clean up some warnings
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parent
5265682c53
commit
119a3d314a
@ -1,5 +1,6 @@
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use rand::Rng;
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pub fn do_challenge(stat: u8) -> (bool, u8) {
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if stat <= 20 {
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let mut rng = rand::thread_rng();
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@ -19,6 +20,7 @@ pub fn do_challenge(stat: u8) -> (bool, u8) {
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(false, 0)
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}
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#[allow(dead_code)]
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pub struct PlayerStats {
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// dungeon slayer attributes
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pub(crate) body: u8,
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@ -93,6 +95,7 @@ impl PlayerStats {
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}
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}
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#[allow(dead_code)]
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pub struct MonsterStats {
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// dungeon slayer attributes
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pub(crate) body: u8,
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@ -1,8 +1,5 @@
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use std::cmp::{max, min};
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use rand::Rng;
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use rand::rngs::ThreadRng;
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#[cfg(test)]
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use crate::artifacts::{Chest, Potion};
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use crate::artifacts::Artifact;
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@ -38,7 +35,6 @@ pub struct Level {
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pub(crate) start: (usize, usize),
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/// the position of the end in the level (either stair down or end point)
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pub(crate) end: (usize, usize),
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pub(crate) rng: ThreadRng,
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}
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impl Level {
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@ -210,7 +206,6 @@ impl Level {
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artifacts: Vec::with_capacity(10),
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start: (0, 0),
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end: (0, 0),
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rng: rand::thread_rng(),
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}
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}
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#[cfg(test)]
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@ -11,7 +11,7 @@ use rand::rngs::ThreadRng;
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use crate::artifacts::{Artifact, Chest, Potion};
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use crate::level::{Level, StructureElement};
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use crate::monster::{LowerDaemon, Monster, Orc, Rat};
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use crate::monster::{LowerDaemon, Monster, Rat};
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use crate::position::Position;
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const ROOMS_VERTICAL: usize = 7;
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@ -344,7 +344,6 @@ impl LevelGenerator {
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artifacts,
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start: (start_x, start_y),
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end: (end_x, end_y),
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rng: rand::thread_rng(),
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}
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}
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}
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@ -98,7 +98,7 @@ impl crate::monster::LowerDaemon {
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}
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}
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fn calc_move(&self, level: &Level, player_pos: &Position) -> (i16, i16) {
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fn calc_move(&self, _level: &Level, player_pos: &Position) -> (i16, i16) {
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let d = self.position.distance(player_pos);
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if d == 1 {
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return self.position.get_direction(player_pos);
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@ -160,7 +160,7 @@ impl Rat {
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monster_stats,
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}
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}
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fn calc_move(&self, level: &Level, player_pos: &Position) -> (i16, i16) {
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fn calc_move(&self, _level: &Level, _player_pos: &Position) -> (i16, i16) {
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match rand::thread_rng().gen_range(0..5) {
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1 => { (1, 0) }
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2 => { (-1, 0) }
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@ -218,7 +218,7 @@ impl Orc {
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monster_stats,
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}
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}
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fn calc_move(&self, level: &Level, player_pos: &Position) -> (i16, i16) {
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fn calc_move(&self, _level: &Level, _player_pos: &Position) -> (i16, i16) {
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match rand::thread_rng().gen_range(0..5) {
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1 => { (1, 0) }
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2 => { (-1, 0) }
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