9 Commits

Author SHA1 Message Date
2eeb95e3a3 Add variable artifacts 2023-12-03 23:59:05 +01:00
07c629bdaa add gold to the player 2023-12-03 21:20:16 +01:00
220607133a Add Artifacts 2023-12-03 13:44:29 +01:00
900739190d Monsters can be removed 2023-12-03 10:41:43 +01:00
209a277684 Monsters can move 2023-12-03 09:36:58 +01:00
1ba1ed7de4 Monster in Level 2023-12-03 09:25:03 +01:00
ee1f11cd1f Cleanup 2023-11-27 21:24:43 +01:00
677acf771a first steps with refs 2023-11-27 19:21:10 +01:00
227e44dd43 Work on more references 2023-11-26 20:14:33 +01:00
7 changed files with 476 additions and 31 deletions

56
src/artifacts.rs Normal file
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@@ -0,0 +1,56 @@
use crate::position::Position;
use crate::player::Player;
pub trait Artifact {
//! An artifact that can be collected by the player
/// get the position of the artifact in the level
fn get_immutable_position(&self) -> &Position;
/// call to apply the effects of the artifact to the player
fn collect(&mut self, player: &mut Player);
}
pub struct Chest {
/// a chest that contains some gold
position: Position,
gold: usize,
}
impl Chest {
pub fn new(position: Position) -> Self {
Self {
position,
gold: 10,
}
}
}
impl Artifact for Chest {
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
player.retrieve_gold(self.gold);
self.gold = 0;
}
}
pub struct Potion {
/// a potion that restores some health
position: Position,
health: usize,
}
impl Potion {
pub fn new(position: Position) -> Self {
Self {
position,
health: 5,
}
}
}
impl Artifact for Potion {
fn get_immutable_position(&self) -> &Position { &self.position }
fn collect(&mut self, player: &mut Player) {
player.change_life(self.health.try_into().unwrap());
self.health = 0;
}
}

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@@ -1,7 +1,23 @@
use crate::level::Level;
use crate::player::Player;
pub struct Game {
pub player: Player,
pub levels: [Level; 25]
pub const LEVELS: usize = 2;
pub struct Game<'game> {
pub player: &'game mut Player,
pub levels: Vec<Level>,
}
impl Game<'_> {
pub fn new(p: &mut Player) -> Game {
let mut v: Vec<Level> = Vec::with_capacity(LEVELS);
for d in 0..LEVELS {
let l = Level::new(d);
v.push(l);
}
Game {
player: p,
levels: v,
}
}
}

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@@ -1,38 +1,298 @@
use std::cmp::{max, min};
use crate::artifacts::{Artifact, Chest, Potion};
use crate::monster::Monster;
use crate::position::Position;
pub const LEVEL_WIDTH: usize = 50;
pub const LEVEL_HEIGHT: usize = 25;
#[derive(Copy, Clone, Debug, PartialEq)]
enum LevelElement {
pub enum StructureElement {
Wall,
Floor,
StairDown,
StairUp,
Unknown,
}
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Level {
structure: [[LevelElement; 25]; 80],
level: usize,
structure: [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH],
discovered: [[bool; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec<Monster>,
artifacts: Vec<Box<dyn Artifact>>,
}
impl Level {
pub fn new() -> Level {
let mut s = [[LevelElement::Wall; 25]; 80];
s[4][4] = LevelElement::StairDown;
s[75][20] = LevelElement::StairUp;
pub fn new(level: usize) -> Level {
let mut s = [[StructureElement::Wall; LEVEL_HEIGHT]; LEVEL_WIDTH];
for x in 2..LEVEL_WIDTH - 2 {
for y in 2..LEVEL_HEIGHT - 2 {
s[x][y] = StructureElement::Floor;
}
}
Level {
structure: s
level,
structure: s,
discovered: [[false; LEVEL_HEIGHT]; LEVEL_WIDTH],
monsters: Vec::with_capacity(10),
artifacts: Vec::with_capacity(10),
}
}
pub fn get_element(&self, x: usize, y: usize) -> Option<LevelElement> {
if x >= 80 || y >= 25 {
return None;
pub fn get_element(&mut self, x: i16, y: i16) -> (Option<StructureElement>, Option<&mut Monster>, Option<&mut Box<(dyn Artifact + 'static)>>) {
if x < 0 || y < 0 {
return (None, None, None);
}
let x = x as usize;
let y = y as usize;
if x >= LEVEL_WIDTH || y >= LEVEL_HEIGHT {
return (None, None, None);
}
if !self.discovered[x][y] {
return (Some(StructureElement::Unknown), None, None);
}
let search_pos = &Position::new(self.level, x, y);
let mut res_m: Option<&mut Monster> = None;
for m in &mut self.monsters {
if m.get_immutable_position() == search_pos {
res_m = Some(m);
}
}
let mut res_a: Option<&mut Box<dyn Artifact>> = None;
for a in &mut self.artifacts {
if a.get_immutable_position() == search_pos {
res_a = Some(a);
}
}
(Some(self.structure[x][y]), res_m, res_a)
}
pub fn add_monster(&mut self, mut monster: Monster) -> Result<(), String> {
if self.level != monster.get_position().get_level() {
return Err("Wrong Level".to_string());
}
for m in &mut self.monsters {
if m.get_position() == monster.get_position() {
return Err("Position already used".to_string());
}
}
self.monsters.push(monster);
Ok(())
}
pub fn remove_dead_monster(&mut self, position: &Position) -> Result<(), String> {
if self.level != position.get_level() {
return Err("Wrong Level".to_string());
}
for (index, m) in &mut self.monsters.iter().enumerate() {
if m.get_immutable_position() == position {
if !m.is_dead() {
return Err("Monster not dead".to_string());
}
self.monsters.remove(index);
break;
}
}
Ok(())
}
pub fn add_artifact(&mut self, artifact: impl Artifact + 'static) -> Result<(), String> {
if self.level != artifact.get_immutable_position().get_level() {
return Err("Wrong Level".to_string());
}
for a in &mut self.artifacts {
if a.get_immutable_position() == artifact.get_immutable_position() {
return Err("Position already used".to_string());
}
}
self.artifacts.push(Box::new(artifact));
Ok(())
}
pub fn remove_artifact(&mut self, position: &Position) -> Result<(), String> {
if self.level != position.get_level() {
return Err("Wrong Level".to_string());
}
for (index, a) in &mut self.artifacts.iter().enumerate() {
if a.get_immutable_position() == position {
self.monsters.remove(index);
break;
}
}
Ok(())
}
/// discover the area with in the level around the given position
pub fn discover(&mut self, pos: &Position) {
let x = pos.get_x();
let y = pos.get_y();
// uncover fields directly next to the player
for x_r in max(x - 1, 0)..=min(x + 1, LEVEL_WIDTH - 1) {
for y_r in max(y - 1, 0)..=min(y + 1, LEVEL_HEIGHT - 1) {
self.discovered[x_r][y_r] = true;
}
}
// uncover fields up to 2 fields right of the player
for x_r in x..=min(x + 2, LEVEL_WIDTH - 1) {
self.discovered[x_r][y] = true;
if self.structure[x_r][y] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields below of the player
for y_r in y..=min(y + 2, LEVEL_HEIGHT - 1) {
self.discovered[x][y_r] = true;
if self.structure[x][y_r] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields left of the player
for x_r in (max(x, 2)..x + 2).rev() {
self.discovered[x_r - 2][y] = true;
if self.structure[x_r - 2][y] == StructureElement::Wall {
break;
}
}
// uncover fields up to 2 fields above of the player
for y_r in (max(y, 2)..y + 2).rev() {
self.discovered[x][y_r - 2] = true;
if self.structure[x][y_r - 2] == StructureElement::Wall {
break;
}
}
Some(self.structure[x][y])
}
}
#[test]
fn test_get_element() {
let l = Level::new();
assert_eq!(l.get_element(0, 0).unwrap(), LevelElement::Wall);
assert_eq!(l.get_element(4, 4).unwrap(), LevelElement::StairDown);
assert_eq!(l.get_element(79, 24).unwrap(), LevelElement::Wall);
assert_eq!(l.get_element(80, 25), None);
let mut l = Level::new(0);
assert_eq!(l.get_element(-1, -1).0, None);
assert_eq!(l.get_element(0, 0).0.unwrap(), StructureElement::Unknown);
assert_eq!(l.get_element(LEVEL_WIDTH as i16 - 1, LEVEL_HEIGHT as i16 - 1).0.unwrap(), StructureElement::Unknown);
assert_eq!(l.get_element(LEVEL_WIDTH as i16, LEVEL_HEIGHT as i16).0, None);
}
#[test]
fn test_discover_get_element() {
let mut l = Level::new(0);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Unknown);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(9, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 9).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(11, 10).0.unwrap(), StructureElement::Floor);
assert_eq!(l.get_element(10, 11).0.unwrap(), StructureElement::Floor);
}
#[test]
fn test_discover_can_add_monster() {
let mut l = Level::new(0);
let mut m = Monster::new(2);
m.get_position().set(1, 2, 3);
assert_eq!(l.add_monster(m), Err("Wrong Level".to_string()));
let mut m = Monster::new(2);
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Ok(()));
let mut m = Monster::new(2);
m.get_position().set(0, 2, 3);
assert_eq!(l.add_monster(m), Err("Position already used".to_string()));
let mut m = Monster::new(2);
m.get_position().set(0, 2, 4);
assert_eq!(l.add_monster(m), Ok(()));
}
#[test]
fn test_discover_can_add_artifact() {
let mut l = Level::new(0);
let a = Chest::new(Position::new(1, 2, 3));
assert_eq!(l.add_artifact(a), Err("Wrong Level".to_string()));
let a = Chest::new(Position::new(0, 2, 3));
assert_eq!(l.add_artifact(a), Ok(()));
let a = Potion::new(Position::new(0, 2, 3));
assert_eq!(l.add_artifact(a), Err("Position already used".to_string()));
let a = Chest::new(Position::new(0, 1, 3));
assert_eq!(l.add_artifact(a), Ok(()));
}
#[test]
fn test_discover_get_monster() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).1.is_none());
let mut m = Monster::new(23);
m.get_position().set(0, 10, 10);
assert_eq!(l.add_monster(m), Ok(()));
let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.1.is_some());
let m = elem.1.unwrap();
assert_eq!(m.get_life(), 23);
m.decrease_life(2);
assert_eq!(l.get_element(10, 10).1.unwrap().get_life(), 21);
}
#[test]
fn test_discover_get_artifact() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
assert_eq!(l.get_element(10, 10).0.unwrap(), StructureElement::Floor);
assert!(l.get_element(10, 10).2.is_none());
let a = Chest::new(Position::new(0, 10, 10));
assert_eq!(l.add_artifact(a), Ok(()));
let elem = l.get_element(10, 10);
assert_eq!(elem.0.unwrap(), StructureElement::Floor);
assert!(elem.2.is_some());
}
#[test]
fn test_discover_get_monster_can_move() {
let mut l = Level::new(0);
let p = Position::new(0, 10, 10);
l.discover(&p);
let mut m = Monster::new(23);
m.get_position().set(0, 10, 10);
l.add_monster(m).expect("Panic because of");
let m = l.get_element(10, 10).1.unwrap();
m.get_position().change(1, 1);
let m = l.get_element(10, 10).1;
assert!(m.is_none());
let m = l.get_element(11, 11).1;
assert!(m.is_some());
assert_eq!(m.unwrap().get_life(), 23);
}
#[test]
fn test_monster_can_be_removed() {
let mut level = Level::new(0);
level.discover(&Position::new(0, 10, 10));
let mut m = Monster::new(2);
m.get_position().set(0, 10, 10);
level.add_monster(m).expect("Panic because of");
let m = level.get_element(10, 10).1.unwrap();
m.decrease_life(3);
assert_eq!(level.remove_dead_monster(&Position::new(0, 10, 10)), Ok(()));
assert!(level.get_element(10, 10).1.is_none());
}

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@@ -1,16 +1,19 @@
use crate::game::Game;
use crate::level::Level;
use crate::player::Player;
mod game;
mod player;
mod level;
mod position;
mod monster;
mod artifacts;
fn main() {
let g = Game {
player: Player::new("Teddy Tester", 10),
levels: [Level::new();25]
};
let mut p = Player::new("Teddy Tester", 10);
let g = Game::new(&mut p);
println!("{}",g.player.get_name());
println!("{}",g.player.get_life());
g.player.change_life(-1);
println!("{}",g.player.get_life());
}

51
src/monster.rs Normal file
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@@ -0,0 +1,51 @@
use crate::position::Position;
pub struct Monster {
life: usize,
position: Position,
}
impl Monster {
pub fn new(life: usize) -> Self {
Monster {
life,
position: Position::new(0, 0, 0),
}
}
pub fn get_life(&self) -> usize { self.life }
pub fn is_dead(&self) -> bool { self.life <= 0 }
pub fn decrease_life(&mut self, by: usize) {
self.life = self.life.saturating_sub(by);
}
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
pub fn get_immutable_position(&self) -> &Position {
&self.position
}
}
#[test]
fn monsters_can_move() {
let mut m = Monster::new(2);
assert_eq!(m.get_position(), &Position::new(0, 0, 0));
m.get_position().change(1, 2);
assert_eq!(m.get_position(), &Position::new(0, 1, 2));
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(0, 3, 3));
m.get_position().set(1, 2, 3);
m.get_position().change(2, 1);
assert_eq!(m.get_position(), &Position::new(1, 4, 4));
}
#[test]
fn monsters_can_die() {
let mut m = Monster::new(2);
assert_eq!(m.get_life(), 2);
assert_eq!(m.is_dead(), false);
m.decrease_life(1);
assert_eq!(m.get_life(), 1);
m.decrease_life(2);
assert_eq!(m.get_life(), 0);
assert_eq!(m.is_dead(), true);
}

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@@ -6,15 +6,17 @@ pub struct Player {
position: Position,
life: i16,
max_life: i16,
gold: usize,
}
impl Player {
pub fn new(name: &str, max_life: i16) -> Player {
Player {
name: name.to_string(),
position: Position::new(0, 1, 1),
position: Position::new(0, 0, 0),
life: max_life,
max_life,
gold: 0,
}
}
pub fn get_name(&self) -> String {
@@ -23,6 +25,18 @@ impl Player {
pub fn change_life(&mut self, by: i16) {
self.life = max(0, min(self.max_life, self.life + by));
}
pub fn get_life(&self) -> i16 {
self.life
}
pub fn get_position(&mut self) -> &mut Position {
&mut self.position
}
/// add the given amount to the players gold stash
pub fn retrieve_gold(&mut self, amount: usize) { self.gold += amount }
/// return the size of the players gold stash
pub fn get_gold(&self) -> usize { self.gold }
}
#[test]
@@ -32,10 +46,21 @@ fn test_get_name() {
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
gold: 0,
};
assert_eq!(p.get_name(), "Teddy Tester");
}
#[test]
fn test_can_receive_gold() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_gold(), 0);
p.retrieve_gold(13);
p.retrieve_gold(10);
assert_eq!(p.get_gold(), 23);
}
#[test]
fn test_change_life() {
let mut p = Player {
@@ -43,6 +68,7 @@ fn test_change_life() {
position: Position::new(0, 1, 1),
life: 5,
max_life: 10,
gold: 0,
};
assert_eq!(p.life, 5);
p.change_life(-2);
@@ -51,4 +77,17 @@ fn test_change_life() {
assert_eq!(p.life, 10);
p.change_life(-12);
assert_eq!(p.life, 0);
}
}
#[test]
fn player_can_move() {
let mut p = Player::new("Teddy Tester", 10);
assert_eq!(p.get_position(), &Position::new(0, 0, 0));
p.get_position().change(1, 2);
assert_eq!(p.get_position(), &Position::new(0, 1, 2));
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(0, 3, 3));
p.get_position().set(1, 2, 3);
p.get_position().change(2, 1);
assert_eq!(p.get_position(), &Position::new(1, 4, 4));
}

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@@ -1,15 +1,35 @@
#[derive(PartialEq, Debug)]
pub struct Position {
level: u8,
x: u8,
y: u8,
level: usize,
x: usize,
y: usize,
}
impl Position {
pub fn new(level: u8, x: u8, y: u8) -> Self {
pub fn new(level: usize, x: usize, y: usize) -> Self {
Self {
level,
x,
y,
}
}
pub fn change(&mut self, dx: i16, dy: i16) {
self.x = ((self.x as i16) + dx) as usize;
self.y = ((self.y as i16) + dy) as usize;
}
pub fn set(&mut self, level: usize, x: usize, y: usize) {
self.level = level;
self.x = x;
self.y = y;
}
pub fn get_level(&self) -> usize {
self.level
}
pub fn get_x(&self) -> usize {
self.x
}
pub fn get_y(&self) -> usize { self.y }
}