Compare commits
30 Commits
f5d257e826
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
| 530067f743 | |||
| 94c787d8c7 | |||
| 9776482922 | |||
| fb69c932a8 | |||
| 62e13ace4c | |||
| 51123ecd8e | |||
| 4d77265b2f | |||
| c91d57f049 | |||
| 8f151836bd | |||
| 9d862011a7 | |||
| d068620c3f | |||
| 6660c11306 | |||
| 1d8896d1ad | |||
| 252c1c244d | |||
| ef3a6026f5 | |||
| 542616cb0b | |||
| 9a6c8f5116 | |||
| d82e0d2d48 | |||
| a542e4b1c0 | |||
| 3249529f94 | |||
| 72f7be2ed8 | |||
| 5311f56ca0 | |||
| df80dfdd8a | |||
| 8b23c565b8 | |||
| 789a41cb3f | |||
| d42d8a12b4 | |||
| 8ee142586b | |||
| 1878959e69 | |||
| 8bae1c7668 | |||
| 3096386ad1 |
@@ -22,3 +22,7 @@ jobs:
|
|||||||
ls -al target/debian
|
ls -al target/debian
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||||||
UPLOAD_FILE=$(ls target/debian/*.deb)
|
UPLOAD_FILE=$(ls target/debian/*.deb)
|
||||||
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
|
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
|
||||||
|
echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
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||||||
|
chmod 0600 /tmp/ssh_key
|
||||||
|
scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
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||||||
|
ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh
|
||||||
24
Cargo.lock
generated
24
Cargo.lock
generated
@@ -147,7 +147,7 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "el_diabolo"
|
name = "el_diabolo"
|
||||||
version = "0.1.0"
|
version = "0.2.3"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"crossterm",
|
"crossterm",
|
||||||
"macros",
|
"macros",
|
||||||
@@ -234,6 +234,12 @@ dependencies = [
|
|||||||
"hashbrown",
|
"hashbrown",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "indoc"
|
||||||
|
version = "2.0.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "b248f5224d1d606005e02c97f5aa4e88eeb230488bcc03bc9ca4d7991399f2b5"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "instability"
|
name = "instability"
|
||||||
version = "0.3.2"
|
version = "0.3.2"
|
||||||
@@ -429,23 +435,23 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "ratatui"
|
name = "ratatui"
|
||||||
version = "0.28.1"
|
version = "0.29.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "fdef7f9be5c0122f890d58bdf4d964349ba6a6161f705907526d891efabba57d"
|
checksum = "eabd94c2f37801c20583fc49dd5cd6b0ba68c716787c2dd6ed18571e1e63117b"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bitflags 2.4.1",
|
"bitflags 2.4.1",
|
||||||
"cassowary",
|
"cassowary",
|
||||||
"compact_str",
|
"compact_str",
|
||||||
"crossterm",
|
"crossterm",
|
||||||
|
"indoc",
|
||||||
"instability",
|
"instability",
|
||||||
"itertools",
|
"itertools",
|
||||||
"lru",
|
"lru",
|
||||||
"paste",
|
"paste",
|
||||||
"strum",
|
"strum",
|
||||||
"strum_macros",
|
|
||||||
"unicode-segmentation",
|
"unicode-segmentation",
|
||||||
"unicode-truncate",
|
"unicode-truncate",
|
||||||
"unicode-width",
|
"unicode-width 0.2.0",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -598,7 +604,7 @@ checksum = "b3644627a5af5fa321c95b9b235a72fd24cd29c648c2c379431e6628655627bf"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"itertools",
|
"itertools",
|
||||||
"unicode-segmentation",
|
"unicode-segmentation",
|
||||||
"unicode-width",
|
"unicode-width 0.1.14",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -607,6 +613,12 @@ version = "0.1.14"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "7dd6e30e90baa6f72411720665d41d89b9a3d039dc45b8faea1ddd07f617f6af"
|
checksum = "7dd6e30e90baa6f72411720665d41d89b9a3d039dc45b8faea1ddd07f617f6af"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "unicode-width"
|
||||||
|
version = "0.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1fc81956842c57dac11422a97c3b8195a1ff727f06e85c84ed2e8aa277c9a0fd"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "version_check"
|
name = "version_check"
|
||||||
version = "0.9.4"
|
version = "0.9.4"
|
||||||
|
|||||||
@@ -3,13 +3,13 @@ members = ["macros"]
|
|||||||
|
|
||||||
[package]
|
[package]
|
||||||
name = "el_diabolo"
|
name = "el_diabolo"
|
||||||
version = "0.1.0"
|
version = "0.2.3"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
ratatui = "0.28.1"
|
ratatui = "0.29.0"
|
||||||
crossterm = "0.28.1"
|
crossterm = "0.28.1"
|
||||||
rand = "0.8.5"
|
rand = "0.8.5"
|
||||||
petgraph = "0.6.5"
|
petgraph = "0.6.5"
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ extern crate proc_macro;
|
|||||||
use proc_macro::TokenStream;
|
use proc_macro::TokenStream;
|
||||||
use quote::quote;
|
use quote::quote;
|
||||||
|
|
||||||
|
|
||||||
#[proc_macro_derive(CreateMonsters)]
|
#[proc_macro_derive(CreateMonsters)]
|
||||||
pub fn create_monsters(input: TokenStream) -> TokenStream {
|
pub fn create_monsters(input: TokenStream) -> TokenStream {
|
||||||
let input = syn::parse_macro_input!(input as syn::File);
|
let input = syn::parse_macro_input!(input as syn::File);
|
||||||
@@ -25,6 +24,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
|
|||||||
experience_gain: usize,
|
experience_gain: usize,
|
||||||
ticks_between_steps: u128,
|
ticks_between_steps: u128,
|
||||||
damage_range: RangeInclusive<usize>,
|
damage_range: RangeInclusive<usize>,
|
||||||
|
defense: usize,
|
||||||
}
|
}
|
||||||
impl Monster for #variant_name {
|
impl Monster for #variant_name {
|
||||||
fn get_name(&self) -> &str { &self.name }
|
fn get_name(&self) -> &str { &self.name }
|
||||||
@@ -36,7 +36,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
|
|||||||
}
|
}
|
||||||
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
|
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
|
||||||
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
|
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
|
||||||
|
fn defense(&self) -> usize { self.defense }
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
fn get_life(&self) -> usize { self.life }
|
fn get_life(&self) -> usize { self.life }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
use std::{collections::HashMap, ops::RangeInclusive};
|
use std::{collections::HashMap, ops::RangeInclusive};
|
||||||
|
|
||||||
use crate::{monster::MonsterTypes, room::RoomType};
|
use crate::{monsters::MonsterTypes, room::RoomType};
|
||||||
|
|
||||||
|
|
||||||
/// the number of rooms in vertical direction
|
/// the number of rooms in vertical direction
|
||||||
pub const ROOMS_HORIZONTAL: usize = 8;
|
pub const ROOMS_HORIZONTAL: usize = 8;
|
||||||
@@ -13,8 +12,14 @@ pub const ROOM_WIDTH: usize = 9;
|
|||||||
/// the height of a room in the grid of rooms (number of characters)
|
/// the height of a room in the grid of rooms (number of characters)
|
||||||
pub const ROOM_HEIGHT: usize = 6;
|
pub const ROOM_HEIGHT: usize = 6;
|
||||||
|
|
||||||
|
// the minmal width of a room
|
||||||
|
pub const ROOM_MIN_WIDTH: usize = 4;
|
||||||
|
|
||||||
|
// the minmal height of a room
|
||||||
|
pub const ROOM_MIN_HEIGHT: usize = 4;
|
||||||
|
|
||||||
/// How many levels does the dungeon have?
|
/// How many levels does the dungeon have?
|
||||||
pub const LEVELS: usize = 2;
|
pub const LEVELS: usize = 4;
|
||||||
|
|
||||||
/// length of a game frame in ms
|
/// length of a game frame in ms
|
||||||
pub const FRAME_LENGTH: u64 = 100;
|
pub const FRAME_LENGTH: u64 = 100;
|
||||||
@@ -41,6 +46,12 @@ pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeIncl
|
|||||||
(MonsterTypes::Skeleton, 33),
|
(MonsterTypes::Skeleton, 33),
|
||||||
(MonsterTypes::Snake, 33),
|
(MonsterTypes::Snake, 33),
|
||||||
],
|
],
|
||||||
|
// level 4
|
||||||
|
vec![
|
||||||
|
(MonsterTypes::Orc, 34),
|
||||||
|
(MonsterTypes::Skeleton, 33),
|
||||||
|
(MonsterTypes::Snake, 33),
|
||||||
|
],
|
||||||
];
|
];
|
||||||
if tmp.len() < LEVELS {
|
if tmp.len() < LEVELS {
|
||||||
panic!(
|
panic!(
|
||||||
@@ -74,8 +85,8 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
|
|||||||
// level 1
|
// level 1
|
||||||
vec![
|
vec![
|
||||||
(RoomType::EmptyRoom, 50),
|
(RoomType::EmptyRoom, 50),
|
||||||
(RoomType::ArtifactRoom, 25),
|
(RoomType::ArtifactRoom, 10),
|
||||||
(RoomType::MonsterRoom, 5),
|
(RoomType::MonsterRoom, 20),
|
||||||
(RoomType::BasicRoom, 20),
|
(RoomType::BasicRoom, 20),
|
||||||
],
|
],
|
||||||
// level 2
|
// level 2
|
||||||
@@ -86,7 +97,17 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
|
|||||||
(RoomType::ArtifactRoom, 13),
|
(RoomType::ArtifactRoom, 13),
|
||||||
],
|
],
|
||||||
// level 3
|
// level 3
|
||||||
vec![(RoomType::EmptyRoom, 50), (RoomType::MonsterRoom, 50)],
|
vec![
|
||||||
|
(RoomType::EmptyRoom, 50),
|
||||||
|
(RoomType::BasicRoom, 25),
|
||||||
|
(RoomType::MonsterRoom, 25),
|
||||||
|
],
|
||||||
|
// level 4
|
||||||
|
vec![
|
||||||
|
(RoomType::BasicRoom, 33),
|
||||||
|
(RoomType::MonsterRoom, 33),
|
||||||
|
(RoomType::ArtifactRoom, 34),
|
||||||
|
],
|
||||||
];
|
];
|
||||||
if tmp.len() < LEVELS {
|
if tmp.len() < LEVELS {
|
||||||
panic!(
|
panic!(
|
||||||
|
|||||||
18
src/game.rs
18
src/game.rs
@@ -164,10 +164,10 @@ impl Game {
|
|||||||
match m {
|
match m {
|
||||||
None => {}
|
None => {}
|
||||||
Some(m) => {
|
Some(m) => {
|
||||||
let player_dmg = self.player.damage();
|
let player_dmg = self.player.damage().saturating_sub(m.defense());
|
||||||
m.decrease_life(player_dmg);
|
m.decrease_life(player_dmg);
|
||||||
if m.is_dead() {
|
if m.is_dead() {
|
||||||
self.player.gain_experience(m.get_experience_gain());
|
let level_up: bool = self.player.gain_experience(m.get_experience_gain());
|
||||||
self.messages.insert(
|
self.messages.insert(
|
||||||
0,
|
0,
|
||||||
format!(
|
format!(
|
||||||
@@ -177,13 +177,23 @@ impl Game {
|
|||||||
)
|
)
|
||||||
.to_string(),
|
.to_string(),
|
||||||
);
|
);
|
||||||
|
if level_up {
|
||||||
|
self.messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"you reach a new experience level, it's now {}",
|
||||||
|
self.player.get_experience_level(),
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
self.messages.insert(
|
self.messages.insert(
|
||||||
0,
|
0,
|
||||||
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
|
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
|
||||||
);
|
);
|
||||||
let monster_dmg = m.damage() as i16;
|
let monster_dmg = m.damage().saturating_sub(self.player.defense());
|
||||||
self.player.change_life(-monster_dmg);
|
self.player.change_life(-(monster_dmg as i16));
|
||||||
|
|
||||||
self.messages.insert(
|
self.messages.insert(
|
||||||
0,
|
0,
|
||||||
|
|||||||
49
src/level.rs
49
src/level.rs
@@ -8,9 +8,9 @@ use crate::artifacts::Artifact;
|
|||||||
use crate::artifacts::{Chest, Potion};
|
use crate::artifacts::{Chest, Potion};
|
||||||
use crate::constants::LEVEL_HEIGHT;
|
use crate::constants::LEVEL_HEIGHT;
|
||||||
use crate::constants::LEVEL_WIDTH;
|
use crate::constants::LEVEL_WIDTH;
|
||||||
use crate::monster::Monster;
|
use crate::monsters::Monster;
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
use crate::monster::{Orc, Rat};
|
use crate::monsters::{Orc, Rat};
|
||||||
use crate::player::Player;
|
use crate::player::Player;
|
||||||
use crate::position::HasPosition;
|
use crate::position::HasPosition;
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
@@ -57,7 +57,7 @@ impl Level {
|
|||||||
return (None, None, None);
|
return (None, None, None);
|
||||||
}
|
}
|
||||||
if !self.discovered[x][y] {
|
if !self.discovered[x][y] {
|
||||||
#[cfg(test)]
|
// #[cfg(test)]
|
||||||
return (Some(StructureElement::Unknown), None, None);
|
return (Some(StructureElement::Unknown), None, None);
|
||||||
}
|
}
|
||||||
let search_pos = &Position::new(self.level, x, y);
|
let search_pos = &Position::new(self.level, x, y);
|
||||||
@@ -147,8 +147,21 @@ impl Level {
|
|||||||
if player.get_immutable_position().get_x() == new_x
|
if player.get_immutable_position().get_x() == new_x
|
||||||
&& player.get_immutable_position().get_y() == new_y
|
&& player.get_immutable_position().get_y() == new_y
|
||||||
{
|
{
|
||||||
let monster_dmg = self.monsters[index].damage() as i16;
|
let monster_dmg = self.monsters[index]
|
||||||
player.change_life(-monster_dmg);
|
.damage()
|
||||||
|
.saturating_sub(player.defense());
|
||||||
|
player.change_life(-(monster_dmg as i16));
|
||||||
|
if player.is_dead() {
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"{} hits you for {} damage and kills you.",
|
||||||
|
self.monsters[index].get_name(),
|
||||||
|
monster_dmg
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
} else {
|
||||||
messages.insert(
|
messages.insert(
|
||||||
0,
|
0,
|
||||||
format!(
|
format!(
|
||||||
@@ -158,12 +171,16 @@ impl Level {
|
|||||||
)
|
)
|
||||||
.to_string(),
|
.to_string(),
|
||||||
);
|
);
|
||||||
|
// player not dead => monster can occupy new position
|
||||||
let player_dmg = player.damage();
|
self.monsters[index].get_position().change(-dx, -dy);
|
||||||
|
// player fights back
|
||||||
|
let player_dmg = player
|
||||||
|
.damage()
|
||||||
|
.saturating_sub(self.monsters[index].defense());
|
||||||
self.monsters[index].decrease_life(player_dmg);
|
self.monsters[index].decrease_life(player_dmg);
|
||||||
|
if self.monsters[index].is_dead() {
|
||||||
// if the attack did not kill the opponent, back down
|
let level_up: bool = player
|
||||||
if !player.is_dead() {
|
.gain_experience(self.monsters[index].get_experience_gain());
|
||||||
messages.insert(
|
messages.insert(
|
||||||
0,
|
0,
|
||||||
format!(
|
format!(
|
||||||
@@ -173,7 +190,16 @@ impl Level {
|
|||||||
)
|
)
|
||||||
.to_string(),
|
.to_string(),
|
||||||
);
|
);
|
||||||
self.monsters[index].get_position().change(-dx, -dy);
|
if level_up {
|
||||||
|
messages.insert(
|
||||||
|
0,
|
||||||
|
format!(
|
||||||
|
"you reach a new experience level, it's now {}",
|
||||||
|
player.get_experience_level(),
|
||||||
|
)
|
||||||
|
.to_string(),
|
||||||
|
);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
messages.insert(
|
messages.insert(
|
||||||
0,
|
0,
|
||||||
@@ -186,6 +212,7 @@ impl Level {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
use petgraph::algo::min_spanning_tree;
|
use petgraph::algo::min_spanning_tree;
|
||||||
use petgraph::data::*;
|
use petgraph::data::*;
|
||||||
|
use petgraph::graph::Edge;
|
||||||
use petgraph::graph::Graph;
|
use petgraph::graph::Graph;
|
||||||
use petgraph::graph::UnGraph;
|
use petgraph::graph::UnGraph;
|
||||||
|
|
||||||
@@ -12,8 +13,8 @@ use crate::artifacts::Potion;
|
|||||||
use crate::constants::get_monsters_per_level;
|
use crate::constants::get_monsters_per_level;
|
||||||
use crate::constants::ROOM_HEIGHT;
|
use crate::constants::ROOM_HEIGHT;
|
||||||
use crate::constants::ROOM_WIDTH;
|
use crate::constants::ROOM_WIDTH;
|
||||||
use crate::monster::create_monster_by_type;
|
use crate::monsters::create_monster_by_type;
|
||||||
use crate::monster::Monster;
|
use crate::monsters::Monster;
|
||||||
use crate::position::Position;
|
use crate::position::Position;
|
||||||
use crate::room::Connection;
|
use crate::room::Connection;
|
||||||
use crate::{
|
use crate::{
|
||||||
@@ -24,6 +25,7 @@ use crate::{
|
|||||||
room::{Room, RoomType},
|
room::{Room, RoomType},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
type GeneratorGraph = Graph<(usize, usize), usize, petgraph::Undirected>;
|
||||||
pub struct LevelGenerator {
|
pub struct LevelGenerator {
|
||||||
level: usize,
|
level: usize,
|
||||||
rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
|
rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
|
||||||
@@ -84,8 +86,8 @@ impl LevelGenerator {
|
|||||||
match directions_to_try.pop().unwrap() {
|
match directions_to_try.pop().unwrap() {
|
||||||
Direction::Horizontal => {
|
Direction::Horizontal => {
|
||||||
let mut free_cols: Vec<usize> = vec![];
|
let mut free_cols: Vec<usize> = vec![];
|
||||||
for col in 0..ROOMS_HORIZONTAL {
|
for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
|
||||||
if rooms[col][room_row].kind == RoomType::EmptyRoom {
|
if room_col[room_row].kind == RoomType::EmptyRoom {
|
||||||
free_cols.push(col);
|
free_cols.push(col);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -120,9 +122,9 @@ impl LevelGenerator {
|
|||||||
// all fields in the row/column was full so we can place it at any empty position
|
// all fields in the row/column was full so we can place it at any empty position
|
||||||
if !placed {
|
if !placed {
|
||||||
let mut free_pos: Vec<(usize, usize)> = vec![];
|
let mut free_pos: Vec<(usize, usize)> = vec![];
|
||||||
for col in 0..ROOMS_HORIZONTAL {
|
for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
|
||||||
for row in 0..ROOMS_VERTICAL {
|
for (row, room) in room_col.iter().enumerate().take(ROOMS_VERTICAL) {
|
||||||
if rooms[col][row].kind == RoomType::EmptyRoom {
|
if room.kind == RoomType::EmptyRoom {
|
||||||
free_pos.push((col, row));
|
free_pos.push((col, row));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -134,13 +136,16 @@ impl LevelGenerator {
|
|||||||
rooms
|
rooms
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_mst(
|
fn create_mst(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> GeneratorGraph {
|
||||||
rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
|
// calculate the weight of an edge
|
||||||
) -> Graph<(usize, usize), u16, petgraph::Undirected> {
|
fn calc_edge_weight(delta: usize) -> usize {
|
||||||
let mut graph = UnGraph::<(usize, usize), u16>::default();
|
delta * delta
|
||||||
for col in 0..ROOMS_HORIZONTAL {
|
}
|
||||||
for row in 0..ROOMS_VERTICAL {
|
|
||||||
if rooms[col][row].kind != RoomType::EmptyRoom {
|
let mut graph: GeneratorGraph = UnGraph::<(usize, usize), usize>::default();
|
||||||
|
for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
|
||||||
|
for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
|
||||||
|
if room.kind != RoomType::EmptyRoom {
|
||||||
graph.add_node((col, row));
|
graph.add_node((col, row));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -151,12 +156,21 @@ impl LevelGenerator {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if let Some(src_index) = graph.node_indices().find(|i| graph[*i] == (col, row)) {
|
if let Some(src_index) = graph.node_indices().find(|i| graph[*i] == (col, row)) {
|
||||||
for col_1 in col + 1..ROOMS_HORIZONTAL {
|
for (col_1, tgt_col) in rooms
|
||||||
if rooms[col_1][row].kind != RoomType::EmptyRoom {
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.take(ROOMS_HORIZONTAL)
|
||||||
|
.skip(col + 1)
|
||||||
|
{
|
||||||
|
if tgt_col[row].kind != RoomType::EmptyRoom {
|
||||||
if let Some(tgt_index) =
|
if let Some(tgt_index) =
|
||||||
graph.node_indices().find(|i| graph[*i] == (col_1, row))
|
graph.node_indices().find(|i| graph[*i] == (col_1, row))
|
||||||
{
|
{
|
||||||
graph.add_edge(src_index, tgt_index, 1);
|
graph.add_edge(
|
||||||
|
src_index,
|
||||||
|
tgt_index,
|
||||||
|
calc_edge_weight(col.abs_diff(col_1)),
|
||||||
|
);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -166,7 +180,11 @@ impl LevelGenerator {
|
|||||||
if let Some(tgt_index) =
|
if let Some(tgt_index) =
|
||||||
graph.node_indices().find(|i| graph[*i] == (col, row_1))
|
graph.node_indices().find(|i| graph[*i] == (col, row_1))
|
||||||
{
|
{
|
||||||
graph.add_edge(src_index, tgt_index, 1);
|
graph.add_edge(
|
||||||
|
src_index,
|
||||||
|
tgt_index,
|
||||||
|
calc_edge_weight(row.abs_diff(row_1)),
|
||||||
|
);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -174,13 +192,40 @@ impl LevelGenerator {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Graph::from_elements(min_spanning_tree(&graph))
|
let mut mst: GeneratorGraph = Graph::from_elements(min_spanning_tree(&graph));
|
||||||
// graph
|
|
||||||
|
// readd some of the short edges that were remove (all between a weight of 1 to 10)
|
||||||
|
let initial_edges = graph.raw_edges();
|
||||||
|
let minimal_edges = mst.raw_edges();
|
||||||
|
let mut extra_edges: Vec<Edge<usize>> = vec![];
|
||||||
|
for init_edge in initial_edges {
|
||||||
|
let start_node = init_edge.source();
|
||||||
|
let end_node = init_edge.target();
|
||||||
|
let mut found = false;
|
||||||
|
for min_edge in minimal_edges {
|
||||||
|
if min_edge.source() == start_node && min_edge.target() == end_node {
|
||||||
|
found = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if !found {
|
||||||
|
extra_edges.push(init_edge.clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
extra_edges.sort_by(|a, b| a.weight.cmp(&b.weight));
|
||||||
|
for e in extra_edges
|
||||||
|
.iter()
|
||||||
|
.filter(|x| x.weight > 1)
|
||||||
|
.filter(|x| x.weight < 7)
|
||||||
|
{
|
||||||
|
mst.add_edge(e.source(), e.target(), e.weight);
|
||||||
|
}
|
||||||
|
mst
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_connections(
|
fn create_connections(
|
||||||
rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
|
rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
|
||||||
mst: &Graph<(usize, usize), u16, petgraph::Undirected>,
|
mst: &GeneratorGraph,
|
||||||
) {
|
) {
|
||||||
for edge in mst.raw_edges() {
|
for edge in mst.raw_edges() {
|
||||||
// the tuples are (col, row)
|
// the tuples are (col, row)
|
||||||
@@ -190,6 +235,7 @@ impl LevelGenerator {
|
|||||||
let tgt_room = rooms[tgt_node_col][tgt_node_row];
|
let tgt_room = rooms[tgt_node_col][tgt_node_row];
|
||||||
|
|
||||||
if src_node_col == tgt_node_col {
|
if src_node_col == tgt_node_col {
|
||||||
|
// Right
|
||||||
let start_col =
|
let start_col =
|
||||||
src_node_col * ROOM_WIDTH + src_room.offset_x + (src_room.width + 1) / 2;
|
src_node_col * ROOM_WIDTH + src_room.offset_x + (src_room.width + 1) / 2;
|
||||||
let start_row =
|
let start_row =
|
||||||
@@ -202,8 +248,9 @@ impl LevelGenerator {
|
|||||||
end_pos: (end_col, end_row),
|
end_pos: (end_col, end_row),
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
// println!("Right");
|
// Down
|
||||||
let start_col = 1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
|
let start_col =
|
||||||
|
1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
|
||||||
let start_row =
|
let start_row =
|
||||||
1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2;
|
1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2;
|
||||||
let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x;
|
let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x;
|
||||||
@@ -220,40 +267,11 @@ impl LevelGenerator {
|
|||||||
pub fn generate(level: usize, first: bool, last: bool) -> Self {
|
pub fn generate(level: usize, first: bool, last: bool) -> Self {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
|
|
||||||
/*
|
|
||||||
Fill grid with unconnected rooms
|
|
||||||
*/
|
|
||||||
|
|
||||||
let mut rooms_to_place: Vec<Room> =
|
let mut rooms_to_place: Vec<Room> =
|
||||||
LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
|
LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
|
||||||
let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
|
let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
|
||||||
|
|
||||||
// debug print a text view of the dungeon
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
println!(" 0 1 2 3 4 5 6 7");
|
|
||||||
for r in 0..ROOMS_VERTICAL {
|
|
||||||
print!("{} ", r);
|
|
||||||
for c in 0..ROOMS_HORIZONTAL {
|
|
||||||
match rooms[c][r].kind {
|
|
||||||
RoomType::Start => print!("S "),
|
|
||||||
RoomType::End => print!("E "),
|
|
||||||
RoomType::StairUp => print!("< "),
|
|
||||||
RoomType::StairDown => print!("> "),
|
|
||||||
RoomType::BasicRoom => print!("_ "),
|
|
||||||
RoomType::ArtifactRoom => print!("A "),
|
|
||||||
RoomType::MonsterRoom => print!("M "),
|
|
||||||
RoomType::EmptyRoom => print!(" "),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
println!();
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Construct a graph from the unconnected rooms and make a minum spanning tree of it
|
|
||||||
*/
|
|
||||||
|
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> =
|
|
||||||
LevelGenerator::create_mst(&rooms);
|
|
||||||
|
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
LevelGenerator { level, rooms, rng }
|
LevelGenerator { level, rooms, rng }
|
||||||
}
|
}
|
||||||
@@ -331,11 +349,11 @@ impl LevelGenerator {
|
|||||||
for row in 0..ROOMS_VERTICAL {
|
for row in 0..ROOMS_VERTICAL {
|
||||||
if let Some(connection) = self.rooms[col][row].connection_down {
|
if let Some(connection) = self.rooms[col][row].connection_down {
|
||||||
// println!("down");
|
// println!("down");
|
||||||
connection.render(&mut structure);
|
connection.render(&mut self.rng, &mut structure);
|
||||||
}
|
}
|
||||||
if let Some(connection) = self.rooms[col][row].connection_right {
|
if let Some(connection) = self.rooms[col][row].connection_right {
|
||||||
// println!("right");
|
// println!("right");
|
||||||
connection.render(&mut structure);
|
connection.render(&mut self.rng, &mut structure);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -352,20 +370,20 @@ impl LevelGenerator {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// #[test]
|
#[test]
|
||||||
// fn test_level_gen() {
|
fn test_level_gen() {
|
||||||
// for _ in 0..1000 {
|
for _ in 0..1000 {
|
||||||
// LevelGenerator::generate(0, true, false).render();
|
LevelGenerator::generate(0, true, false).render();
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// #[test]
|
#[test]
|
||||||
// fn test_level_gen_respects_level() {
|
fn test_level_gen_respects_level() {
|
||||||
// let level = LevelGenerator::generate(0, true, false).render();
|
let level = LevelGenerator::generate(0, true, false).render();
|
||||||
// assert_eq!(0, level.level);
|
assert_eq!(0, level.level);
|
||||||
// let level = LevelGenerator::generate(1, true, false).render();
|
let level = LevelGenerator::generate(1, true, false).render();
|
||||||
// assert_eq!(1, level.level);
|
assert_eq!(1, level.level);
|
||||||
// }
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
fn find_room_types(rooms: &Vec<Room>) -> (bool, bool, bool, bool) {
|
fn find_room_types(rooms: &Vec<Room>) -> (bool, bool, bool, bool) {
|
||||||
@@ -500,7 +518,7 @@ fn test_place_rooms() {
|
|||||||
fn test_create_mst() {
|
fn test_create_mst() {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::thread_rng();
|
||||||
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
|
||||||
let res: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let res: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
assert_eq!(res.node_count(), 0);
|
assert_eq!(res.node_count(), 0);
|
||||||
assert_eq!(res.edge_count(), 0);
|
assert_eq!(res.edge_count(), 0);
|
||||||
|
|
||||||
@@ -522,12 +540,12 @@ fn test_create_mst() {
|
|||||||
rooms[3][3].kind = RoomType::BasicRoom;
|
rooms[3][3].kind = RoomType::BasicRoom;
|
||||||
let res = LevelGenerator::create_mst(&rooms);
|
let res = LevelGenerator::create_mst(&rooms);
|
||||||
assert_eq!(res.node_count(), 4);
|
assert_eq!(res.node_count(), 4);
|
||||||
assert_eq!(res.edge_count(), 3);
|
assert_eq!(res.edge_count(), 4);
|
||||||
|
|
||||||
rooms[3][5].kind = RoomType::BasicRoom;
|
rooms[3][5].kind = RoomType::BasicRoom;
|
||||||
let res = LevelGenerator::create_mst(&rooms);
|
let res = LevelGenerator::create_mst(&rooms);
|
||||||
assert_eq!(res.node_count(), 5);
|
assert_eq!(res.node_count(), 5);
|
||||||
assert_eq!(res.edge_count(), 4);
|
assert_eq!(res.edge_count(), 5);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -545,7 +563,7 @@ fn test_create_connections() {
|
|||||||
rooms[3][0].height = ROOM_HEIGHT - 1;
|
rooms[3][0].height = ROOM_HEIGHT - 1;
|
||||||
rooms[3][0].offset_y = 0;
|
rooms[3][0].offset_y = 0;
|
||||||
rooms[3][0].kind = RoomType::BasicRoom;
|
rooms[3][0].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
println!("{:?}", mst);
|
println!("{:?}", mst);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
@@ -580,7 +598,7 @@ fn test_create_connections_2() {
|
|||||||
rooms[3][0].height = ROOM_HEIGHT - 1;
|
rooms[3][0].height = ROOM_HEIGHT - 1;
|
||||||
rooms[3][0].offset_y = 0;
|
rooms[3][0].offset_y = 0;
|
||||||
rooms[3][0].kind = RoomType::BasicRoom;
|
rooms[3][0].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][0].connection_right.is_some());
|
assert!(rooms[1][0].connection_right.is_some());
|
||||||
@@ -614,7 +632,7 @@ fn test_create_connections_d_1() {
|
|||||||
rooms[0][3].height = ROOM_HEIGHT - 1;
|
rooms[0][3].height = ROOM_HEIGHT - 1;
|
||||||
rooms[0][3].offset_y = 0;
|
rooms[0][3].offset_y = 0;
|
||||||
rooms[0][3].kind = RoomType::BasicRoom;
|
rooms[0][3].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
println!("{:?}", mst);
|
println!("{:?}", mst);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
@@ -651,7 +669,7 @@ fn test_create_connections_d_2() {
|
|||||||
rooms[1][3].height = ROOM_HEIGHT - 1;
|
rooms[1][3].height = ROOM_HEIGHT - 1;
|
||||||
rooms[1][3].offset_y = 0;
|
rooms[1][3].offset_y = 0;
|
||||||
rooms[1][3].kind = RoomType::BasicRoom;
|
rooms[1][3].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_some());
|
assert!(rooms[1][1].connection_down.is_some());
|
||||||
@@ -686,7 +704,7 @@ fn test_create_connections_d_3() {
|
|||||||
rooms[1][3].height = ROOM_HEIGHT - 1;
|
rooms[1][3].height = ROOM_HEIGHT - 1;
|
||||||
rooms[1][3].offset_y = 0;
|
rooms[1][3].offset_y = 0;
|
||||||
rooms[1][3].kind = RoomType::BasicRoom;
|
rooms[1][3].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_some());
|
assert!(rooms[1][1].connection_down.is_some());
|
||||||
@@ -721,7 +739,7 @@ fn test_create_connections_d_4() {
|
|||||||
rooms[1][3].height = ROOM_HEIGHT - 1;
|
rooms[1][3].height = ROOM_HEIGHT - 1;
|
||||||
rooms[1][3].offset_y = 0;
|
rooms[1][3].offset_y = 0;
|
||||||
rooms[1][3].kind = RoomType::BasicRoom;
|
rooms[1][3].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_some());
|
assert!(rooms[1][1].connection_down.is_some());
|
||||||
@@ -756,7 +774,7 @@ fn test_create_connections_d_5() {
|
|||||||
rooms[1][3].height = 4;
|
rooms[1][3].height = 4;
|
||||||
rooms[1][3].offset_y = 1;
|
rooms[1][3].offset_y = 1;
|
||||||
rooms[1][3].kind = RoomType::BasicRoom;
|
rooms[1][3].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_some());
|
assert!(rooms[1][1].connection_down.is_some());
|
||||||
@@ -790,7 +808,7 @@ fn test_create_connections_right_1() {
|
|||||||
rooms[3][1].height = ROOM_HEIGHT - 1;
|
rooms[3][1].height = ROOM_HEIGHT - 1;
|
||||||
rooms[3][1].offset_y = 0;
|
rooms[3][1].offset_y = 0;
|
||||||
rooms[3][1].kind = RoomType::BasicRoom;
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_none());
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
@@ -825,7 +843,7 @@ fn test_create_connections_right_2() {
|
|||||||
rooms[3][1].height = 4;
|
rooms[3][1].height = 4;
|
||||||
rooms[3][1].offset_y = 2;
|
rooms[3][1].offset_y = 2;
|
||||||
rooms[3][1].kind = RoomType::BasicRoom;
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_none());
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
@@ -860,7 +878,7 @@ fn test_create_connections_right_3() {
|
|||||||
rooms[3][1].height = 2;
|
rooms[3][1].height = 2;
|
||||||
rooms[3][1].offset_y = 4;
|
rooms[3][1].offset_y = 4;
|
||||||
rooms[3][1].kind = RoomType::BasicRoom;
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_none());
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
@@ -895,7 +913,7 @@ fn test_create_connections_right_4() {
|
|||||||
rooms[3][1].height = 2;
|
rooms[3][1].height = 2;
|
||||||
rooms[3][1].offset_y = 4;
|
rooms[3][1].offset_y = 4;
|
||||||
rooms[3][1].kind = RoomType::BasicRoom;
|
rooms[3][1].kind = RoomType::BasicRoom;
|
||||||
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms);
|
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
|
||||||
LevelGenerator::create_connections(&mut rooms, &mst);
|
LevelGenerator::create_connections(&mut rooms, &mst);
|
||||||
|
|
||||||
assert!(rooms[1][1].connection_down.is_none());
|
assert!(rooms[1][1].connection_down.is_none());
|
||||||
|
|||||||
30
src/level_ladder.rs
Normal file
30
src/level_ladder.rs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
pub struct LevelLadder {
|
||||||
|
curr: usize,
|
||||||
|
next: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Iterator for LevelLadder {
|
||||||
|
type Item = usize;
|
||||||
|
|
||||||
|
fn next(&mut self) -> Option<Self::Item> {
|
||||||
|
let current = self.curr;
|
||||||
|
|
||||||
|
self.curr = self.next;
|
||||||
|
self.next += current;
|
||||||
|
|
||||||
|
// Since there's no endpoint to a Fibonacci sequence, the `Iterator`
|
||||||
|
// will never return `None`, and `Some` is always returned.
|
||||||
|
Some(current * 30)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns a Fibonacci sequence generator
|
||||||
|
pub fn get_level_ladder() -> LevelLadder {
|
||||||
|
LevelLadder { curr: 1, next: 2 }
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_level_ladder() {
|
||||||
|
let mut iter = get_level_ladder();
|
||||||
|
assert_eq!(iter.next(), Some(30));
|
||||||
|
}
|
||||||
@@ -17,7 +17,11 @@ impl LevelWidget {
|
|||||||
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
|
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
|
||||||
}
|
}
|
||||||
fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
|
||||||
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg).set_style(Style::new().add_modifier(Modifier::BOLD));
|
buf[(x, y)]
|
||||||
|
.set_symbol(symbol)
|
||||||
|
.set_bg(bg)
|
||||||
|
.set_fg(fg)
|
||||||
|
.set_style(Style::new().add_modifier(Modifier::BOLD));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
36
src/main.rs
36
src/main.rs
@@ -14,7 +14,6 @@ use crossterm::{
|
|||||||
ExecutableCommand,
|
ExecutableCommand,
|
||||||
};
|
};
|
||||||
use ratatui::prelude::*;
|
use ratatui::prelude::*;
|
||||||
use ratatui::widgets::block::{Position, Title};
|
|
||||||
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
|
use ratatui::widgets::{Block, BorderType, Borders, Wrap};
|
||||||
use ratatui::{
|
use ratatui::{
|
||||||
prelude::{CrosstermBackend, Terminal},
|
prelude::{CrosstermBackend, Terminal},
|
||||||
@@ -32,12 +31,16 @@ mod constants;
|
|||||||
mod game;
|
mod game;
|
||||||
mod level;
|
mod level;
|
||||||
mod level_generator;
|
mod level_generator;
|
||||||
|
mod level_ladder;
|
||||||
mod level_widget;
|
mod level_widget;
|
||||||
mod monster;
|
mod monsters;
|
||||||
mod player;
|
mod player;
|
||||||
mod position;
|
mod position;
|
||||||
mod room;
|
mod room;
|
||||||
|
|
||||||
|
const BACKGROUND_COLOR: Color = Color::DarkGray;
|
||||||
|
const PANEL_BACKGROUND_COLOR: Color = Color::Black;
|
||||||
|
|
||||||
//
|
//
|
||||||
fn main() -> Result<()> {
|
fn main() -> Result<()> {
|
||||||
let mut game = Game::new(Player::new(realname().as_str(), 30));
|
let mut game = Game::new(Player::new(realname().as_str(), 30));
|
||||||
@@ -53,7 +56,7 @@ fn main() -> Result<()> {
|
|||||||
terminal.draw(|frame| {
|
terminal.draw(|frame| {
|
||||||
let mut area = frame.area();
|
let mut area = frame.area();
|
||||||
frame.render_widget(
|
frame.render_widget(
|
||||||
Block::default().style(Style::default().bg(Color::Green)),
|
Block::default().style(Style::default().bg(BACKGROUND_COLOR)),
|
||||||
area,
|
area,
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -100,20 +103,19 @@ fn main() -> Result<()> {
|
|||||||
height: map_area.height / 2 + 1,
|
height: map_area.height / 2 + 1,
|
||||||
};
|
};
|
||||||
let block = Block::default()
|
let block = Block::default()
|
||||||
.title(
|
.title_top(
|
||||||
Title::from(format!(" {} ", game.get_player().get_name()))
|
Line::from(format!(" {} ", game.get_player().get_name())).centered()
|
||||||
.alignment(Alignment::Center)
|
|
||||||
.position(Position::Top),
|
|
||||||
)
|
)
|
||||||
.borders(Borders::TOP)
|
.borders(Borders::TOP)
|
||||||
.border_style(Style::default().fg(Color::White))
|
.border_style(Style::default().fg(Color::White))
|
||||||
.border_type(BorderType::Rounded)
|
.border_type(BorderType::Rounded)
|
||||||
.style(Style::default().bg(Color::Blue));
|
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
|
||||||
frame.render_widget(
|
frame.render_widget(
|
||||||
Paragraph::new(format!(
|
Paragraph::new(format!(
|
||||||
"Health: {} of {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
|
"Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
|
||||||
game.get_player().get_life(),
|
game.get_player().get_life(),
|
||||||
game.get_player().get_max_life(),
|
game.get_player().get_max_life(),
|
||||||
|
game.get_player().defense(),
|
||||||
game.get_player().get_experience(),
|
game.get_player().get_experience(),
|
||||||
game.get_player().get_gold(),
|
game.get_player().get_gold(),
|
||||||
game.get_player().get_immutable_position().get_level() + 1,
|
game.get_player().get_immutable_position().get_level() + 1,
|
||||||
@@ -133,15 +135,13 @@ fn main() -> Result<()> {
|
|||||||
};
|
};
|
||||||
// Display the latest messages from the game to the user
|
// Display the latest messages from the game to the user
|
||||||
let block = Block::default()
|
let block = Block::default()
|
||||||
.title(
|
.title_top(
|
||||||
Title::from(" messages ")
|
Line::from(" messages ").centered()
|
||||||
.alignment(Alignment::Center)
|
|
||||||
.position(Position::Top),
|
|
||||||
)
|
)
|
||||||
.borders(Borders::TOP)
|
.borders(Borders::TOP)
|
||||||
.border_style(Style::default().fg(Color::White))
|
.border_style(Style::default().fg(Color::White))
|
||||||
.border_type(BorderType::Rounded)
|
.border_type(BorderType::Rounded)
|
||||||
.style(Style::default().bg(Color::Blue));
|
.style(Style::default().bg(PANEL_BACKGROUND_COLOR));
|
||||||
|
|
||||||
let paragraph1 = if game.messages.is_empty() {
|
let paragraph1 = if game.messages.is_empty() {
|
||||||
"".to_string()
|
"".to_string()
|
||||||
@@ -218,12 +218,8 @@ fn main() -> Result<()> {
|
|||||||
area.width = 40;
|
area.width = 40;
|
||||||
area.height = 20;
|
area.height = 20;
|
||||||
let block = Block::default()
|
let block = Block::default()
|
||||||
.title(
|
.title_top(Line::from(" Game ended ").centered())
|
||||||
Title::from(" Game ended ")
|
.title_bottom(Line::from("Press `q` to quit!"))
|
||||||
.alignment(Alignment::Center)
|
|
||||||
.position(Position::Top),
|
|
||||||
)
|
|
||||||
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
|
|
||||||
.borders(Borders::ALL)
|
.borders(Borders::ALL)
|
||||||
.border_style(Style::default().fg(Color::White))
|
.border_style(Style::default().fg(Color::White))
|
||||||
.border_type(BorderType::Rounded)
|
.border_type(BorderType::Rounded)
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ pub trait Monster: HasPosition {
|
|||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
fn get_life(&self) -> usize;
|
fn get_life(&self) -> usize;
|
||||||
fn damage(&self) -> usize;
|
fn damage(&self) -> usize;
|
||||||
|
fn defense(&self) -> usize;
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
|
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
|
||||||
@@ -45,10 +46,11 @@ create_monster!(
|
|||||||
name:"rat".to_string(),
|
name:"rat".to_string(),
|
||||||
life: 2,
|
life: 2,
|
||||||
symbol: String::from("r"),
|
symbol: String::from("r"),
|
||||||
color: Color::Black,
|
color: Color::White,
|
||||||
experience_gain: 5,
|
experience_gain: 5,
|
||||||
ticks_between_steps: 5,
|
ticks_between_steps: 5,
|
||||||
damage_range: 1..=2,
|
damage_range: 1..=2,
|
||||||
|
defense: 0,
|
||||||
);
|
);
|
||||||
|
|
||||||
create_monster!(
|
create_monster!(
|
||||||
@@ -56,10 +58,11 @@ create_monster!(
|
|||||||
name:"spider".to_string(),
|
name:"spider".to_string(),
|
||||||
life: 3,
|
life: 3,
|
||||||
symbol: String::from("s"),
|
symbol: String::from("s"),
|
||||||
color: Color::Blue,
|
color: Color::Yellow,
|
||||||
experience_gain: 7,
|
experience_gain: 7,
|
||||||
ticks_between_steps: 7,
|
ticks_between_steps: 7,
|
||||||
damage_range: 2..=3,
|
damage_range: 2..=3,
|
||||||
|
defense: 0,
|
||||||
);
|
);
|
||||||
|
|
||||||
create_monster!(
|
create_monster!(
|
||||||
@@ -67,10 +70,11 @@ create_monster!(
|
|||||||
name: "orc".to_string(),
|
name: "orc".to_string(),
|
||||||
life: 4,
|
life: 4,
|
||||||
symbol: String::from("O"),
|
symbol: String::from("O"),
|
||||||
color: Color::DarkGray,
|
color: Color::Gray,
|
||||||
experience_gain: 10,
|
experience_gain: 10,
|
||||||
ticks_between_steps: 10,
|
ticks_between_steps: 10,
|
||||||
damage_range: 2..=3,
|
damage_range: 2..=3,
|
||||||
|
defense: 0,
|
||||||
);
|
);
|
||||||
|
|
||||||
create_monster!(
|
create_monster!(
|
||||||
@@ -78,10 +82,11 @@ create_monster!(
|
|||||||
name: "snake".to_string(),
|
name: "snake".to_string(),
|
||||||
life: 3,
|
life: 3,
|
||||||
symbol: String::from("s"),
|
symbol: String::from("s"),
|
||||||
color: Color::Black,
|
color: Color::White,
|
||||||
experience_gain: 10,
|
experience_gain: 10,
|
||||||
ticks_between_steps: 20,
|
ticks_between_steps: 20,
|
||||||
damage_range: 1..=4,
|
damage_range: 1..=4,
|
||||||
|
defense: 0,
|
||||||
);
|
);
|
||||||
|
|
||||||
create_monster!(
|
create_monster!(
|
||||||
@@ -89,10 +94,11 @@ create_monster!(
|
|||||||
name: "skeleton".to_string(),
|
name: "skeleton".to_string(),
|
||||||
life: 3,
|
life: 3,
|
||||||
symbol: String::from("S"),
|
symbol: String::from("S"),
|
||||||
color: Color::DarkGray,
|
color: Color::Gray,
|
||||||
experience_gain: 20,
|
experience_gain: 20,
|
||||||
ticks_between_steps: 10,
|
ticks_between_steps: 10,
|
||||||
damage_range: 1..=5,
|
damage_range: 1..=5,
|
||||||
|
defense: 0,
|
||||||
);
|
);
|
||||||
|
|
||||||
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {
|
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {
|
||||||
@@ -2,6 +2,7 @@ use rand::Rng;
|
|||||||
use std::cmp::{max, min};
|
use std::cmp::{max, min};
|
||||||
|
|
||||||
use crate::artifacts::Potion;
|
use crate::artifacts::Potion;
|
||||||
|
use crate::level_ladder::get_level_ladder;
|
||||||
use crate::position::{HasPosition, Position};
|
use crate::position::{HasPosition, Position};
|
||||||
|
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
@@ -13,6 +14,8 @@ pub struct Player {
|
|||||||
experience: usize,
|
experience: usize,
|
||||||
inventory: Vec<Potion>,
|
inventory: Vec<Potion>,
|
||||||
inventory_slots: usize,
|
inventory_slots: usize,
|
||||||
|
level: usize,
|
||||||
|
defense: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Player {
|
impl Player {
|
||||||
@@ -26,6 +29,8 @@ impl Player {
|
|||||||
experience: 0,
|
experience: 0,
|
||||||
inventory: vec![],
|
inventory: vec![],
|
||||||
inventory_slots: 2,
|
inventory_slots: 2,
|
||||||
|
level: 1,
|
||||||
|
defense: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn get_name(&self) -> String {
|
pub fn get_name(&self) -> String {
|
||||||
@@ -59,8 +64,28 @@ impl Player {
|
|||||||
self.gold
|
self.gold
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn gain_experience(&mut self, amount: usize) {
|
pub fn gain_experience(&mut self, amount: usize) -> bool {
|
||||||
self.experience += amount
|
let mut result = false;
|
||||||
|
for (i, level_step) in get_level_ladder().enumerate() {
|
||||||
|
if self.experience <= level_step && self.experience + amount > level_step {
|
||||||
|
self.level += 1;
|
||||||
|
// make life gain depend on level?
|
||||||
|
self.max_life += 5;
|
||||||
|
self.defense += 1;
|
||||||
|
self.life = self.max_life;
|
||||||
|
result = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if i > self.level {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.experience += amount;
|
||||||
|
result
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_experience_level(&self) -> usize {
|
||||||
|
self.level
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_experience(&self) -> usize {
|
pub fn get_experience(&self) -> usize {
|
||||||
@@ -71,6 +96,10 @@ impl Player {
|
|||||||
rand::thread_rng().gen_range(1..4)
|
rand::thread_rng().gen_range(1..4)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn defense(&self) -> usize {
|
||||||
|
self.defense
|
||||||
|
}
|
||||||
|
|
||||||
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
|
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
|
||||||
if self.inventory.len() < self.inventory_slots {
|
if self.inventory.len() < self.inventory_slots {
|
||||||
self.inventory.push(*potion);
|
self.inventory.push(*potion);
|
||||||
@@ -116,6 +145,8 @@ fn test_get_name() {
|
|||||||
experience: 0,
|
experience: 0,
|
||||||
inventory: vec![],
|
inventory: vec![],
|
||||||
inventory_slots: 1,
|
inventory_slots: 1,
|
||||||
|
level: 0,
|
||||||
|
defense: 0,
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_name(), "Teddy Tester");
|
assert_eq!(p.get_name(), "Teddy Tester");
|
||||||
}
|
}
|
||||||
@@ -141,6 +172,8 @@ fn test_change_life() {
|
|||||||
experience: 0,
|
experience: 0,
|
||||||
inventory: vec![],
|
inventory: vec![],
|
||||||
inventory_slots: 1,
|
inventory_slots: 1,
|
||||||
|
level: 0,
|
||||||
|
defense: 0,
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_life(), 5);
|
assert_eq!(p.get_life(), 5);
|
||||||
p.change_life(-2);
|
p.change_life(-2);
|
||||||
@@ -176,6 +209,8 @@ fn test_max_life() {
|
|||||||
experience: 0,
|
experience: 0,
|
||||||
inventory: vec![],
|
inventory: vec![],
|
||||||
inventory_slots: 1,
|
inventory_slots: 1,
|
||||||
|
level: 0,
|
||||||
|
defense: 0,
|
||||||
};
|
};
|
||||||
assert_eq!(p.get_max_life(), 10);
|
assert_eq!(p.get_max_life(), 10);
|
||||||
}
|
}
|
||||||
|
|||||||
101
src/room.rs
101
src/room.rs
@@ -1,10 +1,12 @@
|
|||||||
use std::{
|
use std::{
|
||||||
cmp::{max, min},
|
cmp::{max, min},
|
||||||
ops::Range,
|
ops::RangeInclusive,
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH},
|
constants::{
|
||||||
|
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
|
||||||
|
},
|
||||||
level::StructureElement,
|
level::StructureElement,
|
||||||
};
|
};
|
||||||
use rand::rngs::ThreadRng;
|
use rand::rngs::ThreadRng;
|
||||||
@@ -29,23 +31,78 @@ pub struct Connection {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Connection {
|
impl Connection {
|
||||||
pub fn render(&self, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) {
|
pub fn render(
|
||||||
|
&self,
|
||||||
|
rng: &mut ThreadRng,
|
||||||
|
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
|
||||||
|
) {
|
||||||
|
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
|
||||||
|
if a > b {
|
||||||
|
b..=a
|
||||||
|
} else {
|
||||||
|
a..=b
|
||||||
|
}
|
||||||
|
}
|
||||||
// the tuples are (col, row)
|
// the tuples are (col, row)
|
||||||
println!("{:?} -> {:?}",self.start_pos, self.end_pos);
|
let abs_d_col =
|
||||||
let d_col = max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
|
max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
|
||||||
|
|
||||||
let d_row = max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
|
let abs_d_row =
|
||||||
|
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
|
||||||
|
|
||||||
if d_col == 0 {
|
if abs_d_col == 0 {
|
||||||
for row in self.start_pos.1..=self.end_pos.1 {
|
for row in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||||
tgt[self.end_pos.0][row] = StructureElement::Floor;
|
tgt[self.end_pos.0][row] = StructureElement::Floor;
|
||||||
}
|
}
|
||||||
}
|
} else if abs_d_row == 0 {
|
||||||
if d_row == 0 {
|
for col in calc_range(self.end_pos.0, self.start_pos.0) {
|
||||||
for col in self.start_pos.0..=self.end_pos.0 {
|
|
||||||
tgt[col][self.end_pos.1] = StructureElement::Floor;
|
tgt[col][self.end_pos.1] = StructureElement::Floor;
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
|
||||||
|
if d_row > 0 {
|
||||||
|
// more up/down
|
||||||
|
let d_row = self.end_pos.1 - self.start_pos.1;
|
||||||
|
let vert_offset = if d_row > 3 {
|
||||||
|
rng.gen_range(1..=d_row - 1)
|
||||||
|
} else {
|
||||||
|
d_row / 2
|
||||||
|
};
|
||||||
|
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
|
||||||
|
tgt[self.start_pos.0][r] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for c in calc_range(self.end_pos.0, self.start_pos.0) {
|
||||||
|
tgt[c][self.start_pos.1 + vert_offset] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for r in (self.start_pos.1 + vert_offset)..=self.end_pos.1 {
|
||||||
|
tgt[self.end_pos.0][r] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// more left/right
|
||||||
|
let d_col = self.end_pos.0 - self.start_pos.0;
|
||||||
|
let horizont_offset = if d_col > 3 {
|
||||||
|
rng.gen_range(1..=d_col - 1)
|
||||||
|
} else {
|
||||||
|
d_col / 2
|
||||||
|
};
|
||||||
|
for tgt_col in tgt
|
||||||
|
.iter_mut()
|
||||||
|
.skip(self.start_pos.0)
|
||||||
|
.take(horizont_offset + 1)
|
||||||
|
{
|
||||||
|
tgt_col[self.start_pos.1] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for r in calc_range(self.end_pos.1, self.start_pos.1) {
|
||||||
|
tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
for tgt_col in tgt
|
||||||
|
.iter_mut()
|
||||||
|
.take(self.end_pos.0 + 1)
|
||||||
|
.skip(self.start_pos.0 + horizont_offset)
|
||||||
|
{
|
||||||
|
tgt_col[self.end_pos.1] = StructureElement::Floor;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -64,10 +121,10 @@ pub struct Room {
|
|||||||
|
|
||||||
impl Room {
|
impl Room {
|
||||||
pub fn new(rng: &mut ThreadRng) -> Self {
|
pub fn new(rng: &mut ThreadRng) -> Self {
|
||||||
let width = ROOM_WIDTH-1; //rng.gen_range(3..ROOM_WIDTH);
|
let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
|
||||||
let height = ROOM_HEIGHT-1; //rng.gen_range(3..ROOM_HEIGHT);
|
let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
|
||||||
let offset_x = 0; //rng.gen_range(0..(ROOM_WIDTH - width));
|
let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
|
||||||
let offset_y = 0; //rng.gen_range(0..(ROOM_HEIGHT - height));
|
let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
|
||||||
let sx = offset_x + rng.gen_range(1..width - 1);
|
let sx = offset_x + rng.gen_range(1..width - 1);
|
||||||
let sy = offset_y + rng.gen_range(1..height - 1);
|
let sy = offset_y + rng.gen_range(1..height - 1);
|
||||||
|
|
||||||
@@ -83,13 +140,13 @@ impl Room {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_x_range(&self) -> Range<usize> {
|
// pub fn get_x_range(&self) -> Range<usize> {
|
||||||
self.offset_x..self.offset_x + self.width
|
// self.offset_x..self.offset_x + self.width
|
||||||
}
|
// }
|
||||||
|
|
||||||
pub fn get_y_range(&self) -> Range<usize> {
|
// pub fn get_y_range(&self) -> Range<usize> {
|
||||||
self.offset_y..self.offset_y + self.height
|
// self.offset_y..self.offset_y + self.height
|
||||||
}
|
// }
|
||||||
|
|
||||||
pub fn render(
|
pub fn render(
|
||||||
&self,
|
&self,
|
||||||
|
|||||||
Reference in New Issue
Block a user