14 Commits

9 changed files with 862 additions and 131 deletions

1
.gitignore vendored
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@@ -1 +1,2 @@
/target /target
*.profraw

10
coverage.md Normal file
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@@ -0,0 +1,10 @@
```
cargo install grcov
rustup component add llvm-tools-preview
```
```
RUSTFLAGS="-Cinstrument-coverage" cargo clean
RUSTFLAGS="-Cinstrument-coverage" cargo test
grcov . --binary-path ./target/debug/deps/ -s . -t html --branch --ignore-not-existing --ignore '../*' --ignore "/*" -o target/coverage/html
```

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@@ -3,7 +3,6 @@ extern crate proc_macro;
use proc_macro::TokenStream; use proc_macro::TokenStream;
use quote::quote; use quote::quote;
#[proc_macro_derive(CreateMonsters)] #[proc_macro_derive(CreateMonsters)]
pub fn create_monsters(input: TokenStream) -> TokenStream { pub fn create_monsters(input: TokenStream) -> TokenStream {
let input = syn::parse_macro_input!(input as syn::File); let input = syn::parse_macro_input!(input as syn::File);

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@@ -2,9 +2,8 @@ use std::{collections::HashMap, ops::RangeInclusive};
use crate::{monster::MonsterTypes, room::RoomType}; use crate::{monster::MonsterTypes, room::RoomType};
/// the number of rooms in vertical direction /// the number of rooms in vertical direction
pub const ROOMS_HORIZONAL: usize = 8; pub const ROOMS_HORIZONTAL: usize = 8;
/// the number of rooms in horizontal direction /// the number of rooms in horizontal direction
pub const ROOMS_VERTICAL: usize = 7; pub const ROOMS_VERTICAL: usize = 7;
@@ -13,8 +12,14 @@ pub const ROOM_WIDTH: usize = 9;
/// the height of a room in the grid of rooms (number of characters) /// the height of a room in the grid of rooms (number of characters)
pub const ROOM_HEIGHT: usize = 6; pub const ROOM_HEIGHT: usize = 6;
// the minmal width of a room
pub const ROOM_MIN_WIDTH: usize = 4;
// the minmal height of a room
pub const ROOM_MIN_HEIGHT: usize = 4;
/// How many levels does the dungeon have? /// How many levels does the dungeon have?
pub const LEVELS: usize = 2; pub const LEVELS: usize = 4;
/// length of a game frame in ms /// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100; pub const FRAME_LENGTH: u64 = 100;
@@ -25,7 +30,7 @@ pub const MIN_WIDTH: u16 = 120;
pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16; pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16;
/// the calculated width of a level /// the calculated width of a level
pub const LEVEL_WIDTH: usize = 1 + ROOMS_HORIZONAL * ROOM_WIDTH; pub const LEVEL_WIDTH: usize = 1 + ROOMS_HORIZONTAL * ROOM_WIDTH;
/// the calculated height of a level /// the calculated height of a level
pub const LEVEL_HEIGHT: usize = 1 + ROOMS_VERTICAL * ROOM_HEIGHT; pub const LEVEL_HEIGHT: usize = 1 + ROOMS_VERTICAL * ROOM_HEIGHT;
@@ -41,6 +46,12 @@ pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeIncl
(MonsterTypes::Skeleton, 33), (MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33), (MonsterTypes::Snake, 33),
], ],
// level 4
vec![
(MonsterTypes::Orc, 34),
(MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33),
],
]; ];
if tmp.len() < LEVELS { if tmp.len() < LEVELS {
panic!( panic!(
@@ -74,8 +85,8 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
// level 1 // level 1
vec![ vec![
(RoomType::EmptyRoom, 50), (RoomType::EmptyRoom, 50),
(RoomType::ArtifactRoom, 25), (RoomType::ArtifactRoom, 10),
(RoomType::MonsterRoom, 5), (RoomType::MonsterRoom, 20),
(RoomType::BasicRoom, 20), (RoomType::BasicRoom, 20),
], ],
// level 2 // level 2
@@ -86,7 +97,17 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
(RoomType::ArtifactRoom, 13), (RoomType::ArtifactRoom, 13),
], ],
// level 3 // level 3
vec![(RoomType::EmptyRoom, 50), (RoomType::MonsterRoom, 50)], vec![
(RoomType::EmptyRoom, 50),
(RoomType::BasicRoom, 25),
(RoomType::MonsterRoom, 25),
],
// level 4
vec![
(RoomType::BasicRoom, 33),
(RoomType::MonsterRoom, 33),
(RoomType::ArtifactRoom, 34),
],
]; ];
if tmp.len() < LEVELS { if tmp.len() < LEVELS {
panic!( panic!(

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@@ -57,7 +57,7 @@ impl Level {
return (None, None, None); return (None, None, None);
} }
if !self.discovered[x][y] { if !self.discovered[x][y] {
#[cfg(test)] // #[cfg(test)]
return (Some(StructureElement::Unknown), None, None); return (Some(StructureElement::Unknown), None, None);
} }
let search_pos = &Position::new(self.level, x, y); let search_pos = &Position::new(self.level, x, y);

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@@ -1,5 +1,6 @@
use petgraph::algo::min_spanning_tree; use petgraph::algo::min_spanning_tree;
use petgraph::data::*; use petgraph::data::*;
use petgraph::graph::Edge;
use petgraph::graph::Graph; use petgraph::graph::Graph;
use petgraph::graph::UnGraph; use petgraph::graph::UnGraph;
@@ -18,15 +19,16 @@ use crate::position::Position;
use crate::room::Connection; use crate::room::Connection;
use crate::{ use crate::{
constants::{ constants::{
get_room_type_per_level, LEVEL_HEIGHT, LEVEL_WIDTH, ROOMS_HORIZONAL, ROOMS_VERTICAL, get_room_type_per_level, LEVEL_HEIGHT, LEVEL_WIDTH, ROOMS_HORIZONTAL, ROOMS_VERTICAL,
}, },
level::{Level, StructureElement}, level::{Level, StructureElement},
room::{Room, RoomType}, room::{Room, RoomType},
}; };
type GeneratorGraph = Graph<(usize, usize), usize, petgraph::Undirected>;
pub struct LevelGenerator { pub struct LevelGenerator {
level: usize, level: usize,
rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONAL], rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
rng: ThreadRng, rng: ThreadRng,
} }
enum Direction { enum Direction {
@@ -35,58 +37,67 @@ enum Direction {
} }
impl LevelGenerator { impl LevelGenerator {
pub fn generate(level: usize, first: bool, last: bool) -> Self { fn generate_rooms_to_place(
let mut rng = rand::thread_rng(); rng: &mut ThreadRng,
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONAL]; level: usize,
first: bool,
last: bool,
) -> Vec<Room> {
let mut rooms_to_place: Vec<Room> = Vec::with_capacity(ROOMS_VERTICAL * ROOMS_HORIZONTAL);
/* let mut start_room = Room::new(rng);
Fill grid with unconnected rooms
*/
let mut rooms_to_place: Vec<Room> = Vec::with_capacity(ROOMS_VERTICAL * ROOMS_HORIZONAL);
let mut start_room = Room::new(&mut rng);
if first { if first {
start_room.kind = RoomType::Start; start_room.kind = RoomType::Start;
} else { } else {
start_room.kind = RoomType::StairUp; start_room.kind = RoomType::StairUp;
} }
rooms_to_place.push(start_room); rooms_to_place.push(start_room);
let mut end_room = Room::new(&mut rng); for _ in 2..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
let mut room = Room::new(rng);
room.kind = LevelGenerator::select_room_type(level, rng);
if room.kind != RoomType::EmptyRoom {
rooms_to_place.push(room);
}
}
let mut end_room = Room::new(rng);
if last { if last {
end_room.kind = RoomType::End; end_room.kind = RoomType::End;
} else { } else {
end_room.kind = RoomType::StairDown; end_room.kind = RoomType::StairDown;
} }
rooms_to_place.push(end_room); rooms_to_place.push(end_room);
for _ in 2..ROOMS_HORIZONAL * ROOMS_VERTICAL { rooms_to_place
let mut room = Room::new(&mut rng);
room.kind = LevelGenerator::select_room_type(level, &mut rng);
if room.kind != RoomType::EmptyRoom {
rooms_to_place.push(room);
} }
}
let mut room_row = rng.gen_range(1..ROOMS_VERTICAL); fn place_rooms(
let mut room_col = rng.gen_range(1..ROOMS_HORIZONAL); rng: &mut ThreadRng,
rooms_to_place: &mut Vec<Room>,
) -> [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL] {
let mut rooms: [[Room; 7]; 8] = [[Room::new(rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
let mut room_row = rng.gen_range(0..ROOMS_VERTICAL);
let mut room_col = rng.gen_range(0..ROOMS_HORIZONTAL);
rooms[room_col][room_row] = rooms_to_place.pop().unwrap(); rooms[room_col][room_row] = rooms_to_place.pop().unwrap();
while let Some(room) = rooms_to_place.pop() { while let Some(room) = rooms_to_place.pop() {
let mut placed = false;
// randomize going horizontal or vertical
let mut directions_to_try = vec![Direction::Horizontal, Direction::Vertical]; let mut directions_to_try = vec![Direction::Horizontal, Direction::Vertical];
directions_to_try.shuffle(&mut rng); directions_to_try.shuffle(rng);
while !directions_to_try.is_empty() { while !directions_to_try.is_empty() {
match directions_to_try.pop().unwrap() { match directions_to_try.pop().unwrap() {
Direction::Horizontal => { Direction::Horizontal => {
let mut free_cols: Vec<usize> = vec![]; let mut free_cols: Vec<usize> = vec![];
for col in 0..ROOMS_HORIZONAL { for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
if rooms[col][room_row].kind == RoomType::EmptyRoom { if room_col[room_row].kind == RoomType::EmptyRoom {
free_cols.push(col); free_cols.push(col);
} }
} }
if free_cols.is_empty() { if free_cols.is_empty() {
continue; continue;
} }
free_cols.shuffle(&mut rng); free_cols.shuffle(rng);
room_col = *free_cols.first().unwrap(); room_col = *free_cols.first().unwrap();
rooms[room_col][room_row] = room; rooms[room_col][room_row] = room;
placed = true;
break; break;
} }
Direction::Vertical => { Direction::Vertical => {
@@ -99,59 +110,67 @@ impl LevelGenerator {
if free_rows.is_empty() { if free_rows.is_empty() {
continue; continue;
} }
free_rows.shuffle(&mut rng); free_rows.shuffle(rng);
room_row = *free_rows.first().unwrap(); room_row = *free_rows.first().unwrap();
rooms[room_col][room_row] = room; rooms[room_col][room_row] = room;
placed = true;
break; break;
} }
} }
} }
// all fields in the row/column was full so we can place it at any empty position
if !placed {
let mut free_pos: Vec<(usize, usize)> = vec![];
for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
for (row, room) in room_col.iter().enumerate().take(ROOMS_VERTICAL) {
if room.kind == RoomType::EmptyRoom {
free_pos.push((col, row));
}
}
}
let selected_pos = free_pos[rng.gen_range(0..free_pos.len())];
rooms[selected_pos.0][selected_pos.1] = room;
}
}
rooms
} }
// debug print a text view of the dungeon fn create_mst(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> GeneratorGraph {
println!(" 0 1 2 3 4 5 6 7"); // calculate the weight of an edge
for r in 0..ROOMS_VERTICAL { fn calc_edge_weight(delta: usize) -> usize {
print!("{} ", r); delta * delta
for c in 0..ROOMS_HORIZONAL {
match rooms[c][r].kind {
RoomType::Start => print!("S "),
RoomType::End => print!("E "),
RoomType::StairUp => print!("< "),
RoomType::StairDown => print!("> "),
RoomType::BasicRoom => print!("B "),
RoomType::ArtifactRoom => print!("A "),
RoomType::MonsterRoom => print!("M "),
RoomType::EmptyRoom => print!(" "),
};
}
println!();
} }
/* let mut graph: GeneratorGraph = UnGraph::<(usize, usize), usize>::default();
Construct a graph from the unconnected rooms and make a minum spanning tree of it for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
*/ for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
let mut graph = UnGraph::<(usize, usize), u16>::default(); if room.kind != RoomType::EmptyRoom {
// collect nodes
for col in 0..ROOMS_HORIZONAL {
for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind != RoomType::EmptyRoom {
graph.add_node((col, row)); graph.add_node((col, row));
} }
} }
} }
// collect edges between nodes, each right and down till we find the next room for col in 0..ROOMS_HORIZONTAL {
for col in 0..ROOMS_HORIZONAL {
for row in 0..ROOMS_VERTICAL { for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind == RoomType::EmptyRoom { if rooms[col][row].kind == RoomType::EmptyRoom {
continue; continue;
} }
if let Some(src_index) = graph.node_indices().find(|i| graph[*i] == (col, row)) { if let Some(src_index) = graph.node_indices().find(|i| graph[*i] == (col, row)) {
for col_1 in col + 1..ROOMS_HORIZONAL { for (col_1, tgt_col) in rooms
if rooms[col_1][row].kind != RoomType::EmptyRoom { .iter()
.enumerate()
.take(ROOMS_HORIZONTAL)
.skip(col + 1)
{
if tgt_col[row].kind != RoomType::EmptyRoom {
if let Some(tgt_index) = if let Some(tgt_index) =
graph.node_indices().find(|i| graph[*i] == (col_1, row)) graph.node_indices().find(|i| graph[*i] == (col_1, row))
{ {
graph.add_edge(src_index, tgt_index, 1); graph.add_edge(
src_index,
tgt_index,
calc_edge_weight(col.abs_diff(col_1)),
);
break; break;
} }
} }
@@ -161,7 +180,11 @@ impl LevelGenerator {
if let Some(tgt_index) = if let Some(tgt_index) =
graph.node_indices().find(|i| graph[*i] == (col, row_1)) graph.node_indices().find(|i| graph[*i] == (col, row_1))
{ {
graph.add_edge(src_index, tgt_index, 1); graph.add_edge(
src_index,
tgt_index,
calc_edge_weight(row.abs_diff(row_1)),
);
break; break;
} }
} }
@@ -169,42 +192,88 @@ impl LevelGenerator {
} }
} }
} }
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = let mut mst: GeneratorGraph = Graph::from_elements(min_spanning_tree(&graph));
Graph::from_elements(min_spanning_tree(&graph));
// readd some of the short edges that were remove (all between a weight of 1 to 10)
let initial_edges = graph.raw_edges();
let minimal_edges = mst.raw_edges();
let mut extra_edges: Vec<Edge<usize>> = vec![];
for init_edge in initial_edges {
let start_node = init_edge.source();
let end_node = init_edge.target();
let mut found = false;
for min_edge in minimal_edges {
if min_edge.source() == start_node && min_edge.target() == end_node {
found = true;
break;
}
}
if !found {
extra_edges.push(init_edge.clone());
}
}
extra_edges.sort_by(|a, b| a.weight.cmp(&b.weight));
for e in extra_edges
.iter()
.filter(|x| x.weight > 1)
.filter(|x| x.weight < 7)
{
mst.add_edge(e.source(), e.target(), e.weight);
}
mst
}
fn create_connections(
rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
mst: &GeneratorGraph,
) {
for edge in mst.raw_edges() { for edge in mst.raw_edges() {
// the tuples are (col, row) // the tuples are (col, row)
let (src_node_col, src_node_row) = mst[edge.source()]; let (src_node_col, src_node_row) = mst[edge.source()];
let (tgt_node_col, tgt_node_row) = mst[edge.target()]; let (tgt_node_col, tgt_node_row) = mst[edge.target()];
// println!("MST Edge from {:?} to {:?}", (src_node_col, src_node_row), (tgt_node_col, tgt_node_row)); let src_room = rooms[src_node_col][src_node_row];
let tgt_room = rooms[tgt_node_col][tgt_node_row];
if src_node_col == tgt_node_col { if src_node_col == tgt_node_col {
// println!("Down"); // Right
let start_col = src_node_col * ROOM_WIDTH + ROOM_WIDTH / 2; let start_col =
let start_row = src_node_row * ROOM_HEIGHT + ROOM_HEIGHT; src_node_col * ROOM_WIDTH + src_room.offset_x + (src_room.width + 1) / 2;
let end_col = tgt_node_col * ROOM_WIDTH + ROOM_WIDTH / 2; let start_row =
let end_row = tgt_node_row * ROOM_HEIGHT; src_node_row * ROOM_HEIGHT + src_room.offset_y + src_room.height + 1;
let end_col =
tgt_node_col * ROOM_WIDTH + tgt_room.offset_x + (tgt_room.width + 1) / 2;
let end_row = 1 + tgt_node_row * ROOM_HEIGHT - 1 + tgt_room.offset_y;
rooms[src_node_col][src_node_row].connection_down = Some(Connection { rooms[src_node_col][src_node_row].connection_down = Some(Connection {
start_pos: (start_col, start_row), start_pos: (start_col, start_row),
end_pos: (end_col, end_row), end_pos: (end_col, end_row),
}); });
} else { } else {
// println!("Right"); // Down
let start_col = src_node_col * ROOM_WIDTH + ROOM_WIDTH; let start_col =
let start_row = src_node_row * ROOM_HEIGHT + ROOM_HEIGHT / 2; 1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
let end_col = tgt_node_col * ROOM_WIDTH; let start_row =
let end_row = tgt_node_row * ROOM_HEIGHT + ROOM_HEIGHT / 2; 1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2;
let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x;
let end_row =
1 + tgt_node_row * ROOM_HEIGHT + tgt_room.offset_y + (tgt_room.height - 1) / 2;
rooms[src_node_col][src_node_row].connection_right = Some(Connection { rooms[src_node_col][src_node_row].connection_right = Some(Connection {
start_pos: (start_col, start_row), start_pos: (start_col, start_row),
end_pos: (end_col, end_row), end_pos: (end_col, end_row),
}); });
} }
} }
LevelGenerator {
level,
rooms,
rng,
} }
pub fn generate(level: usize, first: bool, last: bool) -> Self {
let mut rng = rand::thread_rng();
let mut rooms_to_place: Vec<Room> =
LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
LevelGenerator { level, rooms, rng }
} }
fn select_monster(position: Position, rng: &mut ThreadRng) -> Box<dyn Monster> { fn select_monster(position: Position, rng: &mut ThreadRng) -> Box<dyn Monster> {
@@ -242,47 +311,49 @@ impl LevelGenerator {
let mut end_pos = (0, 0); let mut end_pos = (0, 0);
let mut monsters: Vec<Box<dyn Monster>> = Vec::with_capacity(10); let mut monsters: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10); let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
for col in 0..ROOMS_HORIZONAL { for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL { for row in 0..ROOMS_VERTICAL {
let room = self.rooms[col][row]; let room = self.rooms[col][row];
let position = room.render(&mut structure, col, row); let position = room.render(&mut structure, col, row);
match room.kind { match room.kind {
RoomType::Start => {start_pos=position}, RoomType::Start => start_pos = position,
RoomType::End => {end_pos=position}, RoomType::End => end_pos = position,
RoomType::StairUp => {start_pos=position}, RoomType::StairUp => start_pos = position,
RoomType::StairDown => {end_pos=position}, RoomType::StairDown => end_pos = position,
RoomType::BasicRoom => {}, RoomType::BasicRoom => {}
RoomType::ArtifactRoom => { RoomType::ArtifactRoom => {
match self.rng.gen_range(1..=100) { match self.rng.gen_range(1..=100) {
1..=50 => { 1..=50 => {
artifacts artifacts.push(Box::new(Chest::new(Position::new(
.push(Box::new(Chest::new(Position::new(self.level, position.0, position.1)))); self.level, position.0, position.1,
))));
} }
_ => { _ => {
artifacts artifacts.push(Box::new(Potion::new(Position::new(
.push(Box::new(Potion::new(Position::new(self.level, position.0, position.1)))); self.level, position.0, position.1,
))));
} }
}; };
}, }
RoomType::MonsterRoom => { RoomType::MonsterRoom => {
monsters.push(LevelGenerator::select_monster( monsters.push(LevelGenerator::select_monster(
Position::new(self.level, position.0, position.1), Position::new(self.level, position.0, position.1),
&mut self.rng, &mut self.rng,
)); ));
}, }
RoomType::EmptyRoom => {}, RoomType::EmptyRoom => {}
} }
} }
} }
for col in 0..ROOMS_HORIZONAL { for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL { for row in 0..ROOMS_VERTICAL {
if let Some(connection) = self.rooms[col][row].connection_down { if let Some(connection) = self.rooms[col][row].connection_down {
// println!("down"); // println!("down");
connection.render(&mut structure); connection.render(&mut self.rng, &mut structure);
} }
if let Some(connection) = self.rooms[col][row].connection_right { if let Some(connection) = self.rooms[col][row].connection_right {
// println!("right"); // println!("right");
connection.render(&mut structure); connection.render(&mut self.rng, &mut structure);
} }
} }
} }
@@ -313,3 +384,571 @@ fn test_level_gen_respects_level() {
let level = LevelGenerator::generate(1, true, false).render(); let level = LevelGenerator::generate(1, true, false).render();
assert_eq!(1, level.level); assert_eq!(1, level.level);
} }
#[cfg(test)]
fn find_room_types(rooms: &Vec<Room>) -> (bool, bool, bool, bool) {
let mut start_found = false;
let mut end_found: bool = false;
let mut down_found: bool = false;
let mut up_found: bool = false;
for room in rooms {
if room.kind == RoomType::Start {
start_found = true;
}
if room.kind == RoomType::End {
end_found = true;
}
if room.kind == RoomType::StairDown {
down_found = true;
}
if room.kind == RoomType::StairUp {
up_found = true;
}
}
(start_found, up_found, down_found, end_found)
}
#[test]
fn test_rooms_to_place_first_level() {
let mut rng = rand::thread_rng();
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 0, true, false);
assert!(
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
"too many rooms created"
);
assert!(0 < res.len(), "too many rooms created");
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
assert!(start_found);
assert!(!end_found);
assert!(down_found);
assert!(!up_found);
}
#[test]
fn test_rooms_to_place_middle_level() {
let mut rng = rand::thread_rng();
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 1, false, false);
assert!(
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
"too many rooms created"
);
assert!(0 < res.len(), "too many rooms created");
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
assert!(!start_found);
assert!(!end_found);
assert!(down_found);
assert!(up_found);
}
#[test]
fn test_rooms_to_place_last_level() {
let mut rng = rand::thread_rng();
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 2, false, true);
assert!(
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
"too many rooms created"
);
assert!(0 < res.len(), "too many rooms created");
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
assert!(!start_found);
assert!(end_found);
assert!(!down_found);
assert!(up_found);
}
#[cfg(test)]
fn check_valid_placement(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> bool {
for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind != RoomType::EmptyRoom {
let mut count = 0;
for test_col in 0..ROOMS_HORIZONTAL {
if rooms[test_col][row].kind != RoomType::EmptyRoom {
count += 1;
}
}
for test_row in 0..ROOMS_VERTICAL {
if rooms[col][test_row].kind != RoomType::EmptyRoom {
count += 1;
}
}
if count < 3 {
return false;
}
}
}
}
true
}
#[cfg(test)]
fn count_rooms(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> usize {
let mut res = 0;
for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind != RoomType::EmptyRoom {
res += 1;
}
}
}
res
}
#[test]
fn test_place_rooms() {
let mut rng = rand::thread_rng();
for count in 2..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
let mut rooms: Vec<Room> = vec![Room::new(&mut rng), Room::new(&mut rng)];
rooms[0].kind = RoomType::Start;
rooms[1].kind = RoomType::End;
for t in 2..count {
rooms.push(Room::new(&mut rng));
rooms[t].kind = RoomType::BasicRoom;
}
let res = LevelGenerator::place_rooms(&mut rng, &mut rooms);
assert_eq!(count_rooms(&res), count, "counting {}", count);
assert!(check_valid_placement(&res));
}
}
#[test]
fn test_create_mst() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
let res: GeneratorGraph = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 0);
assert_eq!(res.edge_count(), 0);
rooms[1][1].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 1);
assert_eq!(res.edge_count(), 0);
rooms[1][3].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 2);
assert_eq!(res.edge_count(), 1);
rooms[3][1].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 3);
assert_eq!(res.edge_count(), 2);
rooms[3][3].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 4);
assert_eq!(res.edge_count(), 3);
rooms[3][5].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 5);
assert_eq!(res.edge_count(), 4);
}
#[test]
fn test_create_connections() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][0].width = ROOM_WIDTH - 1;
rooms[1][0].offset_x = 0;
rooms[1][0].height = ROOM_HEIGHT - 1;
rooms[1][0].offset_y = 0;
rooms[1][0].kind = RoomType::BasicRoom;
rooms[3][0].width = ROOM_WIDTH - 1;
rooms[3][0].offset_x = 0;
rooms[3][0].height = ROOM_HEIGHT - 1;
rooms[3][0].offset_y = 0;
rooms[3][0].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][0].connection_right.is_some());
assert_eq!(
rooms[1][0].connection_right.unwrap().start_pos,
(18, 3),
"wrong start"
);
assert_eq!(
rooms[1][0].connection_right.unwrap().end_pos,
(27, 3),
"wrong end"
);
assert!(rooms[1][0].connection_down.is_none());
assert!(rooms[3][0].connection_down.is_none());
assert!(rooms[3][0].connection_right.is_none());
}
#[test]
fn test_create_connections_2() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][0].width = ROOM_WIDTH - 1;
rooms[1][0].offset_x = 0;
rooms[1][0].height = ROOM_HEIGHT - 1;
rooms[1][0].offset_y = 0;
rooms[1][0].kind = RoomType::BasicRoom;
rooms[3][0].width = ROOM_WIDTH - 2;
rooms[3][0].offset_x = 1;
rooms[3][0].height = ROOM_HEIGHT - 1;
rooms[3][0].offset_y = 0;
rooms[3][0].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][0].connection_right.is_some());
assert_eq!(
rooms[1][0].connection_right.unwrap().start_pos,
(18, 3),
"wrong start"
);
assert_eq!(
rooms[1][0].connection_right.unwrap().end_pos,
(28, 3),
"wrong end"
);
assert!(rooms[1][0].connection_down.is_none());
assert!(rooms[3][0].connection_down.is_none());
assert!(rooms[3][0].connection_right.is_none());
}
#[test]
fn test_create_connections_d_1() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[0][1].width = ROOM_WIDTH - 1;
rooms[0][1].offset_x = 0;
rooms[0][1].height = ROOM_HEIGHT - 1;
rooms[0][1].offset_y = 0;
rooms[0][1].kind = RoomType::BasicRoom;
rooms[0][3].width = ROOM_WIDTH - 1;
rooms[0][3].offset_x = 0;
rooms[0][3].height = ROOM_HEIGHT - 1;
rooms[0][3].offset_y = 0;
rooms[0][3].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[0][1].connection_down.is_some());
assert!(rooms[0][1].connection_right.is_none());
assert!(rooms[0][3].connection_down.is_none());
assert!(rooms[0][3].connection_right.is_none());
assert_eq!(
rooms[0][1].connection_down.unwrap().start_pos,
(4, 12),
"wrong start"
);
assert_eq!(
rooms[0][1].connection_down.unwrap().end_pos,
(4, 18),
"wrong end"
);
}
#[test]
fn test_create_connections_d_2() {
// test full sized rooms for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = ROOM_WIDTH - 1;
rooms[1][3].offset_x = 0;
rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
(13, 12),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
(13, 18),
"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
assert!(rooms[1][2].connection_down.is_none());
assert!(rooms[1][2].connection_right.is_none());
}
#[test]
fn test_create_connections_d_3() {
// test reduced width rooms (with overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 5;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = 5;
rooms[1][3].offset_x = 4;
rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
(ROOM_WIDTH + 3, ROOM_HEIGHT * 2),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
(ROOM_WIDTH + 7, ROOM_HEIGHT * 3),
"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
}
#[test]
fn test_create_connections_d_4() {
// test reduced width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 3;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = 3;
rooms[1][3].offset_x = 5;
rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
(ROOM_WIDTH + 2, ROOM_HEIGHT * 2),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
(ROOM_WIDTH + 7, ROOM_HEIGHT * 3),
"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
}
#[test]
fn test_create_connections_d_5() {
// test reduced and moved width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 3;
rooms[1][1].offset_x = 0;
rooms[1][1].height = 4;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = 3;
rooms[1][3].offset_x = 5;
rooms[1][3].height = 4;
rooms[1][3].offset_y = 1;
rooms[1][3].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
(11, 11),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
(16, 19),
"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
}
#[test]
fn test_create_connections_right_1() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = ROOM_WIDTH - 1;
rooms[3][1].offset_x = 0;
rooms[3][1].height = ROOM_HEIGHT - 1;
rooms[3][1].offset_y = 0;
rooms[3][1].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
(18, 9),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
(27, 9),
"wrong end"
);
assert!(rooms[3][1].connection_down.is_none());
assert!(rooms[3][1].connection_right.is_none());
}
#[test]
fn test_create_connections_right_2() {
// test reduced width rooms (with overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = 4;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = ROOM_WIDTH - 1;
rooms[3][1].offset_x = 0;
rooms[3][1].height = 4;
rooms[3][1].offset_y = 2;
rooms[3][1].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
(18, 8),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
(27, 10),
"wrong end"
);
assert!(rooms[1][2].connection_down.is_none());
assert!(rooms[1][2].connection_right.is_none());
}
#[test]
fn test_create_connections_right_3() {
// test reduced width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = 2;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = ROOM_WIDTH - 1;
rooms[3][1].offset_x = 0;
rooms[3][1].height = 2;
rooms[3][1].offset_y = 4;
rooms[3][1].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
(18, 7),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
(27, 11),
"wrong end"
);
assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
}
#[test]
fn test_create_connections_right_4() {
// test reduced width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 4;
rooms[1][1].offset_x = 3;
rooms[1][1].height = 2;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = 3;
rooms[3][1].offset_x = 3;
rooms[3][1].height = 2;
rooms[3][1].offset_y = 4;
rooms[3][1].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
(17, 7),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
(30, 11),
"wrong end"
);
assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
}
// /*
// println!(" 0 1 2 3 4 5 6 7");
// for r in 0..ROOMS_VERTICAL {
// print!("{} ", r);
// for c in 0..ROOMS_HORIZONTAL {
// match res[c][r].kind {
// RoomType::Start => print!("S "),
// RoomType::End => print!("E "),
// RoomType::StairUp => print!("< "),
// RoomType::StairDown => print!("> "),
// RoomType::BasicRoom => print!("_ "),
// RoomType::ArtifactRoom => print!("A "),
// RoomType::MonsterRoom => print!("M "),
// RoomType::EmptyRoom => print!(" "),
// };
// }
// println!();
// }
// println!();
// */

View File

@@ -17,7 +17,11 @@ impl LevelWidget {
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg); buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
} }
fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) { fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg).set_style(Style::new().add_modifier(Modifier::BOLD)); buf[(x, y)]
.set_symbol(symbol)
.set_bg(bg)
.set_fg(fg)
.set_style(Style::new().add_modifier(Modifier::BOLD));
} }
} }

View File

@@ -45,7 +45,7 @@ create_monster!(
name:"rat".to_string(), name:"rat".to_string(),
life: 2, life: 2,
symbol: String::from("r"), symbol: String::from("r"),
color: Color::Black, color: Color::White,
experience_gain: 5, experience_gain: 5,
ticks_between_steps: 5, ticks_between_steps: 5,
damage_range: 1..=2, damage_range: 1..=2,
@@ -56,7 +56,7 @@ create_monster!(
name:"spider".to_string(), name:"spider".to_string(),
life: 3, life: 3,
symbol: String::from("s"), symbol: String::from("s"),
color: Color::Blue, color: Color::Yellow,
experience_gain: 7, experience_gain: 7,
ticks_between_steps: 7, ticks_between_steps: 7,
damage_range: 2..=3, damage_range: 2..=3,
@@ -67,7 +67,7 @@ create_monster!(
name: "orc".to_string(), name: "orc".to_string(),
life: 4, life: 4,
symbol: String::from("O"), symbol: String::from("O"),
color: Color::DarkGray, color: Color::Gray,
experience_gain: 10, experience_gain: 10,
ticks_between_steps: 10, ticks_between_steps: 10,
damage_range: 2..=3, damage_range: 2..=3,
@@ -78,7 +78,7 @@ create_monster!(
name: "snake".to_string(), name: "snake".to_string(),
life: 3, life: 3,
symbol: String::from("s"), symbol: String::from("s"),
color: Color::Black, color: Color::White,
experience_gain: 10, experience_gain: 10,
ticks_between_steps: 20, ticks_between_steps: 20,
damage_range: 1..=4, damage_range: 1..=4,
@@ -89,7 +89,7 @@ create_monster!(
name: "skeleton".to_string(), name: "skeleton".to_string(),
life: 3, life: 3,
symbol: String::from("S"), symbol: String::from("S"),
color: Color::DarkGray, color: Color::Gray,
experience_gain: 20, experience_gain: 20,
ticks_between_steps: 10, ticks_between_steps: 10,
damage_range: 1..=5, damage_range: 1..=5,

View File

@@ -1,10 +1,12 @@
use std::{ use std::{
cmp::{max, min}, cmp::{max, min},
ops::Range, ops::RangeInclusive,
}; };
use crate::{ use crate::{
constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH}, constants::{
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
},
level::StructureElement, level::StructureElement,
}; };
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
@@ -29,23 +31,78 @@ pub struct Connection {
} }
impl Connection { impl Connection {
pub fn render(&self, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) { pub fn render(
&self,
rng: &mut ThreadRng,
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
) {
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
if a > b {
b..=a
} else {
a..=b
}
}
// the tuples are (col, row) // the tuples are (col, row)
println!("{:?} -> {:?}",self.start_pos, self.end_pos); let abs_d_col =
let d_col = max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0); max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
let d_row = max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1); let abs_d_row =
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
if d_col == 0 { if abs_d_col == 0 {
for row in self.start_pos.1..=self.end_pos.1 { for row in calc_range(self.end_pos.1, self.start_pos.1) {
tgt[self.end_pos.0][row] = StructureElement::Floor; tgt[self.end_pos.0][row] = StructureElement::Floor;
} }
} } else if abs_d_row == 0 {
if d_row == 0 { for col in calc_range(self.end_pos.0, self.start_pos.0) {
for col in self.start_pos.0..=self.end_pos.0 {
tgt[col][self.end_pos.1] = StructureElement::Floor; tgt[col][self.end_pos.1] = StructureElement::Floor;
} }
} else {
let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
if d_row > 0 {
// more up/down
let d_row = self.end_pos.1 - self.start_pos.1;
let vert_offset = if d_row > 3 {
rng.gen_range(1..=d_row - 1)
} else {
d_row / 2
};
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
tgt[self.start_pos.0][r] = StructureElement::Floor;
}
for c in calc_range(self.end_pos.0, self.start_pos.0) {
tgt[c][self.start_pos.1 + vert_offset] = StructureElement::Floor;
}
for r in (self.start_pos.1 + vert_offset)..=self.end_pos.1 {
tgt[self.end_pos.0][r] = StructureElement::Floor;
}
} else {
// more left/right
let d_col = self.end_pos.0 - self.start_pos.0;
let horizont_offset = if d_col > 3 {
rng.gen_range(1..=d_col - 1)
} else {
d_col / 2
};
for tgt_col in tgt
.iter_mut()
.skip(self.start_pos.0)
.take(horizont_offset + 1)
{
tgt_col[self.start_pos.1] = StructureElement::Floor;
}
for r in calc_range(self.end_pos.1, self.start_pos.1) {
tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
}
for tgt_col in tgt
.iter_mut()
.take(self.end_pos.0 + 1)
.skip(self.start_pos.0 + horizont_offset)
{
tgt_col[self.end_pos.1] = StructureElement::Floor;
}
}
} }
} }
} }
@@ -64,12 +121,12 @@ pub struct Room {
impl Room { impl Room {
pub fn new(rng: &mut ThreadRng) -> Self { pub fn new(rng: &mut ThreadRng) -> Self {
let width = ROOM_WIDTH-1; //rng.gen_range(3..ROOM_WIDTH); let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
let height = ROOM_HEIGHT-1; //rng.gen_range(3..ROOM_HEIGHT); let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
let offset_x = 0; //rng.gen_range(0..(ROOM_WIDTH - width)); let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
let offset_y = 0; //rng.gen_range(0..(ROOM_HEIGHT - height)); let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
let sx = offset_x + rng.gen_range(1..width-1); let sx = offset_x + rng.gen_range(1..width - 1);
let sy = offset_y + rng.gen_range(1..height-1); let sy = offset_y + rng.gen_range(1..height - 1);
Self { Self {
kind: RoomType::EmptyRoom, kind: RoomType::EmptyRoom,
@@ -83,13 +140,13 @@ impl Room {
} }
} }
pub fn get_x_range(&self) -> Range<usize> { // pub fn get_x_range(&self) -> Range<usize> {
self.offset_x..self.offset_x + self.width // self.offset_x..self.offset_x + self.width
} // }
pub fn get_y_range(&self) -> Range<usize> { // pub fn get_y_range(&self) -> Range<usize> {
self.offset_y..self.offset_y + self.height // self.offset_y..self.offset_y + self.height
} // }
pub fn render( pub fn render(
&self, &self,