assert_ne!(level.monsters.len(), 0);
assert_ne!(level.artifacts.len(), 0);
} }

View File

@@ -1,16 +1,17 @@
use ratatui::buffer::Buffer; use ratatui::prelude::*;
use ratatui::layout::Rect; use ratatui::widgets::Widget;
use ratatui::style::Color;
use ratatui::widgets::{StatefulWidget, Widget};
use crate::game::Game; use crate::game::Game;
use crate::level::StructureElement; use crate::level::{Artifact, Level, StructureElement};
const FG_BROWN: Color = Color::Rgb(186, 74, 0); const FG_BROWN: Color = Color::Rgb(186, 74, 0);
pub struct LevelWidget {} //⌂ α Ω
pub struct LevelWidget<'a> {
pub game: &'a Game,
}
impl LevelWidget { impl<'a> LevelWidget<'a> {
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) { fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf. buf.
get_mut(x, y). get_mut(x, y).
@@ -18,38 +19,93 @@ impl LevelWidget {
set_bg(bg). set_bg(bg).
set_fg(fg); set_fg(fg);
} }
fn calculate_wall(top: Option<StructureElement>, right: Option<StructureElement>, bottom: Option<StructureElement>, left: Option<StructureElement>) -> String {
let mut val = 0;
val += match top {
Some(n) => {
match n {
StructureElement::Wall => 1,
_ => 0
}
}
None => 0
};
val += match right {
Some(n) => {
match n {
StructureElement::Wall => 2,
_ => 0
}
}
None => 0
};
val += match bottom {
Some(n) => {
match n {
StructureElement::Wall => 4,
_ => 0
}
}
None => 0
};
val += match left {
Some(n) => {
match n {
StructureElement::Wall => 8,
_ => 0
}
}
None => 0
};
[
"", "", "", "",
"", "", "", "",
"", "", "", "",
"", "", "", "",
][val].to_string()
}
} }
impl StatefulWidget for LevelWidget { impl<'a> Widget for LevelWidget<'a> {
type State = Game; fn render(self, area: Rect, buf: &mut Buffer) {
let player = &self.game.player;
let player_pos = player.get_position();
let level: &Level = &self.game.levels[player_pos.get_level()];
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
let al: u16 = area.left(); let al: u16 = area.left();
let at: u16 = area.top(); let at: u16 = area.top();
{
let player = state.get_mutable_player();
let player_pos = player.get_immutable_position();
let player_level = player_pos.get_level();
// draw the level elements // draw the level elements
for x in al..area.right() { for x in al..area.right() {
for y in at..area.bottom() { for y in at..area.bottom() {
let level = state.get_mutable_level(player_level);
let level_x = (x - al) as i16; let level_x = (x - al) as i16;
let level_y = (y - at) as i16; let level_y = (y - at) as i16;
match level.get_element(level_x, level_y) { match level.get_element(level_x, level_y) {
(Some(structure_element), None, None) => { (None, _, _) => {}
match structure_element { (_, Some(e), _) => {
StructureElement::Start => { match e {
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray); Artifact::Chest { gold: _ } => {
self.set_cell(buf, x, y, "", Color::Black, Color::Gray);
} }
StructureElement::End => {
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
} }
}
(_, _, Some(e)) => {
match e {
Ene => {
self.set_cell(buf, x, y, "R", Color::Black, Color::Gray);
}
}
}
(Some(e), _, _) => {
match e {
StructureElement::Wall => { StructureElement::Wall => {
// TODO add fancy walls let top = level.get_element(level_x, level_y - 1).0;
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray); let right = level.get_element(level_x + 1, level_y).0;
let bottom = level.get_element(level_x, level_y + 1).0;
let left = level.get_element(level_x - 1, level_y).0;
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
} }
StructureElement::Floor => { StructureElement::Floor => {
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray); self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
@@ -63,31 +119,63 @@ impl StatefulWidget for LevelWidget {
StructureElement::Unknown => { StructureElement::Unknown => {
self.set_cell(buf, x, y, "", Color::DarkGray, Color::Gray); self.set_cell(buf, x, y, "", Color::DarkGray, Color::Gray);
} }
StructureElement::Start => {
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
} }
} StructureElement::End => {
(_, Some(m), _) => { self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
let (s, c) = m.get_representation();
self.set_cell(buf, x, y, s, c, Color::Gray);
}
(_, _, Some(t)) => {
let (s, c) = t.get_representation();
self.set_cell(buf, x, y, s, c, Color::Gray);
}
(None, None, None) => {}
};
} }
} }
} }
{ }
let player = state.get_mutable_player(); }
let player_pos = player.get_immutable_position(); }
// draw player
let player_x = al + player_pos.get_x() as u16; let player_x = al + player_pos.get_x() as u16;
let player_y = at + player_pos.get_y() as u16; let player_y = at + player_pos.get_y() as u16;
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray); self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
} }
} }
#[test]
fn test_get_wall_symbol() {
let wall = Some(StructureElement::Wall);
// 0
let s = LevelWidget::calculate_wall(None, None, None, None);
assert_eq!(s, "");
// 15
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
assert_eq!(s, "");
// 1
let s = LevelWidget::calculate_wall(wall, None, None, None);
assert_eq!(s, "");
// 5
let s = LevelWidget::calculate_wall(wall, None, wall, None);
assert_eq!(s, "");
// 4
let s = LevelWidget::calculate_wall(None, None, wall, None);
assert_eq!(s, "");
// 2
let s = LevelWidget::calculate_wall(None, wall, None, None);
assert_eq!(s, "");
// 10
let s = LevelWidget::calculate_wall(None, wall, None, wall);
assert_eq!(s, "");
// 9
let s = LevelWidget::calculate_wall(wall, None, None, wall);
assert_eq!(s, "");
// 3
let s = LevelWidget::calculate_wall(wall, wall, None, None);
assert_eq!(s, "");
// 6
let s = LevelWidget::calculate_wall(None, wall, wall, None);
assert_eq!(s, "");
// 12
let s = LevelWidget::calculate_wall(None, None, wall, wall);
assert_eq!(s, "");
} }
impl Widget for LevelWidget {
fn render(self, _area: Rect, _buf: &mut Buffer) {}
}

View File

@@ -1,5 +1,4 @@
use std::io::Result; use std::io::{Result, stdout};
use std::io::stdout;
use crossterm::{ use crossterm::{
event::{self, KeyCode, KeyEventKind}, event::{self, KeyCode, KeyEventKind},
@@ -15,8 +14,9 @@ use ratatui::widgets::Block;
use whoami::realname; use whoami::realname;
use crate::game::Game; use crate::game::Game;
use crate::level::Level;
use crate::level_generator::LevelGenerator;
use crate::level_widget::LevelWidget; use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
mod game; mod game;
@@ -25,12 +25,19 @@ mod level;
mod position; mod position;
mod level_widget; mod level_widget;
mod level_generator; mod level_generator;
mod artifacts;
mod monster; mod monster;
//
fn main() -> Result<()> { fn main() -> Result<()> {
let mut game = Game::new(Player::new(realname().as_str(), 10)); let mut levels: [Level; 25] = [Level::new(); 25];
for l in 0..25 {
levels[l] = LevelGenerator::generate(l).render();
}
let mut g = Game {
player: Player::new(realname().as_str(), 10),
levels,
};
g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
stdout().execute(EnterAlternateScreen)?; stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?; enable_raw_mode()?;
@@ -57,7 +64,7 @@ fn main() -> Result<()> {
width: level::LEVEL_WIDTH as u16, width: level::LEVEL_WIDTH as u16,
height: level::LEVEL_HEIGHT as u16, height: level::LEVEL_HEIGHT as u16,
}; };
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game); frame.render_widget(LevelWidget { game: &g }, map_area);
let stats_area = Rect { let stats_area = Rect {
x: area.x + 50, x: area.x + 50,
@@ -67,11 +74,11 @@ fn main() -> Result<()> {
}; };
frame.render_widget( frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}", Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
game.get_player().get_name(), g.player.get_name(),
game.get_player().get_life(), g.player.get_life(),
game.get_player().get_max_life(), g.player.get_max_life(),
game.get_player().get_gold(), g.player.get_gold(),
game.get_player().get_immutable_position().get_level())) g.player.get_position().get_level()))
.white() .white()
.on_blue(), .on_blue(),
stats_area, stats_area,
@@ -82,20 +89,20 @@ fn main() -> Result<()> {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break; break;
} }
if key.kind == KeyEventKind::Press { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
let new_pos = match key.code { ;
KeyCode::Left => { game.move_player(-1, 0) }
KeyCode::Right => { game.move_player(1, 0) }
KeyCode::Up => { game.move_player(0, -1) }
KeyCode::Down => { game.move_player(0, 1) }
_ => { (0, 0) }
};
if !game.player_fights_monster() {
// player attacked monster but did not kill it
game.move_player(new_pos.0, new_pos.1);
} }
game.player_collects_artifact(); if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
game.update_level(); g.move_player(-1, 0);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
g.move_player(1, 0);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
g.move_player(0, -1);
}
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
g.move_player(0, 1);
} }
} }
} }

View File

@@ -1,122 +1,20 @@
use ratatui::prelude::Color; use std::cmp::{max, min};
use crate::position::Position; use crate::position::Position;
pub trait Monster { #[derive(Copy, Clone, Debug, PartialEq)]
fn is_dead(&self) -> bool; pub struct Monster {
fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
fn get_immutable_position(&self) -> &Position;
#[cfg(test)]
fn get_position(&mut self) -> &mut Position;
#[cfg(test)]
fn get_life(&self) -> usize;
}
macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($(
impl Monster for $t {
fn is_dead(&self) -> bool { self.life <= 0 }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
#[cfg(test)]
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
)+)
}
pub struct Rat {
life: usize, life: usize,
position: Position,
symbol: String,
color: Color,
} }
impl Rat { impl Monster {
#[cfg(test)] pub fn new(life: usize) -> Monster {
pub fn new(life: usize) -> Self { Monster {
Self {
life, life,
position: Position::new(0, 0, 0),
symbol: String::from("R"),
color: Color::Black,
} }
} }
pub fn new_with_position(position: Position) -> Self {
Self {
life: 2,
position,
symbol: String::from("R"),
color: Color::Black,
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life } pub fn get_life(&self) -> usize { self.life }
} pub fn decrease_life(&mut self, by: i16) {
default_monster!(Rat); self.life = max(0, (self.life as i16 - by) as usize);
pub struct Orc {
life: usize,
position: Position,
symbol: String,
color: Color,
}
impl Orc {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("O"),
color: Color::DarkGray,
} }
} }
pub fn new_with_position(position: Position) -> Self {
Self {
life: 4,
position,
symbol: String::from("O"),
color: Color::DarkGray,
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
}
default_monster!(Orc);
#[test]
fn monsters_can_move() {
let mut m = Rat::new(2);
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
m.get_position().set(1, 2, 3);
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
}
#[test]
fn monsters_can_die() {
let mut m = Rat::new(2);
assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false);
m.decrease_life(1);
assert_eq!(m.get_life(), 1);
m.decrease_life(2);
assert_eq!(m.get_life(), 0);
assert_eq!(m.is_dead(), true);
}

View File

@@ -5,45 +5,45 @@ use crate::position::Position;
pub struct Player { pub struct Player {
name: String, name: String,
position: Position, position: Position,
life: i16,
max_life: i16,
gold: usize, gold: usize,
life: usize,
max_life: usize,
} }
impl Player { impl Player {
pub fn new(name: &str, max_life: i16) -> Player { pub fn new(name: &str, max_life: usize) -> Player {
Player { Player {
name: name.to_string(), name: name.to_string(),
position: Position::new(0, 0, 0), position: Position::new(0, 0, 0),
gold: 0,
life: max_life, life: max_life,
max_life, max_life,
gold: 0,
} }
} }
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
return self.name.clone(); return self.name.clone();
} }
pub fn change_life(&mut self, by: i16) { pub fn get_life(&self) -> usize { self.life }
self.life = max(0, min(self.max_life, self.life + by)); pub fn get_max_life(&self) -> usize { self.max_life }
}
pub fn get_life(&self) -> i16 {
self.life
}
pub fn get_max_life(&self) -> i16 {
self.max_life
}
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
pub fn get_immutable_position(&self) -> &Position {
&self.position
}
/// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
/// return the size of the players gold stash
pub fn get_gold(&self) -> usize { self.gold } pub fn get_gold(&self) -> usize { self.gold }
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
pub fn change_life(&mut self, by: i16) {
self.life = max(0,
min(self.max_life,
(self.life as i16 + by) as usize,
),
);
}
pub fn get_position(&self) -> Position {
self.position
}
pub fn change_position(&mut self, dx: i16, dy: i16) {
self.position.change(dx, dy);
}
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
self.position.set(level, x, y);
}
} }
#[test] #[test]
@@ -51,63 +51,27 @@ fn test_get_name() {
let p = Player { let p = Player {
name: "Teddy Tester".to_string(), name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1), position: Position::new(0, 1, 1),
gold: 0,
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0,
}; };
assert_eq!(p.get_name(), "Teddy Tester"); assert_eq!(p.get_name(), "Teddy Tester");
} }
#[test]
fn test_can_receive_gold() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_gold(), 0);
p.retrieve_gold(13);
p.retrieve_gold(10);
assert_eq!(p.get_gold(), 23);
}
#[test] #[test]
fn test_change_life() { fn test_change_life() {
let mut p = Player { let mut p = Player {
name: "Teddy Tester".to_string(), name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1), position: Position::new(0, 1, 1),
gold: 0,
life: 5, life: 5,
max_life: 10, max_life: 10,
gold: 0,
}; };
assert_eq!(p.get_life(), 5); assert_eq!(p.life, 5);
p.change_life(-2); p.change_life(-2);
assert_eq!(p.get_life(), 3); assert_eq!(p.life, 3);
p.change_life(10); p.change_life(10);
assert_eq!(p.get_life(), 10); assert_eq!(p.life, 10);
p.change_life(-12); p.change_life(-12);
assert_eq!(p.get_life(), 0); assert_eq!(p.life, 0);
}
#[test]
fn player_can_move() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
p.get_position().change(1, 2);
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
p.get_position().set(1, 2, 3);
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
assert_eq!(p.get_immutable_position(), &Position::new(1, 4, 4));
}
#[test]
fn test_max_life() {
let p = Player {
name: "Teddy Tester".to_string(),
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
gold: 0,
};
assert_eq!(p.get_max_life(), 10);
} }

View File

@@ -1,6 +1,4 @@
use std::cmp::max; #[derive(Copy, Clone, Debug, PartialEq)]
#[derive(PartialEq, Debug)]
pub struct Position { pub struct Position {
level: usize, level: usize,
x: usize, x: usize,
@@ -15,17 +13,6 @@ impl Position {
y, y,
} }
} }
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
self.x = max((self.x as i16) + dx, 0) as usize;
self.y = max((self.y as i16) + dy, 0) as usize;
(self.x, self.y)
}
pub fn set(&mut self, level: usize, x: usize, y: usize) {
self.level = level;
self.x = x;
self.y = y;
}
pub fn get_level(&self) -> usize{ pub fn get_level(&self) -> usize{
self.level self.level
} }
@@ -34,35 +21,17 @@ impl Position {
self.x self.x
} }
pub fn get_y(&self) -> usize { self.y } pub fn get_y(&self) -> usize {
self.y
} }
#[test] pub fn change(&mut self, dx: i16, dy: i16) {
fn test_position_change() { self.x = ((self.x as i16) + dx) as usize;
let mut p = Position::new(0, 10, 10); self.y = ((self.y as i16) + dy) as usize;
}
let res = p.change(-1, 1); pub fn set(&mut self, level: usize, x: usize, y:usize) {
assert_eq!(res, (9, 11)); self.level = level;
assert_eq!(p.get_x(), 9); self.x = x;
assert_eq!(p.get_y(), 11); self.y = y;
let res = p.change(-9, 1);
assert_eq!(res, (0, 12));
assert_eq!(p.get_x(), 0);
assert_eq!(p.get_y(), 12);
let res = p.change(-1, -13);
assert_eq!(res, (0, 0));
assert_eq!(p.get_x(), 0);
assert_eq!(p.get_y(), 0);
} }
#[test]
fn test_position_set() {
let mut p = Position::new(0, 10, 10);
p.set(1, 2, 3);
assert_eq!(p.get_level(), 1);
assert_eq!(p.get_x(), 2);
assert_eq!(p.get_y(), 3);
} }