Show last message on death
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parent
efe531f6ce
commit
5265682c53
10
src/game.rs
10
src/game.rs
@ -130,14 +130,14 @@ impl Game {
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(dx, dy) = (0, 0);
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let (next_level, x, y) = self.next_start();
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player_level = next_level;
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self.messages.insert(0, format!("you climb down to level {}.", next_level));
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self.messages.insert(0, format!("You climb down to level {}.", next_level));
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self.get_mutable_player().get_position().set(next_level, x, y);
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}
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StructureElement::StairUp => {
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(dx, dy) = (0, 0);
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let (next_level, x, y) = self.prev_end();
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player_level = next_level;
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self.messages.insert(0, format!("you climb up to level {}.", next_level));
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self.messages.insert(0, format!("You climb up to level {}.", next_level));
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self.get_mutable_player().get_position().set(next_level, x, y);
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}
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_ => {}
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@ -167,15 +167,15 @@ impl Game {
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if defense.0 {
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damage = damage.saturating_sub(defense.1);
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}
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self.messages.insert(0, format!("attack on {} successful with {} damage.", m.get_name(), damage).to_string());
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self.messages.insert(0, format!("Attack on {} successful with {} damage.", m.get_name(), damage).to_string());
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m.decrease_life(damage as usize);
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} else {
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self.messages.insert(0, format!("attack on {} failed.", m.get_name()).to_string());
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self.messages.insert(0, format!("Attack on {} failed.", m.get_name()).to_string());
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}
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// monster died, player gains experience
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if m.is_dead() {
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self.player.gain_experience(m.get_experience_gain());
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self.messages.insert(0, format!("you killed the {}..", m.get_name()).to_string());
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self.messages.insert(0, format!("You killed the {}.", m.get_name()).to_string());
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}
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return m.is_dead();
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}
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@ -141,10 +141,14 @@ impl Level {
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if defense.0 {
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damage = damage.saturating_sub(defense.1);
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}
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messages.insert(0, format!("attack from {} successful with {} damage.", self.monsters[index].get_name(), damage).to_string());
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player.decrease_life(damage);
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if player.is_dead() {
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messages.insert(0, format!("Attack from {} killed you.", self.monsters[index].get_name()).to_string());
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} else {
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messages.insert(0, format!("Attack from {} successful with {} damage.", self.monsters[index].get_name(), damage).to_string());
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}
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} else {
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messages.insert(0, format!("attack from {} failed.", self.monsters[index].get_name()).to_string());
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messages.insert(0, format!("Attack from {} failed.", self.monsters[index].get_name()).to_string());
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}
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if !player.is_dead() {
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self.monsters[index].get_position().change(-dx, -dy);
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@ -184,13 +184,13 @@ fn main() -> Result<()> {
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"Quitting is for cowards! You'll better try again!".to_string()
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}
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GameState::LOST => {
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"Sorry, you died in the dungeon. Better luck next time!".to_string()
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format!("Sorry, you died in the dungeon. Better luck next time!\nLast message:\n{}", game.messages[0]).to_string()
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}
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GameState::WON => {
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"Congratulation! You mastered your way through the dungeon and won the game.".to_string()
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}
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};
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text += format!("\nYou gained {} experience.", game.get_player().get_experience()).as_str();
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text += format!("\n\nYou gained {} experience.", game.get_player().get_experience()).as_str();
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text += format!("\nYou collected {} gold.", game.get_player().get_gold()).as_str();
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text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
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let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
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