Compare commits
1 Commits
main
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make_monst
Author | SHA1 | Date |
---|---|---|
Joachim Lusiardi | cca9e8f285 |
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@ -1,16 +0,0 @@
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name: publish package
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||||||
on:
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||||||
push:
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||||||
branches-ignore:
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||||||
- main
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||||||
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||||||
jobs:
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||||||
Explore-Gitea-Actions:
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||||||
runs-on: ubuntu-latest
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||||||
steps:
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||||||
- name: Check out repository code
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||||||
uses: actions/checkout@v4
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||||||
- name: run tests
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||||||
run: |
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cd ${{ gitea.workspace }}
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cargo test
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@ -1,28 +0,0 @@
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||||||
name: publish package
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||||||
on:
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||||||
push:
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||||||
branches:
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||||||
- main
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||||||
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||||||
jobs:
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||||||
Explore-Gitea-Actions:
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||||||
runs-on: ubuntu-latest
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||||||
steps:
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||||||
- name: Check out repository code
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|
||||||
uses: actions/checkout@v4
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|
||||||
- name: run tests
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||||||
run: |
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cd ${{ gitea.workspace }}
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cargo test --release
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- name: build & release package
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run: |
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cd ${{ gitea.workspace }}
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cargo build --release
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cargo deb
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||||||
ls -al target/debian
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||||||
UPLOAD_FILE=$(ls target/debian/*.deb)
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||||||
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
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||||||
echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
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||||||
chmod 0600 /tmp/ssh_key
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||||||
scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
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ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh
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@ -1,2 +1 @@
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/target
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/target
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*.profraw
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||||||
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@ -50,46 +50,23 @@ version = "0.3.0"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53"
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checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53"
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||||||
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||||||
[[package]]
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|
||||||
name = "castaway"
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|
||||||
version = "0.2.3"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "0abae9be0aaf9ea96a3b1b8b1b55c602ca751eba1b1500220cea4ecbafe7c0d5"
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|
||||||
dependencies = [
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|
||||||
"rustversion",
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|
||||||
]
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||||||
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|
||||||
[[package]]
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[[package]]
|
||||||
name = "cfg-if"
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name = "cfg-if"
|
||||||
version = "1.0.0"
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version = "1.0.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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||||||
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||||||
[[package]]
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|
||||||
name = "compact_str"
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|
||||||
version = "0.8.0"
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|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "6050c3a16ddab2e412160b31f2c871015704239bca62f72f6e5f0be631d3f644"
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||||||
dependencies = [
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|
||||||
"castaway",
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||||||
"cfg-if",
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||||||
"itoa",
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||||||
"rustversion",
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||||||
"ryu",
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||||||
"static_assertions",
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||||||
]
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||||||
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||||||
[[package]]
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[[package]]
|
||||||
name = "crossterm"
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name = "crossterm"
|
||||||
version = "0.28.1"
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version = "0.27.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "829d955a0bb380ef178a640b91779e3987da38c9aea133b20614cfed8cdea9c6"
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checksum = "f476fe445d41c9e991fd07515a6f463074b782242ccf4a5b7b1d1012e70824df"
|
||||||
dependencies = [
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dependencies = [
|
||||||
"bitflags 2.4.1",
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"bitflags 2.4.1",
|
||||||
"crossterm_winapi",
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"crossterm_winapi",
|
||||||
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"libc",
|
||||||
"mio",
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"mio",
|
||||||
"parking_lot",
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"parking_lot",
|
||||||
"rustix",
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|
||||||
"signal-hook",
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"signal-hook",
|
||||||
"signal-hook-mio",
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"signal-hook-mio",
|
||||||
"winapi",
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"winapi",
|
||||||
|
@ -104,41 +81,6 @@ dependencies = [
|
||||||
"winapi",
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"winapi",
|
||||||
]
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]
|
||||||
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|
||||||
[[package]]
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|
||||||
name = "darling"
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|
||||||
version = "0.20.10"
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|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
||||||
checksum = "6f63b86c8a8826a49b8c21f08a2d07338eec8d900540f8630dc76284be802989"
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|
||||||
dependencies = [
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|
||||||
"darling_core",
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|
||||||
"darling_macro",
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|
||||||
]
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|
||||||
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|
||||||
[[package]]
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|
||||||
name = "darling_core"
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|
||||||
version = "0.20.10"
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|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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|
||||||
checksum = "95133861a8032aaea082871032f5815eb9e98cef03fa916ab4500513994df9e5"
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|
||||||
dependencies = [
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|
||||||
"fnv",
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|
||||||
"ident_case",
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|
||||||
"proc-macro2",
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|
||||||
"quote",
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|
||||||
"strsim",
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|
||||||
"syn",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "darling_macro"
|
|
||||||
version = "0.20.10"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "d336a2a514f6ccccaa3e09b02d41d35330c07ddf03a62165fcec10bb561c7806"
|
|
||||||
dependencies = [
|
|
||||||
"darling_core",
|
|
||||||
"quote",
|
|
||||||
"syn",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "either"
|
name = "either"
|
||||||
version = "1.9.0"
|
version = "1.9.0"
|
||||||
|
@ -147,10 +89,9 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
|
||||||
|
|
||||||
[[package]]
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[[package]]
|
||||||
name = "el_diabolo"
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name = "el_diabolo"
|
||||||
version = "0.2.3"
|
version = "0.1.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"crossterm",
|
"crossterm",
|
||||||
"macros",
|
|
||||||
"petgraph",
|
"petgraph",
|
||||||
"rand",
|
"rand",
|
||||||
"ratatui",
|
"ratatui",
|
||||||
|
@ -163,28 +104,12 @@ version = "1.0.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
|
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "errno"
|
|
||||||
version = "0.3.9"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "534c5cf6194dfab3db3242765c03bbe257cf92f22b38f6bc0c58d59108a820ba"
|
|
||||||
dependencies = [
|
|
||||||
"libc",
|
|
||||||
"windows-sys",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "fixedbitset"
|
name = "fixedbitset"
|
||||||
version = "0.4.2"
|
version = "0.4.2"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80"
|
checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "fnv"
|
|
||||||
version = "1.0.7"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "3f9eec918d3f24069decb9af1554cad7c880e2da24a9afd88aca000531ab82c1"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "getrandom"
|
name = "getrandom"
|
||||||
version = "0.2.11"
|
version = "0.2.11"
|
||||||
|
@ -208,21 +133,9 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "heck"
|
name = "heck"
|
||||||
version = "0.5.0"
|
version = "0.4.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea"
|
checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "hermit-abi"
|
|
||||||
version = "0.3.9"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "d231dfb89cfffdbc30e7fc41579ed6066ad03abda9e567ccafae602b97ec5024"
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "ident_case"
|
|
||||||
version = "1.0.1"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "b9e0384b61958566e926dc50660321d12159025e767c18e043daf26b70104c39"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "indexmap"
|
name = "indexmap"
|
||||||
|
@ -236,35 +149,19 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "indoc"
|
name = "indoc"
|
||||||
version = "2.0.5"
|
version = "2.0.4"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "b248f5224d1d606005e02c97f5aa4e88eeb230488bcc03bc9ca4d7991399f2b5"
|
checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "instability"
|
|
||||||
version = "0.3.2"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "b23a0c8dfe501baac4adf6ebbfa6eddf8f0c07f56b058cc1288017e32397846c"
|
|
||||||
dependencies = [
|
|
||||||
"quote",
|
|
||||||
"syn",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "itertools"
|
name = "itertools"
|
||||||
version = "0.13.0"
|
version = "0.11.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "413ee7dfc52ee1a4949ceeb7dbc8a33f2d6c088194d9f922fb8318faf1f01186"
|
checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"either",
|
"either",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "itoa"
|
|
||||||
version = "1.0.11"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "49f1f14873335454500d59611f1cf4a4b0f786f9ac11f4312a78e4cf2566695b"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "js-sys"
|
name = "js-sys"
|
||||||
version = "0.3.66"
|
version = "0.3.66"
|
||||||
|
@ -276,15 +173,9 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libc"
|
name = "libc"
|
||||||
version = "0.2.161"
|
version = "0.2.149"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "8e9489c2807c139ffd9c1794f4af0ebe86a828db53ecdc7fea2111d0fed085d1"
|
checksum = "a08173bc88b7955d1b3145aa561539096c421ac8debde8cbc3612ec635fee29b"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "linux-raw-sys"
|
|
||||||
version = "0.4.14"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "78b3ae25bc7c8c38cec158d1f2757ee79e9b3740fbc7ccf0e59e4b08d793fa89"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "lock_api"
|
name = "lock_api"
|
||||||
|
@ -311,23 +202,12 @@ dependencies = [
|
||||||
"hashbrown",
|
"hashbrown",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "macros"
|
|
||||||
version = "0.1.0"
|
|
||||||
dependencies = [
|
|
||||||
"darling",
|
|
||||||
"proc-macro2",
|
|
||||||
"quote",
|
|
||||||
"syn",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "mio"
|
name = "mio"
|
||||||
version = "1.0.2"
|
version = "0.8.9"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "80e04d1dcff3aae0704555fe5fee3bcfaf3d1fdf8a7e521d5b9d2b42acb52cec"
|
checksum = "3dce281c5e46beae905d4de1870d8b1509a9142b62eedf18b443b011ca8343d0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"hermit-abi",
|
|
||||||
"libc",
|
"libc",
|
||||||
"log",
|
"log",
|
||||||
"wasi",
|
"wasi",
|
||||||
|
@ -358,9 +238,9 @@ checksum = "4c42a9226546d68acdd9c0a280d17ce19bfe27a46bf68784e4066115788d008e"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"cfg-if",
|
"cfg-if",
|
||||||
"libc",
|
"libc",
|
||||||
"redox_syscall 0.4.1",
|
"redox_syscall",
|
||||||
"smallvec",
|
"smallvec",
|
||||||
"windows-targets 0.48.5",
|
"windows-targets",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -371,9 +251,9 @@ checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "petgraph"
|
name = "petgraph"
|
||||||
version = "0.6.5"
|
version = "0.6.4"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "b4c5cc86750666a3ed20bdaf5ca2a0344f9c67674cae0515bec2da16fbaa47db"
|
checksum = "e1d3afd2628e69da2be385eb6f2fd57c8ac7977ceeff6dc166ff1657b0e386a9"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"fixedbitset",
|
"fixedbitset",
|
||||||
"indexmap",
|
"indexmap",
|
||||||
|
@ -387,18 +267,18 @@ checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
"unicode-ident",
|
||||||
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|
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|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
]
|
]
|
||||||
|
@ -435,23 +315,20 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
"bitflags 2.4.1",
|
||||||
"cassowary",
|
"cassowary",
|
||||||
"compact_str",
|
|
||||||
"crossterm",
|
"crossterm",
|
||||||
"indoc",
|
"indoc",
|
||||||
"instability",
|
|
||||||
"itertools",
|
"itertools",
|
||||||
"lru",
|
"lru",
|
||||||
"paste",
|
"paste",
|
||||||
"strum",
|
"strum",
|
||||||
"unicode-segmentation",
|
"unicode-segmentation",
|
||||||
"unicode-truncate",
|
"unicode-width",
|
||||||
"unicode-width 0.2.0",
|
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -463,40 +340,12 @@ dependencies = [
|
||||||
"bitflags 1.3.2",
|
"bitflags 1.3.2",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
"errno",
|
|
||||||
"libc",
|
|
||||||
"linux-raw-sys",
|
|
||||||
"windows-sys",
|
|
||||||
]
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
checksum = "7ffc183a10b4478d04cbbbfc96d0873219d962dd5accaff2ffbd4ceb7df837f4"
|
checksum = "7ffc183a10b4478d04cbbbfc96d0873219d962dd5accaff2ffbd4ceb7df837f4"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
checksum = "f3cb5ba0dc43242ce17de99c180e96db90b235b8a9fdc9543c96d2209116bd9f"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
version = "1.2.0"
|
||||||
|
@ -515,9 +364,9 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
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||||||
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||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
@ -539,32 +388,20 @@ version = "1.11.1"
|
||||||
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||||||
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||||||
|
|
||||||
[[package]]
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|
||||||
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||||||
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|
||||||
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|
||||||
[[package]]
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
[[package]]
|
||||||
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||||||
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|
||||||
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|
||||||
|
|
||||||
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|
[[package]]
|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
|
@ -575,9 +412,9 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
|
@ -596,28 +433,11 @@ version = "1.10.1"
|
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||||||
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|
||||||
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||||||
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|
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|
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
|
||||||
[[package]]
|
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|
||||||
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|
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|
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
|
@ -631,12 +451,6 @@ version = "0.11.0+wasi-snapshot-preview1"
|
||||||
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|
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|
||||||
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||||||
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
||||||
|
@ -703,12 +517,11 @@ dependencies = [
|
||||||
|
|
||||||
[[package]]
|
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|
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|
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||||||
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|
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|
||||||
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|
||||||
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|
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||||||
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|
||||||
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|
||||||
|
@ -736,11 +549,11 @@ checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
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|
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||||||
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|
||||||
|
|
||||||
[[package]]
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|
||||||
|
@ -749,29 +562,13 @@ version = "0.48.5"
|
||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
"windows_x86_64_msvc 0.48.5",
|
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|
||||||
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|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
"windows_i686_gnu 0.52.6",
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|
||||||
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|
|
||||||
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|
||||||
"windows_x86_64_gnu 0.52.6",
|
|
||||||
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|
|
||||||
"windows_x86_64_msvc 0.52.6",
|
|
||||||
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|
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|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -780,90 +577,42 @@ version = "0.48.5"
|
||||||
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|
||||||
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|
||||||
|
|
||||||
[[package]]
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
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|
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|
||||||
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|
||||||
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||||||
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|
||||||
|
|
||||||
[[package]]
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|
||||||
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|
||||||
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|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_i686_gnu"
|
name = "windows_i686_gnu"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e"
|
checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "windows_i686_gnu"
|
|
||||||
version = "0.52.6"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
|
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "windows_i686_gnullvm"
|
|
||||||
version = "0.52.6"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_i686_msvc"
|
name = "windows_i686_msvc"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "8f55c233f70c4b27f66c523580f78f1004e8b5a8b659e05a4eb49d4166cca406"
|
checksum = "8f55c233f70c4b27f66c523580f78f1004e8b5a8b659e05a4eb49d4166cca406"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "windows_i686_msvc"
|
|
||||||
version = "0.52.6"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_x86_64_gnu"
|
name = "windows_x86_64_gnu"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "53d40abd2583d23e4718fddf1ebec84dbff8381c07cae67ff7768bbf19c6718e"
|
checksum = "53d40abd2583d23e4718fddf1ebec84dbff8381c07cae67ff7768bbf19c6718e"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "windows_x86_64_gnu"
|
|
||||||
version = "0.52.6"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_x86_64_gnullvm"
|
name = "windows_x86_64_gnullvm"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
|
checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "windows_x86_64_gnullvm"
|
|
||||||
version = "0.52.6"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "windows_x86_64_msvc"
|
name = "windows_x86_64_msvc"
|
||||||
version = "0.48.5"
|
version = "0.48.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
|
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
|
||||||
|
|
||||||
[[package]]
|
|
||||||
name = "windows_x86_64_msvc"
|
|
||||||
version = "0.52.6"
|
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
|
||||||
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
|
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "zerocopy"
|
name = "zerocopy"
|
||||||
version = "0.7.19"
|
version = "0.7.19"
|
||||||
|
|
25
Cargo.toml
25
Cargo.toml
|
@ -1,28 +1,13 @@
|
||||||
[workspace]
|
|
||||||
members = ["macros"]
|
|
||||||
|
|
||||||
[package]
|
[package]
|
||||||
name = "el_diabolo"
|
name = "el_diabolo"
|
||||||
version = "0.2.3"
|
version = "0.1.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
ratatui = "0.29.0"
|
ratatui = "0.24.0"
|
||||||
crossterm = "0.28.1"
|
crossterm = "0.27.0"
|
||||||
rand = "0.8.5"
|
rand = "0.8.5"
|
||||||
petgraph = "0.6.5"
|
petgraph = "0.6.4"
|
||||||
whoami = "1.5.2"
|
whoami = "1.4.1"
|
||||||
macros = { path = "./macros" }
|
|
||||||
|
|
||||||
[package.metadata.deb]
|
|
||||||
maintainer = "Joachim Lusiardi <joachim@lusiardi.de>"
|
|
||||||
copyright = "2024, Joachim Lusiardi <joachim@lusiardi.de>"
|
|
||||||
extended-description = """Little roguelike game"""
|
|
||||||
depends = "$auto"
|
|
||||||
section = "game"
|
|
||||||
priority = "optional"
|
|
||||||
assets = [
|
|
||||||
["target/release/el_diabolo", "/usr/bin/", "755"],
|
|
||||||
]
|
|
10
build.rs
10
build.rs
|
@ -1,10 +0,0 @@
|
||||||
use std::process::Command;
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
let output = Command::new("git")
|
|
||||||
.args(["rev-parse", "--short", "HEAD"])
|
|
||||||
.output()
|
|
||||||
.unwrap();
|
|
||||||
let git_hash = String::from_utf8(output.stdout).unwrap();
|
|
||||||
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
|
|
||||||
}
|
|
10
coverage.md
10
coverage.md
|
@ -1,10 +0,0 @@
|
||||||
```
|
|
||||||
cargo install grcov
|
|
||||||
rustup component add llvm-tools-preview
|
|
||||||
```
|
|
||||||
|
|
||||||
```
|
|
||||||
RUSTFLAGS="-Cinstrument-coverage" cargo clean
|
|
||||||
RUSTFLAGS="-Cinstrument-coverage" cargo test
|
|
||||||
grcov . --binary-path ./target/debug/deps/ -s . -t html --branch --ignore-not-existing --ignore '../*' --ignore "/*" -o target/coverage/html
|
|
||||||
```
|
|
|
@ -1,17 +0,0 @@
|
||||||
[package]
|
|
||||||
name = "macros"
|
|
||||||
version = "0.1.0"
|
|
||||||
edition = "2021"
|
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
|
||||||
[lib]
|
|
||||||
name = "macros"
|
|
||||||
path = "src/lib.rs"
|
|
||||||
proc-macro = true
|
|
||||||
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
syn = "2.0.85"
|
|
||||||
quote = "1.0.37"
|
|
||||||
proc-macro2 = "1.0.89"
|
|
||||||
darling= "0.20.10"
|
|
|
@ -1,58 +0,0 @@
|
||||||
extern crate proc_macro;
|
|
||||||
|
|
||||||
use proc_macro::TokenStream;
|
|
||||||
use quote::quote;
|
|
||||||
|
|
||||||
#[proc_macro_derive(CreateMonsters)]
|
|
||||||
pub fn create_monsters(input: TokenStream) -> TokenStream {
|
|
||||||
let input = syn::parse_macro_input!(input as syn::File);
|
|
||||||
let (enum_item, _) = match &input.items[0] {
|
|
||||||
syn::Item::Enum(enum_item) => (enum_item, &enum_item.attrs),
|
|
||||||
_ => panic!("must be an enum"),
|
|
||||||
};
|
|
||||||
|
|
||||||
let structs = enum_item.variants.iter().map(|variant| {
|
|
||||||
let variant_name = &variant.ident;
|
|
||||||
|
|
||||||
let t = quote! {
|
|
||||||
pub struct #variant_name {
|
|
||||||
name: String,
|
|
||||||
life: usize,
|
|
||||||
position: Position,
|
|
||||||
symbol: String,
|
|
||||||
color: Color,
|
|
||||||
experience_gain: usize,
|
|
||||||
ticks_between_steps: u128,
|
|
||||||
damage_range: RangeInclusive<usize>,
|
|
||||||
defense: usize,
|
|
||||||
}
|
|
||||||
impl Monster for #variant_name {
|
|
||||||
fn get_name(&self) -> &str { &self.name }
|
|
||||||
fn is_dead(&self) -> bool { self.life <= 0 }
|
|
||||||
fn get_experience_gain(&self) -> usize { self.experience_gain }
|
|
||||||
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
|
||||||
fn decrease_life(&mut self, by: usize) {
|
|
||||||
self.life = self.life.saturating_sub(by);
|
|
||||||
}
|
|
||||||
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
|
|
||||||
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
|
|
||||||
fn defense(&self) -> usize { self.defense }
|
|
||||||
#[cfg(test)]
|
|
||||||
fn get_life(&self) -> usize { self.life }
|
|
||||||
}
|
|
||||||
impl HasPosition for #variant_name {
|
|
||||||
fn get_position(&mut self) -> &mut Position {
|
|
||||||
&mut self.position
|
|
||||||
}
|
|
||||||
fn get_immutable_position(&self) -> &Position {
|
|
||||||
&self.position
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
t
|
|
||||||
});
|
|
||||||
let output = quote::quote! {
|
|
||||||
#(#structs)*
|
|
||||||
};
|
|
||||||
output.into()
|
|
||||||
}
|
|
|
@ -1,4 +1,3 @@
|
||||||
use rand::Rng;
|
|
||||||
use ratatui::style::Color;
|
use ratatui::style::Color;
|
||||||
|
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
|
@ -6,51 +5,40 @@ use crate::position::Position;
|
||||||
|
|
||||||
pub trait Artifact {
|
pub trait Artifact {
|
||||||
//! An artifact that can be collected by the player
|
//! An artifact that can be collected by the player
|
||||||
/// get the character and color used to draw the artifact into the level
|
|
||||||
fn get_representation(&self) -> (&str, Color);
|
fn get_representation(&self) -> (&str, Color);
|
||||||
/// get the position of the artifact in the level
|
/// get the position of the artifact in the level
|
||||||
fn get_immutable_position(&self) -> &Position;
|
fn get_immutable_position(&self) -> &Position;
|
||||||
/// call to apply the effects of the artifact to the player
|
/// call to apply the effects of the artifact to the player
|
||||||
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>);
|
fn collect(&mut self, player: &mut Player);
|
||||||
/// returns if the artifact was collected and can be removed from the level
|
/// returns if the artifact was collected and can be removed from the level
|
||||||
fn was_collected(&self) -> bool;
|
fn was_collected(&self) -> bool;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// An artifact that contains a random amount of gold pieces.
|
|
||||||
pub struct Chest {
|
pub struct Chest {
|
||||||
/// the chests position
|
/// a chest that contains some gold
|
||||||
position: Position,
|
position: Position,
|
||||||
/// the chests value
|
|
||||||
gold: usize,
|
gold: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Chest {
|
impl Chest {
|
||||||
/// create a chest at the given position with a random amount of gold.
|
|
||||||
/// The gold amount depends on the level, the deeper you go, the more you get.
|
|
||||||
pub fn new(position: Position) -> Self {
|
pub fn new(position: Position) -> Self {
|
||||||
let min_gold = 10 * (position.get_level() + 1);
|
let level = position.get_level();
|
||||||
let max_gold = min_gold + 10 * position.get_level();
|
|
||||||
Self {
|
Self {
|
||||||
position,
|
position,
|
||||||
gold: rand::thread_rng().gen_range(min_gold..=max_gold),
|
// TODO maybe randomize this?
|
||||||
|
gold: (level + 1) * 10,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Artifact for Chest {
|
impl Artifact for Chest {
|
||||||
fn get_representation(&self) -> (&str, Color) {
|
fn get_representation(&self) -> (&str, Color) {
|
||||||
("C", Color::Cyan)
|
("C", Color::Blue)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_immutable_position(&self) -> &Position {
|
fn get_immutable_position(&self) -> &Position { &self.position }
|
||||||
&self.position
|
fn collect(&mut self, player: &mut Player) {
|
||||||
}
|
|
||||||
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
|
||||||
player.retrieve_gold(self.gold);
|
player.retrieve_gold(self.gold);
|
||||||
messages.insert(
|
|
||||||
0,
|
|
||||||
format!("opened chest and collected {} gold.", self.gold).to_string(),
|
|
||||||
);
|
|
||||||
self.gold = 0;
|
self.gold = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -59,64 +47,32 @@ impl Artifact for Chest {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy)]
|
|
||||||
/// An artifact that gives the player some health on consumption.
|
|
||||||
pub struct Potion {
|
pub struct Potion {
|
||||||
/// a potion that restores some health
|
/// a potion that restores some health
|
||||||
position: Position,
|
position: Position,
|
||||||
health: usize,
|
health: usize,
|
||||||
was_collected: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Potion {
|
impl Potion {
|
||||||
pub fn new(position: Position) -> Self {
|
pub fn new(position: Position) -> Self {
|
||||||
let min_health_gain = 5 + position.get_level();
|
|
||||||
let max_health_gain = min_health_gain + 3 * position.get_level();
|
|
||||||
Self {
|
Self {
|
||||||
position,
|
position,
|
||||||
health: rand::thread_rng().gen_range(min_health_gain..=max_health_gain),
|
health: 5,
|
||||||
was_collected: false,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_health(&self) -> usize {
|
|
||||||
self.health
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Artifact for Potion {
|
impl Artifact for Potion {
|
||||||
fn get_representation(&self) -> (&str, Color) {
|
fn get_representation(&self) -> (&str, Color) {
|
||||||
("P", Color::Green)
|
("P", Color::Green)
|
||||||
}
|
}
|
||||||
|
fn get_immutable_position(&self) -> &Position { &self.position }
|
||||||
fn get_immutable_position(&self) -> &Position {
|
fn collect(&mut self, player: &mut Player) {
|
||||||
&self.position
|
|
||||||
}
|
|
||||||
|
|
||||||
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
|
|
||||||
//! called when the player walked on to a potion.
|
|
||||||
//!
|
|
||||||
//! Depending on health status and inventory usage the potion will
|
|
||||||
//! be consumed directly or moved to inventory.
|
|
||||||
if !player.is_healthy() {
|
|
||||||
let old = player.get_life();
|
|
||||||
player.change_life(self.health.try_into().unwrap());
|
player.change_life(self.health.try_into().unwrap());
|
||||||
let new = player.get_life();
|
|
||||||
messages.insert(
|
|
||||||
0,
|
|
||||||
format!("picked up potion and gained {} health.", new - old).to_string(),
|
|
||||||
);
|
|
||||||
self.health = 0;
|
self.health = 0;
|
||||||
self.was_collected = true;
|
|
||||||
} else if player.add_to_inventory(self) {
|
|
||||||
messages.insert(0, "move potion to inventory.".to_string());
|
|
||||||
self.was_collected = true;
|
|
||||||
} else {
|
|
||||||
messages.insert(0, "inventory is full.".to_string());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn was_collected(&self) -> bool {
|
fn was_collected(&self) -> bool {
|
||||||
self.was_collected
|
self.health == 0
|
||||||
}
|
}
|
||||||
}
|
}
|
137
src/constants.rs
137
src/constants.rs
|
@ -1,137 +0,0 @@
|
||||||
use std::{collections::HashMap, ops::RangeInclusive};
|
|
||||||
|
|
||||||
use crate::{monsters::MonsterTypes, room::RoomType};
|
|
||||||
|
|
||||||
/// the number of rooms in vertical direction
|
|
||||||
pub const ROOMS_HORIZONTAL: usize = 8;
|
|
||||||
/// the number of rooms in horizontal direction
|
|
||||||
pub const ROOMS_VERTICAL: usize = 7;
|
|
||||||
|
|
||||||
/// the width of a room in the grid of rooms (number of characters)
|
|
||||||
pub const ROOM_WIDTH: usize = 9;
|
|
||||||
/// the height of a room in the grid of rooms (number of characters)
|
|
||||||
pub const ROOM_HEIGHT: usize = 6;
|
|
||||||
|
|
||||||
// the minmal width of a room
|
|
||||||
pub const ROOM_MIN_WIDTH: usize = 4;
|
|
||||||
|
|
||||||
// the minmal height of a room
|
|
||||||
pub const ROOM_MIN_HEIGHT: usize = 4;
|
|
||||||
|
|
||||||
/// How many levels does the dungeon have?
|
|
||||||
pub const LEVELS: usize = 4;
|
|
||||||
|
|
||||||
/// length of a game frame in ms
|
|
||||||
pub const FRAME_LENGTH: u64 = 100;
|
|
||||||
|
|
||||||
/// define the minimum width of a terminal to run the game, must be at least the level width plus some space for stats and messages
|
|
||||||
pub const MIN_WIDTH: u16 = 120;
|
|
||||||
/// define the minimum height of a terminal to run the game, this must be at least the level height!
|
|
||||||
pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16;
|
|
||||||
|
|
||||||
/// the calculated width of a level
|
|
||||||
pub const LEVEL_WIDTH: usize = 1 + ROOMS_HORIZONTAL * ROOM_WIDTH;
|
|
||||||
/// the calculated height of a level
|
|
||||||
pub const LEVEL_HEIGHT: usize = 1 + ROOMS_VERTICAL * ROOM_HEIGHT;
|
|
||||||
|
|
||||||
pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> {
|
|
||||||
let tmp = [
|
|
||||||
// level 1
|
|
||||||
vec![(MonsterTypes::Rat, 50), (MonsterTypes::Spider, 50)],
|
|
||||||
// level 2
|
|
||||||
vec![(MonsterTypes::Rat, 50), (MonsterTypes::Snake, 50)],
|
|
||||||
// level 3
|
|
||||||
vec![
|
|
||||||
(MonsterTypes::Orc, 34),
|
|
||||||
(MonsterTypes::Skeleton, 33),
|
|
||||||
(MonsterTypes::Snake, 33),
|
|
||||||
],
|
|
||||||
// level 4
|
|
||||||
vec![
|
|
||||||
(MonsterTypes::Orc, 34),
|
|
||||||
(MonsterTypes::Skeleton, 33),
|
|
||||||
(MonsterTypes::Snake, 33),
|
|
||||||
],
|
|
||||||
];
|
|
||||||
if tmp.len() < LEVELS {
|
|
||||||
panic!(
|
|
||||||
"Only {} monster sets defined for {} levels!",
|
|
||||||
tmp.len(),
|
|
||||||
LEVELS
|
|
||||||
);
|
|
||||||
}
|
|
||||||
let mut result: Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> = vec![];
|
|
||||||
for (idx, level) in tmp.iter().enumerate() {
|
|
||||||
let mut sum = 0;
|
|
||||||
let mut map: HashMap<MonsterTypes, RangeInclusive<u8>> = HashMap::new();
|
|
||||||
for monster in level {
|
|
||||||
map.insert(monster.0, RangeInclusive::new(sum + 1, sum + monster.1));
|
|
||||||
sum += monster.1;
|
|
||||||
}
|
|
||||||
if sum != 100 {
|
|
||||||
panic!(
|
|
||||||
"all percentages must add to 100 (was {}) per level, error in level {}!",
|
|
||||||
sum,
|
|
||||||
idx + 1
|
|
||||||
);
|
|
||||||
}
|
|
||||||
result.push(map);
|
|
||||||
}
|
|
||||||
result
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> {
|
|
||||||
let tmp = [
|
|
||||||
// level 1
|
|
||||||
vec![
|
|
||||||
(RoomType::EmptyRoom, 50),
|
|
||||||
(RoomType::ArtifactRoom, 10),
|
|
||||||
(RoomType::MonsterRoom, 20),
|
|
||||||
(RoomType::BasicRoom, 20),
|
|
||||||
],
|
|
||||||
// level 2
|
|
||||||
vec![
|
|
||||||
(RoomType::EmptyRoom, 50),
|
|
||||||
(RoomType::BasicRoom, 25),
|
|
||||||
(RoomType::MonsterRoom, 12),
|
|
||||||
(RoomType::ArtifactRoom, 13),
|
|
||||||
],
|
|
||||||
// level 3
|
|
||||||
vec![
|
|
||||||
(RoomType::EmptyRoom, 50),
|
|
||||||
(RoomType::BasicRoom, 25),
|
|
||||||
(RoomType::MonsterRoom, 25),
|
|
||||||
],
|
|
||||||
// level 4
|
|
||||||
vec![
|
|
||||||
(RoomType::BasicRoom, 33),
|
|
||||||
(RoomType::MonsterRoom, 33),
|
|
||||||
(RoomType::ArtifactRoom, 34),
|
|
||||||
],
|
|
||||||
];
|
|
||||||
if tmp.len() < LEVELS {
|
|
||||||
panic!(
|
|
||||||
"Only {} room sets defined for {} levels!",
|
|
||||||
tmp.len(),
|
|
||||||
LEVELS
|
|
||||||
);
|
|
||||||
}
|
|
||||||
let mut result: Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> = vec![];
|
|
||||||
for (idx, level) in tmp.iter().enumerate() {
|
|
||||||
let mut sum = 0;
|
|
||||||
let mut map: HashMap<RoomType, RangeInclusive<u8>> = HashMap::new();
|
|
||||||
for room in level {
|
|
||||||
map.insert(room.0, RangeInclusive::new(sum + 1, sum + room.1));
|
|
||||||
sum += room.1;
|
|
||||||
}
|
|
||||||
if sum != 100 {
|
|
||||||
panic!(
|
|
||||||
"all percentages must add to 100 (was {}) per level, error in level {}!",
|
|
||||||
sum,
|
|
||||||
idx + 1
|
|
||||||
);
|
|
||||||
}
|
|
||||||
result.push(map);
|
|
||||||
}
|
|
||||||
result
|
|
||||||
}
|
|
131
src/game.rs
131
src/game.rs
|
@ -1,28 +1,28 @@
|
||||||
use crate::constants::LEVELS;
|
|
||||||
use crate::level::{Level, StructureElement};
|
use crate::level::{Level, StructureElement};
|
||||||
use crate::level_generator::LevelGenerator;
|
use crate::level_generator::LevelGenerator;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
use crate::position::{HasPosition, Position};
|
use crate::position::Position;
|
||||||
|
|
||||||
|
pub const LEVELS: usize = 10;
|
||||||
|
|
||||||
#[derive(PartialEq)]
|
#[derive(PartialEq)]
|
||||||
/// represents a state of a game
|
/// represents a state of a game
|
||||||
pub enum GameState {
|
pub enum GameState {
|
||||||
/// the game is ongoing (neither won or lost)
|
/// the game is ongoing (neither won or lost)
|
||||||
Running,
|
RUNNING,
|
||||||
/// the player died
|
/// the player died
|
||||||
Lost,
|
LOST,
|
||||||
/// the player reached the Ω
|
/// the player reached the Ω
|
||||||
Won,
|
WON,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// the main structure to hold all information about the ongoing game
|
/// the main structure to hold all information about the ongoing game
|
||||||
pub struct Game {
|
pub struct Game {
|
||||||
/// the player
|
/// the player
|
||||||
player: Player,
|
player: Player,
|
||||||
/// the levels of the game
|
/// the levels of the game
|
||||||
levels: Vec<Level>,
|
levels: Vec<Level>,
|
||||||
/// messages that are displayed in the ui
|
|
||||||
pub messages: Vec<String>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Game {
|
impl Game {
|
||||||
|
@ -34,24 +34,25 @@ impl Game {
|
||||||
let mut g = Game {
|
let mut g = Game {
|
||||||
player: p,
|
player: p,
|
||||||
levels: v,
|
levels: v,
|
||||||
messages: Vec::with_capacity(10),
|
|
||||||
};
|
};
|
||||||
let start = { g.get_level(0).start };
|
let start = {
|
||||||
g.get_mutable_player()
|
g.get_level(0).start
|
||||||
.get_position()
|
};
|
||||||
.set(0, start.0, start.1);
|
g.get_mutable_player().get_position().set(0, start.0, start.1);
|
||||||
g.get_mutable_level(0)
|
g.get_mutable_level(0).discover(&Position::new(0, start.0, start.1));
|
||||||
.discover(&Position::new(0, start.0, start.1));
|
|
||||||
g
|
g
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// returns true if the player is dead (life <= 0)
|
||||||
|
fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
|
||||||
/// returns true if the player is standing on the End element
|
/// returns true if the player is standing on the End element
|
||||||
fn player_reached_goal(&mut self) -> bool {
|
fn player_reached_goal(&mut self) -> bool {
|
||||||
match self.next_element(0, 0) {
|
match self.next_element(0, 0) {
|
||||||
None => {}
|
None => {}
|
||||||
Some(a) => {
|
Some(a) => {
|
||||||
if a == StructureElement::End {
|
match a {
|
||||||
return true;
|
StructureElement::End => { return true; }
|
||||||
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -59,13 +60,13 @@ impl Game {
|
||||||
}
|
}
|
||||||
/// returns the state of the game (depending on player's life and position)
|
/// returns the state of the game (depending on player's life and position)
|
||||||
pub fn get_game_state(&mut self) -> GameState {
|
pub fn get_game_state(&mut self) -> GameState {
|
||||||
if self.player.is_dead() {
|
if self.player_is_dead() {
|
||||||
return GameState::Lost;
|
return GameState::LOST;
|
||||||
}
|
}
|
||||||
if self.player_reached_goal() {
|
if self.player_reached_goal() {
|
||||||
return GameState::Won;
|
return GameState::WON;
|
||||||
}
|
}
|
||||||
GameState::Running
|
GameState::RUNNING
|
||||||
}
|
}
|
||||||
pub fn get_player(&self) -> &Player {
|
pub fn get_player(&self) -> &Player {
|
||||||
&self.player
|
&self.player
|
||||||
|
@ -73,18 +74,25 @@ impl Game {
|
||||||
pub fn get_mutable_player(&mut self) -> &mut Player {
|
pub fn get_mutable_player(&mut self) -> &mut Player {
|
||||||
&mut self.player
|
&mut self.player
|
||||||
}
|
}
|
||||||
pub fn get_level(&self, level: usize) -> &Level {
|
pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
|
||||||
&self.levels[level]
|
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
|
||||||
}
|
|
||||||
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level {
|
|
||||||
&mut self.levels[level]
|
|
||||||
}
|
|
||||||
/// check if the player can move in the given direction. This only checks for structure element
|
/// check if the player can move in the given direction. This only checks for structure element
|
||||||
/// limitation as walls.
|
/// limitation as walls.
|
||||||
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
|
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
|
||||||
let player_pos = &self.player.get_position();
|
let player_pos = &self.player.get_position();
|
||||||
|
let new_x: i16 = player_pos.get_x() as i16 + dx;
|
||||||
|
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||||
let level = &mut self.levels[player_pos.get_level()];
|
let level = &mut self.levels[player_pos.get_level()];
|
||||||
level.can_player_move(&self.player, dx, dy)
|
match level.get_element(new_x, new_y) {
|
||||||
|
(None, _, _) => { return false; }
|
||||||
|
(Some(t), _, _) => {
|
||||||
|
match t {
|
||||||
|
StructureElement::Wall => { return false; }
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
true
|
||||||
}
|
}
|
||||||
/// returns the position (as tuple) of the next level's start point.
|
/// returns the position (as tuple) of the next level's start point.
|
||||||
fn next_start(&self) -> (usize, usize, usize) {
|
fn next_start(&self) -> (usize, usize, usize) {
|
||||||
|
@ -123,39 +131,32 @@ impl Game {
|
||||||
let structure = self.next_element(dx, dy);
|
let structure = self.next_element(dx, dy);
|
||||||
|
|
||||||
// use stairs if walked onto one
|
// use stairs if walked onto one
|
||||||
if let Some(e) = structure {
|
match structure {
|
||||||
|
Some(e) => {
|
||||||
match e {
|
match e {
|
||||||
StructureElement::StairDown => {
|
StructureElement::StairDown => {
|
||||||
(dx, dy) = (0, 0);
|
(dx, dy) = (0, 0);
|
||||||
let (next_level, x, y) = self.next_start();
|
let (next_level, x, y) = self.next_start();
|
||||||
player_level = next_level;
|
player_level = next_level;
|
||||||
self.messages
|
self.get_mutable_player().get_position().set(next_level, x, y);
|
||||||
.insert(0, format!("you climb down to level {}.", next_level + 1));
|
|
||||||
self.get_mutable_player()
|
|
||||||
.get_position()
|
|
||||||
.set(next_level, x, y);
|
|
||||||
}
|
}
|
||||||
StructureElement::StairUp => {
|
StructureElement::StairUp => {
|
||||||
(dx, dy) = (0, 0);
|
(dx, dy) = (0, 0);
|
||||||
let (next_level, x, y) = self.prev_end();
|
let (next_level, x, y) = self.prev_end();
|
||||||
player_level = next_level;
|
player_level = next_level;
|
||||||
self.messages
|
self.get_mutable_player().get_position().set(next_level, x, y);
|
||||||
.insert(0, format!("you climb up to level {}.", next_level + 1));
|
}
|
||||||
self.get_mutable_player()
|
_ => {}
|
||||||
.get_position()
|
}
|
||||||
.set(next_level, x, y);
|
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
};
|
|
||||||
|
|
||||||
// update position and discover area on new position
|
// update position and discover area on new position
|
||||||
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
|
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
|
||||||
self.get_mutable_level(player_level)
|
self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y));
|
||||||
.discover(&Position::new(player_level, new_x, new_y));
|
|
||||||
(-dx, -dy)
|
(-dx, -dy)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn player_fights_monster(&mut self) -> bool {
|
pub fn player_fights_monster(&mut self) -> bool {
|
||||||
let player_pos = &self.player.get_immutable_position();
|
let player_pos = &self.player.get_immutable_position();
|
||||||
let player_level = player_pos.get_level();
|
let player_level = player_pos.get_level();
|
||||||
|
@ -164,42 +165,12 @@ impl Game {
|
||||||
match m {
|
match m {
|
||||||
None => {}
|
None => {}
|
||||||
Some(m) => {
|
Some(m) => {
|
||||||
let player_dmg = self.player.damage().saturating_sub(m.defense());
|
// TODO fight the monster
|
||||||
m.decrease_life(player_dmg);
|
self.player.change_life(-1);
|
||||||
|
m.decrease_life(1);
|
||||||
|
// monster died, player gains experience
|
||||||
if m.is_dead() {
|
if m.is_dead() {
|
||||||
let level_up: bool = self.player.gain_experience(m.get_experience_gain());
|
self.player.gain_experience(m.get_experience_gain());
|
||||||
self.messages.insert(
|
|
||||||
0,
|
|
||||||
format!(
|
|
||||||
"you hit {} for {} damage and kill it.",
|
|
||||||
m.get_name(),
|
|
||||||
player_dmg
|
|
||||||
)
|
|
||||||
.to_string(),
|
|
||||||
);
|
|
||||||
if level_up {
|
|
||||||
self.messages.insert(
|
|
||||||
0,
|
|
||||||
format!(
|
|
||||||
"you reach a new experience level, it's now {}",
|
|
||||||
self.player.get_experience_level(),
|
|
||||||
)
|
|
||||||
.to_string(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
self.messages.insert(
|
|
||||||
0,
|
|
||||||
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
|
|
||||||
);
|
|
||||||
let monster_dmg =m.damage().saturating_sub(self.player.defense());
|
|
||||||
self.player.change_life(-(monster_dmg as i16));
|
|
||||||
|
|
||||||
self.messages.insert(
|
|
||||||
0,
|
|
||||||
format!("{} hits you for {} damage.", m.get_name(), monster_dmg)
|
|
||||||
.to_string(),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
return m.is_dead();
|
return m.is_dead();
|
||||||
}
|
}
|
||||||
|
@ -214,16 +185,16 @@ impl Game {
|
||||||
match a {
|
match a {
|
||||||
None => {}
|
None => {}
|
||||||
Some(a) => {
|
Some(a) => {
|
||||||
a.collect(&mut self.player, &mut self.messages);
|
a.collect(&mut self.player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// updates the player's current level. This will remove collected artifacts and dead monsters.
|
/// updates the player's current level. This will remove collected artifacts and dead monsters.
|
||||||
pub fn update_level(&mut self, ticks: u128) {
|
pub fn update_level(&mut self, ticks: u64) {
|
||||||
let player_pos = &self.player.get_immutable_position();
|
let player_pos = &self.player.get_immutable_position();
|
||||||
let player_level = player_pos.get_level();
|
let player_level = player_pos.get_level();
|
||||||
let level = &mut self.levels[player_level];
|
let level = &mut self.levels[player_level];
|
||||||
level.update(ticks, &mut self.player, &mut self.messages);
|
level.update(ticks);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
274
src/level.rs
274
src/level.rs
|
@ -1,20 +1,16 @@
|
||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use rand::rngs::ThreadRng;
|
|
||||||
use rand::Rng;
|
|
||||||
|
|
||||||
use crate::artifacts::Artifact;
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
use crate::artifacts::{Chest, Potion};
|
use crate::artifacts::{Chest, Potion};
|
||||||
use crate::constants::LEVEL_HEIGHT;
|
use crate::artifacts::Artifact;
|
||||||
use crate::constants::LEVEL_WIDTH;
|
use crate::monster::Monster;
|
||||||
use crate::monsters::Monster;
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
use crate::monsters::{Orc, Rat};
|
use crate::monster::Rat;
|
||||||
use crate::player::Player;
|
|
||||||
use crate::position::HasPosition;
|
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
|
|
||||||
|
pub const LEVEL_WIDTH: usize = 50;
|
||||||
|
pub const LEVEL_HEIGHT: usize = 25;
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||||
pub enum StructureElement {
|
pub enum StructureElement {
|
||||||
Start,
|
Start,
|
||||||
|
@ -26,9 +22,6 @@ pub enum StructureElement {
|
||||||
Unknown,
|
Unknown,
|
||||||
}
|
}
|
||||||
|
|
||||||
type PossibleArtifact<'a> = Option<&'a mut Box<(dyn Artifact + 'static)>>;
|
|
||||||
type PossibleMonster<'a> = Option<&'a mut Box<(dyn Monster + 'static)>>;
|
|
||||||
|
|
||||||
pub struct Level {
|
pub struct Level {
|
||||||
pub(crate) level: usize,
|
pub(crate) level: usize,
|
||||||
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
@ -39,15 +32,28 @@ pub struct Level {
|
||||||
pub(crate) start: (usize, usize),
|
pub(crate) start: (usize, usize),
|
||||||
/// the position of the end in the level (either stair down or end point)
|
/// the position of the end in the level (either stair down or end point)
|
||||||
pub(crate) end: (usize, usize),
|
pub(crate) end: (usize, usize),
|
||||||
pub(crate) rng: ThreadRng,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Level {
|
impl Level {
|
||||||
pub fn get_element(
|
#[cfg(test)]
|
||||||
&mut self,
|
pub fn new(level: usize) -> Level {
|
||||||
x: i16,
|
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
||||||
y: i16,
|
for x in 2..LEVEL_WIDTH - 2 {
|
||||||
) -> (Option<StructureElement>, PossibleMonster, PossibleArtifact) {
|
for y in 2..LEVEL_HEIGHT - 2 {
|
||||||
|
s[x][y] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Level {
|
||||||
|
level,
|
||||||
|
structure: s,
|
||||||
|
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
monsters: Vec::with_capacity(10),
|
||||||
|
artifacts: Vec::with_capacity(10),
|
||||||
|
start: (0, 0),
|
||||||
|
end: (0, 0),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
|
||||||
if x < 0 || y < 0 {
|
if x < 0 || y < 0 {
|
||||||
return (None, None, None);
|
return (None, None, None);
|
||||||
}
|
}
|
||||||
|
@ -57,7 +63,6 @@ impl Level {
|
||||||
return (None, None, None);
|
return (None, None, None);
|
||||||
}
|
}
|
||||||
if !self.discovered[x][y] {
|
if !self.discovered[x][y] {
|
||||||
// #[cfg(test)]
|
|
||||||
return (Some(StructureElement::Unknown), None, None);
|
return (Some(StructureElement::Unknown), None, None);
|
||||||
}
|
}
|
||||||
let search_pos = &Position::new(self.level, x, y);
|
let search_pos = &Position::new(self.level, x, y);
|
||||||
|
@ -75,6 +80,33 @@ impl Level {
|
||||||
}
|
}
|
||||||
(Some(self.structure[x][y]), res_m, res_a)
|
(Some(self.structure[x][y]), res_m, res_a)
|
||||||
}
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
|
||||||
|
if self.level != monster.get_position().get_level() {
|
||||||
|
return Err("Wrong Level".to_string());
|
||||||
|
}
|
||||||
|
for m in &mut self.monsters {
|
||||||
|
if m.get_position() == monster.get_position() {
|
||||||
|
return Err("Position already used".to_string());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.monsters.push(Box::new(monster));
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
|
||||||
|
if self.level != artifact.get_immutable_position().get_level() {
|
||||||
|
return Err("Wrong Level".to_string());
|
||||||
|
}
|
||||||
|
for a in &mut self.artifacts {
|
||||||
|
if a.get_immutable_position() == artifact.get_immutable_position() {
|
||||||
|
return Err("Position already used".to_string());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.artifacts.push(Box::new(artifact));
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
/// discover the area with in the level around the given position
|
/// discover the area with in the level around the given position
|
||||||
pub fn discover(&mut self, pos: &Position) {
|
pub fn discover(&mut self, pos: &Position) {
|
||||||
let x = pos.get_x();
|
let x = pos.get_x();
|
||||||
|
@ -119,182 +151,29 @@ impl Level {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
|
|
||||||
|
pub fn update(&mut self, ticks: u64) {
|
||||||
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
||||||
if a.was_collected() {
|
if a.was_collected() {
|
||||||
self.artifacts.remove(index);
|
self.artifacts.remove(index);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for index in 0..self.monsters.len() {
|
|
||||||
if self.monsters[index].is_dead() {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
loop {
|
|
||||||
// calculate the direction the monster will try to walk
|
|
||||||
let (dx, dy) = match self.rng.gen_range(0..5) {
|
|
||||||
1 => (1, 0),
|
|
||||||
2 => (-1, 0),
|
|
||||||
3 => (0, 1),
|
|
||||||
4 => (0, -1),
|
|
||||||
_ => (0, 0),
|
|
||||||
};
|
|
||||||
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
|
|
||||||
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
|
|
||||||
if player.get_immutable_position().get_x() == new_x
|
|
||||||
&& player.get_immutable_position().get_y() == new_y
|
|
||||||
{
|
|
||||||
let monster_dmg =self.monsters[index].damage().saturating_sub(player.defense());
|
|
||||||
player.change_life(-(monster_dmg as i16));
|
|
||||||
if player.is_dead() {
|
|
||||||
messages.insert(
|
|
||||||
0,
|
|
||||||
format!(
|
|
||||||
"{} hits you for {} damage and kills you.",
|
|
||||||
self.monsters[index].get_name(),
|
|
||||||
monster_dmg
|
|
||||||
)
|
|
||||||
.to_string(),
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
messages.insert(
|
|
||||||
0,
|
|
||||||
format!(
|
|
||||||
"{} hits you for {} damage.",
|
|
||||||
self.monsters[index].get_name(),
|
|
||||||
monster_dmg
|
|
||||||
)
|
|
||||||
.to_string(),
|
|
||||||
);
|
|
||||||
// player not dead => monster can occupy new position
|
|
||||||
self.monsters[index].get_position().change(-dx, -dy);
|
|
||||||
// player fights back
|
|
||||||
let player_dmg = player.damage().saturating_sub(self.monsters[index].defense());
|
|
||||||
self.monsters[index].decrease_life(player_dmg);
|
|
||||||
if self.monsters[index].is_dead() {
|
|
||||||
let level_up: bool = player
|
|
||||||
.gain_experience(self.monsters[index].get_experience_gain());
|
|
||||||
messages.insert(
|
|
||||||
0,
|
|
||||||
format!(
|
|
||||||
"you hit {} for {} damage and kill it.",
|
|
||||||
self.monsters[index].get_name(),
|
|
||||||
player_dmg
|
|
||||||
)
|
|
||||||
.to_string(),
|
|
||||||
);
|
|
||||||
if level_up {
|
|
||||||
messages.insert(
|
|
||||||
0,
|
|
||||||
format!(
|
|
||||||
"you reach a new experience level, it's now {}",
|
|
||||||
player.get_experience_level(),
|
|
||||||
)
|
|
||||||
.to_string(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
messages.insert(
|
|
||||||
0,
|
|
||||||
format!(
|
|
||||||
"you hit {} for {} damage.",
|
|
||||||
self.monsters[index].get_name(),
|
|
||||||
player_dmg
|
|
||||||
)
|
|
||||||
.to_string(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (index, m) in &mut self.monsters.iter().enumerate() {
|
for (index, m) in &mut self.monsters.iter().enumerate() {
|
||||||
if m.is_dead() {
|
if m.is_dead() {
|
||||||
self.monsters.remove(index);
|
self.monsters.remove(index);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
|
|
||||||
let agent_pos = agent.get_immutable_position();
|
|
||||||
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
|
||||||
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
|
||||||
|
|
||||||
// verify we cannot leave the playing field
|
|
||||||
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
for index in 0..self.monsters.len() {
|
for index in 0..self.monsters.len() {
|
||||||
let pos = self.monsters[index].get_immutable_position();
|
let mut dx = 0;
|
||||||
if pos.get_x() == new_x && pos.get_y() == new_y {
|
let speed = 50;
|
||||||
return false;
|
if ticks % speed == 0 {
|
||||||
}
|
dx = if (ticks / speed) % 2 == 0 { -1 } else { 1 };
|
||||||
}
|
|
||||||
self.structure[new_x][new_y] != StructureElement::Wall
|
|
||||||
}
|
|
||||||
pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
|
|
||||||
let agent_pos = agent.get_immutable_position();
|
|
||||||
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
|
|
||||||
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
|
|
||||||
|
|
||||||
// verify we cannot leave the playing field
|
|
||||||
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
self.structure[new_x][new_y] != StructureElement::Wall
|
self.monsters[index].get_position().change(dx, 0);
|
||||||
}
|
}
|
||||||
#[cfg(test)]
|
|
||||||
pub fn new(level: usize) -> Level {
|
|
||||||
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
|
||||||
for x in 2..LEVEL_WIDTH - 2 {
|
|
||||||
for y in 2..LEVEL_HEIGHT - 2 {
|
|
||||||
s[x][y] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Level {
|
|
||||||
level,
|
|
||||||
structure: s,
|
|
||||||
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
|
||||||
monsters: Vec::with_capacity(10),
|
|
||||||
artifacts: Vec::with_capacity(10),
|
|
||||||
start: (0, 0),
|
|
||||||
end: (0, 0),
|
|
||||||
rng: rand::thread_rng(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[cfg(test)]
|
|
||||||
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
|
|
||||||
if self.level != monster.get_position().get_level() {
|
|
||||||
return Err("Wrong Level".to_string());
|
|
||||||
}
|
|
||||||
for m in &mut self.monsters {
|
|
||||||
if m.get_position() == monster.get_position() {
|
|
||||||
return Err("Position already used".to_string());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.monsters.push(Box::new(monster));
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
#[cfg(test)]
|
|
||||||
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
|
|
||||||
if self.level != artifact.get_immutable_position().get_level() {
|
|
||||||
return Err("Wrong Level".to_string());
|
|
||||||
}
|
|
||||||
for a in &mut self.artifacts {
|
|
||||||
if a.get_immutable_position() == artifact.get_immutable_position() {
|
|
||||||
return Err("Position already used".to_string());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.artifacts.push(Box::new(artifact));
|
|
||||||
Ok(())
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -303,16 +182,8 @@ fn test_get_element() {
|
||||||
let mut l = Level::new(0);
|
let mut l = Level::new(0);
|
||||||
assert_eq!(l.get_element(-1, -1).0, None);
|
assert_eq!(l.get_element(-1, -1).0, None);
|
||||||
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
|
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
|
||||||
assert_eq!(
|
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown);
|
||||||
l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1)
|
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None);
|
||||||
.0
|
|
||||||
.unwrap(),
|
|
||||||
StructureElement::Unknown
|
|
||||||
);
|
|
||||||
assert_eq!(
|
|
||||||
l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0,
|
|
||||||
None
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
@ -331,17 +202,20 @@ fn test_discover_get_element() {
|
||||||
#[test]
|
#[test]
|
||||||
fn test_discover_can_add_monster() {
|
fn test_discover_can_add_monster() {
|
||||||
let mut l = Level::new(0);
|
let mut l = Level::new(0);
|
||||||
let m = Rat::new_with_position(Position::new(1, 2, 3));
|
let mut m = Rat::new(2);
|
||||||
|
m.get_position().set(1, 2, 3);
|
||||||
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
|
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
|
||||||
|
|
||||||
let mut m = Orc::new_with_position(Position::new(0, 2, 3));
|
let mut m = Rat::new(2);
|
||||||
m.get_position().set(0, 2, 3);
|
m.get_position().set(0, 2, 3);
|
||||||
assert_eq!(l.add_monster(m), Ok(()));
|
assert_eq!(l.add_monster(m), Ok(()));
|
||||||
|
|
||||||
let m = Rat::new_with_position(Position::new(0, 2, 3));
|
let mut m = Rat::new(2);
|
||||||
|
m.get_position().set(0, 2, 3);
|
||||||
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
|
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
|
||||||
|
|
||||||
let m = Rat::new_with_position(Position::new(0, 2, 4));
|
let mut m = Rat::new(2);
|
||||||
|
m.get_position().set(0, 2, 4);
|
||||||
assert_eq!(l.add_monster(m), Ok(()));
|
assert_eq!(l.add_monster(m), Ok(()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -369,17 +243,18 @@ fn test_discover_get_monster() {
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
||||||
assert!(l.get_element(10, 10).1.is_none());
|
assert!(l.get_element(10, 10).1.is_none());
|
||||||
|
|
||||||
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
let mut m = Rat::new(23);
|
||||||
|
m.get_position().set(0, 10, 10);
|
||||||
assert_eq!(l.add_monster(m), Ok(()));
|
assert_eq!(l.add_monster(m), Ok(()));
|
||||||
|
|
||||||
let elem = l.get_element(10, 10);
|
let elem = l.get_element(10, 10);
|
||||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||||
assert!(elem.1.is_some());
|
assert!(elem.1.is_some());
|
||||||
let m = elem.1.unwrap();
|
let m = elem.1.unwrap();
|
||||||
assert_eq!(m.get_life(), 2);
|
assert_eq!(m.get_life(), 23);
|
||||||
|
|
||||||
m.decrease_life(2);
|
m.decrease_life(2);
|
||||||
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
@ -404,7 +279,8 @@ fn test_discover_get_monster_can_move() {
|
||||||
let p = Position::new(0, 10, 10);
|
let p = Position::new(0, 10, 10);
|
||||||
l.discover(&p);
|
l.discover(&p);
|
||||||
|
|
||||||
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
let mut m = Rat::new(23);
|
||||||
|
m.get_position().set(0, 10, 10);
|
||||||
l.add_monster(m).expect("Panic because of");
|
l.add_monster(m).expect("Panic because of");
|
||||||
|
|
||||||
let m = l.get_element(10, 10).1.unwrap();
|
let m = l.get_element(10, 10).1.unwrap();
|
||||||
|
@ -414,5 +290,5 @@ fn test_discover_get_monster_can_move() {
|
||||||
assert!(m.is_none());
|
assert!(m.is_none());
|
||||||
let m = l.get_element(11, 11).1;
|
let m = l.get_element(11, 11).1;
|
||||||
assert!(m.is_some());
|
assert!(m.is_some());
|
||||||
assert_eq!(m.unwrap().get_life(), 2);
|
assert_eq!(m.unwrap().get_life(), 23);
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,30 +0,0 @@
|
||||||
pub struct LevelLadder {
|
|
||||||
curr: usize,
|
|
||||||
next: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Iterator for LevelLadder {
|
|
||||||
type Item = usize;
|
|
||||||
|
|
||||||
fn next(&mut self) -> Option<Self::Item> {
|
|
||||||
let current = self.curr;
|
|
||||||
|
|
||||||
self.curr = self.next;
|
|
||||||
self.next += current;
|
|
||||||
|
|
||||||
// Since there's no endpoint to a Fibonacci sequence, the `Iterator`
|
|
||||||
// will never return `None`, and `Some` is always returned.
|
|
||||||
Some(current * 30)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns a Fibonacci sequence generator
|
|
||||||
pub fn get_level_ladder() -> LevelLadder {
|
|
||||||
LevelLadder { curr: 1, next: 2 }
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_level_ladder() {
|
|
||||||
let mut iter = get_level_ladder();
|
|
||||||
assert_eq!(iter.next(), Some(30));
|
|
||||||
}
|
|
|
@ -1,27 +1,22 @@
|
||||||
use ratatui::buffer::Buffer;
|
use ratatui::buffer::Buffer;
|
||||||
use ratatui::layout::Rect;
|
use ratatui::layout::Rect;
|
||||||
use ratatui::style::{Color, Modifier, Style};
|
use ratatui::style::Color;
|
||||||
use ratatui::widgets::{StatefulWidget, Widget};
|
use ratatui::widgets::{StatefulWidget, Widget};
|
||||||
|
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::level::StructureElement;
|
use crate::level::StructureElement;
|
||||||
use crate::position::HasPosition;
|
|
||||||
|
|
||||||
const FG_BROWN: Color = Color::Rgb(140, 34, 0);
|
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||||
const BACKGROUND: Color = Color::Black;
|
|
||||||
|
|
||||||
pub struct LevelWidget {}
|
pub struct LevelWidget {}
|
||||||
|
|
||||||
impl LevelWidget {
|
impl LevelWidget {
|
||||||
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
|
buf.
|
||||||
}
|
get_mut(x, y).
|
||||||
fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
set_symbol(symbol).
|
||||||
buf[(x, y)]
|
set_bg(bg).
|
||||||
.set_symbol(symbol)
|
set_fg(fg);
|
||||||
.set_bg(bg)
|
|
||||||
.set_fg(fg)
|
|
||||||
.set_style(Style::new().add_modifier(Modifier::BOLD));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -47,36 +42,36 @@ impl StatefulWidget for LevelWidget {
|
||||||
(Some(structure_element), None, None) => {
|
(Some(structure_element), None, None) => {
|
||||||
match structure_element {
|
match structure_element {
|
||||||
StructureElement::Start => {
|
StructureElement::Start => {
|
||||||
self.set_cell(buf, x, y, "α", Color::White, BACKGROUND);
|
self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
StructureElement::End => {
|
StructureElement::End => {
|
||||||
self.set_cell(buf, x, y, "Ω", Color::White, BACKGROUND);
|
self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
StructureElement::Wall => {
|
StructureElement::Wall => {
|
||||||
// TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters
|
// TODO add fancy walls
|
||||||
self.set_cell(buf, x, y, "#", FG_BROWN, FG_BROWN);
|
self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
|
||||||
}
|
}
|
||||||
StructureElement::Floor => {
|
StructureElement::Floor => {
|
||||||
self.set_cell(buf, x, y, " ", FG_BROWN, BACKGROUND);
|
self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
|
||||||
}
|
}
|
||||||
StructureElement::StairDown => {
|
StructureElement::StairDown => {
|
||||||
self.set_cell(buf, x, y, ">", Color::White, BACKGROUND);
|
self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
StructureElement::StairUp => {
|
StructureElement::StairUp => {
|
||||||
self.set_cell(buf, x, y, "<", Color::White, BACKGROUND);
|
self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
|
||||||
}
|
}
|
||||||
StructureElement::Unknown => {
|
StructureElement::Unknown => {
|
||||||
self.set_cell(buf, x, y, "▒", Color::Gray, BACKGROUND);
|
self.set_cell(buf, x, y, "▒", Color::DarkGray, Color::Gray);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
(_, Some(m), _) => {
|
(_, Some(m), _) => {
|
||||||
let (s, c) = m.get_representation();
|
let (s, c) = m.get_representation();
|
||||||
self.set_cell(buf, x, y, s, c, BACKGROUND);
|
self.set_cell(buf, x, y, s, c, Color::Gray);
|
||||||
}
|
}
|
||||||
(_, _, Some(t)) => {
|
(_, _, Some(t)) => {
|
||||||
let (s, c) = t.get_representation();
|
let (s, c) = t.get_representation();
|
||||||
self.set_bold_cell(buf, x, y, s, c, BACKGROUND);
|
self.set_cell(buf, x, y, s, c, Color::Gray);
|
||||||
}
|
}
|
||||||
(None, None, None) => {}
|
(None, None, None) => {}
|
||||||
};
|
};
|
||||||
|
@ -88,7 +83,7 @@ impl StatefulWidget for LevelWidget {
|
||||||
let player_pos = player.get_immutable_position();
|
let player_pos = player.get_immutable_position();
|
||||||
let player_x = al + player_pos.get_x() as u16;
|
let player_x = al + player_pos.get_x() as u16;
|
||||||
let player_y = at + player_pos.get_y() as u16;
|
let player_y = at + player_pos.get_y() as u16;
|
||||||
self.set_cell(buf, player_x, player_y, "8", Color::LightRed, BACKGROUND);
|
self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
210
src/main.rs
210
src/main.rs
|
@ -1,216 +1,117 @@
|
||||||
use std::io::stdout;
|
|
||||||
use std::io::Result;
|
use std::io::Result;
|
||||||
use std::time::Instant;
|
use std::io::stdout;
|
||||||
|
|
||||||
use constants::FRAME_LENGTH;
|
|
||||||
use constants::LEVELS;
|
|
||||||
use constants::LEVEL_HEIGHT;
|
|
||||||
use constants::LEVEL_WIDTH;
|
|
||||||
use constants::MIN_HEIGHT;
|
|
||||||
use constants::MIN_WIDTH;
|
|
||||||
use crossterm::{
|
use crossterm::{
|
||||||
event::{self, KeyCode, KeyEventKind},
|
event::{self, KeyCode, KeyEventKind},
|
||||||
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
|
||||||
ExecutableCommand,
|
ExecutableCommand,
|
||||||
|
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
|
||||||
};
|
};
|
||||||
use ratatui::prelude::*;
|
|
||||||
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
|
|
||||||
use ratatui::{
|
use ratatui::{
|
||||||
prelude::{CrosstermBackend, Terminal},
|
prelude::{CrosstermBackend, Stylize, Terminal},
|
||||||
widgets::Paragraph,
|
widgets::Paragraph,
|
||||||
};
|
};
|
||||||
|
use ratatui::prelude::*;
|
||||||
|
use ratatui::widgets::{Block, Borders, BorderType, Wrap};
|
||||||
|
use ratatui::widgets::block::{Position, Title};
|
||||||
use whoami::realname;
|
use whoami::realname;
|
||||||
|
|
||||||
use crate::game::{Game, GameState};
|
use crate::game::{Game, GameState};
|
||||||
use crate::level_widget::LevelWidget;
|
use crate::level_widget::LevelWidget;
|
||||||
|
// use crate::level_widget::LevelWidget;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
use crate::position::HasPosition;
|
|
||||||
|
|
||||||
mod artifacts;
|
|
||||||
mod constants;
|
|
||||||
mod game;
|
mod game;
|
||||||
mod level;
|
|
||||||
mod level_generator;
|
|
||||||
mod level_ladder;
|
|
||||||
mod level_widget;
|
|
||||||
mod monsters;
|
|
||||||
mod player;
|
mod player;
|
||||||
|
mod level;
|
||||||
mod position;
|
mod position;
|
||||||
mod room;
|
mod level_widget;
|
||||||
|
mod level_generator;
|
||||||
const BACKGROUND_COLOR: Color = Color::DarkGray;
|
mod artifacts;
|
||||||
const PANEL_BACKGROUND_COLOR: Color = Color::Black;
|
mod monster;
|
||||||
|
|
||||||
//
|
//
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let mut game = Game::new(Player::new(realname().as_str(), 30));
|
let mut game = Game::new(Player::new(realname().as_str(), 10));
|
||||||
|
|
||||||
stdout().execute(EnterAlternateScreen)?;
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
enable_raw_mode()?;
|
enable_raw_mode()?;
|
||||||
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
|
||||||
terminal.clear()?;
|
terminal.clear()?;
|
||||||
|
|
||||||
let start_time = Instant::now();
|
let mut ticks: u64 = 0;
|
||||||
let mut ticks = 0;
|
|
||||||
loop {
|
loop {
|
||||||
terminal.draw(|frame| {
|
terminal.draw(|frame| {
|
||||||
let mut area = frame.area();
|
let mut area = frame.size();
|
||||||
frame.render_widget(
|
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
|
||||||
Block::default().style(Style::default().bg(BACKGROUND_COLOR)),
|
|
||||||
area,
|
|
||||||
);
|
|
||||||
|
|
||||||
// don't draw stuff except an info box if the terminal is too small (less than 80x25)
|
if area.width > 80 {
|
||||||
// to prevent the read drawing code from crashing the game.
|
area.x = (area.width - 80) / 2;
|
||||||
if area.width < MIN_WIDTH || area.height < MIN_HEIGHT {
|
area.width = 80;
|
||||||
let block = Block::default()
|
|
||||||
.title("Info")
|
|
||||||
.borders(Borders::ALL)
|
|
||||||
.border_style(Style::default().fg(Color::White))
|
|
||||||
.border_type(BorderType::Rounded)
|
|
||||||
.style(Style::default().bg(Color::Black));
|
|
||||||
let paragraph = Paragraph::new(format!(
|
|
||||||
"Terminal needs to be at leas {}x{}!",
|
|
||||||
MIN_WIDTH, MIN_HEIGHT
|
|
||||||
))
|
|
||||||
.block(block)
|
|
||||||
.wrap(Wrap { trim: true });
|
|
||||||
frame.render_widget(paragraph, area);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
if area.height > 25 {
|
||||||
if area.width > MIN_WIDTH {
|
area.y = (area.height - 25) / 2;
|
||||||
area.x = (area.width - MIN_WIDTH) / 2;
|
area.height = 25;
|
||||||
area.width = MIN_WIDTH;
|
|
||||||
}
|
|
||||||
if area.height > MIN_HEIGHT {
|
|
||||||
area.y = (area.height - LEVEL_HEIGHT as u16) / 2;
|
|
||||||
area.height = LEVEL_HEIGHT as u16;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
let map_area = Rect {
|
let map_area = Rect {
|
||||||
x: area.x,
|
x: area.x,
|
||||||
y: area.y,
|
y: area.y,
|
||||||
width: LEVEL_WIDTH as u16,
|
width: level::LEVEL_WIDTH as u16,
|
||||||
height: LEVEL_HEIGHT as u16,
|
height: level::LEVEL_HEIGHT as u16,
|
||||||
};
|
};
|
||||||
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
|
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
|
||||||
|
|
||||||
let stats_area = Rect {
|
let stats_area = Rect {
|
||||||
x: area.x + map_area.width,
|
x: area.x + 50,
|
||||||
y: area.y,
|
y: area.y,
|
||||||
width: MIN_WIDTH - map_area.width,
|
width: 30,
|
||||||
height: map_area.height / 2 + 1,
|
height: 25,
|
||||||
};
|
};
|
||||||
let block = Block::default()
|
|
||||||
.title_top(
|
|
||||||
Line::from(format!(" {} ", game.get_player().get_name())).centered()
|
|
||||||
)
|
|
||||||
.borders(Borders::TOP)
|
|
||||||
.border_style(Style::default().fg(Color::White))
|
|
||||||
.border_type(BorderType::Rounded)
|
|
||||||
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
|
|
||||||
frame.render_widget(
|
frame.render_widget(
|
||||||
Paragraph::new(format!(
|
Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}\nticks: {}",
|
||||||
"Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
|
game.get_player().get_name(),
|
||||||
game.get_player().get_life(),
|
game.get_player().get_life(),
|
||||||
game.get_player().get_max_life(),
|
game.get_player().get_max_life(),
|
||||||
game.get_player().defense(),
|
|
||||||
game.get_player().get_experience(),
|
game.get_player().get_experience(),
|
||||||
game.get_player().get_gold(),
|
game.get_player().get_gold(),
|
||||||
game.get_player().get_immutable_position().get_level() + 1,
|
game.get_player().get_immutable_position().get_level(),
|
||||||
LEVELS,
|
ticks
|
||||||
game.get_player().inventory_size().0,
|
|
||||||
game.get_player().inventory_size().1,
|
|
||||||
))
|
))
|
||||||
.block(block)
|
.white()
|
||||||
.wrap(Wrap { trim: true }),
|
.on_blue(),
|
||||||
stats_area,
|
stats_area,
|
||||||
);
|
);
|
||||||
let messages_area = Rect {
|
|
||||||
x: area.x + map_area.width,
|
|
||||||
y: area.y + map_area.height / 2 + 1,
|
|
||||||
width: MIN_WIDTH - map_area.width,
|
|
||||||
height: map_area.height / 2,
|
|
||||||
};
|
|
||||||
// Display the latest messages from the game to the user
|
|
||||||
let block = Block::default()
|
|
||||||
.title_top(
|
|
||||||
Line::from(" messages ").centered()
|
|
||||||
)
|
|
||||||
.borders(Borders::TOP)
|
|
||||||
.border_style(Style::default().fg(Color::White))
|
|
||||||
.border_type(BorderType::Rounded)
|
|
||||||
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
|
|
||||||
|
|
||||||
let paragraph1 = if game.messages.is_empty() {
|
|
||||||
"".to_string()
|
|
||||||
} else {
|
|
||||||
format!("> {}", game.messages.join("\n> "))
|
|
||||||
};
|
|
||||||
frame.render_widget(
|
|
||||||
Paragraph::new(paragraph1)
|
|
||||||
.block(block)
|
|
||||||
.wrap(Wrap { trim: true }),
|
|
||||||
messages_area,
|
|
||||||
);
|
|
||||||
})?;
|
})?;
|
||||||
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
|
if event::poll(std::time::Duration::from_millis(50))? {
|
||||||
if let event::Event::Key(key) = event::read()? {
|
if let event::Event::Key(key) = event::read()? {
|
||||||
if key.kind == KeyEventKind::Press {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
match key.code {
|
|
||||||
KeyCode::Char('v') => {
|
|
||||||
game.messages.insert(
|
|
||||||
0,
|
|
||||||
format!("You are playing version '{}'.", env!("GIT_HASH"))
|
|
||||||
.to_string(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
KeyCode::Char('p') => {
|
|
||||||
let gained_health = game.get_mutable_player().consume_inventory();
|
|
||||||
if gained_health > 0 {
|
|
||||||
game.messages.insert(
|
|
||||||
0,
|
|
||||||
format!(
|
|
||||||
"used a potion from inventory and gained {} health.",
|
|
||||||
gained_health
|
|
||||||
)
|
|
||||||
.to_string(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
KeyCode::Char('q') => {
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
KeyCode::Left | KeyCode::Down | KeyCode::Right | KeyCode::Up => {
|
if key.kind == KeyEventKind::Press {
|
||||||
let new_pos = match key.code {
|
let new_pos = match key.code {
|
||||||
KeyCode::Left => game.move_player(-1, 0),
|
KeyCode::Left => { game.move_player(-1, 0) }
|
||||||
KeyCode::Right => game.move_player(1, 0),
|
KeyCode::Right => { game.move_player(1, 0) }
|
||||||
KeyCode::Up => game.move_player(0, -1),
|
KeyCode::Up => { game.move_player(0, -1) }
|
||||||
KeyCode::Down => game.move_player(0, 1),
|
KeyCode::Down => { game.move_player(0, 1) }
|
||||||
_ => (0, 0),
|
_ => { (0, 0) }
|
||||||
};
|
};
|
||||||
if !game.player_fights_monster() {
|
if !game.player_fights_monster() {
|
||||||
// player attacked monster but did not kill it
|
// player attacked monster but did not kill it
|
||||||
game.move_player(new_pos.0, new_pos.1);
|
game.move_player(new_pos.0, new_pos.1);
|
||||||
}
|
}
|
||||||
game.player_collects_artifact();
|
game.player_collects_artifact();
|
||||||
}
|
if game.get_game_state() != GameState::RUNNING {
|
||||||
_ => {}
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
game.update_level(ticks);
|
game.update_level(ticks);
|
||||||
if game.get_game_state() != GameState::Running {
|
ticks+=1;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
ticks += 1;
|
|
||||||
}
|
|
||||||
let playtime = start_time.elapsed();
|
|
||||||
loop {
|
loop {
|
||||||
let _ = terminal.draw(|frame| {
|
let _ = terminal.draw(|frame| {
|
||||||
let mut area = frame.area();
|
let mut area = frame.size();
|
||||||
let w = area.width / 2;
|
let w = area.width / 2;
|
||||||
let h = area.height / 2;
|
let h = area.height / 2;
|
||||||
area.x += w - 20;
|
area.x += w - 20;
|
||||||
|
@ -218,31 +119,25 @@ fn main() -> Result<()> {
|
||||||
area.width = 40;
|
area.width = 40;
|
||||||
area.height = 20;
|
area.height = 20;
|
||||||
let block = Block::default()
|
let block = Block::default()
|
||||||
.title_top(Line::from(" Game ended ").centered())
|
.title("Game ended")
|
||||||
.title_bottom(Line::from("Press `q` to quit!"))
|
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
|
||||||
.borders(Borders::ALL)
|
.borders(Borders::ALL)
|
||||||
.border_style(Style::default().fg(Color::White))
|
.border_style(Style::default().fg(Color::White))
|
||||||
.border_type(BorderType::Rounded)
|
.border_type(BorderType::Rounded)
|
||||||
.style(Style::default().bg(Color::Black));
|
.style(Style::default().bg(Color::Black));
|
||||||
let mut text = match game.get_game_state() {
|
let mut text = match game.get_game_state() {
|
||||||
GameState::Running => {
|
GameState::RUNNING => {
|
||||||
"Quitting is for cowards! You'll better try again!".to_string()
|
"Quitting is for cowards! You'll better try again!".to_string()
|
||||||
}
|
}
|
||||||
GameState::Lost => {
|
GameState::LOST => {
|
||||||
"Sorry, you died in the dungeon. Better luck next time!".to_string()
|
"Sorry, you died in the dungeon. Better luck next time!".to_string()
|
||||||
}
|
}
|
||||||
GameState::Won => {
|
GameState::WON => {
|
||||||
"Congratulation! You mastered your way through the dungeon and won the game."
|
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
|
||||||
.to_string()
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
text += format!(
|
text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
|
||||||
"\nYou gained {} experience.",
|
|
||||||
game.get_player().get_experience()
|
|
||||||
)
|
|
||||||
.as_str();
|
|
||||||
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
|
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
|
||||||
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
|
|
||||||
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
|
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
|
||||||
frame.render_widget(paragraph, area);
|
frame.render_widget(paragraph, area);
|
||||||
});
|
});
|
||||||
|
@ -254,6 +149,7 @@ fn main() -> Result<()> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
stdout().execute(LeaveAlternateScreen)?;
|
stdout().execute(LeaveAlternateScreen)?;
|
||||||
disable_raw_mode()?;
|
disable_raw_mode()?;
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|
|
@ -0,0 +1,128 @@
|
||||||
|
use ratatui::prelude::Color;
|
||||||
|
|
||||||
|
use crate::position::Position;
|
||||||
|
|
||||||
|
pub trait Monster {
|
||||||
|
fn is_dead(&self) -> bool;
|
||||||
|
fn get_representation(&self) -> (&str, Color);
|
||||||
|
fn decrease_life(&mut self, by: usize);
|
||||||
|
fn get_immutable_position(&self) -> &Position;
|
||||||
|
fn get_experience_gain(&self) -> usize;
|
||||||
|
fn get_position(&mut self) -> &mut Position;
|
||||||
|
#[cfg(test)]
|
||||||
|
fn get_life(&self) -> usize;
|
||||||
|
}
|
||||||
|
|
||||||
|
macro_rules! default_monster {
|
||||||
|
($($t:ty),+ $(,)?) => ($(
|
||||||
|
impl Monster for $t {
|
||||||
|
fn is_dead(&self) -> bool { self.life <= 0 }
|
||||||
|
fn get_experience_gain(&self) -> usize { self.experience_gain }
|
||||||
|
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
|
||||||
|
fn decrease_life(&mut self, by: usize) {
|
||||||
|
self.life = self.life.saturating_sub(by);
|
||||||
|
}
|
||||||
|
fn get_immutable_position(&self) -> &Position {
|
||||||
|
&self.position
|
||||||
|
}
|
||||||
|
fn get_position(&mut self) -> &mut Position {
|
||||||
|
&mut self.position
|
||||||
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
fn get_life(&self) -> usize { self.life }
|
||||||
|
}
|
||||||
|
)+)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Rat {
|
||||||
|
life: usize,
|
||||||
|
position: Position,
|
||||||
|
symbol: String,
|
||||||
|
color: Color,
|
||||||
|
experience_gain: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Rat {
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn new(life: usize) -> Self {
|
||||||
|
Self {
|
||||||
|
life,
|
||||||
|
position: Position::new(0, 0, 0),
|
||||||
|
symbol: String::from("R"),
|
||||||
|
color: Color::Black,
|
||||||
|
experience_gain: 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
Self {
|
||||||
|
life: 2,
|
||||||
|
position,
|
||||||
|
symbol: String::from("R"),
|
||||||
|
color: Color::Black,
|
||||||
|
experience_gain: 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn get_life(&self) -> usize { self.life }
|
||||||
|
}
|
||||||
|
default_monster!(Rat);
|
||||||
|
|
||||||
|
pub struct Orc {
|
||||||
|
life: usize,
|
||||||
|
position: Position,
|
||||||
|
symbol: String,
|
||||||
|
color: Color,
|
||||||
|
experience_gain: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Orc {
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn new(life: usize) -> Self {
|
||||||
|
Self {
|
||||||
|
life,
|
||||||
|
position: Position::new(0, 0, 0),
|
||||||
|
symbol: String::from("O"),
|
||||||
|
color: Color::DarkGray,
|
||||||
|
experience_gain: 10,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
Self {
|
||||||
|
life: 4,
|
||||||
|
position,
|
||||||
|
symbol: String::from("O"),
|
||||||
|
color: Color::DarkGray,
|
||||||
|
experience_gain: 10,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[cfg(test)]
|
||||||
|
pub fn get_life(&self) -> usize { self.life }
|
||||||
|
}
|
||||||
|
|
||||||
|
default_monster!(Orc);
|
||||||
|
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn monsters_can_move() {
|
||||||
|
let mut m = Rat::new(2);
|
||||||
|
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
||||||
|
m.get_position().change(1, 2);
|
||||||
|
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
||||||
|
m.get_position().change(2, 1);
|
||||||
|
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
|
||||||
|
m.get_position().set(1, 2, 3);
|
||||||
|
m.get_position().change(2, 1);
|
||||||
|
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn monsters_can_die() {
|
||||||
|
let mut m = Rat::new(2);
|
||||||
|
assert_eq!(m.get_life(), 2);
|
||||||
|
assert_eq!(m.is_dead(), false);
|
||||||
|
m.decrease_life(1);
|
||||||
|
assert_eq!(m.get_life(), 1);
|
||||||
|
m.decrease_life(2);
|
||||||
|
assert_eq!(m.get_life(), 0);
|
||||||
|
assert_eq!(m.is_dead(), true);
|
||||||
|
}
|
137
src/monsters.rs
137
src/monsters.rs
|
@ -1,137 +0,0 @@
|
||||||
use std::ops::RangeInclusive;
|
|
||||||
|
|
||||||
use crate::position::{HasPosition, Position};
|
|
||||||
use macros::CreateMonsters;
|
|
||||||
use rand::Rng;
|
|
||||||
use ratatui::prelude::Color;
|
|
||||||
|
|
||||||
pub trait Monster: HasPosition {
|
|
||||||
fn get_name(&self) -> &str;
|
|
||||||
fn is_dead(&self) -> bool;
|
|
||||||
fn get_representation(&self) -> (&str, Color);
|
|
||||||
fn decrease_life(&mut self, by: usize);
|
|
||||||
// fn get_immutable_position(&self) -> &Position;
|
|
||||||
fn get_experience_gain(&self) -> usize;
|
|
||||||
fn get_ticks_between_steps(&self) -> u128;
|
|
||||||
#[cfg(test)]
|
|
||||||
fn get_life(&self) -> usize;
|
|
||||||
fn damage(&self) -> usize;
|
|
||||||
fn defense(&self) -> usize;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
|
|
||||||
pub enum MonsterTypes {
|
|
||||||
Rat,
|
|
||||||
Orc,
|
|
||||||
Snake,
|
|
||||||
Skeleton,
|
|
||||||
Spider,
|
|
||||||
}
|
|
||||||
|
|
||||||
macro_rules! create_monster {
|
|
||||||
($t:ident $(, $k:ident : $v:expr)*$(,)?) => (
|
|
||||||
impl $t {
|
|
||||||
pub fn new_with_position(position: Position) -> Self {
|
|
||||||
Self {
|
|
||||||
position,
|
|
||||||
$($k: $v,)*
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
create_monster!(
|
|
||||||
Rat,
|
|
||||||
name:"rat".to_string(),
|
|
||||||
life: 2,
|
|
||||||
symbol: String::from("r"),
|
|
||||||
color: Color::White,
|
|
||||||
experience_gain: 5,
|
|
||||||
ticks_between_steps: 5,
|
|
||||||
damage_range: 1..=2,
|
|
||||||
defense: 0,
|
|
||||||
);
|
|
||||||
|
|
||||||
create_monster!(
|
|
||||||
Spider,
|
|
||||||
name:"spider".to_string(),
|
|
||||||
life: 3,
|
|
||||||
symbol: String::from("s"),
|
|
||||||
color: Color::Yellow,
|
|
||||||
experience_gain: 7,
|
|
||||||
ticks_between_steps: 7,
|
|
||||||
damage_range: 2..=3,
|
|
||||||
defense: 0,
|
|
||||||
);
|
|
||||||
|
|
||||||
create_monster!(
|
|
||||||
Orc,
|
|
||||||
name: "orc".to_string(),
|
|
||||||
life: 4,
|
|
||||||
symbol: String::from("O"),
|
|
||||||
color: Color::Gray,
|
|
||||||
experience_gain: 10,
|
|
||||||
ticks_between_steps: 10,
|
|
||||||
damage_range: 2..=3,
|
|
||||||
defense: 0,
|
|
||||||
);
|
|
||||||
|
|
||||||
create_monster!(
|
|
||||||
Snake,
|
|
||||||
name: "snake".to_string(),
|
|
||||||
life: 3,
|
|
||||||
symbol: String::from("s"),
|
|
||||||
color: Color::White,
|
|
||||||
experience_gain: 10,
|
|
||||||
ticks_between_steps: 20,
|
|
||||||
damage_range: 1..=4,
|
|
||||||
defense: 0,
|
|
||||||
);
|
|
||||||
|
|
||||||
create_monster!(
|
|
||||||
Skeleton,
|
|
||||||
name: "skeleton".to_string(),
|
|
||||||
life: 3,
|
|
||||||
symbol: String::from("S"),
|
|
||||||
color: Color::Gray,
|
|
||||||
experience_gain: 20,
|
|
||||||
ticks_between_steps: 10,
|
|
||||||
damage_range: 1..=5,
|
|
||||||
defense: 0,
|
|
||||||
);
|
|
||||||
|
|
||||||
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {
|
|
||||||
match monster_type {
|
|
||||||
MonsterTypes::Rat => Box::new(Rat::new_with_position(position)),
|
|
||||||
MonsterTypes::Orc => Box::new(Orc::new_with_position(position)),
|
|
||||||
MonsterTypes::Snake => Box::new(Snake::new_with_position(position)),
|
|
||||||
MonsterTypes::Skeleton => Box::new(Skeleton::new_with_position(position)),
|
|
||||||
MonsterTypes::Spider => Box::new(Spider::new_with_position(position)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn monsters_can_move() {
|
|
||||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
|
|
||||||
m.get_position().change(1, 2);
|
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
|
|
||||||
m.get_position().change(2, 1);
|
|
||||||
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
|
|
||||||
m.get_position().set(1, 2, 3);
|
|
||||||
m.get_position().change(2, 1);
|
|
||||||
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn monsters_can_die() {
|
|
||||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
|
||||||
assert_eq!(m.get_life(), 2);
|
|
||||||
assert_eq!(m.is_dead(), false);
|
|
||||||
m.decrease_life(1);
|
|
||||||
assert_eq!(m.get_life(), 1);
|
|
||||||
m.decrease_life(2);
|
|
||||||
assert_eq!(m.get_life(), 0);
|
|
||||||
assert_eq!(m.is_dead(), true);
|
|
||||||
}
|
|
122
src/player.rs
122
src/player.rs
|
@ -1,9 +1,6 @@
|
||||||
use rand::Rng;
|
|
||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use crate::artifacts::Potion;
|
use crate::position::Position;
|
||||||
use crate::level_ladder::get_level_ladder;
|
|
||||||
use crate::position::{HasPosition, Position};
|
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
name: String,
|
name: String,
|
||||||
|
@ -12,10 +9,6 @@ pub struct Player {
|
||||||
max_life: i16,
|
max_life: i16,
|
||||||
gold: usize,
|
gold: usize,
|
||||||
experience: usize,
|
experience: usize,
|
||||||
inventory: Vec<Potion>,
|
|
||||||
inventory_slots: usize,
|
|
||||||
level: usize,
|
|
||||||
defense: usize,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
|
@ -27,14 +20,10 @@ impl Player {
|
||||||
max_life,
|
max_life,
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
inventory: vec![],
|
|
||||||
inventory_slots: 2,
|
|
||||||
level: 1,
|
|
||||||
defense: 0,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
self.name.clone()
|
return self.name.clone();
|
||||||
}
|
}
|
||||||
pub fn change_life(&mut self, by: i16) {
|
pub fn change_life(&mut self, by: i16) {
|
||||||
self.life = max(0, min(self.max_life, self.life + by));
|
self.life = max(0, min(self.max_life, self.life + by));
|
||||||
|
@ -42,96 +31,25 @@ impl Player {
|
||||||
pub fn get_life(&self) -> i16 {
|
pub fn get_life(&self) -> i16 {
|
||||||
self.life
|
self.life
|
||||||
}
|
}
|
||||||
/// returns true if the player is dead (life <= 0)
|
|
||||||
pub fn is_dead(&self) -> bool {
|
|
||||||
self.life <= 0
|
|
||||||
}
|
|
||||||
/// returns true if the player's life is at maximum
|
|
||||||
pub fn is_healthy(&self) -> bool {
|
|
||||||
self.life == self.max_life
|
|
||||||
}
|
|
||||||
pub fn get_max_life(&self) -> i16 {
|
pub fn get_max_life(&self) -> i16 {
|
||||||
self.max_life
|
self.max_life
|
||||||
}
|
}
|
||||||
|
pub fn get_position(&mut self) -> &mut Position {
|
||||||
/// add the given amount to the players gold stash
|
|
||||||
pub fn retrieve_gold(&mut self, amount: usize) {
|
|
||||||
self.gold += amount
|
|
||||||
}
|
|
||||||
|
|
||||||
/// return the size of the players gold stash
|
|
||||||
pub fn get_gold(&self) -> usize {
|
|
||||||
self.gold
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn gain_experience(&mut self, amount: usize) -> bool {
|
|
||||||
let mut result = false;
|
|
||||||
for (i, level_step) in get_level_ladder().enumerate() {
|
|
||||||
if self.experience <= level_step && self.experience + amount > level_step {
|
|
||||||
self.level += 1;
|
|
||||||
// make life gain depend on level?
|
|
||||||
self.max_life += 5;
|
|
||||||
self.defense += 1;
|
|
||||||
self.life = self.max_life;
|
|
||||||
result = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if i > self.level {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.experience += amount;
|
|
||||||
result
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_experience_level(&self) -> usize {
|
|
||||||
self.level
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_experience(&self) -> usize {
|
|
||||||
self.experience
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn damage(&self) -> usize {
|
|
||||||
rand::thread_rng().gen_range(1..4)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn defense(&self) -> usize {
|
|
||||||
self.defense
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
|
|
||||||
if self.inventory.len() < self.inventory_slots {
|
|
||||||
self.inventory.push(*potion);
|
|
||||||
true
|
|
||||||
} else {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn inventory_size(&self) -> (usize, usize) {
|
|
||||||
(self.inventory.len(), self.inventory_slots)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn consume_inventory(&mut self) -> usize {
|
|
||||||
if self.is_healthy() {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
if let Some(potion) = self.inventory.pop() {
|
|
||||||
self.change_life(potion.get_health() as i16);
|
|
||||||
return potion.get_health();
|
|
||||||
}
|
|
||||||
0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl HasPosition for Player {
|
|
||||||
fn get_position(&mut self) -> &mut Position {
|
|
||||||
&mut self.position
|
&mut self.position
|
||||||
}
|
}
|
||||||
fn get_immutable_position(&self) -> &Position {
|
pub fn get_immutable_position(&self) -> &Position {
|
||||||
&self.position
|
&self.position
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// add the given amount to the players gold stash
|
||||||
|
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
|
||||||
|
|
||||||
|
/// return the size of the players gold stash
|
||||||
|
pub fn get_gold(&self) -> usize { self.gold }
|
||||||
|
|
||||||
|
pub fn gain_experience(&mut self, amount: usize) { self.experience += amount }
|
||||||
|
|
||||||
|
pub fn get_experience(&self) -> usize { self.experience }
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
@ -143,10 +61,6 @@ fn test_get_name() {
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
inventory: vec![],
|
|
||||||
inventory_slots: 1,
|
|
||||||
level: 0,
|
|
||||||
defense: 0,
|
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_name(), "Teddy Tester");
|
assert_eq!(p.get_name(), "Teddy Tester");
|
||||||
}
|
}
|
||||||
|
@ -170,10 +84,6 @@ fn test_change_life() {
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
inventory: vec![],
|
|
||||||
inventory_slots: 1,
|
|
||||||
level: 0,
|
|
||||||
defense: 0,
|
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_life(), 5);
|
assert_eq!(p.get_life(), 5);
|
||||||
p.change_life(-2);
|
p.change_life(-2);
|
||||||
|
@ -207,10 +117,6 @@ fn test_max_life() {
|
||||||
max_life: 10,
|
max_life: 10,
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
inventory: vec![],
|
|
||||||
inventory_slots: 1,
|
|
||||||
level: 0,
|
|
||||||
defense: 0,
|
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_max_life(), 10);
|
assert_eq!(p.get_max_life(), 10);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,14 +1,6 @@
|
||||||
use std::cmp::max;
|
use std::cmp::max;
|
||||||
|
|
||||||
/// describes an character (PC or NPC) in the dungeon that has a position.
|
#[derive(PartialEq, Debug)]
|
||||||
pub trait HasPosition {
|
|
||||||
/// returns a mutable position
|
|
||||||
fn get_position(&mut self) -> &mut Position;
|
|
||||||
/// returns an immutable position
|
|
||||||
fn get_immutable_position(&self) -> &Position;
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(PartialEq, Debug, Clone, Copy)]
|
|
||||||
pub struct Position {
|
pub struct Position {
|
||||||
level: usize,
|
level: usize,
|
||||||
x: usize,
|
x: usize,
|
||||||
|
@ -17,7 +9,11 @@ pub struct Position {
|
||||||
|
|
||||||
impl Position {
|
impl Position {
|
||||||
pub fn new(level: usize, x: usize, y: usize) -> Self {
|
pub fn new(level: usize, x: usize, y: usize) -> Self {
|
||||||
Self { level, x, y }
|
Self {
|
||||||
|
level,
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
|
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
|
||||||
self.x = max((self.x as i16) + dx, 0) as usize;
|
self.x = max((self.x as i16) + dx, 0) as usize;
|
||||||
|
@ -38,9 +34,7 @@ impl Position {
|
||||||
self.x
|
self.x
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_y(&self) -> usize {
|
pub fn get_y(&self) -> usize { self.y }
|
||||||
self.y
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|
280
src/room.rs
280
src/room.rs
|
@ -1,280 +0,0 @@
|
||||||
use std::{
|
|
||||||
cmp::{max, min},
|
|
||||||
ops::RangeInclusive,
|
|
||||||
};
|
|
||||||
|
|
||||||
use crate::{
|
|
||||||
constants::{
|
|
||||||
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
|
|
||||||
},
|
|
||||||
level::StructureElement,
|
|
||||||
};
|
|
||||||
use rand::rngs::ThreadRng;
|
|
||||||
use rand::Rng;
|
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone, Eq, Hash, Debug)]
|
|
||||||
pub enum RoomType {
|
|
||||||
Start,
|
|
||||||
End,
|
|
||||||
StairUp,
|
|
||||||
StairDown,
|
|
||||||
BasicRoom,
|
|
||||||
ArtifactRoom,
|
|
||||||
MonsterRoom,
|
|
||||||
EmptyRoom,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug)]
|
|
||||||
pub struct Connection {
|
|
||||||
pub start_pos: (usize, usize),
|
|
||||||
pub end_pos: (usize, usize),
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Connection {
|
|
||||||
pub fn render(
|
|
||||||
&self,
|
|
||||||
rng: &mut ThreadRng,
|
|
||||||
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
|
||||||
) {
|
|
||||||
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
|
|
||||||
if a > b {
|
|
||||||
b..=a
|
|
||||||
} else {
|
|
||||||
a..=b
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// the tuples are (col, row)
|
|
||||||
let abs_d_col =
|
|
||||||
max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
|
|
||||||
|
|
||||||
let abs_d_row =
|
|
||||||
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
|
|
||||||
|
|
||||||
if abs_d_col == 0 {
|
|
||||||
for row in calc_range(self.end_pos.1, self.start_pos.1) {
|
|
||||||
tgt[self.end_pos.0][row] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
} else if abs_d_row == 0 {
|
|
||||||
for col in calc_range(self.end_pos.0, self.start_pos.0) {
|
|
||||||
tgt[col][self.end_pos.1] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
|
|
||||||
if d_row > 0 {
|
|
||||||
// more up/down
|
|
||||||
let d_row = self.end_pos.1 - self.start_pos.1;
|
|
||||||
let vert_offset = if d_row > 3 {
|
|
||||||
rng.gen_range(1..=d_row - 1)
|
|
||||||
} else {
|
|
||||||
d_row / 2
|
|
||||||
};
|
|
||||||
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
|
|
||||||
tgt[self.start_pos.0][r] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
for c in calc_range(self.end_pos.0, self.start_pos.0) {
|
|
||||||
tgt[c][self.start_pos.1 + vert_offset] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
for r in (self.start_pos.1 + vert_offset)..=self.end_pos.1 {
|
|
||||||
tgt[self.end_pos.0][r] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// more left/right
|
|
||||||
let d_col = self.end_pos.0 - self.start_pos.0;
|
|
||||||
let horizont_offset = if d_col > 3 {
|
|
||||||
rng.gen_range(1..=d_col - 1)
|
|
||||||
} else {
|
|
||||||
d_col / 2
|
|
||||||
};
|
|
||||||
for tgt_col in tgt
|
|
||||||
.iter_mut()
|
|
||||||
.skip(self.start_pos.0)
|
|
||||||
.take(horizont_offset + 1)
|
|
||||||
{
|
|
||||||
tgt_col[self.start_pos.1] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
for r in calc_range(self.end_pos.1, self.start_pos.1) {
|
|
||||||
tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
for tgt_col in tgt
|
|
||||||
.iter_mut()
|
|
||||||
.take(self.end_pos.0 + 1)
|
|
||||||
.skip(self.start_pos.0 + horizont_offset)
|
|
||||||
{
|
|
||||||
tgt_col[self.end_pos.1] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug)]
|
|
||||||
pub struct Room {
|
|
||||||
pub kind: RoomType,
|
|
||||||
pub offset_x: usize,
|
|
||||||
pub offset_y: usize,
|
|
||||||
pub width: usize,
|
|
||||||
pub height: usize,
|
|
||||||
pub special: (usize, usize),
|
|
||||||
pub connection_down: Option<Connection>,
|
|
||||||
pub connection_right: Option<Connection>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Room {
|
|
||||||
pub fn new(rng: &mut ThreadRng) -> Self {
|
|
||||||
let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
|
|
||||||
let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
|
|
||||||
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
|
||||||
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
|
||||||
let sx = offset_x + rng.gen_range(1..width - 1);
|
|
||||||
let sy = offset_y + rng.gen_range(1..height - 1);
|
|
||||||
|
|
||||||
Self {
|
|
||||||
kind: RoomType::EmptyRoom,
|
|
||||||
offset_x,
|
|
||||||
offset_y,
|
|
||||||
width,
|
|
||||||
height,
|
|
||||||
special: (sx, sy),
|
|
||||||
connection_down: None,
|
|
||||||
connection_right: None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// pub fn get_x_range(&self) -> Range<usize> {
|
|
||||||
// self.offset_x..self.offset_x + self.width
|
|
||||||
// }
|
|
||||||
|
|
||||||
// pub fn get_y_range(&self) -> Range<usize> {
|
|
||||||
// self.offset_y..self.offset_y + self.height
|
|
||||||
// }
|
|
||||||
|
|
||||||
pub fn render(
|
|
||||||
&self,
|
|
||||||
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
|
||||||
col: usize,
|
|
||||||
row: usize,
|
|
||||||
) -> (usize, usize) {
|
|
||||||
let top = 1 + row * ROOM_HEIGHT;
|
|
||||||
let left = 1 + col * ROOM_WIDTH;
|
|
||||||
for col in tgt.iter_mut().skip(left).take(ROOM_WIDTH) {
|
|
||||||
//left..left + ROOM_WIDTH {
|
|
||||||
for row_element in col.iter_mut().skip(top).take(ROOM_HEIGHT) {
|
|
||||||
// top..top + ROOM_HEIGHT {
|
|
||||||
*row_element = StructureElement::Wall;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if self.kind == RoomType::EmptyRoom {
|
|
||||||
return (0, 0);
|
|
||||||
}
|
|
||||||
// render floor elements
|
|
||||||
for x in 0..self.width {
|
|
||||||
for y in 0..self.height {
|
|
||||||
tgt[left + self.offset_x + x][top + self.offset_y + y] = StructureElement::Floor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
match self.kind {
|
|
||||||
RoomType::Start => {
|
|
||||||
tgt[left + self.special.0][top + self.special.1] = StructureElement::Start;
|
|
||||||
}
|
|
||||||
RoomType::End => {
|
|
||||||
tgt[left + self.special.0][top + self.special.1] = StructureElement::End;
|
|
||||||
}
|
|
||||||
RoomType::StairUp => {
|
|
||||||
tgt[left + self.special.0][top + self.special.1] = StructureElement::StairUp;
|
|
||||||
}
|
|
||||||
RoomType::StairDown => {
|
|
||||||
tgt[left + self.special.0][top + self.special.1] = StructureElement::StairDown;
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
};
|
|
||||||
(left + self.special.0, top + self.special.1)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_room_creation() {
|
|
||||||
let mut rng = rand::thread_rng();
|
|
||||||
let room = Room::new(&mut rng);
|
|
||||||
assert_eq!(room.kind, RoomType::EmptyRoom);
|
|
||||||
for _ in 0..1000 {
|
|
||||||
let room = Room::new(&mut rng);
|
|
||||||
assert!((3..=ROOM_WIDTH).contains(&room.width));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
fn all_wall(
|
|
||||||
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
|
||||||
col: usize,
|
|
||||||
row: usize,
|
|
||||||
) -> bool {
|
|
||||||
let top = 1 + row * ROOM_HEIGHT;
|
|
||||||
let left = 1 + col * ROOM_WIDTH;
|
|
||||||
for x in left..left + ROOM_WIDTH {
|
|
||||||
for y in top..top + ROOM_HEIGHT {
|
|
||||||
if tgt[x][y] != StructureElement::Wall {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
true
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
fn has_structure_element(
|
|
||||||
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
|
||||||
col: usize,
|
|
||||||
row: usize,
|
|
||||||
element: StructureElement,
|
|
||||||
) -> bool {
|
|
||||||
let top = 1 + row * ROOM_HEIGHT;
|
|
||||||
let left = 1 + col * ROOM_WIDTH;
|
|
||||||
for x in left..left + ROOM_WIDTH {
|
|
||||||
for y in top..top + ROOM_HEIGHT {
|
|
||||||
if tgt[x][y] == element {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
false
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_room_render_empty() {
|
|
||||||
let mut rng = rand::thread_rng();
|
|
||||||
let room = Room::new(&mut rng);
|
|
||||||
assert_eq!(room.kind, RoomType::EmptyRoom);
|
|
||||||
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
|
||||||
|
|
||||||
room.render(&mut structure, 0, 0);
|
|
||||||
assert!(all_wall(&mut structure, 0, 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_room_render_basic() {
|
|
||||||
let mut rng = rand::thread_rng();
|
|
||||||
let mut room = Room::new(&mut rng);
|
|
||||||
room.kind = RoomType::BasicRoom;
|
|
||||||
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
|
||||||
|
|
||||||
room.render(&mut structure, 1, 3);
|
|
||||||
assert!(!all_wall(&mut structure, 1, 3));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_room_render_start() {
|
|
||||||
let mut rng = rand::thread_rng();
|
|
||||||
let mut room = Room::new(&mut rng);
|
|
||||||
room.kind = RoomType::Start;
|
|
||||||
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
|
|
||||||
|
|
||||||
room.render(&mut structure, 1, 3);
|
|
||||||
assert!(!all_wall(&mut structure, 1, 3));
|
|
||||||
assert!(has_structure_element(
|
|
||||||
&mut structure,
|
|
||||||
1,
|
|
||||||
3,
|
|
||||||
StructureElement::Start
|
|
||||||
));
|
|
||||||
}
|
|
Loading…
Reference in New Issue