improve paths
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@ -203,7 +203,8 @@ impl LevelGenerator {
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});
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} else {
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// println!("Right");
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let start_col = 1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
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let start_col =
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1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
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let start_row =
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1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2;
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let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x;
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@ -253,7 +254,7 @@ impl LevelGenerator {
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let mst: Graph<(usize, usize), u16, petgraph::Undirected> =
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LevelGenerator::create_mst(&rooms);
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println!("{:?}", mst);
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LevelGenerator::create_connections(&mut rooms, &mst);
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LevelGenerator { level, rooms, rng }
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}
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90
src/room.rs
90
src/room.rs
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@ -1,7 +1,4 @@
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use std::{
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cmp::{max, min},
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ops::Range,
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};
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use std::cmp::{max, min};
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use crate::{
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constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH},
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@ -31,21 +28,68 @@ pub struct Connection {
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impl Connection {
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pub fn render(&self, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) {
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// the tuples are (col, row)
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println!("{:?} -> {:?}",self.start_pos, self.end_pos);
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let d_col = max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
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let abs_d_col =
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max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
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let d_row = max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
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let abs_d_row =
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max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
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if d_col == 0 {
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for row in self.start_pos.1..=self.end_pos.1 {
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if abs_d_col == 0 {
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let range = if self.end_pos.1 > self.start_pos.1 {
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self.start_pos.1..=self.end_pos.1
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} else {
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self.end_pos.1..=self.start_pos.1
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};
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for row in range {
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tgt[self.end_pos.0][row] = StructureElement::Floor;
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}
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}
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if d_row == 0 {
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for col in self.start_pos.0..=self.end_pos.0 {
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} else if abs_d_row == 0 {
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let range = if self.end_pos.0 > self.start_pos.0 {
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self.start_pos.0..=self.end_pos.0
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} else {
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self.end_pos.0..=self.start_pos.0
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};
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for col in range {
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tgt[col][self.end_pos.1] = StructureElement::Floor;
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}
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} else {
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let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
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if d_row > 0 {
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// more up/down
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let d_row = self.end_pos.1 - self.start_pos.1;
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for r in self.start_pos.1..=(self.start_pos.1 + d_row / 2) {
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tgt[self.start_pos.0][r] = StructureElement::Floor;
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}
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let range = if self.end_pos.0 > self.start_pos.0 {
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self.start_pos.0..=self.end_pos.0
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} else {
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self.end_pos.0..=self.start_pos.0
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};
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for c in range {
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tgt[c][self.start_pos.1 + d_row / 2] = StructureElement::Floor;
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}
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for r in (self.start_pos.1 + d_row / 2)..=self.end_pos.1 {
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tgt[self.end_pos.0][r] = StructureElement::Floor;
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}
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} else {
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// more left/right
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let d_col = self.end_pos.0 - self.start_pos.0;
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for c in self.start_pos.0..=(self.start_pos.0 + d_col / 2) {
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tgt[c][self.start_pos.1] = StructureElement::Floor;
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}
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let range = if self.end_pos.1 > self.start_pos.1 {
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self.start_pos.1..=self.end_pos.1
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} else {
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self.end_pos.1..=self.start_pos.1
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};
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for r in range {
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tgt[self.start_pos.0 + d_col / 2][r] = StructureElement::Floor;
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}
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for c in (self.start_pos.0 + d_col / 2)..=self.end_pos.0 {
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tgt[c][self.end_pos.1] = StructureElement::Floor;
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}
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}
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}
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}
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}
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@ -64,10 +108,10 @@ pub struct Room {
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impl Room {
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pub fn new(rng: &mut ThreadRng) -> Self {
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let width = ROOM_WIDTH-1; //rng.gen_range(3..ROOM_WIDTH);
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let height = ROOM_HEIGHT-1; //rng.gen_range(3..ROOM_HEIGHT);
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let offset_x = 0; //rng.gen_range(0..(ROOM_WIDTH - width));
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let offset_y = 0; //rng.gen_range(0..(ROOM_HEIGHT - height));
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let width = rng.gen_range(3..ROOM_WIDTH);
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let height = rng.gen_range(3..ROOM_HEIGHT);
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let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
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let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
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let sx = offset_x + rng.gen_range(1..width - 1);
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let sy = offset_y + rng.gen_range(1..height - 1);
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@ -83,13 +127,13 @@ impl Room {
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}
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}
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pub fn get_x_range(&self) -> Range<usize> {
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self.offset_x..self.offset_x + self.width
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}
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// pub fn get_x_range(&self) -> Range<usize> {
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// self.offset_x..self.offset_x + self.width
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// }
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pub fn get_y_range(&self) -> Range<usize> {
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self.offset_y..self.offset_y + self.height
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}
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// pub fn get_y_range(&self) -> Range<usize> {
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// self.offset_y..self.offset_y + self.height
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// }
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pub fn render(
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&self,
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