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Author SHA1 Message Date
Joachim Lusiardi cca9e8f285 moving monsters I 2023-12-22 22:53:58 +01:00
22 changed files with 752 additions and 2614 deletions

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@ -1,16 +0,0 @@
name: publish package
on:
push:
branches-ignore:
- main
jobs:
Explore-Gitea-Actions:
runs-on: ubuntu-latest
steps:
- name: Check out repository code
uses: actions/checkout@v4
- name: run tests
run: |
cd ${{ gitea.workspace }}
cargo test

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@ -1,28 +0,0 @@
name: publish package
on:
push:
branches:
- main
jobs:
Explore-Gitea-Actions:
runs-on: ubuntu-latest
steps:
- name: Check out repository code
uses: actions/checkout@v4
- name: run tests
run: |
cd ${{ gitea.workspace }}
cargo test --release
- name: build & release package
run: |
cd ${{ gitea.workspace }}
cargo build --release
cargo deb
ls -al target/debian
UPLOAD_FILE=$(ls target/debian/*.deb)
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
chmod 0600 /tmp/ssh_key
scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh

1
.gitignore vendored
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@ -1,2 +1 @@
/target /target
*.profraw

347
Cargo.lock generated
View File

@ -50,46 +50,23 @@ version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53" checksum = "df8670b8c7b9dae1793364eafadf7239c40d669904660c5960d74cfd80b46a53"
[[package]]
name = "castaway"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0abae9be0aaf9ea96a3b1b8b1b55c602ca751eba1b1500220cea4ecbafe7c0d5"
dependencies = [
"rustversion",
]
[[package]] [[package]]
name = "cfg-if" name = "cfg-if"
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source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd" checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
name = "compact_str"
version = "0.8.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6050c3a16ddab2e412160b31f2c871015704239bca62f72f6e5f0be631d3f644"
dependencies = [
"castaway",
"cfg-if",
"itoa",
"rustversion",
"ryu",
"static_assertions",
]
[[package]] [[package]]
name = "crossterm" name = "crossterm"
version = "0.28.1" version = "0.27.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "829d955a0bb380ef178a640b91779e3987da38c9aea133b20614cfed8cdea9c6" checksum = "f476fe445d41c9e991fd07515a6f463074b782242ccf4a5b7b1d1012e70824df"
dependencies = [ dependencies = [
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"crossterm_winapi", "crossterm_winapi",
"libc",
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"parking_lot", "parking_lot",
"rustix",
"signal-hook", "signal-hook",
"signal-hook-mio", "signal-hook-mio",
"winapi", "winapi",
@ -104,41 +81,6 @@ dependencies = [
"winapi", "winapi",
] ]
[[package]]
name = "darling"
version = "0.20.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6f63b86c8a8826a49b8c21f08a2d07338eec8d900540f8630dc76284be802989"
dependencies = [
"darling_core",
"darling_macro",
]
[[package]]
name = "darling_core"
version = "0.20.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "95133861a8032aaea082871032f5815eb9e98cef03fa916ab4500513994df9e5"
dependencies = [
"fnv",
"ident_case",
"proc-macro2",
"quote",
"strsim",
"syn",
]
[[package]]
name = "darling_macro"
version = "0.20.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d336a2a514f6ccccaa3e09b02d41d35330c07ddf03a62165fcec10bb561c7806"
dependencies = [
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"quote",
"syn",
]
[[package]] [[package]]
name = "either" name = "either"
version = "1.9.0" version = "1.9.0"
@ -147,10 +89,9 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
[[package]] [[package]]
name = "el_diabolo" name = "el_diabolo"
version = "0.2.3" version = "0.1.0"
dependencies = [ dependencies = [
"crossterm", "crossterm",
"macros",
"petgraph", "petgraph",
"rand", "rand",
"ratatui", "ratatui",
@ -163,28 +104,12 @@ version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5" checksum = "5443807d6dff69373d433ab9ef5378ad8df50ca6298caf15de6e52e24aaf54d5"
[[package]]
name = "errno"
version = "0.3.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "534c5cf6194dfab3db3242765c03bbe257cf92f22b38f6bc0c58d59108a820ba"
dependencies = [
"libc",
"windows-sys",
]
[[package]] [[package]]
name = "fixedbitset" name = "fixedbitset"
version = "0.4.2" version = "0.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80" checksum = "0ce7134b9999ecaf8bcd65542e436736ef32ddca1b3e06094cb6ec5755203b80"
[[package]]
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[[package]] [[package]]
name = "getrandom" name = "getrandom"
version = "0.2.11" version = "0.2.11"
@ -208,21 +133,9 @@ dependencies = [
[[package]] [[package]]
name = "heck" name = "heck"
version = "0.5.0" version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2304e00983f87ffb38b55b444b5e3b60a884b5d30c0fca7d82fe33449bbe55ea" checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8"
[[package]]
name = "hermit-abi"
version = "0.3.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d231dfb89cfffdbc30e7fc41579ed6066ad03abda9e567ccafae602b97ec5024"
[[package]]
name = "ident_case"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b9e0384b61958566e926dc50660321d12159025e767c18e043daf26b70104c39"
[[package]] [[package]]
name = "indexmap" name = "indexmap"
@ -236,35 +149,19 @@ dependencies = [
[[package]] [[package]]
name = "indoc" name = "indoc"
version = "2.0.5" version = "2.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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dependencies = [
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]
[[package]] [[package]]
name = "itertools" name = "itertools"
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source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
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] ]
[[package]]
name = "itoa"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]] [[package]]
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@ -276,15 +173,9 @@ dependencies = [
[[package]] [[package]]
name = "libc" name = "libc"
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source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "78b3ae25bc7c8c38cec158d1f2757ee79e9b3740fbc7ccf0e59e4b08d793fa89"
[[package]] [[package]]
name = "lock_api" name = "lock_api"
@ -311,23 +202,12 @@ dependencies = [
"hashbrown", "hashbrown",
] ]
[[package]]
name = "macros"
version = "0.1.0"
dependencies = [
"darling",
"proc-macro2",
"quote",
"syn",
]
[[package]] [[package]]
name = "mio" name = "mio"
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source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
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@ -358,9 +238,9 @@ checksum = "4c42a9226546d68acdd9c0a280d17ce19bfe27a46bf68784e4066115788d008e"
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] ]
[[package]] [[package]]
@ -371,9 +251,9 @@ checksum = "de3145af08024dea9fa9914f381a17b8fc6034dfb00f3a84013f7ff43f29ed4c"
[[package]] [[package]]
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@ -387,18 +267,18 @@ checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
[[package]] [[package]]
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@ -435,23 +315,20 @@ dependencies = [
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"lru", "lru",
"paste", "paste",
"strum", "strum",
"unicode-segmentation", "unicode-segmentation",
"unicode-truncate", "unicode-width",
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] ]
[[package]] [[package]]
@ -463,40 +340,12 @@ dependencies = [
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] ]
[[package]]
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[[package]] [[package]]
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@ -515,9 +364,9 @@ dependencies = [
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name = "wasite"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b8dad83b4f25e74f184f64c43b150b91efe7647395b42289f38e50566d82855b"
[[package]] [[package]]
name = "wasm-bindgen" name = "wasm-bindgen"
version = "0.2.89" version = "0.2.89"
@ -703,12 +517,11 @@ dependencies = [
[[package]] [[package]]
name = "whoami" name = "whoami"
version = "1.5.2" version = "1.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "372d5b87f58ec45c384ba03563b03544dc5fadc3983e434b286913f5b4a9bb6d" checksum = "22fc3756b8a9133049b26c7f61ab35416c130e8c09b660f5b3958b446f52cc50"
dependencies = [ dependencies = [
"redox_syscall 0.5.7", "wasm-bindgen",
"wasite",
"web-sys", "web-sys",
] ]
@ -736,11 +549,11 @@ checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]] [[package]]
name = "windows-sys" name = "windows-sys"
version = "0.52.0" version = "0.48.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "282be5f36a8ce781fad8c8ae18fa3f9beff57ec1b52cb3de0789201425d9a33d" checksum = "677d2418bec65e3338edb076e806bc1ec15693c5d0104683f2efe857f61056a9"
dependencies = [ dependencies = [
"windows-targets 0.52.6", "windows-targets",
] ]
[[package]] [[package]]
@ -749,29 +562,13 @@ version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9a2fa6e2155d7247be68c096456083145c183cbbbc2764150dda45a87197940c" checksum = "9a2fa6e2155d7247be68c096456083145c183cbbbc2764150dda45a87197940c"
dependencies = [ dependencies = [
"windows_aarch64_gnullvm 0.48.5", "windows_aarch64_gnullvm",
"windows_aarch64_msvc 0.48.5", "windows_aarch64_msvc",
"windows_i686_gnu 0.48.5", "windows_i686_gnu",
"windows_i686_msvc 0.48.5", "windows_i686_msvc",
"windows_x86_64_gnu 0.48.5", "windows_x86_64_gnu",
"windows_x86_64_gnullvm 0.48.5", "windows_x86_64_gnullvm",
"windows_x86_64_msvc 0.48.5", "windows_x86_64_msvc",
]
[[package]]
name = "windows-targets"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9b724f72796e036ab90c1021d4780d4d3d648aca59e491e6b98e725b84e99973"
dependencies = [
"windows_aarch64_gnullvm 0.52.6",
"windows_aarch64_msvc 0.52.6",
"windows_i686_gnu 0.52.6",
"windows_i686_gnullvm",
"windows_i686_msvc 0.52.6",
"windows_x86_64_gnu 0.52.6",
"windows_x86_64_gnullvm 0.52.6",
"windows_x86_64_msvc 0.52.6",
] ]
[[package]] [[package]]
@ -780,90 +577,42 @@ version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2b38e32f0abccf9987a4e3079dfb67dcd799fb61361e53e2882c3cbaf0d905d8" checksum = "2b38e32f0abccf9987a4e3079dfb67dcd799fb61361e53e2882c3cbaf0d905d8"
[[package]]
name = "windows_aarch64_gnullvm"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32a4622180e7a0ec044bb555404c800bc9fd9ec262ec147edd5989ccd0c02cd3"
[[package]] [[package]]
name = "windows_aarch64_msvc" name = "windows_aarch64_msvc"
version = "0.48.5" version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dc35310971f3b2dbbf3f0690a219f40e2d9afcf64f9ab7cc1be722937c26b4bc" checksum = "dc35310971f3b2dbbf3f0690a219f40e2d9afcf64f9ab7cc1be722937c26b4bc"
[[package]]
name = "windows_aarch64_msvc"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
[[package]] [[package]]
name = "windows_i686_gnu" name = "windows_i686_gnu"
version = "0.48.5" version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e" checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e"
[[package]]
name = "windows_i686_gnu"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
[[package]]
name = "windows_i686_gnullvm"
version = "0.52.6"
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[[package]] [[package]]
name = "windows_i686_msvc" name = "windows_i686_msvc"
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source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "windows_i686_msvc"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]] [[package]]
name = "windows_x86_64_gnu" name = "windows_x86_64_gnu"
version = "0.48.5" version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "windows_x86_64_gnu"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]] [[package]]
name = "windows_x86_64_gnullvm" name = "windows_x86_64_gnullvm"
version = "0.48.5" version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "windows_x86_64_gnullvm"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
[[package]] [[package]]
name = "windows_x86_64_msvc" name = "windows_x86_64_msvc"
version = "0.48.5" version = "0.48.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538" checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
[[package]]
name = "windows_x86_64_msvc"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
[[package]] [[package]]
name = "zerocopy" name = "zerocopy"
version = "0.7.19" version = "0.7.19"

View File

@ -1,28 +1,13 @@
[workspace]
members = ["macros"]
[package] [package]
name = "el_diabolo" name = "el_diabolo"
version = "0.2.3" version = "0.1.0"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
ratatui = "0.29.0" ratatui = "0.24.0"
crossterm = "0.28.1" crossterm = "0.27.0"
rand = "0.8.5" rand = "0.8.5"
petgraph = "0.6.5" petgraph = "0.6.4"
whoami = "1.5.2" whoami = "1.4.1"
macros = { path = "./macros" }
[package.metadata.deb]
maintainer = "Joachim Lusiardi <joachim@lusiardi.de>"
copyright = "2024, Joachim Lusiardi <joachim@lusiardi.de>"
extended-description = """Little roguelike game"""
depends = "$auto"
section = "game"
priority = "optional"
assets = [
["target/release/el_diabolo", "/usr/bin/", "755"],
]

View File

@ -1,10 +0,0 @@
use std::process::Command;
fn main() {
let output = Command::new("git")
.args(["rev-parse", "--short", "HEAD"])
.output()
.unwrap();
let git_hash = String::from_utf8(output.stdout).unwrap();
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
}

View File

@ -1,10 +0,0 @@
```
cargo install grcov
rustup component add llvm-tools-preview
```
```
RUSTFLAGS="-Cinstrument-coverage" cargo clean
RUSTFLAGS="-Cinstrument-coverage" cargo test
grcov . --binary-path ./target/debug/deps/ -s . -t html --branch --ignore-not-existing --ignore '../*' --ignore "/*" -o target/coverage/html
```

View File

@ -1,17 +0,0 @@
[package]
name = "macros"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
name = "macros"
path = "src/lib.rs"
proc-macro = true
[dependencies]
syn = "2.0.85"
quote = "1.0.37"
proc-macro2 = "1.0.89"
darling= "0.20.10"

View File

@ -1,58 +0,0 @@
extern crate proc_macro;
use proc_macro::TokenStream;
use quote::quote;
#[proc_macro_derive(CreateMonsters)]
pub fn create_monsters(input: TokenStream) -> TokenStream {
let input = syn::parse_macro_input!(input as syn::File);
let (enum_item, _) = match &input.items[0] {
syn::Item::Enum(enum_item) => (enum_item, &enum_item.attrs),
_ => panic!("must be an enum"),
};
let structs = enum_item.variants.iter().map(|variant| {
let variant_name = &variant.ident;
let t = quote! {
pub struct #variant_name {
name: String,
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
damage_range: RangeInclusive<usize>,
defense: usize,
}
impl Monster for #variant_name {
fn get_name(&self) -> &str { &self.name }
fn is_dead(&self) -> bool { self.life <= 0 }
fn get_experience_gain(&self) -> usize { self.experience_gain }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
fn defense(&self) -> usize { self.defense }
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
impl HasPosition for #variant_name {
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
}
};
t
});
let output = quote::quote! {
#(#structs)*
};
output.into()
}

View File

@ -1,4 +1,3 @@
use rand::Rng;
use ratatui::style::Color; use ratatui::style::Color;
use crate::player::Player; use crate::player::Player;
@ -6,51 +5,40 @@ use crate::position::Position;
pub trait Artifact { pub trait Artifact {
//! An artifact that can be collected by the player //! An artifact that can be collected by the player
/// get the character and color used to draw the artifact into the level
fn get_representation(&self) -> (&str, Color); fn get_representation(&self) -> (&str, Color);
/// get the position of the artifact in the level /// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position; fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player /// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>); fn collect(&mut self, player: &mut Player);
/// returns if the artifact was collected and can be removed from the level /// returns if the artifact was collected and can be removed from the level
fn was_collected(&self) -> bool; fn was_collected(&self) -> bool;
} }
/// An artifact that contains a random amount of gold pieces.
pub struct Chest { pub struct Chest {
/// the chests position /// a chest that contains some gold
position: Position, position: Position,
/// the chests value
gold: usize, gold: usize,
} }
impl Chest { impl Chest {
/// create a chest at the given position with a random amount of gold.
/// The gold amount depends on the level, the deeper you go, the more you get.
pub fn new(position: Position) -> Self { pub fn new(position: Position) -> Self {
let min_gold = 10 * (position.get_level() + 1); let level = position.get_level();
let max_gold = min_gold + 10 * position.get_level();
Self { Self {
position, position,
gold: rand::thread_rng().gen_range(min_gold..=max_gold), // TODO maybe randomize this?
gold: (level + 1) * 10,
} }
} }
} }
impl Artifact for Chest { impl Artifact for Chest {
fn get_representation(&self) -> (&str, Color) { fn get_representation(&self) -> (&str, Color) {
("C", Color::Cyan) ("C", Color::Blue)
} }
fn get_immutable_position(&self) -> &Position { fn get_immutable_position(&self) -> &Position { &self.position }
&self.position fn collect(&mut self, player: &mut Player) {
}
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
player.retrieve_gold(self.gold); player.retrieve_gold(self.gold);
messages.insert(
0,
format!("opened chest and collected {} gold.", self.gold).to_string(),
);
self.gold = 0; self.gold = 0;
} }
@ -59,64 +47,32 @@ impl Artifact for Chest {
} }
} }
#[derive(Clone, Copy)]
/// An artifact that gives the player some health on consumption.
pub struct Potion { pub struct Potion {
/// a potion that restores some health /// a potion that restores some health
position: Position, position: Position,
health: usize, health: usize,
was_collected: bool,
} }
impl Potion { impl Potion {
pub fn new(position: Position) -> Self { pub fn new(position: Position) -> Self {
let min_health_gain = 5 + position.get_level();
let max_health_gain = min_health_gain + 3 * position.get_level();
Self { Self {
position, position,
health: rand::thread_rng().gen_range(min_health_gain..=max_health_gain), health: 5,
was_collected: false,
} }
} }
pub fn get_health(&self) -> usize {
self.health
}
} }
impl Artifact for Potion { impl Artifact for Potion {
fn get_representation(&self) -> (&str, Color) { fn get_representation(&self) -> (&str, Color) {
("P", Color::Green) ("P", Color::Green)
} }
fn get_immutable_position(&self) -> &Position { &self.position }
fn get_immutable_position(&self) -> &Position { fn collect(&mut self, player: &mut Player) {
&self.position
}
fn collect(&mut self, player: &mut Player, messages: &mut Vec<String>) {
//! called when the player walked on to a potion.
//!
//! Depending on health status and inventory usage the potion will
//! be consumed directly or moved to inventory.
if !player.is_healthy() {
let old = player.get_life();
player.change_life(self.health.try_into().unwrap()); player.change_life(self.health.try_into().unwrap());
let new = player.get_life();
messages.insert(
0,
format!("picked up potion and gained {} health.", new - old).to_string(),
);
self.health = 0; self.health = 0;
self.was_collected = true;
} else if player.add_to_inventory(self) {
messages.insert(0, "move potion to inventory.".to_string());
self.was_collected = true;
} else {
messages.insert(0, "inventory is full.".to_string());
}
} }
fn was_collected(&self) -> bool { fn was_collected(&self) -> bool {
self.was_collected self.health == 0
} }
} }

View File

@ -1,137 +0,0 @@
use std::{collections::HashMap, ops::RangeInclusive};
use crate::{monsters::MonsterTypes, room::RoomType};
/// the number of rooms in vertical direction
pub const ROOMS_HORIZONTAL: usize = 8;
/// the number of rooms in horizontal direction
pub const ROOMS_VERTICAL: usize = 7;
/// the width of a room in the grid of rooms (number of characters)
pub const ROOM_WIDTH: usize = 9;
/// the height of a room in the grid of rooms (number of characters)
pub const ROOM_HEIGHT: usize = 6;
// the minmal width of a room
pub const ROOM_MIN_WIDTH: usize = 4;
// the minmal height of a room
pub const ROOM_MIN_HEIGHT: usize = 4;
/// How many levels does the dungeon have?
pub const LEVELS: usize = 4;
/// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100;
/// define the minimum width of a terminal to run the game, must be at least the level width plus some space for stats and messages
pub const MIN_WIDTH: u16 = 120;
/// define the minimum height of a terminal to run the game, this must be at least the level height!
pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16;
/// the calculated width of a level
pub const LEVEL_WIDTH: usize = 1 + ROOMS_HORIZONTAL * ROOM_WIDTH;
/// the calculated height of a level
pub const LEVEL_HEIGHT: usize = 1 + ROOMS_VERTICAL * ROOM_HEIGHT;
pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> {
let tmp = [
// level 1
vec![(MonsterTypes::Rat, 50), (MonsterTypes::Spider, 50)],
// level 2
vec![(MonsterTypes::Rat, 50), (MonsterTypes::Snake, 50)],
// level 3
vec![
(MonsterTypes::Orc, 34),
(MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33),
],
// level 4
vec![
(MonsterTypes::Orc, 34),
(MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33),
],
];
if tmp.len() < LEVELS {
panic!(
"Only {} monster sets defined for {} levels!",
tmp.len(),
LEVELS
);
}
let mut result: Vec<HashMap<MonsterTypes, std::ops::RangeInclusive<u8>>> = vec![];
for (idx, level) in tmp.iter().enumerate() {
let mut sum = 0;
let mut map: HashMap<MonsterTypes, RangeInclusive<u8>> = HashMap::new();
for monster in level {
map.insert(monster.0, RangeInclusive::new(sum + 1, sum + monster.1));
sum += monster.1;
}
if sum != 100 {
panic!(
"all percentages must add to 100 (was {}) per level, error in level {}!",
sum,
idx + 1
);
}
result.push(map);
}
result
}
pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> {
let tmp = [
// level 1
vec![
(RoomType::EmptyRoom, 50),
(RoomType::ArtifactRoom, 10),
(RoomType::MonsterRoom, 20),
(RoomType::BasicRoom, 20),
],
// level 2
vec![
(RoomType::EmptyRoom, 50),
(RoomType::BasicRoom, 25),
(RoomType::MonsterRoom, 12),
(RoomType::ArtifactRoom, 13),
],
// level 3
vec![
(RoomType::EmptyRoom, 50),
(RoomType::BasicRoom, 25),
(RoomType::MonsterRoom, 25),
],
// level 4
vec![
(RoomType::BasicRoom, 33),
(RoomType::MonsterRoom, 33),
(RoomType::ArtifactRoom, 34),
],
];
if tmp.len() < LEVELS {
panic!(
"Only {} room sets defined for {} levels!",
tmp.len(),
LEVELS
);
}
let mut result: Vec<HashMap<RoomType, std::ops::RangeInclusive<u8>>> = vec![];
for (idx, level) in tmp.iter().enumerate() {
let mut sum = 0;
let mut map: HashMap<RoomType, RangeInclusive<u8>> = HashMap::new();
for room in level {
map.insert(room.0, RangeInclusive::new(sum + 1, sum + room.1));
sum += room.1;
}
if sum != 100 {
panic!(
"all percentages must add to 100 (was {}) per level, error in level {}!",
sum,
idx + 1
);
}
result.push(map);
}
result
}

View File

@ -1,28 +1,28 @@
use crate::constants::LEVELS;
use crate::level::{Level, StructureElement}; use crate::level::{Level, StructureElement};
use crate::level_generator::LevelGenerator; use crate::level_generator::LevelGenerator;
use crate::player::Player; use crate::player::Player;
use crate::position::{HasPosition, Position}; use crate::position::Position;
pub const LEVELS: usize = 10;
#[derive(PartialEq)] #[derive(PartialEq)]
/// represents a state of a game /// represents a state of a game
pub enum GameState { pub enum GameState {
/// the game is ongoing (neither won or lost) /// the game is ongoing (neither won or lost)
Running, RUNNING,
/// the player died /// the player died
Lost, LOST,
/// the player reached the Ω /// the player reached the Ω
Won, WON,
} }
/// the main structure to hold all information about the ongoing game /// the main structure to hold all information about the ongoing game
pub struct Game { pub struct Game {
/// the player /// the player
player: Player, player: Player,
/// the levels of the game /// the levels of the game
levels: Vec<Level>, levels: Vec<Level>,
/// messages that are displayed in the ui
pub messages: Vec<String>,
} }
impl Game { impl Game {
@ -34,24 +34,25 @@ impl Game {
let mut g = Game { let mut g = Game {
player: p, player: p,
levels: v, levels: v,
messages: Vec::with_capacity(10),
}; };
let start = { g.get_level(0).start }; let start = {
g.get_mutable_player() g.get_level(0).start
.get_position() };
.set(0, start.0, start.1); g.get_mutable_player().get_position().set(0, start.0, start.1);
g.get_mutable_level(0) g.get_mutable_level(0).discover(&Position::new(0, start.0, start.1));
.discover(&Position::new(0, start.0, start.1));
g g
} }
/// returns true if the player is dead (life <= 0)
fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
/// returns true if the player is standing on the End element /// returns true if the player is standing on the End element
fn player_reached_goal(&mut self) -> bool { fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) { match self.next_element(0, 0) {
None => {} None => {}
Some(a) => { Some(a) => {
if a == StructureElement::End { match a {
return true; StructureElement::End => { return true; }
_ => {}
} }
} }
}; };
@ -59,13 +60,13 @@ impl Game {
} }
/// returns the state of the game (depending on player's life and position) /// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState { pub fn get_game_state(&mut self) -> GameState {
if self.player.is_dead() { if self.player_is_dead() {
return GameState::Lost; return GameState::LOST;
} }
if self.player_reached_goal() { if self.player_reached_goal() {
return GameState::Won; return GameState::WON;
} }
GameState::Running GameState::RUNNING
} }
pub fn get_player(&self) -> &Player { pub fn get_player(&self) -> &Player {
&self.player &self.player
@ -73,18 +74,25 @@ impl Game {
pub fn get_mutable_player(&mut self) -> &mut Player { pub fn get_mutable_player(&mut self) -> &mut Player {
&mut self.player &mut self.player
} }
pub fn get_level(&self, level: usize) -> &Level { pub fn get_level(&self, level: usize) -> &Level { &self.levels[level] }
&self.levels[level] pub fn get_mutable_level(&mut self, level: usize) -> &mut Level { &mut self.levels[level] }
}
pub fn get_mutable_level(&mut self, level: usize) -> &mut Level {
&mut self.levels[level]
}
/// check if the player can move in the given direction. This only checks for structure element /// check if the player can move in the given direction. This only checks for structure element
/// limitation as walls. /// limitation as walls.
fn can_move(&mut self, dx: i16, dy: i16) -> bool { fn can_move(&mut self, dx: i16, dy: i16) -> bool {
let player_pos = &self.player.get_position(); let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy;
let level = &mut self.levels[player_pos.get_level()]; let level = &mut self.levels[player_pos.get_level()];
level.can_player_move(&self.player, dx, dy) match level.get_element(new_x, new_y) {
(None, _, _) => { return false; }
(Some(t), _, _) => {
match t {
StructureElement::Wall => { return false; }
_ => {}
}
}
};
true
} }
/// returns the position (as tuple) of the next level's start point. /// returns the position (as tuple) of the next level's start point.
fn next_start(&self) -> (usize, usize, usize) { fn next_start(&self) -> (usize, usize, usize) {
@ -123,39 +131,32 @@ impl Game {
let structure = self.next_element(dx, dy); let structure = self.next_element(dx, dy);
// use stairs if walked onto one // use stairs if walked onto one
if let Some(e) = structure { match structure {
Some(e) => {
match e { match e {
StructureElement::StairDown => { StructureElement::StairDown => {
(dx, dy) = (0, 0); (dx, dy) = (0, 0);
let (next_level, x, y) = self.next_start(); let (next_level, x, y) = self.next_start();
player_level = next_level; player_level = next_level;
self.messages self.get_mutable_player().get_position().set(next_level, x, y);
.insert(0, format!("you climb down to level {}.", next_level + 1));
self.get_mutable_player()
.get_position()
.set(next_level, x, y);
} }
StructureElement::StairUp => { StructureElement::StairUp => {
(dx, dy) = (0, 0); (dx, dy) = (0, 0);
let (next_level, x, y) = self.prev_end(); let (next_level, x, y) = self.prev_end();
player_level = next_level; player_level = next_level;
self.messages self.get_mutable_player().get_position().set(next_level, x, y);
.insert(0, format!("you climb up to level {}.", next_level + 1)); }
self.get_mutable_player() _ => {}
.get_position() }
.set(next_level, x, y);
} }
_ => {} _ => {}
} }
};
// update position and discover area on new position // update position and discover area on new position
let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy); let (new_x, new_y) = self.get_mutable_player().get_position().change(dx, dy);
self.get_mutable_level(player_level) self.get_mutable_level(player_level).discover(&Position::new(player_level, new_x, new_y));
.discover(&Position::new(player_level, new_x, new_y));
(-dx, -dy) (-dx, -dy)
} }
pub fn player_fights_monster(&mut self) -> bool { pub fn player_fights_monster(&mut self) -> bool {
let player_pos = &self.player.get_immutable_position(); let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
@ -164,42 +165,12 @@ impl Game {
match m { match m {
None => {} None => {}
Some(m) => { Some(m) => {
let player_dmg = self.player.damage().saturating_sub(m.defense()); // TODO fight the monster
m.decrease_life(player_dmg); self.player.change_life(-1);
m.decrease_life(1);
// monster died, player gains experience
if m.is_dead() { if m.is_dead() {
let level_up: bool = self.player.gain_experience(m.get_experience_gain()); self.player.gain_experience(m.get_experience_gain());
self.messages.insert(
0,
format!(
"you hit {} for {} damage and kill it.",
m.get_name(),
player_dmg
)
.to_string(),
);
if level_up {
self.messages.insert(
0,
format!(
"you reach a new experience level, it's now {}",
self.player.get_experience_level(),
)
.to_string(),
);
}
} else {
self.messages.insert(
0,
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
);
let monster_dmg =m.damage().saturating_sub(self.player.defense());
self.player.change_life(-(monster_dmg as i16));
self.messages.insert(
0,
format!("{} hits you for {} damage.", m.get_name(), monster_dmg)
.to_string(),
);
} }
return m.is_dead(); return m.is_dead();
} }
@ -214,16 +185,16 @@ impl Game {
match a { match a {
None => {} None => {}
Some(a) => { Some(a) => {
a.collect(&mut self.player, &mut self.messages); a.collect(&mut self.player);
} }
} }
} }
/// updates the player's current level. This will remove collected artifacts and dead monsters. /// updates the player's current level. This will remove collected artifacts and dead monsters.
pub fn update_level(&mut self, ticks: u128) { pub fn update_level(&mut self, ticks: u64) {
let player_pos = &self.player.get_immutable_position(); let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level(); let player_level = player_pos.get_level();
let level = &mut self.levels[player_level]; let level = &mut self.levels[player_level];
level.update(ticks, &mut self.player, &mut self.messages); level.update(ticks);
} }
} }

View File

@ -1,20 +1,16 @@
use std::cmp::{max, min}; use std::cmp::{max, min};
use rand::rngs::ThreadRng;
use rand::Rng;
use crate::artifacts::Artifact;
#[cfg(test)] #[cfg(test)]
use crate::artifacts::{Chest, Potion}; use crate::artifacts::{Chest, Potion};
use crate::constants::LEVEL_HEIGHT; use crate::artifacts::Artifact;
use crate::constants::LEVEL_WIDTH; use crate::monster::Monster;
use crate::monsters::Monster;
#[cfg(test)] #[cfg(test)]
use crate::monsters::{Orc, Rat}; use crate::monster::Rat;
use crate::player::Player;
use crate::position::HasPosition;
use crate::position::Position; use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50;
pub const LEVEL_HEIGHT: usize = 25;
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
pub enum StructureElement { pub enum StructureElement {
Start, Start,
@ -26,9 +22,6 @@ pub enum StructureElement {
Unknown, Unknown,
} }
type PossibleArtifact<'a> = Option<&'a mut Box<(dyn Artifact + 'static)>>;
type PossibleMonster<'a> = Option<&'a mut Box<(dyn Monster + 'static)>>;
pub struct Level { pub struct Level {
pub(crate) level: usize, pub(crate) level: usize,
pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH], pub(crate) structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
@ -39,15 +32,28 @@ pub struct Level {
pub(crate) start: (usize, usize), pub(crate) start: (usize, usize),
/// the position of the end in the level (either stair down or end point) /// the position of the end in the level (either stair down or end point)
pub(crate) end: (usize, usize), pub(crate) end: (usize, usize),
pub(crate) rng: ThreadRng,
} }
impl Level { impl Level {
pub fn get_element( #[cfg(test)]
&mut self, pub fn new(level: usize) -> Level {
x: i16, let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
y: i16, for x in 2..LEVEL_WIDTH - 2 {
) -> (Option<StructureElement>, PossibleMonster, PossibleArtifact) { for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
}
}
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
if x < 0 || y < 0 { if x < 0 || y < 0 {
return (None, None, None); return (None, None, None);
} }
@ -57,7 +63,6 @@ impl Level {
return (None, None, None); return (None, None, None);
} }
if !self.discovered[x][y] { if !self.discovered[x][y] {
// #[cfg(test)]
return (Some(StructureElement::Unknown), None, None); return (Some(StructureElement::Unknown), None, None);
} }
let search_pos = &Position::new(self.level, x, y); let search_pos = &Position::new(self.level, x, y);
@ -75,6 +80,33 @@ impl Level {
} }
(Some(self.structure[x][y]), res_m, res_a) (Some(self.structure[x][y]), res_m, res_a)
} }
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
/// discover the area with in the level around the given position /// discover the area with in the level around the given position
pub fn discover(&mut self, pos: &Position) { pub fn discover(&mut self, pos: &Position) {
let x = pos.get_x(); let x = pos.get_x();
@ -119,182 +151,29 @@ impl Level {
} }
} }
} }
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
pub fn update(&mut self, ticks: u64) {
for (index, a) in &mut self.artifacts.iter().enumerate() { for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() { if a.was_collected() {
self.artifacts.remove(index); self.artifacts.remove(index);
break; break;
} }
} }
for index in 0..self.monsters.len() {
if self.monsters[index].is_dead() {
continue;
}
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
continue;
}
loop {
// calculate the direction the monster will try to walk
let (dx, dy) = match self.rng.gen_range(0..5) {
1 => (1, 0),
2 => (-1, 0),
3 => (0, 1),
4 => (0, -1),
_ => (0, 0),
};
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
if player.get_immutable_position().get_x() == new_x
&& player.get_immutable_position().get_y() == new_y
{
let monster_dmg =self.monsters[index].damage().saturating_sub(player.defense());
player.change_life(-(monster_dmg as i16));
if player.is_dead() {
messages.insert(
0,
format!(
"{} hits you for {} damage and kills you.",
self.monsters[index].get_name(),
monster_dmg
)
.to_string(),
);
} else {
messages.insert(
0,
format!(
"{} hits you for {} damage.",
self.monsters[index].get_name(),
monster_dmg
)
.to_string(),
);
// player not dead => monster can occupy new position
self.monsters[index].get_position().change(-dx, -dy);
// player fights back
let player_dmg = player.damage().saturating_sub(self.monsters[index].defense());
self.monsters[index].decrease_life(player_dmg);
if self.monsters[index].is_dead() {
let level_up: bool = player
.gain_experience(self.monsters[index].get_experience_gain());
messages.insert(
0,
format!(
"you hit {} for {} damage and kill it.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
if level_up {
messages.insert(
0,
format!(
"you reach a new experience level, it's now {}",
player.get_experience_level(),
)
.to_string(),
);
}
} else {
messages.insert(
0,
format!(
"you hit {} for {} damage.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
}
}
}
break;
}
}
}
for (index, m) in &mut self.monsters.iter().enumerate() { for (index, m) in &mut self.monsters.iter().enumerate() {
if m.is_dead() { if m.is_dead() {
self.monsters.remove(index); self.monsters.remove(index);
break; break;
} }
} }
}
pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
// verify we cannot leave the playing field
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
return false;
}
for index in 0..self.monsters.len() { for index in 0..self.monsters.len() {
let pos = self.monsters[index].get_immutable_position(); let mut dx = 0;
if pos.get_x() == new_x && pos.get_y() == new_y { let speed = 50;
return false; if ticks % speed == 0 {
} dx = if (ticks / speed) % 2 == 0 { -1 } else { 1 };
}
self.structure[new_x][new_y] != StructureElement::Wall
}
pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
// verify we cannot leave the playing field
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
return false;
} }
self.structure[new_x][new_y] != StructureElement::Wall self.monsters[index].get_position().change(dx, 0);
} }
#[cfg(test)]
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
rng: rand::thread_rng(),
}
}
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
} }
} }
@ -303,16 +182,8 @@ fn test_get_element() {
let mut l = Level::new(0); let mut l = Level::new(0);
assert_eq!(l.get_element(-1, -1).0, None); assert_eq!(l.get_element(-1, -1).0, None);
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown); assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
assert_eq!( assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown);
l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1) assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None);
.0
.unwrap(),
StructureElement::Unknown
);
assert_eq!(
l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0,
None
);
} }
#[test] #[test]
@ -331,17 +202,20 @@ fn test_discover_get_element() {
#[test] #[test]
fn test_discover_can_add_monster() { fn test_discover_can_add_monster() {
let mut l = Level::new(0); let mut l = Level::new(0);
let m = Rat::new_with_position(Position::new(1, 2, 3)); let mut m = Rat::new(2);
m.get_position().set(1, 2, 3);
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string())); assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Orc::new_with_position(Position::new(0, 2, 3)); let mut m = Rat::new(2);
m.get_position().set(0, 2, 3); m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
let m = Rat::new_with_position(Position::new(0, 2, 3)); let mut m = Rat::new(2);
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Err("Position already used".to_string())); assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let m = Rat::new_with_position(Position::new(0, 2, 4)); let mut m = Rat::new(2);
m.get_position().set(0, 2, 4);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
} }
@ -369,17 +243,18 @@ fn test_discover_get_monster() {
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor); assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none()); assert!(l.get_element(10, 10).1.is_none());
let m = Rat::new_with_position(Position::new(0, 10, 10)); let mut m = Rat::new(23);
m.get_position().set(0, 10, 10);
assert_eq!(l.add_monster(m), Ok(())); assert_eq!(l.add_monster(m), Ok(()));
let elem = l.get_element(10, 10); let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor); assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.1.is_some()); assert!(elem.1.is_some());
let m = elem.1.unwrap(); let m = elem.1.unwrap();
assert_eq!(m.get_life(), 2); assert_eq!(m.get_life(), 23);
m.decrease_life(2); m.decrease_life(2);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0); assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
} }
#[test] #[test]
@ -404,7 +279,8 @@ fn test_discover_get_monster_can_move() {
let p = Position::new(0, 10, 10); let p = Position::new(0, 10, 10);
l.discover(&p); l.discover(&p);
let m = Rat::new_with_position(Position::new(0, 10, 10)); let mut m = Rat::new(23);
m.get_position().set(0, 10, 10);
l.add_monster(m).expect("Panic because of"); l.add_monster(m).expect("Panic because of");
let m = l.get_element(10, 10).1.unwrap(); let m = l.get_element(10, 10).1.unwrap();
@ -414,5 +290,5 @@ fn test_discover_get_monster_can_move() {
assert!(m.is_none()); assert!(m.is_none());
let m = l.get_element(11, 11).1; let m = l.get_element(11, 11).1;
assert!(m.is_some()); assert!(m.is_some());
assert_eq!(m.unwrap().get_life(), 2); assert_eq!(m.unwrap().get_life(), 23);
} }

File diff suppressed because it is too large Load Diff

View File

@ -1,30 +0,0 @@
pub struct LevelLadder {
curr: usize,
next: usize,
}
impl Iterator for LevelLadder {
type Item = usize;
fn next(&mut self) -> Option<Self::Item> {
let current = self.curr;
self.curr = self.next;
self.next += current;
// Since there's no endpoint to a Fibonacci sequence, the `Iterator`
// will never return `None`, and `Some` is always returned.
Some(current * 30)
}
}
// Returns a Fibonacci sequence generator
pub fn get_level_ladder() -> LevelLadder {
LevelLadder { curr: 1, next: 2 }
}
#[test]
fn test_level_ladder() {
let mut iter = get_level_ladder();
assert_eq!(iter.next(), Some(30));
}

View File

@ -1,27 +1,22 @@
use ratatui::buffer::Buffer; use ratatui::buffer::Buffer;
use ratatui::layout::Rect; use ratatui::layout::Rect;
use ratatui::style::{Color, Modifier, Style}; use ratatui::style::Color;
use ratatui::widgets::{StatefulWidget, Widget}; use ratatui::widgets::{StatefulWidget, Widget};
use crate::game::Game; use crate::game::Game;
use crate::level::StructureElement; use crate::level::StructureElement;
use crate::position::HasPosition;
const FG_BROWN: Color = Color::Rgb(140, 34, 0); const FG_BROWN: Color = Color::Rgb(186, 74, 0);
const BACKGROUND: Color = Color::Black;
pub struct LevelWidget {} pub struct LevelWidget {}
impl LevelWidget { impl LevelWidget {
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) { fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg); buf.
} get_mut(x, y).
fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) { set_symbol(symbol).
buf[(x, y)] set_bg(bg).
.set_symbol(symbol) set_fg(fg);
.set_bg(bg)
.set_fg(fg)
.set_style(Style::new().add_modifier(Modifier::BOLD));
} }
} }
@ -47,36 +42,36 @@ impl StatefulWidget for LevelWidget {
(Some(structure_element), None, None) => { (Some(structure_element), None, None) => {
match structure_element { match structure_element {
StructureElement::Start => { StructureElement::Start => {
self.set_cell(buf, x, y, "α", Color::White, BACKGROUND); self.set_cell(buf, x, y, "α", Color::Black, Color::Gray);
} }
StructureElement::End => { StructureElement::End => {
self.set_cell(buf, x, y, "Ω", Color::White, BACKGROUND); self.set_cell(buf, x, y, "Ω", Color::Black, Color::Gray);
} }
StructureElement::Wall => { StructureElement::Wall => {
// TODO add fancy walls with https://en.wikipedia.org/wiki/Box-drawing_characters // TODO add fancy walls
self.set_cell(buf, x, y, "#", FG_BROWN, FG_BROWN); self.set_cell(buf, x, y, "#", FG_BROWN, Color::Gray);
} }
StructureElement::Floor => { StructureElement::Floor => {
self.set_cell(buf, x, y, " ", FG_BROWN, BACKGROUND); self.set_cell(buf, x, y, " ", FG_BROWN, Color::Gray);
} }
StructureElement::StairDown => { StructureElement::StairDown => {
self.set_cell(buf, x, y, ">", Color::White, BACKGROUND); self.set_cell(buf, x, y, ">", Color::Black, Color::Gray);
} }
StructureElement::StairUp => { StructureElement::StairUp => {
self.set_cell(buf, x, y, "<", Color::White, BACKGROUND); self.set_cell(buf, x, y, "<", Color::Black, Color::Gray);
} }
StructureElement::Unknown => { StructureElement::Unknown => {
self.set_cell(buf, x, y, "", Color::Gray, BACKGROUND); self.set_cell(buf, x, y, "", Color::DarkGray, Color::Gray);
} }
} }
} }
(_, Some(m), _) => { (_, Some(m), _) => {
let (s, c) = m.get_representation(); let (s, c) = m.get_representation();
self.set_cell(buf, x, y, s, c, BACKGROUND); self.set_cell(buf, x, y, s, c, Color::Gray);
} }
(_, _, Some(t)) => { (_, _, Some(t)) => {
let (s, c) = t.get_representation(); let (s, c) = t.get_representation();
self.set_bold_cell(buf, x, y, s, c, BACKGROUND); self.set_cell(buf, x, y, s, c, Color::Gray);
} }
(None, None, None) => {} (None, None, None) => {}
}; };
@ -88,7 +83,7 @@ impl StatefulWidget for LevelWidget {
let player_pos = player.get_immutable_position(); let player_pos = player.get_immutable_position();
let player_x = al + player_pos.get_x() as u16; let player_x = al + player_pos.get_x() as u16;
let player_y = at + player_pos.get_y() as u16; let player_y = at + player_pos.get_y() as u16;
self.set_cell(buf, player_x, player_y, "8", Color::LightRed, BACKGROUND); self.set_cell(buf, player_x, player_y, "8", Color::Red, Color::Gray);
} }
} }
} }

View File

@ -1,216 +1,117 @@
use std::io::stdout;
use std::io::Result; use std::io::Result;
use std::time::Instant; use std::io::stdout;
use constants::FRAME_LENGTH;
use constants::LEVELS;
use constants::LEVEL_HEIGHT;
use constants::LEVEL_WIDTH;
use constants::MIN_HEIGHT;
use constants::MIN_WIDTH;
use crossterm::{ use crossterm::{
event::{self, KeyCode, KeyEventKind}, event::{self, KeyCode, KeyEventKind},
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand, ExecutableCommand,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
}; };
use ratatui::prelude::*;
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
use ratatui::{ use ratatui::{
prelude::{CrosstermBackend, Terminal}, prelude::{CrosstermBackend, Stylize, Terminal},
widgets::Paragraph, widgets::Paragraph,
}; };
use ratatui::prelude::*;
use ratatui::widgets::{Block, Borders, BorderType, Wrap};
use ratatui::widgets::block::{Position, Title};
use whoami::realname; use whoami::realname;
use crate::game::{Game, GameState}; use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget; use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget;
use crate::player::Player; use crate::player::Player;
use crate::position::HasPosition;
mod artifacts;
mod constants;
mod game; mod game;
mod level;
mod level_generator;
mod level_ladder;
mod level_widget;
mod monsters;
mod player; mod player;
mod level;
mod position; mod position;
mod room; mod level_widget;
mod level_generator;
const BACKGROUND_COLOR: Color = Color::DarkGray; mod artifacts;
const PANEL_BACKGROUND_COLOR: Color = Color::Black; mod monster;
// //
fn main() -> Result<()> { fn main() -> Result<()> {
let mut game = Game::new(Player::new(realname().as_str(), 30)); let mut game = Game::new(Player::new(realname().as_str(), 10));
stdout().execute(EnterAlternateScreen)?; stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?; enable_raw_mode()?;
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?; let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?; terminal.clear()?;
let start_time = Instant::now(); let mut ticks: u64 = 0;
let mut ticks = 0;
loop { loop {
terminal.draw(|frame| { terminal.draw(|frame| {
let mut area = frame.area(); let mut area = frame.size();
frame.render_widget( frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
Block::default().style(Style::default().bg(BACKGROUND_COLOR)),
area,
);
// don't draw stuff except an info box if the terminal is too small (less than 80x25) if area.width > 80 {
// to prevent the read drawing code from crashing the game. area.x = (area.width - 80) / 2;
if area.width < MIN_WIDTH || area.height < MIN_HEIGHT { area.width = 80;
let block = Block::default()
.title("Info")
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let paragraph = Paragraph::new(format!(
"Terminal needs to be at leas {}x{}!",
MIN_WIDTH, MIN_HEIGHT
))
.block(block)
.wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
return;
} }
if area.height > 25 {
if area.width > MIN_WIDTH { area.y = (area.height - 25) / 2;
area.x = (area.width - MIN_WIDTH) / 2; area.height = 25;
area.width = MIN_WIDTH;
}
if area.height > MIN_HEIGHT {
area.y = (area.height - LEVEL_HEIGHT as u16) / 2;
area.height = LEVEL_HEIGHT as u16;
} }
let map_area = Rect { let map_area = Rect {
x: area.x, x: area.x,
y: area.y, y: area.y,
width: LEVEL_WIDTH as u16, width: level::LEVEL_WIDTH as u16,
height: LEVEL_HEIGHT as u16, height: level::LEVEL_HEIGHT as u16,
}; };
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game); frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
let stats_area = Rect { let stats_area = Rect {
x: area.x + map_area.width, x: area.x + 50,
y: area.y, y: area.y,
width: MIN_WIDTH - map_area.width, width: 30,
height: map_area.height / 2 + 1, height: 25,
}; };
let block = Block::default()
.title_top(
Line::from(format!(" {} ", game.get_player().get_name())).centered()
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
frame.render_widget( frame.render_widget(
Paragraph::new(format!( Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}\nticks: {}",
"Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}", game.get_player().get_name(),
game.get_player().get_life(), game.get_player().get_life(),
game.get_player().get_max_life(), game.get_player().get_max_life(),
game.get_player().defense(),
game.get_player().get_experience(), game.get_player().get_experience(),
game.get_player().get_gold(), game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level() + 1, game.get_player().get_immutable_position().get_level(),
LEVELS, ticks
game.get_player().inventory_size().0,
game.get_player().inventory_size().1,
)) ))
.block(block) .white()
.wrap(Wrap { trim: true }), .on_blue(),
stats_area, stats_area,
); );
let messages_area = Rect {
x: area.x + map_area.width,
y: area.y + map_area.height / 2 + 1,
width: MIN_WIDTH - map_area.width,
height: map_area.height / 2,
};
// Display the latest messages from the game to the user
let block = Block::default()
.title_top(
Line::from(" messages ").centered()
)
.borders(Borders::TOP)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
let paragraph1 = if game.messages.is_empty() {
"".to_string()
} else {
format!("> {}", game.messages.join("\n> "))
};
frame.render_widget(
Paragraph::new(paragraph1)
.block(block)
.wrap(Wrap { trim: true }),
messages_area,
);
})?; })?;
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? { if event::poll(std::time::Duration::from_millis(50))? {
if let event::Event::Key(key) = event::read()? { if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
match key.code {
KeyCode::Char('v') => {
game.messages.insert(
0,
format!("You are playing version '{}'.", env!("GIT_HASH"))
.to_string(),
);
}
KeyCode::Char('p') => {
let gained_health = game.get_mutable_player().consume_inventory();
if gained_health > 0 {
game.messages.insert(
0,
format!(
"used a potion from inventory and gained {} health.",
gained_health
)
.to_string(),
);
}
}
KeyCode::Char('q') => {
break; break;
} }
KeyCode::Left | KeyCode::Down | KeyCode::Right | KeyCode::Up => { if key.kind == KeyEventKind::Press {
let new_pos = match key.code { let new_pos = match key.code {
KeyCode::Left => game.move_player(-1, 0), KeyCode::Left => { game.move_player(-1, 0) }
KeyCode::Right => game.move_player(1, 0), KeyCode::Right => { game.move_player(1, 0) }
KeyCode::Up => game.move_player(0, -1), KeyCode::Up => { game.move_player(0, -1) }
KeyCode::Down => game.move_player(0, 1), KeyCode::Down => { game.move_player(0, 1) }
_ => (0, 0), _ => { (0, 0) }
}; };
if !game.player_fights_monster() { if !game.player_fights_monster() {
// player attacked monster but did not kill it // player attacked monster but did not kill it
game.move_player(new_pos.0, new_pos.1); game.move_player(new_pos.0, new_pos.1);
} }
game.player_collects_artifact(); game.player_collects_artifact();
} if game.get_game_state() != GameState::RUNNING {
_ => {} break;
} }
} }
} }
} }
game.update_level(ticks); game.update_level(ticks);
if game.get_game_state() != GameState::Running { ticks+=1;
break;
} }
ticks += 1;
}
let playtime = start_time.elapsed();
loop { loop {
let _ = terminal.draw(|frame| { let _ = terminal.draw(|frame| {
let mut area = frame.area(); let mut area = frame.size();
let w = area.width / 2; let w = area.width / 2;
let h = area.height / 2; let h = area.height / 2;
area.x += w - 20; area.x += w - 20;
@ -218,31 +119,25 @@ fn main() -> Result<()> {
area.width = 40; area.width = 40;
area.height = 20; area.height = 20;
let block = Block::default() let block = Block::default()
.title_top(Line::from(" Game ended ").centered()) .title("Game ended")
.title_bottom(Line::from("Press `q` to quit!")) .title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL) .borders(Borders::ALL)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black)); .style(Style::default().bg(Color::Black));
let mut text = match game.get_game_state() { let mut text = match game.get_game_state() {
GameState::Running => { GameState::RUNNING => {
"Quitting is for cowards! You'll better try again!".to_string() "Quitting is for cowards! You'll better try again!".to_string()
} }
GameState::Lost => { GameState::LOST => {
"Sorry, you died in the dungeon. Better luck next time!".to_string() "Sorry, you died in the dungeon. Better luck next time!".to_string()
} }
GameState::Won => { GameState::WON => {
"Congratulation! You mastered your way through the dungeon and won the game." "Congratulation! You mastered your way through the dungeon and won the game.".to_string()
.to_string()
} }
}; };
text += format!( text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
"\nYou gained {} experience.",
game.get_player().get_experience()
)
.as_str();
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str(); text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true }); let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area); frame.render_widget(paragraph, area);
}); });
@ -254,6 +149,7 @@ fn main() -> Result<()> {
} }
} }
} }
stdout().execute(LeaveAlternateScreen)?; stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?; disable_raw_mode()?;
Ok(()) Ok(())

128
src/monster.rs Normal file
View File

@ -0,0 +1,128 @@
use ratatui::prelude::Color;
use crate::position::Position;
pub trait Monster {
fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
fn get_immutable_position(&self) -> &Position;
fn get_experience_gain(&self) -> usize;
fn get_position(&mut self) -> &mut Position;
#[cfg(test)]
fn get_life(&self) -> usize;
}
macro_rules! default_monster {
($($t:ty),+ $(,)?) => ($(
impl Monster for $t {
fn is_dead(&self) -> bool { self.life <= 0 }
fn get_experience_gain(&self) -> usize { self.experience_gain }
fn get_representation(&self) -> (&str, Color) { (&self.symbol, self.color) }
fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
)+)
}
pub struct Rat {
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
}
impl Rat {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("R"),
color: Color::Black,
experience_gain: 5,
}
}
pub fn new_with_position(position: Position) -> Self {
Self {
life: 2,
position,
symbol: String::from("R"),
color: Color::Black,
experience_gain: 5,
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
}
default_monster!(Rat);
pub struct Orc {
life: usize,
position: Position,
symbol: String,
color: Color,
experience_gain: usize,
}
impl Orc {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("O"),
color: Color::DarkGray,
experience_gain: 10,
}
}
pub fn new_with_position(position: Position) -> Self {
Self {
life: 4,
position,
symbol: String::from("O"),
color: Color::DarkGray,
experience_gain: 10,
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
}
default_monster!(Orc);
#[test]
fn monsters_can_move() {
let mut m = Rat::new(2);
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
m.get_position().set(1, 2, 3);
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
}
#[test]
fn monsters_can_die() {
let mut m = Rat::new(2);
assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false);
m.decrease_life(1);
assert_eq!(m.get_life(), 1);
m.decrease_life(2);
assert_eq!(m.get_life(), 0);
assert_eq!(m.is_dead(), true);
}

View File

@ -1,137 +0,0 @@
use std::ops::RangeInclusive;
use crate::position::{HasPosition, Position};
use macros::CreateMonsters;
use rand::Rng;
use ratatui::prelude::Color;
pub trait Monster: HasPosition {
fn get_name(&self) -> &str;
fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
// fn get_immutable_position(&self) -> &Position;
fn get_experience_gain(&self) -> usize;
fn get_ticks_between_steps(&self) -> u128;
#[cfg(test)]
fn get_life(&self) -> usize;
fn damage(&self) -> usize;
fn defense(&self) -> usize;
}
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
pub enum MonsterTypes {
Rat,
Orc,
Snake,
Skeleton,
Spider,
}
macro_rules! create_monster {
($t:ident $(, $k:ident : $v:expr)*$(,)?) => (
impl $t {
pub fn new_with_position(position: Position) -> Self {
Self {
position,
$($k: $v,)*
}
}
}
)
}
create_monster!(
Rat,
name:"rat".to_string(),
life: 2,
symbol: String::from("r"),
color: Color::White,
experience_gain: 5,
ticks_between_steps: 5,
damage_range: 1..=2,
defense: 0,
);
create_monster!(
Spider,
name:"spider".to_string(),
life: 3,
symbol: String::from("s"),
color: Color::Yellow,
experience_gain: 7,
ticks_between_steps: 7,
damage_range: 2..=3,
defense: 0,
);
create_monster!(
Orc,
name: "orc".to_string(),
life: 4,
symbol: String::from("O"),
color: Color::Gray,
experience_gain: 10,
ticks_between_steps: 10,
damage_range: 2..=3,
defense: 0,
);
create_monster!(
Snake,
name: "snake".to_string(),
life: 3,
symbol: String::from("s"),
color: Color::White,
experience_gain: 10,
ticks_between_steps: 20,
damage_range: 1..=4,
defense: 0,
);
create_monster!(
Skeleton,
name: "skeleton".to_string(),
life: 3,
symbol: String::from("S"),
color: Color::Gray,
experience_gain: 20,
ticks_between_steps: 10,
damage_range: 1..=5,
defense: 0,
);
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {
match monster_type {
MonsterTypes::Rat => Box::new(Rat::new_with_position(position)),
MonsterTypes::Orc => Box::new(Orc::new_with_position(position)),
MonsterTypes::Snake => Box::new(Snake::new_with_position(position)),
MonsterTypes::Skeleton => Box::new(Skeleton::new_with_position(position)),
MonsterTypes::Spider => Box::new(Spider::new_with_position(position)),
}
}
#[test]
fn monsters_can_move() {
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
m.get_position().set(1, 2, 3);
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
}
#[test]
fn monsters_can_die() {
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false);
m.decrease_life(1);
assert_eq!(m.get_life(), 1);
m.decrease_life(2);
assert_eq!(m.get_life(), 0);
assert_eq!(m.is_dead(), true);
}

View File

@ -1,9 +1,6 @@
use rand::Rng;
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::artifacts::Potion; use crate::position::Position;
use crate::level_ladder::get_level_ladder;
use crate::position::{HasPosition, Position};
pub struct Player { pub struct Player {
name: String, name: String,
@ -12,10 +9,6 @@ pub struct Player {
max_life: i16, max_life: i16,
gold: usize, gold: usize,
experience: usize, experience: usize,
inventory: Vec<Potion>,
inventory_slots: usize,
level: usize,
defense: usize,
} }
impl Player { impl Player {
@ -27,14 +20,10 @@ impl Player {
max_life, max_life,
gold: 0, gold: 0,
experience: 0, experience: 0,
inventory: vec![],
inventory_slots: 2,
level: 1,
defense: 0,
} }
} }
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
self.name.clone() return self.name.clone();
} }
pub fn change_life(&mut self, by: i16) { pub fn change_life(&mut self, by: i16) {
self.life = max(0, min(self.max_life, self.life + by)); self.life = max(0, min(self.max_life, self.life + by));
@ -42,96 +31,25 @@ impl Player {
pub fn get_life(&self) -> i16 { pub fn get_life(&self) -> i16 {
self.life self.life
} }
/// returns true if the player is dead (life <= 0)
pub fn is_dead(&self) -> bool {
self.life <= 0
}
/// returns true if the player's life is at maximum
pub fn is_healthy(&self) -> bool {
self.life == self.max_life
}
pub fn get_max_life(&self) -> i16 { pub fn get_max_life(&self) -> i16 {
self.max_life self.max_life
} }
pub fn get_position(&mut self) -> &mut Position {
/// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) {
self.gold += amount
}
/// return the size of the players gold stash
pub fn get_gold(&self) -> usize {
self.gold
}
pub fn gain_experience(&mut self, amount: usize) -> bool {
let mut result = false;
for (i, level_step) in get_level_ladder().enumerate() {
if self.experience <= level_step && self.experience + amount > level_step {
self.level += 1;
// make life gain depend on level?
self.max_life += 5;
self.defense += 1;
self.life = self.max_life;
result = true;
break;
}
if i > self.level {
break;
}
}
self.experience += amount;
result
}
pub fn get_experience_level(&self) -> usize {
self.level
}
pub fn get_experience(&self) -> usize {
self.experience
}
pub fn damage(&self) -> usize {
rand::thread_rng().gen_range(1..4)
}
pub fn defense(&self) -> usize {
self.defense
}
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
if self.inventory.len() < self.inventory_slots {
self.inventory.push(*potion);
true
} else {
false
}
}
pub fn inventory_size(&self) -> (usize, usize) {
(self.inventory.len(), self.inventory_slots)
}
pub fn consume_inventory(&mut self) -> usize {
if self.is_healthy() {
return 0;
}
if let Some(potion) = self.inventory.pop() {
self.change_life(potion.get_health() as i16);
return potion.get_health();
}
0
}
}
impl HasPosition for Player {
fn get_position(&mut self) -> &mut Position {
&mut self.position &mut self.position
} }
fn get_immutable_position(&self) -> &Position { pub fn get_immutable_position(&self) -> &Position {
&self.position &self.position
} }
/// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
/// return the size of the players gold stash
pub fn get_gold(&self) -> usize { self.gold }
pub fn gain_experience(&mut self, amount: usize) { self.experience += amount }
pub fn get_experience(&self) -> usize { self.experience }
} }
#[test] #[test]
@ -143,10 +61,6 @@ fn test_get_name() {
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0, experience: 0,
inventory: vec![],
inventory_slots: 1,
level: 0,
defense: 0,
}; };
assert_eq!(p.get_name(), "Teddy Tester"); assert_eq!(p.get_name(), "Teddy Tester");
} }
@ -170,10 +84,6 @@ fn test_change_life() {
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0, experience: 0,
inventory: vec![],
inventory_slots: 1,
level: 0,
defense: 0,
}; };
assert_eq!(p.get_life(), 5); assert_eq!(p.get_life(), 5);
p.change_life(-2); p.change_life(-2);
@ -207,10 +117,6 @@ fn test_max_life() {
max_life: 10, max_life: 10,
gold: 0, gold: 0,
experience: 0, experience: 0,
inventory: vec![],
inventory_slots: 1,
level: 0,
defense: 0,
}; };
assert_eq!(p.get_max_life(), 10); assert_eq!(p.get_max_life(), 10);
} }

View File

@ -1,14 +1,6 @@
use std::cmp::max; use std::cmp::max;
/// describes an character (PC or NPC) in the dungeon that has a position. #[derive(PartialEq, Debug)]
pub trait HasPosition {
/// returns a mutable position
fn get_position(&mut self) -> &mut Position;
/// returns an immutable position
fn get_immutable_position(&self) -> &Position;
}
#[derive(PartialEq, Debug, Clone, Copy)]
pub struct Position { pub struct Position {
level: usize, level: usize,
x: usize, x: usize,
@ -17,7 +9,11 @@ pub struct Position {
impl Position { impl Position {
pub fn new(level: usize, x: usize, y: usize) -> Self { pub fn new(level: usize, x: usize, y: usize) -> Self {
Self { level, x, y } Self {
level,
x,
y,
}
} }
pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) { pub fn change(&mut self, dx: i16, dy: i16) -> (usize, usize) {
self.x = max((self.x as i16) + dx, 0) as usize; self.x = max((self.x as i16) + dx, 0) as usize;
@ -38,9 +34,7 @@ impl Position {
self.x self.x
} }
pub fn get_y(&self) -> usize { pub fn get_y(&self) -> usize { self.y }
self.y
}
} }
#[test] #[test]

View File

@ -1,280 +0,0 @@
use std::{
cmp::{max, min},
ops::RangeInclusive,
};
use crate::{
constants::{
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
},
level::StructureElement,
};
use rand::rngs::ThreadRng;
use rand::Rng;
#[derive(PartialEq, Copy, Clone, Eq, Hash, Debug)]
pub enum RoomType {
Start,
End,
StairUp,
StairDown,
BasicRoom,
ArtifactRoom,
MonsterRoom,
EmptyRoom,
}
#[derive(Copy, Clone, Debug)]
pub struct Connection {
pub start_pos: (usize, usize),
pub end_pos: (usize, usize),
}
impl Connection {
pub fn render(
&self,
rng: &mut ThreadRng,
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
) {
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
if a > b {
b..=a
} else {
a..=b
}
}
// the tuples are (col, row)
let abs_d_col =
max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
let abs_d_row =
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
if abs_d_col == 0 {
for row in calc_range(self.end_pos.1, self.start_pos.1) {
tgt[self.end_pos.0][row] = StructureElement::Floor;
}
} else if abs_d_row == 0 {
for col in calc_range(self.end_pos.0, self.start_pos.0) {
tgt[col][self.end_pos.1] = StructureElement::Floor;
}
} else {
let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
if d_row > 0 {
// more up/down
let d_row = self.end_pos.1 - self.start_pos.1;
let vert_offset = if d_row > 3 {
rng.gen_range(1..=d_row - 1)
} else {
d_row / 2
};
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
tgt[self.start_pos.0][r] = StructureElement::Floor;
}
for c in calc_range(self.end_pos.0, self.start_pos.0) {
tgt[c][self.start_pos.1 + vert_offset] = StructureElement::Floor;
}
for r in (self.start_pos.1 + vert_offset)..=self.end_pos.1 {
tgt[self.end_pos.0][r] = StructureElement::Floor;
}
} else {
// more left/right
let d_col = self.end_pos.0 - self.start_pos.0;
let horizont_offset = if d_col > 3 {
rng.gen_range(1..=d_col - 1)
} else {
d_col / 2
};
for tgt_col in tgt
.iter_mut()
.skip(self.start_pos.0)
.take(horizont_offset + 1)
{
tgt_col[self.start_pos.1] = StructureElement::Floor;
}
for r in calc_range(self.end_pos.1, self.start_pos.1) {
tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
}
for tgt_col in tgt
.iter_mut()
.take(self.end_pos.0 + 1)
.skip(self.start_pos.0 + horizont_offset)
{
tgt_col[self.end_pos.1] = StructureElement::Floor;
}
}
}
}
}
#[derive(Copy, Clone, Debug)]
pub struct Room {
pub kind: RoomType,
pub offset_x: usize,
pub offset_y: usize,
pub width: usize,
pub height: usize,
pub special: (usize, usize),
pub connection_down: Option<Connection>,
pub connection_right: Option<Connection>,
}
impl Room {
pub fn new(rng: &mut ThreadRng) -> Self {
let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
let sx = offset_x + rng.gen_range(1..width - 1);
let sy = offset_y + rng.gen_range(1..height - 1);
Self {
kind: RoomType::EmptyRoom,
offset_x,
offset_y,
width,
height,
special: (sx, sy),
connection_down: None,
connection_right: None,
}
}
// pub fn get_x_range(&self) -> Range<usize> {
// self.offset_x..self.offset_x + self.width
// }
// pub fn get_y_range(&self) -> Range<usize> {
// self.offset_y..self.offset_y + self.height
// }
pub fn render(
&self,
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
col: usize,
row: usize,
) -> (usize, usize) {
let top = 1 + row * ROOM_HEIGHT;
let left = 1 + col * ROOM_WIDTH;
for col in tgt.iter_mut().skip(left).take(ROOM_WIDTH) {
//left..left + ROOM_WIDTH {
for row_element in col.iter_mut().skip(top).take(ROOM_HEIGHT) {
// top..top + ROOM_HEIGHT {
*row_element = StructureElement::Wall;
}
}
if self.kind == RoomType::EmptyRoom {
return (0, 0);
}
// render floor elements
for x in 0..self.width {
for y in 0..self.height {
tgt[left + self.offset_x + x][top + self.offset_y + y] = StructureElement::Floor;
}
}
match self.kind {
RoomType::Start => {
tgt[left + self.special.0][top + self.special.1] = StructureElement::Start;
}
RoomType::End => {
tgt[left + self.special.0][top + self.special.1] = StructureElement::End;
}
RoomType::StairUp => {
tgt[left + self.special.0][top + self.special.1] = StructureElement::StairUp;
}
RoomType::StairDown => {
tgt[left + self.special.0][top + self.special.1] = StructureElement::StairDown;
}
_ => {}
};
(left + self.special.0, top + self.special.1)
}
}
#[test]
fn test_room_creation() {
let mut rng = rand::thread_rng();
let room = Room::new(&mut rng);
assert_eq!(room.kind, RoomType::EmptyRoom);
for _ in 0..1000 {
let room = Room::new(&mut rng);
assert!((3..=ROOM_WIDTH).contains(&room.width));
}
}
#[cfg(test)]
fn all_wall(
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
col: usize,
row: usize,
) -> bool {
let top = 1 + row * ROOM_HEIGHT;
let left = 1 + col * ROOM_WIDTH;
for x in left..left + ROOM_WIDTH {
for y in top..top + ROOM_HEIGHT {
if tgt[x][y] != StructureElement::Wall {
return false;
}
}
}
true
}
#[cfg(test)]
fn has_structure_element(
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
col: usize,
row: usize,
element: StructureElement,
) -> bool {
let top = 1 + row * ROOM_HEIGHT;
let left = 1 + col * ROOM_WIDTH;
for x in left..left + ROOM_WIDTH {
for y in top..top + ROOM_HEIGHT {
if tgt[x][y] == element {
return true;
}
}
}
false
}
#[test]
fn test_room_render_empty() {
let mut rng = rand::thread_rng();
let room = Room::new(&mut rng);
assert_eq!(room.kind, RoomType::EmptyRoom);
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
room.render(&mut structure, 0, 0);
assert!(all_wall(&mut structure, 0, 0));
}
#[test]
fn test_room_render_basic() {
let mut rng = rand::thread_rng();
let mut room = Room::new(&mut rng);
room.kind = RoomType::BasicRoom;
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
room.render(&mut structure, 1, 3);
assert!(!all_wall(&mut structure, 1, 3));
}
#[test]
fn test_room_render_start() {
let mut rng = rand::thread_rng();
let mut room = Room::new(&mut rng);
room.kind = RoomType::Start;
let mut structure = [[StructureElement::Floor; LEVEL_HEIGHT]; LEVEL_WIDTH];
room.render(&mut structure, 1, 3);
assert!(!all_wall(&mut structure, 1, 3));
assert!(has_structure_element(
&mut structure,
1,
3,
StructureElement::Start
));
}