Compare commits
20 Commits
monsters_a
...
add_chest
| Author | SHA1 | Date | |
|---|---|---|---|
| 7a8fa84942 | |||
| 849749b6bb | |||
| 470d00bbe1 | |||
| f9deea4bde | |||
| 1cfe16c4ef | |||
| d44c0fd53e | |||
| 7e6b2b287b | |||
| 9971d9dee5 | |||
| 91160edb3f | |||
| b4122d321b | |||
| a9c22f0944 | |||
| 95f5fd4944 | |||
| 3df042b0d8 | |||
| 186e9136c7 | |||
| ddf206343c | |||
| 3830f26e92 | |||
| 62040642eb | |||
| 9101e0ae6d | |||
| 732c68448f | |||
| 51419ff0b8 |
11
.idea/el_diabolo.iml
generated
Normal file
11
.idea/el_diabolo.iml
generated
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="EMPTY_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/target" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
28
Cargo.lock
generated
28
Cargo.lock
generated
@@ -164,9 +164,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "js-sys"
|
||||
version = "0.3.66"
|
||||
version = "0.3.65"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cee9c64da59eae3b50095c18d3e74f8b73c0b86d2792824ff01bbce68ba229ca"
|
||||
checksum = "54c0c35952f67de54bb584e9fd912b3023117cbafc0a77d8f3dee1fb5f572fe8"
|
||||
dependencies = [
|
||||
"wasm-bindgen",
|
||||
]
|
||||
@@ -453,9 +453,9 @@ checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen"
|
||||
version = "0.2.89"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0ed0d4f68a3015cc185aff4db9506a015f4b96f95303897bfa23f846db54064e"
|
||||
checksum = "7daec296f25a1bae309c0cd5c29c4b260e510e6d813c286b19eaadf409d40fce"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"wasm-bindgen-macro",
|
||||
@@ -463,9 +463,9 @@ dependencies = [
|
||||
|
||||
[[package]]
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||||
name = "wasm-bindgen-backend"
|
||||
version = "0.2.89"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1b56f625e64f3a1084ded111c4d5f477df9f8c92df113852fa5a374dbda78826"
|
||||
checksum = "e397f4664c0e4e428e8313a469aaa58310d302159845980fd23b0f22a847f217"
|
||||
dependencies = [
|
||||
"bumpalo",
|
||||
"log",
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||||
@@ -478,9 +478,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-macro"
|
||||
version = "0.2.89"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0162dbf37223cd2afce98f3d0785506dcb8d266223983e4b5b525859e6e182b2"
|
||||
checksum = "5961017b3b08ad5f3fe39f1e79877f8ee7c23c5e5fd5eb80de95abc41f1f16b2"
|
||||
dependencies = [
|
||||
"quote",
|
||||
"wasm-bindgen-macro-support",
|
||||
@@ -488,9 +488,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-macro-support"
|
||||
version = "0.2.89"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
|
||||
checksum = "c5353b8dab669f5e10f5bd76df26a9360c748f054f862ff5f3f8aae0c7fb3907"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
@@ -501,15 +501,15 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-shared"
|
||||
version = "0.2.89"
|
||||
version = "0.2.88"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7ab9b36309365056cd639da3134bf87fa8f3d86008abf99e612384a6eecd459f"
|
||||
checksum = "0d046c5d029ba91a1ed14da14dca44b68bf2f124cfbaf741c54151fdb3e0750b"
|
||||
|
||||
[[package]]
|
||||
name = "web-sys"
|
||||
version = "0.3.66"
|
||||
version = "0.3.65"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "50c24a44ec86bb68fbecd1b3efed7e85ea5621b39b35ef2766b66cd984f8010f"
|
||||
checksum = "5db499c5f66323272151db0e666cd34f78617522fb0c1604d31a27c50c206a85"
|
||||
dependencies = [
|
||||
"js-sys",
|
||||
"wasm-bindgen",
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||||
|
||||
@@ -1,76 +0,0 @@
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use ratatui::style::Color;
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||||
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||||
use crate::player::Player;
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||||
use crate::position::Position;
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||||
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||||
pub trait Artifact {
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||||
//! An artifact that can be collected by the player
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||||
fn get_representation(&self) -> (&str, Color);
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/// get the position of the artifact in the level
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fn get_immutable_position(&self) -> &Position;
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||||
/// call to apply the effects of the artifact to the player
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||||
fn collect(&mut self, player: &mut Player);
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||||
/// returns if the artifact was collected and can be removed from the level
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||||
fn was_collected(&self) -> bool;
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||||
}
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||||
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||||
pub struct Chest {
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/// a chest that contains some gold
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||||
position: Position,
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||||
gold: usize,
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||||
}
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||||
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||||
impl Chest {
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||||
pub fn new(position: Position) -> Self {
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||||
Self {
|
||||
position,
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||||
gold: 10,
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Artifact for Chest {
|
||||
fn get_representation(&self) -> (&str, Color) {
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||||
("C", Color::Blue)
|
||||
}
|
||||
|
||||
fn get_immutable_position(&self) -> &Position { &self.position }
|
||||
fn collect(&mut self, player: &mut Player) {
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||||
player.retrieve_gold(self.gold);
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||||
self.gold = 0;
|
||||
}
|
||||
|
||||
fn was_collected(&self) -> bool {
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||||
self.gold == 0
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||||
}
|
||||
}
|
||||
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||||
pub struct Potion {
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||||
/// a potion that restores some health
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||||
position: Position,
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||||
health: usize,
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||||
}
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||||
|
||||
impl Potion {
|
||||
pub fn new(position: Position) -> Self {
|
||||
Self {
|
||||
position,
|
||||
health: 5,
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
impl Artifact for Potion {
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||||
fn get_representation(&self) -> (&str, Color) {
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||||
("P", Color::Green)
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||||
}
|
||||
fn get_immutable_position(&self) -> &Position { &self.position }
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||||
fn collect(&mut self, player: &mut Player) {
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||||
player.change_life(self.health.try_into().unwrap());
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||||
self.health = 0;
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||||
}
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||||
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||||
fn was_collected(&self) -> bool {
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||||
self.health == 0
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||||
}
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||||
}
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||||
213
src/game.rs
213
src/game.rs
@@ -1,191 +1,54 @@
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||||
use crate::level::{Level, StructureElement};
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||||
use crate::level_generator::LevelGenerator;
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||||
use crate::level::{Level, LevelElement};
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||||
use crate::player::Player;
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||||
use crate::position::Position;
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||||
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||||
pub const LEVELS: usize = 2;
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||||
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||||
/// the main structure to hold all information about the ongoing game
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||||
pub struct Game {
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||||
/// the player
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||||
player: Player,
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||||
/// the levels of the game
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||||
levels: Vec<Level>,
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||||
pub player: Player,
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||||
pub levels: [Level; 25],
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||||
}
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||||
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||||
impl Game {
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||||
pub fn new(p: Player) -> Game {
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||||
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
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||||
for d in 0..LEVELS {
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||||
v.push(LevelGenerator::generate(d, d == 0, d == LEVELS - 1).render());
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||||
}
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||||
let mut g = Game {
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||||
player: p,
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||||
levels: v,
|
||||
};
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||||
let start = {
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||||
g.get_level(0).start
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||||
};
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||||
g.get_mutable_player().get_position().set(0, start.0, start.1);
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||||
g.get_mutable_level(0).discover(&Position::new(0, start.0, start.1));
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||||
g
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||||
}
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||||
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||||
pub fn get_player(&self) -> &Player {
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||||
&self.player
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||||
}
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||||
pub fn get_mutable_player(&mut self) -> &mut Player {
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||||
&mut self.player
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||||
}
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||||
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
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||||
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
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||||
/// check if the player can move in the given direction. This only checks for structure element
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||||
/// limitation as walls.
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||||
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
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||||
let player_pos = &self.player.get_position();
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||||
pub fn move_player(&mut self, dx: i16, dy: i16) {
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||||
// check if move is allowed first
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||||
let player = &self.player;
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||||
let player_pos = player.get_position();
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||||
let level = &self.levels[player_pos.get_level()];
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||||
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||
let level = &mut self.levels[player_pos.get_level()];
|
||||
match level.get_element(new_x, new_y) {
|
||||
(None, _, _) => { return false; }
|
||||
(Some(t), _, _) => {
|
||||
let can_go: bool = match level.get_element(new_x, new_y) {
|
||||
None => { false }
|
||||
Some(t) => {
|
||||
match t {
|
||||
StructureElement::Wall => { return false; }
|
||||
_ => {}
|
||||
LevelElement::Wall => { false }
|
||||
_ => { true }
|
||||
}
|
||||
}
|
||||
};
|
||||
true
|
||||
}
|
||||
/// returns the position (as tuple) of the next level's start point.
|
||||
fn next_start(&self) -> (usize, usize, usize) {
|
||||
let level = self.player.get_immutable_position().get_level() + 1;
|
||||
let (x, y) = self.levels[level].start;
|
||||
(level, x, y)
|
||||
}
|
||||
/// returns the position (as tuple) of the previous level's end point.
|
||||
fn prev_end(&self) -> (usize, usize, usize) {
|
||||
let level = self.player.get_immutable_position().get_level() - 1;
|
||||
let (x, y) = self.levels[level].end;
|
||||
(level, x, y)
|
||||
}
|
||||
/// get the next structure element sen from the player's position into the given direction.
|
||||
fn next_element(&mut self, dx: i16, dy: i16) -> Option<StructureElement> {
|
||||
let player_pos = &self.player.get_position();
|
||||
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||
let player_level = player_pos.get_level();
|
||||
let level = &mut self.levels[player_level];
|
||||
level.get_element(new_x, new_y).0
|
||||
}
|
||||
|
||||
/// move the game's player into the given direction. If on the target field there is a stair,
|
||||
/// the player follows the stair up/down to the next level.
|
||||
/// Discovery is performed on the new location of the player.
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||||
/// The returned value is the direction that will bring the player back to his original field.
|
||||
pub fn move_player(&mut self, mut dx: i16, mut dy: i16) -> (i16, i16) {
|
||||
// verify the player can do the move
|
||||
if !self.can_move(dx, dy) {
|
||||
return (-dx, -dy);
|
||||
}
|
||||
|
||||
let player_pos = &self.player.get_position();
|
||||
let mut player_level = player_pos.get_level();
|
||||
let structure = self.next_element(dx, dy);
|
||||
|
||||
// use stairs if walked onto one
|
||||
match structure {
|
||||
Some(e) => {
|
||||
match e {
|
||||
StructureElement::StairDown => {
|
||||
(dx, dy) = (0, 0);
|
||||
let (next_level, x, y) = self.next_start();
|
||||
player_level = next_level;
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||||
self.get_mutable_player().get_position().set(next_level, x, y);
|
||||
}
|
||||
StructureElement::StairUp => {
|
||||
(dx, dy) = (0, 0);
|
||||
let (next_level, x, y) = self.prev_end();
|
||||
player_level = next_level;
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||||
self.get_mutable_player().get_position().set(next_level, x, y);
|
||||
}
|
||||
_ => {}
|
||||
if can_go {
|
||||
match level.get_element(new_x, new_y).unwrap() {
|
||||
LevelElement::StairDown => {
|
||||
let next_level = player_pos.get_level() + 1;
|
||||
let start_x: usize = self.levels[next_level].start_x;
|
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let start_y: usize = self.levels[next_level].start_y;
|
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self.player.set_position(next_level, start_x, start_y);
|
||||
self.levels[next_level].discover(self.player.get_position());
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
// update position and discover area on new position
|
||||
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
|
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self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y));
|
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(-dx, -dy)
|
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}
|
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pub fn player_fights_monster(&mut self) -> bool {
|
||||
let player_pos = &self.player.get_immutable_position();
|
||||
let player_level = player_pos.get_level();
|
||||
let level = &mut self.levels[player_level];
|
||||
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
||||
match m {
|
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None => {}
|
||||
Some(m) => {
|
||||
// TODO fight the monster
|
||||
self.player.change_life(-1);
|
||||
m.decrease_life(1);
|
||||
return m.is_dead();
|
||||
}
|
||||
};
|
||||
true
|
||||
}
|
||||
pub fn player_collects_artifact(&mut self) {
|
||||
let player_pos = &self.player.get_immutable_position();
|
||||
let player_level = player_pos.get_level();
|
||||
let level = &mut self.levels[player_level];
|
||||
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
||||
match a {
|
||||
None => {}
|
||||
Some(a) => {
|
||||
a.collect(&mut self.player);
|
||||
}
|
||||
LevelElement::StairUp => {
|
||||
self.player.set_position(
|
||||
player_pos.get_level() - 1,
|
||||
self.levels[player_pos.get_level() - 1].end_x,
|
||||
self.levels[player_pos.get_level() - 1].end_y,
|
||||
);
|
||||
}
|
||||
LevelElement::Chest {gold} => {
|
||||
self.player.add_gold(gold);
|
||||
self.player.change_position(dx, dy);
|
||||
self.levels[player_pos.get_level()].discover(self.player.get_position());
|
||||
}
|
||||
_ => {
|
||||
self.player.change_position(dx, dy);
|
||||
self.levels[player_pos.get_level()].discover(self.player.get_position());
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
/// updates the player's current level. This will remove collected artifacts and dead monsters.
|
||||
pub fn update_level(&mut self) {
|
||||
let player_pos = &self.player.get_immutable_position();
|
||||
let player_level = player_pos.get_level();
|
||||
let level = &mut self.levels[player_level];
|
||||
level.update();
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn game_has_correct_number_of_levels() {
|
||||
let p = Player::new("foo", 42);
|
||||
let g = Game::new(p);
|
||||
assert_eq!(g.levels.len(), LEVELS);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn game_has_player() {
|
||||
let p = Player::new("foo", 42);
|
||||
let g = Game::new(p);
|
||||
assert_eq!(g.get_player().get_name(), "foo");
|
||||
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn game_has_mutable_player() {
|
||||
let p = Player::new("foo", 42);
|
||||
let mut g = Game::new(p);
|
||||
assert_eq!(g.get_player().get_name(), "foo");
|
||||
g.get_mutable_player().change_life(-1);
|
||||
assert_eq!(g.get_player().get_life(), 41);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn game_get_level() {
|
||||
let p = Player::new("foo", 42);
|
||||
let mut g = Game::new(p);
|
||||
g.get_level(0);
|
||||
assert_ne!(g.get_level(0).start, (0, 0));
|
||||
g.get_mutable_level(0).discover(&Position::new(0, 1, 1));
|
||||
}
|
||||
262
src/level.rs
262
src/level.rs
@@ -1,167 +1,98 @@
|
||||
use std::cmp::{max, min};
|
||||
|
||||
#[cfg(test)]
|
||||
use crate::artifacts::{Chest, Potion};
|
||||
use crate::artifacts::Artifact;
|
||||
use crate::monster::Monster;
|
||||
#[cfg(test)]
|
||||
use crate::monster::Rat;
|
||||
use crate::position::Position;
|
||||
|
||||
pub const LEVEL_WIDTH: usize = 50;
|
||||
pub const LEVEL_HEIGHT: usize = 25;
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub enum StructureElement {
|
||||
Start,
|
||||
End,
|
||||
pub enum LevelElement {
|
||||
Wall,
|
||||
Floor,
|
||||
StairDown,
|
||||
StairUp,
|
||||
Start,
|
||||
End,
|
||||
Chest { gold: usize },
|
||||
Unknown,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub enum RoomType {
|
||||
Start,
|
||||
End,
|
||||
StairUp,
|
||||
StairDown,
|
||||
BasicRoom,
|
||||
TreasureRoom,
|
||||
EmptyRoom,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct Level {
|
||||
pub(crate) level: usize,
|
||||
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
pub(crate) structure: [[LevelElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
pub(crate) discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
pub(crate) monsters: Vec<Box<dyn Monster>>,
|
||||
pub(crate) artifacts: Vec<Box<dyn Artifact>>,
|
||||
/// the position of the start in the level (either stair up or start point)
|
||||
pub(crate) start: (usize, usize),
|
||||
/// the position of the end in the level (either stair down or end point)
|
||||
pub(crate) end: (usize, usize),
|
||||
pub(crate) start_x: usize,
|
||||
pub(crate) start_y: usize,
|
||||
pub(crate) end_x: usize,
|
||||
pub(crate) end_y: usize,
|
||||
}
|
||||
|
||||
impl Level {
|
||||
#[cfg(test)]
|
||||
pub fn new(level: usize) -> Level {
|
||||
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||
for x in 2..LEVEL_WIDTH - 2 {
|
||||
for y in 2..LEVEL_HEIGHT - 2 {
|
||||
s[x][y] = StructureElement::Floor;
|
||||
}
|
||||
}
|
||||
pub fn new() -> Level {
|
||||
let s = [[LevelElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||
Level {
|
||||
level,
|
||||
structure: s,
|
||||
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||
monsters: Vec::with_capacity(10),
|
||||
artifacts: Vec::with_capacity(10),
|
||||
start: (0, 0),
|
||||
end: (0, 0),
|
||||
start_x: 1,
|
||||
start_y: 1,
|
||||
end_x: 1,
|
||||
end_y: 1,
|
||||
}
|
||||
}
|
||||
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
|
||||
pub fn get_element(&self, x: i16, y: i16) -> Option<LevelElement> {
|
||||
if x < 0 || y < 0 {
|
||||
return (None, None, None);
|
||||
return None;
|
||||
}
|
||||
let x = x as usize;
|
||||
let y = y as usize;
|
||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||
return (None, None, None);
|
||||
return None;
|
||||
}
|
||||
if !self.discovered[x][y] {
|
||||
return (Some(StructureElement::Unknown), None, None);
|
||||
if self.discovered[x][y] {
|
||||
return Some(self.structure[x][y]);
|
||||
}
|
||||
let search_pos = &Position::new(self.level, x, y);
|
||||
let mut res_m: Option<&mut Box<dyn Monster>> = None;
|
||||
for m in &mut self.monsters {
|
||||
if m.get_immutable_position() == search_pos {
|
||||
res_m = Some(m);
|
||||
}
|
||||
}
|
||||
let mut res_a: Option<&mut Box<dyn Artifact>> = None;
|
||||
for a in &mut self.artifacts {
|
||||
if a.get_immutable_position() == search_pos {
|
||||
res_a = Some(a);
|
||||
}
|
||||
}
|
||||
(Some(self.structure[x][y]), res_m, res_a)
|
||||
}
|
||||
#[cfg(test)]
|
||||
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
|
||||
if self.level != monster.get_position().get_level() {
|
||||
return Err("Wrong Level".to_string());
|
||||
}
|
||||
for m in &mut self.monsters {
|
||||
if m.get_position() == monster.get_position() {
|
||||
return Err("Position already used".to_string());
|
||||
}
|
||||
}
|
||||
self.monsters.push(Box::new(monster));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
|
||||
if self.level != artifact.get_immutable_position().get_level() {
|
||||
return Err("Wrong Level".to_string());
|
||||
}
|
||||
for a in &mut self.artifacts {
|
||||
if a.get_immutable_position() == artifact.get_immutable_position() {
|
||||
return Err("Position already used".to_string());
|
||||
}
|
||||
}
|
||||
self.artifacts.push(Box::new(artifact));
|
||||
Ok(())
|
||||
return Some(LevelElement::Unknown);
|
||||
}
|
||||
/// discover the area with in the level around the given position
|
||||
pub fn discover(&mut self, pos: &Position) {
|
||||
pub fn discover(&mut self, pos: Position) {
|
||||
let x = pos.get_x();
|
||||
let y = pos.get_y();
|
||||
|
||||
// uncover fields directly next to the player
|
||||
for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
|
||||
for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
|
||||
self.discovered[x_r][y_r] = true;
|
||||
}
|
||||
}
|
||||
|
||||
// uncover fields up to 2 fields right of the player
|
||||
for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
|
||||
self.discovered[x_r][y] = true;
|
||||
if self.structure[x_r][y] == StructureElement::Wall {
|
||||
if self.structure[x_r][y] == LevelElement::Wall {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// uncover fields up to 2 fields below of the player
|
||||
for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
|
||||
self.discovered[x][y_r] = true;
|
||||
if self.structure[x][y_r] == StructureElement::Wall {
|
||||
if self.structure[x][y_r] == LevelElement::Wall {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// uncover fields up to 2 fields left of the player
|
||||
for x_r in (max(x, 2)..x + 2).rev() {
|
||||
self.discovered[x_r - 2][y] = true;
|
||||
if self.structure[x_r - 2][y] == StructureElement::Wall {
|
||||
if self.structure[x_r - 2][y] == LevelElement::Wall {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// uncover fields up to 2 fields above of the player
|
||||
for y_r in (max(y, 2)..y + 2).rev() {
|
||||
self.discovered[x][y_r - 2] = true;
|
||||
if self.structure[x][y_r - 2] == StructureElement::Wall {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self) {
|
||||
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
||||
if a.was_collected() {
|
||||
self.artifacts.remove(index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (index, m) in &mut self.monsters.iter().enumerate() {
|
||||
if m.is_dead() {
|
||||
self.monsters.remove(index);
|
||||
if self.structure[x][y_r - 2] == LevelElement::Wall {
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -170,116 +101,9 @@ impl Level {
|
||||
|
||||
#[test]
|
||||
fn test_get_element() {
|
||||
let mut l = Level::new(0);
|
||||
assert_eq!(l.get_element(-1, -1).0, None);
|
||||
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
|
||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown);
|
||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_get_element() {
|
||||
let mut l = Level::new(0);
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_can_add_monster() {
|
||||
let mut l = Level::new(0);
|
||||
let mut m = Rat::new(2);
|
||||
m.get_position().set(1, 2, 3);
|
||||
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
|
||||
|
||||
let mut m = Rat::new(2);
|
||||
m.get_position().set(0, 2, 3);
|
||||
assert_eq!(l.add_monster(m), Ok(()));
|
||||
|
||||
let mut m = Rat::new(2);
|
||||
m.get_position().set(0, 2, 3);
|
||||
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
|
||||
|
||||
let mut m = Rat::new(2);
|
||||
m.get_position().set(0, 2, 4);
|
||||
assert_eq!(l.add_monster(m), Ok(()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_can_add_artifact() {
|
||||
let mut l = Level::new(0);
|
||||
let a = Chest::new(Position::new(1, 2, 3));
|
||||
assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
|
||||
|
||||
let a = Chest::new(Position::new(0, 2, 3));
|
||||
assert_eq!(l.add_artifact(a), Ok(()));
|
||||
|
||||
let a = Potion::new(Position::new(0, 2, 3));
|
||||
assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
|
||||
|
||||
let a = Chest::new(Position::new(0, 1, 3));
|
||||
assert_eq!(l.add_artifact(a), Ok(()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_get_monster() {
|
||||
let mut l = Level::new(0);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert!(l.get_element(10, 10).1.is_none());
|
||||
|
||||
let mut m = Rat::new(23);
|
||||
m.get_position().set(0, 10, 10);
|
||||
assert_eq!(l.add_monster(m), Ok(()));
|
||||
|
||||
let elem = l.get_element(10, 10);
|
||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||
assert!(elem.1.is_some());
|
||||
let m = elem.1.unwrap();
|
||||
assert_eq!(m.get_life(), 23);
|
||||
|
||||
m.decrease_life(2);
|
||||
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_get_artifact() {
|
||||
let mut l = Level::new(0);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||
assert!(l.get_element(10, 10).2.is_none());
|
||||
|
||||
let a = Chest::new(Position::new(0, 10, 10));
|
||||
assert_eq!(l.add_artifact(a), Ok(()));
|
||||
|
||||
let elem = l.get_element(10, 10);
|
||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||
assert!(elem.2.is_some());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_discover_get_monster_can_move() {
|
||||
let mut l = Level::new(0);
|
||||
let p = Position::new(0, 10, 10);
|
||||
l.discover(&p);
|
||||
|
||||
let mut m = Rat::new(23);
|
||||
m.get_position().set(0, 10, 10);
|
||||
l.add_monster(m).expect("Panic because of");
|
||||
|
||||
let m = l.get_element(10, 10).1.unwrap();
|
||||
m.get_position().change(1, 1);
|
||||
|
||||
let m = l.get_element(10, 10).1;
|
||||
assert!(m.is_none());
|
||||
let m = l.get_element(11, 11).1;
|
||||
assert!(m.is_some());
|
||||
assert_eq!(m.unwrap().get_life(), 23);
|
||||
let l = Level::new();
|
||||
assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
|
||||
assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
|
||||
assert_eq!(l.get_element(49, 24).unwrap(), LevelElement::Wall);
|
||||
assert_eq!(l.get_element(50, 25), None);
|
||||
}
|
||||
|
||||
@@ -9,36 +9,20 @@ use rand::prelude::SliceRandom;
|
||||
use rand::Rng;
|
||||
use rand::rngs::ThreadRng;
|
||||
|
||||
use crate::artifacts::{Artifact, Chest, Potion};
|
||||
use crate::level::{Level, StructureElement};
|
||||
use crate::monster::{Monster, Orc, Rat};
|
||||
use crate::position::Position;
|
||||
use crate::level::{Level, LevelElement, RoomType};
|
||||
|
||||
const ROOMS_VERTICAL: usize = 7;
|
||||
const ROOMS_HORIZONTAL: usize = 4;
|
||||
|
||||
const ROOM_WIDTH: usize = 7;
|
||||
const ROOM_HEIGHT: usize = 6;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
enum RoomType {
|
||||
Start,
|
||||
End,
|
||||
StairUp,
|
||||
StairDown,
|
||||
BasicRoom,
|
||||
TreasureRoom,
|
||||
MonsterRoom,
|
||||
EmptyRoom,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
struct ConnectionInfo {
|
||||
offset: usize,
|
||||
distance: usize,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
struct Room {
|
||||
pub kind: RoomType,
|
||||
pub offset_x: usize,
|
||||
@@ -47,6 +31,7 @@ struct Room {
|
||||
pub height: usize,
|
||||
pub connection_down: Option<ConnectionInfo>,
|
||||
pub connection_right: Option<ConnectionInfo>,
|
||||
// pub connected: bool,
|
||||
}
|
||||
|
||||
impl Room {
|
||||
@@ -78,13 +63,13 @@ impl Room {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct LevelGenerator {
|
||||
rooms: [[Room; ROOMS_HORIZONTAL]; ROOMS_VERTICAL],
|
||||
level: usize,
|
||||
}
|
||||
|
||||
impl LevelGenerator {
|
||||
pub fn generate(level: usize, first: bool, last: bool) -> Self {
|
||||
pub fn generate(level: usize) -> Self {
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut rooms = [[Room::new(); ROOMS_HORIZONTAL]; ROOMS_VERTICAL];
|
||||
let mut graph = UnGraph::<(usize, usize), u16>::default();
|
||||
@@ -95,26 +80,23 @@ impl LevelGenerator {
|
||||
while !LevelGenerator::rooms_connectable(&rooms) {
|
||||
let mut room_types: Vec<RoomType> = Vec::with_capacity(ROOMS_HORIZONTAL * ROOMS_VERTICAL);
|
||||
// level 0 contains a start room, all others contain a stair up
|
||||
if first {
|
||||
if level == 0 {
|
||||
room_types.push(RoomType::Start);
|
||||
} else {
|
||||
room_types.push(RoomType::StairUp);
|
||||
}
|
||||
// level 24 (the last) contains an end room, all others a stair down
|
||||
if last {
|
||||
if level == 24 {
|
||||
room_types.push(RoomType::End);
|
||||
} else {
|
||||
room_types.push(RoomType::StairDown);
|
||||
}
|
||||
room_types.push(RoomType::MonsterRoom);
|
||||
room_types.push(RoomType::TreasureRoom);
|
||||
// generate a random set of rooms and shuffle them
|
||||
for _ in room_types.len()..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
|
||||
match rng.gen_range(1..=100) {
|
||||
match rng.gen_range(1..=6) {
|
||||
// TODO tune room type distribution
|
||||
1..=33 => { room_types.push(RoomType::EmptyRoom) }
|
||||
34..=66 => { room_types.push(RoomType::TreasureRoom) }
|
||||
67..=90 => { room_types.push(RoomType::MonsterRoom) }
|
||||
1..=3 => { room_types.push(RoomType::EmptyRoom) }
|
||||
_ => { room_types.push(RoomType::BasicRoom) }
|
||||
}
|
||||
}
|
||||
@@ -208,8 +190,7 @@ impl LevelGenerator {
|
||||
}
|
||||
|
||||
LevelGenerator {
|
||||
rooms,
|
||||
level,
|
||||
rooms
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,9 +225,7 @@ impl LevelGenerator {
|
||||
}
|
||||
pub fn render(&self) -> Level {
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut structure = [[StructureElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
|
||||
let mut enemies: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
|
||||
let mut s = [[LevelElement::Wall; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH];
|
||||
let mut start_x: usize = 0;
|
||||
let mut start_y: usize = 0;
|
||||
let mut end_x: usize = 0;
|
||||
@@ -258,52 +237,33 @@ impl LevelGenerator {
|
||||
let room = self.rooms[c][r];
|
||||
for x in 0..room.width {
|
||||
for y in 0..room.height {
|
||||
structure[left + room.offset_x + x][top + room.offset_y + y] = StructureElement::Floor;
|
||||
s[left + room.offset_x + x][top + room.offset_y + y] = LevelElement::Floor;
|
||||
}
|
||||
}
|
||||
if room.kind == RoomType::TreasureRoom {
|
||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
// TODO randomize artifacts
|
||||
match rng.gen_range(1..=100) {
|
||||
1..=50 => { artifacts.push(Box::new(Chest::new(Position::new(self.level, t_x, t_y)))); }
|
||||
_ => { artifacts.push(Box::new(Potion::new(Position::new(self.level, t_x, t_y)))); }
|
||||
};
|
||||
s[t_x][t_y] = LevelElement::Chest{gold: rng.gen_range(2..100)};
|
||||
}
|
||||
if room.kind == RoomType::MonsterRoom {
|
||||
let t_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
let t_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
// TODO randomize enemies here
|
||||
match rng.gen_range(1..=100) {
|
||||
1..=50 => {
|
||||
println!("Orc! {} {} {}", self.level, t_x, t_y);
|
||||
enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y)))); }
|
||||
_ => {
|
||||
println!("Rat! {} {} {}", self.level, t_x, t_y);
|
||||
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));}
|
||||
};
|
||||
}
|
||||
|
||||
if room.kind == RoomType::End || room.kind == RoomType::StairDown {
|
||||
if room.kind == RoomType::StairDown {
|
||||
end_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
end_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
}
|
||||
if room.kind == RoomType::StairDown {
|
||||
structure[end_x][end_y] = StructureElement::StairDown;
|
||||
s[end_x][end_y] = LevelElement::StairDown;
|
||||
}
|
||||
if room.kind == RoomType::End {
|
||||
structure[end_x][end_y] = StructureElement::End;
|
||||
s[end_x][end_y] = LevelElement::End;
|
||||
}
|
||||
|
||||
if room.kind == RoomType::Start || room.kind == RoomType::StairUp {
|
||||
start_x = left + room.offset_x + rng.gen_range(0..room.width);
|
||||
start_y = top + room.offset_y + rng.gen_range(0..room.height);
|
||||
}
|
||||
if room.kind == RoomType::StairUp {
|
||||
structure[start_x][start_y] = StructureElement::StairUp;
|
||||
s[start_x][start_y] = LevelElement::StairUp;
|
||||
}
|
||||
if room.kind == RoomType::Start {
|
||||
structure[start_x][start_y] = StructureElement::Start;
|
||||
s[start_x][start_y] = LevelElement::Start;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -317,8 +277,8 @@ impl LevelGenerator {
|
||||
let left = 1 + c * ROOM_WIDTH + x_conn.offset;
|
||||
let bottom = 1 + (r + x_conn.distance) * ROOM_HEIGHT + tgt_room.offset_y + tgt_room.height;
|
||||
for i in top..bottom {
|
||||
if structure[left][i] == StructureElement::Wall {
|
||||
structure[left][i] = StructureElement::Floor;
|
||||
if s[left][i] == LevelElement::Wall {
|
||||
s[left][i] = LevelElement::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -329,32 +289,27 @@ impl LevelGenerator {
|
||||
let left = 1 + c * ROOM_WIDTH + src_room.offset_x;
|
||||
let right = 1 + (c + y_conn.distance) * ROOM_WIDTH + tgt_room.offset_x + tgt_room.width;
|
||||
for i in left..right {
|
||||
if structure[i][top] == StructureElement::Wall {
|
||||
structure[i][top] = StructureElement::Floor;
|
||||
if s[i][top] == LevelElement::Wall {
|
||||
s[i][top] = LevelElement::Floor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Level {
|
||||
level: self.level,
|
||||
structure,
|
||||
structure: s,
|
||||
discovered: [[false; 1 + ROOMS_HORIZONTAL * ROOM_HEIGHT]; 1 + ROOMS_VERTICAL * ROOM_WIDTH],
|
||||
monsters: enemies,
|
||||
artifacts,
|
||||
start: (start_x, start_y),
|
||||
end: (end_x, end_y),
|
||||
start_x,
|
||||
start_y,
|
||||
end_x,
|
||||
end_y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_level_gen() {
|
||||
let level = LevelGenerator::generate(23, false, false).render();
|
||||
assert_eq!(level.level, 23);
|
||||
assert_ne!(level.start, (0, 0));
|
||||
assert_ne!(level.end, (0, 0));
|
||||
assert_ne!(level.start, level.end);
|
||||
assert_ne!(level.monsters.len(), 0);
|
||||
assert_ne!(level.artifacts.len(), 0);
|
||||
let level = LevelGenerator::generate(0);
|
||||
println!("{:?}", level);
|
||||
assert_eq!(1, 2);
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
use ratatui::buffer::Buffer;
|
||||
use ratatui::layout::Rect;
|
||||
use ratatui::style::Color;
|
||||
use ratatui::widgets::{StatefulWidget, Widget};
|
||||
use ratatui::prelude::*;
|
||||
use ratatui::widgets::Widget;
|
||||
|
||||
use crate::game::Game;
|
||||
use crate::level::StructureElement;
|
||||
use crate::level::{Level, LevelElement};
|
||||
|
||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||
|
||||
pub struct LevelWidget {}
|
||||
pub struct LevelWidget<'a> {
|
||||
pub game: &'a Game,
|
||||
}
|
||||
|
||||
impl LevelWidget {
|
||||
impl<'a> LevelWidget<'a> {
|
||||
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||
buf.
|
||||
get_mut(x, y).
|
||||
@@ -18,76 +18,152 @@ impl LevelWidget {
|
||||
set_bg(bg).
|
||||
set_fg(fg);
|
||||
}
|
||||
}
|
||||
|
||||
impl StatefulWidget for LevelWidget {
|
||||
type State = Game;
|
||||
|
||||
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
|
||||
let al: u16 = area.left();
|
||||
let at: u16 = area.top();
|
||||
|
||||
{
|
||||
let player = state.get_mutable_player();
|
||||
let player_pos = player.get_immutable_position();
|
||||
let player_level = player_pos.get_level();
|
||||
|
||||
// draw the level elements
|
||||
for x in al..area.right() {
|
||||
for y in at..area.bottom() {
|
||||
let level = state.get_mutable_level(player_level);
|
||||
let level_x = (x - al) as i16;
|
||||
let level_y = (y - at) as i16;
|
||||
match level.get_element(level_x, level_y) {
|
||||
(Some(structure_element), None, None) => {
|
||||
match structure_element {
|
||||
StructureElement::Start => {
|
||||
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||
}
|
||||
StructureElement::End => {
|
||||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||
}
|
||||
StructureElement::Wall => {
|
||||
// TODO add fancy walls
|
||||
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
|
||||
}
|
||||
StructureElement::Floor => {
|
||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||
}
|
||||
StructureElement::StairDown => {
|
||||
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
||||
}
|
||||
StructureElement::StairUp => {
|
||||
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
||||
}
|
||||
StructureElement::Unknown => {
|
||||
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||
}
|
||||
}
|
||||
}
|
||||
(_, Some(m), _) => {
|
||||
let (s, c) = m.get_representation();
|
||||
self.set_cell(buf, x, y, s, c, Color::Gray);
|
||||
}
|
||||
(_, _, Some(t)) => {
|
||||
let (s, c) = t.get_representation();
|
||||
self.set_cell(buf, x, y, s, c, Color::Gray);
|
||||
}
|
||||
(None, None, None) => {}
|
||||
};
|
||||
fn calculate_wall(top: Option<LevelElement>, right: Option<LevelElement>, bottom: Option<LevelElement>, left: Option<LevelElement>) -> String {
|
||||
let mut val = 0;
|
||||
val += match top {
|
||||
Some(n) => {
|
||||
match n {
|
||||
LevelElement::Wall => 1,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
let player = state.get_mutable_player();
|
||||
let player_pos = player.get_immutable_position();
|
||||
let player_x = al + player_pos.get_x() as u16;
|
||||
let player_y = at + player_pos.get_y() as u16;
|
||||
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||
}
|
||||
None => 0
|
||||
};
|
||||
val += match right {
|
||||
Some(n) => {
|
||||
match n {
|
||||
LevelElement::Wall => 2,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
None => 0
|
||||
};
|
||||
val += match bottom {
|
||||
Some(n) => {
|
||||
match n {
|
||||
LevelElement::Wall => 4,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
None => 0
|
||||
};
|
||||
val += match left {
|
||||
Some(n) => {
|
||||
match n {
|
||||
LevelElement::Wall => 8,
|
||||
_ => 0
|
||||
}
|
||||
}
|
||||
None => 0
|
||||
};
|
||||
[
|
||||
"╋", "┃", "━", "┗",
|
||||
"┃", "┃", "┏", "┣",
|
||||
"━", "┛", "━", "┻",
|
||||
"┓", "┫", "┳", "╋",
|
||||
][val].to_string()
|
||||
}
|
||||
}
|
||||
|
||||
impl Widget for LevelWidget {
|
||||
fn render(self, _area: Rect, _buf: &mut Buffer) {}
|
||||
impl<'a> Widget for LevelWidget<'a> {
|
||||
fn render(self, area: Rect, buf: &mut Buffer) {
|
||||
let player = &self.game.player;
|
||||
let player_pos = player.get_position();
|
||||
let level: &Level = &self.game.levels[player_pos.get_level()];
|
||||
|
||||
let al: u16 = area.left();
|
||||
let at: u16 = area.top();
|
||||
|
||||
// draw the level elements
|
||||
for x in al..area.right() {
|
||||
for y in at..area.bottom() {
|
||||
let level_x = (x - al) as i16;
|
||||
let level_y = (y - at) as i16;
|
||||
match level.get_element(level_x, level_y) {
|
||||
None => {}
|
||||
Some(e) => {
|
||||
match e {
|
||||
LevelElement::Wall => {
|
||||
let top = level.get_element(level_x, level_y - 1);
|
||||
let right = level.get_element(level_x + 1, level_y);
|
||||
let bottom = level.get_element(level_x, level_y + 1);
|
||||
let left = level.get_element(level_x - 1, level_y);
|
||||
let symbol = LevelWidget::calculate_wall(top, right, bottom, left);
|
||||
self.set_cell(buf, x, y, symbol.as_str(), FG_BROWN, Color::Gray);
|
||||
}
|
||||
LevelElement::Floor => {
|
||||
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||
}
|
||||
LevelElement::StairDown => {
|
||||
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
||||
}
|
||||
LevelElement::StairUp => {
|
||||
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
||||
}
|
||||
LevelElement::Unknown => {
|
||||
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||
}
|
||||
LevelElement::Chest{gold} => {
|
||||
self.set_cell(buf, x, y, "⌂", Color::Black, Color::Gray);
|
||||
}
|
||||
LevelElement::Start => {
|
||||
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||
}
|
||||
LevelElement::End => {
|
||||
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// draw player
|
||||
let player_x = al + player_pos.get_x() as u16;
|
||||
let player_y = at + player_pos.get_y() as u16;
|
||||
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_wall_symbol() {
|
||||
let wall = Some(LevelElement::Wall);
|
||||
// 0
|
||||
let s = LevelWidget::calculate_wall(None, None, None, None);
|
||||
assert_eq!(s, "╋");
|
||||
// 15
|
||||
let s = LevelWidget::calculate_wall(wall, wall, wall, wall);
|
||||
assert_eq!(s, "╋");
|
||||
|
||||
// 1
|
||||
let s = LevelWidget::calculate_wall(wall, None, None, None);
|
||||
assert_eq!(s, "┃");
|
||||
// 5
|
||||
let s = LevelWidget::calculate_wall(wall, None, wall, None);
|
||||
assert_eq!(s, "┃");
|
||||
// 4
|
||||
let s = LevelWidget::calculate_wall(None, None, wall, None);
|
||||
assert_eq!(s, "┃");
|
||||
|
||||
// 2
|
||||
let s = LevelWidget::calculate_wall(None, wall, None, None);
|
||||
assert_eq!(s, "━");
|
||||
// 10
|
||||
let s = LevelWidget::calculate_wall(None, wall, None, wall);
|
||||
assert_eq!(s, "━");
|
||||
|
||||
// 9
|
||||
let s = LevelWidget::calculate_wall(wall, None, None, wall);
|
||||
assert_eq!(s, "┛");
|
||||
// 3
|
||||
let s = LevelWidget::calculate_wall(wall, wall, None, None);
|
||||
assert_eq!(s, "┗");
|
||||
// 6
|
||||
let s = LevelWidget::calculate_wall(None, wall, wall, None);
|
||||
assert_eq!(s, "┏");
|
||||
// 12
|
||||
let s = LevelWidget::calculate_wall(None, None, wall, wall);
|
||||
assert_eq!(s, "┓");
|
||||
}
|
||||
|
||||
|
||||
64
src/main.rs
64
src/main.rs
@@ -1,5 +1,4 @@
|
||||
use std::io::Result;
|
||||
use std::io::stdout;
|
||||
use std::io::{Result, stdout};
|
||||
|
||||
use crossterm::{
|
||||
event::{self, KeyCode, KeyEventKind},
|
||||
@@ -15,8 +14,9 @@ use ratatui::widgets::Block;
|
||||
use whoami::realname;
|
||||
|
||||
use crate::game::Game;
|
||||
use crate::level::Level;
|
||||
use crate::level_generator::LevelGenerator;
|
||||
use crate::level_widget::LevelWidget;
|
||||
// use crate::level_widget::LevelWidget;
|
||||
use crate::player::Player;
|
||||
|
||||
mod game;
|
||||
@@ -25,12 +25,18 @@ mod level;
|
||||
mod position;
|
||||
mod level_widget;
|
||||
mod level_generator;
|
||||
mod artifacts;
|
||||
mod monster;
|
||||
|
||||
//
|
||||
fn main() -> Result<()> {
|
||||
let mut game = Game::new(Player::new(realname().as_str(), 10));
|
||||
let mut levels: [Level; 25] = [Level::new(); 25];
|
||||
for l in 0..25 {
|
||||
levels[l] = LevelGenerator::generate(l).render();
|
||||
}
|
||||
let mut g = Game {
|
||||
player: Player::new(realname().as_str(), 10),
|
||||
levels,
|
||||
};
|
||||
|
||||
g.move_player(levels[0].start_x as i16, levels[0].start_y as i16);
|
||||
|
||||
stdout().execute(EnterAlternateScreen)?;
|
||||
enable_raw_mode()?;
|
||||
@@ -57,7 +63,7 @@ fn main() -> Result<()> {
|
||||
width: level::LEVEL_WIDTH as u16,
|
||||
height: level::LEVEL_HEIGHT as u16,
|
||||
};
|
||||
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
|
||||
frame.render_widget(LevelWidget { game: &g }, map_area);
|
||||
|
||||
let stats_area = Rect {
|
||||
x: area.x + 50,
|
||||
@@ -66,12 +72,14 @@ fn main() -> Result<()> {
|
||||
height: 25,
|
||||
};
|
||||
frame.render_widget(
|
||||
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\nLevel: {}",
|
||||
game.get_player().get_name(),
|
||||
game.get_player().get_life(),
|
||||
game.get_player().get_max_life(),
|
||||
game.get_player().get_gold(),
|
||||
game.get_player().get_immutable_position().get_level()))
|
||||
Paragraph::new(format!("{}\nHealth: {}/{}\nGold: {}\n{}/{}/{}",
|
||||
g.player.get_name(),
|
||||
g.player.get_life(),
|
||||
g.player.get_max_life(),
|
||||
g.player.get_gold(),
|
||||
g.player.get_position().get_level(),
|
||||
g.player.get_position().get_x(),
|
||||
g.player.get_position().get_y()))
|
||||
.white()
|
||||
.on_blue(),
|
||||
stats_area,
|
||||
@@ -82,20 +90,20 @@ fn main() -> Result<()> {
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||
break;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press {
|
||||
let new_pos = match key.code {
|
||||
KeyCode::Left => { game.move_player(-1, 0) }
|
||||
KeyCode::Right => { game.move_player(1, 0) }
|
||||
KeyCode::Up => { game.move_player(0, -1) }
|
||||
KeyCode::Down => { game.move_player(0, 1) }
|
||||
_ => { (0, 0) }
|
||||
};
|
||||
if !game.player_fights_monster() {
|
||||
// player attacked monster but did not kill it
|
||||
game.move_player(new_pos.0, new_pos.1);
|
||||
}
|
||||
game.player_collects_artifact();
|
||||
game.update_level();
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
|
||||
;
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Left {
|
||||
g.move_player(-1, 0);
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Right {
|
||||
g.move_player(1, 0);
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Up {
|
||||
g.move_player(0, -1);
|
||||
}
|
||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Down {
|
||||
g.move_player(0, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
122
src/monster.rs
122
src/monster.rs
@@ -1,122 +0,0 @@
|
||||
use ratatui::prelude::Color;
|
||||
|
||||
use crate::position::Position;
|
||||
|
||||
pub trait Monster {
|
||||
fn is_dead(&self) -> bool;
|
||||
fn get_representation(&self) -> (&str, Color);
|
||||
fn decrease_life(&mut self, by: usize);
|
||||
fn get_immutable_position(&self) -> &Position;
|
||||
#[cfg(test)]
|
||||
fn get_position(&mut self) -> &mut Position;
|
||||
#[cfg(test)]
|
||||
fn get_life(&self) -> usize;
|
||||
}
|
||||
|
||||
macro_rules! default_monster {
|
||||
($($t:ty),+ $(,)?) => ($(
|
||||
impl Monster for $t {
|
||||
fn is_dead(&self) -> bool { self.life <= 0 }
|
||||
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
||||
fn decrease_life(&mut self, by: usize) {
|
||||
self.life = self.life.saturating_sub(by);
|
||||
}
|
||||
fn get_immutable_position(&self) -> &Position {
|
||||
&self.position
|
||||
}
|
||||
#[cfg(test)]
|
||||
fn get_position(&mut self) -> &mut Position {
|
||||
&mut self.position
|
||||
}
|
||||
#[cfg(test)]
|
||||
fn get_life(&self) -> usize { self.life }
|
||||
}
|
||||
)+)
|
||||
}
|
||||
|
||||
pub struct Rat {
|
||||
life: usize,
|
||||
position: Position,
|
||||
symbol: String,
|
||||
color: Color,
|
||||
}
|
||||
|
||||
impl Rat {
|
||||
#[cfg(test)]
|
||||
pub fn new(life: usize) -> Self {
|
||||
Self {
|
||||
life,
|
||||
position: Position::new(0, 0, 0),
|
||||
symbol: String::from("R"),
|
||||
color: Color::Black,
|
||||
}
|
||||
}
|
||||
pub fn new_with_position(position: Position) -> Self {
|
||||
Self {
|
||||
life: 2,
|
||||
position,
|
||||
symbol: String::from("R"),
|
||||
color: Color::Black,
|
||||
}
|
||||
}
|
||||
#[cfg(test)]
|
||||
pub fn get_life(&self) -> usize { self.life }
|
||||
}
|
||||
default_monster!(Rat);
|
||||
|
||||
pub struct Orc {
|
||||
life: usize,
|
||||
position: Position,
|
||||
symbol: String,
|
||||
color: Color,
|
||||
}
|
||||
|
||||
impl Orc {
|
||||
#[cfg(test)]
|
||||
pub fn new(life: usize) -> Self {
|
||||
Self {
|
||||
life,
|
||||
position: Position::new(0, 0, 0),
|
||||
symbol: String::from("O"),
|
||||
color: Color::DarkGray,
|
||||
}
|
||||
}
|
||||
pub fn new_with_position(position: Position) -> Self {
|
||||
Self {
|
||||
life: 4,
|
||||
position,
|
||||
symbol: String::from("O"),
|
||||
color: Color::DarkGray,
|
||||
}
|
||||
}
|
||||
#[cfg(test)]
|
||||
pub fn get_life(&self) -> usize { self.life }
|
||||
}
|
||||
|
||||
default_monster!(Orc);
|
||||
|
||||
|
||||
#[test]
|
||||
fn monsters_can_move() {
|
||||
let mut m = Rat::new(2);
|
||||
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
||||
m.get_position().change(1, 2);
|
||||
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
||||
m.get_position().change(2, 1);
|
||||
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
|
||||
m.get_position().set(1, 2, 3);
|
||||
m.get_position().change(2, 1);
|
||||
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn monsters_can_die() {
|
||||
let mut m = Rat::new(2);
|
||||
assert_eq!(m.get_life(), 2);
|
||||
assert_eq!(m.is_dead(), false);
|
||||
m.decrease_life(1);
|
||||
assert_eq!(m.get_life(), 1);
|
||||
m.decrease_life(2);
|
||||
assert_eq!(m.get_life(), 0);
|
||||
assert_eq!(m.is_dead(), true);
|
||||
}
|
||||
@@ -5,45 +5,45 @@ use crate::position::Position;
|
||||
pub struct Player {
|
||||
name: String,
|
||||
position: Position,
|
||||
life: i16,
|
||||
max_life: i16,
|
||||
gold: usize,
|
||||
life: usize,
|
||||
max_life: usize,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(name: &str, max_life: i16) -> Player {
|
||||
pub fn new(name: &str, max_life: usize) -> Player {
|
||||
Player {
|
||||
name: name.to_string(),
|
||||
position: Position::new(0, 0, 0),
|
||||
gold: 0,
|
||||
life: max_life,
|
||||
max_life,
|
||||
gold: 0,
|
||||
}
|
||||
}
|
||||
pub fn get_name(&self) -> String {
|
||||
return self.name.clone();
|
||||
}
|
||||
pub fn change_life(&mut self, by: i16) {
|
||||
self.life = max(0, min(self.max_life, self.life + by));
|
||||
}
|
||||
pub fn get_life(&self) -> i16 {
|
||||
self.life
|
||||
}
|
||||
pub fn get_max_life(&self) -> i16 {
|
||||
self.max_life
|
||||
}
|
||||
pub fn get_position(&mut self) -> &mut Position {
|
||||
&mut self.position
|
||||
}
|
||||
pub fn get_immutable_position(&self) -> &Position {
|
||||
&self.position
|
||||
}
|
||||
|
||||
/// add the given amount to the players gold stash
|
||||
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
|
||||
|
||||
/// return the size of the players gold stash
|
||||
pub fn get_life(&self) -> usize { self.life }
|
||||
pub fn get_max_life(&self) -> usize { self.max_life }
|
||||
pub fn get_gold(&self) -> usize { self.gold }
|
||||
pub fn add_gold(&mut self, amount: usize) { self.gold += amount; }
|
||||
pub fn change_life(&mut self, by: i16) {
|
||||
self.life = max(0,
|
||||
min(self.max_life,
|
||||
(self.life as i16 + by) as usize,
|
||||
),
|
||||
);
|
||||
}
|
||||
pub fn get_position(&self) -> Position {
|
||||
self.position
|
||||
}
|
||||
pub fn change_position(&mut self, dx: i16, dy: i16) {
|
||||
self.position.change(dx, dy);
|
||||
}
|
||||
|
||||
pub fn set_position(&mut self, level: usize, x: usize, y: usize) {
|
||||
self.position.set(level, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -53,21 +53,10 @@ fn test_get_name() {
|
||||
position: Position::new(0, 1, 1),
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
};
|
||||
assert_eq!(p.get_name(), "Teddy Tester");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_can_receive_gold() {
|
||||
let mut p = Player::new("Teddy Tester", 10);
|
||||
assert_eq!(p.get_gold(), 0);
|
||||
|
||||
p.retrieve_gold(13);
|
||||
p.retrieve_gold(10);
|
||||
assert_eq!(p.get_gold(), 23);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_change_life() {
|
||||
let mut p = Player {
|
||||
@@ -75,39 +64,12 @@ fn test_change_life() {
|
||||
position: Position::new(0, 1, 1),
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
};
|
||||
assert_eq!(p.get_life(), 5);
|
||||
assert_eq!(p.life, 5);
|
||||
p.change_life(-2);
|
||||
assert_eq!(p.get_life(), 3);
|
||||
assert_eq!(p.life, 3);
|
||||
p.change_life(10);
|
||||
assert_eq!(p.get_life(), 10);
|
||||
assert_eq!(p.life, 10);
|
||||
p.change_life(-12);
|
||||
assert_eq!(p.get_life(), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_can_move() {
|
||||
let mut p = Player::new("Teddy Tester", 10);
|
||||
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
||||
p.get_position().change(1, 2);
|
||||
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
||||
p.get_position().change(2, 1);
|
||||
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
|
||||
p.get_position().set(1, 2, 3);
|
||||
p.get_position().change(2, 1);
|
||||
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
|
||||
assert_eq!(p.get_immutable_position(), &Position::new(1, 4, 4));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_max_life() {
|
||||
let p = Player {
|
||||
name: "Teddy Tester".to_string(),
|
||||
position: Position::new(0, 1, 1),
|
||||
life: 5,
|
||||
max_life: 10,
|
||||
gold: 0,
|
||||
};
|
||||
assert_eq!(p.get_max_life(), 10);
|
||||
assert_eq!(p.life, 0);
|
||||
}
|
||||
@@ -1,6 +1,4 @@
|
||||
use std::cmp::max;
|
||||
|
||||
#[derive(PartialEq, Debug)]
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct Position {
|
||||
level: usize,
|
||||
x: usize,
|
||||
@@ -15,18 +13,7 @@ impl Position {
|
||||
y,
|
||||
}
|
||||
}
|
||||
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
|
||||
self.x = max((self.x as i16) + dx, 0) as usize;
|
||||
self.y = max((self.y as i16) + dy, 0) as usize;
|
||||
(self.x, self.y)
|
||||
}
|
||||
pub fn set(&mut self, level: usize, x: usize, y: usize) {
|
||||
self.level = level;
|
||||
self.x = x;
|
||||
self.y = y;
|
||||
}
|
||||
|
||||
pub fn get_level(&self) -> usize {
|
||||
pub fn get_level(&self) -> usize{
|
||||
self.level
|
||||
}
|
||||
|
||||
@@ -34,35 +21,17 @@ impl Position {
|
||||
self.x
|
||||
}
|
||||
|
||||
pub fn get_y(&self) -> usize { self.y }
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_position_change() {
|
||||
let mut p = Position::new(0, 10, 10);
|
||||
|
||||
let res = p.change(-1, 1);
|
||||
assert_eq!(res, (9, 11));
|
||||
assert_eq!(p.get_x(), 9);
|
||||
assert_eq!(p.get_y(), 11);
|
||||
|
||||
let res = p.change(-9, 1);
|
||||
assert_eq!(res, (0, 12));
|
||||
assert_eq!(p.get_x(), 0);
|
||||
assert_eq!(p.get_y(), 12);
|
||||
|
||||
let res = p.change(-1, -13);
|
||||
assert_eq!(res, (0, 0));
|
||||
assert_eq!(p.get_x(), 0);
|
||||
assert_eq!(p.get_y(), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_position_set() {
|
||||
let mut p = Position::new(0, 10, 10);
|
||||
|
||||
p.set(1, 2, 3);
|
||||
assert_eq!(p.get_level(), 1);
|
||||
assert_eq!(p.get_x(), 2);
|
||||
assert_eq!(p.get_y(), 3);
|
||||
pub fn get_y(&self) -> usize {
|
||||
self.y
|
||||
}
|
||||
|
||||
pub fn change(&mut self, dx: i16, dy: i16) {
|
||||
self.x = ((self.x as i16) + dx) as usize;
|
||||
self.y = ((self.y as i16) + dy) as usize;
|
||||
}
|
||||
pub fn set(&mut self, level: usize, x: usize, y:usize) {
|
||||
self.level = level;
|
||||
self.x = x;
|
||||
self.y = y;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user