diff --git a/src/level_generator.rs b/src/level_generator.rs index dad9ea8..323c147 100644 --- a/src/level_generator.rs +++ b/src/level_generator.rs @@ -203,12 +203,13 @@ impl LevelGenerator { }); } else { // println!("Right"); - let start_col = 1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width; + let start_col = + 1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width; let start_row = - 1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height-1) / 2; + 1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2; let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x; let end_row = - 1 + tgt_node_row * ROOM_HEIGHT + tgt_room.offset_y + (tgt_room.height-1) / 2; + 1 + tgt_node_row * ROOM_HEIGHT + tgt_room.offset_y + (tgt_room.height - 1) / 2; rooms[src_node_col][src_node_row].connection_right = Some(Connection { start_pos: (start_col, start_row), end_pos: (end_col, end_row), @@ -253,7 +254,7 @@ impl LevelGenerator { let mst: Graph<(usize, usize), u16, petgraph::Undirected> = LevelGenerator::create_mst(&rooms); - + println!("{:?}", mst); LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator { level, rooms, rng } } diff --git a/src/room.rs b/src/room.rs index e7ee3cc..2eb1725 100644 --- a/src/room.rs +++ b/src/room.rs @@ -1,7 +1,4 @@ -use std::{ - cmp::{max, min}, - ops::Range, -}; +use std::cmp::{max, min}; use crate::{ constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH}, @@ -31,21 +28,68 @@ pub struct Connection { impl Connection { pub fn render(&self, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) { // the tuples are (col, row) - println!("{:?} -> {:?}",self.start_pos, self.end_pos); - let d_col = max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0); + let abs_d_col = + max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0); - let d_row = max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1); + let abs_d_row = + max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1); - if d_col == 0 { - for row in self.start_pos.1..=self.end_pos.1 { + if abs_d_col == 0 { + let range = if self.end_pos.1 > self.start_pos.1 { + self.start_pos.1..=self.end_pos.1 + } else { + self.end_pos.1..=self.start_pos.1 + }; + + for row in range { tgt[self.end_pos.0][row] = StructureElement::Floor; } - } - if d_row == 0 { - for col in self.start_pos.0..=self.end_pos.0 { + } else if abs_d_row == 0 { + let range = if self.end_pos.0 > self.start_pos.0 { + self.start_pos.0..=self.end_pos.0 + } else { + self.end_pos.0..=self.start_pos.0 + }; + for col in range { tgt[col][self.end_pos.1] = StructureElement::Floor; } - + } else { + let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32; + if d_row > 0 { + // more up/down + let d_row = self.end_pos.1 - self.start_pos.1; + for r in self.start_pos.1..=(self.start_pos.1 + d_row / 2) { + tgt[self.start_pos.0][r] = StructureElement::Floor; + } + let range = if self.end_pos.0 > self.start_pos.0 { + self.start_pos.0..=self.end_pos.0 + } else { + self.end_pos.0..=self.start_pos.0 + }; + for c in range { + tgt[c][self.start_pos.1 + d_row / 2] = StructureElement::Floor; + } + for r in (self.start_pos.1 + d_row / 2)..=self.end_pos.1 { + tgt[self.end_pos.0][r] = StructureElement::Floor; + } + } else { + // more left/right + let d_col = self.end_pos.0 - self.start_pos.0; + for c in self.start_pos.0..=(self.start_pos.0 + d_col / 2) { + tgt[c][self.start_pos.1] = StructureElement::Floor; + } + let range = if self.end_pos.1 > self.start_pos.1 { + self.start_pos.1..=self.end_pos.1 + } else { + self.end_pos.1..=self.start_pos.1 + }; + for r in range { + tgt[self.start_pos.0 + d_col / 2][r] = StructureElement::Floor; + } + for c in (self.start_pos.0 + d_col / 2)..=self.end_pos.0 { + tgt[c][self.end_pos.1] = StructureElement::Floor; + } + } } } } @@ -64,12 +108,12 @@ pub struct Room { impl Room { pub fn new(rng: &mut ThreadRng) -> Self { - let width = ROOM_WIDTH-1; //rng.gen_range(3..ROOM_WIDTH); - let height = ROOM_HEIGHT-1; //rng.gen_range(3..ROOM_HEIGHT); - let offset_x = 0; //rng.gen_range(0..(ROOM_WIDTH - width)); - let offset_y = 0; //rng.gen_range(0..(ROOM_HEIGHT - height)); - let sx = offset_x + rng.gen_range(1..width-1); - let sy = offset_y + rng.gen_range(1..height-1); + let width = rng.gen_range(3..ROOM_WIDTH); + let height = rng.gen_range(3..ROOM_HEIGHT); + let offset_x = rng.gen_range(0..(ROOM_WIDTH - width)); + let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height)); + let sx = offset_x + rng.gen_range(1..width - 1); + let sy = offset_y + rng.gen_range(1..height - 1); Self { kind: RoomType::EmptyRoom, @@ -83,13 +127,13 @@ impl Room { } } - pub fn get_x_range(&self) -> Range { - self.offset_x..self.offset_x + self.width - } + // pub fn get_x_range(&self) -> Range { + // self.offset_x..self.offset_x + self.width + // } - pub fn get_y_range(&self) -> Range { - self.offset_y..self.offset_y + self.height - } + // pub fn get_y_range(&self) -> Range { + // self.offset_y..self.offset_y + self.height + // } pub fn render( &self,