improve paths

This commit is contained in:
Joachim Lusiardi 2024-10-31 21:52:04 +01:00
parent f5d257e826
commit 3096386ad1
2 changed files with 74 additions and 29 deletions

View File

@ -203,7 +203,8 @@ impl LevelGenerator {
}); });
} else { } else {
// println!("Right"); // println!("Right");
let start_col = 1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width; let start_col =
1 + (src_node_col * ROOM_WIDTH) + src_room.offset_x + src_room.width;
let start_row = let start_row =
1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2; 1 + src_node_row * ROOM_HEIGHT + src_room.offset_y + (src_room.height - 1) / 2;
let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x; let end_col = 1 + tgt_node_col * ROOM_WIDTH - 1 + tgt_room.offset_x;
@ -253,7 +254,7 @@ impl LevelGenerator {
let mst: Graph<(usize, usize), u16, petgraph::Undirected> = let mst: Graph<(usize, usize), u16, petgraph::Undirected> =
LevelGenerator::create_mst(&rooms); LevelGenerator::create_mst(&rooms);
println!("{:?}", mst);
LevelGenerator::create_connections(&mut rooms, &mst); LevelGenerator::create_connections(&mut rooms, &mst);
LevelGenerator { level, rooms, rng } LevelGenerator { level, rooms, rng }
} }

View File

@ -1,7 +1,4 @@
use std::{ use std::cmp::{max, min};
cmp::{max, min},
ops::Range,
};
use crate::{ use crate::{
constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH}, constants::{LEVEL_HEIGHT, LEVEL_WIDTH, ROOM_HEIGHT, ROOM_WIDTH},
@ -31,21 +28,68 @@ pub struct Connection {
impl Connection { impl Connection {
pub fn render(&self, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) { pub fn render(&self, tgt: &mut [[StructureElement; LEVEL_HEIGHT]; LEVEL_WIDTH]) {
// the tuples are (col, row) // the tuples are (col, row)
println!("{:?} -> {:?}",self.start_pos, self.end_pos); let abs_d_col =
let d_col = max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0); max(self.start_pos.0, self.end_pos.0) - min(self.start_pos.0, self.end_pos.0);
let d_row = max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1); let abs_d_row =
max(self.start_pos.1, self.end_pos.1) - min(self.start_pos.1, self.end_pos.1);
if d_col == 0 { if abs_d_col == 0 {
for row in self.start_pos.1..=self.end_pos.1 { let range = if self.end_pos.1 > self.start_pos.1 {
self.start_pos.1..=self.end_pos.1
} else {
self.end_pos.1..=self.start_pos.1
};
for row in range {
tgt[self.end_pos.0][row] = StructureElement::Floor; tgt[self.end_pos.0][row] = StructureElement::Floor;
} }
} } else if abs_d_row == 0 {
if d_row == 0 { let range = if self.end_pos.0 > self.start_pos.0 {
for col in self.start_pos.0..=self.end_pos.0 { self.start_pos.0..=self.end_pos.0
} else {
self.end_pos.0..=self.start_pos.0
};
for col in range {
tgt[col][self.end_pos.1] = StructureElement::Floor; tgt[col][self.end_pos.1] = StructureElement::Floor;
} }
} else {
let d_row = self.end_pos.1 as i32 - self.start_pos.1 as i32;
if d_row > 0 {
// more up/down
let d_row = self.end_pos.1 - self.start_pos.1;
for r in self.start_pos.1..=(self.start_pos.1 + d_row / 2) {
tgt[self.start_pos.0][r] = StructureElement::Floor;
}
let range = if self.end_pos.0 > self.start_pos.0 {
self.start_pos.0..=self.end_pos.0
} else {
self.end_pos.0..=self.start_pos.0
};
for c in range {
tgt[c][self.start_pos.1 + d_row / 2] = StructureElement::Floor;
}
for r in (self.start_pos.1 + d_row / 2)..=self.end_pos.1 {
tgt[self.end_pos.0][r] = StructureElement::Floor;
}
} else {
// more left/right
let d_col = self.end_pos.0 - self.start_pos.0;
for c in self.start_pos.0..=(self.start_pos.0 + d_col / 2) {
tgt[c][self.start_pos.1] = StructureElement::Floor;
}
let range = if self.end_pos.1 > self.start_pos.1 {
self.start_pos.1..=self.end_pos.1
} else {
self.end_pos.1..=self.start_pos.1
};
for r in range {
tgt[self.start_pos.0 + d_col / 2][r] = StructureElement::Floor;
}
for c in (self.start_pos.0 + d_col / 2)..=self.end_pos.0 {
tgt[c][self.end_pos.1] = StructureElement::Floor;
}
}
} }
} }
} }
@ -64,10 +108,10 @@ pub struct Room {
impl Room { impl Room {
pub fn new(rng: &mut ThreadRng) -> Self { pub fn new(rng: &mut ThreadRng) -> Self {
let width = ROOM_WIDTH-1; //rng.gen_range(3..ROOM_WIDTH); let width = rng.gen_range(3..ROOM_WIDTH);
let height = ROOM_HEIGHT-1; //rng.gen_range(3..ROOM_HEIGHT); let height = rng.gen_range(3..ROOM_HEIGHT);
let offset_x = 0; //rng.gen_range(0..(ROOM_WIDTH - width)); let offset_x = rng.gen_range(0..(ROOM_WIDTH - width));
let offset_y = 0; //rng.gen_range(0..(ROOM_HEIGHT - height)); let offset_y = rng.gen_range(0..(ROOM_HEIGHT - height));
let sx = offset_x + rng.gen_range(1..width - 1); let sx = offset_x + rng.gen_range(1..width - 1);
let sy = offset_y + rng.gen_range(1..height - 1); let sy = offset_y + rng.gen_range(1..height - 1);
@ -83,13 +127,13 @@ impl Room {
} }
} }
pub fn get_x_range(&self) -> Range<usize> { // pub fn get_x_range(&self) -> Range<usize> {
self.offset_x..self.offset_x + self.width // self.offset_x..self.offset_x + self.width
} // }
pub fn get_y_range(&self) -> Range<usize> { // pub fn get_y_range(&self) -> Range<usize> {
self.offset_y..self.offset_y + self.height // self.offset_y..self.offset_y + self.height
} // }
pub fn render( pub fn render(
&self, &self,