Compare commits
10 Commits
highscore
...
a7195b9c3d
| Author | SHA1 | Date | |
|---|---|---|---|
| a7195b9c3d | |||
| 970904c411 | |||
| 32fffd492d | |||
| 119a3d314a | |||
| 5265682c53 | |||
| efe531f6ce | |||
| 0b08cb41c2 | |||
| cad08bd300 | |||
| 0431d872e4 | |||
| 1f02ffc36e |
38
Cargo.lock
generated
38
Cargo.lock
generated
@@ -155,9 +155,9 @@ checksum = "1e186cfbae8084e513daff4240b4797e342f988cecda4fb6c939150f96315fd8"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "itertools"
|
name = "itertools"
|
||||||
version = "0.11.0"
|
version = "0.12.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
|
checksum = "25db6b064527c5d482d0423354fcd07a89a2dfe07b67892e62411946db7f07b0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"either",
|
"either",
|
||||||
]
|
]
|
||||||
@@ -315,9 +315,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ratatui"
|
name = "ratatui"
|
||||||
version = "0.24.0"
|
version = "0.25.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0ebc917cfb527a566c37ecb94c7e3fd098353516fb4eb6bea17015ade0182425"
|
checksum = "a5659e52e4ba6e07b2dad9f1158f578ef84a73762625ddb51536019f34d180eb"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.4.1",
|
"bitflags 2.4.1",
|
||||||
"cassowary",
|
"cassowary",
|
||||||
@@ -326,6 +326,7 @@ dependencies = [
|
|||||||
"itertools",
|
"itertools",
|
||||||
"lru",
|
"lru",
|
||||||
"paste",
|
"paste",
|
||||||
|
"stability",
|
||||||
"strum",
|
"strum",
|
||||||
"unicode-segmentation",
|
"unicode-segmentation",
|
||||||
"unicode-width",
|
"unicode-width",
|
||||||
@@ -388,6 +389,16 @@ version = "1.11.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "942b4a808e05215192e39f4ab80813e599068285906cc91aa64f923db842bd5a"
|
checksum = "942b4a808e05215192e39f4ab80813e599068285906cc91aa64f923db842bd5a"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "stability"
|
||||||
|
version = "0.1.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "ebd1b177894da2a2d9120208c3386066af06a488255caabc5de8ddca22dbc3ce"
|
||||||
|
dependencies = [
|
||||||
|
"quote",
|
||||||
|
"syn 1.0.109",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "strum"
|
name = "strum"
|
||||||
version = "0.25.0"
|
version = "0.25.0"
|
||||||
@@ -407,7 +418,18 @@ dependencies = [
|
|||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"rustversion",
|
"rustversion",
|
||||||
"syn",
|
"syn 2.0.38",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "syn"
|
||||||
|
version = "1.0.109"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "72b64191b275b66ffe2469e8af2c1cfe3bafa67b529ead792a6d0160888b4237"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"unicode-ident",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -472,7 +494,7 @@ dependencies = [
|
|||||||
"once_cell",
|
"once_cell",
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 2.0.38",
|
||||||
"wasm-bindgen-shared",
|
"wasm-bindgen-shared",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -494,7 +516,7 @@ checksum = "f0eb82fcb7930ae6219a7ecfd55b217f5f0893484b7a13022ebb2b2bf20b5283"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 2.0.38",
|
||||||
"wasm-bindgen-backend",
|
"wasm-bindgen-backend",
|
||||||
"wasm-bindgen-shared",
|
"wasm-bindgen-shared",
|
||||||
]
|
]
|
||||||
@@ -630,5 +652,5 @@ checksum = "56feebc4664bdb37f39c0b1b8fc8fa2f5648e3ec5f9cf4344978b4b7ca561fff"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn",
|
"syn 2.0.38",
|
||||||
]
|
]
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ edition = "2021"
|
|||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
ratatui = "0.24.0"
|
ratatui = "0.25.0"
|
||||||
crossterm = "0.27.0"
|
crossterm = "0.27.0"
|
||||||
rand = "0.8.5"
|
rand = "0.8.5"
|
||||||
petgraph = "0.6.4"
|
petgraph = "0.6.4"
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ impl Artifact for Potion {
|
|||||||
// only consume potion of the player can gain at least one health point
|
// only consume potion of the player can gain at least one health point
|
||||||
if !player.is_healthy() {
|
if !player.is_healthy() {
|
||||||
let old = player.get_life();
|
let old = player.get_life();
|
||||||
player.change_life(self.health.try_into().unwrap());
|
player.increase_life(self.health.try_into().unwrap());
|
||||||
let new = player.get_life();
|
let new = player.get_life();
|
||||||
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
|
messages.insert(0, format!("picked up potion and gained {} hp.", new - old).to_string());
|
||||||
self.health = 0;
|
self.health = 0;
|
||||||
|
|||||||
150
src/dungeon_slayer.rs
Normal file
150
src/dungeon_slayer.rs
Normal file
@@ -0,0 +1,150 @@
|
|||||||
|
use rand::Rng;
|
||||||
|
|
||||||
|
|
||||||
|
pub fn do_challenge(stat: u8) -> (bool, u8) {
|
||||||
|
if stat <= 20 {
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
let dice_roll = rng.gen_range(1..21);
|
||||||
|
return match dice_roll {
|
||||||
|
20 => { (false, 0) }
|
||||||
|
1 => { (true, dice_roll) }
|
||||||
|
_ => {
|
||||||
|
if dice_roll <= stat {
|
||||||
|
(true, stat - dice_roll)
|
||||||
|
} else {
|
||||||
|
(false, 0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
(false, 0)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub struct PlayerStats {
|
||||||
|
// dungeon slayer attributes
|
||||||
|
pub(crate) body: u8,
|
||||||
|
pub(crate) agility: u8,
|
||||||
|
pub(crate) mind: u8,
|
||||||
|
|
||||||
|
// dungeon slayer properties
|
||||||
|
// for body
|
||||||
|
pub(crate) strength: u8,
|
||||||
|
pub(crate) toughness: u8,
|
||||||
|
// for agility
|
||||||
|
pub(crate) movement: u8,
|
||||||
|
pub(crate) dexterity: u8,
|
||||||
|
// for mind
|
||||||
|
pub(crate) wisdom: u8,
|
||||||
|
// TODO maybe the wrong translation of Verstand
|
||||||
|
pub(crate) aura: u8,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PlayerStats {
|
||||||
|
/// create random values for the 3 attributes of the dungeon slayer character
|
||||||
|
/// Each attribute is between 4 and 8, not over 20 in sum.
|
||||||
|
fn create_random_attributes() -> (u8, u8, u8) {
|
||||||
|
let mut values: [u8; 3] = [8, 8, 8];
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
while values[0] + values[1] + values[2] > 20 {
|
||||||
|
let i = rng.gen_range(0..3);
|
||||||
|
values[i] = values[i].saturating_sub(1);
|
||||||
|
}
|
||||||
|
(values[0], values[1], values[2])
|
||||||
|
}
|
||||||
|
|
||||||
|
/// create random values for the 6 properties of the dungeon slayer character
|
||||||
|
/// Each property is between 0 and 4, not over 8 in sum.
|
||||||
|
fn create_random_properties() -> (u8, u8, u8, u8, u8, u8) {
|
||||||
|
let mut values: [u8; 6] = [4, 4, 4, 4, 4, 4];
|
||||||
|
let mut rng = rand::thread_rng();
|
||||||
|
while values[0] + values[1] + values[2] + values[3] + values[4] + values[5] > 8 {
|
||||||
|
let i = rng.gen_range(0..6);
|
||||||
|
values[i] = values[i].saturating_sub(1);
|
||||||
|
}
|
||||||
|
(values[0], values[1], values[2], values[3], values[4], values[5])
|
||||||
|
}
|
||||||
|
|
||||||
|
/// create a set of player stats containing attributes and properties according to the
|
||||||
|
/// dungeon slayer rules.
|
||||||
|
pub fn create_random() -> PlayerStats {
|
||||||
|
let attributes = PlayerStats::create_random_attributes();
|
||||||
|
let properties = PlayerStats::create_random_properties();
|
||||||
|
PlayerStats {
|
||||||
|
body: attributes.0,
|
||||||
|
agility: attributes.1,
|
||||||
|
mind: attributes.2,
|
||||||
|
strength: properties.0,
|
||||||
|
toughness: properties.1,
|
||||||
|
movement: properties.2,
|
||||||
|
dexterity: properties.3,
|
||||||
|
wisdom: properties.4,
|
||||||
|
aura: properties.5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// calculate the max life based on this player stats.
|
||||||
|
pub fn get_max_life(&self) -> u8 {
|
||||||
|
self.body + self.toughness + 10
|
||||||
|
}
|
||||||
|
pub fn get_defense(&self) -> u8 {
|
||||||
|
self.body + self.toughness // TODO + self.armor
|
||||||
|
}
|
||||||
|
pub fn get_hit(&self) -> u8 {
|
||||||
|
self.body + self.strength // TODO + self.weapon
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub struct MonsterStats {
|
||||||
|
// dungeon slayer attributes
|
||||||
|
pub(crate) body: u8,
|
||||||
|
pub(crate) agility: u8,
|
||||||
|
pub(crate) mind: u8,
|
||||||
|
|
||||||
|
// dungeon slayer properties
|
||||||
|
// for body
|
||||||
|
pub(crate) strength: u8,
|
||||||
|
pub(crate) toughness: u8,
|
||||||
|
// for agility
|
||||||
|
pub(crate) movement: u8,
|
||||||
|
pub(crate) dexterity: u8,
|
||||||
|
// for mind
|
||||||
|
pub(crate) wisdom: u8,
|
||||||
|
// TODO maybe the wrong translation of Verstand
|
||||||
|
pub(crate) aura: u8,
|
||||||
|
|
||||||
|
pub(crate) max_life: u8,
|
||||||
|
pub(crate) defense: u8,
|
||||||
|
pub(crate) initiative: u8,
|
||||||
|
pub(crate) walk: u8,
|
||||||
|
pub(crate) hit: u8,
|
||||||
|
pub(crate) shoot: u8,
|
||||||
|
pub(crate) cast: u8,
|
||||||
|
pub(crate) targeted_cast: u8,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_random_attributes() {
|
||||||
|
for _ in 0..1000 {
|
||||||
|
let attributes = PlayerStats::create_random_attributes();
|
||||||
|
assert!(attributes.0 <= 8);
|
||||||
|
assert!(attributes.1 <= 8);
|
||||||
|
assert!(attributes.2 <= 8);
|
||||||
|
assert_eq!(attributes.0 + attributes.1 + attributes.2, 20);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_create_random_properties() {
|
||||||
|
for _ in 0..1000 {
|
||||||
|
let properties = PlayerStats::create_random_properties();
|
||||||
|
assert!(properties.0 <= 4);
|
||||||
|
assert!(properties.1 <= 4);
|
||||||
|
assert!(properties.2 <= 4);
|
||||||
|
assert!(properties.3 <= 4);
|
||||||
|
assert!(properties.4 <= 4);
|
||||||
|
assert!(properties.5 <= 4);
|
||||||
|
assert_eq!(properties.0 + properties.1 + properties.2 + properties.3 + properties.4 + properties.5, 8);
|
||||||
|
}
|
||||||
|
}
|
||||||
98
src/game.rs
98
src/game.rs
@@ -1,3 +1,6 @@
|
|||||||
|
use crate::dungeon_slayer::do_challenge;
|
||||||
|
#[cfg(test)]
|
||||||
|
use crate::dungeon_slayer::PlayerStats;
|
||||||
use crate::level::{Level, StructureElement};
|
use crate::level::{Level, StructureElement};
|
||||||
use crate::level_generator::LevelGenerator;
|
use crate::level_generator::LevelGenerator;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
@@ -24,6 +27,7 @@ pub struct Game {
|
|||||||
/// the levels of the game
|
/// the levels of the game
|
||||||
levels: Vec<Level>,
|
levels: Vec<Level>,
|
||||||
pub messages: Vec<String>,
|
pub messages: Vec<String>,
|
||||||
|
use_fog_of_war: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Game {
|
impl Game {
|
||||||
@@ -36,6 +40,7 @@ impl Game {
|
|||||||
player: p,
|
player: p,
|
||||||
levels: v,
|
levels: v,
|
||||||
messages: Vec::with_capacity(10),
|
messages: Vec::with_capacity(10),
|
||||||
|
use_fog_of_war: true,
|
||||||
};
|
};
|
||||||
let start = {
|
let start = {
|
||||||
g.get_level(0).start
|
g.get_level(0).start
|
||||||
@@ -71,6 +76,8 @@ impl Game {
|
|||||||
pub fn get_player(&self) -> &Player {
|
pub fn get_player(&self) -> &Player {
|
||||||
&self.player
|
&self.player
|
||||||
}
|
}
|
||||||
|
pub fn toggle_fog_of_war(&mut self) { self.use_fog_of_war = !self.use_fog_of_war; }
|
||||||
|
pub fn uses_fog_of_war(&self) -> bool { self.use_fog_of_war }
|
||||||
pub fn get_mutable_player(&mut self) -> &mut Player {
|
pub fn get_mutable_player(&mut self) -> &mut Player {
|
||||||
&mut self.player
|
&mut self.player
|
||||||
}
|
}
|
||||||
@@ -102,7 +109,7 @@ impl Game {
|
|||||||
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
let new_y: i16 = player_pos.get_y() as i16 + dy;
|
||||||
let player_level = player_pos.get_level();
|
let player_level = player_pos.get_level();
|
||||||
let level = &mut self.levels[player_level];
|
let level = &mut self.levels[player_level];
|
||||||
level.get_element(new_x, new_y).0
|
level.get_element(new_x, new_y, self.use_fog_of_war).0
|
||||||
}
|
}
|
||||||
|
|
||||||
/// move the game's player into the given direction. If on the target field there is a stair,
|
/// move the game's player into the given direction. If on the target field there is a stair,
|
||||||
@@ -127,14 +134,14 @@ impl Game {
|
|||||||
(dx, dy) = (0, 0);
|
(dx, dy) = (0, 0);
|
||||||
let (next_level, x, y) = self.next_start();
|
let (next_level, x, y) = self.next_start();
|
||||||
player_level = next_level;
|
player_level = next_level;
|
||||||
self.messages.insert(0, format!("you climb down to level {}.", next_level));
|
self.messages.insert(0, format!("You climb down to level {}.", next_level));
|
||||||
self.get_mutable_player().get_position().set(next_level, x, y);
|
self.get_mutable_player().get_position().set(next_level, x, y);
|
||||||
}
|
}
|
||||||
StructureElement::StairUp => {
|
StructureElement::StairUp => {
|
||||||
(dx, dy) = (0, 0);
|
(dx, dy) = (0, 0);
|
||||||
let (next_level, x, y) = self.prev_end();
|
let (next_level, x, y) = self.prev_end();
|
||||||
player_level = next_level;
|
player_level = next_level;
|
||||||
self.messages.insert(0, format!("you climb up to level {}.", next_level));
|
self.messages.insert(0, format!("You climb up to level {}.", next_level));
|
||||||
self.get_mutable_player().get_position().set(next_level, x, y);
|
self.get_mutable_player().get_position().set(next_level, x, y);
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
@@ -152,18 +159,27 @@ impl Game {
|
|||||||
let player_pos = &self.player.get_immutable_position();
|
let player_pos = &self.player.get_immutable_position();
|
||||||
let player_level = player_pos.get_level();
|
let player_level = player_pos.get_level();
|
||||||
let level = &mut self.levels[player_level];
|
let level = &mut self.levels[player_level];
|
||||||
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
let (_, m, _) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16, true);
|
||||||
match m {
|
match m {
|
||||||
None => {}
|
None => {}
|
||||||
Some(m) => {
|
Some(m) => {
|
||||||
// TODO fight the monster
|
// Player attacks monster
|
||||||
self.player.change_life(-1);
|
let attack = do_challenge(self.player.player_stats.get_hit());
|
||||||
m.decrease_life(1);
|
if attack.0 {
|
||||||
self.messages.insert(0, format!("{} hits you.", m.get_name()).to_string());
|
let mut damage = attack.1;
|
||||||
self.messages.insert(0, format!("you hit {}.", m.get_name()).to_string());
|
let defense = do_challenge(m.get_defense());
|
||||||
|
if defense.0 {
|
||||||
|
damage = damage.saturating_sub(defense.1);
|
||||||
|
}
|
||||||
|
self.messages.insert(0, format!("Attack on {} successful with {} damage.", m.get_name(), damage).to_string());
|
||||||
|
m.decrease_life(damage as usize);
|
||||||
|
} else {
|
||||||
|
self.messages.insert(0, format!("Attack on {} failed.", m.get_name()).to_string());
|
||||||
|
}
|
||||||
// monster died, player gains experience
|
// monster died, player gains experience
|
||||||
if m.is_dead() {
|
if m.is_dead() {
|
||||||
self.player.gain_experience(m.get_experience_gain());
|
self.player.gain_experience(m.get_experience_gain());
|
||||||
|
self.messages.insert(0, format!("You killed the {}.", m.get_name()).to_string());
|
||||||
}
|
}
|
||||||
return m.is_dead();
|
return m.is_dead();
|
||||||
}
|
}
|
||||||
@@ -174,7 +190,7 @@ impl Game {
|
|||||||
let player_pos = &self.player.get_immutable_position();
|
let player_pos = &self.player.get_immutable_position();
|
||||||
let player_level = player_pos.get_level();
|
let player_level = player_pos.get_level();
|
||||||
let level = &mut self.levels[player_level];
|
let level = &mut self.levels[player_level];
|
||||||
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16);
|
let (_, _, a) = level.get_element(player_pos.get_x() as i16, player_pos.get_y() as i16, true);
|
||||||
match a {
|
match a {
|
||||||
None => {}
|
None => {}
|
||||||
Some(a) => {
|
Some(a) => {
|
||||||
@@ -183,24 +199,48 @@ impl Game {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// updates the player's current level. This will remove collected artifacts and dead monsters.
|
/// updates the player's current level. This will remove collected artifacts and dead monsters.
|
||||||
pub fn update_level(&mut self, ticks: u128) {
|
/// ticks is measuring the progress of the game even if the player is not moving, player_moved
|
||||||
|
/// indicates the player moved
|
||||||
|
pub fn update_level(&mut self, ticks: u128, player_moved: bool) {
|
||||||
let player_pos = &self.player.get_immutable_position();
|
let player_pos = &self.player.get_immutable_position();
|
||||||
let player_level = player_pos.get_level();
|
let player_level = player_pos.get_level();
|
||||||
let level = &mut self.levels[player_level];
|
let level = &mut self.levels[player_level];
|
||||||
level.update(ticks, &mut self.player, &mut self.messages);
|
level.update(ticks, player_moved, &mut self.player, &mut self.messages);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_has_correct_number_of_levels() {
|
fn game_has_correct_number_of_levels() {
|
||||||
let p = Player::new("foo", 42);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let p = Player::new("foo", player_stats);
|
||||||
let g = Game::new(p);
|
let g = Game::new(p);
|
||||||
assert_eq!(g.levels.len(), LEVELS);
|
assert_eq!(g.levels.len(), LEVELS);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_has_player() {
|
fn game_has_player() {
|
||||||
let p = Player::new("foo", 42);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let p = Player::new("foo", player_stats);
|
||||||
let g = Game::new(p);
|
let g = Game::new(p);
|
||||||
assert_eq!(g.get_player().get_name(), "foo");
|
assert_eq!(g.get_player().get_name(), "foo");
|
||||||
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
assert_eq!(g.get_player().get_immutable_position().get_level(), 0);
|
||||||
@@ -208,16 +248,38 @@ fn game_has_player() {
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_has_mutable_player() {
|
fn game_has_mutable_player() {
|
||||||
let p = Player::new("foo", 42);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let p = Player::new("foo", player_stats);
|
||||||
let mut g = Game::new(p);
|
let mut g = Game::new(p);
|
||||||
assert_eq!(g.get_player().get_name(), "foo");
|
assert_eq!(g.get_player().get_name(), "foo");
|
||||||
g.get_mutable_player().change_life(-1);
|
g.get_mutable_player().decrease_life(1);
|
||||||
assert_eq!(g.get_player().get_life(), 41);
|
assert_eq!(g.get_player().get_life(), 20);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn game_get_level() {
|
fn game_get_level() {
|
||||||
let p = Player::new("foo", 42);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let p = Player::new("foo", player_stats);
|
||||||
let mut g = Game::new(p);
|
let mut g = Game::new(p);
|
||||||
g.get_level(0);
|
g.get_level(0);
|
||||||
assert_ne!(g.get_level(0).start, (0, 0));
|
assert_ne!(g.get_level(0).start, (0, 0));
|
||||||
|
|||||||
91
src/level.rs
91
src/level.rs
@@ -1,11 +1,9 @@
|
|||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use rand::Rng;
|
|
||||||
use rand::rngs::ThreadRng;
|
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
use crate::artifacts::{Chest, Potion};
|
use crate::artifacts::{Chest, Potion};
|
||||||
use crate::artifacts::Artifact;
|
use crate::artifacts::Artifact;
|
||||||
|
use crate::dungeon_slayer::do_challenge;
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
use crate::monster::{Orc, Rat};
|
use crate::monster::{Orc, Rat};
|
||||||
use crate::monster::Monster;
|
use crate::monster::Monster;
|
||||||
@@ -37,11 +35,10 @@ pub struct Level {
|
|||||||
pub(crate) start: (usize, usize),
|
pub(crate) start: (usize, usize),
|
||||||
/// the position of the end in the level (either stair down or end point)
|
/// the position of the end in the level (either stair down or end point)
|
||||||
pub(crate) end: (usize, usize),
|
pub(crate) end: (usize, usize),
|
||||||
pub(crate) rng: ThreadRng,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Level {
|
impl Level {
|
||||||
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
|
pub fn get_element(&mut self, x: i16, y: i16, use_fog_of_war: bool) -> (Option<StructureElement>, Option<&mut Box<(dyn Monster + 'static)>>, Option<&mut Box<(dyn Artifact + 'static)>>) {
|
||||||
if x < 0 || y < 0 {
|
if x < 0 || y < 0 {
|
||||||
return (None, None, None);
|
return (None, None, None);
|
||||||
}
|
}
|
||||||
@@ -50,7 +47,7 @@ impl Level {
|
|||||||
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
|
||||||
return (None, None, None);
|
return (None, None, None);
|
||||||
}
|
}
|
||||||
if !self.discovered[x][y] {
|
if use_fog_of_war && !self.discovered[x][y] {
|
||||||
return (Some(StructureElement::Unknown), None, None);
|
return (Some(StructureElement::Unknown), None, None);
|
||||||
}
|
}
|
||||||
let search_pos = &Position::new(self.level, x, y);
|
let search_pos = &Position::new(self.level, x, y);
|
||||||
@@ -112,7 +109,7 @@ impl Level {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn update(&mut self, ticks: u128, player: &mut Player, messages: &mut Vec<String>) {
|
pub fn update(&mut self, ticks: u128, player_moved: bool, player: &mut Player, messages: &mut Vec<String>) {
|
||||||
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
for (index, a) in &mut self.artifacts.iter().enumerate() {
|
||||||
if a.was_collected() {
|
if a.was_collected() {
|
||||||
self.artifacts.remove(index);
|
self.artifacts.remove(index);
|
||||||
@@ -123,26 +120,33 @@ impl Level {
|
|||||||
if self.monsters[index].is_dead() {
|
if self.monsters[index].is_dead() {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
|
// if the player moved, the monsters move as well all the time
|
||||||
|
if !player_moved && ticks % self.monsters[index].get_ticks_between_steps() != 0 {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
loop {
|
loop {
|
||||||
// calculate the direction the monster will try to walk
|
// calculate the direction the monster will try to walk
|
||||||
let (dx, dy) = match self.rng.gen_range(0..5) {
|
let (dx, dy) = self.monsters[index].get_next_move(&self, player.get_immutable_position());
|
||||||
1 => { (1, 0) }
|
|
||||||
2 => { (-1, 0) }
|
|
||||||
3 => { (0, 1) }
|
|
||||||
4 => { (0, -1) }
|
|
||||||
_ => { (0, 0) }
|
|
||||||
};
|
|
||||||
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
|
if self.can_monster_move(self.monsters[index].as_ref(), dx, dy) {
|
||||||
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
|
let (new_x, new_y) = self.monsters[index].get_position().change(dx, dy);
|
||||||
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
|
if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
|
||||||
self.monsters[index].decrease_life(1);
|
// TODO monster attacks
|
||||||
player.change_life(-1);
|
let attack = do_challenge(self.monsters[index].get_hit());
|
||||||
messages.insert(0, format!("{} hits you.", self.monsters[index].get_name()).to_string());
|
if attack.0 {
|
||||||
messages.insert(0, format!("you hit {}.", self.monsters[index].get_name()).to_string());
|
let mut damage = attack.1;
|
||||||
// if the attack did not kill the opponent, back down
|
let defense = do_challenge(player.player_stats.get_defense());
|
||||||
|
if defense.0 {
|
||||||
|
damage = damage.saturating_sub(defense.1);
|
||||||
|
}
|
||||||
|
player.decrease_life(damage);
|
||||||
|
if player.is_dead() {
|
||||||
|
messages.insert(0, format!("Attack from {} killed you.", self.monsters[index].get_name()).to_string());
|
||||||
|
} else {
|
||||||
|
messages.insert(0, format!("Attack from {} successful with {} damage.", self.monsters[index].get_name(), damage).to_string());
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
messages.insert(0, format!("Attack from {} failed.", self.monsters[index].get_name()).to_string());
|
||||||
|
}
|
||||||
if !player.is_dead() {
|
if !player.is_dead() {
|
||||||
self.monsters[index].get_position().change(-dx, -dy);
|
self.monsters[index].get_position().change(-dx, -dy);
|
||||||
}
|
}
|
||||||
@@ -203,7 +207,6 @@ impl Level {
|
|||||||
artifacts: Vec::with_capacity(10),
|
artifacts: Vec::with_capacity(10),
|
||||||
start: (0, 0),
|
start: (0, 0),
|
||||||
end: (0, 0),
|
end: (0, 0),
|
||||||
rng: rand::thread_rng(),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
@@ -237,23 +240,23 @@ impl Level {
|
|||||||
#[test]
|
#[test]
|
||||||
fn test_get_element() {
|
fn test_get_element() {
|
||||||
let mut l = Level::new(0);
|
let mut l = Level::new(0);
|
||||||
assert_eq!(l.get_element(-1, -1).0, None);
|
assert_eq!(l.get_element(-1, -1, true).0, None);
|
||||||
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
|
assert_eq!(l.get_element(0, 0, true).0.unwrap(), StructureElement::Unknown);
|
||||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown);
|
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1, true).0.unwrap(), StructureElement::Unknown);
|
||||||
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None);
|
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16, true).0, None);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_discover_get_element() {
|
fn test_discover_get_element() {
|
||||||
let mut l = Level::new(0);
|
let mut l = Level::new(0);
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
|
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Unknown);
|
||||||
let p = Position::new(0, 10, 10);
|
let p = Position::new(0, 10, 10);
|
||||||
l.discover(&p);
|
l.discover(&p);
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Floor);
|
||||||
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
|
assert_eq!(l.get_element(9, 10, true).0.unwrap(), StructureElement::Floor);
|
||||||
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
|
assert_eq!(l.get_element(10, 9, true).0.unwrap(), StructureElement::Floor);
|
||||||
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
|
assert_eq!(l.get_element(11, 10, true).0.unwrap(), StructureElement::Floor);
|
||||||
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
|
assert_eq!(l.get_element(10, 11, true).0.unwrap(), StructureElement::Floor);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -294,20 +297,20 @@ fn test_discover_get_monster() {
|
|||||||
let mut l = Level::new(0);
|
let mut l = Level::new(0);
|
||||||
let p = Position::new(0, 10, 10);
|
let p = Position::new(0, 10, 10);
|
||||||
l.discover(&p);
|
l.discover(&p);
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Floor);
|
||||||
assert!(l.get_element(10, 10).1.is_none());
|
assert!(l.get_element(10, 10, true).1.is_none());
|
||||||
|
|
||||||
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
||||||
assert_eq!(l.add_monster(m), Ok(()));
|
assert_eq!(l.add_monster(m), Ok(()));
|
||||||
|
|
||||||
let elem = l.get_element(10, 10);
|
let elem = l.get_element(10, 10, true);
|
||||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||||
assert!(elem.1.is_some());
|
assert!(elem.1.is_some());
|
||||||
let m = elem.1.unwrap();
|
let m = elem.1.unwrap();
|
||||||
assert_eq!(m.get_life(), 2);
|
assert_eq!(m.get_life(), 3);
|
||||||
|
|
||||||
m.decrease_life(2);
|
m.decrease_life(3);
|
||||||
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 0);
|
assert_eq!(l.get_element(10, 10, true).1.unwrap().get_life(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -315,13 +318,13 @@ fn test_discover_get_artifact() {
|
|||||||
let mut l = Level::new(0);
|
let mut l = Level::new(0);
|
||||||
let p = Position::new(0, 10, 10);
|
let p = Position::new(0, 10, 10);
|
||||||
l.discover(&p);
|
l.discover(&p);
|
||||||
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
|
assert_eq!(l.get_element(10, 10, true).0.unwrap(), StructureElement::Floor);
|
||||||
assert!(l.get_element(10, 10).2.is_none());
|
assert!(l.get_element(10, 10, true).2.is_none());
|
||||||
|
|
||||||
let a = Chest::new(Position::new(0, 10, 10));
|
let a = Chest::new(Position::new(0, 10, 10));
|
||||||
assert_eq!(l.add_artifact(a), Ok(()));
|
assert_eq!(l.add_artifact(a), Ok(()));
|
||||||
|
|
||||||
let elem = l.get_element(10, 10);
|
let elem = l.get_element(10, 10, true);
|
||||||
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
|
||||||
assert!(elem.2.is_some());
|
assert!(elem.2.is_some());
|
||||||
}
|
}
|
||||||
@@ -335,12 +338,12 @@ fn test_discover_get_monster_can_move() {
|
|||||||
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
let m = Rat::new_with_position(Position::new(0, 10, 10));
|
||||||
l.add_monster(m).expect("Panic because of");
|
l.add_monster(m).expect("Panic because of");
|
||||||
|
|
||||||
let m = l.get_element(10, 10).1.unwrap();
|
let m = l.get_element(10, 10, true).1.unwrap();
|
||||||
m.get_position().change(1, 1);
|
m.get_position().change(1, 1);
|
||||||
|
|
||||||
let m = l.get_element(10, 10).1;
|
let m = l.get_element(10, 10, true).1;
|
||||||
assert!(m.is_none());
|
assert!(m.is_none());
|
||||||
let m = l.get_element(11, 11).1;
|
let m = l.get_element(11, 11, true).1;
|
||||||
assert!(m.is_some());
|
assert!(m.is_some());
|
||||||
assert_eq!(m.unwrap().get_life(), 2);
|
assert_eq!(m.unwrap().get_life(), 3);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ use rand::rngs::ThreadRng;
|
|||||||
|
|
||||||
use crate::artifacts::{Artifact, Chest, Potion};
|
use crate::artifacts::{Artifact, Chest, Potion};
|
||||||
use crate::level::{Level, StructureElement};
|
use crate::level::{Level, StructureElement};
|
||||||
use crate::monster::{Monster, Orc, Rat};
|
use crate::monster::{LowerDaemon, Monster, Rat};
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
|
|
||||||
const ROOMS_VERTICAL: usize = 7;
|
const ROOMS_VERTICAL: usize = 7;
|
||||||
@@ -276,7 +276,7 @@ impl LevelGenerator {
|
|||||||
// TODO randomize enemies here
|
// TODO randomize enemies here
|
||||||
match rng.gen_range(1..=100) {
|
match rng.gen_range(1..=100) {
|
||||||
1..=50 => {
|
1..=50 => {
|
||||||
enemies.push(Box::new(Orc::new_with_position(Position::new(self.level, t_x, t_y))));
|
enemies.push(Box::new(LowerDaemon::new_with_position(Position::new(self.level, t_x, t_y))));
|
||||||
}
|
}
|
||||||
_ => {
|
_ => {
|
||||||
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));
|
enemies.push(Box::new(Rat::new_with_position(Position::new(self.level, t_x, t_y))));
|
||||||
@@ -344,7 +344,6 @@ impl LevelGenerator {
|
|||||||
artifacts,
|
artifacts,
|
||||||
start: (start_x, start_y),
|
start: (start_x, start_y),
|
||||||
end: (end_x, end_y),
|
end: (end_x, end_y),
|
||||||
rng: rand::thread_rng(),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,9 +9,16 @@ use crate::position::HasPosition;
|
|||||||
|
|
||||||
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
const FG_BROWN: Color = Color::Rgb(186, 74, 0);
|
||||||
|
|
||||||
pub struct LevelWidget {}
|
pub struct LevelWidget {
|
||||||
|
use_fog_of_war: bool,
|
||||||
|
}
|
||||||
|
|
||||||
impl LevelWidget {
|
impl LevelWidget {
|
||||||
|
pub fn new(use_fog_of_war: bool) -> Self {
|
||||||
|
LevelWidget {
|
||||||
|
use_fog_of_war
|
||||||
|
}
|
||||||
|
}
|
||||||
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
fn set_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
buf.
|
buf.
|
||||||
get_mut(x, y).
|
get_mut(x, y).
|
||||||
@@ -39,7 +46,7 @@ impl StatefulWidget for LevelWidget {
|
|||||||
let level = state.get_mutable_level(player_level);
|
let level = state.get_mutable_level(player_level);
|
||||||
let level_x = (x - al) as i16;
|
let level_x = (x - al) as i16;
|
||||||
let level_y = (y - at) as i16;
|
let level_y = (y - at) as i16;
|
||||||
match level.get_element(level_x, level_y) {
|
match level.get_element(level_x, level_y, self.use_fog_of_war) {
|
||||||
(Some(structure_element), None, None) => {
|
(Some(structure_element), None, None) => {
|
||||||
match structure_element {
|
match structure_element {
|
||||||
StructureElement::Start => {
|
StructureElement::Start => {
|
||||||
|
|||||||
41
src/main.rs
41
src/main.rs
@@ -16,6 +16,7 @@ use ratatui::widgets::{Block, Borders, BorderType, Wrap};
|
|||||||
use ratatui::widgets::block::{Position, Title};
|
use ratatui::widgets::block::{Position, Title};
|
||||||
use whoami::realname;
|
use whoami::realname;
|
||||||
|
|
||||||
|
use crate::dungeon_slayer::PlayerStats;
|
||||||
use crate::game::{Game, GameState};
|
use crate::game::{Game, GameState};
|
||||||
use crate::level_widget::LevelWidget;
|
use crate::level_widget::LevelWidget;
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
@@ -29,13 +30,15 @@ mod level_widget;
|
|||||||
mod level_generator;
|
mod level_generator;
|
||||||
mod artifacts;
|
mod artifacts;
|
||||||
mod monster;
|
mod monster;
|
||||||
|
mod dungeon_slayer;
|
||||||
|
|
||||||
/// length of a game frame in ms
|
/// length of a game frame in ms
|
||||||
pub const FRAME_LENGTH: u64 = 100;
|
pub const FRAME_LENGTH: u64 = 100;
|
||||||
|
|
||||||
//
|
//
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let mut game = Game::new(Player::new(realname().as_str(), 10));
|
let player_stats = PlayerStats::create_random();
|
||||||
|
let mut game = Game::new(Player::new(realname().as_str(), player_stats));
|
||||||
|
|
||||||
stdout().execute(EnterAlternateScreen)?;
|
stdout().execute(EnterAlternateScreen)?;
|
||||||
enable_raw_mode()?;
|
enable_raw_mode()?;
|
||||||
@@ -80,7 +83,7 @@ fn main() -> Result<()> {
|
|||||||
width: level::LEVEL_WIDTH as u16,
|
width: level::LEVEL_WIDTH as u16,
|
||||||
height: level::LEVEL_HEIGHT as u16,
|
height: level::LEVEL_HEIGHT as u16,
|
||||||
};
|
};
|
||||||
frame.render_stateful_widget(LevelWidget {}, map_area, &mut game);
|
frame.render_stateful_widget(LevelWidget::new(game.uses_fog_of_war()), map_area, &mut game);
|
||||||
|
|
||||||
let stats_area = Rect {
|
let stats_area = Rect {
|
||||||
x: area.x + 50,
|
x: area.x + 50,
|
||||||
@@ -129,20 +132,40 @@ fn main() -> Result<()> {
|
|||||||
messages_area,
|
messages_area,
|
||||||
);
|
);
|
||||||
})?;
|
})?;
|
||||||
|
let mut player_moved = false;
|
||||||
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
|
if event::poll(std::time::Duration::from_millis(FRAME_LENGTH))? {
|
||||||
if let event::Event::Key(key) = event::read()? {
|
if let event::Event::Key(key) = event::read()? {
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('v') {
|
||||||
game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
|
game.messages.insert(0, format!("You are playing version '{}'.", env!("GIT_HASH")).to_string());
|
||||||
}
|
}
|
||||||
|
// disabling the d key (disable fog of war) in release builds!
|
||||||
|
#[cfg(debug_assertions)]
|
||||||
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('d') {
|
||||||
|
game.messages.insert(0, "toggle fog of war!".to_string());
|
||||||
|
game.toggle_fog_of_war();
|
||||||
|
}
|
||||||
|
|
||||||
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if key.kind == KeyEventKind::Press {
|
if key.kind == KeyEventKind::Press {
|
||||||
let new_pos = match key.code {
|
let new_pos = match key.code {
|
||||||
KeyCode::Left => { game.move_player(-1, 0) }
|
KeyCode::Left => {
|
||||||
KeyCode::Right => { game.move_player(1, 0) }
|
player_moved = true;
|
||||||
KeyCode::Up => { game.move_player(0, -1) }
|
game.move_player(-1, 0)
|
||||||
KeyCode::Down => { game.move_player(0, 1) }
|
}
|
||||||
|
KeyCode::Right => {
|
||||||
|
player_moved = true;
|
||||||
|
game.move_player(1, 0)
|
||||||
|
}
|
||||||
|
KeyCode::Up => {
|
||||||
|
player_moved = true;
|
||||||
|
game.move_player(0, -1)
|
||||||
|
}
|
||||||
|
KeyCode::Down => {
|
||||||
|
player_moved = true;
|
||||||
|
game.move_player(0, 1)
|
||||||
|
}
|
||||||
_ => { (0, 0) }
|
_ => { (0, 0) }
|
||||||
};
|
};
|
||||||
if !game.player_fights_monster() {
|
if !game.player_fights_monster() {
|
||||||
@@ -153,7 +176,7 @@ fn main() -> Result<()> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
game.update_level(ticks);
|
game.update_level(ticks, player_moved);
|
||||||
if game.get_game_state() != GameState::RUNNING {
|
if game.get_game_state() != GameState::RUNNING {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -181,13 +204,13 @@ fn main() -> Result<()> {
|
|||||||
"Quitting is for cowards! You'll better try again!".to_string()
|
"Quitting is for cowards! You'll better try again!".to_string()
|
||||||
}
|
}
|
||||||
GameState::LOST => {
|
GameState::LOST => {
|
||||||
"Sorry, you died in the dungeon. Better luck next time!".to_string()
|
format!("Sorry, you died in the dungeon. Better luck next time!\nLast message:\n{}", game.messages[0]).to_string()
|
||||||
}
|
}
|
||||||
GameState::WON => {
|
GameState::WON => {
|
||||||
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
|
"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
|
text += format!("\n\nYou gained {} experience.", game.get_player().get_experience()).as_str();
|
||||||
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
|
text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
|
||||||
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
|
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
|
||||||
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
|
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
|
||||||
|
|||||||
166
src/monster.rs
166
src/monster.rs
@@ -1,6 +1,10 @@
|
|||||||
use ratatui::prelude::Color;
|
use ratatui::prelude::Color;
|
||||||
|
|
||||||
|
use crate::dungeon_slayer::MonsterStats;
|
||||||
|
use crate::level::Level;
|
||||||
use crate::position::{HasPosition, Position};
|
use crate::position::{HasPosition, Position};
|
||||||
|
use rand::Rng;
|
||||||
|
|
||||||
|
|
||||||
pub trait Monster: HasPosition {
|
pub trait Monster: HasPosition {
|
||||||
fn get_name(&self) -> &str;
|
fn get_name(&self) -> &str;
|
||||||
@@ -10,6 +14,9 @@ pub trait Monster: HasPosition {
|
|||||||
// fn get_immutable_position(&self) -> &Position;
|
// fn get_immutable_position(&self) -> &Position;
|
||||||
fn get_experience_gain(&self) -> usize;
|
fn get_experience_gain(&self) -> usize;
|
||||||
fn get_ticks_between_steps(&self) -> u128;
|
fn get_ticks_between_steps(&self) -> u128;
|
||||||
|
fn get_defense(&self) -> u8;
|
||||||
|
fn get_hit(&self) -> u8;
|
||||||
|
fn get_next_move(&self, level: &Level, player_pos: &Position) -> (i16, i16);
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
fn get_life(&self) -> usize;
|
fn get_life(&self) -> usize;
|
||||||
}
|
}
|
||||||
@@ -25,7 +32,11 @@ macro_rules! default_monster {
|
|||||||
self.life = self.life.saturating_sub(by);
|
self.life = self.life.saturating_sub(by);
|
||||||
}
|
}
|
||||||
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
|
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
|
||||||
|
fn get_defense(&self) -> u8 { self.monster_stats.defense }
|
||||||
|
fn get_hit(&self) -> u8 { self.monster_stats.hit }
|
||||||
|
fn get_next_move(&self, level: &Level, player_pos: &Position) -> (i16, i16) {
|
||||||
|
self.calc_move(level, player_pos)
|
||||||
|
}
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
fn get_life(&self) -> usize { self.life }
|
fn get_life(&self) -> usize { self.life }
|
||||||
}
|
}
|
||||||
@@ -40,6 +51,72 @@ macro_rules! default_monster {
|
|||||||
)+)
|
)+)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Lower Daemon
|
||||||
|
/// Page: 107
|
||||||
|
/// GH: 1
|
||||||
|
pub struct LowerDaemon {
|
||||||
|
name: String,
|
||||||
|
life: usize,
|
||||||
|
position: Position,
|
||||||
|
symbol: String,
|
||||||
|
color: Color,
|
||||||
|
experience_gain: usize,
|
||||||
|
ticks_between_steps: u128,
|
||||||
|
monster_stats: MonsterStats,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl crate::monster::LowerDaemon {
|
||||||
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
let monster_stats = MonsterStats {
|
||||||
|
body: 5,
|
||||||
|
agility: 5,
|
||||||
|
mind: 5,
|
||||||
|
strength: 2,
|
||||||
|
toughness: 2,
|
||||||
|
movement: 2,
|
||||||
|
dexterity: 2,
|
||||||
|
wisdom: 2,
|
||||||
|
aura: 2,
|
||||||
|
max_life: 9,
|
||||||
|
defense: 9,
|
||||||
|
initiative: 7,
|
||||||
|
walk: 3,
|
||||||
|
hit: 8,
|
||||||
|
shoot: 0,
|
||||||
|
cast: 0,
|
||||||
|
targeted_cast: 0,
|
||||||
|
};
|
||||||
|
Self {
|
||||||
|
name: "lower daemon".to_string(),
|
||||||
|
life: monster_stats.max_life as usize,
|
||||||
|
position,
|
||||||
|
symbol: String::from("d"),
|
||||||
|
color: Color::Black,
|
||||||
|
experience_gain: 104,
|
||||||
|
ticks_between_steps: 30,
|
||||||
|
monster_stats,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn calc_move(&self, _level: &Level, player_pos: &Position) -> (i16, i16) {
|
||||||
|
let d = self.position.distance(player_pos);
|
||||||
|
if d == 1 {
|
||||||
|
return self.position.get_direction(player_pos);
|
||||||
|
}
|
||||||
|
match rand::thread_rng().gen_range(0..5) {
|
||||||
|
1 => { (1, 0) }
|
||||||
|
2 => { (-1, 0) }
|
||||||
|
3 => { (0, 1) }
|
||||||
|
4 => { (0, -1) }
|
||||||
|
_ => { (0, 0) }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
default_monster!(LowerDaemon);
|
||||||
|
|
||||||
|
/// Rat
|
||||||
|
/// Page: 119
|
||||||
|
/// GH: 1
|
||||||
pub struct Rat {
|
pub struct Rat {
|
||||||
name: String,
|
name: String,
|
||||||
life: usize,
|
life: usize,
|
||||||
@@ -48,23 +125,56 @@ pub struct Rat {
|
|||||||
color: Color,
|
color: Color,
|
||||||
experience_gain: usize,
|
experience_gain: usize,
|
||||||
ticks_between_steps: u128,
|
ticks_between_steps: u128,
|
||||||
|
monster_stats: MonsterStats,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Rat {
|
impl Rat {
|
||||||
pub fn new_with_position(position: Position) -> Self {
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
let monster_stats = MonsterStats {
|
||||||
|
body: 2,
|
||||||
|
agility: 4,
|
||||||
|
mind: 1,
|
||||||
|
strength: 1,
|
||||||
|
toughness: 0,
|
||||||
|
movement: 2,
|
||||||
|
dexterity: 0,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
max_life: 3,
|
||||||
|
defense: 2,
|
||||||
|
initiative: 6,
|
||||||
|
walk: 3,
|
||||||
|
hit: 4,
|
||||||
|
shoot: 0,
|
||||||
|
cast: 0,
|
||||||
|
targeted_cast: 0,
|
||||||
|
};
|
||||||
Self {
|
Self {
|
||||||
name: "rat".to_string(),
|
name: "rat".to_string(),
|
||||||
life: 2,
|
life: monster_stats.max_life as usize,
|
||||||
position,
|
position,
|
||||||
symbol: String::from("R"),
|
symbol: String::from("R"),
|
||||||
color: Color::Black,
|
color: Color::Black,
|
||||||
experience_gain: 5,
|
experience_gain: 26,
|
||||||
ticks_between_steps: 5,
|
ticks_between_steps: 25,
|
||||||
|
monster_stats,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn calc_move(&self, _level: &Level, _player_pos: &Position) -> (i16, i16) {
|
||||||
|
match rand::thread_rng().gen_range(0..5) {
|
||||||
|
1 => { (1, 0) }
|
||||||
|
2 => { (-1, 0) }
|
||||||
|
3 => { (0, 1) }
|
||||||
|
4 => { (0, -1) }
|
||||||
|
_ => { (0, 0) }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
default_monster!(Rat);
|
default_monster!(Rat);
|
||||||
|
|
||||||
|
/// Orc
|
||||||
|
/// Page: 118
|
||||||
|
/// GH: 2
|
||||||
pub struct Orc {
|
pub struct Orc {
|
||||||
name: String,
|
name: String,
|
||||||
life: usize,
|
life: usize,
|
||||||
@@ -73,18 +183,48 @@ pub struct Orc {
|
|||||||
color: Color,
|
color: Color,
|
||||||
experience_gain: usize,
|
experience_gain: usize,
|
||||||
ticks_between_steps: u128,
|
ticks_between_steps: u128,
|
||||||
|
monster_stats: MonsterStats,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Orc {
|
impl Orc {
|
||||||
pub fn new_with_position(position: Position) -> Self {
|
pub fn new_with_position(position: Position) -> Self {
|
||||||
|
let monster_stats = MonsterStats {
|
||||||
|
body: 10,
|
||||||
|
agility: 6,
|
||||||
|
mind: 2,
|
||||||
|
strength: 2,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 0,
|
||||||
|
dexterity: 3,
|
||||||
|
wisdom: 1,
|
||||||
|
aura: 0,
|
||||||
|
max_life: 23,
|
||||||
|
defense: 14,
|
||||||
|
initiative: 1,
|
||||||
|
walk: 4,
|
||||||
|
hit: 13,
|
||||||
|
shoot: 10,
|
||||||
|
cast: 0,
|
||||||
|
targeted_cast: 0,
|
||||||
|
};
|
||||||
Self {
|
Self {
|
||||||
name: "orc".to_string(),
|
name: "orc".to_string(),
|
||||||
life: 4,
|
life: monster_stats.max_life as usize,
|
||||||
position,
|
position,
|
||||||
symbol: String::from("O"),
|
symbol: String::from("O"),
|
||||||
color: Color::DarkGray,
|
color: Color::DarkGray,
|
||||||
experience_gain: 10,
|
experience_gain: 63,
|
||||||
ticks_between_steps: 10,
|
ticks_between_steps: 50,
|
||||||
|
monster_stats,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn calc_move(&self, _level: &Level, _player_pos: &Position) -> (i16, i16) {
|
||||||
|
match rand::thread_rng().gen_range(0..5) {
|
||||||
|
1 => { (1, 0) }
|
||||||
|
2 => { (-1, 0) }
|
||||||
|
3 => { (0, 1) }
|
||||||
|
4 => { (0, -1) }
|
||||||
|
_ => { (0, 0) }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -108,11 +248,17 @@ fn monsters_can_move() {
|
|||||||
#[test]
|
#[test]
|
||||||
fn monsters_can_die() {
|
fn monsters_can_die() {
|
||||||
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
let mut m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||||
assert_eq!(m.get_life(), 2);
|
assert_eq!(m.get_life(), 3);
|
||||||
assert_eq!(m.is_dead(), false);
|
assert_eq!(m.is_dead(), false);
|
||||||
m.decrease_life(1);
|
m.decrease_life(1);
|
||||||
assert_eq!(m.get_life(), 1);
|
assert_eq!(m.get_life(), 2);
|
||||||
m.decrease_life(2);
|
m.decrease_life(3);
|
||||||
assert_eq!(m.get_life(), 0);
|
assert_eq!(m.get_life(), 0);
|
||||||
assert_eq!(m.is_dead(), true);
|
assert_eq!(m.is_dead(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_rat_values() {
|
||||||
|
let m = Rat::new_with_position(Position::new(0, 0, 0));
|
||||||
|
assert_eq!(m.monster_stats.max_life, 3);
|
||||||
|
}
|
||||||
@@ -1,32 +1,36 @@
|
|||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
|
use crate::dungeon_slayer::PlayerStats;
|
||||||
use crate::position::{HasPosition, Position};
|
use crate::position::{HasPosition, Position};
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
name: String,
|
name: String,
|
||||||
position: Position,
|
position: Position,
|
||||||
life: i16,
|
life: i16,
|
||||||
max_life: i16,
|
|
||||||
gold: usize,
|
gold: usize,
|
||||||
experience: usize,
|
experience: usize,
|
||||||
|
pub(crate) player_stats: PlayerStats,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
pub fn new(name: &str, max_life: i16) -> Player {
|
pub fn new(name: &str, player_stats: PlayerStats) -> Player {
|
||||||
Player {
|
Player {
|
||||||
name: name.to_string(),
|
name: name.to_string(),
|
||||||
position: Position::new(0, 0, 0),
|
position: Position::new(0, 0, 0),
|
||||||
life: max_life,
|
life: player_stats.get_max_life() as i16,
|
||||||
max_life,
|
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
|
player_stats,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
return self.name.clone();
|
return self.name.clone();
|
||||||
}
|
}
|
||||||
pub fn change_life(&mut self, by: i16) {
|
pub fn decrease_life(&mut self, by: u8) {
|
||||||
self.life = max(0, min(self.max_life, self.life + by));
|
self.life = max(0, self.life.saturating_sub(by as i16));
|
||||||
|
}
|
||||||
|
pub fn increase_life(&mut self, by: u8) {
|
||||||
|
self.life = min(self.life.saturating_add(by as i16), self.get_max_life());
|
||||||
}
|
}
|
||||||
pub fn get_life(&self) -> i16 {
|
pub fn get_life(&self) -> i16 {
|
||||||
self.life
|
self.life
|
||||||
@@ -34,9 +38,9 @@ impl Player {
|
|||||||
/// returns true if the player is dead (life <= 0)
|
/// returns true if the player is dead (life <= 0)
|
||||||
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
pub fn is_dead(&self) -> bool { self.life <= 0 }
|
||||||
/// returns true if the player's life is at maximum
|
/// returns true if the player's life is at maximum
|
||||||
pub fn is_healthy(&self) -> bool { self.life == self.max_life }
|
pub fn is_healthy(&self) -> bool { self.life == self.get_max_life() }
|
||||||
pub fn get_max_life(&self) -> i16 {
|
pub fn get_max_life(&self) -> i16 {
|
||||||
self.max_life
|
self.player_stats.get_max_life() as i16
|
||||||
}
|
}
|
||||||
|
|
||||||
/// add the given amount to the players gold stash
|
/// add the given amount to the players gold stash
|
||||||
@@ -65,16 +69,37 @@ fn test_get_name() {
|
|||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
|
player_stats: PlayerStats {
|
||||||
|
body: 0,
|
||||||
|
agility: 0,
|
||||||
|
mind: 0,
|
||||||
|
strength: 0,
|
||||||
|
toughness: 0,
|
||||||
|
movement: 0,
|
||||||
|
dexterity: 0,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_name(), "Teddy Tester");
|
assert_eq!(p.get_name(), "Teddy Tester");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_can_receive_gold() {
|
fn test_can_receive_gold() {
|
||||||
let mut p = Player::new("Teddy Tester", 10);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let mut p = Player::new("Teddy Tester", player_stats);
|
||||||
assert_eq!(p.get_gold(), 0);
|
assert_eq!(p.get_gold(), 0);
|
||||||
|
|
||||||
p.retrieve_gold(13);
|
p.retrieve_gold(13);
|
||||||
@@ -88,22 +113,43 @@ fn test_change_life() {
|
|||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
|
player_stats: PlayerStats {
|
||||||
|
body: 0,
|
||||||
|
agility: 0,
|
||||||
|
mind: 0,
|
||||||
|
strength: 0,
|
||||||
|
toughness: 0,
|
||||||
|
movement: 0,
|
||||||
|
dexterity: 0,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_life(), 5);
|
assert_eq!(p.get_life(), 5);
|
||||||
p.change_life(-2);
|
p.decrease_life(2);
|
||||||
assert_eq!(p.get_life(), 3);
|
assert_eq!(p.get_life(), 3);
|
||||||
p.change_life(10);
|
p.increase_life(10);
|
||||||
assert_eq!(p.get_life(), 10);
|
assert_eq!(p.get_life(), 10);
|
||||||
p.change_life(-12);
|
p.decrease_life(12);
|
||||||
assert_eq!(p.get_life(), 0);
|
assert_eq!(p.get_life(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn player_can_move() {
|
fn player_can_move() {
|
||||||
let mut p = Player::new("Teddy Tester", 10);
|
let player_stats = PlayerStats {
|
||||||
|
body: 8,
|
||||||
|
agility: 8,
|
||||||
|
mind: 4,
|
||||||
|
strength: 3,
|
||||||
|
toughness: 3,
|
||||||
|
movement: 1,
|
||||||
|
dexterity: 1,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
};
|
||||||
|
let mut p = Player::new("Teddy Tester", player_stats);
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
|
||||||
p.get_position().change(1, 2);
|
p.get_position().change(1, 2);
|
||||||
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
|
||||||
@@ -121,9 +167,19 @@ fn test_max_life() {
|
|||||||
name: "Teddy Tester".to_string(),
|
name: "Teddy Tester".to_string(),
|
||||||
position: Position::new(0, 1, 1),
|
position: Position::new(0, 1, 1),
|
||||||
life: 5,
|
life: 5,
|
||||||
max_life: 10,
|
|
||||||
gold: 0,
|
gold: 0,
|
||||||
experience: 0,
|
experience: 0,
|
||||||
|
player_stats: PlayerStats {
|
||||||
|
body: 0,
|
||||||
|
agility: 0,
|
||||||
|
mind: 0,
|
||||||
|
strength: 0,
|
||||||
|
toughness: 0,
|
||||||
|
movement: 0,
|
||||||
|
dexterity: 0,
|
||||||
|
wisdom: 0,
|
||||||
|
aura: 0,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_max_life(), 10);
|
assert_eq!(p.get_max_life(), 10);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
use std::cmp::max;
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
/// describes an character (PC or NPC) in the dungeon that has a position.
|
/// describes an character (PC or NPC) in the dungeon that has a position.
|
||||||
pub trait HasPosition {
|
pub trait HasPosition {
|
||||||
@@ -43,6 +43,28 @@ impl Position {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_y(&self) -> usize { self.y }
|
pub fn get_y(&self) -> usize { self.y }
|
||||||
|
|
||||||
|
/// calculate the distance to the other position using the manhattan metric
|
||||||
|
pub fn distance(&self, other: &Self) -> usize {
|
||||||
|
self.x.abs_diff(other.x) + self.y.abs_diff(other.y)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// get the direction (step size 1) towards the other position
|
||||||
|
pub fn get_direction(&self, other: &Self) -> (i16, i16) {
|
||||||
|
(
|
||||||
|
max(min(other.x as i16 - self.x as i16, 1), -1),
|
||||||
|
max(min(other.y as i16 - self.y as i16, 1), -1)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_get_direction() {
|
||||||
|
let p1 = Position::new(0, 10, 10);
|
||||||
|
let p2 = Position::new(0, 8, 8);
|
||||||
|
assert_eq!(p1.get_direction(&p2), (-1, -1));
|
||||||
|
let p2 = Position::new(0, 11, 10);
|
||||||
|
assert_eq!(p1.get_direction(&p2), (1, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
Reference in New Issue
Block a user