Monsters can attack player now
This commit is contained in:
26
src/level.rs
26
src/level.rs
@@ -1,5 +1,8 @@
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use std::cmp::{max, min};
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use rand::Rng;
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use rand::rngs::ThreadRng;
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#[cfg(test)]
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use crate::artifacts::{Chest, Potion};
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use crate::artifacts::Artifact;
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@@ -9,8 +12,6 @@ use crate::monster::Monster;
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use crate::player::Player;
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use crate::position::HasPosition;
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use crate::position::Position;
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use rand::Rng;
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use rand::rngs::ThreadRng;
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pub const LEVEL_WIDTH: usize = 50;
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pub const LEVEL_HEIGHT: usize = 25;
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@@ -118,13 +119,10 @@ impl Level {
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break;
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}
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}
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for (index, m) in &mut self.monsters.iter().enumerate() {
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if m.is_dead() {
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self.monsters.remove(index);
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break;
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}
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}
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for index in 0..self.monsters.len() {
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if self.monsters[index].is_dead() {
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continue;
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}
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if ticks % self.monsters[index].get_ticks_between_steps() != 0 {
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continue;
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}
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@@ -142,11 +140,21 @@ impl Level {
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if player.get_immutable_position().get_x() == new_x && player.get_immutable_position().get_y() == new_y {
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self.monsters[index].decrease_life(1);
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player.change_life(-1);
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// if the attack did not kill the opponent, back down
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if !player.is_dead() {
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self.monsters[index].get_position().change(-dx, -dy);
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}
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}
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break;
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}
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}
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}
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for (index, m) in &mut self.monsters.iter().enumerate() {
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if m.is_dead() {
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self.monsters.remove(index);
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break;
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}
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}
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}
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pub fn can_monster_move(&self, agent: &dyn Monster, dx: i16, dy: i16) -> bool {
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@@ -154,7 +162,7 @@ impl Level {
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let new_x: usize = (agent_pos.get_x() as i16 + dx) as usize;
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let new_y: usize = (agent_pos.get_y() as i16 + dy) as usize;
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if new_x < 0 || new_y < 0 || new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
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if new_x >= LEVEL_WIDTH || new_y >= LEVEL_HEIGHT {
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return false;
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}
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