1 Commits

Author SHA1 Message Date
cca9e8f285 moving monsters I 2023-12-22 22:53:58 +01:00
10 changed files with 142 additions and 205 deletions

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@@ -1,7 +0,0 @@
use std::process::Command;
fn main() {
let output = Command::new("git").args(&["rev-parse", "--short", "HEAD"]).output().unwrap();
let git_hash = String::from_utf8(output.stdout).unwrap();
println!("cargo:rustc-env=GIT_HASH={}", git_hash);
}

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@@ -68,11 +68,8 @@ impl Artifact for Potion {
}
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
// only consume potion of the player can gain at least one health point
if !player.is_healthy() {
player.change_life(self.health.try_into().unwrap());
self.health = 0;
}
player.change_life(self.health.try_into().unwrap());
self.health = 0;
}
fn was_collected(&self) -> bool {

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@@ -1,7 +1,7 @@
use crate::level::{Level, StructureElement};
use crate::level_generator::LevelGenerator;
use crate::player::Player;
use crate::position::{HasPosition, Position};
use crate::position::Position;
pub const LEVELS: usize = 10;
@@ -43,6 +43,8 @@ impl Game {
g
}
/// returns true if the player is dead (life <= 0)
fn player_is_dead(&self) -> bool { self.get_player().get_life() <= 0 }
/// returns true if the player is standing on the End element
fn player_reached_goal(&mut self) -> bool {
match self.next_element(0, 0) {
@@ -58,7 +60,7 @@ impl Game {
}
/// returns the state of the game (depending on player's life and position)
pub fn get_game_state(&mut self) -> GameState {
if self.player.is_dead() {
if self.player_is_dead() {
return GameState::LOST;
}
if self.player_reached_goal() {
@@ -78,8 +80,19 @@ impl Game {
/// limitation as walls.
fn can_move(&mut self, dx: i16, dy: i16) -> bool {
let player_pos = &self.player.get_position();
let new_x: i16 = player_pos.get_x() as i16 + dx;
let new_y: i16 = player_pos.get_y() as i16 + dy;
let level = &mut self.levels[player_pos.get_level()];
level.can_player_move(&self.player, dx, dy)
match level.get_element(new_x, new_y) {
(None, _, _) => { return false; }
(Some(t), _, _) => {
match t {
StructureElement::Wall => { return false; }
_ => {}
}
}
};
true
}
/// returns the position (as tuple) of the next level's start point.
fn next_start(&self) -> (usize, usize, usize) {
@@ -177,11 +190,11 @@ impl Game {
}
}
/// updates the player's current level. This will remove collected artifacts and dead monsters.
pub fn update_level(&mut self, ticks: u128) {
pub fn update_level(&mut self, ticks: u64) {
let player_pos = &self.player.get_immutable_position();
let player_level = player_pos.get_level();
let level = &mut self.levels[player_level];
level.update(ticks, &mut self.player);
level.update(ticks);
}
}

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@@ -1,16 +1,11 @@
use std::cmp::{max, min};
use rand::Rng;
use rand::rngs::ThreadRng;
#[cfg(test)]
use crate::artifacts::{Chest, Potion};
use crate::artifacts::Artifact;
#[cfg(test)]
use crate::monster::{Orc, Rat};
use crate::monster::Monster;
use crate::player::Player;
use crate::position::HasPosition;
#[cfg(test)]
use crate::monster::Rat;
use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50;
@@ -37,10 +32,27 @@ pub struct Level {
pub(crate) start: (usize, usize),
/// the position of the end in the level (either stair down or end point)
pub(crate) end: (usize, usize),
pub(crate) rng: ThreadRng,
}
impl Level {
#[cfg(test)]
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
}
}
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
if x < 0 || y < 0 {
return (None, None, None);
@@ -68,6 +80,33 @@ impl Level {
}
(Some(self.structure[x][y]), res_m, res_a)
}
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
/// discover the area with in the level around the given position
pub fn discover(&mut self, pos: &Position) {
let x = pos.get_x();
@@ -112,116 +151,29 @@ impl Level {
}
}
}
pub fn update(&mut self, ticks: u128, player: &mut Player) {
pub fn update(&mut self, ticks: u64) {
for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.was_collected() {
self.artifacts.remove(index);
break;
}
}
for index in 0..self.monsters.len() {
if self.monsters[index].is_dead() {
continue;
}
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
continue;
}
loop {
// calculate the direction the monster will try to walk
let (dx, dy) = match self.rng.gen_range(0..5) {
1 => { (1, 0) }
2 => { (-1, 0) }
3 => { (0, 1) }
4 => { (0, -1) }
_ => { (0, 0) }
};
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
self.monsters[index].decrease_life(1);
player.change_life(-1);
// if the attack did not kill the opponent, back down
if !player.is_dead() {
self.monsters[index].get_position().change(-dx, -dy);
}
}
break;
}
}
}
for (index, m) in &mut self.monsters.iter().enumerate() {
if m.is_dead() {
self.monsters.remove(index);
break;
}
}
}
pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
return false;
}
for index in 0..self.monsters.len() {
let pos = self.monsters[index].get_immutable_position();
if pos.get_x() == new_x && pos.get_y() == new_y { return false; }
}
self.structure[new_x][new_y] != StructureElement::Wall
}
pub fn can_player_move(&self, agent: &Player, dx: i16, dy: i16) -> bool {
let agent_pos = agent.get_immutable_position();
let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
self.structure[new_x][new_y] != StructureElement::Wall
}
#[cfg(test)]
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
let mut dx = 0;
let speed = 50;
if ticks % speed == 0 {
dx = if (ticks / speed) % 2 == 0 { -1 } else { 1 };
}
self.monsters[index].get_position().change(dx, 0);
}
Level {
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
start: (0, 0),
end: (0, 0),
rng: rand::thread_rng(),
}
}
#[cfg(test)]
pub fn add_monster(&mut self, mut monster: impl Monster + 'static) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(Box::new(monster));
Ok(())
}
#[cfg(test)]
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
}
@@ -250,17 +202,20 @@ fn test_discover_get_element() {
#[test]
fn test_discover_can_add_monster() {
let mut l = Level::new(0);
let m = Rat::new_with_position(Position::new(1, 2, 3));
let mut m = Rat::new(2);
m.get_position().set(1, 2, 3);
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Orc::new_with_position(Position::new(0, 2, 3));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(()));
let m = Rat::new_with_position(Position::new(0, 2, 3));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let m = Rat::new_with_position(Position::new(0, 2, 4));
let mut m = Rat::new(2);
m.get_position().set(0, 2, 4);
assert_eq!(l.add_monster(m), Ok(()));
}
@@ -288,17 +243,18 @@ fn test_discover_get_monster() {
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none());
let m = Rat::new_with_position(Position::new(0, 10, 10));
let mut m = Rat::new(23);
m.get_position().set(0, 10, 10);
assert_eq!(l.add_monster(m), Ok(()));
let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.1.is_some());
let m = elem.1.unwrap();
assert_eq!(m.get_life(), 2);
assert_eq!(m.get_life(), 23);
m.decrease_life(2);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
}
#[test]
@@ -323,7 +279,8 @@ fn test_discover_get_monster_can_move() {
let p = Position::new(0, 10, 10);
l.discover(&p);
let m = Rat::new_with_position(Position::new(0, 10, 10));
let mut m = Rat::new(23);
m.get_position().set(0, 10, 10);
l.add_monster(m).expect("Panic because of");
let m = l.get_element(10, 10).1.unwrap();
@@ -333,5 +290,5 @@ fn test_discover_get_monster_can_move() {
assert!(m.is_none());
let m = l.get_element(11, 11).1;
assert!(m.is_some());
assert_eq!(m.unwrap().get_life(), 2);
assert_eq!(m.unwrap().get_life(), 23);
}

View File

@@ -344,7 +344,6 @@ impl LevelGenerator {
artifacts,
start: (start_x, start_y),
end: (end_x, end_y),
rng: rand::thread_rng(),
}
}
}

View File

@@ -5,7 +5,6 @@ use ratatui::widgets::{StatefulWidget, Widget};
use crate::game::Game;
use crate::level::StructureElement;
use crate::position::HasPosition;
const FG_BROWN: Color = Color::Rgb(186, 74, 0);

View File

@@ -1,6 +1,5 @@
use std::io::Result;
use std::io::stdout;
use std::time::Instant;
use crossterm::{
event::{self, KeyCode, KeyEventKind},
@@ -20,7 +19,6 @@ use crate::game::{Game, GameState};
use crate::level_widget::LevelWidget;
// use crate::level_widget::LevelWidget;
use crate::player::Player;
use crate::position::HasPosition;
mod game;
mod player;
@@ -31,9 +29,6 @@ mod level_generator;
mod artifacts;
mod monster;
/// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100;
//
fn main() -> Result<()> {
let mut game = Game::new(Player::new(realname().as_str(), 10));
@@ -43,29 +38,12 @@ fn main() -> Result<()> {
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?;
let start_time = Instant::now();
let mut ticks = 0;
let mut ticks: u64 = 0;
loop {
terminal.draw(|frame| {
let mut area = frame.size();
frame.render_widget(Block::default().style(Style::default().bg(Color::Green)), area);
// don't draw stuff except an info box if the terminal is too small (less than 80x25)
// to prevent the read drawing code from crashing the game.
if area.width < 80 || area.height < 25 {
let block = Block::default()
.title("Info")
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let paragraph = Paragraph::new("Terminal needs to be at leas 80x25!")
.block(block)
.wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
return;
}
if area.width > 80 {
area.x = (area.width - 80) / 2;
area.width = 80;
@@ -90,19 +68,21 @@ fn main() -> Result<()> {
height: 25,
};
frame.render_widget(
Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}",
Paragraph::new(format!("{}\nHealth: {}/{}\nExp: {}\nGold: {}\nLevel: {}\nticks: {}",
game.get_player().get_name(),
game.get_player().get_life(),
game.get_player().get_max_life(),
game.get_player().get_experience(),
game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level()))
game.get_player().get_immutable_position().get_level(),
ticks
))
.white()
.on_blue(),
stats_area,
);
})?;
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
if event::poll(std::time::Duration::from_millis(50))? {
if let event::Event::Key(key) = event::read()? {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break;
@@ -120,16 +100,15 @@ fn main() -> Result<()> {
game.move_player(new_pos.0, new_pos.1);
}
game.player_collects_artifact();
if game.get_game_state() != GameState::RUNNING {
break;
}
}
}
}
game.update_level(ticks);
if game.get_game_state() != GameState::RUNNING {
break;
}
ticks += 1;
ticks+=1;
}
let playtime = start_time.elapsed();
loop {
let _ = terminal.draw(|frame| {
let mut area = frame.size();
@@ -159,8 +138,6 @@ fn main() -> Result<()> {
};
text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
text += format!("\nYou played game version '{}'.", env!("GIT_HASH")).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area);
});
@@ -172,6 +149,7 @@ fn main() -> Result<()> {
}
}
}
stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?;
Ok(())

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@@ -1,14 +1,14 @@
use ratatui::prelude::Color;
use crate::position::{HasPosition, Position};
use crate::position::Position;
pub trait Monster: HasPosition {
pub trait Monster {
fn is_dead(&self) -> bool;
fn get_representation(&self) -> (&str, Color);
fn decrease_life(&mut self, by: usize);
// fn get_immutable_position(&self) -> &Position;
fn get_immutable_position(&self) -> &Position;
fn get_experience_gain(&self) -> usize;
fn get_ticks_between_steps(&self) -> u128;
fn get_position(&mut self) -> &mut Position;
#[cfg(test)]
fn get_life(&self) -> usize;
}
@@ -22,18 +22,14 @@ macro_rules! default_monster {
fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
impl HasPosition for $t {
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
#[cfg(test)]
fn get_life(&self) -> usize { self.life }
}
)+)
}
@@ -44,10 +40,19 @@ pub struct Rat {
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
}
impl Rat {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("R"),
color: Color::Black,
experience_gain: 5,
}
}
pub fn new_with_position(position: Position) -> Self {
Self {
life: 2,
@@ -55,9 +60,10 @@ impl Rat {
symbol: String::from("R"),
color: Color::Black,
experience_gain: 5,
ticks_between_steps: 5,
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
}
default_monster!(Rat);
@@ -67,10 +73,19 @@ pub struct Orc {
symbol: String,
color: Color,
experience_gain: usize,
ticks_between_steps: u128,
}
impl Orc {
#[cfg(test)]
pub fn new(life: usize) -> Self {
Self {
life,
position: Position::new(0, 0, 0),
symbol: String::from("O"),
color: Color::DarkGray,
experience_gain: 10,
}
}
pub fn new_with_position(position: Position) -> Self {
Self {
life: 4,
@@ -78,9 +93,10 @@ impl Orc {
symbol: String::from("O"),
color: Color::DarkGray,
experience_gain: 10,
ticks_between_steps: 10,
}
}
#[cfg(test)]
pub fn get_life(&self) -> usize { self.life }
}
default_monster!(Orc);
@@ -88,7 +104,7 @@ default_monster!(Orc);
#[test]
fn monsters_can_move() {
let mut m = Rat::new_with_position(Position::new(0,0,0));
let mut m = Rat::new(2);
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
@@ -101,7 +117,7 @@ fn monsters_can_move() {
#[test]
fn monsters_can_die() {
let mut m = Rat::new_with_position(Position::new(0,0,0));
let mut m = Rat::new(2);
assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false);
m.decrease_life(1);

View File

@@ -1,6 +1,6 @@
use std::cmp::{max, min};
use crate::position::{HasPosition, Position};
use crate::position::Position;
pub struct Player {
name: String,
@@ -31,13 +31,15 @@ impl Player {
pub fn get_life(&self) -> i16 {
self.life
}
/// returns true if the player is dead (life <= 0)
pub fn is_dead(&self) -> bool { self.life <= 0 }
/// returns true if the player's life is at maximum
pub fn is_healthy(&self) -> bool { self.life == self.max_life }
pub fn get_max_life(&self) -> i16 {
self.max_life
}
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
pub fn get_immutable_position(&self) -> &Position {
&self.position
}
/// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
@@ -50,15 +52,6 @@ impl Player {
pub fn get_experience(&self) -> usize { self.experience }
}
impl HasPosition for Player {
fn get_position(&mut self) -> &mut Position {
&mut self.position
}
fn get_immutable_position(&self) -> &Position {
&self.position
}
}
#[test]
fn test_get_name() {
let p = Player {

View File

@@ -1,13 +1,5 @@
use std::cmp::max;
/// describes an character (PC or NPC) in the dungeon that has a position.
pub trait HasPosition {
/// returns a mutable position
fn get_position(&mut self) -> &mut Position;
/// returns an immutable position
fn get_immutable_position(&self) -> &Position;
}
#[derive(PartialEq, Debug)]
pub struct Position {
level: usize,