34 Commits

Author SHA1 Message Date
09673c9b6c implement local highscore list 2024-12-07 08:43:02 +01:00
530067f743 fix formatting 2024-11-25 21:20:36 +01:00
94c787d8c7 rename monster.rs to monsters.rs 2024-11-25 07:20:03 +01:00
9776482922 version bump 2024-11-24 13:30:31 +01:00
fb69c932a8 adjust background colors 2024-11-24 13:30:10 +01:00
62e13ace4c add defense attribute to player and monster 2024-11-24 13:24:39 +01:00
51123ecd8e version bump and index generation 2024-11-07 09:57:32 +01:00
4d77265b2f remove debug output 2024-11-07 09:47:49 +01:00
c91d57f049 next try 2024-11-07 09:46:15 +01:00
8f151836bd next try 2024-11-07 09:41:40 +01:00
9d862011a7 testing 2024-11-07 09:37:22 +01:00
d068620c3f more tuning 2024-11-07 09:35:30 +01:00
6660c11306 more debug 2024-11-07 09:29:24 +01:00
1d8896d1ad debugging 2024-11-07 09:27:31 +01:00
252c1c244d make key secure in container 2024-11-07 09:24:19 +01:00
ef3a6026f5 minor fixes 2024-11-07 09:22:19 +01:00
542616cb0b version bump 2024-11-07 09:15:44 +01:00
9a6c8f5116 try to auto publish to website 2024-11-07 09:15:24 +01:00
d82e0d2d48 version updates 2024-11-06 14:33:11 +01:00
a542e4b1c0 add mechanism for level gain 2024-11-06 14:29:30 +01:00
3249529f94 cleanup 2024-11-06 09:22:22 +01:00
72f7be2ed8 more work on level generators 2024-11-05 12:02:45 +01:00
5311f56ca0 extract minimal room size as constant 2024-11-03 10:32:04 +01:00
df80dfdd8a introduce custom type for the graph 2024-11-01 13:08:02 +01:00
8b23c565b8 make connections more variable 2024-11-01 12:06:50 +01:00
789a41cb3f make connections more variable 2024-11-01 12:02:11 +01:00
d42d8a12b4 make spiders more visible 2024-11-01 08:49:12 +01:00
8ee142586b make monsters visible 2024-10-31 22:39:11 +01:00
1878959e69 Clippy 2024-10-31 22:36:23 +01:00
8bae1c7668 formatted 2024-10-31 22:34:35 +01:00
3096386ad1 improve paths 2024-10-31 21:52:04 +01:00
f5d257e826 more work on generator and tests 2024-10-31 15:20:39 +01:00
a82a847ecd more tests 2024-10-31 09:58:15 +01:00
50d98bfb4d work on level generation including tests 2024-10-31 07:48:22 +01:00
17 changed files with 1443 additions and 206 deletions

View File

@@ -22,3 +22,7 @@ jobs:
ls -al target/debian ls -al target/debian
UPLOAD_FILE=$(ls target/debian/*.deb) UPLOAD_FILE=$(ls target/debian/*.deb)
curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload curl --user jlusiardi:${{ secrets.UPLOAD_TOKEN }} --upload-file ${UPLOAD_FILE} https://gitea.intern.haus-in-hirschaid.de/api/packages/jlusiardi/debian/pool/bionic/main/upload
echo -e "${{ secrets.DEPLOY_PRIVATE_KEY }}" > /tmp/ssh_key
chmod 0600 /tmp/ssh_key
scp -o StrictHostKeyChecking=no -i /tmp/ssh_key ${UPLOAD_FILE} jlusiardi@april2023.lusiardi.de:/var/www/p17.lusiardi.de/el_diabolo
ssh -o StrictHostKeyChecking=no -i /tmp/ssh_key jlusiardi@april2023.lusiardi.de /var/www/p17.lusiardi.de/el_diabolo/generate_index.sh

1
.gitignore vendored
View File

@@ -1 +1,2 @@
/target /target
*.profraw

276
Cargo.lock generated
View File

@@ -20,6 +20,21 @@ version = "0.2.16"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0942ffc6dcaadf03badf6e6a2d0228460359d5e34b57ccdc720b7382dfbd5ec5" checksum = "0942ffc6dcaadf03badf6e6a2d0228460359d5e34b57ccdc720b7382dfbd5ec5"
[[package]]
name = "android-tzdata"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e999941b234f3131b00bc13c22d06e8c5ff726d1b6318ac7eb276997bbb4fef0"
[[package]]
name = "android_system_properties"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "819e7219dbd41043ac279b19830f2efc897156490d7fd6ea916720117ee66311"
dependencies = [
"libc",
]
[[package]] [[package]]
name = "autocfg" name = "autocfg"
version = "1.1.0" version = "1.1.0"
@@ -59,12 +74,41 @@ dependencies = [
"rustversion", "rustversion",
] ]
[[package]]
name = "cc"
version = "1.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f34d93e62b03caf570cccc334cbc6c2fceca82f39211051345108adcba3eebdc"
dependencies = [
"shlex",
]
[[package]] [[package]]
name = "cfg-if" name = "cfg-if"
version = "1.0.0" version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd" checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
name = "cfg_aliases"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "613afe47fcd5fac7ccf1db93babcb082c5994d996f20b8b159f2ad1658eb5724"
[[package]]
name = "chrono"
version = "0.4.38"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a21f936df1771bf62b77f047b726c4625ff2e8aa607c01ec06e5a05bd8463401"
dependencies = [
"android-tzdata",
"iana-time-zone",
"js-sys",
"num-traits",
"wasm-bindgen",
"windows-targets 0.52.6",
]
[[package]] [[package]]
name = "compact_str" name = "compact_str"
version = "0.8.0" version = "0.8.0"
@@ -79,6 +123,12 @@ dependencies = [
"static_assertions", "static_assertions",
] ]
[[package]]
name = "core-foundation-sys"
version = "0.8.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "773648b94d0e5d620f64f280777445740e61fe701025087ec8b57f45c791888b"
[[package]] [[package]]
name = "crossterm" name = "crossterm"
version = "0.28.1" version = "0.28.1"
@@ -147,13 +197,18 @@ checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
[[package]] [[package]]
name = "el_diabolo" name = "el_diabolo"
version = "0.1.0" version = "0.2.3"
dependencies = [ dependencies = [
"chrono",
"crossterm", "crossterm",
"homedir",
"macros", "macros",
"petgraph", "petgraph",
"rand", "rand",
"ratatui", "ratatui",
"serde",
"serde_json",
"tempfile",
"whoami", "whoami",
] ]
@@ -173,6 +228,12 @@ dependencies = [
"windows-sys", "windows-sys",
] ]
[[package]]
name = "fastrand"
version = "2.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "486f806e73c5707928240ddc295403b1b93c96a02038563881c4a2fd84b81ac4"
[[package]] [[package]]
name = "fixedbitset" name = "fixedbitset"
version = "0.4.2" version = "0.4.2"
@@ -218,6 +279,41 @@ version = "0.3.9"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d231dfb89cfffdbc30e7fc41579ed6066ad03abda9e567ccafae602b97ec5024" checksum = "d231dfb89cfffdbc30e7fc41579ed6066ad03abda9e567ccafae602b97ec5024"
[[package]]
name = "homedir"
version = "0.3.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5bdbbd5bc8c5749697ccaa352fa45aff8730cf21c68029c0eef1ffed7c3d6ba2"
dependencies = [
"cfg-if",
"nix",
"widestring",
"windows",
]
[[package]]
name = "iana-time-zone"
version = "0.1.61"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "235e081f3925a06703c2d0117ea8b91f042756fd6e7a6e5d901e8ca1a996b220"
dependencies = [
"android_system_properties",
"core-foundation-sys",
"iana-time-zone-haiku",
"js-sys",
"wasm-bindgen",
"windows-core 0.52.0",
]
[[package]]
name = "iana-time-zone-haiku"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f31827a206f56af32e590ba56d5d2d085f558508192593743f16b2306495269f"
dependencies = [
"cc",
]
[[package]] [[package]]
name = "ident_case" name = "ident_case"
version = "1.0.1" version = "1.0.1"
@@ -234,6 +330,12 @@ dependencies = [
"hashbrown", "hashbrown",
] ]
[[package]]
name = "indoc"
version = "2.0.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b248f5224d1d606005e02c97f5aa4e88eeb230488bcc03bc9ca4d7991399f2b5"
[[package]] [[package]]
name = "instability" name = "instability"
version = "0.3.2" version = "0.3.2"
@@ -315,6 +417,12 @@ dependencies = [
"syn", "syn",
] ]
[[package]]
name = "memchr"
version = "2.7.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "78ca9ab1a0babb1e7d5695e3530886289c18cf2f87ec19a575a0abdce112e3a3"
[[package]] [[package]]
name = "mio" name = "mio"
version = "1.0.2" version = "1.0.2"
@@ -329,10 +437,31 @@ dependencies = [
] ]
[[package]] [[package]]
name = "once_cell" name = "nix"
version = "1.18.0" version = "0.29.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d" checksum = "71e2746dc3a24dd78b3cfcb7be93368c6de9963d30f43a6a73998a9cf4b17b46"
dependencies = [
"bitflags 2.4.1",
"cfg-if",
"cfg_aliases",
"libc",
]
[[package]]
name = "num-traits"
version = "0.2.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "071dfc062690e90b734c0b2273ce72ad0ffa95f0c74596bc250dcfd960262841"
dependencies = [
"autocfg",
]
[[package]]
name = "once_cell"
version = "1.20.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1261fe7e33c73b354eab43b1273a57c8f967d0391e80353e51f764ac02cf6775"
[[package]] [[package]]
name = "parking_lot" name = "parking_lot"
@@ -429,23 +558,23 @@ dependencies = [
[[package]] [[package]]
name = "ratatui" name = "ratatui"
version = "0.28.1" version = "0.29.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fdef7f9be5c0122f890d58bdf4d964349ba6a6161f705907526d891efabba57d" checksum = "eabd94c2f37801c20583fc49dd5cd6b0ba68c716787c2dd6ed18571e1e63117b"
dependencies = [ dependencies = [
"bitflags 2.4.1", "bitflags 2.4.1",
"cassowary", "cassowary",
"compact_str", "compact_str",
"crossterm", "crossterm",
"indoc",
"instability", "instability",
"itertools", "itertools",
"lru", "lru",
"paste", "paste",
"strum", "strum",
"strum_macros",
"unicode-segmentation", "unicode-segmentation",
"unicode-truncate", "unicode-truncate",
"unicode-width", "unicode-width 0.2.0",
] ]
[[package]] [[package]]
@@ -468,9 +597,9 @@ dependencies = [
[[package]] [[package]]
name = "rustix" name = "rustix"
version = "0.38.37" version = "0.38.41"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8acb788b847c24f28525660c4d7758620a7210875711f79e7f663cc152726811" checksum = "d7f649912bc1495e167a6edee79151c84b1bad49748cb4f1f1167f459f6224f6"
dependencies = [ dependencies = [
"bitflags 2.4.1", "bitflags 2.4.1",
"errno", "errno",
@@ -497,6 +626,44 @@ version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "94143f37725109f92c262ed2cf5e59bce7498c01bcc1502d7b9afe439a4e9f49" checksum = "94143f37725109f92c262ed2cf5e59bce7498c01bcc1502d7b9afe439a4e9f49"
[[package]]
name = "serde"
version = "1.0.215"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6513c1ad0b11a9376da888e3e0baa0077f1aed55c17f50e7b2397136129fb88f"
dependencies = [
"serde_derive",
]
[[package]]
name = "serde_derive"
version = "1.0.215"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ad1e866f866923f252f05c889987993144fb74e722403468a4ebd70c3cd756c0"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "serde_json"
version = "1.0.133"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c7fceb2473b9166b2294ef05efcb65a3db80803f0b03ef86a5fc88a2b85ee377"
dependencies = [
"itoa",
"memchr",
"ryu",
"serde",
]
[[package]]
name = "shlex"
version = "1.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64"
[[package]] [[package]]
name = "signal-hook" name = "signal-hook"
version = "0.3.17" version = "0.3.17"
@@ -578,6 +745,19 @@ dependencies = [
"unicode-ident", "unicode-ident",
] ]
[[package]]
name = "tempfile"
version = "3.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "28cce251fcbc87fac86a866eeb0d6c2d536fc16d06f184bb61aeae11aa4cee0c"
dependencies = [
"cfg-if",
"fastrand",
"once_cell",
"rustix",
"windows-sys",
]
[[package]] [[package]]
name = "unicode-ident" name = "unicode-ident"
version = "1.0.12" version = "1.0.12"
@@ -598,7 +778,7 @@ checksum = "b3644627a5af5fa321c95b9b235a72fd24cd29c648c2c379431e6628655627bf"
dependencies = [ dependencies = [
"itertools", "itertools",
"unicode-segmentation", "unicode-segmentation",
"unicode-width", "unicode-width 0.1.14",
] ]
[[package]] [[package]]
@@ -607,6 +787,12 @@ version = "0.1.14"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7dd6e30e90baa6f72411720665d41d89b9a3d039dc45b8faea1ddd07f617f6af" checksum = "7dd6e30e90baa6f72411720665d41d89b9a3d039dc45b8faea1ddd07f617f6af"
[[package]]
name = "unicode-width"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fc81956842c57dac11422a97c3b8195a1ff727f06e85c84ed2e8aa277c9a0fd"
[[package]] [[package]]
name = "version_check" name = "version_check"
version = "0.9.4" version = "0.9.4"
@@ -700,6 +886,12 @@ dependencies = [
"web-sys", "web-sys",
] ]
[[package]]
name = "widestring"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7219d36b6eac893fa81e84ebe06485e7dcbb616177469b142df14f1f4deb1311"
[[package]] [[package]]
name = "winapi" name = "winapi"
version = "0.3.9" version = "0.3.9"
@@ -722,6 +914,68 @@ version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f" checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]]
name = "windows"
version = "0.57.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "12342cb4d8e3b046f3d80effd474a7a02447231330ef77d71daa6fbc40681143"
dependencies = [
"windows-core 0.57.0",
"windows-targets 0.52.6",
]
[[package]]
name = "windows-core"
version = "0.52.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "33ab640c8d7e35bf8ba19b884ba838ceb4fba93a4e8c65a9059d08afcfc683d9"
dependencies = [
"windows-targets 0.52.6",
]
[[package]]
name = "windows-core"
version = "0.57.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d2ed2439a290666cd67ecce2b0ffaad89c2a56b976b736e6ece670297897832d"
dependencies = [
"windows-implement",
"windows-interface",
"windows-result",
"windows-targets 0.52.6",
]
[[package]]
name = "windows-implement"
version = "0.57.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9107ddc059d5b6fbfbffdfa7a7fe3e22a226def0b2608f72e9d552763d3e1ad7"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "windows-interface"
version = "0.57.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "29bee4b38ea3cde66011baa44dba677c432a78593e202392d1e9070cf2a7fca7"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "windows-result"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5e383302e8ec8515204254685643de10811af0ed97ea37210dc26fb0032647f8"
dependencies = [
"windows-targets 0.52.6",
]
[[package]] [[package]]
name = "windows-sys" name = "windows-sys"
version = "0.52.0" version = "0.52.0"

View File

@@ -3,18 +3,23 @@ members = ["macros"]
[package] [package]
name = "el_diabolo" name = "el_diabolo"
version = "0.1.0" version = "0.2.3"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
ratatui = "0.28.1" ratatui = "0.29.0"
crossterm = "0.28.1" crossterm = "0.28.1"
rand = "0.8.5" rand = "0.8.5"
petgraph = "0.6.5" petgraph = "0.6.5"
whoami = "1.5.2" whoami = "1.5.2"
macros = { path = "./macros" } macros = { path = "./macros" }
serde = {version="1.0.210", features = ["derive"]}
serde_json = "1.0.128"
homedir = "0.3.4"
tempfile = "3.14.0"
chrono = "0.4.38"
[package.metadata.deb] [package.metadata.deb]
maintainer = "Joachim Lusiardi <joachim@lusiardi.de>" maintainer = "Joachim Lusiardi <joachim@lusiardi.de>"

10
coverage.md Normal file
View File

@@ -0,0 +1,10 @@
```
cargo install grcov
rustup component add llvm-tools-preview
```
```
RUSTFLAGS="-Cinstrument-coverage" cargo clean
RUSTFLAGS="-Cinstrument-coverage" cargo test
grcov . --binary-path ./target/debug/deps/ -s . -t html --branch --ignore-not-existing --ignore '../*' --ignore "/*" -o target/coverage/html
```

View File

@@ -3,7 +3,6 @@ extern crate proc_macro;
use proc_macro::TokenStream; use proc_macro::TokenStream;
use quote::quote; use quote::quote;
#[proc_macro_derive(CreateMonsters)] #[proc_macro_derive(CreateMonsters)]
pub fn create_monsters(input: TokenStream) -> TokenStream { pub fn create_monsters(input: TokenStream) -> TokenStream {
let input = syn::parse_macro_input!(input as syn::File); let input = syn::parse_macro_input!(input as syn::File);
@@ -25,6 +24,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
experience_gain: usize, experience_gain: usize,
ticks_between_steps: u128, ticks_between_steps: u128,
damage_range: RangeInclusive<usize>, damage_range: RangeInclusive<usize>,
defense: usize,
} }
impl Monster for #variant_name { impl Monster for #variant_name {
fn get_name(&self) -> &str { &self.name } fn get_name(&self) -> &str { &self.name }
@@ -36,7 +36,7 @@ pub fn create_monsters(input: TokenStream) -> TokenStream {
} }
fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps } fn get_ticks_between_steps(&self) -> u128 { self.ticks_between_steps }
fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) } fn damage(&self) -> usize { rand::thread_rng().gen_range(self.damage_range.clone()) }
fn defense(&self) -> usize { self.defense }
#[cfg(test)] #[cfg(test)]
fn get_life(&self) -> usize { self.life } fn get_life(&self) -> usize { self.life }
} }

View File

@@ -1,10 +1,9 @@
use std::{collections::HashMap, ops::RangeInclusive}; use std::{collections::HashMap, ops::RangeInclusive};
use crate::{monster::MonsterTypes, room::RoomType}; use crate::{monsters::MonsterTypes, room::RoomType};
/// the number of rooms in vertical direction /// the number of rooms in vertical direction
pub const ROOMS_HORIZONAL: usize = 8; pub const ROOMS_HORIZONTAL: usize = 8;
/// the number of rooms in horizontal direction /// the number of rooms in horizontal direction
pub const ROOMS_VERTICAL: usize = 7; pub const ROOMS_VERTICAL: usize = 7;
@@ -13,8 +12,14 @@ pub const ROOM_WIDTH: usize = 9;
/// the height of a room in the grid of rooms (number of characters) /// the height of a room in the grid of rooms (number of characters)
pub const ROOM_HEIGHT: usize = 6; pub const ROOM_HEIGHT: usize = 6;
// the minmal width of a room
pub const ROOM_MIN_WIDTH: usize = 4;
// the minmal height of a room
pub const ROOM_MIN_HEIGHT: usize = 4;
/// How many levels does the dungeon have? /// How many levels does the dungeon have?
pub const LEVELS: usize = 2; pub const LEVELS: usize = 4;
/// length of a game frame in ms /// length of a game frame in ms
pub const FRAME_LENGTH: u64 = 100; pub const FRAME_LENGTH: u64 = 100;
@@ -25,7 +30,7 @@ pub const MIN_WIDTH: u16 = 120;
pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16; pub const MIN_HEIGHT: u16 = LEVEL_HEIGHT as u16;
/// the calculated width of a level /// the calculated width of a level
pub const LEVEL_WIDTH: usize = 1 + ROOMS_HORIZONAL * ROOM_WIDTH; pub const LEVEL_WIDTH: usize = 1 + ROOMS_HORIZONTAL * ROOM_WIDTH;
/// the calculated height of a level /// the calculated height of a level
pub const LEVEL_HEIGHT: usize = 1 + ROOMS_VERTICAL * ROOM_HEIGHT; pub const LEVEL_HEIGHT: usize = 1 + ROOMS_VERTICAL * ROOM_HEIGHT;
@@ -41,6 +46,12 @@ pub fn get_monsters_per_level() -> Vec<HashMap<MonsterTypes, std::ops::RangeIncl
(MonsterTypes::Skeleton, 33), (MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33), (MonsterTypes::Snake, 33),
], ],
// level 4
vec![
(MonsterTypes::Orc, 34),
(MonsterTypes::Skeleton, 33),
(MonsterTypes::Snake, 33),
],
]; ];
if tmp.len() < LEVELS { if tmp.len() < LEVELS {
panic!( panic!(
@@ -74,8 +85,8 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
// level 1 // level 1
vec![ vec![
(RoomType::EmptyRoom, 50), (RoomType::EmptyRoom, 50),
(RoomType::ArtifactRoom, 25), (RoomType::ArtifactRoom, 10),
(RoomType::MonsterRoom, 5), (RoomType::MonsterRoom, 20),
(RoomType::BasicRoom, 20), (RoomType::BasicRoom, 20),
], ],
// level 2 // level 2
@@ -86,7 +97,17 @@ pub fn get_room_type_per_level() -> Vec<HashMap<RoomType, std::ops::RangeInclusi
(RoomType::ArtifactRoom, 13), (RoomType::ArtifactRoom, 13),
], ],
// level 3 // level 3
vec![(RoomType::EmptyRoom, 50), (RoomType::MonsterRoom, 50)], vec![
(RoomType::EmptyRoom, 50),
(RoomType::BasicRoom, 25),
(RoomType::MonsterRoom, 25),
],
// level 4
vec![
(RoomType::BasicRoom, 33),
(RoomType::MonsterRoom, 33),
(RoomType::ArtifactRoom, 34),
],
]; ];
if tmp.len() < LEVELS { if tmp.len() < LEVELS {
panic!( panic!(

View File

@@ -164,10 +164,10 @@ impl Game {
match m { match m {
None => {} None => {}
Some(m) => { Some(m) => {
let player_dmg = self.player.damage(); let player_dmg = self.player.damage().saturating_sub(m.defense());
m.decrease_life(player_dmg); m.decrease_life(player_dmg);
if m.is_dead() { if m.is_dead() {
self.player.gain_experience(m.get_experience_gain()); let level_up: bool = self.player.gain_experience(m.get_experience_gain());
self.messages.insert( self.messages.insert(
0, 0,
format!( format!(
@@ -177,13 +177,23 @@ impl Game {
) )
.to_string(), .to_string(),
); );
if level_up {
self.messages.insert(
0,
format!(
"you reach a new experience level, it's now {}",
self.player.get_experience_level(),
)
.to_string(),
);
}
} else { } else {
self.messages.insert( self.messages.insert(
0, 0,
format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(), format!("you hit {} for {} damage.", m.get_name(), player_dmg).to_string(),
); );
let monster_dmg = m.damage() as i16; let monster_dmg = m.damage().saturating_sub(self.player.defense());
self.player.change_life(-monster_dmg); self.player.change_life(-(monster_dmg as i16));
self.messages.insert( self.messages.insert(
0, 0,

92
src/highscore.rs Normal file
View File

@@ -0,0 +1,92 @@
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
use std::{fs::File, io::Write, path::Path};
#[derive(Serialize, Deserialize, Debug)]
pub struct HighscoreEntry {
pub player_name: String,
pub experience: usize,
pub gold: usize,
pub timestamp: i64,
}
impl HighscoreEntry {
pub fn new(player_name: String, experience: usize, gold: usize) -> Self {
HighscoreEntry {
player_name,
experience,
gold,
timestamp: Utc::now().timestamp(),
}
}
pub fn get_date(&self) -> String {
let dt = DateTime::from_timestamp(self.timestamp, 0).unwrap();
format!("{}", dt.format("%Y-%m-%d"))
}
}
pub type HighscoreList = Vec<HighscoreEntry>;
pub trait Sortable {
fn insert_and_load<P: AsRef<Path>>(path: P, score: HighscoreEntry) -> Self;
}
impl Sortable for HighscoreList {
fn insert_and_load<P: AsRef<Path>>(path: P, score: HighscoreEntry) -> Self {
let file = File::open(&path);
let mut result: HighscoreList = match file {
Ok(file) => {
if let Ok(result) = serde_json::from_reader(&file) {
result
} else {
HighscoreList::new()
}
}
Err(_) => HighscoreList::new(),
};
result.push(score);
result.sort_by_key(|k| k.experience);
result.reverse();
let mut file = File::create(path).unwrap();
file.write_all(serde_json::to_string(&result).unwrap().as_bytes())
.unwrap();
file.sync_all().unwrap();
result
}
}
#[cfg(test)]
mod tests {
use super::*;
use tempfile::NamedTempFile;
#[test]
fn test_highscore_list() {
let file = NamedTempFile::new().unwrap();
let tmpfile = file.path();
let list = HighscoreList::insert_and_load(
Path::new(tmpfile),
HighscoreEntry::new("noob".to_string(), 23, 0),
);
assert_eq!(list.len(), 1);
assert_eq!(list.first().unwrap().experience, 23);
let list = HighscoreList::insert_and_load(
Path::new(tmpfile),
HighscoreEntry::new("noob".to_string(), 42, 1),
);
assert_eq!(list.len(), 2);
assert_eq!(list.first().unwrap().experience, 42);
let list = HighscoreList::insert_and_load(
Path::new(tmpfile),
HighscoreEntry::new("noob".to_string(), 41, 2),
);
assert_eq!(list.len(), 3);
assert_eq!(list.first().unwrap().experience, 42);
assert_eq!(list[1].experience, 41);
}
}

View File

@@ -8,9 +8,9 @@ use crate::artifacts::Artifact;
use crate::artifacts::{Chest, Potion}; use crate::artifacts::{Chest, Potion};
use crate::constants::LEVEL_HEIGHT; use crate::constants::LEVEL_HEIGHT;
use crate::constants::LEVEL_WIDTH; use crate::constants::LEVEL_WIDTH;
use crate::monster::Monster; use crate::monsters::Monster;
#[cfg(test)] #[cfg(test)]
use crate::monster::{Orc, Rat}; use crate::monsters::{Orc, Rat};
use crate::player::Player; use crate::player::Player;
use crate::position::HasPosition; use crate::position::HasPosition;
use crate::position::Position; use crate::position::Position;
@@ -57,7 +57,7 @@ impl Level {
return (None, None, None); return (None, None, None);
} }
if !self.discovered[x][y] { if !self.discovered[x][y] {
#[cfg(test)] // #[cfg(test)]
return (Some(StructureElement::Unknown), None, None); return (Some(StructureElement::Unknown), None, None);
} }
let search_pos = &Position::new(self.level, x, y); let search_pos = &Position::new(self.level, x, y);
@@ -147,43 +147,70 @@ impl Level {
if player.get_immutable_position().get_x() == new_x if player.get_immutable_position().get_x() == new_x
&& player.get_immutable_position().get_y() == new_y && player.get_immutable_position().get_y() == new_y
{ {
let monster_dmg = self.monsters[index].damage() as i16; let monster_dmg = self.monsters[index]
player.change_life(-monster_dmg); .damage()
messages.insert( .saturating_sub(player.defense());
0, player.change_life(-(monster_dmg as i16));
format!( if player.is_dead() {
"{} hits you for {} damage.",
self.monsters[index].get_name(),
monster_dmg
)
.to_string(),
);
let player_dmg = player.damage();
self.monsters[index].decrease_life(player_dmg);
// if the attack did not kill the opponent, back down
if !player.is_dead() {
messages.insert( messages.insert(
0, 0,
format!( format!(
"you hit {} for {} damage and kill it.", "{} hits you for {} damage and kills you.",
self.monsters[index].get_name(), self.monsters[index].get_name(),
player_dmg monster_dmg
) )
.to_string(), .to_string(),
); );
self.monsters[index].get_position().change(-dx, -dy);
} else { } else {
messages.insert( messages.insert(
0, 0,
format!( format!(
"you hit {} for {} damage.", "{} hits you for {} damage.",
self.monsters[index].get_name(), self.monsters[index].get_name(),
player_dmg monster_dmg
) )
.to_string(), .to_string(),
); );
// player not dead => monster can occupy new position
self.monsters[index].get_position().change(-dx, -dy);
// player fights back
let player_dmg = player
.damage()
.saturating_sub(self.monsters[index].defense());
self.monsters[index].decrease_life(player_dmg);
if self.monsters[index].is_dead() {
let level_up: bool = player
.gain_experience(self.monsters[index].get_experience_gain());
messages.insert(
0,
format!(
"you hit {} for {} damage and kill it.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
if level_up {
messages.insert(
0,
format!(
"you reach a new experience level, it's now {}",
player.get_experience_level(),
)
.to_string(),
);
}
} else {
messages.insert(
0,
format!(
"you hit {} for {} damage.",
self.monsters[index].get_name(),
player_dmg
)
.to_string(),
);
}
} }
} }
break; break;

View File

@@ -1,5 +1,6 @@
use petgraph::algo::min_spanning_tree; use petgraph::algo::min_spanning_tree;
use petgraph::data::*; use petgraph::data::*;
use petgraph::graph::Edge;
use petgraph::graph::Graph; use petgraph::graph::Graph;
use petgraph::graph::UnGraph; use petgraph::graph::UnGraph;
@@ -12,21 +13,22 @@ use crate::artifacts::Potion;
use crate::constants::get_monsters_per_level; use crate::constants::get_monsters_per_level;
use crate::constants::ROOM_HEIGHT; use crate::constants::ROOM_HEIGHT;
use crate::constants::ROOM_WIDTH; use crate::constants::ROOM_WIDTH;
use crate::monster::create_monster_by_type; use crate::monsters::create_monster_by_type;
use crate::monster::Monster; use crate::monsters::Monster;
use crate::position::Position; use crate::position::Position;
use crate::room::Connection; use crate::room::Connection;
use crate::{ use crate::{
constants::{ constants::{
get_room_type_per_level, LEVEL_HEIGHT, LEVEL_WIDTH, ROOMS_HORIZONAL, ROOMS_VERTICAL, get_room_type_per_level, LEVEL_HEIGHT, LEVEL_WIDTH, ROOMS_HORIZONTAL, ROOMS_VERTICAL,
}, },
level::{Level, StructureElement}, level::{Level, StructureElement},
room::{Room, RoomType}, room::{Room, RoomType},
}; };
type GeneratorGraph = Graph<(usize, usize), usize, petgraph::Undirected>;
pub struct LevelGenerator { pub struct LevelGenerator {
level: usize, level: usize,
rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONAL], rooms: [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
rng: ThreadRng, rng: ThreadRng,
} }
enum Direction { enum Direction {
@@ -35,58 +37,67 @@ enum Direction {
} }
impl LevelGenerator { impl LevelGenerator {
pub fn generate(level: usize, first: bool, last: bool) -> Self { fn generate_rooms_to_place(
let mut rng = rand::thread_rng(); rng: &mut ThreadRng,
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONAL]; level: usize,
first: bool,
last: bool,
) -> Vec<Room> {
let mut rooms_to_place: Vec<Room> = Vec::with_capacity(ROOMS_VERTICAL * ROOMS_HORIZONTAL);
/* let mut start_room = Room::new(rng);
Fill grid with unconnected rooms
*/
let mut rooms_to_place: Vec<Room> = Vec::with_capacity(ROOMS_VERTICAL * ROOMS_HORIZONAL);
let mut start_room = Room::new(&mut rng);
if first { if first {
start_room.kind = RoomType::Start; start_room.kind = RoomType::Start;
} else { } else {
start_room.kind = RoomType::StairUp; start_room.kind = RoomType::StairUp;
} }
rooms_to_place.push(start_room); rooms_to_place.push(start_room);
let mut end_room = Room::new(&mut rng); for _ in 2..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
let mut room = Room::new(rng);
room.kind = LevelGenerator::select_room_type(level, rng);
if room.kind != RoomType::EmptyRoom {
rooms_to_place.push(room);
}
}
let mut end_room = Room::new(rng);
if last { if last {
end_room.kind = RoomType::End; end_room.kind = RoomType::End;
} else { } else {
end_room.kind = RoomType::StairDown; end_room.kind = RoomType::StairDown;
} }
rooms_to_place.push(end_room); rooms_to_place.push(end_room);
for _ in 2..ROOMS_HORIZONAL * ROOMS_VERTICAL { rooms_to_place
let mut room = Room::new(&mut rng); }
room.kind = LevelGenerator::select_room_type(level, &mut rng);
if room.kind != RoomType::EmptyRoom { fn place_rooms(
rooms_to_place.push(room); rng: &mut ThreadRng,
} rooms_to_place: &mut Vec<Room>,
} ) -> [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL] {
let mut room_row = rng.gen_range(1..ROOMS_VERTICAL); let mut rooms: [[Room; 7]; 8] = [[Room::new(rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
let mut room_col = rng.gen_range(1..ROOMS_HORIZONAL); let mut room_row = rng.gen_range(0..ROOMS_VERTICAL);
let mut room_col = rng.gen_range(0..ROOMS_HORIZONTAL);
rooms[room_col][room_row] = rooms_to_place.pop().unwrap(); rooms[room_col][room_row] = rooms_to_place.pop().unwrap();
while let Some(room) = rooms_to_place.pop() { while let Some(room) = rooms_to_place.pop() {
let mut placed = false;
// randomize going horizontal or vertical
let mut directions_to_try = vec![Direction::Horizontal, Direction::Vertical]; let mut directions_to_try = vec![Direction::Horizontal, Direction::Vertical];
directions_to_try.shuffle(&mut rng); directions_to_try.shuffle(rng);
while !directions_to_try.is_empty() { while !directions_to_try.is_empty() {
match directions_to_try.pop().unwrap() { match directions_to_try.pop().unwrap() {
Direction::Horizontal => { Direction::Horizontal => {
let mut free_cols: Vec<usize> = vec![]; let mut free_cols: Vec<usize> = vec![];
for col in 0..ROOMS_HORIZONAL { for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
if rooms[col][room_row].kind == RoomType::EmptyRoom { if room_col[room_row].kind == RoomType::EmptyRoom {
free_cols.push(col); free_cols.push(col);
} }
} }
if free_cols.is_empty() { if free_cols.is_empty() {
continue; continue;
} }
free_cols.shuffle(&mut rng); free_cols.shuffle(rng);
room_col = *free_cols.first().unwrap(); room_col = *free_cols.first().unwrap();
rooms[room_col][room_row] = room; rooms[room_col][room_row] = room;
placed = true;
break; break;
} }
Direction::Vertical => { Direction::Vertical => {
@@ -99,59 +110,67 @@ impl LevelGenerator {
if free_rows.is_empty() { if free_rows.is_empty() {
continue; continue;
} }
free_rows.shuffle(&mut rng); free_rows.shuffle(rng);
room_row = *free_rows.first().unwrap(); room_row = *free_rows.first().unwrap();
rooms[room_col][room_row] = room; rooms[room_col][room_row] = room;
placed = true;
break; break;
} }
} }
} }
}
// debug print a text view of the dungeon // all fields in the row/column was full so we can place it at any empty position
println!(" 0 1 2 3 4 5 6 7"); if !placed {
for r in 0..ROOMS_VERTICAL { let mut free_pos: Vec<(usize, usize)> = vec![];
print!("{} ", r); for (col, room_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
for c in 0..ROOMS_HORIZONAL { for (row, room) in room_col.iter().enumerate().take(ROOMS_VERTICAL) {
match rooms[c][r].kind { if room.kind == RoomType::EmptyRoom {
RoomType::Start => print!("S "), free_pos.push((col, row));
RoomType::End => print!("E "), }
RoomType::StairUp => print!("< "), }
RoomType::StairDown => print!("> "), }
RoomType::BasicRoom => print!("B "), let selected_pos = free_pos[rng.gen_range(0..free_pos.len())];
RoomType::ArtifactRoom => print!("A "), rooms[selected_pos.0][selected_pos.1] = room;
RoomType::MonsterRoom => print!("M "),
RoomType::EmptyRoom => print!(" "),
};
} }
println!(); }
rooms
}
fn create_mst(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> GeneratorGraph {
// calculate the weight of an edge
fn calc_edge_weight(delta: usize) -> usize {
delta * delta
} }
/* let mut graph: GeneratorGraph = UnGraph::<(usize, usize), usize>::default();
Construct a graph from the unconnected rooms and make a minum spanning tree of it for (col, tgt_col) in rooms.iter().enumerate().take(ROOMS_HORIZONTAL) {
*/ for (row, room) in tgt_col.iter().enumerate().take(ROOMS_VERTICAL) {
let mut graph = UnGraph::<(usize, usize), u16>::default(); if room.kind != RoomType::EmptyRoom {
// collect nodes
for col in 0..ROOMS_HORIZONAL {
for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind != RoomType::EmptyRoom {
graph.add_node((col, row)); graph.add_node((col, row));
} }
} }
} }
// collect edges between nodes, each right and down till we find the next room for col in 0..ROOMS_HORIZONTAL {
for col in 0..ROOMS_HORIZONAL {
for row in 0..ROOMS_VERTICAL { for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind == RoomType::EmptyRoom { if rooms[col][row].kind == RoomType::EmptyRoom {
continue; continue;
} }
if let Some(src_index) = graph.node_indices().find(|i| graph[*i] == (col, row)) { if let Some(src_index) = graph.node_indices().find(|i| graph[*i] == (col, row)) {
for col_1 in col + 1..ROOMS_HORIZONAL { for (col_1, tgt_col) in rooms
if rooms[col_1][row].kind != RoomType::EmptyRoom { .iter()
.enumerate()
.take(ROOMS_HORIZONTAL)
.skip(col + 1)
{
if tgt_col[row].kind != RoomType::EmptyRoom {
if let Some(tgt_index) = if let Some(tgt_index) =
graph.node_indices().find(|i| graph[*i] == (col_1, row)) graph.node_indices().find(|i| graph[*i] == (col_1, row))
{ {
graph.add_edge(src_index, tgt_index, 1); graph.add_edge(
src_index,
tgt_index,
calc_edge_weight(col.abs_diff(col_1)),
);
break; break;
} }
} }
@@ -161,7 +180,11 @@ impl LevelGenerator {
if let Some(tgt_index) = if let Some(tgt_index) =
graph.node_indices().find(|i| graph[*i] == (col, row_1)) graph.node_indices().find(|i| graph[*i] == (col, row_1))
{ {
graph.add_edge(src_index, tgt_index, 1); graph.add_edge(
src_index,
tgt_index,
calc_edge_weight(row.abs_diff(row_1)),
);
break; break;
} }
} }
@@ -169,42 +192,88 @@ impl LevelGenerator {
} }
} }
} }
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = let mut mst: GeneratorGraph = Graph::from_elements(min_spanning_tree(&graph));
Graph::from_elements(min_spanning_tree(&graph));
// readd some of the short edges that were remove (all between a weight of 1 to 10)
let initial_edges = graph.raw_edges();
let minimal_edges = mst.raw_edges();
let mut extra_edges: Vec<Edge<usize>> = vec![];
for init_edge in initial_edges {
let start_node = init_edge.source();
let end_node = init_edge.target();
let mut found = false;
for min_edge in minimal_edges {
if min_edge.source() == start_node && min_edge.target() == end_node {
found = true;
break;
}
}
if !found {
extra_edges.push(init_edge.clone());
}
}
extra_edges.sort_by(|a, b| a.weight.cmp(&b.weight));
for e in extra_edges
.iter()
.filter(|x| x.weight > 1)
.filter(|x| x.weight < 7)
{
mst.add_edge(e.source(), e.target(), e.weight);
}
mst
}
fn create_connections(
rooms: &mut [[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL],
mst: &GeneratorGraph,
) {
for edge in mst.raw_edges() { for edge in mst.raw_edges() {
// the tuples are (col, row) // the tuples are (col, row)
let (src_node_col, src_node_row) = mst[edge.source()]; let (src_node_col, src_node_row) = mst[edge.source()];
let (tgt_node_col, tgt_node_row) = mst[edge.target()]; let (tgt_node_col, tgt_node_row) = mst[edge.target()];
// println!("MST Edge from {:?} to {:?}", (src_node_col, src_node_row), (tgt_node_col, tgt_node_row)); let src_room = rooms[src_node_col][src_node_row];
let tgt_room = rooms[tgt_node_col][tgt_node_row];
if src_node_col == tgt_node_col { if src_node_col == tgt_node_col {
// println!("Down"); // Right
let start_col = src_node_col * ROOM_WIDTH + ROOM_WIDTH / 2; let start_col =
let start_row = src_node_row * ROOM_HEIGHT + ROOM_HEIGHT; src_node_col * ROOM_WIDTH + src_room.offset_x + (src_room.width + 1) / 2;
let end_col = tgt_node_col * ROOM_WIDTH + ROOM_WIDTH / 2; let start_row =
let end_row = tgt_node_row * ROOM_HEIGHT; src_node_row * ROOM_HEIGHT + src_room.offset_y + src_room.height + 1;
let end_col =
tgt_node_col * ROOM_WIDTH + tgt_room.offset_x + (tgt_room.width + 1) / 2;
let end_row = 1 + tgt_node_row * ROOM_HEIGHT - 1 + tgt_room.offset_y;
rooms[src_node_col][src_node_row].connection_down = Some(Connection { rooms[src_node_col][src_node_row].connection_down = Some(Connection {
start_pos: (start_col, start_row), start_pos: (start_col, start_row),
end_pos: (end_col, end_row), end_pos: (end_col, end_row),
}); });
} else { } else {
// println!("Right"); // Down
let start_col = src_node_col * ROOM_WIDTH + ROOM_WIDTH; let start_col =
let start_row = src_node_row * ROOM_HEIGHT + ROOM_HEIGHT / 2; 1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
let end_col = tgt_node_col * ROOM_WIDTH; let start_row =
let end_row = tgt_node_row * ROOM_HEIGHT + ROOM_HEIGHT / 2; 1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2;
let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x;
let end_row =
1 + tgt_node_row * ROOM_HEIGHT + tgt_room.offset_y + (tgt_room.height - 1) / 2;
rooms[src_node_col][src_node_row].connection_right = Some(Connection { rooms[src_node_col][src_node_row].connection_right = Some(Connection {
start_pos: (start_col, start_row), start_pos: (start_col, start_row),
end_pos: (end_col, end_row), end_pos: (end_col, end_row),
}); });
} }
} }
}
LevelGenerator { pub fn generate(level: usize, first: bool, last: bool) -> Self {
level, let mut rng = rand::thread_rng();
rooms,
rng, let mut rooms_to_place: Vec<Room> =
} LevelGenerator::generate_rooms_to_place(&mut rng, level, first, last);
let mut rooms: [[Room; 7]; 8] = LevelGenerator::place_rooms(&mut rng, &mut rooms_to_place);
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
LevelGenerator { level, rooms, rng }
} }
fn select_monster(position: Position, rng: &mut ThreadRng) -> Box<dyn Monster> { fn select_monster(position: Position, rng: &mut ThreadRng) -> Box<dyn Monster> {
@@ -242,47 +311,49 @@ impl LevelGenerator {
let mut end_pos = (0, 0); let mut end_pos = (0, 0);
let mut monsters: Vec<Box<dyn Monster>> = Vec::with_capacity(10); let mut monsters: Vec<Box<dyn Monster>> = Vec::with_capacity(10);
let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10); let mut artifacts: Vec<Box<dyn Artifact>> = Vec::with_capacity(10);
for col in 0..ROOMS_HORIZONAL { for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL { for row in 0..ROOMS_VERTICAL {
let room = self.rooms[col][row]; let room = self.rooms[col][row];
let position = room.render(&mut structure, col, row); let position = room.render(&mut structure, col, row);
match room.kind { match room.kind {
RoomType::Start => {start_pos=position}, RoomType::Start => start_pos = position,
RoomType::End => {end_pos=position}, RoomType::End => end_pos = position,
RoomType::StairUp => {start_pos=position}, RoomType::StairUp => start_pos = position,
RoomType::StairDown => {end_pos=position}, RoomType::StairDown => end_pos = position,
RoomType::BasicRoom => {}, RoomType::BasicRoom => {}
RoomType::ArtifactRoom => { RoomType::ArtifactRoom => {
match self.rng.gen_range(1..=100) { match self.rng.gen_range(1..=100) {
1..=50 => { 1..=50 => {
artifacts artifacts.push(Box::new(Chest::new(Position::new(
.push(Box::new(Chest::new(Position::new(self.level, position.0, position.1)))); self.level, position.0, position.1,
))));
} }
_ => { _ => {
artifacts artifacts.push(Box::new(Potion::new(Position::new(
.push(Box::new(Potion::new(Position::new(self.level, position.0, position.1)))); self.level, position.0, position.1,
))));
} }
}; };
}, }
RoomType::MonsterRoom => { RoomType::MonsterRoom => {
monsters.push(LevelGenerator::select_monster( monsters.push(LevelGenerator::select_monster(
Position::new(self.level, position.0, position.1), Position::new(self.level, position.0, position.1),
&mut self.rng, &mut self.rng,
)); ));
}, }
RoomType::EmptyRoom => {}, RoomType::EmptyRoom => {}
} }
} }
} }
for col in 0..ROOMS_HORIZONAL { for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL { for row in 0..ROOMS_VERTICAL {
if let Some(connection) = self.rooms[col][row].connection_down { if let Some(connection) = self.rooms[col][row].connection_down {
// println!("down"); // println!("down");
connection.render(&mut structure); connection.render(&mut self.rng, &mut structure);
} }
if let Some(connection) = self.rooms[col][row].connection_right { if let Some(connection) = self.rooms[col][row].connection_right {
// println!("right"); // println!("right");
connection.render(&mut structure); connection.render(&mut self.rng, &mut structure);
} }
} }
} }
@@ -313,3 +384,571 @@ fn test_level_gen_respects_level() {
let level = LevelGenerator::generate(1, true, false).render(); let level = LevelGenerator::generate(1, true, false).render();
assert_eq!(1, level.level); assert_eq!(1, level.level);
} }
#[cfg(test)]
fn find_room_types(rooms: &Vec<Room>) -> (bool, bool, bool, bool) {
let mut start_found = false;
let mut end_found: bool = false;
let mut down_found: bool = false;
let mut up_found: bool = false;
for room in rooms {
if room.kind == RoomType::Start {
start_found = true;
}
if room.kind == RoomType::End {
end_found = true;
}
if room.kind == RoomType::StairDown {
down_found = true;
}
if room.kind == RoomType::StairUp {
up_found = true;
}
}
(start_found, up_found, down_found, end_found)
}
#[test]
fn test_rooms_to_place_first_level() {
let mut rng = rand::thread_rng();
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 0, true, false);
assert!(
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
"too many rooms created"
);
assert!(0 < res.len(), "too many rooms created");
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
assert!(start_found);
assert!(!end_found);
assert!(down_found);
assert!(!up_found);
}
#[test]
fn test_rooms_to_place_middle_level() {
let mut rng = rand::thread_rng();
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 1, false, false);
assert!(
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
"too many rooms created"
);
assert!(0 < res.len(), "too many rooms created");
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
assert!(!start_found);
assert!(!end_found);
assert!(down_found);
assert!(up_found);
}
#[test]
fn test_rooms_to_place_last_level() {
let mut rng = rand::thread_rng();
let res = LevelGenerator::generate_rooms_to_place(&mut rng, 2, false, true);
assert!(
res.len() <= ROOMS_HORIZONTAL * ROOMS_VERTICAL,
"too many rooms created"
);
assert!(0 < res.len(), "too many rooms created");
let (start_found, up_found, down_found, end_found) = find_room_types(&res);
assert!(!start_found);
assert!(end_found);
assert!(!down_found);
assert!(up_found);
}
#[cfg(test)]
fn check_valid_placement(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> bool {
for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind != RoomType::EmptyRoom {
let mut count = 0;
for test_col in 0..ROOMS_HORIZONTAL {
if rooms[test_col][row].kind != RoomType::EmptyRoom {
count += 1;
}
}
for test_row in 0..ROOMS_VERTICAL {
if rooms[col][test_row].kind != RoomType::EmptyRoom {
count += 1;
}
}
if count < 3 {
return false;
}
}
}
}
true
}
#[cfg(test)]
fn count_rooms(rooms: &[[Room; ROOMS_VERTICAL]; ROOMS_HORIZONTAL]) -> usize {
let mut res = 0;
for col in 0..ROOMS_HORIZONTAL {
for row in 0..ROOMS_VERTICAL {
if rooms[col][row].kind != RoomType::EmptyRoom {
res += 1;
}
}
}
res
}
#[test]
fn test_place_rooms() {
let mut rng = rand::thread_rng();
for count in 2..ROOMS_HORIZONTAL * ROOMS_VERTICAL {
let mut rooms: Vec<Room> = vec![Room::new(&mut rng), Room::new(&mut rng)];
rooms[0].kind = RoomType::Start;
rooms[1].kind = RoomType::End;
for t in 2..count {
rooms.push(Room::new(&mut rng));
rooms[t].kind = RoomType::BasicRoom;
}
let res = LevelGenerator::place_rooms(&mut rng, &mut rooms);
assert_eq!(count_rooms(&res), count, "counting {}", count);
assert!(check_valid_placement(&res));
}
}
#[test]
fn test_create_mst() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
let res: GeneratorGraph = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 0);
assert_eq!(res.edge_count(), 0);
rooms[1][1].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 1);
assert_eq!(res.edge_count(), 0);
rooms[1][3].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 2);
assert_eq!(res.edge_count(), 1);
rooms[3][1].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 3);
assert_eq!(res.edge_count(), 2);
rooms[3][3].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 4);
assert_eq!(res.edge_count(), 4);
rooms[3][5].kind = RoomType::BasicRoom;
let res = LevelGenerator::create_mst(&rooms);
assert_eq!(res.node_count(), 5);
assert_eq!(res.edge_count(), 5);
}
#[test]
fn test_create_connections() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][0].width = ROOM_WIDTH - 1;
rooms[1][0].offset_x = 0;
rooms[1][0].height = ROOM_HEIGHT - 1;
rooms[1][0].offset_y = 0;
rooms[1][0].kind = RoomType::BasicRoom;
rooms[3][0].width = ROOM_WIDTH - 1;
rooms[3][0].offset_x = 0;
rooms[3][0].height = ROOM_HEIGHT - 1;
rooms[3][0].offset_y = 0;
rooms[3][0].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][0].connection_right.is_some());
assert_eq!(
rooms[1][0].connection_right.unwrap().start_pos,
(18, 3),
"wrong start"
);
assert_eq!(
rooms[1][0].connection_right.unwrap().end_pos,
(27, 3),
"wrong end"
);
assert!(rooms[1][0].connection_down.is_none());
assert!(rooms[3][0].connection_down.is_none());
assert!(rooms[3][0].connection_right.is_none());
}
#[test]
fn test_create_connections_2() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][0].width = ROOM_WIDTH - 1;
rooms[1][0].offset_x = 0;
rooms[1][0].height = ROOM_HEIGHT - 1;
rooms[1][0].offset_y = 0;
rooms[1][0].kind = RoomType::BasicRoom;
rooms[3][0].width = ROOM_WIDTH - 2;
rooms[3][0].offset_x = 1;
rooms[3][0].height = ROOM_HEIGHT - 1;
rooms[3][0].offset_y = 0;
rooms[3][0].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][0].connection_right.is_some());
assert_eq!(
rooms[1][0].connection_right.unwrap().start_pos,
(18, 3),
"wrong start"
);
assert_eq!(
rooms[1][0].connection_right.unwrap().end_pos,
(28, 3),
"wrong end"
);
assert!(rooms[1][0].connection_down.is_none());
assert!(rooms[3][0].connection_down.is_none());
assert!(rooms[3][0].connection_right.is_none());
}
#[test]
fn test_create_connections_d_1() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[0][1].width = ROOM_WIDTH - 1;
rooms[0][1].offset_x = 0;
rooms[0][1].height = ROOM_HEIGHT - 1;
rooms[0][1].offset_y = 0;
rooms[0][1].kind = RoomType::BasicRoom;
rooms[0][3].width = ROOM_WIDTH - 1;
rooms[0][3].offset_x = 0;
rooms[0][3].height = ROOM_HEIGHT - 1;
rooms[0][3].offset_y = 0;
rooms[0][3].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[0][1].connection_down.is_some());
assert!(rooms[0][1].connection_right.is_none());
assert!(rooms[0][3].connection_down.is_none());
assert!(rooms[0][3].connection_right.is_none());
assert_eq!(
rooms[0][1].connection_down.unwrap().start_pos,
(4, 12),
"wrong start"
);
assert_eq!(
rooms[0][1].connection_down.unwrap().end_pos,
(4, 18),
"wrong end"
);
}
#[test]
fn test_create_connections_d_2() {
// test full sized rooms for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = ROOM_WIDTH - 1;
rooms[1][3].offset_x = 0;
rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
(13, 12),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
(13, 18),
"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
assert!(rooms[1][2].connection_down.is_none());
assert!(rooms[1][2].connection_right.is_none());
}
#[test]
fn test_create_connections_d_3() {
// test reduced width rooms (with overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 5;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = 5;
rooms[1][3].offset_x = 4;
rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
(ROOM_WIDTH + 3, ROOM_HEIGHT * 2),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
(ROOM_WIDTH + 7, ROOM_HEIGHT * 3),
"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
}
#[test]
fn test_create_connections_d_4() {
// test reduced width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 3;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = 3;
rooms[1][3].offset_x = 5;
rooms[1][3].height = ROOM_HEIGHT - 1;
rooms[1][3].offset_y = 0;
rooms[1][3].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
(ROOM_WIDTH + 2, ROOM_HEIGHT * 2),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
(ROOM_WIDTH + 7, ROOM_HEIGHT * 3),
"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
}
#[test]
fn test_create_connections_d_5() {
// test reduced and moved width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 3;
rooms[1][1].offset_x = 0;
rooms[1][1].height = 4;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[1][3].width = 3;
rooms[1][3].offset_x = 5;
rooms[1][3].height = 4;
rooms[1][3].offset_y = 1;
rooms[1][3].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_some());
assert_eq!(
rooms[1][1].connection_down.unwrap().start_pos,
(11, 11),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_down.unwrap().end_pos,
(16, 19),
"wrong end"
);
assert!(rooms[1][1].connection_right.is_none());
assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
}
#[test]
fn test_create_connections_right_1() {
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = ROOM_HEIGHT - 1;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = ROOM_WIDTH - 1;
rooms[3][1].offset_x = 0;
rooms[3][1].height = ROOM_HEIGHT - 1;
rooms[3][1].offset_y = 0;
rooms[3][1].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
(18, 9),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
(27, 9),
"wrong end"
);
assert!(rooms[3][1].connection_down.is_none());
assert!(rooms[3][1].connection_right.is_none());
}
#[test]
fn test_create_connections_right_2() {
// test reduced width rooms (with overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = 4;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = ROOM_WIDTH - 1;
rooms[3][1].offset_x = 0;
rooms[3][1].height = 4;
rooms[3][1].offset_y = 2;
rooms[3][1].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
(18, 8),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
(27, 10),
"wrong end"
);
assert!(rooms[1][2].connection_down.is_none());
assert!(rooms[1][2].connection_right.is_none());
}
#[test]
fn test_create_connections_right_3() {
// test reduced width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = ROOM_WIDTH - 1;
rooms[1][1].offset_x = 0;
rooms[1][1].height = 2;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = ROOM_WIDTH - 1;
rooms[3][1].offset_x = 0;
rooms[3][1].height = 2;
rooms[3][1].offset_y = 4;
rooms[3][1].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
(18, 7),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
(27, 11),
"wrong end"
);
assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
}
#[test]
fn test_create_connections_right_4() {
// test reduced width rooms (with NO overlap) for downwards connection
let mut rng = rand::thread_rng();
let mut rooms = [[Room::new(&mut rng); ROOMS_VERTICAL]; ROOMS_HORIZONTAL];
rooms[1][1].width = 4;
rooms[1][1].offset_x = 3;
rooms[1][1].height = 2;
rooms[1][1].offset_y = 0;
rooms[1][1].kind = RoomType::BasicRoom;
rooms[3][1].width = 3;
rooms[3][1].offset_x = 3;
rooms[3][1].height = 2;
rooms[3][1].offset_y = 4;
rooms[3][1].kind = RoomType::BasicRoom;
let mst: GeneratorGraph = LevelGenerator::create_mst(&rooms);
LevelGenerator::create_connections(&mut rooms, &mst);
assert!(rooms[1][1].connection_down.is_none());
assert!(rooms[1][1].connection_right.is_some());
assert_eq!(
rooms[1][1].connection_right.unwrap().start_pos,
(17, 7),
"wrong start"
);
assert_eq!(
rooms[1][1].connection_right.unwrap().end_pos,
(30, 11),
"wrong end"
);
assert!(rooms[1][3].connection_down.is_none());
assert!(rooms[1][3].connection_right.is_none());
}
// /*
// println!(" 0 1 2 3 4 5 6 7");
// for r in 0..ROOMS_VERTICAL {
// print!("{} ", r);
// for c in 0..ROOMS_HORIZONTAL {
// match res[c][r].kind {
// RoomType::Start => print!("S "),
// RoomType::End => print!("E "),
// RoomType::StairUp => print!("< "),
// RoomType::StairDown => print!("> "),
// RoomType::BasicRoom => print!("_ "),
// RoomType::ArtifactRoom => print!("A "),
// RoomType::MonsterRoom => print!("M "),
// RoomType::EmptyRoom => print!(" "),
// };
// }
// println!();
// }
// println!();
// */

30
src/level_ladder.rs Normal file
View File

@@ -0,0 +1,30 @@
pub struct LevelLadder {
curr: usize,
next: usize,
}
impl Iterator for LevelLadder {
type Item = usize;
fn next(&mut self) -> Option<Self::Item> {
let current = self.curr;
self.curr = self.next;
self.next += current;
// Since there's no endpoint to a Fibonacci sequence, the `Iterator`
// will never return `None`, and `Some` is always returned.
Some(current * 30)
}
}
// Returns a Fibonacci sequence generator
pub fn get_level_ladder() -> LevelLadder {
LevelLadder { curr: 1, next: 2 }
}
#[test]
fn test_level_ladder() {
let mut iter = get_level_ladder();
assert_eq!(iter.next(), Some(30));
}

View File

@@ -17,7 +17,11 @@ impl LevelWidget {
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg); buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg);
} }
fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) { fn set_bold_cell(&self, buf: &mut Buffer, x: u16, y: u16, symbol: &str, fg: Color, bg: Color) {
buf[(x, y)].set_symbol(symbol).set_bg(bg).set_fg(fg).set_style(Style::new().add_modifier(Modifier::BOLD)); buf[(x, y)]
.set_symbol(symbol)
.set_bg(bg)
.set_fg(fg)
.set_style(Style::new().add_modifier(Modifier::BOLD));
} }
} }

View File

@@ -13,8 +13,11 @@ use crossterm::{
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen}, terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand, ExecutableCommand,
}; };
use highscore::HighscoreEntry;
use highscore::HighscoreList;
use highscore::Sortable;
use homedir::my_home;
use ratatui::prelude::*; use ratatui::prelude::*;
use ratatui::widgets::block::{Position, Title};
use ratatui::widgets::{Block, BorderType, Borders, Wrap}; use ratatui::widgets::{Block, BorderType, Borders, Wrap};
use ratatui::{ use ratatui::{
prelude::{CrosstermBackend, Terminal}, prelude::{CrosstermBackend, Terminal},
@@ -30,14 +33,19 @@ use crate::position::HasPosition;
mod artifacts; mod artifacts;
mod constants; mod constants;
mod game; mod game;
mod highscore;
mod level; mod level;
mod level_generator; mod level_generator;
mod level_ladder;
mod level_widget; mod level_widget;
mod monster; mod monsters;
mod player; mod player;
mod position; mod position;
mod room; mod room;
const BACKGROUND_COLOR: Color = Color::DarkGray;
const PANEL_BACKGROUND_COLOR: Color = Color::Black;
// //
fn main() -> Result<()> { fn main() -> Result<()> {
let mut game = Game::new(Player::new(realname().as_str(), 30)); let mut game = Game::new(Player::new(realname().as_str(), 30));
@@ -53,7 +61,7 @@ fn main() -> Result<()> {
terminal.draw(|frame| { terminal.draw(|frame| {
let mut area = frame.area(); let mut area = frame.area();
frame.render_widget( frame.render_widget(
Block::default().style(Style::default().bg(Color::Green)), Block::default().style(Style::default().bg(BACKGROUND_COLOR)),
area, area,
); );
@@ -100,20 +108,19 @@ fn main() -> Result<()> {
height: map_area.height / 2 + 1, height: map_area.height / 2 + 1,
}; };
let block = Block::default() let block = Block::default()
.title( .title_top(
Title::from(format!(" {} ", game.get_player().get_name())) Line::from(format!(" {} ", game.get_player().get_name())).centered()
.alignment(Alignment::Center)
.position(Position::Top),
) )
.borders(Borders::TOP) .borders(Borders::TOP)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue)); .style(Style::default().bg(PANEL_BACKGROUND_COLOR));
frame.render_widget( frame.render_widget(
Paragraph::new(format!( Paragraph::new(format!(
"Health: {} of {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}", "Health: {} of {}\nDefense: {}\nExp: {}\nGold: {}\nLevel: {} of {}\nInventory used: {} of {}",
game.get_player().get_life(), game.get_player().get_life(),
game.get_player().get_max_life(), game.get_player().get_max_life(),
game.get_player().defense(),
game.get_player().get_experience(), game.get_player().get_experience(),
game.get_player().get_gold(), game.get_player().get_gold(),
game.get_player().get_immutable_position().get_level() + 1, game.get_player().get_immutable_position().get_level() + 1,
@@ -133,15 +140,13 @@ fn main() -> Result<()> {
}; };
// Display the latest messages from the game to the user // Display the latest messages from the game to the user
let block = Block::default() let block = Block::default()
.title( .title_top(
Title::from(" messages ") Line::from(" messages ").centered()
.alignment(Alignment::Center)
.position(Position::Top),
) )
.borders(Borders::TOP) .borders(Borders::TOP)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Blue)); .style(Style::default().bg(PANEL_BACKGROUND_COLOR));
let paragraph1 = if game.messages.is_empty() { let paragraph1 = if game.messages.is_empty() {
"".to_string() "".to_string()
@@ -207,23 +212,43 @@ fn main() -> Result<()> {
} }
ticks += 1; ticks += 1;
} }
handle_game_end_screen(start_time, game, terminal);
stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?;
Ok(())
}
fn handle_game_end_screen(
start_time: Instant,
mut game: Game,
mut terminal: Terminal<CrosstermBackend<std::io::Stdout>>,
) {
let playtime = start_time.elapsed(); let playtime = start_time.elapsed();
let statsfile = my_home()
.unwrap()
.unwrap()
.as_path()
.join(".eldiablo_highscore.json");
let highscores = HighscoreList::insert_and_load(
statsfile,
HighscoreEntry::new(
game.get_player().get_name(),
game.get_player().get_experience(),
game.get_player().get_gold(),
),
);
loop { loop {
let _ = terminal.draw(|frame| { let _ = terminal.draw(|frame| {
let mut area = frame.area(); let mut area = frame.area();
let w = area.width / 2; let w = area.width / 2;
let h = area.height / 2; let h = area.height / 2;
area.x += w - 20; area.x += w - 30;
area.y += h - 10; area.y += h - 10;
area.width = 40; area.width = 60;
area.height = 20; area.height = 10;
let block = Block::default() let block = Block::default()
.title( .title_top(Line::from(" Game ended ").centered())
Title::from(" Game ended ") // .title_bottom(Line::from("Press `q` to quit!"))
.alignment(Alignment::Center)
.position(Position::Top),
)
.title(Title::from("Press `q` to quit!").position(Position::Bottom))
.borders(Borders::ALL) .borders(Borders::ALL)
.border_style(Style::default().fg(Color::White)) .border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded) .border_type(BorderType::Rounded)
@@ -249,16 +274,33 @@ fn main() -> Result<()> {
text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str(); text += format!("\nYou played {} seconds.", playtime.as_secs()).as_str();
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true }); let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
frame.render_widget(paragraph, area); frame.render_widget(paragraph, area);
let block = Block::default()
.title_top(Line::from(" Highscore ").centered())
.title_bottom(Line::from("Press `q` to quit!"))
.borders(Borders::ALL)
.border_style(Style::default().fg(Color::White))
.border_type(BorderType::Rounded)
.style(Style::default().bg(Color::Black));
let mut text = "".to_string();
for e in &highscores {
text += &format!(
"{}: {} XP / {} Gold on {}\n",
e.player_name,
e.experience,
e.gold,
e.get_date()
);
}
let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true });
area.y += 10;
frame.render_widget(paragraph, area);
}); });
if event::poll(std::time::Duration::from_millis(16))? { if event::poll(std::time::Duration::from_millis(16)).unwrap() {
if let event::Event::Key(key) = event::read()? { if let event::Event::Key(key) = event::read().unwrap() {
if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') { if key.kind == KeyEventKind::Press && key.code == KeyCode::Char('q') {
break; break;
} }
} }
} }
} }
stdout().execute(LeaveAlternateScreen)?;
disable_raw_mode()?;
Ok(())
} }

View File

@@ -16,6 +16,7 @@ pub trait Monster: HasPosition {
#[cfg(test)] #[cfg(test)]
fn get_life(&self) -> usize; fn get_life(&self) -> usize;
fn damage(&self) -> usize; fn damage(&self) -> usize;
fn defense(&self) -> usize;
} }
#[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)] #[derive(CreateMonsters, PartialEq, Eq, Hash, Clone, Copy)]
@@ -45,10 +46,11 @@ create_monster!(
name:"rat".to_string(), name:"rat".to_string(),
life: 2, life: 2,
symbol: String::from("r"), symbol: String::from("r"),
color: Color::Black, color: Color::White,
experience_gain: 5, experience_gain: 5,
ticks_between_steps: 5, ticks_between_steps: 5,
damage_range: 1..=2, damage_range: 1..=2,
defense: 0,
); );
create_monster!( create_monster!(
@@ -56,10 +58,11 @@ create_monster!(
name:"spider".to_string(), name:"spider".to_string(),
life: 3, life: 3,
symbol: String::from("s"), symbol: String::from("s"),
color: Color::Blue, color: Color::Yellow,
experience_gain: 7, experience_gain: 7,
ticks_between_steps: 7, ticks_between_steps: 7,
damage_range: 2..=3, damage_range: 2..=3,
defense: 0,
); );
create_monster!( create_monster!(
@@ -67,10 +70,11 @@ create_monster!(
name: "orc".to_string(), name: "orc".to_string(),
life: 4, life: 4,
symbol: String::from("O"), symbol: String::from("O"),
color: Color::DarkGray, color: Color::Gray,
experience_gain: 10, experience_gain: 10,
ticks_between_steps: 10, ticks_between_steps: 10,
damage_range: 2..=3, damage_range: 2..=3,
defense: 0,
); );
create_monster!( create_monster!(
@@ -78,10 +82,11 @@ create_monster!(
name: "snake".to_string(), name: "snake".to_string(),
life: 3, life: 3,
symbol: String::from("s"), symbol: String::from("s"),
color: Color::Black, color: Color::White,
experience_gain: 10, experience_gain: 10,
ticks_between_steps: 20, ticks_between_steps: 20,
damage_range: 1..=4, damage_range: 1..=4,
defense: 0,
); );
create_monster!( create_monster!(
@@ -89,10 +94,11 @@ create_monster!(
name: "skeleton".to_string(), name: "skeleton".to_string(),
life: 3, life: 3,
symbol: String::from("S"), symbol: String::from("S"),
color: Color::DarkGray, color: Color::Gray,
experience_gain: 20, experience_gain: 20,
ticks_between_steps: 10, ticks_between_steps: 10,
damage_range: 1..=5, damage_range: 1..=5,
defense: 0,
); );
pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> { pub fn create_monster_by_type(monster_type: &MonsterTypes, position: Position) -> Box<dyn Monster> {

View File

@@ -2,6 +2,7 @@ use rand::Rng;
use std::cmp::{max, min}; use std::cmp::{max, min};
use crate::artifacts::Potion; use crate::artifacts::Potion;
use crate::level_ladder::get_level_ladder;
use crate::position::{HasPosition, Position}; use crate::position::{HasPosition, Position};
pub struct Player { pub struct Player {
@@ -13,6 +14,8 @@ pub struct Player {
experience: usize, experience: usize,
inventory: Vec<Potion>, inventory: Vec<Potion>,
inventory_slots: usize, inventory_slots: usize,
level: usize,
defense: usize,
} }
impl Player { impl Player {
@@ -26,6 +29,8 @@ impl Player {
experience: 0, experience: 0,
inventory: vec![], inventory: vec![],
inventory_slots: 2, inventory_slots: 2,
level: 1,
defense: 0,
} }
} }
pub fn get_name(&self) -> String { pub fn get_name(&self) -> String {
@@ -59,8 +64,28 @@ impl Player {
self.gold self.gold
} }
pub fn gain_experience(&mut self, amount: usize) { pub fn gain_experience(&mut self, amount: usize) -> bool {
self.experience += amount let mut result = false;
for (i, level_step) in get_level_ladder().enumerate() {
if self.experience <= level_step && self.experience + amount > level_step {
self.level += 1;
// make life gain depend on level?
self.max_life += 5;
self.defense += 1;
self.life = self.max_life;
result = true;
break;
}
if i > self.level {
break;
}
}
self.experience += amount;
result
}
pub fn get_experience_level(&self) -> usize {
self.level
} }
pub fn get_experience(&self) -> usize { pub fn get_experience(&self) -> usize {
@@ -71,6 +96,10 @@ impl Player {
rand::thread_rng().gen_range(1..4) rand::thread_rng().gen_range(1..4)
} }
pub fn defense(&self) -> usize {
self.defense
}
pub fn add_to_inventory(&mut self, potion: &Potion) -> bool { pub fn add_to_inventory(&mut self, potion: &Potion) -> bool {
if self.inventory.len() < self.inventory_slots { if self.inventory.len() < self.inventory_slots {
self.inventory.push(*potion); self.inventory.push(*potion);
@@ -116,6 +145,8 @@ fn test_get_name() {
experience: 0, experience: 0,
inventory: vec![], inventory: vec![],
inventory_slots: 1, inventory_slots: 1,
level: 0,
defense: 0,
}; };
assert_eq!(p.get_name(), "Teddy Tester"); assert_eq!(p.get_name(), "Teddy Tester");
} }
@@ -141,6 +172,8 @@ fn test_change_life() {
experience: 0, experience: 0,
inventory: vec![], inventory: vec![],
inventory_slots: 1, inventory_slots: 1,
level: 0,
defense: 0,
}; };
assert_eq!(p.get_life(), 5); assert_eq!(p.get_life(), 5);
p.change_life(-2); p.change_life(-2);
@@ -176,6 +209,8 @@ fn test_max_life() {
experience: 0, experience: 0,
inventory: vec![], inventory: vec![],
inventory_slots: 1, inventory_slots: 1,
level: 0,
defense: 0,
}; };
assert_eq!(p.get_max_life(), 10); assert_eq!(p.get_max_life(), 10);
} }

View File

@@ -1,10 +1,12 @@
use std::{ use std::{
cmp::{max, min}, cmp::{max, min},
ops::Range, ops::RangeInclusive,
}; };
use crate::{ use crate::{
constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH}, constants::{
LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_MIN_HEIGHT, ROOM_MIN_WIDTH, ROOM_WIDTH,
},
level::StructureElement, level::StructureElement,
}; };
use rand::rngs::ThreadRng; use rand::rngs::ThreadRng;
@@ -29,23 +31,78 @@ pub struct Connection {
} }
impl Connection { impl Connection {
pub fn render(&self, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) { pub fn render(
&self,
rng: &mut ThreadRng,
tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
) {
fn calc_range(a: usize, b: usize) -> RangeInclusive<usize> {
if a > b {
b..=a
} else {
a..=b
}
}
// the tuples are (col, row) // the tuples are (col, row)
println!("{:?} -> {:?}",self.start_pos, self.end_pos); let abs_d_col =
let d_col = max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0); max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
let d_row = max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1); let abs_d_row =
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
if d_col == 0 { if abs_d_col == 0 {
for row in self.start_pos.1..=self.end_pos.1 { for row in calc_range(self.end_pos.1, self.start_pos.1) {
tgt[self.end_pos.0][row] = StructureElement::Floor; tgt[self.end_pos.0][row] = StructureElement::Floor;
} }
} } else if abs_d_row == 0 {
if d_row == 0 { for col in calc_range(self.end_pos.0, self.start_pos.0) {
for col in self.start_pos.0..=self.end_pos.0 {
tgt[col][self.end_pos.1] = StructureElement::Floor; tgt[col][self.end_pos.1] = StructureElement::Floor;
} }
} else {
let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
if d_row > 0 {
// more up/down
let d_row = self.end_pos.1 - self.start_pos.1;
let vert_offset = if d_row > 3 {
rng.gen_range(1..=d_row - 1)
} else {
d_row / 2
};
for r in self.start_pos.1..=(self.start_pos.1 + vert_offset) {
tgt[self.start_pos.0][r] = StructureElement::Floor;
}
for c in calc_range(self.end_pos.0, self.start_pos.0) {
tgt[c][self.start_pos.1 + vert_offset] = StructureElement::Floor;
}
for r in (self.start_pos.1 + vert_offset)..=self.end_pos.1 {
tgt[self.end_pos.0][r] = StructureElement::Floor;
}
} else {
// more left/right
let d_col = self.end_pos.0 - self.start_pos.0;
let horizont_offset = if d_col > 3 {
rng.gen_range(1..=d_col - 1)
} else {
d_col / 2
};
for tgt_col in tgt
.iter_mut()
.skip(self.start_pos.0)
.take(horizont_offset + 1)
{
tgt_col[self.start_pos.1] = StructureElement::Floor;
}
for r in calc_range(self.end_pos.1, self.start_pos.1) {
tgt[self.start_pos.0 + horizont_offset][r] = StructureElement::Floor;
}
for tgt_col in tgt
.iter_mut()
.take(self.end_pos.0 + 1)
.skip(self.start_pos.0 + horizont_offset)
{
tgt_col[self.end_pos.1] = StructureElement::Floor;
}
}
} }
} }
} }
@@ -64,12 +121,12 @@ pub struct Room {
impl Room { impl Room {
pub fn new(rng: &mut ThreadRng) -> Self { pub fn new(rng: &mut ThreadRng) -> Self {
let width = ROOM_WIDTH-1; //rng.gen_range(3..ROOM_WIDTH); let width = rng.gen_range(ROOM_MIN_WIDTH..ROOM_WIDTH);
let height = ROOM_HEIGHT-1; //rng.gen_range(3..ROOM_HEIGHT); let height = rng.gen_range(ROOM_MIN_HEIGHT..ROOM_HEIGHT);
let offset_x = 0; //rng.gen_range(0..(ROOM_WIDTH - width)); let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
let offset_y = 0; //rng.gen_range(0..(ROOM_HEIGHT - height)); let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
let sx = offset_x + rng.gen_range(1..width-1); let sx = offset_x + rng.gen_range(1..width - 1);
let sy = offset_y + rng.gen_range(1..height-1); let sy = offset_y + rng.gen_range(1..height - 1);
Self { Self {
kind: RoomType::EmptyRoom, kind: RoomType::EmptyRoom,
@@ -83,13 +140,13 @@ impl Room {
} }
} }
pub fn get_x_range(&self) -> Range<usize> { // pub fn get_x_range(&self) -> Range<usize> {
self.offset_x..self.offset_x + self.width // self.offset_x..self.offset_x + self.width
} // }
pub fn get_y_range(&self) -> Range<usize> { // pub fn get_y_range(&self) -> Range<usize> {
self.offset_y..self.offset_y + self.height // self.offset_y..self.offset_y + self.height
} // }
pub fn render( pub fn render(
&self, &self,